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00:18:44 *** Clockworker_ has joined #openttdcoop.stable 00:21:21 <coopserver> *** Game still paused (connecting clients, number of players) 00:21:34 <coopserver> *** Clockworker has joined 00:21:35 <coopserver> *** Game still paused (number of players) 00:22:01 <happpy> just got stuck on 2 bits 00:22:58 <coopserver> <Clockworker> the hubs look nice but some large hubs only have 1-2 stations in it 00:23:16 <happpy> year 00:23:43 <happpy> see my sing say need redoing 00:23:51 <coopserver> *** Clockworker has started a new company #7 00:23:52 <coopserver> *** Game unpaused (number of players) 00:24:15 <happpy> i can doo won side but not the uver side 00:24:53 <happpy> i ade mor station when mor stuf pop up 00:24:56 <Clockworker_> hmm 00:25:15 <coopserver> <Clockworker> what is the problem there 00:25:32 <coopserver> <Clockworker> oh you're doing a new lane 00:25:42 <coopserver> <Clockworker> and you can't connect it 00:25:46 <happpy> mite need a bbh bedfor the wood drop 00:25:59 <happpy> yep 00:26:05 *** Clockworker__ has quit IRC 00:26:10 <coopserver> <Clockworker> I'll help you 00:26:20 <happpy> thanks 00:26:26 <Clockworker_> private me the pass 00:26:37 * happpy slaps Clockworker_ around a bit with a large fishbot 00:26:44 <Clockworker_> lol 00:26:49 <happpy> dame it 00:26:55 <coopserver> *** Game paused (connecting clients) 00:26:59 <happpy> rone buterm 00:27:01 <coopserver> *** Pepperoach has joined 00:27:02 <coopserver> *** Game unpaused (connecting clients) 00:27:26 <happpy> i am on my phone so its hard to doo that 00:27:48 <Clockworker_> sent you a whisper 00:28:20 <coopserver> *** Clockworker has joined company #1 00:28:30 <coopserver> <Clockworker> okay 00:28:33 <coopserver> <Clockworker> let's see what we can do 00:28:41 <coopserver> <Clockworker> lol brit driving trains 00:29:15 <happpy> u can change eney thin 00:30:45 <coopserver> <Clockworker> RIP my company 00:30:50 <coopserver> <Pepperoach> </3 00:31:56 <happpy> it shord be right drive if not sing it 00:33:01 <happpy> becours i keep mixs it it up whive left drive wich i try to stop doing that 00:33:15 <Clockworker_> I'm gonna restart my modem or something 00:33:20 <Clockworker_> keep getting kicked the whole fucking time 00:33:24 <coopserver> *** Clockworker has left the game (general timeout) 00:34:58 <coopserver> *** Game paused (connecting clients) 00:35:05 <coopserver> *** SoLo has joined 00:35:06 <coopserver> *** Game unpaused (connecting clients) 00:35:27 *** Clockworker has joined #openttdcoop.stable 00:35:41 <happpy> its not your internet mite be your cup speed 00:35:46 <coopserver> *** Game paused (connecting clients) 00:35:54 <coopserver> *** Clockworker has joined 00:35:55 <coopserver> *** Game unpaused (connecting clients) 00:36:05 <coopserver> *** SoLo has joined spectators 00:36:16 <coopserver> *** SoLo has joined company #4 00:38:03 <happpy> i like to join but i am sleepy so i chek in tomorrow ok clokworker 00:38:25 <coopserver> <Clockworker> no worries 00:39:18 <happpy> fill free to change eney thin u like i dont mind 00:39:29 <happpy> gn all 00:40:23 <coopserver> <Pepperoach> I've made a terrible mess, but I love it 00:40:33 <coopserver> <Clockworker> this left hand driving 00:40:36 <coopserver> <Clockworker> I swear to god 00:40:47 <coopserver> <Pepperoach> where? 