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02:39:26 <coopserver> *** Game still paused (connecting clients, number of players) 02:39:46 <coopserver> *** Game still paused (number of players) 02:40:07 <coopserver> *** Game still paused (connecting clients, number of players) 02:40:39 <coopserver> *** Game still paused (number of players) 02:41:15 <coopserver> *** Game still paused (connecting clients, number of players) 02:41:33 <coopserver> *** Game still paused (number of players) 02:42:18 <coopserver> *** Game still paused (connecting clients, number of players) 02:42:39 <coopserver> *** Game still paused (number of players) 04:36:40 *** tycoondemon has quit IRC 06:24:19 <coopserver> *** Game still paused (connecting clients, number of players) 06:24:24 <coopserver> *** V453000 has joined 06:24:25 <coopserver> *** Game still paused (number of players) 06:24:26 <coopserver> *** Game unpaused (number of players) 06:24:52 <coopserver> *** Game paused (connecting clients) 06:25:05 <coopserver> *** Nomotakat has joined 06:25:06 <coopserver> *** Game unpaused (connecting clients) 06:25:21 <coopserver> <V453000> heyo :) 06:25:28 <coopserver> <Nomotakat> good evening 06:26:08 <coopserver> *** Nomotakat has joined company #6 06:27:00 <coopserver> <Nomotakat> iv really buggered this up.. 06:27:21 <coopserver> <V453000> just needs some few extensions :) 06:27:40 <coopserver> <Nomotakat> :) 06:29:35 <coopserver> <V453000> I suffered through the beginning and added rails nonstop, and now the network can't really be broken by those industries 06:29:41 <coopserver> <V453000> unless i add new ones which I probably won't do 06:30:16 <coopserver> <V453000> that part is a big weakness of those industries, though I do wonder how far could I get if I actually did try to supply banks all over the place 06:30:29 <coopserver> <V453000> about 400% it looks like 06:30:42 <coopserver> <Nomotakat> noice 06:30:53 <coopserver> <V453000> I guess that would make a significant difference :) 06:31:10 <coopserver> <V453000> esp when I include that to reach such numbers I would also have to transport a significant amount of valuables 06:31:17 <coopserver> <V453000> we could try those industries some other day again :) 06:32:28 <coopserver> <Nomotakat> sounds good 06:32:49 <coopserver> <V453000> what would you prefer in the next one? This one will probably run for a while, but just asking 06:35:35 <coopserver> <V453000> I'm probably going to have another version of this train set by then, would be nice to test it. But how do you like playing with it? Would you like to see something else? I'd do a different climate for sure, and probably default industries or OpenGFX+ (same mechanics as default industries but types) 06:35:54 <coopserver> <V453000> could also do a toyland game with some terrain graphics 06:38:26 <coopserver> <V453000> oh wow my goods trains were coming back full for ages now :D 06:38:28 <coopserver> <V453000> town stopped accepting 06:38:58 <coopserver> <Nomotakat> hows about changge it up a tad and go with a desert climate 06:39:08 <coopserver> <Nomotakat> that sux 06:39:16 <coopserver> <V453000> we could do that sure 06:39:29 <coopserver> <V453000> OpenGFX+ industries then, and NUTS train set 06:39:49 <coopserver> <Nomotakat> yeah yeah 06:40:17 <coopserver> <V453000> good :) 06:48:02 <coopserver> <V453000> just let me know when you're fed up with this train set already :D we use it here a lot. 06:49:05 <coopserver> <Nomotakat> i nvr tire of this set :D 06:49:32 <coopserver> <V453000> well that's a strong statement :P though me neither 06:49:42 <coopserver> <Nomotakat> but what about asian or euro instead 06:52:08 <coopserver> <V453000> not sure which ones you mean 06:52:23 <coopserver> <Nomotakat> any in general 06:52:29 <coopserver> <V453000> ah 06:52:45 <coopserver> <V453000> well in general the realism based train sets have many issues gameplay-wise 06:53:03 <coopserver> <Nomotakat> thesae are us variants? no 06:53:04 <coopserver> <V453000> like they add 300 engines but only 5 of them are actually "the best" and useful throughout the game 06:53:20 <coopserver> <Nomotakat> geez 06:53:53 <coopserver> <V453000> in short, the main reason NUTS exists is because I had so many of those problems with those sets on servers 06:54:19 <coopserver> <V453000> there are combinations which are decent enough for a change I guess 07:08:17 <coopserver> <Nomotakat> bbs 07:23:33 <coopserver> <Nomotakat> back 08:13:39 <coopserver> *** Nomotakat has left the game (Leaving) 08:45:17 <coopserver> *** V453000 has left the game (Leaving) 08:45:18 <coopserver> *** Game paused (number of players) 10:22:28 <coopserver> *** Game still paused (connecting clients, number of players) 10:22:38 <coopserver> *** Player has joined 10:22:39 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:22:40 <coopserver> *** Player has started a new company #11 10:22:41 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:22:42 <coopserver> *** Player has joined spectators 10:22:43 <coopserver> *** Game still paused (number of players) 10:24:34 <coopserver> *** Player has left the game (Leaving) 11:14:44 *** virtualrandomnumber has joined #openttdcoop.stable 11:14:44 *** ChanServ sets mode: +v virtualrandomnumber 11:22:58 <coopserver> *** Game still paused (connecting clients, number of players) 11:23:09 <coopserver> *** RumekFuria has joined 11:23:10 <coopserver> *** Game still paused (number of players) 11:24:19 <coopserver> *** RumekFuria has started a new company #12 11:24:20 <coopserver> *** Game unpaused (number of players) 11:26:48 <coopserver> *** Game paused (connecting clients) 11:26:52 <coopserver> *** V453000 has joined 11:26:53 <coopserver> *** Game unpaused (connecting clients) 11:26:54 <coopserver> <V453000> hi 11:32:53 <coopserver> *** RumekFuria has left the game (general timeout) 11:43:02 *** tycoondemon has joined #openttdcoop.stable 11:49:10 *** tycoondemon has quit IRC 11:53:49 <coopserver> *** V453000 has left the game (Leaving) 11:53:50 <coopserver> *** Game paused (number of players) 12:22:23 *** tycoondemon has joined #openttdcoop.stable 12:26:16 <coopserver> *** Game still paused (connecting clients, number of players) 12:26:40 <coopserver> *** Game still paused (number of players) 12:33:00 <coopserver> *** Game still paused (connecting clients, number of players) 12:33:17 <coopserver> *** Game still paused (number of players) 13:04:53 *** Happpy has joined #openttdcoop.stable 13:04:53 *** ChanServ sets mode: +o Happpy 13:05:23 <Happpy> !date 13:05:23 <coopserver> Mar 31 2027 13:05:25 <Happpy> Hi 13:05:32 <Happpy> !players 13:05:33 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 13:15:56 <Happpy> @logs 13:15:57 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 13:20:26 <Happpy> Hi v what a bout FRIE set but for me it's has to be older set don't like the New own 13:31:56 <V453000> FRIE? 13:32:28 <V453000> I'm not sure what do you mean by that 13:32:30 <V453000> FIRS industries? 13:34:48 <Happpy> Yes soory doing 2 things at the same time 13:35:09 <V453000> we can try them at some point as well sure 13:35:20 <V453000> for next map I'd stay with opengfx+ industries 13:35:38 <Happpy> Ok and train set 13:35:44 <V453000> NUTS if you don't mind 13:35:50 <V453000> there will be a new version most likely 13:35:58 <V453000> !date 13:35:58 <coopserver> Mar 31 2027 13:36:11 <V453000> I still have a bunch of things to finish but this game is not dead yet either 13:37:56 <Happpy> Yeah ok i can not play tonight i am at my nan and will not get back tomorrow so i can play tomorrow night like 7 pm if you whont to do The New game then 13:38:33 <V453000> not sure if I can have it tomorrow, maybe 13:38:34 <V453000> we will see 13:42:57 <Happpy> Will if not then do the map tonight i have to miss the start 13:43:31 <Happpy> Or upload the map and i do it tomorrow night? 