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00:00:19 *** Szandor [~2@host86-136-88-116.range86-136.btcentralplus.com] has quit [] 00:01:06 *** KritiK [~Maxim@ppp15-127.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:01:40 <MaulingMonkey_iBook> hmm... actually, it seems the codeset whining just is something game related 00:02:31 <Darkvater> Eddi|zuHause: ehm, taht has worked for ages 00:02:48 <Darkvater> at least if you compile with iconv 00:02:56 <Darkvater> I know, because I have written it myself 00:03:03 <Eddi|zuHause> it has not for me a few days ago 00:03:51 <Darkvater> but I won't bootmy linux machine atthe moment just to prove you wrong 00:04:27 <Eddi|zuHause> hm... what would be the correct thing to put in that it compiles with iconv? 00:04:45 <Darkvater> WITH_ICONV 00:04:50 <Darkvater> check ./configure --help 00:05:39 <Darkvater> ./configure --with_iconv I belive it was 00:05:42 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:13:16 *** Frostregen_ [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has joined #openttd 00:13:23 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 00:15:06 <UnderBuilder> erm.... too bad jez isn't here, else a flamewar should have started :( 00:16:16 <UnderBuilder> but there is a jezral... >:] 00:16:49 <Jezral> Not the same... 00:16:59 <UnderBuilder> ouch... 00:18:46 <UnderBuilder> hmmm I think that ottd is each time less user-friendly 00:19:11 <UnderBuilder> I agree with Jez... Revolution! 00:19:47 *** Frostregen [SADDAM@dslb-084-058-153-209.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:19:56 *** Frostregen_ is now known as Frostregen 00:20:05 <Eddi|zuHause> hm, that really seems to have fixed it ;) 00:20:25 <Eddi|zuHause> but now it has trouble converting the old filenames ;) 00:20:47 <Darkvater> he, that was never the intention :) 00:21:08 <Eddi|zuHause> i know ;) 00:31:55 *** UnderBuilder [~chatzilla@168.226.104.144] has quit [Quit: Chatzilla 0.9.75 [Firefox 1.5.0.7/2006090918]] 00:32:37 <Sacro> Subsidize Industry idea <- ACK, IZE 00:36:49 *** meatwad [~tiniasd@c-69-249-251-118.hsd1.pa.comcast.net] has joined #openttd 00:42:59 <Born_Acorn> I wonder if orudge could ban jez now. Saying Darkvater sucks break at least a few rules. :p 00:44:13 *** Darkvater [~tfarago@tin.liacs.nl] has quit [Server closed connection] 00:44:28 *** Darkvater [~tfarago@tin.liacs.nl] has joined #openttd 00:44:28 *** mode/#openttd [+o Darkvater] by ChanServ 00:44:58 <meatwad> What is openttd? 00:45:17 <meatwad> I looked at the site and was like this looks like a cross between roller coaster tycoon and sim city 00:45:55 <glx> it's a clone of TTD 00:46:10 <Born_Acorn> and TTD came before Rollercoaster Tycoon and is nothing like SimCity. 00:46:50 <meatwad> how does the multiplayer work? 00:51:31 <Naksu> it just does 00:53:46 <Born_Acorn> However, TTD was made by Chris Sawyer, who made RollerCoaster Tycoon! 00:53:54 <Born_Acorn> but it's still nothing like SimCity. 00:54:34 <Born_Acorn> In fact, some GUI graphics and most GUI elements were carried over to RollerCoaster Tycoon! 00:54:35 <Born_Acorn> but it's still nothing like SimCity. 00:55:12 <_Ben> Born_Acorn: You dislike sim city? (and Hi) 00:55:25 <Born_Acorn> I like SimCity. :p 00:55:35 <Born_Acorn> In fact, RollerCoaster Tycoon was originally going become Transport Tycoon 2, but Chris Sawyer became obsessed with RollerCoasters after he made the basic engine! 00:56:05 <Naksu> indeed 00:56:24 <Born_Acorn> There's a screenshot somewhere of what the game looked like when it was going to be TT2 00:56:37 <Born_Acorn> (minus any graphics) 00:56:41 <Naksu> but well 00:56:43 <Born_Acorn> except the water. 00:56:58 <Naksu> rollercoaster tycoon 2 is the least fun i've had gaming, ever 01:00:30 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 01:04:04 <MaulingMonkey_iBook> Naksu: Consider yourself lucky, then. There's been far worse. 01:04:30 <kbrooks> uh. i have this idea 01:04:43 <kbrooks> lets see... 01:04:51 <kbrooks> well, ii have a question 01:05:07 <kbrooks> say i have 2 coal mines 01:05:11 <_Ben> Born_Acorn: Would you (if you want), be able to add some suggested veicles to the wiki, for modelling for the 32bpp. Cause the suggested trains is a very helpful page. I started on a truck the other night, and then a bus, and relised i dont see them enough to no what they look like, and dont have a clue what models to base them on... 01:05:38 <kbrooks> one (lets call it good) has incredible production 01:05:46 <Naksu> MaulingMonkey_iBook: bad games tend to be so bad they're funny 01:05:53 <Naksu> rollercoaster tycoon 2 isnt 01:05:55 <kbrooks> the other (lets call it bad) has sucky production 01:05:58 <Naksu> it's just empty and mediocre 01:06:00 <kbrooks> so 01:06:05 <MaulingMonkey_iBook> Wait, I'm thinking of RCT1 01:06:09 <MaulingMonkey_iBook> I didn't actually play RCT2 01:06:11 <kbrooks> how can these two be balanced? 01:06:13 <kbrooks> easy. 01:06:31 <kbrooks> by transporting coal from good to bad 01:06:34 <kbrooks> and back 01:06:34 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 01:06:38 <Born_Acorn> _Ben, unfortunately, the vehicles aren't based on real ones like the Trains and Planes are. 01:06:45 <Naksu> MaulingMonkey_iBook: rct2 is exactly like rct1 except that research, level objectives have been removed 01:06:50 <Born_Acorn> Road Vehicles are just generic makes. 01:06:54 <Naksu> and the colours have been toned down 01:07:03 <kbrooks> so that each of them are balanced 01:07:03 <MaulingMonkey_iBook> Oh. Well I can see that sucking :D 01:07:05 <kbrooks> so.. 01:07:08 <Naksu> it's like 01:07:18 <MaulingMonkey_iBook> kbrooks: I'm not sure why you'd want to "balance" them though. 01:07:18 <Born_Acorn> Like Bedford and Ford. 01:07:22 <Naksu> you're in charge of the amusement park from hell 01:07:36 <Born_Acorn> I think Leyland featured in TTO 01:07:39 <kbrooks> MaulingMonkey_iBook, because i have a power station 01:07:54 <_Ben> Born_Acorn: I know nothing of common models from the past. the name bedford came to mind, but i searched for that and theres millions 01:07:58 <kbrooks> there are 3 trains delivering coal 01:08:26 <Born_Acorn> _Ben, yeah, that isn't helpful 01:08:45 <kbrooks> i dont want to throw one train out because it was unprofitable due to the amount of coal that "bad" generated 01:08:56 <Naksu> MaulingMonkey_iBook: if i was looking for a bad game http://www.somethingawful.com/index.php?a=38 could be the worst :D 01:09:56 <glx> kbrooks: try transfer from good to bad 01:10:14 <Born_Acorn> I am certain of the Leyland Leopard bus is the "Hereford Lion" bus 01:10:25 <kbrooks> glx: thats all? wow. 01:10:36 <izhirahider> if RCT was open source, now that would be something 01:10:54 <Eddi|zuHause> actually, there was a 'Leyland Lion Bus' in the original TT 01:11:04 <_Ben> Born: I've searched for that model, and it appears to be hairy, and have large teeth 01:11:39 <Born_Acorn> heehee 01:11:52 <Eddi|zuHause> as well as a 'Leyland Leopard Bus', i believe 01:12:11 <Born_Acorn> Eddi|zuHause. doesn't help that there was many Leyland Lions 01:12:22 <Born_Acorn> What's the design date? 01:12:41 <_Ben> When they named these viecles, they dilliberatly intended to make it inposible for me to search for them 01:13:02 <Born_Acorn> 1964, it seems 01:13:08 <Eddi|zuHause> i think the Lion bus was available before 1930 01:13:25 <kbrooks> how do i list all the companies? 01:13:39 <kbrooks> in console 01:13:57 <Eddi|zuHause> players? 