Log for #openttdcoop.stable on 21st March 2018:
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00:09:46  <coopserver> *** Game still paused (connecting clients, number of players)
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00:10:18  <happpy> hi and welcome to the server
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00:59:38  <happpy> hi
00:59:51  <coopserver> <AlphaSC> hi
01:55:49  <happpy> my network looks good onley own split stil slow but all goood
01:56:02  <happpy> eney way gn afk
01:56:06  <coopserver> <AlphaSC> gn8
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11:41:17  <happpy> hi
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16:48:42  <happpy> !date
16:48:42  <coopserver> Feb 03 2288
16:48:47  <happpy> !players
16:48:47  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
16:48:53  <happpy> !ding
16:48:54  <coopserver> Dong! reply took 0:00:00.084574
16:49:01  <happpy> ding
16:49:09  <happpy> !ding
16:49:10  <coopserver> Dong! reply took 0:00:00.070859
16:49:18  <happpy> ding
16:49:27  <happpy> !ding
16:49:28  <coopserver> Dong! reply took 0:00:00.083377
16:49:52  <happpy> !ding
16:49:53  <coopserver> Dong! reply took 0:00:00.047812
17:17:55  *** IvanLeshev has joined #openttdcoop.stable
17:17:58  <IvanLeshev> Hello
17:18:02  <IvanLeshev> !list
17:18:02  <coopserver> IvanLeshev: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities
17:18:03  <IvanLeshev> !who
17:18:06  <happpy> hi
17:18:09  <IvanLeshev> Hello
17:18:17  <IvanLeshev> Can you explain SRNW to me and how to do it?
17:18:18  <happpy> how things going
17:18:24  <IvanLeshev> About things - good
17:19:01  <happpy> i dont no that  ver good but if you got to openttdcoop Wikipedia its in the
17:19:59  <IvanLeshev> ok
17:21:16  <IvanLeshev> How to use two way EOL properly
17:21:43  <happpy> a gen in the web sit
17:21:59  <IvanLeshev> gen in the web sit?
17:22:05  <IvanLeshev> Web sitcom?
17:23:23  <IvanLeshev> I asked this question about two way EOL because i turned it on, made a order "go to station A", blocked station A with pathfinder trap, and still, trains are trying to go to station A
17:24:26  <happpy> heem  i dont no all i can say is openttdcoop Wikipedia
17:29:12  <happpy> the onley station i no to do is a waypoint drop of station
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17:50:45  <happpy> hi
18:25:07  <Jam35> IvanLeshev post a screenshot? I don't understand what you are trying to achieve. A PF trap is used to trick train into taking a certain path, it won't change a train's orders
18:26:20  <IvanLeshev> PF trap would reroute train to other place
18:26:36  <IvanLeshev> But, that is not working
18:26:39  <IvanLeshev> I will show
18:27:41  <happpy> hi jam
18:27:47  <happpy> how things going
18:28:08  <Jam35> ok thanks, you?
18:28:14  <happpy> good thanks
18:29:45  <IvanLeshev> We have this setup
18:29:49  <IvanLeshev>
18:30:55  <IvanLeshev> Wait
18:31:00  <IvanLeshev> I was doing it wrong
18:31:15  <IvanLeshev> You need a path signal to trick trains
18:32:52  <Jam35> !setdef
18:32:52  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:32:59  <IvanLeshev> ???
18:33:04  <Jam35> set yapf.rail_firstred_twoway_eol 1
18:33:11  <Jam35> this part is on?
18:33:17  <IvanLeshev> It is on
18:33:22  <IvanLeshev> Now, i can trick trains, yay!
18:34:00  <IvanLeshev> Train now ignores this station
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18:38:10  <IvanLeshev> How much of cool things i could do with two-way eol?
18:38:42  <Jam35> The problem with the first one, is the trap itself
18:38:55  <Jam35> the loop part is accessible
18:39:26  <Jam35> make a 90 degree part there, we use forbid 90 degree turns btw :)
18:39:55  <Jam35> the PBS should not be necessary
18:42:44  <IvanLeshev> Accessible?
18:43:01  <IvanLeshev> I made a 90 degree turn here or i was faulty?
18:43:59  <Jam35>
18:44:44  <Jam35> the train tries to drive on the diagonal track piece there?
18:46:45  <IvanLeshev> Oh
18:46:47  <IvanLeshev> I see, i did it wrong
18:47:11  <IvanLeshev> Now i will consider it
18:47:22  <IvanLeshev> So, how many cool things i can create with two way eol?
