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00:20:59 *** Mazur has quit IRC 00:30:38 *** Mazur has joined #openttdcoop.stable 00:30:38 *** ChanServ sets mode: +o Mazur 01:54:56 <BiG_MEECH> !players 01:54:59 <BiG_MEECH> !players 01:55:02 <BiG_MEECH> !players 01:55:02 <coopserver> BiG_MEECH: There are currently 2 players and 0 spectators, making a total of 2 clients connected 01:55:08 <BiG_MEECH> yoyo 02:02:26 <BiG_MEECH> `slap Cameron 02:24:47 <coopserver> <Cameron> !slap Meech 02:24:52 <coopserver> <Cameron> :D 02:31:52 <coopserver> *** Game paused (connecting clients) 02:32:10 <coopserver> *** Henri has joined 02:32:11 <coopserver> *** Game unpaused (connecting clients) 02:32:13 <coopserver> <Henri> hi 02:32:16 <coopserver> <Cameron> hi 02:32:17 <coopserver> <Henri> can i coop with someone 02:32:21 <coopserver> <Henri> just a little bit 02:33:37 <coopserver> *** Henri has joined company #10 02:36:58 <coopserver> *** Henri has left the game (Leaving) 02:48:18 <coopserver> *** Game paused (connecting clients) 02:48:22 <coopserver> *** Sylf has joined 02:48:23 <coopserver> *** Game unpaused (connecting clients) 02:48:24 <coopserver> <Sylf> rawr 02:48:57 <coopserver> <Sylf> hrm, 10 more years to the rainbow slugs 02:51:15 <coopserver> *** Sylf has joined company #5 02:54:12 <coopserver> *** bubbleheads has left the game (Leaving) 03:22:25 <BiG_MEECH> heyoyo 03:57:05 <coopserver> *** Sylf has left the game (Leaving) 05:18:40 <coopserver> <Cameron> mohawk slug >.< 05:58:33 <coopserver> *** Cameron has left the game (Leaving) 05:58:34 <coopserver> *** Game paused (number of players) 06:44:23 *** Maraxus has joined #openttdcoop.stable 06:44:23 *** ChanServ sets mode: +o Maraxus 06:59:03 <coopserver> *** Game still paused (connecting clients, number of players) 06:59:13 <coopserver> *** Muel has joined 06:59:14 <coopserver> *** Game still paused (number of players) 07:01:52 <coopserver> *** Muel has joined company #7 07:01:53 <coopserver> *** Game unpaused (number of players) 07:13:04 <coopserver> *** Game paused (connecting clients) 07:13:09 <coopserver> *** Cameron has joined 07:13:10 <coopserver> *** Game unpaused (connecting clients) 07:20:35 <coopserver> *** Game paused (connecting clients) 07:20:42 <coopserver> *** Mark has joined 07:20:43 <coopserver> *** Game unpaused (connecting clients) 07:20:45 <coopserver> <Mark> hi 07:20:46 <coopserver> <Cameron> wb 07:20:58 <coopserver> <Muel> hey 07:46:01 *** Maraxus has quit IRC 08:01:12 <coopserver> *** Muel has left the game (general timeout) 08:13:27 <coopserver> *** Game paused (connecting clients) 08:13:56 <coopserver> *** Muel has joined 08:13:56 <coopserver> *** Game unpaused (connecting clients) 08:22:32 <coopserver> *** Game paused (connecting clients) 08:22:38 <coopserver> *** Dnz-Ali has joined 08:22:39 <coopserver> *** Game unpaused (connecting clients) 08:22:44 <coopserver> <Dnz-Ali> hi 08:26:41 <coopserver> *** Dnz-Ali has left the game (Leaving) 08:29:31 <coopserver> *** Cameron has joined spectators 08:29:31 <coopserver> *** Game paused (number of players) 08:35:28 <coopserver> *** Muel has left the game (Leaving) 08:37:04 <coopserver> *** Game still paused (connecting clients, number of players) 08:37:09 <coopserver> *** lcd047 has joined 08:37:10 <coopserver> *** Game still paused (number of players) 08:37:23 <coopserver> *** lcd047 has left the game (Leaving) 09:04:56 *** happpy has quit IRC 09:08:34 *** happpy has joined #openttdcoop.stable 09:09:21 <happpy> !players 09:09:21 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 09:09:25 <happpy> !date 09:09:25 <coopserver> Oct 08 