Log for #openttdcoop.stable on 25th January 2016:
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00:18:44  *** Clockworker_ has joined #openttdcoop.stable
00:21:21  <coopserver> *** Game still paused (connecting clients, number of players)
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00:22:01  <happpy> just got stuck on 2  bits
00:22:58  <coopserver> <Clockworker> the hubs look nice but some large hubs only have 1-2 stations in it
00:23:16  <happpy> year
00:23:43  <happpy> see my sing say need redoing
00:23:51  <coopserver> *** Clockworker has started a new company #7
00:23:52  <coopserver> *** Game unpaused (number of players)
00:24:15  <happpy> i can doo won side but not the uver side
00:24:53  <happpy> i ade mor station when mor stuf pop up
00:24:56  <Clockworker_> hmm
00:25:15  <coopserver> <Clockworker> what is the problem there
00:25:32  <coopserver> <Clockworker> oh you're doing a new lane
00:25:42  <coopserver> <Clockworker> and you can't connect it
00:25:46  <happpy> mite need a bbh bedfor  the wood drop
00:25:59  <happpy> yep
00:26:05  *** Clockworker__ has quit IRC
00:26:10  <coopserver> <Clockworker> I'll help you
00:26:20  <happpy> thanks
00:26:26  <Clockworker_> private me the pass
00:26:37  * happpy slaps Clockworker_ around a bit with a large fishbot
00:26:44  <Clockworker_> lol
00:26:49  <happpy> dame it
00:26:55  <coopserver> *** Game paused (connecting clients)
00:26:59  <happpy> rone buterm
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00:27:26  <happpy> i am on my phone so its hard to doo that
00:27:48  <Clockworker_> sent you a whisper
00:28:20  <coopserver> *** Clockworker has joined company #1
00:28:30  <coopserver> <Clockworker> okay
00:28:33  <coopserver> <Clockworker> let's see what we can do
00:28:41  <coopserver> <Clockworker> lol brit driving trains
00:29:15  <happpy> u can change  eney thin
00:30:45  <coopserver> <Clockworker> RIP my company
00:30:50  <coopserver> <Pepperoach> </3
00:31:56  <happpy> it shord be right drive  if not sing it
00:33:01  <happpy> becours  i keep mixs it it up whive left drive  wich i try to stop  doing  that
00:33:15  <Clockworker_> I'm gonna restart my modem or something
00:33:20  <Clockworker_> keep getting kicked the whole fucking time
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00:35:41  <happpy> its not your internet mite be your cup speed
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00:38:03  <happpy> i like to join but i am  sleepy  so i chek in tomorrow  ok clokworker
00:38:25  <coopserver> <Clockworker> no worries
00:39:18  <happpy> fill free to change  eney thin u like i dont mind
00:39:29  <happpy> gn all
00:40:23  <coopserver> <Pepperoach> I've made a terrible mess, but I love it
00:40:33  <coopserver> <Clockworker> this left hand driving
00:40:36  <coopserver> <Clockworker> I swear to god
00:40:47  <coopserver> <Pepperoach> where?
00:40:53  <coopserver> <Clockworker> happy's stuff
00:41:08  <coopserver> <Clockworker> how british can you be
00:41:09  <coopserver> <Clockworker> haha
00:41:36  <coopserver> <Pepperoach> xD
00:41:50  *** Clockworker_ has quit IRC
00:42:47  <coopserver> <Pepperoach> I have all over the place drive
00:44:06  <coopserver> <Pepperoach> I assumed I wouldn't need a main line in this small an island
00:44:10  <coopserver> <Pepperoach> I was wrong
00:46:09  <coopserver> <Clockworker> who made this map?
00:46:20  <coopserver> <Clockworker> Freud explains the fascination with antennas
00:46:32  <coopserver> <Clockworker> aka you're gay
00:46:34  <coopserver> <Clockworker> :)
00:46:39  <coopserver> <Pepperoach> lol
00:53:55  <coopserver> <Pepperoach> give my mess a rating V:
00:54:04  <coopserver> <Pepperoach> I'm all the way up north
01:00:33  <coopserver> *** Game paused (connecting clients)
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01:05:51  <coopserver> <Pepperoach> solo
01:05:56  <coopserver> <SoLo> Howdy
01:06:03  <coopserver> <Pepperoach> hello c:
01:06:35  <coopserver> <Pepperoach> do you plan on expanding past those forests to the north?
01:06:46  <coopserver> <SoLo> Kelheim?
01:06:55  <coopserver> <Pepperoach> I placed a sign
01:06:56  <coopserver> <SoLo> oh never I see.   Nope.
