Log for #openttdcoop.stable on 22nd May 2019:
Times are UTC Toggle Colours
00:11:51  <coopserver> *** Game still paused (connecting clients, number of players)
00:12:09  <coopserver> *** Game still paused (number of players)
00:27:12  <Hazzard> Wait a moment
00:27:27  <Hazzard> !rcon max_download_time
00:27:28  <coopserver> ERROR: command not found
00:27:38  <Hazzard> !rcon set max_download_time
00:27:39  <coopserver> Current value for 'max_download_time' is: '2500' (min: 0, max: 32000)
00:28:01  <Hazzard> !rcon set max_download_time 5000
00:28:08  <coopserver> *** Game still paused (connecting clients, number of players)
00:28:26  <coopserver> *** Game still paused (number of players)
00:28:35  <Hazzard> !rcon set max_download_time 10000
00:28:45  <coopserver> *** Game still paused (connecting clients, number of players)
00:29:03  <coopserver> *** Game still paused (number of players)
00:29:17  <Hazzard> !rcon set max_download_time 32000
00:29:25  <coopserver> *** Game still paused (connecting clients, number of players)
00:29:43  <coopserver> *** Game still paused (number of players)
00:29:48  <Hazzard> :<
00:29:54  <Hazzard> !rcon set max_download_time 2500
04:37:29  <coopserver> *** Game still paused (connecting clients, number of players)
04:37:35  <coopserver> *** Danny has joined
04:37:36  <coopserver> *** Game still paused (number of players)
04:37:37  <coopserver> *** Game unpaused (number of players)
04:38:13  *** happpy has quit IRC
05:47:33  <coopserver> *** Danny has left the game (Leaving)
05:47:34  <coopserver> *** Game paused (number of players)
05:48:07  <coopserver> *** Game still paused (connecting clients, number of players)
05:48:14  <coopserver> *** Danny has joined
05:48:15  <coopserver> *** Game still paused (number of players)
05:48:16  <coopserver> *** Game unpaused (number of players)
05:53:42  <coopserver> *** Danny has left the game (general timeout)
05:53:43  <coopserver> *** Game paused (number of players)
06:05:28  <coopserver> *** Game still paused (connecting clients, number of players)
06:05:45  <coopserver> *** Game still paused (number of players)
06:17:13  *** Speedy` has joined #openttdcoop.stable
07:29:38  <coopserver> *** Game still paused (connecting clients, number of players)
07:29:49  <coopserver> *** Nomotakat has joined
07:29:50  <coopserver> *** Game still paused (number of players)
07:30:43  <coopserver> *** Nomotakat has joined company #5
07:30:44  <coopserver> *** Game unpaused (number of players)
08:07:47  <coopserver> *** Nomotakat has left the game (Leaving)
08:07:48  <coopserver> *** Game paused (number of players)
08:23:33  <coopserver> *** Game still paused (connecting clients, number of players)
08:23:41  <coopserver> *** Danny has joined
08:23:42  <coopserver> *** Game still paused (number of players)
08:23:43  <coopserver> *** Game unpaused (number of players)
09:04:53  <coopserver> *** Danny has left the game (Leaving)
09:04:54  <coopserver> *** Game paused (number of players)
11:49:46  *** tycoondemon has quit IRC
11:52:38  *** tycoondemon has joined #openttdcoop.stable
13:18:41  *** virtualrandomnumber has joined #openttdcoop.stable
13:18:41  *** ChanServ sets mode: +v virtualrandomnumber
13:39:52  *** virtualrandomnumber has quit IRC
14:05:14  *** virtualrandomnumber has joined #openttdcoop.stable
14:05:14  *** ChanServ sets mode: +v virtualrandomnumber
15:08:20  <coopserver> *** Game still paused (connecting clients, number of players)
15:08:31  *** happpy has joined #openttdcoop.stable
15:08:31  *** ChanServ sets mode: +o happpy
15:08:31  <coopserver> *** Hazzard has joined
15:08:32  <coopserver> *** Game still paused (number of players)
15:09:13  <happpy> !date
15:09:13  <coopserver> Feb 15 2093
15:09:28  <happpy> !players
15:09:29  <coopserver> happpy: Spectators: Client 514 (Hazzard)
15:09:32  <happpy> yo
15:11:27  <happpy> hi hazzard
15:11:30  <happpy> how things going
15:16:15  <happpy> @logs
15:16:15  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
15:20:13  <Hazzard> !rcon move 514 5
15:20:14  <coopserver> *** Hazzard has joined company #5