2110 09:09:29 <happpy> hi 10:34:06 <coopserver> *** Mark has left the game (Leaving) 10:50:42 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:47 <coopserver> *** Mark has joined 10:50:48 <coopserver> *** Game still paused (number of players) 10:51:01 <coopserver> <Mark> time for a new game? 10:51:06 <happpy> wb mark 10:51:18 <coopserver> <Mark> ty 10:51:42 <happpy> nice i just got to doo sume thin i be om soon as i can 12:56:58 <V453000> sup yo 12:57:11 <happpy> yo 12:58:12 <happpy> how things v 13:00:30 <V453000> grate 13:03:53 *** happpymoblic has joined #openttdcoop.stable 13:10:21 *** happpy has quit IRC 13:23:45 <V453000> hm I fucked yeti up :D bad grafix 14:06:54 <coopserver> *** Game still paused (connecting clients, number of players) 14:07:06 <coopserver> *** Player has joined 14:07:07 <coopserver> *** Game still paused (number of players) 14:08:35 <coopserver> *** Player has left the game (Leaving) 14:52:08 <coopserver> *** Game still paused (connecting clients, number of players) 14:52:13 <coopserver> *** Muel has joined 14:52:14 <coopserver> *** Game still paused (number of players) 14:54:37 *** happpy has joined #openttdcoop.stable 15:00:24 <coopserver> *** Game still paused (connecting clients, number of players) 15:00:50 <coopserver> *** happy train sport has joined 15:00:59 <coopserver> *** happy train sport has left the game (Leaving) 15:01:00 <coopserver> *** Game still paused (number of players) 15:01:01 <coopserver> *** Game still paused (connecting clients, number of players) 15:01:05 <coopserver> *** happy train sport has joined 15:01:06 <coopserver> *** Game still paused (number of players) 15:30:21 <coopserver> *** Muel has left the game (Leaving) 15:32:15 *** Maraxus has joined #openttdcoop.stable 15:32:15 *** ChanServ sets mode: +o Maraxus 15:44:34 <coopserver> *** happy train sport has joined company #4 15:44:35 <coopserver> *** Game unpaused (number of players) 15:45:14 <coopserver> *** happy train sport has joined spectators 15:45:15 <coopserver> *** Game paused (number of players) 16:08:26 *** happpymoblic has quit IRC 16:16:07 <coopserver> *** Game still paused (connecting clients, number of players) 16:16:12 <coopserver> *** Sylf has joined 16:16:13 <coopserver> *** Game still paused (number of players) 16:17:07 <coopserver> *** Sylf has joined company #5 16:17:08 <coopserver> *** Game unpaused (number of players) 16:17:19 <V453000> hi Sylf :) 16:17:26 <coopserver> <Sylf> yo 16:17:43 <V453000> I was wondering what options do we have to make the transparency mode sprites? 16:17:48 <V453000> does it have to be a ground sprite? 16:17:52 <coopserver> *** Game paused (connecting clients) 16:18:00 <coopserver> *** V453000 has joined 16:18:01 <coopserver> *** Game unpaused (connecting clients) 16:18:18 <coopserver> <V453000> othe than that, I broke 4X and 5X with the new sprites 16:18:20 <coopserver> <Sylf> I don't know for sure, but I think we can make it anything 16:18:21 <coopserver> <V453000> now it's fixed 16:18:31 <coopserver> <V453000> interesting 16:19:04 <coopserver> <V453000> I'm thinking of a special graphical version of each industry as "underground mode" 16:19:12 <coopserver> <V453000> distinctly different from each other 16:19:55 <coopserver> <V453000> it would be nice if it doesn't have to be the full ground sprite 16:19:59 <coopserver> <V453000> so I can work with alpha there 16:20:19 <coopserver> <V453000> have you seen the upgraded graphics btw :P 16:20:27 <coopserver> <Sylf> I don't know if we can use animations in transparent mode 16:20:35 <coopserver> <V453000> nah, no animations 16:20:40 <coopserver> <Sylf> not after I compiled it locally 16:21:34 <V453000> I mean this http://dev.openttdcoop.org/projects/yeti/wiki/Compare-v1 16:21:53 <coopserver> <Sylf> I've seen that 16:21:58 <coopserver> <V453000> :) 16:22:08 <coopserver> <Sylf> improved edges 16:22:14 <coopserver> <V453000> to be fair, in most cases it just needs better 3D models 16:22:21 <coopserver> <V453000> yeah, also some details etc 16:22:24 <coopserver> <V453000> but nothing drastical 16:23:20 <coopserver> <V453000> found anything noteworthy in this game functionality wise? :) 16:23:45 <coopserver> <Sylf> I haven't tried BDMT chain yet 16:24:14 <coopserver> <Sylf> I wanted all 9 primaries connected and see how everything balances out 16:24:35 <coopserver> <Sylf> but I haven't seen anything that's bad 16:24:41 <coopserver> <V453000> :) 16:24:57 <coopserver> <Sylf> it feels like classic yeti, except 1 little thing - tired yetis 16:25:22 <coopserver> <V453000> yeah this one is probably least different from the other 3 :) 16:25:52 <coopserver> <Sylf> this one probably needs more balancing though 16:25:53 <coopserver> <V453000> let's try simplified and after that I would test the pax one 16:26:15 <coopserver> <Sylf> but I'm not sure 16:26:24 <coopserver> <V453000> about? :) 16:26:48 <coopserver> <Sylf> I want a game where, when everything is connected, there's a potential to make a huge network 16:27:11 <coopserver> <Sylf> but without leaving some cargo, like food, left unused most of the time 16:27:16 *** Mazur has quit IRC 16:27:36 <coopserver> <V453000> eh, leaving space for choices is fine 16:27:42 <coopserver> <V453000> instead of mandatory everything 16:27:43 <coopserver> <Sylf> I'll really know the balance after I make BDMT 16:27:48 <coopserver> <V453000> sure, everything will always be most efficient 16:27:59 <coopserver> <V453000> yeah 16:28:00 <coopserver> <Sylf> sure, you can still play small games if you want 16:28:04 <coopserver> <V453000> my guess is that bdmt will make it explode 16:28:22 <coopserver> <Sylf> we have 10 money making companies here :) 16:28:27 <coopserver> <V453000> small games are another thing, I was mainly refering to making a big network for example without machinery/bdmt 16:29:15 <coopserver> <Mark> how does the pax one work V? 16:29:25 <coopserver> <Mark> its easy supplying 10k pax to a yard 16:29:27 <coopserver> <V453000> you deliver pax to worker yards to increase production 16:29:33 <coopserver> <V453000> I am not sure exactly :) 16:29:46 <coopserver> <Mark> depends on town growth settings mostly i guess 16:29:48 <coopserver> <Sylf> Yup 16:29:49 <coopserver> <V453000> yeah but you have to grow a town and then get all that pax from the town, and deliver it to the yard 16:29:53 <coopserver> <V453000> yez 16:30:02 <coopserver> <Sylf> You supply more pax, more yeti you get 16:30:13 <coopserver> <Sylf> You feed the yeti, more yeti will work for you 16:30:28 <coopserver> <Sylf> give them houses, and they'll multiply even more 16:30:43 <coopserver> <V453000> them fuckers and their huts 16:30:51 <coopserver> <Sylf> yup 16:31:22 <coopserver> <V453000> would be nice if we had graphics for various production stages 16:31:31 <coopserver> <V453000> but I guess it would switch back and forth very quickly sometimes 16:31:55 <coopserver> <V453000> though I guess we could have it like "production has to be at least X for 6 months in a row to change the gfx" 16:32:52 <coopserver> <V453000> btw the game is lagging quite a lot 16:32:59 <V453000> !vehicles 16:32:59 <coopserver> V453000: Total vehicles per type: Rail: 621, Road: 3, Water: 16, Air: 3 16:33:08 <coopserver> <V453000> cinsidering just 630 vehicles 16:35:49 *** Mazur has joined #openttdcoop.stable 16:35:49 *** ChanServ sets mode: +o Mazur 16:35:53 <coopserver> *** Game paused (connecting clients) 16:36:23 <coopserver> <Sylf> it's running fine for me 16:36:25 <coopserver> *** Game unpaused (connecting clients) 16:36:38 <coopserver> *** Game paused (connecting clients) 16:36:47 <coopserver> *** [FR]Syl59 has joined 16:36:48 <coopserver> *** Game unpaused (connecting clients) 16:36:52 <coopserver> <V453000> alright :) 16:36:53 <coopserver> <V453000> good 16:37:13 <coopserver> <[FR]Syl59> 'lo :) 16:37:17 <coopserver> <V453000> hi 16:37:18 <coopserver> <Sylf> yo 16:37:33 <coopserver> *** [FR]Syl59 has joined company #9 16:43:37 *** happpymoblic has joined #openttdcoop.stable 16:49:50 <Mark> so V 16:49:55 <Mark> lets get a new game running 16:58:32 <coopserver> <V453000> feel free to 16:58:43 <coopserver> <V453000> Sylf said he would prefer to test the super simplified yeti 16:58:50 <coopserver> <V453000> I think that is an interesting thing to do 16:59:09 <coopserver> <V453000> I would even try to use some train set which has express trains for yetis 16:59:17 <coopserver> <V453000> maybe UKRS might do that 16:59:23 <coopserver> <V453000> and normal trains for food 17:00:51 <coopserver> <V453000> or if you have some idea about another train set, yeah :) 17:01:58 <coopserver> <V453000> also people would probably appreciate at least some station grfs or stuff :P here I went very minimalistic 17:08:45 <Mark> simplified is just yetis to food and food back to yetis? 17:09:05 <coopserver> *** Mark has left the game (Leaving) 17:09:16 <Sylf> yes 17:09:30 <coopserver> <V453000> Sylf: do FPPs have a production limit? 17:09:32 <Sylf> with low max production level for each 17:09:37 <coopserver> <V453000> nice 17:09:38 <coopserver> <V453000> yeah 17:09:45 <Sylf> I think about 300 per month limit 17:09:50 <coopserver> <V453000> sick XD 17:10:19 <coopserver> <V453000> is it possible to add a parameter for that? 17:10:23 <coopserver> <V453000> might be handy 17:10:30 *** Maraxus has quit IRC 17:10:34 <Sylf> yeah 17:11:17 <coopserver> *** Sylf has left the game (Leaving) 17:11:28 <coopserver> *** V453000 has left the game (Leaving) 17:11:57 <V453000> Mark: making a map? :) 17:15:25 <Mark> not yet 17:15:39 <Mark> you do it if you like 17:15:42 <Mark> your yetis :) 17:17:10 <V453000> XD ok I will put something together 17:20:33 <V453000> hmmmm Sylf, should we define YETI dudes as passengers cargo? 17:20:44 <V453000> so that "realistic" train sets could put them into pax wagons? 17:21:33 <Sylf> We can drop oversized, and make them express 17:21:56 <V453000> I would keep oversized too, but doesn't really play a role 17:21:57 <Sylf> most train sets should put them in mail carriages 17:22:00 <V453000> no train set likely has that anyway 17:22:06 <V453000> yeah, that's what they do now 17:22:10 <V453000> pax wagons would be nicur 17:22:12 <V453000> I guess 17:22:49 <Sylf> I like them in mail wagons 17:23:01 <V453000> ok 17:23:06 <V453000> UKRS likes to put them into tankers XD 17:23:09 <V453000> #reasons 17:23:42 *** Mazur has quit IRC 17:26:33 <V453000> ISR 1.0.2. works? 17:29:17 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/WS_YETI_1-1-0_simplified.sav 17:29:17 <coopserver> Starting download... 