13:56:19 *** virtualrandomnumber has quit IRC 14:25:40 <Happpy> Hi v if made the map and if you don't have time to upload it you can send to me if you got lot's ov things to do ? 14:37:15 <coopserver> *** Game still paused (connecting clients, number of players) 14:37:30 <coopserver> *** nirasa1957 has joined 14:37:31 <coopserver> *** Game still paused (number of players) 14:37:34 <Happpy> Hi 14:37:44 <coopserver> <nirasa1957> hi 14:38:04 <Happpy> How things going 14:46:48 <coopserver> *** Game still paused (connecting clients, number of players) 14:46:54 <coopserver> *** supert has joined 14:46:55 <coopserver> *** Game still paused (number of players) 14:46:56 <coopserver> *** Game unpaused (number of players) 14:46:57 <coopserver> *** nirasa1957 has left the game (Leaving) 14:48:15 <Happpy> Hi supert 14:48:19 <coopserver> <supert> hi 14:48:27 <Happpy> How things going 14:48:40 <coopserver> <supert> good 14:52:24 <V453000> hello ") 14:52:28 <V453000> :) 14:52:42 <coopserver> <supert> hi 14:53:39 <Happpy> Wb v 14:53:56 <V453000> I didn't leave yet? :P 14:54:05 <Happpy> He he 15:07:12 <coopserver> *** Game paused (connecting clients) 15:07:14 <coopserver> *** nirasa1957 has joined 15:07:16 <coopserver> *** Game unpaused (connecting clients) 15:07:26 <coopserver> <nirasa1957> hi 15:07:30 <Happpy> Hi 15:07:30 <coopserver> <supert> hello 15:07:45 <coopserver> *** nirasa1957 has joined company #7 15:29:20 <coopserver> *** supert has left the game (Leaving) 15:36:10 <Hazzard> !players 15:36:10 <coopserver> Hazzard: Client 540 (Purple) is nirasa1957, in company 7 (nirasa1957 Spedice) 15:36:23 <Happpy> Hi hazzard 15:36:29 <Happpy> How things going 15:36:30 <Hazzard> Hey Happy 15:36:33 <Hazzard> Good 15:36:42 *** virtualrandomnumber has joined #openttdcoop.stable 15:36:42 *** ChanServ sets mode: +v virtualrandomnumber 15:36:45 <Happpy> Thanks for the help larst night 15:36:56 <Happpy> Hi virtualrandomnumber how things 15:37:10 <coopserver> *** Game paused (connecting clients) 15:37:10 <virtualrandomnumber> fine, thanks. You? 15:37:17 <coopserver> *** Hazzard has joined 15:37:18 <coopserver> *** Game unpaused (connecting clients) 15:37:24 <Happpy> Good thanks 15:37:47 <Happpy> How my network going 15:48:50 <coopserver> *** Hazzard has left the game (Leaving) 15:49:27 <coopserver> *** Game paused (connecting clients) 15:49:33 <Hazzard> !companies 15:49:33 <coopserver> Hazzard: Company '1' (Brown): V453000 Transport, Founded in 1900, Vehicles owned: 317 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:34 <coopserver> Hazzard: Company '2' (Blue): Zennon86, Founded in 1904, Vehicles owned: 32 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:35 <coopserver> Hazzard: Company '3' (Red): Hazzard Transport, Founded in 1909, Vehicles owned: 139 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:36 <coopserver> Hazzard: Company '4' (Dark Blue): happytrainsport Transport, Founded in 1915, Vehicles owned: 154 Trains, 2 Roadvehicles, 10 Ships and 0 Aeroplanes 15:49:37 <coopserver> Hazzard: Company '5' (Pink): supert Transport, Founded in 1920, Vehicles owned: 115 Trains, 0 Roadvehicles, 20 Ships and 0 Aeroplanes 15:49:38 <coopserver> Hazzard: Company '6' (Green): Nomotakat Transport, Founded in 1934, Vehicles owned: 32 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:39 <coopserver> Hazzard: Company '7' (Purple): nirasa1957 Spedice, Founded in 1941, Vehicles owned: 14 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:40 <coopserver> Hazzard: Company '8' (Yellow): TooLate Transport, Founded in 1919, Vehicles owned: 9 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:41 <coopserver> Hazzard: Company '9' (Dark Green): OKB, Founded in 1966, Vehicles owned: 4 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:42 <coopserver> Hazzard: Company '10' (Light Blue): Binch3000 Transport, Founded in 1958, Vehicles owned: 8 Trains, 1 Roadvehicles, 