18:47:57  <Jam35>
18:48:05  <Jam35> many cool things :)
18:48:58  <IvanLeshev> So you think, that accessible track is a cool thing?
18:49:26  <IvanLeshev> Seems that you lived off your network construction with ghetto style (joke)
18:50:08  <Jam35> :P
18:52:06  <IvanLeshev> I facepalm at some times, when people upload (semi-)ghetto style junctions at discord chat and they claim to be cool
18:52:34  <IvanLeshev> Or at any place, really
18:54:23  <IvanLeshev> Their most common explanation for "why they do not use normal junctions" is "real junctions are hard"
18:54:33  <IvanLeshev> But, in reality, they are not that hard
18:55:03  <IvanLeshev> It's like Flat Earth - people believe, because they want to
18:59:36  <IvanLeshev> Anybody?
19:01:12  <happpy> !date
19:01:12  <coopserver> Feb 03 2288
19:01:22  <happpy> !players
19:01:22  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
19:01:26  <Jam35> These people often do not have the same goals in their network
19:01:30  <happpy> !date
19:01:30  <coopserver> Feb 03 2288
19:02:02  <Jam35> Ours being maximum throughput, they proabaly don't care
19:02:27  <Jam35> Usually money is main concern
19:02:30  <IvanLeshev> Yes
19:03:50  <IvanLeshev> But, coop style forces me to do plans
19:04:38  <IvanLeshev> Chaos theory just don't work
19:06:10  <Jam35> It can, just be sensible :)
19:06:55  <Jam35> leave space for stuff mainly
19:19:28  <IvanLeshev> Jam, so, how to do SRNW?
19:21:38  <Jam35>
19:21:45  <Jam35> too much to describe
19:22:01  <Jam35> better to study games
19:22:43  <IvanLeshev> It's so complex, that i need to go to University?
19:24:28  <Jam35> not quite :) just download some old games to see how they work :P
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19:42:43  <coopserver> *** Game still paused (connecting clients, number of players)
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19:54:05  *** loeky has joined #openttdcoop.stable
19:55:52  <happpy> hi loeky how things going
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19:56:15  <loeky> good you too
19:56:25  <happpy> good
19:57:03  <happpy> the split for the paper trains  need doing  still a train q
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20:24:50  <loeky> !vehicals
20:24:58  <loeky> !vehicles
20:24:58  <coopserver> loeky: Total vehicles per type: Rail: 1410, Road: 63, Water: 0, Air: 0
20:50:43  <coopserver> *** Game paused (connecting clients)
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20:56:58  <coopserver> <happytrainsport> i think its just need beter split but year i can see
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21:27:17  <coopserver> <happytrainsport> thats beter
21:27:45  <coopserver> <loeky> give it some time must ve loat off trains in depot
21:44:11  <coopserver> <happytrainsport> will  its not to bad
21:44:44  <coopserver> <loeky> is it better than before ?
21:45:06  <coopserver> <happytrainsport> yes  just need keep playing whive the sigmal
21:45:44  <coopserver> <loeky> its not in the plan but the solution would be to make sure to
21:46:12  <coopserver> <loeky> get the trains to pick all 4ml tracks the same at evry station
21:46:36  <happpy> true
21:48:16  <coopserver> <happytrainsport> that was werd
21:53:38  <coopserver> <happytrainsport> ok  we just a train q but fixs it not shor it was  a bug or  the overflow but a train in the deport on the overflow  he can not wate so he fors hem to get out
21:55:45  <coopserver> <happytrainsport> heem
21:55:55  <coopserver> <loeky> which one
21:56:10  <coopserver> <happytrainsport> sign this
21:56:50  <coopserver> <happytrainsport> going to test the overfloe
21:57:15  <coopserver> <loeky> added the red pat today
21:57:53  <coopserver> <happytrainsport> see
21:58:26  <coopserver> <loeky> yeah little green time
22:02:05  <coopserver> <loeky> lets see now need to go now
22:02:20  <coopserver> <happytrainsport> k
22:04:04  <coopserver> *** loeky has left the game (Leaving)
22:04:19  <coopserver> <happytrainsport> thats beter
22:04:34  <coopserver> *** happytrainsport has left the game (Leaving)
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22:04:47  <loeky> gn
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22:06:46  <happpy> gn lokey
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