01:07:16  <coopserver> <Pepperoach> I'll go down to there then
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01:21:44  <coopserver> <Clockworker> finally done with this damn brit hub
01:23:04  <coopserver> <Clockworker> happy is using some trains with awful acceleration
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09:46:47  <happpy> hi all
09:46:58  <happpy> !players
09:46:58  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
09:55:11  <Clockworker_> hi happpy
09:55:18  <Clockworker_> got your hub done
10:00:01  <coopserver> *** Clockworker has joined company #7
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10:02:54  <happpy> nice thanks
10:03:17  <coopserver> <Clockworker> sure thing
10:03:40  <happpy> now i mite need to doo won befor the wood drop
10:04:25  <happpy> how things
10:05:03  <coopserver> <Clockworker> gud
10:05:06  <coopserver> <Clockworker> making my stuff too
10:05:19  <happpy> nice
10:05:45  <happpy> how is it going
10:06:16  <coopserver> <Clockworker> that's going fine too
10:08:59  <happpy> i join soon
10:15:25  <coopserver> *** Game paused (connecting clients)
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10:15:31  <coopserver> <V453000> y0
10:15:36  <coopserver> <Clockworker> sup skreb
10:15:49  <coopserver> <V453000> u gna get rekt
10:15:55  <coopserver> <Clockworker> fite me irl
10:15:59  <coopserver> <V453000> xd
10:16:45  <coopserver> <V453000> XD
10:16:56  <coopserver> <V453000> some newgrf apparently puts a tree into bridges somehow
10:16:59  <coopserver> <V453000> wtf is this
10:17:02  <coopserver> *** V453000 has started a new company #8
10:17:10  <coopserver> <V453000> ahhhh
10:17:17  <coopserver> <V453000> newbridges
10:17:21  <Clockworker_> V wtf is up with the snail farms
10:17:40  <coopserver> <V453000> they aren't snail farms they are normal farms but snails devour them
10:17:44  <coopserver> <V453000> I see you are using RAWR :)
10:17:52  <coopserver> <Clockworker> why would they devour the farm
10:17:56  <coopserver> <Clockworker> yeah RAWR is good
10:18:00  <coopserver> <V453000> they eat it :)
10:18:03  <coopserver> <V453000> thanks :)
10:18:06  <coopserver> <V453000> could be a lot better
10:18:08  <coopserver> <V453000> I like BRIX more
10:18:21  <coopserver> <Clockworker> PURR looks funny with it
10:18:33  <coopserver> <V453000> I even had a new PURR coming but never managed to finish it
10:18:48  <coopserver> *** V453000 has joined spectators
10:19:13  <coopserver> <Clockworker> only thing that's been left out
10:19:16  <coopserver> <V453000> well newbridges look very broken with brix, wonder why
10:19:19  <coopserver> <Clockworker> is tram lines are low res still haha
10:19:29  <coopserver> <V453000> well tram lines aren't part of a base set
10:19:40  <coopserver> <Clockworker> hmmmm
10:19:46  <coopserver> <V453000> these must be supplied extra
10:19:59  <coopserver> <V453000> but I will probably include them in BRIX anyway
10:20:03  <coopserver> <V453000> because BRIX is a NewGRF
10:20:17  <coopserver> <V453000> at a point when it can become a base set, I can just not add those into it
10:20:21  <coopserver> <Clockworker> know any 32bpp trees that would go well with rawr?
10:20:31  <coopserver> <V453000> there aren't any 32bpp trees
10:20:37  <coopserver> <Clockworker> RIP
10:20:42  <coopserver> <V453000> just wait for BRIX probably ;P
10:20:48  <coopserver> <Clockworker> yeah
10:20:54  <coopserver> <V453000> working hard on maglev now
10:21:09  <coopserver> <Clockworker> cool
10:21:59  <coopserver> <V453000> the current plan is that I would like to have a lot of the track-related features done
10:22:07  <coopserver> <V453000> like signals, stations, depots, waypoints
10:22:16  <coopserver> <V453000> for a complete track-oriented experience
10:22:28  <Clockworker_> neart
10:22:30  <Clockworker_> neat*
10:22:42  <coopserver> <V453000> but it will take some time before I can get all that done
10:22:49  <coopserver> <V453000> tracks are the biggest hell, as maglev is right now proving
10:22:54  <Clockworker_> it'd certainly be enough for an early release
10:24:23  <coopserver> <V453000> well stuff I got now is probably enough for an early release, I just want the early release to be very usable :P
10:24:46  <coopserver> <V453000> because it is the first really serious NewGRF of this kind ... RAWR was serious, but not nearly as good
10:24:47  <coopserver> <Clockworker> hahaha
10:24:49  <coopserver> <Clockworker> that's fair
10:25:03  <coopserver> <V453000> if the first impression is that it is just a concept again, it is not great
10:25:17  <coopserver> <V453000> being usable right away with 0.0.1 is good for that reason
10:27:13  <coopserver> <V453000> biggest question is vehicles
10:27:21  <coopserver> <V453000> I might even make all vehicles look like simple bricks XD
10:27:22  <coopserver> <Clockworker> what about them?