01:14:14 <Born_Acorn> The Hereford Leopard Bus is the "1964 Leyland Leopard" 01:15:01 <Born_Acorn> Leyland Lion/MPS Regal : http://www.lvvs.freeserve.co.uk/images/tf818(2).jpg 01:15:05 <_Ben> Im not too fussed what examples are chosen, but I don't want to model one, and then be told it was intended to be x viecle 01:15:58 <Born_Acorn> http://www.lvvs.freeserve.co.uk/images/tf818(2).jpg is the 1930 Leyland Lion from TTO. 01:17:29 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has quit [Quit: BY THE POWER OF GRAYSKULL!] 01:17:31 <Born_Acorn> It doesn't help that they gave all the vehicles silly names in TTD. :p 01:18:14 <Eddi|zuHause> you could try the "original vehicle names" language 01:18:21 <_Ben> People seem to have way less interest in road viechles also, So unlike trains the refernce pictures arnt plentiful 01:18:39 <Eddi|zuHause> i think the names got changed with the mars/world editor expansion 01:19:00 *** MUcht [~Mucht@p57A0E995.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 01:19:02 <Born_Acorn> I agree, we should just use any vehicle from the time period of that make 01:20:26 <Born_Acorn> http://graphics.bornacorn.com/roadvehicle.png 01:20:51 <Born_Acorn> The "futuristic" ones are made up anyway. 01:21:45 <_Ben> the oldest ones look quite american. Reminds me of one in forestgump 01:22:00 <Born_Acorn> The fictional makes are "DW, Chippy, Kelling, Perry, Goss, Foster, Moreland" 01:22:09 <Born_Acorn> So go mad with what they look like. :p 01:22:23 <_Ben> hmm, dang, i don't really no 01:22:36 <Born_Acorn> The rest are UK/European manufacturers. 01:23:21 <Born_Acorn> Some may be tricky though :/ 01:23:41 <Born_Acorn> Like, the AEC Mail Truck returns one picture, which doesn't work anymore. http://images.google.co.uk/images?q=tbn:Pv1szLBZhppn0M:http://img.2dehands.nl/f/normal/8257290.gif 01:24:21 <_Ben> hmm, everytime i search the net for images I think it would be quicker just to walk until i find something to take a photo of an use 01:24:35 <Born_Acorn> http://www.steamengine.com.au/events/reports/hcvc-truck-show-2003/pics/aec-regal-ex-mmtb-bus.jpg <-- But the AEC Regal Bus looks like this. 01:25:21 <Born_Acorn> Some are a bit vague 01:25:31 <Born_Acorn> like "Volvo Bus" returns hundreds of hits. :p 01:26:47 <_Ben> the first bus has a very rounded front and wheel arches like this http://www.buchard.ch/Historique_Vehicules/Old_bus_Roulant_W.jpg 01:27:42 <Born_Acorn> Iron Ore, coal and other similar trucks look like this : http://www.motormarkltd.com/images/tippers.gif 01:28:07 <_Ben> contempory models should be a lot easier to find 01:28:12 <Born_Acorn> I'll see if I can do another wiki page tomorrow 01:28:21 <Born_Acorn> like I did with the Trains 01:28:39 <_Ben> That will be really really helpful 01:29:00 <Born_Acorn> Will need a bit more research though. 01:29:10 <Born_Acorn> (SInce the trains were so already easily named) 01:29:29 <_Ben> yeah, where planes also? 01:29:58 <Born_Acorn> Yeah, planes are pretty self explanatory with the original vehicle name language 01:30:12 <Born_Acorn> Shame Crazy Vaclav had to disappear with them. :( 01:30:27 <_Ben> actually i keep poking him and hes made some awesum stuff today 01:30:49 <_Ben> we (mostly him) sorted the a380 earlier, its huge 01:31:10 <Born_Acorn> :O 01:31:45 <Born_Acorn> When the storage system gets online, they can be uploaded, (since he said he had so much) 01:32:14 <Born_Acorn> I need sleep now though. 01:32:16 <Born_Acorn> Night night. 01:32:20 <_Ben> I think as long as I persitently provoke him, he should stay on track and submitted it to the forum at some point, but he is too self critical 01:33:58 <kbrooks> ok, i have a question 01:34:26 <Sacro> night ladies 01:36:03 *** Sacro [~ben@adsl-213-249-225-16.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:59:24 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 02:22:36 *** meatwad is now known as franj 02:31:20 *** Eddi|zuHause2 [~johekr@p54B76DD1.dip.t-dialin.net] has joined #openttd 02:31:30 *** qb [~qball@ipd50a4125.speed.planet.nl] has quit [Ping timeout: 480 seconds] 02:37:45 *** Eddi|zuHause [~johekr@p54B757F8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:10:54 *** Zahl22 [~SENFGURKE@p549F1F90.dip0.t-ipconnect.de] has joined #openttd 03:10:58 *** Zahl [~SENFGURKE@p549F12C5.dip0.t-ipconnect.de] has quit [Killed (NickServ (GHOST command used by Zahl22))] 03:10:58 *** Zahl22 is now known as Zahl 03:45:29 *** UserErr0r [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 03:59:21 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:09:55 *** franj [~tiniasd@c-69-249-251-118.hsd1.pa.comcast.net] has quit [] 04:25:35 *** UserErr0r [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has joined #openttd 04:28:47 *** Frostregen_ [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has joined #openttd 04:29:32 *** Frostregen [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 04:29:57 *** Frostregen_ is now known as Frostregen 04:58:03 *** MaulingMonkey_iBook [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: MaulingMonkey_iBook] 05:08:42 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 05:15:37 *** DaleStan_ is now known as DaleStan 05:33:59 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has quit [Server closed connection] 05:34:22 *** TheMask96 [martijn@sirius-r4.ne2000.nl] has joined #openttd 06:05:13 *** Netsplit lithium.oftc.net <-> keid.oftc.net quits: A1win, Naksu, Noldo, hylje 06:07:12 *** Netsplit over, joins: hylje 06:07:26 *** Netsplit over, joins: Naksu, Noldo 06:07:44 *** Netsplit over, joins: A1win 06:12:28 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 06:24:42 *** Celestar_ [~Jadzia_Da@p549799E6.dip0.t-ipconnect.de] has joined #openttd 06:46:10 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:50:42 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 06:50:42 *** Zavior [~Zavior@195.237.7.218] has quit [Read error: Connection reset by peer] 06:51:17 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 07:16:02 *** orudge` [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 07:16:21 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has quit [Quit: BY THE POWER OF GRAYSKULL!] 07:19:05 *** Netsplit helium.oftc.net <-> strange.oftc.net quits: @orudge, KUDr 07:25:39 <peter1138> ow 07:26:36 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:26:36 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:26:45 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 07:26:48 *** Celestar_ [~Jadzia_Da@p549799E6.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 07:27:01 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 07:30:38 *** Stormcape [~storm@d154-5-33-185.bchsia.telus.net] has joined #openttd 07:34:31 * Tron hits peter1138 in a reannual way 07:34:32 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:36:03 <peter1138> moring 07:36:06 <peter1138> er 07:36:08 <peter1138> morning 07:36:12 <peter1138> i bit my tongue see :/ 07:36:20 <Tron> morning 07:36:36 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 07:36:51 <Tron> Simutrans code is 07:36:54 <Tron> [ ] a mess 07:36:58 <Tron> [ ] an utter mess 07:37:06 <Tron> [X] you don't want to know, believe me 07:37:31 <Tron> and i thought OpenTTD code was bad 07:38:19 <peter1138> hmm 07:38:35 <peter1138> but don't they have objects and inheritence to keep it tidy? 07:38:48 <Tron> oh, these files end in .cc 07:38:55 <Tron> there is even the word "class" used 07:39:22 <Tron> but it's just C in .cc files with the word class 07:39:28 <Tron> ugly C i might add 07:39:42 <SpComb> char * in C++ code? :) 07:40:00 <Tron> SpComb: used for allocation of objects 07:40:17 <SpComb> well, generally using char* for stirngs 07:40:18 *** UserError [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has joined #openttd 07:40:30 <Tron> there's nothing wrong with ASCIIZ strings in C++, but using malloc and new char[] to create objects ... 