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00:11:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:12:09 <coopserver> *** Game still paused (number of players) 00:27:12 <Hazzard> Wait a moment 00:27:27 <Hazzard> !rcon max_download_time 00:27:28 <coopserver> ERROR: command not found 00:27:38 <Hazzard> !rcon set max_download_time 00:27:39 <coopserver> Current value for 'max_download_time' is: '2500' (min: 0, max: 32000) 00:28:01 <Hazzard> !rcon set max_download_time 5000 00:28:08 <coopserver> *** Game still paused (connecting clients, number of players) 00:28:26 <coopserver> *** Game still paused (number of players) 00:28:35 <Hazzard> !rcon set max_download_time 10000 00:28:45 <coopserver> *** Game still paused (connecting clients, number of players) 00:29:03 <coopserver> *** Game still paused (number of players) 00:29:17 <Hazzard> !rcon set max_download_time 32000 00:29:25 <coopserver> *** Game still paused (connecting clients, number of players) 00:29:43 <coopserver> *** Game still paused (number of players) 00:29:48 <Hazzard> :< 00:29:54 <Hazzard> !rcon set max_download_time 2500 04:37:29 <coopserver> *** Game still paused (connecting clients, number of players) 04:37:35 <coopserver> *** Danny has joined 04:37:36 <coopserver> *** Game still paused (number of players) 04:37:37 <coopserver> *** Game unpaused (number of players) 04:38:13 *** happpy has quit IRC 05:47:33 <coopserver> *** Danny has left the game (Leaving) 05:47:34 <coopserver> *** Game paused (number of players) 05:48:07 <coopserver> *** Game still paused (connecting clients, number of players) 05:48:14 <coopserver> *** Danny has joined 05:48:15 <coopserver> *** Game still paused (number of players) 05:48:16 <coopserver> *** Game unpaused (number of players) 05:53:42 <coopserver> *** Danny has left the game (general timeout) 05:53:43 <coopserver> *** Game paused (number of players) 06:05:28 <coopserver> *** Game still paused (connecting clients, number of players) 06:05:45 <coopserver> *** Game still paused (number of players) 06:17:13 *** Speedy` has joined #openttdcoop.stable 07:29:38 <coopserver> *** Game still paused (connecting clients, number of players) 07:29:49 <coopserver> *** Nomotakat has joined 07:29:50 <coopserver> *** Game still paused (number of players) 07:30:43 <coopserver> *** Nomotakat has joined company #5 07:30:44 <coopserver> *** Game unpaused (number of players) 08:07:47 <coopserver> *** Nomotakat has left the game (Leaving) 08:07:48 <coopserver> *** Game paused (number of players) 08:23:33 <coopserver> *** Game still paused (connecting clients, number of players) 08:23:41 <coopserver> *** Danny has joined 08:23:42 <coopserver> *** Game still paused (number of players) 08:23:43 <coopserver> *** Game unpaused (number of players) 09:04:53 <coopserver> *** Danny has left the game (Leaving) 09:04:54 <coopserver> *** Game paused (number of players) 11:49:46 *** tycoondemon has quit IRC 11:52:38 *** tycoondemon has joined #openttdcoop.stable 13:18:41 *** virtualrandomnumber has joined #openttdcoop.stable 13:18:41 *** ChanServ sets mode: +v virtualrandomnumber 13:39:52 *** virtualrandomnumber has quit IRC 14:05:14 *** virtualrandomnumber has joined #openttdcoop.stable 14:05:14 *** ChanServ sets mode: +v virtualrandomnumber 15:08:20 <coopserver> *** Game still paused (connecting clients, number of players) 15:08:31 *** happpy has joined #openttdcoop.stable 15:08:31 *** ChanServ sets mode: +o happpy 15:08:31 <coopserver> *** Hazzard has joined 15:08:32 <coopserver> *** Game still paused (number of players) 15:09:13 <happpy> !date 15:09:13 <coopserver> Feb 15 2093 15:09:28 <happpy> !players 15:09:29 <coopserver> happpy: Spectators: Client 