17:29:18 <V453000> !rcon ls 17:29:20 <coopserver> 0) .. (Parent directory) 17:29:21 <coopserver> 1) WS_YETI_1-1-0.sav 17:29:22 <coopserver> 2) WS_Yeti110.sav 17:29:23 <coopserver> 3) wsg200416.sav 17:29:24 <coopserver> 4) wsg16042016.sav 17:29:25 <coopserver> V453000: You have 111 more messages. Type !less to view them 17:29:26 <coopserver> Savegame successfully downloaded 17:29:28 <V453000> !rcon load 1 17:29:29 <coopserver> Starting new game 17:29:36 <coopserver> *** Cameron has left the game (connection lost) 17:29:37 <coopserver> *** happy train sport has left the game (connection lost) 17:29:38 <coopserver> *** [FR]Syl59 has left the game (connection lost) 17:29:39 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0) 17:29:40 <coopserver> *** Game paused (number of players) 17:29:41 <coopserver> *** Game still paused (connecting clients, number of players) 17:29:42 <coopserver> *** [FR]Syl59 has joined 17:29:43 <coopserver> *** Game still paused (number of players) 17:29:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:30:02 <coopserver> *** V453000 has joined 17:30:03 <coopserver> *** Game still paused (number of players) 17:30:05 <coopserver> <V453000> g00d 17:30:10 <V453000> !auto 17:30:15 <V453000> !rcon set station_spread 7 17:30:18 <V453000> !rcon set station_spread 12 17:30:21 <V453000> !setdef 17:30:21 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 17:30:49 <Mark> iron horse? 17:31:05 <coopserver> <V453000> iron whores 17:31:11 <coopserver> *** Game still paused (connecting clients, number of players) 17:31:16 <coopserver> *** Mark has joined 17:31:17 <coopserver> *** Game still paused (number of players) 17:31:20 <coopserver> <V453000> train set from andythenorth and danmack 17:31:26 <coopserver> <V453000> I thought it would be nice for a change 17:31:59 <coopserver> <Mark> so... how the hell is this supposed to work :D 17:32:23 <coopserver> <Mark> little bug: x types of input at food plant 17:32:24 <coopserver> <V453000> absolute multipoint 17:32:25 <coopserver> <V453000> thats the fun 17:32:29 <coopserver> <Mark> there will only be 1 input 17:32:32 <coopserver> <V453000> yeah I am aware of that 17:32:45 <coopserver> <V453000> not necessarily wrong :P 17:32:49 <coopserver> <Mark> well no 17:32:51 <coopserver> <Mark> :D 17:32:57 <coopserver> <V453000> anyway 17:33:05 <coopserver> <V453000> idea is that you have to create your own system 17:33:16 <coopserver> <V453000> as you have to use many food plants to maintain high productions 17:33:26 *** Mazur has joined #openttdcoop.stable 17:33:26 *** ChanServ sets mode: +o Mazur 17:33:34 <coopserver> <V453000> SRNW is probably king here I would say 17:33:43 <coopserver> <Mark> yeah i was thinking that 17:34:08 <coopserver> <V453000> doitdoitdoit :) 17:34:39 <coopserver> <Mark> not sure how though 17:35:28 <coopserver> <V453000> I would make unreachable waypoint 17:36:04 <coopserver> <V453000> well yeah it is more fun than that :) 17:36:05 <coopserver> <V453000> figure :D 17:36:53 <coopserver> *** Mark has started a new company #2 17:36:54 <coopserver> *** Game unpaused (number of players) 17:37:59 <coopserver> <Mark> so how many worker yards per food plant? :D 17:38:14 <coopserver> <V453000> Sylf said max production is 300 17:38:25 <coopserver> <V453000> assuming the 50% productivity, you can deliver 600 dudes to a food plant 17:38:30 <coopserver> <V453000> so about 5 to start with 17:38:38 <coopserver> <V453000> but once you get the food back, they will be more efficient :) 17:38:47 <coopserver> *** Game paused (connecting clients) 17:38:53 <coopserver> <Mark> so more like 2 17:38:54 <coopserver> *** happy train sport has joined 17:38:55 <coopserver> *** Game unpaused (connecting clients) 17:39:08 <coopserver> <V453000> yeah that i sthe max 17:39:11 <coopserver> <V453000> both should have max prod of 300 17:39:19 <coopserver> <V453000> so 2:1 due to the 50% 