07:41:10 *** UserErr0r [UserErr0r@c-67-186-212-30.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 07:41:40 <Tron> i made the mistake to start a 2kx2k map in Simutrans 07:41:50 <Tron> my box nearly swapped to death 07:42:14 <Tron> it needs 10-20 times the memory OTTD used 07:42:22 <Tron> s/used/uses/ 07:43:16 <SpComb> OpenTTD is pure C-style code? 07:43:48 <Tron> partially it has quite nice encapsulation and all the fluffy stuff 07:44:26 <Tron> technically you could say the map is an array of objects with virtual methods 07:44:50 <Tron> tough it's a custom implementation to save space and make it an value array, not a pointer array 07:45:18 <Tron> the "vtable" "pointer" is just 4 bits instead of 4 bytes 07:45:37 <PandaMojo> The map array scares me. 07:45:48 <Tron> and all objects are exactly 8 bytes big, so the array holds the actual objects, not pointers to the objects 07:46:46 <PandaMojo> I tried refactoring it directly into C++, but that was just nasty (even if I did get a few files "done" with C stubs wrapping around the map array). 07:47:07 <peter1138> ouch 07:47:11 <PandaMojo> If I try again, the first step will be just making it legal C++ syntax so I don't have to link against C++ code from the existing C stuff :P 07:47:14 <peter1138> scrolling in simutrans is still slow 07:47:35 <Tron> peter1138: Simutrans redraws the whole screen when scrolling. I guess that's the main factor 07:47:41 <SpComb> hehe 07:47:46 <peter1138> oh 07:47:50 <peter1138> that's silly 07:48:15 <Tron> PandaMojo: what's the problem? just derive subclasses for eacht tile type from struct Tile 07:48:26 <Tron> s/eacht/each/ 07:48:51 <PandaMojo> Tron: It's mantaining the stubs instead of replacing their usage immediately that makes me emo. 07:49:05 <Tron> add accessor methods like the functions in the *_map.h files 07:49:19 <Tron> use static_cast<> to cast the generic struct Tile to a concrete subclass 07:49:42 <PandaMojo> Tron: I was trying to port the map array first. 07:49:51 <PandaMojo> (guess doing it from the other end would also be saner) 07:50:12 <PandaMojo> (but I think C --> Legal C++ Syntax --> Idiomatic C++ would be a saner path) 07:50:23 <Tron> i think this is the most feasible way to get "real" C++ objects from the Tiles 07:50:50 <Tron> what's not legal C++? 07:51:02 <Tron> casting the return type of malloc 07:51:03 <PandaMojo> Tron: Mainly a lot of implicit casts that were invalidated in C++ 07:51:06 <peter1138> oops 07:51:07 <Tron> *think* 07:51:09 <PandaMojo> Enum especially. 07:51:13 <PandaMojo> *Enums 07:51:14 <peter1138> i crashed it :( 07:51:21 <PandaMojo> there's a shitload of Enum <=> int conversions 07:51:26 <PandaMojo> And Enum <=> Enum 07:51:29 <Tron> well, C++ has implicit conversions FROM enums TO ints 07:51:40 <Tron> the other way round should be correctly handled already 07:51:50 <Tron> because the *_map.h files are used in C++ 07:52:08 <PandaMojo> The *_map.h files may be okay 07:52:27 <Tron> well, that's the stuff you want to touch 07:52:32 <PandaMojo> My stab was a few hundred revisions ago, the accessor stuff hadn't been merged into trunk 07:52:39 <PandaMojo> (at least not fully?) 07:52:42 <Tron> fixing all 150k LOC at once is ... insane 07:52:58 <PandaMojo> (I'm fairly in the dark when it comes to progressing through OpenTTD's codebase) 07:53:11 <PandaMojo> Bah, it's not *that* much. 07:53:46 <Tron> OTTD has about this amount LOC 07:53:58 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 07:54:05 <PandaMojo> No, I mean, 150k is not *that* much :-) 07:54:22 <PandaMojo> Not that OpenTTD isn't 150k LOC 07:54:43 <Tron> depending on what you're trying to do 150k LOC *is* much 07:55:11 <PandaMojo> Well yeah, I wouldn't want to try to maintain 150k LOC of C++fied code in sync with trunk.... 07:55:24 <PandaMojo> But for a single pass frozen translation, meh. 07:55:44 <SpComb> why do you even want to convert OpenTTD to C++? 07:56:07 <PandaMojo> SpComb: Because I have a hard time grokking C. 07:56:14 <PandaMojo> It's not my lingua natural per se. 07:56:44 <PandaMojo> I'm used to seeing all the interdependancies outlined by the language. 07:57:03 <Tron> omg 07:57:08 <Tron> a single tree is 20bytes 07:57:16 <peter1138> how? 07:57:19 <Tron> and that's /without/ the tile it is on 07:57:20 <SpComb> in simu? 07:57:25 <Tron> yes 07:58:30 <Tron> class baum_t (tree_t) is derived from ding_t (thing_t) 07:58:44 <Ailure> bah 07:58:50 <Ailure> I wish I could set vehicle breakdown on very low 07:58:58 <peter1138> ding_t 07:58:59 <peter1138> lol 07:59:02 <peter1138> ding ding! 07:59:04 <peter1138> sorry 07:59:11 <Tron> ding_t is 12 bytes for 3d coordinates, image, xoffset, yoffset, owner, flags and processing frequency 07:59:12 <peter1138> where's my medicine? 07:59:36 <peter1138> hmm, trees with owners 07:59:39 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 07:59:45 <Tron> and baum_t adds 4bytes for the birthdate and 4bytes for a pointer to the tree type 08:00:00 <PandaMojo> Hey, I wouldn't mind it if I could tree up some purchaced land to look cool without the town rebuilding over it ;-) 08:00:02 <Tron> so on 64bit machines it is even 24bytes 08:01:11 <Tron> given that the usual memory allocator gives you multiples of 16bytes it's effectivly 32bytes 08:01:25 <Tron> plus somewhere is a pointer to this tree 08:01:55 <PandaMojo> Sounds rather inefficient :-P 08:02:08 <Tron> no wonder my poor box started to swap like mad when it tried a 2kx2k map 08:02:30 <Tron> i only have half a jiggabyte RAM 08:02:51 <PandaMojo> Ouch. 08:02:52 <SpComb> how does OpenTTD store trees? 08:02:58 <Tron> OTTD uses about 40mb on this kind of map 08:03:29 <Tron> SpComb: up to 4 trees in one struct Tile 08:03:44 <Tron> the Tile also contains the ground 08:05:35 <Tron> if it wouldn't hurt that much, i'd try to stab my eyes with a sharp tool so i wouldn't have to see it anymore 08:06:23 <peter1138> o_O 08:10:48 *** Zahl [~SENFGURKE@p549F1F90.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 08:15:00 *** Netsplit oxygen.oftc.net <-> charon.oftc.net quits: UserError, PandaMojo, Noldo, Zaviori, MiHaMiX 08:15:05 *** Netsplit oxygen.oftc.net <-> charon.oftc.net quits: coronel, Rubidium, XeryusTC, TheMask96, Wolfy, egladil, Tobin, @Celestar, valhallasw`verygone, kbrooks, (+12 more, use /NETSPLIT to show all of them) 08:15:07 *** Netsplit oxygen.oftc.net <-> charon.oftc.net quits: orudge`, ThePizzaKing, Sionide, izhirahider, mikk36, DaleStan, A1win 08:15:07 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 08:15:14 *** anboni [daemon@ivory.xs4all.nl] has quit [Read error: Connection reset by peer] 08:15:14 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 08:15:47 <Prof_Frink> SpComb: In a log. 08:15:47 <Prof_Frink> (joke.popey.com) 08:16:48 *** anboni [daemon@ivory.xs4all.nl] has joined #openttd 08:16:50 *** Netsplit over, joins: Turski, UserError, Zaviori, orudge`, XeryusTC, PandaMojo, A1win, Noldo, hylje, TheMask96 (+6 more) 08:16:55 *** Netsplit over, joins: dp-_, Wolfy, MiHaMiX, Jezral, lefti, Sionide, helb, Rubidium, Osai, Tron (+8 more) 08:17:17 *** mode/#openttd [+o MiHaMiX] by ChanServ 08:33:02 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 08:40:12 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 08:40:13 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:47:31 * peter1138 hmms at iconv 08:48:53 * Tron hmms at peter1138's hmming 08:49:45 * PandaMojo hmms trying to recall VS2005's "next error" key combo :3 08:54:43 <peter1138> i can add iconv support to strgen, but that leaves windows out in the cold 08:58:33 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 09:01:00 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 09:08:50 <peter1138> so what's an equivalent way to convert latin15 to utf8 in windows... 