15:20:15  <coopserver> *** Game unpaused (number of players)
15:30:53  <coopserver> *** Hazzard has joined spectators
15:30:54  <coopserver> *** Game paused (number of players)
15:31:15  <Hazzard> !rcon move 514 5
15:31:16  <coopserver> *** Hazzard has joined company #5
15:31:17  <coopserver> *** Game unpaused (number of players)
15:33:38  <Hazzard> !vehicles
15:33:38  <coopserver> Hazzard: Total vehicles per type: Rail: 740, Road: 108, Water: 2, Air: 5
15:35:33  <coopserver> <Hazzard> oof this wave of trains moving around the network
15:50:10  <coopdiscord> <V453000> did you stop your network for a while with YETI? 😄
15:51:17  <coopserver> <Hazzard> Not my network but Nomo's :0
16:02:10  <coopserver> *** Game paused (connecting clients)
16:02:15  <coopserver> *** V453000 has joined
16:02:16  <coopserver> *** Game unpaused (connecting clients)
16:02:32  <coopserver> <V453000> mf
16:02:41  <coopserver> *** Hazzard has joined company #6
16:03:09  <coopserver> <V453000> going quite apeshit Hazzard :) I like it
16:03:10  <coopserver> <Hazzard> I think that should last well enough
16:03:38  <coopserver> <V453000> I feel quite proud about the design of YETI when I see this
16:03:52  <coopserver> <V453000> pick a few industries, build a cool network from them
16:04:06  <coopserver> <V453000> not "keep adding 100 industries to get a decent network" that vanilla does
16:04:24  <coopserver> <Hazzard> Was planning on adding BM but seems no need
16:04:34  <coopserver> <V453000> ish, yeah
16:04:46  <coopserver> <Hazzard> dont want to kill the server
16:04:52  <coopserver> <V453000> obviously there's some point from which it stars self-growing :)
16:05:22  <coopserver> <V453000> that part I see similar as with any other style or even any other building game - you stop building where-ever you feel like :)
16:05:33  <coopserver> <V453000> and that's very fine I believe
16:06:12  <coopserver> <Hazzard> I'm getting a bit of lag at this point :<
16:06:22  <coopserver> <Hazzard> I'm thinking I should move to TL16
16:06:45  <coopserver> <V453000> :D
16:07:05  <coopserver> <V453000> well maglev is one of the most CPU expensive classes ;)
16:07:11  <coopserver> <Hazzard> Why's that?
16:07:20  <coopserver> <V453000> it's fast and it uses many vehicles
16:07:29  <coopserver> *** V453000 has left the game (Leaving)
16:07:48  <coopdiscord> <V453000> and newly there's the factor that it does all the custom drawing logic
16:08:04  <coopdiscord> <V453000> rail superstrong is probably one of the best vehicles CPU-wise
16:08:43  <coopdiscord> <V453000> you generally use long trains with it, it's slow, good capacity, long units (wagons), does not do custom drawing logic
16:09:02  <coopdiscord> <V453000> though, I don't believe you should consider the CPU-intensiveness of classes ever
16:09:10  <coopdiscord> <V453000> it's just an interesting thought
16:09:13  <coopserver> <Hazzard> In a perfect world
16:09:22  <coopdiscord> <V453000> TL16 would simplify pathfinding, but it will not simplify drawing logic
16:09:45  <coopdiscord> <V453000> changing to TL16 and superstrong engines however could be seriously better
16:10:59  <coopdiscord> <V453000> I've been considering recently whether I want to add a parameter to NUTS which adds single-cargo wagons. For two reasons - 1. it's kind of cool in vanilla when you don't need to do any refit trash, you just buy wagons, and 2. the visual switches for universal wagons could get quite long
16:11:15  <coopdiscord> <V453000> a big counterargument though is that with something like FIRS that's completely mental
16:11:52  <coopdiscord> <V453000> not a giant problem to write and maintain since I started doing code generation, but ehhh
16:12:11  <coopserver> <Hazzard> I think the best solution is the change to the vanilla game
16:12:44  <coopdiscord> <V453000> ultimately the killer that murdered the idea was that engines are universal as well 😃
16:12:44  <Hazzard> Should I play around station spread 16 or just fuck it and increase it
16:12:54  <coopdiscord> <V453000> there's no way I'm adding railfast for coal, railfast for livestock, ...