17:39:48 <coopserver> <V453000> I'd start with 5 17:39:57 <coopserver> <V453000> and have some kind of network which is easy to re-order 17:40:22 <coopserver> <happy train sport> so yeti gos to the food plant 17:40:42 <coopserver> <V453000> and yetis eat yetis :) 17:41:27 <coopserver> *** happy train sport has started a new company #1 17:41:30 *** Mazur has quit IRC 17:42:29 <coopserver> <V453000> it's funny how decreasing the industry count to minimum makes you suddenly think about the network a lot more 17:49:27 *** Mazur has joined #openttdcoop.stable 17:49:27 *** ChanServ sets mode: +o Mazur 17:59:43 <coopserver> *** happy train sport has joined spectators 17:59:53 <coopserver> <happy train sport> can sume won remov me 17:59:57 <coopserver> <happy train sport> i f up 18:00:10 <coopserver> <happy train sport> diner time 18:01:26 *** Mazur has quit IRC 18:04:50 <coopserver> <V453000> XD some fucker already spammed seagulls 18:05:07 <coopserver> <Mark> i think theyre random 18:05:08 <coopserver> <Mark> somehow 18:05:22 <coopserver> <Mark> it wasnt me 18:06:56 <coopserver> <V453000> :0 18:07:00 <coopserver> <V453000> they might be then 18:07:03 <coopserver> <V453000> that is quite amazing 18:07:18 <coopserver> <V453000> yeah 18:07:21 <coopserver> <V453000> it is in parameters 18:07:30 <coopserver> *** V453000 has started a new company #3 18:07:46 <coopserver> *** V453000 has joined spectators 18:09:29 *** Mazur has joined #openttdcoop.stable 18:09:29 *** ChanServ sets mode: +o Mazur 18:10:21 <coopserver> <Mark> wtf 18:10:36 <coopserver> <Mark> these wagons can carry food or yeti without refitting? 18:11:00 <coopserver> *** Mark has joined spectators 18:11:01 <coopserver> *** Game paused (number of players) 18:11:06 <coopserver> *** Mark has joined company #2 18:11:07 <coopserver> *** Game unpaused (number of players) 18:12:00 <coopserver> <Mark> wtf 18:12:02 <coopserver> <Mark> they can 18:12:03 <coopserver> <Mark> V 18:17:03 <coopserver> *** Mark has joined spectators 18:17:04 <coopserver> *** Game paused (number of players) 18:17:18 <coopserver> <V453000> oh fuck sakes 18:17:19 <coopserver> <V453000> autorefit 18:17:20 <coopserver> <V453000> XD 18:17:51 <happpymoblic> the cargo dont refine 18:20:26 <coopserver> *** Game still paused (connecting clients, number of players) 18:20:30 <coopserver> *** Sylf has joined 18:20:31 <coopserver> *** Game still paused (number of players) 18:21:22 <coopserver> *** Sylf has started a new company #3 18:21:23 <coopserver> *** Game unpaused (number of players) 18:22:45 <coopserver> *** Mark has joined company #2 18:28:31 <coopserver> <V453000> ye 18:28:32 <coopserver> <V453000> well 18:28:35 <coopserver> <V453000> why not in this game I guess 18:28:37 <coopserver> <V453000> XD 18:28:39 <coopserver> <V453000> autorefit ftw 18:28:47 <coopserver> <V453000> dumbest feature of all time 18:29:25 *** Mazur has quit IRC 18:29:48 <coopserver> <happy train sport> yer true 18:30:43 <coopserver> *** Game paused (connecting clients) 18:30:48 <coopserver> *** Player has joined 18:30:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:30:50 <coopserver> *** Player has started a new company #4 18:30:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:30:52 <coopserver> *** Player has joined spectators 18:30:53 <coopserver> *** Game unpaused (connecting clients) 18:31:24 <coopserver> *** Player has started a new company #5 18:31:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:31:26 <coopserver> *** Player has joined spectators 18:31:46 <coopserver> *** Player has left the game (Leaving) 18:37:07 <coopserver> <Sylf> happy, you need to use the "go to nearest depot" order 18:39:44 <happpymoblic> ar 18:40:18 <happpymoblic> yer i whont to restart a gen 18:40:47 <coopserver> <Sylf> your network is fine excepot for 2 orders 18:41:40 <coopserver> *** Game paused (connecting clients) 18:41:43 <coopserver> *** Cameron has joined 18:41:44 <coopserver> *** Game unpaused (connecting clients) 18:42:50 <coopserver> <Sylf> hmmm 18:46:22 <coopserver> <Sylf> I'm not sure if the food plant text is right... 