09:10:16 <Tron> what's wrong with using iconv? 09:13:11 *** KUDr [KUDr@83.240.28.50] has joined #openttd 09:14:53 <peter1138> i was under the impression it doesn't exist 09:14:54 <peter1138> hmm 09:14:57 <peter1138> now... why? 09:18:38 *** tokai [~tokai@84.184.39.131] has joined #openttd 09:18:41 *** mode/#openttd [+v tokai] by ChanServ 09:19:50 *** jeff_ [~jeff@jefe.me.uk] has quit [Quit: This computer has gone to sleep] 09:20:40 <Darkvater> peter1138: multibytetowidechar 09:21:10 <Darkvater> eh.. nvm 09:21:33 <Darkvater> what do you want anyways with iconv on stregebn? 09:21:33 <Tron> it converts to UTF-16 09:23:41 <peter1138> if strgen gets iconv support then we don't have to convert all the langs to utf8 09:25:57 <Darkvater> peter1138: I'd rather have them in utf-8 09:26:09 <Darkvater> otherwise we don't have u" in hungarian 09:26:29 <Darkvater> Tron: yea :(...windows is so fucking stupid 09:27:10 <Darkvater> I haven't found a way yet to save filenames with u", short of going UNIOCDE and using woidechars 09:27:12 <Tron> Darkvater: then write it in UTF-8 09:27:26 <Tron> f.e. for german latin 9 is fine 09:27:59 <Darkvater> he 09:28:02 <Darkvater> hang on 09:28:33 <Darkvater> ewritning in utf8 gives me garbage 09:28:59 <Tron> wow, Simutrans matches about 61% of its malloc()s with free()s 09:29:16 <Tron> OTTD does it for 91%, that's not good either, but a lot better 09:29:29 <Darkvater> give us more juicy simtrans bits :) 09:30:07 <Tron> Darkvater: have you read the part about 32bytes per tree? 09:30:28 <Darkvater> birthdate? :) 09:31:57 <Darkvater> hmm why does it take so long to boot? 09:32:09 <Tron> what? 09:32:16 <Darkvater> my comp 09:32:52 <Tron> well, blame the guy who does maintanance on your box ... oh wait 09:33:05 <Darkvater> ah damn... one of my hd's is dying and needs checking 09:33:19 <Tron> uhoh 09:33:58 <Darkvater> Tron: http://darkvater.homeip.net/~tfarago/openttd/utf8_saving.png <<when I save utf8 files, the bottom two 09:34:56 <Tron> well, the conversion seems to fail 09:35:15 <Darkvater> I don't even convert them, just raw utf8 strings 09:35:16 <Tron> hey, i know this funny symbol in the paths! 09:35:29 <Tron> i've seen this \ replacement on japanese DOS 09:35:44 <Darkvater> ms mincho :) 09:35:56 <Tron> ? 09:36:11 <Darkvater> the font which does the Yen 09:36:13 <peter1138> stupid font? 09:36:23 <peter1138> or buggy code 09:36:25 *** tokai [~tokai@84.184.39.131] has quit [Ping timeout: 480 seconds] 09:36:34 <peter1138> otoh, if tron's seen it before... 09:37:28 <Darkvater> well anyways, if I convert (utf8 to widechar and back to local codepage I lose u", o" etc..and just get ??? for the japanese chars 09:38:14 <Darkvater> the only solution I've found is to go (partially) unicode 09:38:19 *** tokai [~tokai@p54B82062.dip0.t-ipconnect.de] has joined #openttd 09:38:19 *** mode/#openttd [+v tokai] by ChanServ 09:38:32 <Darkvater> but brb, some breakfast 09:38:43 <Zevensoft> what does iconv do 09:38:46 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/utf8_kana.png \o/ 09:38:48 <Tron> well, windows filenames are stored in UTF-16 09:38:53 <Tron> you have to cope with that 09:39:12 <Zevensoft> mononoke hime transport? 09:39:30 <Zevensoft> princess mononoke has gotten hairy lately lol 09:39:35 <Tron> supporting japanese is no fault 09:39:51 <Tron> i heard 20-30% of the Simutrans users are japanese 09:40:01 <Zevensoft> dont forget a-train 09:40:06 <Zevensoft> big seller in japan 09:40:34 <peter1138> Zevensoft: iconv does character set translation 09:40:52 <Zevensoft> like code mappings? 09:41:08 <peter1138> Tron: so we just need to do UTF-8 / UTF-16 conversion 09:41:12 <peter1138> which is simple 09:41:36 <peter1138> relatively 09:41:53 <Tron> well, iconv is your friend (: 09:42:11 <Zevensoft> whats the windows equivalent 09:42:18 <Tron> and probably you have to mumble some Windows word to interpret the filenames as UTF-16 instead of CP1250 09:42:25 <Zevensoft> hrm 09:42:31 <Zevensoft> I've seen utf filenames 09:42:39 <Zevensoft> chinese ones no less 09:43:02 <Zevensoft> I think you need fontlink installed 09:43:18 <Zevensoft> its not like unix where everything is logical and works 09:43:31 <Zevensoft> its about tricking the OS into doing what you want lol 09:43:53 <Zevensoft> I have the registry file to enable kana in fonts 09:44:00 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Ping timeout: 480 seconds] 09:44:37 <Prof_Frink> Zevensoft: Unix: It just *works*. Windows: It /just/ works. 09:44:45 <Zevensoft> lol nice one 09:45:24 <Zevensoft> http://en.wikipedia.org/wiki/A-Train 09:45:48 <Zevensoft> hrm theres an open source version 09:47:52 <peter1138> the graphics are quite nice 09:48:08 <peter1138> small and plain, but somehow it works 09:48:19 <Zevensoft> I liked its 3d mode 09:48:39 <Zevensoft> it would pause the game, and let you view the world from the drivers eye 09:51:04 <Zevensoft> although its tile system was completely different to ttdx, as its layer based 10:08:35 <Tron> layer based? 10:08:41 <Tron> i.e. the map was not 2d? 10:09:00 <Tron> OTTDs map is technically 2D, even if it has height levels 10:09:11 <Zevensoft> the map was 3d in a-train 10:09:20 <Zevensoft> x by y by 7 layers I think 10:09:36 <peter1138> hmm 10:09:39 <Tron> this explains the "entire memory card" part 10:09:40 <Zevensoft> 2 underground layers, and 4 above ground 10:09:57 <Zevensoft> also explains the bendy bridges part 10:11:22 <Tron> are there ingame shots? 10:12:24 <Darkvater> btw, I made a diff of ppcttd of whatever the guy calls it 10:12:25 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/openttd_ppc_r4451.zip 10:12:39 <Tron> A7 looks nice 10:12:54 <Darkvater> 85% of the changes are GUI (auot placement), some minor changes to windows and a GAPI/SDL driver 10:13:05 <Tron> anything of interest? 10:13:20 <Tron> last time i looked at it (many moons ago) there was nothing interesting 10:13:28 <Tron> and their graphical backend is a utter mess 10:13:42 <Tron> no wonder they have problems like whatnot with it 10:14:12 <Darkvater> hmm interest...no, not really..they did rename magic number -1 to WDP_AUTO :) 10:14:18 <blathijs> PPCTTD? 10:14:24 <Zevensoft> http://www.kohsuke.org/freetrain/screenshots/index.html 10:14:57 <Tron> http://www.a-7.jp/ <-- are the screenshots supposed to be clickable? 