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00:09:46 <coopserver> *** Game still paused (connecting clients, number of players) 00:09:56 <coopserver> *** YFTD has joined 00:09:57 <coopserver> *** YFTD has started a new company #6 00:09:58 <coopserver> *** Game still paused (number of players) 00:09:59 <coopserver> *** Game unpaused (number of players) 00:10:18 <happpy> hi and welcome to the server 00:11:07 <coopserver> *** YFTD has left the game (general timeout) 00:11:08 <coopserver> *** Game paused (number of players) 00:11:36 <coopserver> *** Game still paused (connecting clients, number of players) 00:11:48 <coopserver> *** YFTD has joined 00:11:49 <coopserver> *** Game still paused (number of players) 00:11:50 <coopserver> *** Game unpaused (number of players) 00:12:04 <coopserver> *** Game paused (connecting clients) 00:12:08 <coopserver> *** happytrainsport has joined 00:12:09 <coopserver> *** Game unpaused (connecting clients) 00:13:34 <coopserver> *** YFTD has left the game (general timeout) 00:13:35 <coopserver> *** Game paused (number of players) 00:51:06 <coopserver> *** happytrainsport has left the game (Leaving) 00:59:03 <coopserver> *** Game still paused (connecting clients, number of players) 00:59:06 <coopserver> *** AlphaSC has joined 00:59:07 <coopserver> *** Game still paused (number of players) 00:59:08 <coopserver> *** Game unpaused (number of players) 00:59:38 <happpy> hi 00:59:51 <coopserver> <AlphaSC> hi 01:55:49 <happpy> my network looks good onley own split stil slow but all goood 01:56:02 <happpy> eney way gn afk 01:56:06 <coopserver> <AlphaSC> gn8 02:06:56 <coopserver> *** AlphaSC has left the game (Leaving) 02:06:57 <coopserver> *** Game paused (number of players) 10:34:55 <coopserver> *** Game still paused (connecting clients, number of players) 10:34:56 <coopserver> *** iklucas has joined 10:34:57 <coopserver> *** Game still paused (number of players) 10:34:58 <coopserver> *** Game unpaused (number of players) 11:16:40 <coopserver> *** Game paused (connecting clients) 11:16:44 <coopserver> *** AlphaSC has joined 11:16:45 <coopserver> *** Game unpaused (connecting clients) 11:23:26 <coopserver> *** AlphaSC has joined company #7 11:41:17 <happpy> hi 11:53:50 *** happpy has quit IRC 11:56:46 <coopserver> *** iklucas has left the game (Leaving) 12:00:51 *** StarLite has joined #openttdcoop.stable 12:00:51 *** ChanServ sets mode: +o StarLite 12:09:07 *** happpy has joined #openttdcoop.stable 12:13:49 <coopserver> *** AlphaSC has left the game (Leaving) 12:13:50 <coopserver> *** Game paused (number of players) 12:54:10 *** happpy has quit IRC 14:04:10 *** happpy has joined #openttdcoop.stable 16:13:36 *** happpy_ has joined #openttdcoop.stable 16:19:27 *** happpy has quit IRC 16:19:46 *** happpy_ is now known as happpy 16:48:42 <happpy> !date 16:48:42 <coopserver> Feb 03 2288 16:48:47 <happpy> !players 16:48:47 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:48:53 <happpy> !ding 16:48:54 <coopserver> Dong! reply took 0:00:00.084574 16:49:01 <happpy> ding 16:49:09 <happpy> !ding 16:49:10 <coopserver> Dong! reply took 0:00:00.070859 16:49:18 <happpy> ding 16:49:27 <happpy> !ding 16:49:28 <coopserver> Dong! reply took 0:00:00.083377 16:49:52 <happpy> !ding 16:49:53 <coopserver> Dong! reply took 0:00:00.047812 17:17:55 *** IvanLeshev has joined #openttdcoop.stable 17:17:58 <IvanLeshev> Hello 17:18:02 <IvanLeshev> !list 17:18:02 <coopserver> IvanLeshev: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities 17:18:03 <IvanLeshev> !who 17:18:06 <happpy> hi 17:18:09 <IvanLeshev> Hello 17:18:17 <IvanLeshev> Can you explain SRNW to me and how to do it? 17:18:18 <happpy> how things going 17:18:24 <IvanLeshev> About things - good 17:19:01 <happpy> i dont no that ver good but if you got to openttdcoop Wikipedia its in the 17:19:59 <IvanLeshev> ok 17:21:16 <IvanLeshev> How to use two way EOL properly 17:21:43 <happpy> a gen in the web sit 17:21:59 <IvanLeshev> gen in the web sit? 17:22:05 <IvanLeshev> Web sitcom? 