514 (Hazzard) 15:09:32 <happpy> yo 15:11:27 <happpy> hi hazzard 15:11:30 <happpy> how things going 15:16:15 <happpy> @logs 15:16:15 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:20:13 <Hazzard> !rcon move 514 5 15:20:14 <coopserver> *** Hazzard has joined company #5 15:20:15 <coopserver> *** Game unpaused (number of players) 15:30:53 <coopserver> *** Hazzard has joined spectators 15:30:54 <coopserver> *** Game paused (number of players) 15:31:15 <Hazzard> !rcon move 514 5 15:31:16 <coopserver> *** Hazzard has joined company #5 15:31:17 <coopserver> *** Game unpaused (number of players) 15:33:38 <Hazzard> !vehicles 15:33:38 <coopserver> Hazzard: Total vehicles per type: Rail: 740, Road: 108, Water: 2, Air: 5 15:35:33 <coopserver> <Hazzard> oof this wave of trains moving around the network 15:50:10 <coopdiscord> <V453000> did you stop your network for a while with YETI? 😄 15:51:17 <coopserver> <Hazzard> Not my network but Nomo's :0 16:02:10 <coopserver> *** Game paused (connecting clients) 16:02:15 <coopserver> *** V453000 has joined 16:02:16 <coopserver> *** Game unpaused (connecting clients) 16:02:32 <coopserver> <V453000> mf 16:02:41 <coopserver> *** Hazzard has joined company #6 16:03:09 <coopserver> <V453000> going quite apeshit Hazzard :) I like it 16:03:10 <coopserver> <Hazzard> I think that should last well enough 16:03:38 <coopserver> <V453000> I feel quite proud about the design of YETI when I see this 16:03:52 <coopserver> <V453000> pick a few industries, build a cool network from them 16:04:06 <coopserver> <V453000> not "keep adding 100 industries to get a decent network" that vanilla does 16:04:24 <coopserver> <Hazzard> Was planning on adding BM but seems no need 16:04:34 <coopserver> <V453000> ish, yeah 16:04:46 <coopserver> <Hazzard> dont want to kill the server 16:04:52 <coopserver> <V453000> obviously there's some point from which it stars self-growing :) 16:05:22 <coopserver> <V453000> that part I see similar as with any other style or even any other building game - you stop building where-ever you feel like :) 16:05:33 <coopserver> <V453000> and that's very fine I believe 16:06:12 <coopserver> <Hazzard> I'm getting a bit of lag at this point :< 16:06:22 <coopserver> <Hazzard> I'm thinking I should move to TL16 16:06:45 <coopserver> <V453000> :D 16:07:05 <coopserver> <V453000> well maglev is one of the most CPU expensive classes ;) 16:07:11 <coopserver> <Hazzard> Why's that? 16:07:20 <coopserver> <V453000> it's fast and it uses many vehicles 16:07:29 <coopserver> *** V453000 has left the game (Leaving) 16:07:48 <coopdiscord> <V453000> and newly there's the factor that it does all the custom drawing logic 16:08:04 <coopdiscord> <V453000> rail superstrong is probably one of the best vehicles CPU-wise 16:08:43 <coopdiscord> <V453000> you generally use long trains with it, it's slow, good capacity, long units (wagons), does not do custom drawing logic 16:09:02 <coopdiscord> <V453000> though, I don't believe you should consider the CPU-intensiveness of classes ever 16:09:10 <coopdiscord> <V453000> it's just an interesting thought 16:09:13 <coopserver> <Hazzard> In a perfect world 16:09:22 <coopdiscord> <V453000> TL16 would simplify pathfinding, but it will not simplify drawing logic 16:09:45 <coopdiscord> <V453000> changing to TL16 and superstrong engines however could be seriously better 16:10:59 <coopdiscord> <V453000> I've been considering recently whether I want to add a parameter to NUTS which adds single-cargo wagons. For two reasons - 1. it's kind of cool in vanilla when you don't need to do any refit trash, you just buy wagons, and 2. the visual switches for universal wagons could get quite long 