10:15:35 <Zevensoft> http://www.a-7.jp/screen.htm this page they are 10:15:51 <Tron> hm, i found exactly one big screenshot there 10:15:56 <Tron> and it was an explicit link 10:16:19 <Zevensoft> http://www.a-7.jp/photo/image_01.jpg 10:16:25 <Darkvater> blathijs: some guy made a conversion for ppc/zaurus, esoftinteractive or something 10:16:29 <Zevensoft> http://www.a-7.jp/photo/image_06.jpg 10:16:51 <Tron> thanks 10:17:28 <Zevensoft> the freight system is interesting 10:17:52 <Zevensoft> the freight trains haul shipping containers from a factory, to a yard 10:18:00 <Zevensoft> and you can see them in quantity 10:18:01 <Tron> well, it's all moonspeak to me (: 10:18:14 <blathijs> Darkvater: ah... 10:18:21 <peter1138> hmm 10:18:22 <Zevensoft> and as the town grows it uses up the containers 10:18:31 <Darkvater> probably gets a ton of donations 10:18:31 <peter1138> that's a different angle 10:18:37 <peter1138> looks nice 10:18:52 <Darkvater> for a GAPI driver and a few minor lines of change 10:18:53 <peter1138> vertigo :D 10:19:10 <peter1138> Darkvater: i tried implementing a GAPI driver ;( 10:19:16 <peter1138> i think 10:19:18 <peter1138> or something 10:19:23 <peter1138> i wanted it to be crosscompilable 10:19:32 <Darkvater> he also has an SDL driver 10:19:38 <Darkvater> we could use that 10:19:39 <peter1138> (so we can have nightles, heh) 10:19:45 <Darkvater> and an extmidi (for windows) 10:20:01 <peter1138> the pda/phone i've got is 640x480... 10:20:17 <Darkvater> really 85% of the diff is junk, either just GUI or just plain deleting lines that are not applicable to PDA's 10:20:21 <peter1138> yeah 10:20:35 <Darkvater> I tried adding support as well...but the emulator didn't want to play nicely :( 10:21:00 <Darkvater> peter1138: if you want to give it a shot, there are some added files in WINCE/, those are basically copies of the files in video/ sound/ 10:21:09 <Darkvater> don't ask me why he moved'em there 10:21:28 <peter1138> ===> Compiling language turkish 10:21:28 <peter1138> lang/turkish.txt:23: FATAL: Invalid UTF-8 sequence in 'K?m?r' 10:21:40 <peter1138> (so that works) 10:22:10 <Darkvater> hmm wait; don't we want the lang files to be unicode actually? 10:22:22 <peter1138> hmm? 10:22:27 <peter1138> they need to be utf8, yes 10:23:40 <Tron> this GX stuff is an existing API? 10:24:09 <peter1138> hmm, i appear to have deleted my ppc stuff 10:24:12 *** Mucht [~Mucht@p57A0E995.dip.t-dialin.net] has joined #openttd 10:24:30 <Darkvater> apparently 10:25:24 <peter1138> probably still at home though 10:25:43 <Tron> FreeTrain seems pretty dead 10:25:51 <Zevensoft> http://en.wikipedia.org/wiki/Image:Transport_Tycoon_AI.jpg lol 10:27:51 <Tron> ah, it's the C# thingie, now i remember, i've seen this quite some time ago 10:29:23 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 10:30:44 <Darkvater> hiya alltaken 10:31:07 <Tron> morning/evening Alltaken 10:31:14 *** qb [~qball@213.10.65.37] has joined #openttd 10:31:35 <Alltaken> hello 10:31:55 <Tron> Those damn aussies, they call mornings evenings. This happens when you live whole your life upside down. 10:32:09 <peter1138> :D 10:32:12 <peter1138> hmm 10:32:29 <peter1138> arm-wince-pe-gcc (GCC) 3.4.2 10:32:49 <Alltaken> good thing i am a Kiwi 10:32:58 <Alltaken> its also coming on Summer here, so i ain't complaining 10:33:07 <Alltaken> christmas by the BBQ and on the beach is great 10:33:54 <Zevensoft> yeah this summer is good 10:34:00 <Tron> he's one of those hobbits! even worse! 10:34:13 * peter1138 grumbles 10:34:18 <peter1138> hungry :/ 10:37:48 <Alltaken> so we eat lots, whats your point :P 10:38:05 <Darkvater> Tron: gcc doesn't do cross-object optimization, does it? 10:38:30 <Tron> depends on what you mean 10:38:47 <Tron> formost the linker is not part of gcc 10:39:07 <Tron> second you can compile multiple files with gcc in one go 10:39:26 <Darkvater> I have a small function in another C file, which when called with a constant for example can be optimized to a single number 10:40:09 <Tron> if you specify -funit-at-a-time and compile multiple files at once into a single target file it does optimisations between those files 10:40:24 <Darkvater> openttd doesn't do that does it? 10:40:37 <Darkvater> cause MSVC does global optimization between all object files if you tell it 10:40:39 <peter1138> it links them all at the end 10:48:22 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 10:50:14 <peter1138> customer sites... *sigh* 10:54:06 *** Stormcape [~storm@d154-5-33-185.bchsia.telus.net] has quit [Quit: BY THE POWER OF GRAYSKULL!] 10:55:02 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 11:03:16 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]] 11:06:08 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:07:00 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:07:01 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:08:10 <peter1138> hmm 11:08:12 <peter1138> power blips 11:27:29 <CIA-1> peter1138 * r7090 /branches/utf8/ (string.c string.h): [utf8] -Codechange: Move and inline Utf8Consume() and Utf8CharLen() to allow compiler optimisation 11:28:05 *** Sacro [~ben@213.249.248.104] has joined #openttd 11:28:12 <peter1138> mr 'acro 11:28:54 *** Progman [~progman@p5091F4A7.dip.t-dialin.net] has joined #openttd 11:29:33 <roboboy> hello sacro 11:31:09 * roboboy tired 11:31:33 <ln-> segmentation fault! 11:32:05 <peter1138> where? 11:32:40 <ln-> on startup, before the window even appeared. 11:35:01 <ln-> related to fullscreen. 11:36:09 <Sacro> morning peter1138, roboboy 11:36:52 * Prof_Frink segments ln- 11:37:53 <ln-> peter1138: http://pastebin.ca/242540 11:38:36 <roboboy> sacro did you get something from robobot 11:39:08 <ln-> peter1138: and a thing worth noting is that i have a two-monitor twinview setup with screens at 1680x1050 and 1024x768. 11:39:46 <ln-> the twinview itself is not the problem, it used to work with 1024x768 + 1024x768/800x600. 11:40:02 <ln-> so it segfaults when i try to enter fullscreen. 11:40:40 <peter1138> does it always do this? 11:41:00 <peter1138> (and when did it last work?) 11:41:11 * roboboy wonders if people ignore robobot because they think its a spam bot? 11:41:38 <ln-> it last worked before i set up this brand new 1680x1050 monitor. 11:41:45 <peter1138> ok 11:41:55 <peter1138> solution is to get me a brand new 1680x1050 monitor 11:42:16 <ln-> in fact i could do some more debugging later today, now i'll have to hurry to a lecture. 11:42:45 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has joined #openttd 11:42:47 <roboboy> ill be off to bed soon 11:42:57 <peter1138> what're i & _num_resolutions? 11:43:15 <Darkvater> peter1138: NEC LCD20WGX2 11:43:21 <peter1138> pah, lecture 11:43:46 <Darkvater> or http://www.hardforum.com/showthread.php?t=1026462 (ViewSonic VX2025wm) ^^ 11:43:48 <peter1138> 370 quid! :( 11:44:19 <Tron> <peter1138> what're i & _num_resolutions? <--- hm? 11:44:41 <ln-> i = 5464, _num_resolutions = 0 (wtf, but so gdb says) 11:45:02 <roboboy> o Sacro! 11:45:02 <peter1138> that would be a problem 11:45:08 <peter1138> i starts at 1 11:45:16 <peter1138> and it checks for != instead of < 11:45:28 <peter1138> but that means it found no resolutions... tum te tum 11:45:43 <peter1138> Darkvater: that makes halflife2 look nice 11:45:45 * roboboy teeth brushing 11:45:47 <peter1138> i need a decent pc ;( 11:46:06 <Darkvater> peter1138: :D, I'md rooling over these nwe montirors 11:46:50 <peter1138> my 21" sun is okay... 11:46:51 <peter1138> but... 11:46:53 <peter1138> BIG 11:46:57 <Eddi|zuHause2> that's the biggest problem if you don't have real arrays, you can't tell the compiler to add index out of bound checking 11:48:27 *** Purno [~Purno@83.81.206.106] has joined #openttd 11:49:19 * peter1138 wonders why it starts at 1 anyway... 