17:23:23 <IvanLeshev> I asked this question about two way EOL because i turned it on, made a order "go to station A", blocked station A with pathfinder trap, and still, trains are trying to go to station A 17:24:26 <happpy> heem i dont no all i can say is openttdcoop Wikipedia 17:29:12 <happpy> the onley station i no to do is a waypoint drop of station 17:49:25 *** Asgeir has joined #openttdcoop.stable 17:50:45 <happpy> hi 18:25:07 <Jam35> IvanLeshev post a screenshot? I don't understand what you are trying to achieve. A PF trap is used to trick train into taking a certain path, it won't change a train's orders 18:26:20 <IvanLeshev> PF trap would reroute train to other place 18:26:36 <IvanLeshev> But, that is not working 18:26:39 <IvanLeshev> I will show 18:27:41 <happpy> hi jam 18:27:47 <happpy> how things going 18:28:08 <Jam35> ok thanks, you? 18:28:14 <happpy> good thanks 18:29:45 <IvanLeshev> We have this setup 18:29:49 <IvanLeshev> https://cdn.discordapp.com/attachments/336851416679317504/426084980985298946/Screen_Shot_2018-03-21_at_21.29.10.png 18:30:55 <IvanLeshev> Wait 18:31:00 <IvanLeshev> I was doing it wrong 18:31:15 <IvanLeshev> You need a path signal to trick trains 18:32:52 <Jam35> !setdef 18:32:52 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:32:59 <IvanLeshev> ??? 18:33:04 <Jam35> set yapf.rail_firstred_twoway_eol 1 18:33:11 <Jam35> this part is on? 18:33:17 <IvanLeshev> It is on 18:33:22 <IvanLeshev> Now, i can trick trains, yay! 18:34:00 <IvanLeshev> Train now ignores this station https://cdn.discordapp.com/attachments/336851416679317504/426086034770493441/Screen_Shot_2018-03-21_at_21.33.36.png 18:35:25 *** Asgeir has quit IRC 18:38:10 <IvanLeshev> How much of cool things i could do with two-way eol? 18:38:42 <Jam35> The problem with the first one, is the trap itself 18:38:55 <Jam35> the loop part is accessible 18:39:26 <Jam35> make a 90 degree part there, we use forbid 90 degree turns btw :) 18:39:55 <Jam35> the PBS should not be necessary 18:42:44 <IvanLeshev> Accessible? 18:43:01 <IvanLeshev> I made a 90 degree turn here or i was faulty? 18:43:59 <Jam35> https://snag.gy/QMUa3F.jpg 18:44:44 <Jam35> the train tries to drive on the diagonal track piece there? 18:46:45 <IvanLeshev> Oh 18:46:47 <IvanLeshev> I see, i did it wrong 18:47:11 <IvanLeshev> Now i will consider it 18:47:22 <IvanLeshev> So, how many cool things i can create with two way eol? 18:47:57 <Jam35> https://snag.gy/vJPpwT.jpg 18:48:05 <Jam35> many cool things :) 18:48:58 <IvanLeshev> So you think, that accessible track is a cool thing? 18:49:26 <IvanLeshev> Seems that you lived off your network construction with ghetto style (joke) 18:50:08 <Jam35> :P 18:52:06 <IvanLeshev> I facepalm at some times, when people upload (semi-)ghetto style junctions at discord chat and they claim to be cool 18:52:34 <IvanLeshev> Or at any place, really 18:54:23 <IvanLeshev> Their most common explanation for "why they do not use normal junctions" is "real junctions are hard" 18:54:33 <IvanLeshev> But, in reality, they are not that hard 18:55:03 <IvanLeshev> It's like Flat Earth - people believe, because they want to 18:59:36 <IvanLeshev> Anybody? 