10:27:32  <coopserver> <Clockworker> lol
10:27:34  <coopserver> <V453000> they take a lot of time but are essential for full experience
10:27:50  <coopserver> <V453000> though honestly I don't have a big issue with pixellated vehicles
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10:31:07  <coopserver> <V453000> another idea is to release a train set to fit with BRIX
10:31:11  <coopserver> <V453000> which sounds like a better idea to me
10:31:16  <coopserver> <V453000> and make vehicles properly for 0.0.2
10:31:25  <coopserver> <Clockworker> that sounds better
10:31:36  <coopserver> <Clockworker> give you a breathing room
10:31:44  <coopserver> <Clockworker> and less to work on for 0.0.1
10:31:56  <coopserver> <V453000> mainly because if you play with BRIX for the first time, many people will want to add 32bpp evrything - mainly what is missing, so vehicles and industries
10:32:03  <coopserver> <V453000> only industries are YETI
10:32:22  <coopserver> <V453000> and default vehicles can't transport YETI cargoes so you need some 8bpp train set, NUTS, or the new train set I will make
10:32:56  <coopserver> <Clockworker> how are you gonna have the industries on BRIX
10:32:59  <coopserver> <Clockworker> just reskins?
10:33:52  <coopserver> <V453000> of course
10:33:57  <coopserver> <V453000> BRIX cannot have anything functional
10:34:09  <coopserver> <V453000> only sprite replacements
10:34:19  <coopserver> <Clockworker> haha good
10:34:23  <coopserver> <Clockworker> actually what I hoped for
10:34:46  <coopserver> <V453000> if I wanted moar mechanics in industries, I would be continuing YETI
10:34:51  <coopserver> <V453000> which I might at some point, but not now
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10:37:39  <coopserver> <V453000> town sets will also have to wait for 0.0.2
10:37:57  <coopserver> <Clockworker> sounds good
10:38:09  <coopserver> <V453000> another great thing: BRIX only has 50 MB so far
10:38:19  <coopserver> <Clockworker> hahaha
10:38:21  <coopserver> <Clockworker> yeah
10:38:27  <coopserver> <Clockworker> rawr has like 350?
10:38:35  <coopserver> <Clockworker> or 250
10:38:36  <coopserver> <V453000> 370 or something yeah
10:38:42  <coopserver> <V453000> 371
10:38:43  <coopserver> <Clockworker> yeah
10:38:56  <coopserver> <V453000> RAWR still has a few more big sprites in farms
10:39:04  <coopserver> <Clockworker> the only reason I'd avoid BRIX is if it turns out to be too bright or hard to see things
10:39:05  <coopserver> <V453000> but BRIX has bridges which is also shitload
10:39:36  <coopserver> <V453000> the big difference is that RAWR has 4 climates ... since BRIX is wtf-coloured anyway, it can have 1 climate for all
10:39:48  <coopserver> <Clockworker> hahaha
10:39:51  <coopserver> <V453000> also, the lower amount of colours apparently gives much smaller pictures, simply
10:40:23  <coopserver> <Clockworker> wish there was a way to introduce a color palette, but that' d probably be impossible with game limitations
10:40:27  <coopserver> <V453000> I will make different climates as just re-colours of the same models, and as separate NewGRFs
10:40:36  <coopserver> <V453000> so you can actually choose what scheme you want
10:40:44  <coopserver> <V453000> color palette?
10:40:47  <coopserver> <V453000> for what?
10:40:48  <coopserver> <Clockworker> nice
10:40:51  <coopserver> <V453000> 8bpp = palette
10:40:55  <coopserver> <Clockworker> for something like brix
10:41:05  <coopserver> <Clockworker> I mean a function where you pick your color hue
10:41:19  <coopserver> <Clockworker> of course, just daydreaming
10:41:22  <coopserver> <V453000> ah yeah
10:41:28  <coopserver> <V453000> there is a patch for that actually
10:41:37  <coopserver> <Clockworker> huh
10:41:52  <coopserver> <V453000> just not in trunk :)
10:42:38  <coopserver> <Clockworker> interesting
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11:40:15  <coopserver> <happy train sport> heem
11:40:37  <coopserver> <happy train sport> i  got  a problem  and i can not find the  problem
11:42:50  <coopserver> <happy train sport> ar  got it
11:42:57  <coopserver> <happy train sport> rone  way singmal
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14:05:51  <happpy> hi
14:05:55  <coopserver> <SoLo> Morning
14:06:03  <happpy> how things
14:06:20  <coopserver> <SoLo> Just woke up.  So I guess good so far.  lol
14:06:23  <coopserver> <SoLo> How about you?