16:13:12  <Hazzard> True
16:13:14  <coopdiscord> <V453000> as you like, if you enjoy to be challenged by the station spread then do that 😃
16:14:19  <coopserver> <Hazzard> At this point I have multiple sets of trains just jumping cargo 16 tiles because this station is too big
16:14:20  <coopdiscord> <V453000> but yeah, having the refit icon/window more obvious would help, idk whether that's going to happen though 😃 A part of my OpenGFX sadness - in OpenGFX it's something like a train with a looping arrow iirc, in TTD it's cargo boxes...
16:14:24  <coopserver> <Hazzard> but I'll keep 16 :)
16:14:31  <coopdiscord> <V453000> hah
16:14:33  <coopdiscord> <V453000> well as you like
16:15:40  <coopserver> *** Hazzard has joined spectators
16:15:41  <coopserver> *** Game paused (number of players)
16:16:36  <coopdiscord> <Hazzard> “Flunford Station #202” 0.o
16:16:44  <coopdiscord> <Hazzard> Is that a set name or has it been counting
16:17:00  <coopdiscord> <Hazzard> That’s gotta be a set name
16:31:18  <coopdiscord> <Hazzard> I think it’s cargo boxes in OpenGfx as well
16:35:20  <coopserver> *** Game still paused (connecting clients, number of players)
16:35:33  <coopserver> *** virtualrandomnumber has joined
16:35:34  <coopserver> *** Game still paused (number of players)
16:41:11  <happpy> hi hazzard  if its was me i make the station 16 to 20 and back to 16
16:41:13  <coopserver> *** Hazzard has joined company #6
16:41:14  <coopserver> *** Game unpaused (number of players)
16:41:20  <coopserver> <Hazzard> Cheater ;)
16:41:26  <happpy> na
16:41:37  <coopserver> *** virtualrandomnumber has left the game (general timeout)
16:41:42  <coopserver> <Hazzard> Rip
16:41:47  <happpy> its not cheating
16:41:50  <coopserver> <Hazzard> I killed him
16:42:06  <happpy> hoo
16:42:13  <coopserver> <Hazzard> VRN
16:42:17  <coopserver> <Hazzard> Virtual
16:42:33  <happpy> y
16:42:44  <coopserver> <Hazzard> I unpauseed the game and then he DCed
16:43:28  <happpy> he internet speed is not good
16:43:48  <happpy> or pc not new
16:44:37  <happpy> !date
16:44:37  <coopserver> Jun 07 2097
16:45:00  <happpy> hmm how i am going to ade my ston
16:46:53  <happpy> nice  network hazzard  love the big station
16:47:05  <coopserver> <Hazzard> Thanks
16:47:12  <coopserver> <Hazzard> its getting bigger
16:47:41  <Hazzard> I'm setting the station spread to 20
16:47:58  <coopserver> <Hazzard> hmm
16:48:02  <coopserver> <Hazzard> yeah
16:48:18  <happpy> i have dun some thin like that for my yeti yard and my wood and my ston its not as big as yours but it's works
16:49:02  <coopserver> <Hazzard> Or am I
16:49:10  <coopserver> <Hazzard> if I set the station spread to 20 i'd want to have TL20
16:51:02  <happpy> thats shord be nice
16:51:09  <happpy> more cash
16:51:14  <coopserver> <Hazzard> Ill just leave it at 16
16:52:58  *** virtualrandomnumber has quit IRC
16:53:41  <happpy> hi v have you got aney planes for the next game on Friday
16:54:23  *** virtualrandomnumber has joined #openttdcoop.stable
16:54:23  *** ChanServ sets mode: +v virtualrandomnumber
17:00:23  <coopserver> <Hazzard> there we go
17:00:48  <coopserver> <Hazzard> 14 trains to cary pigs from the pig drop to the food factory
17:02:53  <happpy> i nedd to do food
17:13:06  <coopserver> *** Hazzard has joined spectators
17:13:07  <coopserver> *** Game paused (number of players)
18:04:02  *** happpy has quit IRC
18:40:53  <coopserver> *** Game still paused (connecting clients, number of players)