0 Ships and 0 Aeroplanes 15:49:43 <coopserver> *** Hazzard has joined 15:49:44 <coopserver> *** Game unpaused (connecting clients) 15:50:05 <Happpy> Hi hazzard How my network going 15:50:14 <coopserver> <Hazzard> Looks good happy 15:50:19 <coopserver> <Hazzard> the smeltery died 15:50:44 <Happpy> The what 15:50:53 <coopserver> <Hazzard> Steel Mill 15:50:56 <coopserver> *** Game paused (connecting clients) 15:51:01 <coopserver> *** V453000 has joined 15:51:02 <Happpy> Woo sweet 15:51:03 <coopserver> *** Game unpaused (connecting clients) 15:51:09 <Happpy> Nice 15:51:20 <coopserver> <V453000> dame 15:51:36 <coopserver> <V453000> BTW how much does it annoy you guys that you see engine-wagon-engine? 15:51:36 <Happpy> Now i can ade more station to the place 15:51:47 <coopserver> <Hazzard> A lot and I don't remember how to fix it 15:51:48 <coopserver> <V453000> I'm thinking of a hacky way how to make the engine draw instead of the wagon 15:51:55 <coopserver> <V453000> you can't currently 15:51:59 <coopserver> <V453000> jit bothers me too 15:52:17 <coopserver> <Hazzard> Assuming there is a reason they aren't just 0.5 long? 15:52:18 <coopserver> <V453000> fixing it won't be super easy but I'll try 15:52:21 <coopserver> <V453000> yes 15:52:32 <coopserver> <V453000> if you autoreplace to anything 1 tile you lose a wagon and you can't replace back 15:52:58 <coopserver> <V453000> and it's likely that in nuts you want to test and autoreplace to all kinds of things and see how your network works with it 15:53:12 <coopserver> <V453000> but I might have a way to fix this 15:53:45 <coopserver> <V453000> I added today functionality where if you add the 2nd engine at the end of the train, it is automatically drawn at the end and flipped if the engine is not symmmetrical 15:53:58 <coopserver> <Hazzard> That is noice 15:54:01 <coopserver> <V453000> I think I can add functionality where it automatically draws all added engines at teh front 15:54:08 <coopserver> *** Hazzard has left the game (Leaving) 15:54:28 <Happpy> Nice 15:54:29 <coopserver> <V453000> I think it's not mega difficult, but I can't imagine how to mix it with the thing I added today :D 15:56:30 <coopserver> <nirasa1957> koukám, že jsme tu sami dva :-) 15:56:51 <coopserver> <V453000> :) ahoj 15:57:02 <coopserver> <nirasa1957> ahoj :-) 15:57:59 <coopserver> <V453000> jak to jde? 15:58:29 <coopserver> <nirasa1957> včera jsem tu nebyla a hned jsem to poznala na výdělku - je slušný! 15:58:35 <coopserver> <V453000> :D 15:59:23 <coopserver> <nirasa1957> ráda bych se zeptala, kvůli přeplňování - něco mi není jasné 15:59:55 <coopserver> <V453000> a 15:59:58 <coopserver> <nirasa1957> u Flutborought máš depo a máš obě tratě spojené takovou spřežkou 16:00:01 <coopserver> <V453000> takový to co máš třeba u elektrárny? 16:00:16 <coopserver> <V453000> jo 16:00:23 <coopserver> <nirasa1957> to je kvůli tomu, aby bylo poznat, jestli tam stojí nebo nestojí vlak? 16:00:29 <coopserver> <V453000> ano 16:00:35 <coopserver> <nirasa1957> aha! 16:00:38 <coopserver> <nirasa1957> supr 16:01:00 <coopserver> <V453000> signal z depa kouka pres combo signal nad nim až na to čekací místo před ním 16:01:17 <coopserver> <V453000> tudíž vlak z depa nevyjede pokud už tam jeden čeká, nebo pokud se blíží tunelem vlak 16:01:33 <coopserver> <V453000> vlak co jede tunelem pak projede a ani nepojede do depa, pokud je čekací místo vlevo prázdné 16:02:02 <coopserver> <V453000> viděl jsem, že máš u elektrárny taky overflow ... je fajn, že s nimi zkoušíš stavět, ale na vykládacích stanicích je to zbytečné :) 16:02:12 <coopserver> <nirasa1957> jojo - a proto se tam občas staví i priorita 16:02:24 <coopserver> <V453000> no tohle prakticky je priorita 16:02:26 <coopserver> <nirasa1957> nojono učíme se - jsem začátečník 16:02:33 <coopserver> <V453000> jojo jenom říkám :) 16:03:03 <coopserver> <nirasa1957> díky za každou radu - přiznám se, že neumím moc anglicky 16:03:17 <coopserver> <V453000> chápu :) rád pomůžu 16:03:20 <coopserver> <nirasa1957> holt - důchodci se to špatně učí... jajaj 16:03:28 <coopserver> <nirasa1957> díky, že pomůžeš 16:04:28 <coopserver> <nirasa1957> jsem "divná", protože mě baví pc hry - narodila jsem se moc brzy 16:05:33 <coopserver> <V453000> no co no :) to je náhodou super, udržuje to mozek v kuse 16:07:00 <coopserver> <nirasa1957> to je pravda! 