16:11:15 <coopdiscord> <V453000> a big counterargument though is that with something like FIRS that's completely mental 16:11:52 <coopdiscord> <V453000> not a giant problem to write and maintain since I started doing code generation, but ehhh 16:12:11 <coopserver> <Hazzard> I think the best solution is the change to the vanilla game 16:12:44 <coopdiscord> <V453000> ultimately the killer that murdered the idea was that engines are universal as well 😃 16:12:44 <Hazzard> Should I play around station spread 16 or just fuck it and increase it 16:12:54 <coopdiscord> <V453000> there's no way I'm adding railfast for coal, railfast for livestock, ... 16:13:12 <Hazzard> True 16:13:14 <coopdiscord> <V453000> as you like, if you enjoy to be challenged by the station spread then do that 😃 16:14:19 <coopserver> <Hazzard> At this point I have multiple sets of trains just jumping cargo 16 tiles because this station is too big 16:14:20 <coopdiscord> <V453000> but yeah, having the refit icon/window more obvious would help, idk whether that's going to happen though 😃 A part of my OpenGFX sadness - in OpenGFX it's something like a train with a looping arrow iirc, in TTD it's cargo boxes... 16:14:24 <coopserver> <Hazzard> but I'll keep 16 :) 16:14:31 <coopdiscord> <V453000> hah 16:14:33 <coopdiscord> <V453000> well as you like 16:15:40 <coopserver> *** Hazzard has joined spectators 16:15:41 <coopserver> *** Game paused (number of players) 16:16:36 <coopdiscord> <Hazzard> “Flunford Station #202” 0.o 16:16:44 <coopdiscord> <Hazzard> Is that a set name or has it been counting 16:17:00 <coopdiscord> <Hazzard> That’s gotta be a set name 16:31:18 <coopdiscord> <Hazzard> I think it’s cargo boxes in OpenGfx as well 16:35:20 <coopserver> *** Game still paused (connecting clients, number of players) 16:35:33 <coopserver> *** virtualrandomnumber has joined 16:35:34 <coopserver> *** Game still paused (number of players) 16:41:11 <happpy> hi hazzard if its was me i make the station 16 to 20 and back to 16 16:41:13 <coopserver> *** Hazzard has joined company #6 16:41:14 <coopserver> *** Game unpaused (number of players) 16:41:20 <coopserver> <Hazzard> Cheater ;) 16:41:26 <happpy> na 16:41:37 <coopserver> *** virtualrandomnumber has left the game (general timeout) 16:41:42 <coopserver> <Hazzard> Rip 16:41:47 <happpy> its not cheating 16:41:50 <coopserver> <Hazzard> I killed him 16:42:06 <happpy> hoo 16:42:13 <coopserver> <Hazzard> VRN 16:42:17 <coopserver> <Hazzard> Virtual 16:42:33 <happpy> y 16:42:44 <coopserver> <Hazzard> I unpauseed the game and then he DCed 16:43:28 <happpy> he internet speed is not good 16:43:48 <happpy> or pc not new 16:44:37 <happpy> !date 16:44:37 <coopserver> Jun 07 2097 16:45:00 <happpy> hmm how i am going to ade my ston 16:46:53 <happpy> nice network hazzard love the big station 16:47:05 <coopserver> <Hazzard> Thanks 16:47:12 <coopserver> <Hazzard> its getting bigger 16:47:41 <Hazzard> I'm setting the station spread to 20 16:47:58 <coopserver> <Hazzard> hmm 16:48:02 <coopserver> <Hazzard> yeah 16:48:18 <happpy> i have dun some thin like that for my yeti yard and my wood and my ston its not as big as yours but it's works 16:49:02 <coopserver> <Hazzard> Or am I 16:49:10 <coopserver> <Hazzard> if I set the station spread to 20 i'd want to have TL20 16:51:02 <happpy> thats shord be nice 16:51:09 <happpy> more cash 16:51:14 <coopserver> <Hazzard> Ill just leave it at 16 16:52:58 *** virtualrandomnumber has quit IRC 16:53:41 <happpy> hi v have you got aney planes for the next game on Friday 16:54:23 *** virtualrandomnumber has joined #openttdcoop.stable 16:54:23 *** ChanServ sets mode: +v virtualrandomnumber 17:00:23 <coopserver> <Hazzard> there