11:50:23 <peter1138> r312 :D 11:52:00 <roboboy> gnight 11:52:21 *** roboboy is now known as robobed 11:53:26 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:53:35 *** Purno_ [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 11:55:59 <kbrooks> question :-) 11:58:35 <kbrooks> how do i know if a train is old? 11:59:11 <Darkvater> look in details window 12:00:03 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 12:00:06 <kbrooks> ok... two trains are. sigh! 12:00:21 <Darkvater> or of course you can look in the train-list and sort by age 12:02:11 <Eddi|zuHause2> hm... didn't i read somewhere that MB had snowy stations, are they included in any newgrf? if yes, which one? 12:02:18 <Tron> i want an option to sort by the driver's shoe size! 12:03:40 <CIA-1> tron * r7091 /trunk/genworld_gui.c: Make some code a) shorter b) simpler c) not leak memory 12:05:38 <kbrooks> Tron, who cares 12:05:58 <Tron> about what? 12:06:17 <kbrooks> that 12:06:34 <Tron> ? 12:09:12 <kbrooks> "<Tron> i want an option to sort by the driver's shoe size!" 12:09:38 <Tron> hey, that's important information! 12:10:08 <Sacro> Tron: ooh, it is, you dont want a train so small his feet get stuck 12:10:42 <Tron> kbrooks: see? Sacro immediatly grasped the importance of this 12:10:52 <kbrooks> ...no comment 12:13:21 <kbrooks> whoo! new trains 12:14:14 <kbrooks> uhh 12:14:15 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 12:14:32 <kbrooks> how do i find a steel factory that has a train station? 12:14:39 <kbrooks> without using a map 12:14:44 <Sacro> kbrooks: find a station that accepts iron ore 12:14:50 <Sacro> or produces steel :p 12:15:09 <kbrooks> how do i do that? :| 12:15:56 <kbrooks> i see a steel mill that requires iron ore and produces steel. so if it produces steel,a then it needs to become a good 12:15:58 <Sacro> station list dropdown 12:16:08 <Sacro> look for st i presume 12:16:15 <peter1138> Eddi|zuHause2: probably newstatsw.grf? :P 12:16:40 <Eddi|zuHause2> yeah, but i used in the miniin (snow in temperate) and the stations don't get snowy 12:17:02 <Zevensoft> isnt it a bit odd that steel mills make soylent green steel? 12:17:08 <peter1138> yes 12:17:20 <peter1138> it probably checks for either arctic or the alpine climate set 12:17:55 <peter1138> or it could be the "is above snowline" value 12:18:10 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 12:18:17 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 12:18:20 <peter1138> i bet that hasn't been adjusted for snow in temperate 12:19:01 * peter1138 checks 12:19:53 <peter1138> Tron: nice leak :) 12:20:30 <Tron> valgrind, dead easy 12:20:38 <peter1138> does the MiniIN always enable snow in temperate? 12:20:56 <Tron> though i wonder how to come up with the original code 12:21:16 <Eddi|zuHause2> yes, it is always on 12:21:34 <peter1138> Eddi|zuHause2: http://fuzzle.org/o/statsnow.diff might allow it 12:21:55 <peter1138> but if the grf only loads the snow sprites depending on arctic/alpine then it won't 12:22:16 <kbrooks> hmm. 12:22:54 <kbrooks> any tips for the following: 12:23:14 <kbrooks> steel mill --> (city) --> goods factory 12:23:23 <kbrooks> pretenwd the city doesnt exist 12:23:50 <peter1138> yeah 12:23:52 <peter1138> a train 12:23:52 <kbrooks> --> means a road 12:23:57 <peter1138> oh, then trucks 12:24:00 <Sacro> steel mill -> goods factory -> city 12:24:08 <Sacro> is more profitable 12:24:11 <kbrooks> Sacro, right, im doing that 12:24:12 <peter1138> i'm not sure what the question is supposed to be 12:24:50 <kbrooks> the question is supposed to be if the city accepts goods, can i put them there? 12:24:59 <kbrooks> the city is pop 807 12:25:15 <peter1138> ... 12:25:23 <peter1138> if the city accepts goods, you can send goods there, yes 12:25:24 <Sacro> if it accepts goods 12:25:29 <peter1138> that's kind of the point 12:25:41 <peter1138> if the question is something else, then you're still not being clear 12:25:45 <Eddi|zuHause2> hm... does not appear to work... 12:25:50 <kbrooks> ok 12:26:13 <Sacro> pi is an amzing number 12:26:26 <Sacro> !calc pi 12:26:27 <_42_> Sacro: 0; 12:26:30 <Sacro> :o 12:26:38 *** Bear_ [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 12:27:34 <Eddi|zuHause2> strange, i suddenly do not get the german strings anymore 12:27:43 <Eddi|zuHause2> neither from the newstations nor from the dbset 12:28:17 *** Bear_ [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 12:28:39 <peter1138> just checked the grf 12:28:44 <peter1138> it skips the snow sprites if it's not arctic 12:28:51 <peter1138> so you're stuffed ;p 12:30:02 *** Hagbarddenstore [~hagbard@194.218.149.2] has joined #openttd 12:30:38 <Eddi|zuHause2> i suddenly hear windy sound when i am in a snowy area, where does that come from? 12:31:12 <peter1138> in arctic? it's built in 12:31:44 <Eddi|zuHause2> i never heard it with snow-in-temperate before 12:31:59 <peter1138> oh 12:32:02 <peter1138> well that i don't know 12:33:14 <peter1138> hmm 12:33:40 <peter1138> if you're feeling really nasty, you could make it ignore the climate test for just that grf 12:34:08 <Eddi|zuHause2> yeah, i thought of that option, but i would not know how to do that 12:34:21 <Sacro> peter1138: please stop putting livestock in tankers :p 12:34:42 <Eddi|zuHause2> maybe it's cowfish ;) 12:34:42 <peter1138> why? 12:34:46 <peter1138> it's milk 12:35:01 <peter1138> and it goes faster than a livestock wagon 12:35:25 <peter1138> if it wasn't intended, it wouldn't be allowed... 12:35:26 <Sacro> milk is not livestock 12:37:39 *** Hagbarddenstore [~hagbard@194.218.149.2] has quit [Quit: Leaving] 12:37:50 <peter1138> Eddi|zuHause2: http://fuzzle.org/o/dodgyhack.diff maybe ;p 12:38:24 <Eddi|zuHause2> ok, the german-string-translation problem is also in trunk 12:39:17 <Eddi|zuHause2> must be one of last week's (or so) changes 12:43:15 *** chu_ [~chu@chu.informatik.tu-chemnitz.de] has joined #openttd 12:43:59 *** tokai [~tokai@p54B82062.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:46:20 *** tokai [~tokai@p54B81925.dip0.t-ipconnect.de] has joined #openttd 12:46:24 *** mode/#openttd [+v tokai] by ChanServ 12:47:12 <Zevensoft> peter purees his livestock into a milky compound, to get more into a tanker 12:47:54 <Zevensoft> what I find weird is steel industries putting people into their steel D: 12:51:41 <CIA-1> Darkvater * r7092 /trunk/ (window.c window.h): 12:51:41 <CIA-1> -Codechange: Add function to send a window message to a whole class of windows, 12:51:41 <CIA-1> SendWindowMessageClass(). 12:55:05 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has joined #openttd 12:56:29 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 12:58:09 <Eddi|zuHause2> narf 12:58:10 <Eddi|zuHause2> Error: Tried to load too many sprites (#16383; max 16383) 12:58:45 <peter1138> :D 12:59:58 <Eddi|zuHause2> yay, now i got a snowy station ;) 13:00:42 <Eddi|zuHause2> but still, something screwed up the strings... 13:01:04 <Prof_Frink> peter1138: so why does openttd have such a low spritelimit? 13:01:40 <CIA-1> Darkvater * r7093 /trunk/ (gui.h main_gui.c viewport.h): 13:01:40 <CIA-1> -Codechange: Move DoZoomInOutWindow declaration to viewport.h and rewrite the function 13:01:40 <CIA-1> a bit more sensibly. 