00:40:53 <coopserver> <Clockworker> happy's stuff 00:41:08 <coopserver> <Clockworker> how british can you be 00:41:09 <coopserver> <Clockworker> haha 00:41:36 <coopserver> <Pepperoach> xD 00:41:50 *** Clockworker_ has quit IRC 00:42:47 <coopserver> <Pepperoach> I have all over the place drive 00:44:06 <coopserver> <Pepperoach> I assumed I wouldn't need a main line in this small an island 00:44:10 <coopserver> <Pepperoach> I was wrong 00:46:09 <coopserver> <Clockworker> who made this map? 00:46:20 <coopserver> <Clockworker> Freud explains the fascination with antennas 00:46:32 <coopserver> <Clockworker> aka you're gay 00:46:34 <coopserver> <Clockworker> :) 00:46:39 <coopserver> <Pepperoach> lol 00:53:55 <coopserver> <Pepperoach> give my mess a rating V: 00:54:04 <coopserver> <Pepperoach> I'm all the way up north 01:00:33 <coopserver> *** Game paused (connecting clients) 01:00:43 <coopserver> *** KENIXAN NA CHINA has joined 01:00:44 <coopserver> *** Game unpaused (connecting clients) 01:05:51 <coopserver> <Pepperoach> solo 01:05:56 <coopserver> <SoLo> Howdy 01:06:03 <coopserver> <Pepperoach> hello c: 01:06:35 <coopserver> <Pepperoach> do you plan on expanding past those forests to the north? 01:06:46 <coopserver> <SoLo> Kelheim? 01:06:55 <coopserver> <Pepperoach> I placed a sign 01:06:56 <coopserver> <SoLo> oh never I see. Nope. 01:07:16 <coopserver> <Pepperoach> I'll go down to there then 01:18:42 <coopserver> *** Clockworker has left the game (general timeout) 01:19:21 <coopserver> *** Game paused (connecting clients) 01:19:28 <coopserver> *** Clockworker has joined 01:19:29 <coopserver> *** Game unpaused (connecting clients) 01:21:04 *** Clockworker_ has joined #openttdcoop.stable 01:21:44 <coopserver> <Clockworker> finally done with this damn brit hub 01:23:04 <coopserver> <Clockworker> happy is using some trains with awful acceleration 01:25:59 <coopserver> *** Clockworker has left the game (Leaving) 01:26:50 *** Clockworker has quit IRC 01:51:18 <coopserver> *** SoLo has left the game (Leaving) 03:02:17 <coopserver> *** Pepperoach has left the game (Leaving) 03:02:24 <coopserver> *** KENIXAN NA CHINA has left the game (Leaving) 03:02:25 <coopserver> *** Game paused (number of players) 03:46:55 <coopserver> *** Game still paused (connecting clients, number of players) 03:47:03 <coopserver> *** Clockworker has joined 03:47:04 <coopserver> *** Clockworker has started a new company #7 03:47:05 <coopserver> *** Game still paused (number of players) 03:47:06 <coopserver> *** Game unpaused (number of players) 04:32:58 <coopserver> *** Game paused (connecting clients) 04:33:04 <coopserver> *** Yugi_D has joined 04:33:05 <coopserver> *** Game unpaused (connecting clients) 04:33:46 <coopserver> *** Yugi_D has left the game (Leaving) 05:13:40 <coopserver> *** Game paused (connecting clients) 05:13:47 <coopserver> *** SoLo has joined 05:13:48 <coopserver> *** Game unpaused (connecting clients) 07:16:31 <coopserver> *** SoLo has left the game (Leaving) 09:44:30 <coopserver> *** Clockworker has joined spectators 09:44:31 <coopserver> *** Game paused (number of players) 09:46:47 <happpy> hi all 09:46:58 <happpy> !players 09:46:58 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 09:55:11 <Clockworker_> hi happpy 09:55:18 <Clockworker_> got your hub done 10:00:01 <coopserver> *** Clockworker has joined company #7 10:00:02 <coopserver> *** Game unpaused (number of players) 10:02:54 <happpy> nice thanks 10:03:17 <coopserver> <Clockworker> sure thing 10:03:40 <happpy> now i mite need to doo won befor the wood drop 10:04:25 <happpy> how things 10:05:03 <coopserver> <Clockworker> gud 10:05:06 <coopserver> <Clockworker> making my stuff too 10:05:19 <happpy> nice 10:05:45 <happpy> how is it going 10:06:16 <coopserver> <Clockworker> that's going fine too 10:08:59 <happpy> i join soon 10:15:25 <coopserver> *** Game paused (connecting clients) 10:15:29 <coopserver> *** V453000 has joined 10:15:30 <coopserver> *** Game unpaused (connecting clients) 10:15:31 <coopserver> <V453000> y0 10:15:36 <coopserver> <Clockworker> sup skreb 