19:01:12 <happpy> !date 19:01:12 <coopserver> Feb 03 2288 19:01:22 <happpy> !players 19:01:22 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 19:01:26 <Jam35> These people often do not have the same goals in their network 19:01:30 <happpy> !date 19:01:30 <coopserver> Feb 03 2288 19:02:02 <Jam35> Ours being maximum throughput, they proabaly don't care 19:02:27 <Jam35> Usually money is main concern 19:02:30 <IvanLeshev> Yes 19:03:50 <IvanLeshev> But, coop style forces me to do plans 19:04:38 <IvanLeshev> Chaos theory just don't work 19:06:10 <Jam35> It can, just be sensible :) 19:06:55 <Jam35> leave space for stuff mainly 19:19:28 <IvanLeshev> Jam, so, how to do SRNW? 19:21:38 <Jam35> https://wiki.openttdcoop.org/SRNW 19:21:45 <Jam35> too much to describe 19:22:01 <Jam35> better to study games 19:22:43 <IvanLeshev> It's so complex, that i need to go to University? 19:24:28 <Jam35> not quite :) just download some old games to see how they work :P 19:32:22 *** tyteen4a03 has quit IRC 19:38:57 *** IvanLeshev has quit IRC 19:42:43 <coopserver> *** Game still paused (connecting clients, number of players) 19:42:47 <coopserver> *** happytrainsport has joined 19:42:48 <coopserver> *** Game still paused (number of players) 19:43:01 <coopserver> *** happytrainsport has left the game (Leaving) 19:54:05 *** loeky has joined #openttdcoop.stable 19:55:52 <happpy> hi loeky how things going 19:56:06 <coopserver> *** Game still paused (connecting clients, number of players) 19:56:08 <coopserver> *** loeky has joined 19:56:09 <coopserver> *** Game still paused (number of players) 19:56:15 <loeky> good you too 19:56:25 <happpy> good 19:57:03 <happpy> the split for the paper trains need doing still a train q 19:58:32 <coopserver> *** loeky has joined company #2 19:58:33 <coopserver> *** Game unpaused (number of players) 20:24:50 <loeky> !vehicals 20:24:58 <loeky> !vehicles 20:24:58 <coopserver> loeky: Total vehicles per type: Rail: 1410, Road: 63, Water: 0, Air: 0 20:50:43 <coopserver> *** Game paused (connecting clients) 20:50:49 <coopserver> *** Imutrainfolks has joined 20:50:50 <coopserver> *** Game unpaused (connecting clients) 20:54:18 <coopserver> *** Game paused (connecting clients) 20:54:21 <coopserver> *** happytrainsport has joined 20:54:22 <coopserver> *** Game unpaused (connecting clients) 20:55:10 <coopserver> *** happytrainsport has joined company #2 20:56:58 <coopserver> <happytrainsport> i think its just need beter split but year i can see 20:59:26 <coopserver> *** Imutrainfolks has left the game (Leaving) 21:27:17 <coopserver> <happytrainsport> thats beter 21:27:45 <coopserver> <loeky> give it some time must ve loat off trains in depot 21:44:11 <coopserver> <happytrainsport> will its not to bad 21:44:44 <coopserver> <loeky> is it better than before ? 21:45:06 <coopserver> <happytrainsport> yes just need keep playing whive the sigmal 21:45:44 <coopserver> <loeky> its not in the plan but the solution would be to make sure to 21:46:12 <coopserver> <loeky> get the trains to pick all 4ml tracks the same at evry station 21:46:36 <happpy> true 21:48:16 <coopserver> <happytrainsport> that was werd 21:53:38 <coopserver> <happytrainsport> ok we just a train q but fixs it not shor it was a bug or the overflow but a train in the deport on the overflow he can not wate so he fors hem to get out 21:55:45 <coopserver> <happytrainsport> heem 21:55:55 <coopserver> <loeky> which one 21:56:10 <coopserver> <happytrainsport> sign this 21:56:50 <coopserver> <happytrainsport> going to test the overfloe 21:57:15 <coopserver> <loeky> added the red pat today 21:57:53 <coopserver> <happytrainsport> see 21:58:26 <coopserver> <loeky> yeah little green time 22:02:05 <coopserver> <loeky> lets see now need to go now 22:02:20 <coopserver> <happytrainsport> k 22:04:04 <coopserver> *** loeky has left the game (Leaving) 22:04:19 <coopserver> <happytrainsport> thats beter 22:04:34 <coopserver> *** happytrainsport has left the game (Leaving) 22:04:35 <coopserver> *** Game paused (number of players) 22:04:47 <loeky> gn 22:04:59 *** loeky has quit IRC 22:06:46 <happpy> gn lokey 22:12:02 *** StarLite has quit IRC 22:40:11 *** Asgeir has joined #openttdcoop.stable 22:43:08 *** Asgeir has quit IRC