18:48:39 <coopserver> <V453000> XD 18:49:53 *** Mazur has joined #openttdcoop.stable 18:49:53 *** ChanServ sets mode: +o Mazur 18:50:55 <coopserver> *** happy train sport has joined company #1 18:51:11 <coopserver> <Cameron> lol 18:52:01 <Sylf> what the hell happened to our code repo... 18:52:16 <Sylf> tag 0.1.1 is gone 18:52:29 <coopserver> <V453000> I was wondering myself 18:53:02 <coopserver> *** Cameron has started a new company #4 18:53:15 <coopserver> <V453000> I won't be committing for a while now so do whatever you consider necessary 18:54:05 <coopserver> <Sylf> yeah, some weird shit happening 18:54:24 <coopserver> *** happy train sport has joined spectators 18:57:24 *** Mazur has quit IRC 18:58:17 <coopserver> *** happy train sport has started a new company #1 19:09:25 <coopserver> <V453000> I have been doing some work on the 2AA Stockyard today 19:09:32 <coopserver> <V453000> it is ridiculous how much I got used to blender 19:09:44 <coopserver> <V453000> I kind of hate to touch my old openttd stuff which is in max now tbh 19:13:58 <coopserver> *** Game paused (connecting clients) 19:14:00 <coopserver> *** Player has joined 19:14:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:14:02 <coopserver> *** Player has started a new company #5 19:14:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:14:04 <coopserver> *** Player has joined spectators 19:14:05 <coopserver> *** Game unpaused (connecting clients) 19:14:37 *** Mazur has joined #openttdcoop.stable 19:14:37 *** ChanServ sets mode: +o Mazur 19:15:07 <coopserver> *** Player has joined company #5 19:15:08 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:15:09 <coopserver> *** Player has joined spectators 19:16:32 <coopserver> *** Player has started a new company #5 19:16:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:16:34 <coopserver> *** Player has joined spectators 19:16:45 <coopserver> <Player> !name Jalibu 19:16:46 <coopserver> *** Player has changed his/her name to Jalibu 19:16:51 <coopserver> *** Jalibu has started a new company #6 19:24:04 <coopserver> *** Sylf has left the game (Leaving) 19:27:26 *** Mazur has quit IRC 19:28:11 <coopserver> *** Jalibu has left the game (Leaving) 19:34:00 <coopserver> <V453000> gnight 19:34:02 <coopserver> *** V453000 has left the game (Leaving) 19:39:31 <coopserver> <[FR]Syl59> Simpliest industry chains of all time 19:39:43 <coopserver> <[FR]Syl59> Yeti -> food plant 19:39:48 <coopserver> <[FR]Syl59> Food plant -> Yeti 19:39:54 <coopserver> <[FR]Syl59> Well ... 19:40:06 <coopserver> <[FR]Syl59> Refit SNRW ... ? 19:45:01 *** Mazur has joined #openttdcoop.stable 19:45:01 *** ChanServ sets mode: +o Mazur 19:45:25 <coopserver> *** [FR]Syl59 has started a new company #5 20:02:31 <coopserver> *** Mark has joined spectators 20:03:28 *** Mazur has quit IRC 20:13:34 <coopserver> *** Mark has left the game (Leaving) 20:15:11 <coopserver> *** Game paused (connecting clients) 20:15:18 <coopserver> *** Mothership_Q has joined 20:15:19 <coopserver> *** Game unpaused (connecting clients) 20:16:09 <coopserver> <Mothership_Q> hello lads 20:17:54 <coopserver> *** Mothership_Q has left