16:07:50 <coopserver> <V453000> už jsem se tu ptal ostatních, máš nějaké preference, co bys chtěla vidět v další mapě? Třeba ohledně grafik ... hlavně průmysl a vlaky. Pravděpodobně zítra putím novou mapu, asi tropické klima, OpenGFX+ průmysl a NUTS :) budu mít další verzi 16:08:29 <coopserver> <nirasa1957> četla jsem forum 16:08:54 <coopserver> <nirasa1957> je ta nová verze NUTS už na Banánech? 16:09:09 <coopserver> <V453000> nene, snad zítra 16:09:15 <coopserver> <V453000> ještě nemám všechno 16:09:31 <coopserver> <nirasa1957> co bych chtěla zkusit, je Yeti - mám ho stažené, ale ještě jsem ho nehrára 16:09:44 <coopserver> <nirasa1957> budu v něm "plavat", ale to nevadí 16:10:20 <coopserver> <V453000> to asi dáme hru po tom :) 16:10:27 <coopserver> <nirasa1957> ok 16:10:31 <coopserver> <V453000> ale může to být i zítra, uvidíme 16:11:06 <coopserver> <V453000> teď jsme měli newgrf průmysl docela dost tak chci dát něco co aspoň funguje jako základní průmysly 16:11:17 <coopserver> <nirasa1957> co jsem dlooouho nehrála je arktická krajina - možná by byla zajímavá 16:11:35 <coopserver> <V453000> taky možnost :) 16:12:02 <coopserver> <V453000> funkčně na klima s OpenGFX+ průmyslem a NUTS nezáleží, takže proč ne 16:12:58 <coopserver> <nirasa1957> jo, takže se budu těšit na zítra a dneska dotáhnu některé továrny... 16:13:43 <coopserver> <V453000> ok :) já půjdu posunout NUTS blíž k další verzi 16:13:51 <coopserver> <nirasa1957> dobře 16:14:02 <coopserver> <V453000> ať to jde! :D 16:14:04 <coopserver> *** V453000 has joined spectators 16:14:10 <coopserver> <nirasa1957> díky :-D 16:23:31 <Hazzard> Seems like this industry grf requires you to do some planning to do well 16:23:44 <V453000> does it? :d 16:23:44 <V453000> how? 16:23:57 <V453000> I mean, you just need to connect banks to get moar, rest is quite easy 16:23:58 <Hazzard> My secondary industries keep fillin gup 16:24:04 <V453000> ah not enough power? 16:24:27 <Hazzard> Not enough power in the sense that the coal mine isn't burning coal as fast as I'm delivering it 16:24:32 <Hazzard> :P 16:24:38 <Hazzard> *power pant 16:24:57 <Hazzard> hmm 16:24:59 <Happpy> Yeah i dun that v 16:25:08 <Hazzard> "Not enough power in the sense that the power plant isn't burning coal as fast as I'm delivering it" 16:25:16 <Happpy> And my coal mine gon up 16:25:16 <V453000> right 16:25:25 <V453000> well a single power plant can only power a few secondaries 16:25:35 <Hazzard> So I'm guessing I need more than a sawmill to draw power 16:25:50 <Happpy> Yeah 16:25:54 <Happpy> I think so 16:26:07 <Hazzard> Encourages you to deliver more cargo types 16:26:17 <V453000> https://dev.openttdcoop.org/attachments/download/9423/nuts-trains-at-the-front.png 16:26:24 <Hazzard> but a bit at the mercy of the industry generation rng, unlike yeti 16:26:33 <V453000> eh, do you care that the power plant is over the top? 16:26:54 <Happpy> Nop 16:27:01 <Hazzard> I play for $ :D 16:27:19 <Hazzard> Nice pic 16:27:37 <Hazzard> Does that train have two engines or three? 