10:15:49 <coopserver> <V453000> u gna get rekt 10:15:55 <coopserver> <Clockworker> fite me irl 10:15:59 <coopserver> <V453000> xd 10:16:45 <coopserver> <V453000> XD 10:16:56 <coopserver> <V453000> some newgrf apparently puts a tree into bridges somehow 10:16:59 <coopserver> <V453000> wtf is this 10:17:02 <coopserver> *** V453000 has started a new company #8 10:17:10 <coopserver> <V453000> ahhhh 10:17:17 <coopserver> <V453000> newbridges 10:17:21 <Clockworker_> V wtf is up with the snail farms 10:17:40 <coopserver> <V453000> they aren't snail farms they are normal farms but snails devour them 10:17:44 <coopserver> <V453000> I see you are using RAWR :) 10:17:52 <coopserver> <Clockworker> why would they devour the farm 10:17:56 <coopserver> <Clockworker> yeah RAWR is good 10:18:00 <coopserver> <V453000> they eat it :) 10:18:03 <coopserver> <V453000> thanks :) 10:18:06 <coopserver> <V453000> could be a lot better 10:18:08 <coopserver> <V453000> I like BRIX more 10:18:21 <coopserver> <Clockworker> PURR looks funny with it 10:18:33 <coopserver> <V453000> I even had a new PURR coming but never managed to finish it 10:18:48 <coopserver> *** V453000 has joined spectators 10:19:13 <coopserver> <Clockworker> only thing that's been left out 10:19:16 <coopserver> <V453000> well newbridges look very broken with brix, wonder why 10:19:19 <coopserver> <Clockworker> is tram lines are low res still haha 10:19:29 <coopserver> <V453000> well tram lines aren't part of a base set 10:19:40 <coopserver> <Clockworker> hmmmm 10:19:46 <coopserver> <V453000> these must be supplied extra 10:19:59 <coopserver> <V453000> but I will probably include them in BRIX anyway 10:20:03 <coopserver> <V453000> because BRIX is a NewGRF 10:20:17 <coopserver> <V453000> at a point when it can become a base set, I can just not add those into it 10:20:21 <coopserver> <Clockworker> know any 32bpp trees that would go well with rawr? 10:20:31 <coopserver> <V453000> there aren't any 32bpp trees 10:20:37 <coopserver> <Clockworker> RIP 10:20:42 <coopserver> <V453000> just wait for BRIX probably ;P 10:20:48 <coopserver> <Clockworker> yeah 10:20:54 <coopserver> <V453000> working hard on maglev now 10:21:09 <coopserver> <Clockworker> cool 10:21:59 <coopserver> <V453000> the current plan is that I would like to have a lot of the track-related features done 10:22:07 <coopserver> <V453000> like signals, stations, depots, waypoints 10:22:16 <coopserver> <V453000> for a complete track-oriented experience 10:22:28 <Clockworker_> neart 10:22:30 <Clockworker_> neat* 10:22:42 <coopserver> <V453000> but it will take some time before I can get all that done 10:22:49 <coopserver> <V453000> tracks are the biggest hell, as maglev is right now proving 10:22:54 <Clockworker_> it'd certainly be enough for an early release 10:24:23 <coopserver> <V453000> well stuff I got now is probably enough for an early release, I just want the early release to be very usable :P 10:24:46 <coopserver> <V453000> because it is the first really serious NewGRF of this kind ... RAWR was serious, but not nearly as good 10:24:47 <coopserver> <Clockworker> hahaha 10:24:49 <coopserver> <Clockworker> that's fair 10:25:03 <coopserver> <V453000> if the first impression is that it is just a concept again, it is not great 10:25:17 <coopserver> <V453000> being usable right away with 0.0.1 is good for that reason 10:27:13 <coopserver> <V453000> biggest question is vehicles 10:27:21 <coopserver> <V453000> I might even make all vehicles look like simple bricks XD 10:27:22 <coopserver> <Clockworker> what about them? 10:27:32 <coopserver> <Clockworker> lol 10:27:34 <coopserver> <V453000> they take a lot of time but are essential for full experience 10:27:50 <coopserver> <V453000> though honestly I don't have a big issue with pixellated vehicles 10:31:05 *** Maraxus has joined #openttdcoop.stable 10:31:05 *** ChanServ sets mode: +o Maraxus 10:31:07 <coopserver> <V453000> another idea is to release a train set to fit with BRIX 10:31:11 <coopserver> <V453000> which sounds like a better idea to me 10:31:16 <coopserver> <V453000> and make vehicles properly for 0.0.2 10:31:25 <coopserver> <Clockworker> that sounds better 10:31:36 <coopserver> <Clockworker> give you a breathing room 10:31:44 <coopserver> <Clockworker> and less to work on for 0.0.1 10:31:56 <coopserver> <V453000> mainly because if you play with BRIX for the first time, many people will want to add 32bpp evrything - mainly what is missing, so vehicles and industries 10:32:03 <coopserver> <V453000> only industries are YETI 10:32:22 <coopserver> <V453000> and default vehicles can't transport YETI cargoes so you need some 8bpp train set, NUTS, or the new train set I will make 10:32:56 <coopserver> <Clockworker> how are you gonna have the industries on BRIX 10:32:59 <coopserver> <Clockworker> just reskins? 10:33:52 <coopserver> <V453000> of course 10:33:57 <coopserver> <V453000> BRIX cannot have anything functional 10:34:09 <coopserver> <V453000> only sprite replacements 10:34:19 <coopserver> <Clockworker> haha good 10:34:23 <coopserver> <Clockworker> actually what I hoped for 10:34:46 <coopserver> <V453000> if I wanted moar mechanics in industries, I would be continuing YETI 10:34:51 <coopserver> <V453000> which I might at some point, but not now 10:37:34 *** Maraxus has quit IRC 10:37:39 <coopserver> <V453000> town sets will also have to wait for 0.0.2 10:37:57 <coopserver> <Clockworker> sounds good 10:38:09 <coopserver> <V453000> another great thing: BRIX only has 50 MB so far 10:38:19 <coopserver> <Clockworker> hahaha 10:38:21 <coopserver> <Clockworker> yeah 10:38:27 <coopserver> <Clockworker> rawr has like 350? 10:38:35 <coopserver> <Clockworker> or 250 10:38:36 <coopserver> <V453000> 370 or something yeah 10:38:42 <coopserver> <V453000> 371 10:38:43 <coopserver> <Clockworker> yeah 10:38:56 <coopserver> <V453000> RAWR still has a few more big sprites in farms 10:39:04 <coopserver> <Clockworker> the only reason I'd avoid BRIX is if it turns out to be too bright or hard to see things 10:39:05 <coopserver> <V453000> but BRIX has bridges which is also shitload 10:39:36 <coopserver> <V453000> the big difference is that RAWR has 4 climates ... since BRIX is wtf-coloured anyway, it can have 1 climate for all 10:39:48 <coopserver> <Clockworker> hahaha 10:39:51 <coopserver> <V453000> also, the lower amount of colours apparently gives much smaller pictures, simply 10:40:23 <coopserver> <Clockworker> wish there was a way to introduce a color palette, but that' d probably be impossible with game limitations 10:40:27 <coopserver> <V453000> I will make different climates as just re-colours of the same models, and as separate NewGRFs 10:40:36 <coopserver> <V453000> so you can actually choose what scheme you want 10:40:44 <coopserver> <V453000> color palette? 10:40:47 <coopserver> <V453000> for what? 10:40:48 <coopserver> <Clockworker> nice 10:40:51 <coopserver> <V453000> 8bpp = palette 10:40:55 <coopserver> <Clockworker> for something like brix 10:41:05 <coopserver> <Clockworker> I mean a function where you pick your color hue 10:41:19 <coopserver> <Clockworker> of course, just daydreaming 10:41:22 <coopserver> <V453000> ah yeah 10:41:28 <coopserver> <V453000> there is a patch for that actually 10:41:37 <coopserver> <Clockworker> huh 10:41:52 <coopserver> <V453000> just not in trunk :) 10:42:38 <coopserver> <Clockworker> interesting 10:47:04 <coopserver> *** Clockworker