we go 17:00:48 <coopserver> <Hazzard> 14 trains to cary pigs from the pig drop to the food factory 17:02:53 <happpy> i nedd to do food 17:13:06 <coopserver> *** Hazzard has joined spectators 17:13:07 <coopserver> *** Game paused (number of players) 18:04:02 *** happpy has quit IRC 18:40:53 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:10 <coopserver> *** Zennon86 has joined 18:41:11 <coopserver> *** Game still paused (number of players) 18:41:12 <coopserver> *** Game unpaused (number of players) 18:51:18 <coopserver> *** Hazzard has joined company #6 19:00:23 <coopserver> <Hazzard> Puny 8 tile trains 19:00:35 <coopserver> <Hazzard> bad decision 19:03:38 *** happpy has joined #openttdcoop.stable 19:03:38 *** ChanServ sets mode: +o happpy 19:04:23 <happpy> !players 19:04:23 <coopserver> happpy: Client 514 (Purple) is Hazzard, in company 6 (Hazzard Transport) 19:04:24 <coopserver> happpy: Client 520 (Pink) is Zennon86, in company 2 (Zennon86 Transport) 19:14:41 <coopserver> *** Zennon86 has left the game (Leaving) 19:15:10 <coopserver> *** Hazzard has joined spectators 19:15:11 <coopserver> *** Game paused (number of players) 19:31:11 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:21 <coopserver> *** happytrainsport has joined 19:31:22 <coopserver> *** Game still paused (number of players) 19:32:04 <coopserver> *** happytrainsport has left the game (Leaving) 20:20:22 <coopserver> *** Hazzard has joined company #6 20:20:23 <coopserver> *** Game unpaused (number of players) 20:23:28 <coopserver> *** Game paused (connecting clients) 20:23:36 <coopserver> *** nirasa1957 has joined 20:23:37 <coopserver> *** Game unpaused (connecting clients) 20:23:50 <coopserver> <nirasa1957> hi 20:24:42 <happpy> hi 20:26:18 <coopserver> *** nirasa1957 has left the game (Leaving) 20:53:38 <coopserver> *** Game paused (connecting clients) 20:53:47 <coopserver> *** happytrainsport has joined 20:53:48 <coopserver> *** Game unpaused (connecting clients) 20:53:52 <coopserver> <Hazzard> Hey happy 20:53:55 <coopserver> <happytrainsport> hi 20:55:05 <happpy> if this map stay the same by Saturday night then i do my ston trains and get food to my yeti 20:55:18 <happpy> i can not do it tonight 20:55:24 <happpy> nedd sleep 20:56:13 <happpy> got to be up at 4.44 am tomorrow's and Friday and i can not play Friday night 20:56:32 <coopserver> *** happytrainsport has left the game (Leaving) 20:56:43 <happpy> gn 20:56:47 <coopserver> <Hazzard> Goodnight 20:57:25 <happpy> man i had to cut my playing time by 50 % 20:58:11 <happpy> RIP 20:58:24 <coopserver> <Hazzard> :( 21:02:50 <happpy> i only hade 4 hours ov sleeping this pars weeks 21:43:18 *** virtualrandomnumber has quit IRC 21:54:20 <coopserver> *** Hazzard has joined spectators 21:54:21 <coopserver> *** Game paused (number of players) 21:56:28 <coopserver> *** Hazzard has joined company #6 21:56:29 <coopserver> *** Game unpaused (number of players) 22:09:58 <coopserver> <Hazzard> Hmm looks like I will need BM to get better production 22:10:53 <coopserver> <Hazzard> Ok why are there random houses that aren't on roads 22:10:57 <coopserver> <Hazzard> only in the north direction 22:11:01 <coopserver> <Hazzard> thats gotta be a bug, right? 22:15:58 <coopserver> <Hazzard> I'm capped on food 22:16:18 <coopserver> <Hazzard> 65400 waiting 22:42:32 <coopserver> *** Hazzard has left the game (Leaving) 22:42:33 <coopserver> *** Game paused (number of players) 22:51:08 <coopserver> *** Game still paused (connecting clients, number of players) 22:51:19 <coopserver> *** Hazzard has joined 22:51:20 <coopserver> *** Game still paused (number of players) 22:54:30 <coopserver> *** Hazzard has left the game (Leaving)