the game (Leaving) 20:21:09 *** Mazur has joined #openttdcoop.stable 20:21:09 *** ChanServ sets mode: +o Mazur 20:37:12 <coopserver> *** Game paused (connecting clients) 20:37:21 <coopserver> *** RTM has joined 20:37:22 <coopserver> *** Game unpaused (connecting clients) 20:37:29 <coopserver> *** RTM has left the game (Leaving) 20:46:42 *** Mazur has quit IRC 20:53:42 <coopserver> *** [FR]Syl59 has left the game (Leaving) 20:55:20 *** Mazur has joined #openttdcoop.stable 20:55:20 *** ChanServ sets mode: +o Mazur 21:07:00 <coopserver> *** Game paused (connecting clients) 21:07:04 <coopserver> *** Sylf has joined 21:07:05 <coopserver> *** Game unpaused (connecting clients) 21:07:10 <coopserver> *** Sylf has joined company #3 21:07:32 <coopserver> <Sylf> ehhhh 21:07:47 <coopserver> <Sylf> why is food factory producing 500 per month... 21:11:06 <coopserver> *** Game paused (connecting clients) 21:11:13 <coopserver> *** Muel has joined 21:11:14 <coopserver> *** Game unpaused (connecting clients) 21:14:03 <coopserver> *** Muel has left the game (Leaving) 21:29:34 *** Mazur has quit IRC 21:38:50 *** Mazur has joined #openttdcoop.stable 21:38:50 *** ChanServ sets mode: +o Mazur 22:07:20 *** p3tiny has joined #openttdcoop.stable 22:24:23 *** happpy has quit IRC 22:25:40 *** Mazur has quit IRC 22:33:56 *** happpy has joined #openttdcoop.stable 22:35:47 *** Mazur has joined #openttdcoop.stable 22:35:47 *** ChanServ sets mode: +o Mazur 23:05:09 <BiG_MEECH> !date 23:05:09 <coopserver> Nov 14 1943 23:05:17 <BiG_MEECH> !players 23:05:17 <coopserver> BiG_MEECH: There are currently 3 players and 0 spectators, making a total of 3 clients connected 23:05:34 <BiG_MEECH> `slape 23:05:48 <coopserver> <happy train sport> now y trains on the my ml 2 will not go to the station 23:07:42 <coopserver> <Sylf> wrong station 23:07:57 <coopserver> <happy train sport> ar 23:08:14 <coopserver> <happy train sport> station space 23:08:39 <coopserver> <happy train sport> heem 23:08:41 <coopserver> <happy train sport> ok 23:10:04 <coopserver> *** Game paused (connecting clients) 23:10:20 <coopserver> *** BiG_MEECH has joined 23:10:21 <coopserver> *** Game unpaused (connecting clients) 23:10:45 <coopserver> <happy train sport> Sylf: can i have a bitmor station space if not np i find a way 23:11:23 <coopserver> <Sylf> you don't need any 23:11:33 <Sylf> !clients 23:11:42 <Sylf> !players 23:11:42 <coopserver> Sylf: Client 1565 (Light Blue) is happy train sport, in company 1 (happy train sport Transport) 23:11:43 <coopserver> Sylf: Client 1572 (Pink) is Cameron, in company 4 (Cameron Transport) 23:11:44 <coopserver> Sylf: Client 1580 (Orange) is Sylf, in company 3 (Sylf Transport) 23:11:45 <coopserver> Sylf: Spectators: Client 1584 (BiG_MEECH) 23:11:46 <coopserver> <happy train sport> heem ok 23:11:47 <coopserver> <BiG_MEECH> sylf gives NO SPACE 23:11:49 <coopserver> <BiG_MEECH> hardcore 23:11:55 <Sylf> !rcon move 1580 1 23:11:56 <coopserver> *** Sylf has joined company #1 23:13:05 <coopserver> <happy train sport> ar 23:13:09 <coopserver> <happy train sport> nice 23:13:10 <coopserver> <BiG_MEECH> no damns were given either :D 23:13:11 <coopserver> <happy train sport> thanks 23:13:12 <coopserver> *** BiG_MEECH has left the game (general timeout) 23:13:25 <coopserver> <Cameron> lol 23:15:26 <coopserver> <happy train sport> thanks for the help Sylf 23:16:34 <coopserver> *** Sylf has joined company #3 23:17:41 <BiG_MEECH> BiG_SYLF_TRANSPORT_RESQ 23:25:14 <coopserver> *** Cameron has left the game (Leaving) 23:31:35 <coopserver> *** Sylf has left the game (Leaving) 23:34:51 *** p3tiny has quit IRC