16:27:41 <V453000> 3 16:27:48 <Hazzard> Nice 16:27:56 <Hazzard> That didnt take long 16:28:10 <V453000> I could do as many as I like this way but I still don't see a way to be possible to add an engine at the end of the train then 16:28:42 <V453000> unless it was dual headed :> 16:29:15 <V453000> currently only engines draw this way so it assumes you are putting engines at the front 16:29:24 <V453000> if you don't, it only draws as 2 even if you have 3 engines 16:29:51 <Happpy> Yeah i do that if i do tl5 16:30:28 <V453000> I'll do some thinking. What I just described and what I showed in the picture is easy to do, even if wagons handle it as well. 16:30:29 <Hazzard> Sounds tricky 16:30:47 <V453000> Combining it with allowing you to build dual-headed is the hard part. 16:32:45 <V453000> especially how to decide what the player wants 16:33:09 <V453000> for example, it it was dual headed mode, it would start adding engines at the front and at the end in alternating fashion 16:33:15 <V453000> if it is in the front mode, it starts adding from the front 16:33:22 <V453000> but how to recognize between them 17:15:58 <coopserver> *** V453000 has left the game (Leaving) 17:17:48 <coopserver> *** nirasa1957 has left the game (Leaving) 17:17:49 <coopserver> *** Game paused (number of players) 17:32:09 *** virtualrandomnumber has quit IRC 17:41:18 *** Happpy has quit IRC 17:42:15 <coopserver> *** Game still paused (connecting clients, number of players) 17:42:17 <coopserver> *** nirasa1957 has joined 17:42:18 <coopserver> *** Game still paused (number of players) 17:42:56 <coopserver> *** nirasa1957 has left the game (Leaving) 17:53:34 <Hazzard> V453000: There's no way to do it based off of the positions of the engines? 18:03:41 *** virtualrandomnumber has joined #openttdcoop.stable 18:03:41 *** ChanServ sets mode: +v virtualrandomnumber 18:11:04 *** Happpy has joined #openttdcoop.stable 18:11:04 *** ChanServ sets mode: +o Happpy 18:11:29 <Happpy> !players 18:11:29 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 19:22:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:23:01 <coopserver> *** Nomotakat has joined 19:23:02 <coopserver> *** Game still paused (number of players) 19:23:52 <Happpy> Hi 19:23:58 <coopserver> <Nomotakat> HI 19:23:59 <Happpy> How things going 19:24:09 <coopserver> <Nomotakat> GOOD THX 19:24:16 <coopserver> <Nomotakat> you? 19:24:53 <coopserver> *** Nomotakat has joined company #6 19:24:54 <coopserver> *** Game unpaused (number of players) 19:25:10 <Happpy> Good thanks 19:47:58 <coopserver> *** Game paused (connecting clients) 19:48:06 <coopserver> *** Zennon86 has joined 19:48:07 <coopserver> *** Game unpaused (connecting clients) 20:24:24 <coopserver> *** Nomotakat has left the game (Leaving) 20:38:12 <coopserver> *** Game paused (connecting clients) 20:38:19 <coopserver> *** Player has joined 20:38:20 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:21 <coopserver> *** Player has started a new company #11 20:38:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:23 <coopserver> *** Player has joined spectators 20:38:24 <coopserver> *** Game unpaused (connecting clients) 20:39:34 <coopserver> *** Player has started a new company #12 20:39:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:39:36 <coopserver> *** Player has joined spectators 20:39:38 <coopserver> <Player> !name aaa 20:39:39 <coopserver> *** Player has changed his/her name to aaa 20:39:42 <coopserver> *** aaa has started a new company #13 21:08:32 <coopserver> <aaa> !rules 21:08:33 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 21:15:12 <coopserver> *** aaa has left the game (Leaving) 21:59:04 <Happpy> !date 21:59:04 <coopserver> Sep 12 2049 22:00:04 <Happpy> !players 22:00:04 <coopserver> Happpy: Client 552 (Blue) is Zennon86, in company 2 (Zennon86) 22:00:08 <Happpy> Hi 22:16:37 <coopserver> *** Zennon86 has left the game (Leaving) 22:16:38 <coopserver> *** Game paused (number of players) 23:42:21 <coopserver> *** Game still paused (connecting clients, number of players) 23:42:27 <coopserver> *** KyleS has joined 23:42:28 <coopserver> *** Game still paused (number of players) 23:45:34 <coopserver> *** KyleS has left the game (Leaving) 23:51:54 <coopserver> *** Game still paused (connecting clients, number of players) 23:52:01 <coopserver> *** Hazzard has joined 23:52:02 <coopserver> *** Game still paused (number of players)