18:41:10  <coopserver> *** Zennon86 has joined
18:41:11  <coopserver> *** Game still paused (number of players)
18:41:12  <coopserver> *** Game unpaused (number of players)
18:51:18  <coopserver> *** Hazzard has joined company #6
19:00:23  <coopserver> <Hazzard> Puny 8 tile trains
19:00:35  <coopserver> <Hazzard> bad decision
19:03:38  *** happpy has joined #openttdcoop.stable
19:03:38  *** ChanServ sets mode: +o happpy
19:04:23  <happpy> !players
19:04:23  <coopserver> happpy: Client 514 (Purple) is Hazzard, in company 6 (Hazzard Transport)
19:04:24  <coopserver> happpy: Client 520 (Pink) is Zennon86, in company 2 (Zennon86 Transport)
19:14:41  <coopserver> *** Zennon86 has left the game (Leaving)
19:15:10  <coopserver> *** Hazzard has joined spectators
19:15:11  <coopserver> *** Game paused (number of players)
19:31:11  <coopserver> *** Game still paused (connecting clients, number of players)
19:31:21  <coopserver> *** happytrainsport has joined
19:31:22  <coopserver> *** Game still paused (number of players)
19:32:04  <coopserver> *** happytrainsport has left the game (Leaving)
20:20:22  <coopserver> *** Hazzard has joined company #6
20:20:23  <coopserver> *** Game unpaused (number of players)
20:23:28  <coopserver> *** Game paused (connecting clients)
20:23:36  <coopserver> *** nirasa1957 has joined
20:23:37  <coopserver> *** Game unpaused (connecting clients)
20:23:50  <coopserver> <nirasa1957> hi
20:24:42  <happpy> hi
20:26:18  <coopserver> *** nirasa1957 has left the game (Leaving)
20:53:38  <coopserver> *** Game paused (connecting clients)
20:53:47  <coopserver> *** happytrainsport has joined
20:53:48  <coopserver> *** Game unpaused (connecting clients)
20:53:52  <coopserver> <Hazzard> Hey happy
20:53:55  <coopserver> <happytrainsport> hi
20:55:05  <happpy> if this map stay the same by Saturday night then i do my ston trains and get food to my yeti
20:55:18  <happpy> i can not do it tonight
20:55:24  <happpy> nedd sleep
20:56:13  <happpy> got to be up at 4.44 am tomorrow's and Friday  and i can not play Friday night
20:56:32  <coopserver> *** happytrainsport has left the game (Leaving)
20:56:43  <happpy> gn
20:56:47  <coopserver> <Hazzard> Goodnight
20:57:25  <happpy> man i had to cut my playing time by 50 %
20:58:11  <happpy> RIP
20:58:24  <coopserver> <Hazzard> :(
21:02:50  <happpy> i only hade 4 hours ov sleeping  this pars weeks
21:43:18  *** virtualrandomnumber has quit IRC
21:54:20  <coopserver> *** Hazzard has joined spectators
21:54:21  <coopserver> *** Game paused (number of players)
21:56:28  <coopserver> *** Hazzard has joined company #6
21:56:29  <coopserver> *** Game unpaused (number of players)
22:09:58  <coopserver> <Hazzard> Hmm looks like I will need BM to get better production
22:10:53  <coopserver> <Hazzard> Ok why are there random houses that aren't on roads
22:10:57  <coopserver> <Hazzard> only in the north direction
22:11:01  <coopserver> <Hazzard> thats gotta be a bug, right?
22:15:58  <coopserver> <Hazzard> I'm capped on food
22:16:18  <coopserver> <Hazzard> 65400 waiting
22:42:32  <coopserver> *** Hazzard has left the game (Leaving)
22:42:33  <coopserver> *** Game paused (number of players)
22:51:08  <coopserver> *** Game still paused (connecting clients, number of players)
22:51:19  <coopserver> *** Hazzard has joined
22:51:20  <coopserver> *** Game still paused (number of players)
22:54:30  <coopserver> *** Hazzard has left the game (Leaving)

Powered by YARRSTE version: svn-trunk