13:03:47 <kbrooks> So umm 13:04:37 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Quit: Leaving] 13:06:16 <CIA-1> Darkvater * r7094 /trunk/ (genworld.c main_gui.c smallmap_gui.c viewport.c viewport.h): 13:06:16 <CIA-1> -Codechange: Get rid of the window-specific code in DoZoomInOutWindow (enable, disable 13:06:16 <CIA-1> buttons depending on calling window, game-mode); handle it by broadcasting messages 13:06:16 <CIA-1> to the calling window, because that knows how and what buttons to set. 13:06:23 <Eddi|zuHause2> must be something between 6946 and HEAD 13:09:10 <CIA-1> Darkvater * r7095 /trunk/ (main_gui.c viewport.h): 13:09:10 <CIA-1> -Codechange: Move MaxZoomIn function to viewport.h and change it to MaxZoomInOut 13:09:10 <CIA-1> with a zoom parameter and a pointer to the window which's viewport we want to zoom. 13:09:50 <CIA-1> peter1138 * r7096 /trunk/newgrf_text.c: -Fix (r6995 (sort-of)): Don't set bit 6 when convert grf ver 6 language ids to use ver 7 format 13:09:57 <peter1138> +ing 13:10:23 <Eddi|zuHause2> i guess that's the fix for my problem? ;) 13:10:28 <peter1138> yes 13:10:32 * Darkvater ticks one more item off the 0.5-todo list 13:10:35 <peter1138> no ide why bit 6 was ever set there 13:10:50 <peter1138> +a 13:10:53 <peter1138> fucking keyboard :P 13:10:56 <Eddi|zuHause2> i just thought it might be r6995 when reading the log 13:11:04 <Sacro> peter1138: no wonder your typing is bad 13:12:31 <peter1138> Darkvater: "more sensibly" == if -> switch? ;) 13:15:04 <Sacro> hehe, "ln -s /dev/urandom /etc/motd" 13:15:42 <chu_> hello all 13:15:49 <peter1138> ah, the zoomed out tgp generation has gone 13:16:19 <Sacro> aww. i liked it 13:16:23 <peter1138> and the zoomin/out buttons are wrong :P 13:19:34 <Darkvater> whaat? 13:19:39 <Darkvater> I double-checked'em 13:20:04 <peter1138> heh 13:20:10 <peter1138> obviously not well enough :) 13:20:11 <peter1138> gah 13:20:15 <Darkvater> hmm.. 13:20:17 <peter1138> fucking office 2007 13:20:22 <Darkvater> what's wrong with if/switch? 13:20:25 <peter1138> it ignores the system font-smoothing setting... 13:20:38 <peter1138> Darkvater: nothing... others just put "if cascade -> switch" ;) 13:20:55 <Darkvater> ah 13:21:00 <Darkvater> so..how are the buttons wrong/ 13:21:01 <Darkvater> ? 13:21:08 <Darkvater> it's 9, 17 and 5 13:22:17 <peter1138> well a new game now starts zoomed in, but the zoom in button is enabled, and the zoom out button is disabled 13:22:24 <peter1138> if you then zoom with the mousewheel it fixes it 13:22:38 <Darkvater> ah that... 13:23:39 <Darkvater> the buttons are right, just not updated :) 13:24:06 <Darkvater> gaah 13:24:08 <Darkvater> .. 13:24:29 <chu_> .oO(updatet buttons - there is one in station_gui.c too...) 13:27:00 <peter1138> station_gui.c has no zoom button... 13:27:47 <chu_> buttons - not zoom buttons 13:28:42 *** Bear_ [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 13:28:48 *** Bear_ [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 13:28:50 <Darkvater> dammit 13:28:52 <Darkvater> ... 13:32:26 <chu_> peter1138: perhaps you could be so kind and tell my, why my patch for that station-list-bug was wrong - so i could try to fix it 13:36:06 <peter1138> cos " <= NUM_CARGO" is asking for trouble :) 13:37:58 <chu_> i can write "< NUM_CARGO + 1" but that is semantically the same 13:38:05 <Darkvater> OMG 13:38:11 <Darkvater> peter1138: main_gui.c:2416 13:38:13 <Darkvater> o_O 13:39:02 <peter1138> yum? 13:39:22 <Darkvater> it hardcodedly disables a magic button (which is the zoom one) 13:39:29 <peter1138> chu_: yes, but it is more clear on what the intention is 13:40:07 <chu_> ok. if that's all what you don't like... then this is not a really big problem 13:42:04 <peter1138> chu_: well, there is another problem 13:42:14 <peter1138> but that's a future thing 13:43:58 <chu_> do i have to sign an NDA to get knowlede of that? 13:45:23 <Eddi|zuHause2> i somehow have the feeling that an NDA and open source are conflicting philosophys ;) 13:46:00 <peter1138> chu_: 32 cargo types 13:46:14 <peter1138> num_cargo = 32 13:46:23 <peter1138> HASBIT(... , 33) doesn't work too well... 13:49:07 *** Spoco [~Spoco@dsl-083-102-065-213.lohjanpuhelin.fi] has joined #openttd 13:50:50 <chu_> peter1138: if you have uint32 - that is right 13:50:52 <Eddi|zuHause2> put an assert for < 32 there ;) 13:51:36 <chu_> peter1138: but with 32 cargo types, that selection-toolbar will break anyways 13:52:36 <chu_> perhaps it it not really neccessary to be able to select any possible combination of cargo types in the filter 13:53:04 <chu_> it might be sufficient to select "one type of goods", "no goods" or "all goods" 13:53:19 <chu_> (s/goods/cargo/) 13:53:58 <peter1138> well 13:54:02 <peter1138> adding enough buttons is easy 13:54:05 <peter1138> though it might look silly 13:54:37 <chu_> it would have the same effect as the ugly 4 new lines in the build-vehicle-window 13:54:59 <chu_> players playing in a classic way (12 goods) will see 20 unused buttons 13:59:49 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:02:28 <peter1138> wouldn't need to all be there 14:02:33 <peter1138> (unless there were actually 32) 14:03:37 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 14:03:52 <chu_> is there a "invisible" button state? 14:03:57 *** Belugas_Gone is now known as Belugas 14:04:05 <Belugas> morning 14:04:10 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:04:10 <Belugas> or afternoon 14:04:10 <Sacro> Belugas: afternoon 14:04:13 <Belugas> or night 14:04:19 <Belugas> hello Sacro :) 14:04:52 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 14:04:53 <peter1138> chu_: yes 14:05:06 <Eddi|zuHause2> yay, i managed to change the transport income based on daylength 14:05:22 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:05:29 <Eddi|zuHause2> it is kinda stupid to have over 1M EUR after only 3 months of gameplay 14:05:45 <Eddi|zuHause2> hm... my font does not have an EUR sign... 14:05:52 <Prof_Frink> Eddi|zuHause2: Play ukrs or something 14:06:12 <Prof_Frink> Eddi|zuHause2: Mine has a grey box sign, yours must be b0rken. 14:06:35 <Eddi|zuHause2> Prof_Frink: a) i play DBSet, and b) it has nothing to do with that 14:06:54 <peter1138> dbset or dbsetxl? 14:06:59 <Eddi|zuHause2> xl 14:07:00 <peter1138> cos dbset sucks iirc 14:07:12 <Prof_Frink> dbset is ancient 14:07:19 <peter1138> so's dbsetxl.. 14:07:20 <chu_> peter1138: is any code of that magic 32 cargo types available yet? 14:07:32 <Prof_Frink> True. 14:07:34 <peter1138> only if you know where to look :) 14:07:37 <Eddi|zuHause2> it is just that with 32x daylength, the trains arrive 32 more times 14:07:47 <Eddi|zuHause2> so to make sensible income, that has to be divided by 32 14:07:52 <Prof_Frink> Hopefully there'll be new mb releases with TTDPatch 2.5 14:07:53 <peter1138> i do hope that MB's switched to 32px vehicles 14:07:58 <peter1138> (consistently, like UKRS) 14:08:17 <Eddi|zuHause2> what do 32px vehicles do? 14:08:23 <peter1138> fit better ;p 14:08:25 <chu_> peter1138: i need to know the number of cargo-types, and the color and the abbreviated cargo-name of all cargo-types 14:08:40 <peter1138> chu_: NUM_CARGO is all you need 14:08:47 <Zevensoft> eddi did you mean to type the euro symbol before? 14:08:49 <chu_> having that, i could rewrite that cargo-filter 14:08:52 <Zevensoft> I saw it :D 14:09:26 <Eddi|zuHause2> yes, that was supposed to be a euro sign 14:09:35 <Zevensoft> your utf-8 encoding works 14:09:40 <Eddi|zuHause2> i know that 14:09:42 <Zevensoft> even if your font doesnt lol 14:10:08 <chu_> peter1138: if you look at station_gui.c:268 you can see that NUM_CARGO is not enough 14:10:41 <peter1138> yes, that array goes 14:11:12 <peter1138> i don't have an updated copy of the changes at the moment 14:11:36 <chu_> it would be good to have that color be included into the CargoConst-struct 14:11:42 <peter1138> chu_: precisely 14:12:54 <chu_> ok. let me sum up our alternatives 14:13:18 <chu_> 1) use a drop-down-list with the entries All, None, and each cargo type 14:13:34 <chu_> 2) create up to NUM_CARGO+2 Buttons dynamically 14:14:39 <chu_> i am not sure, which one is better 14:14:58 <chu_> i use that filter in only two ways - selecting only one cargo (eg. passengers) 14:15:04 <peter1138> 2 would keep the behaviour 14:15:12 <peter1138> +current 14:15:37 <chu_> the other way i use it is selecting "all but passengers" 14:17:10 <chu_> i'll think about it. but i'd tend to 2 14:19:14 <Eddi|zuHause2> hmm... http://www.ewetel.net/~michael.blunck/ttd/br57_1.html <- the liveries on the left, are they not included in the set, or just not supported by openttd? i have never seen those 14:19:50 *** Hagbarddenstore [~hagbard@firewall1.driftbolaget.se] has quit [Quit: Leaving] 14:21:39 <peter1138> Eddi|zuHause2: i don't see a BR57... 