has left the game (Leaving) 10:47:05 <coopserver> *** Game paused (number of players) 10:47:40 <coopserver> *** Game still paused (connecting clients, number of players) 10:47:50 <coopserver> *** happy train sport has joined 10:47:51 <coopserver> *** Game still paused (number of players) 10:48:32 <coopserver> *** happy train sport has joined company #1 10:48:33 <coopserver> *** Game unpaused (number of players) 11:29:47 <coopserver> *** V453000 has left the game (Leaving) 11:40:15 <coopserver> <happy train sport> heem 11:40:37 <coopserver> <happy train sport> i got a problem and i can not find the problem 11:42:50 <coopserver> <happy train sport> ar got it 11:42:57 <coopserver> <happy train sport> rone way singmal 12:04:14 <coopserver> *** happy train sport has left the game (Leaving) 12:04:15 <coopserver> *** Game paused (number of players) 12:34:52 *** Clockworker__ has joined #openttdcoop.stable 12:38:30 *** happpy_ has joined #openttdcoop.stable 12:42:09 *** happpy has quit IRC 12:42:20 *** happpy_ is now known as happpy 12:42:21 *** Clockworker_ has quit IRC 13:37:19 *** Mazur has quit IRC 13:37:38 *** Mazur has joined #openttdcoop.stable 13:37:38 *** ChanServ sets mode: +o Mazur 14:05:19 <coopserver> *** Game still paused (connecting clients, number of players) 14:05:26 <coopserver> *** SoLo has joined 14:05:27 <coopserver> *** Game still paused (number of players) 14:05:28 <coopserver> *** Game unpaused (number of players) 14:05:51 <happpy> hi 14:05:55 <coopserver> <SoLo> Morning 14:06:03 <happpy> how things 14:06:20 <coopserver> <SoLo> Just woke up. So I guess good so far. lol 14:06:23 <coopserver> <SoLo> How about you? 14:07:42 <happpy> grate 14:56:18 <coopserver> <SoLo> This doen't make sense... 14:57:13 <happpy> whont dus 14:57:36 <happpy> whont dont make sense 14:58:01 <coopserver> <SoLo> Never mind, I figured it out. Had a signal backwards on a crossover. 14:58:16 <coopserver> <SoLo> Couldn't figure out why oil trains were refusing to take a certain path. 14:58:33 <happpy> year i hade that befor 15:04:19 <coopserver> <SoLo> Nope, even that didn't fix it. 15:10:55 *** Maraxus has joined #openttdcoop.stable 15:10:55 *** ChanServ sets mode: +o Maraxus 15:25:21 *** Maraxus has quit IRC 15:40:35 <coopserver> *** SoLo has left the game (Leaving) 15:40:36 <coopserver> *** Game paused (number of players) 15:50:06 <coopserver> *** Game still paused (connecting clients, number of players) 15:50:12 <coopserver> *** Pepperoach has joined 15:50:13 <coopserver> *** Game still paused (number of players) 15:50:14 <coopserver> *** Game unpaused (number of players) 16:05:36 <coopserver> *** Pepperoach has left the game (Leaving) 16:05:37 <coopserver> *** Game paused (number of players) 16:47:52 <coopserver> *** Game still paused (connecting clients, number of players) 16:47:57 <coopserver> *** Muel has joined 16:47:58 <coopserver> *** Game still paused (number of players) 16:53:12 <happpy> hi muel 17:07:51 <coopserver> *** Muel has left the game (Leaving) 17:43:19 <coopserver> *** Game still paused (connecting clients, number of players) 17:43:30 <coopserver> *** KENIXAN NA CHINA has joined 17:43:31 <coopserver> *** Game still paused (number of players) 17:43:32 <coopserver> *** Game unpaused (number of players) 17:43:33 <coopserver> *** Game paused (connecting clients) 17:43:38 <coopserver> *** Pepperoach has joined 17:43:39 <coopserver> *** Game unpaused (connecting clients) 17:44:16 <happpy> hi 17:46:35 <Clockworker__> np happy 17:47:38 <happpy> mite need to reo the wood drop so can doo the goods pick up 17:47:58 <happpy> but not shor yet 17:48:18 <coopserver> *** Game paused (connecting clients) 17:48:27 <coopserver> *** Clockworker has joined 