14:07:42  <happpy> grate
14:56:18  <coopserver> <SoLo> This doen't make sense...
14:57:13  <happpy> whont dus
14:57:36  <happpy> whont dont make sense
14:58:01  <coopserver> <SoLo> Never mind, I figured it out.  Had a signal backwards on a crossover.
14:58:16  <coopserver> <SoLo> Couldn't figure out why oil trains were refusing to take a certain path.
14:58:33  <happpy> year i hade that befor
15:04:19  <coopserver> <SoLo> Nope, even that didn't fix it.
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16:53:12  <happpy> hi muel
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17:44:16  <happpy> hi
17:46:35  <Clockworker__> np happy
17:47:38  <happpy> mite need to reo the wood drop so can doo the goods pick up
17:47:58  <happpy> but not shor yet
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17:49:14  <coopserver> <Clockworker> happy
17:49:25  <happpy> yep
17:49:28  <coopserver> <Clockworker> in bb02 you should change a PBS
17:49:31  <coopserver> <Clockworker> to entry/exit
17:49:37  <coopserver> <Clockworker> it's clogging it down
17:49:52  <happpy> ar ok sing it
17:50:10  <coopserver> *** Clockworker has joined company #1
17:50:14  <happpy> and i change it after my brack
17:50:35  <coopserver> <Clockworker> also
17:50:39  <coopserver> <Clockworker> seems unbalanced
17:50:55  <coopserver> <Clockworker> I'll change and see
17:51:04  <happpy> ok
17:51:31  <coopserver> <Clockworker> lol
17:51:38  <coopserver> <Clockworker> you forgot a tunnel :D
17:52:03  <happpy> ar  dame it
17:52:44  <coopserver> <Clockworker> looking good now
17:52:46  <coopserver> <Clockworker> real good
17:52:58  <coopserver> <Clockworker> block signals are intentional
17:53:13  <happpy> nice thanks
17:53:19  <coopserver> <Clockworker> yup
17:53:49  <happpy> not shor if the room for the goods pick
17:55:28  <coopserver> <Clockworker> I'd like to make some changes in kelheim east balancing if you'd let me
17:56:28  <happpy> year go for it
17:57:20  <happpy> u can change eney thin clockworker
17:57:38  <coopserver> <Clockworker> okay
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21:01:41  <coopserver> <Farnsworth> hey Mark
21:01:56  <happpy> hi
21:02:03  <coopserver> <Farnsworth> hi happy
21:02:16  <happpy> how things
21:02:25  <coopserver> <Farnsworth> great
21:02:43  <happpy> nice
21:02:52  <coopserver> <Farnsworth> just came from amazing concert
21:02:53  <happpy> fill free to join
21:02:56  <coopserver> <Farnsworth> how urs?
21:03:05  <happpy> good
21:04:07  <happpy> i dun LLRR  i got coal and wood going
21:05:22  <happpy> mite need to remove the wood drop to a beter place for goods pick up
21:06:35  <coopserver> <Farnsworth> and oil can be added easy
21:06:53  <happpy> yep go for it
21:07:29  <coopserver> <Farnsworth> thanks i will but tomorow
21:07:49  <happpy> ok np
21:07:49  <coopserver> <Farnsworth> just wanna have a look on new map today
21:07:55  <happpy> ok
21:10:14  <happpy> how was the concert
21:10:40  <coopserver> <Farnsworth> sorry g2g
21:10:45  <coopserver> <Farnsworth> gn happy
21:10:50  <happpy> ok bb
21:10:53  <coopserver> *** Farnsworth has left the game (Leaving)
21:20:48  <coopserver> *** Mark has left the game (Leaving)
22:01:40  <coopserver> *** Game still paused (connecting clients, number of players)
22:01:44  <coopserver> *** lcd047 has joined
22:01:45  <coopserver> *** Game still paused (number of players)
22:01:54  <coopserver> *** lcd047 has left the game (Leaving)
23:38:07  <happpy> !players
23:38:07  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
23:38:13  <happpy> !date
23:38:13  <coopserver> Nov 12 2040

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