17:48:28 <coopserver> *** Game unpaused (connecting clients) 17:49:14 <coopserver> <Clockworker> happy 17:49:25 <happpy> yep 17:49:28 <coopserver> <Clockworker> in bb02 you should change a PBS 17:49:31 <coopserver> <Clockworker> to entry/exit 17:49:37 <coopserver> <Clockworker> it's clogging it down 17:49:52 <happpy> ar ok sing it 17:50:10 <coopserver> *** Clockworker has joined company #1 17:50:14 <happpy> and i change it after my brack 17:50:35 <coopserver> <Clockworker> also 17:50:39 <coopserver> <Clockworker> seems unbalanced 17:50:55 <coopserver> <Clockworker> I'll change and see 17:51:04 <happpy> ok 17:51:31 <coopserver> <Clockworker> lol 17:51:38 <coopserver> <Clockworker> you forgot a tunnel :D 17:52:03 <happpy> ar dame it 17:52:44 <coopserver> <Clockworker> looking good now 17:52:46 <coopserver> <Clockworker> real good 17:52:58 <coopserver> <Clockworker> block signals are intentional 17:53:13 <happpy> nice thanks 17:53:19 <coopserver> <Clockworker> yup 17:53:49 <happpy> not shor if the room for the goods pick 17:55:28 <coopserver> <Clockworker> I'd like to make some changes in kelheim east balancing if you'd let me 17:56:28 <happpy> year go for it 17:57:20 <happpy> u can change eney thin clockworker 17:57:38 <coopserver> <Clockworker> okay 18:04:12 <coopserver> *** Clockworker has joined company #7 18:27:28 *** Maraxus has joined #openttdcoop.stable 18:27:28 *** ChanServ sets mode: +o Maraxus 18:36:59 <coopserver> *** Clockworker has left the game (Leaving) 18:38:40 <coopserver> *** KENIXAN NA CHINA has joined spectators 18:45:26 *** Clockworker_ has joined #openttdcoop.stable 18:46:06 <coopserver> *** Pepperoach has left the game (Leaving) 18:46:07 <coopserver> *** Game paused (number of players) 18:53:17 *** Clockworker__ has quit IRC 19:33:39 <coopserver> *** KENIXAN NA CHINA has left the game (Leaving) 20:19:13 *** phatmatt has quit IRC 20:20:55 *** Maraxus has quit IRC 20:22:01 *** Clockworker__ has joined #openttdcoop.stable 20:29:22 *** Clockworker_ has quit IRC 20:33:16 *** phatmatt has joined #openttdcoop.stable 21:01:14 <coopserver> *** Game still paused (connecting clients, number of players) 21:01:18 <coopserver> *** Farnsworth has joined 21:01:19 <coopserver> *** Game still paused (number of players) 21:01:41 <coopserver> <Farnsworth> hey Mark 21:01:56 <happpy> hi 21:02:03 <coopserver> <Farnsworth> hi happy 21:02:16 <happpy> how things 21:02:25 <coopserver> <Farnsworth> great 21:02:43 <happpy> nice 21:02:52 <coopserver> <Farnsworth> just came from amazing concert 21:02:53 <happpy> fill free to join 21:02:56 <coopserver> <Farnsworth> how urs? 21:03:05 <happpy> good 21:04:07 <happpy> i dun LLRR i got coal and wood going 21:05:22 <happpy> mite need to remove the wood drop to a beter place for goods pick up 21:06:35 <coopserver> <Farnsworth> and oil can be added easy 21:06:53 <happpy> yep go for it 21:07:29 <coopserver> <Farnsworth> thanks i will but tomorow 21:07:49 <happpy> ok np 21:07:49 <coopserver> <Farnsworth> just wanna have a look on new map today 21:07:55 <happpy> ok 21:10:14 <happpy> how was the concert 21:10:40 <coopserver> <Farnsworth> sorry g2g 21:10:45 <coopserver> <Farnsworth> gn happy 21:10:50 <happpy> ok bb 21:10:53 <coopserver> *** Farnsworth has left the game (Leaving) 21:20:48 <coopserver> *** Mark has left the game (Leaving) 22:01:40 <coopserver> *** Game still paused (connecting clients, number of players) 22:01:44 <coopserver> *** lcd047 has joined 22:01:45 <coopserver> *** Game still paused (number of players) 22:01:54 <coopserver> *** lcd047 has left the game (Leaving) 23:38:07 <happpy> !players 23:38:07 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 23:38:13 <happpy> !date 23:38:13 <coopserver> Nov 12 2040