14:22:12 <Eddi|zuHause2> i haven't seen that engine either, but i was more interested in the wagons 14:22:37 <chu_> peter1138: in the meantime, you could fix the window by adding " + 1" twice (in the lines, i added the = in my patch) 14:22:38 <peter1138> well, it's hard to know with MB whether it's in or if it's dev 14:23:01 <peter1138> as the engine isn't in, the wagons could be different too 14:23:37 *** Purno [~Purno@83.81.206.106] has quit [Read error: Connection reset by peer] 14:23:57 <peter1138> or it could be a bug ;p 14:25:40 <Eddi|zuHause2> there was another engine that i never saw ingame, the BR 425 i think... 14:34:03 *** _42_ [truelight@openttd.org] has quit [Server closed connection] 14:36:14 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 14:37:05 <CIA-1> egladil * r7097 /branches/32bpp/ (misc_gui.c network_gui.c player_gui.c players.c): [32bpp] -Replace some more draw calls. 14:40:05 *** Tron_ [~tron@p54A3F7AB.dip.t-dialin.net] has joined #openttd 14:42:24 <CIA-1> Darkvater * r7098 /trunk/ (genworld.c genworld_gui.c main_gui.c): 14:42:24 <CIA-1> -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The 14:42:24 <CIA-1> good thing is, we got rid of even more magic code (tm) 14:43:16 *** _42_ [truelight@openttd.org] has joined #openttd 14:44:02 <Sacro> hey _42_ 14:44:17 <Born_Acorn> 43 is the new meaning of life. 14:44:22 <Born_Acorn> 42 is sooo last year. 14:44:51 <XeryusTC> !translate nl_en Born_Acorn moet z'n kop dicht houden 14:45:23 <XeryusTC> :o 42 isn't suppose to be quiet 14:45:29 <Born_Acorn> mwahahaha! 14:45:32 <Zevensoft> ooh multi-livery 14:45:44 <Darkvater> !kick 42 14:46:19 *** Tron [~tron@p54A3E357.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:46:41 <XeryusTC> !openttd commit 14:46:43 <_42_> Commit by Darkvater :: r7098 /trunk/ (genworld.c genworld_gui.c main_gui.c) (2006-11-07 14:41:53 UTC) 14:46:45 <_42_> -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The 14:46:47 <_42_> good thing is, we got rid of even more magic code (tm) 14:46:48 <XeryusTC> :) 14:47:01 *** Frostregen [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has quit [Server closed connection] 14:47:23 <Zevensoft> how does the newspaper darken the view? 14:47:32 <Darkvater> it gets recoloured 14:47:36 <Zevensoft> yeah I know that 14:47:43 <Zevensoft> I mean, how does it know what values to map 14:47:53 <peter1138> using a palette map 14:48:04 <Zevensoft> arg 14:48:22 <Zevensoft> how does it know what values are darker versions of others 14:48:56 <peter1138> using... a palette map 14:49:22 <Zevensoft> the palette map just defines what rgb colour you get from an index 14:50:05 <peter1138> not for us 14:50:26 <Zevensoft> well I can see the ottd palette now, and there is no clear system 14:51:16 <peter1138> ok, to avoid confusion 14:51:20 <peter1138> s/palette map/recolour map/ 14:51:25 <Zevensoft> ahh 14:51:29 *** Osai^2 [~Osai@p54B37FF6.dip.t-dialin.net] has joined #openttd 14:51:41 <peter1138> a 256 entry table 14:51:47 <Zevensoft> hrm where can I find this table 14:51:54 <peter1138> :D 14:51:54 <Zevensoft> nm, I'll look 14:51:59 <peter1138> in the grf files 14:52:03 <Zevensoft> oh. 14:52:14 <peter1138> referenced in table/sprites.h 14:52:19 <peter1138> PALETTE_ stuff 14:52:52 *** Tron_ is now known as Tron 14:52:55 <Zevensoft> yay 14:53:29 <peter1138> the actual bit that does it is in news_gui.c:140 14:53:36 <peter1138> well, that picks the map to use 14:55:07 <Tron> palette-to-palette mapping is quite powerful 14:55:15 <Zevensoft> apparently 14:55:40 <Tron> with just 128k you could achieve 2bit alphablending 14:56:30 <Zevensoft> cool 14:56:44 *** Osai [~Osai@p54B37068.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:58:46 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 14:59:59 <Zevensoft> ahh I see now 15:00:37 <peter1138> the method of supplying the map is... hysterical raisins 15:00:48 <peter1138> although it keeps it compatible with newgrf, so... heh 15:01:24 <peter1138> bah... copying an 18MB file... 5 minutes remaining 15:02:36 <Darkvater> so.. 15:02:43 <peter1138> hmm? 15:03:28 <Darkvater> anyone wants to work on getting 0.5 out? 15:03:50 <Zevensoft> ? 15:04:00 <Zevensoft> doesnt it need bugtesting 15:04:06 <Darkvater> eh no 15:04:10 <Darkvater> it needs bugfixing 15:04:13 <Sacro> heh... there are no bugs 15:04:27 <Darkvater> http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt 15:04:29 <Sacro> just "Darkvater's randem features" 15:04:48 <peter1138> i'm still working on the top two :) 15:04:59 <Darkvater> I'm working on the top one :) 15:05:06 <Darkvater> hehe I checked UTF8 in windows95/98 15:05:17 <chu_> Darkvater: converning makefile-rewrite - have you seen cmake? 15:05:19 <peter1138> i can do 6 easily enough... 15:05:21 <Darkvater> it works with unicows.dll...but sometimes I lose input 15:05:30 <chu_> (concerning) 15:05:30 <peter1138> mooo 15:05:30 <Darkvater> .. I should probably number them 15:05:40 <Darkvater> so I hvae to install VC6 to see what's up 15:05:44 <Darkvater> chu_: branches/makefile_rewrite 15:06:24 <peter1138> sdl driver mouse events... also keypress events 15:06:45 <Darkvater> *reload* 15:06:46 <Zevensoft> ooh whats this smallmap-zoom thing? 15:07:00 <Darkvater> peter1138: #23 15:07:01 <peter1138> ah ha 15:07:19 <peter1138> "changed station name" ? 15:07:29 <Darkvater> only non-hacky patches are accepted 15:07:32 <Darkvater> .change 15:07:33 <Darkvater> dammit 15:07:38 <Darkvater> irssi != opera 15:07:39 <Belugas> yeah... FS221... I like that one, but i'm not sure if it's the right way of doing. 15:07:59 <Darkvater> peter1138: the title of the report 15:08:02 <Belugas> i was thinking a more general approach then just SDL 15:08:03 <peter1138> hmm, ok 15:08:24 <peter1138> reset_engines doesn't update currently open vehicle lists 15:08:27 <peter1138> not a huge issue.. 15:08:39 <Darkvater> some are pretty easy to do..if someone wants to score easily :) 15:08:54 <chu_> Darkvater: ahh a new wheel. just great *G* 15:09:02 <Darkvater> eg 6, 11 15:09:23 <Darkvater> 7 would be appreciated if it were thought about (gui-wise) 15:09:38 <Darkvater> peter1138: doesn't it markwholescreendity? 15:10:45 <Darkvater> peter1138: once I sort win95/98 out, clipboard can also go in, as well as fs2ottd/ottd2fs (partial support) 15:11:42 <Darkvater> chu_: eh? 15:12:14 <chu_> Darkvater: it seems that "It will contain a main ./configure, based on bash (no auto-tools for now)." will start "yet an other buildsystem" 15:12:48 <Darkvater> am I missing something? 15:12:52 <chu_> i am sure, that is all pretty cool, and cmake is just difficult to understand. 15:13:14 <chu_> Darkvater: you are missing, that there are a lot of people, who spend a lot of time in building build-systems 15:13:29 <Darkvater> I didn't make the branch 15:14:03 <chu_> i didn't either :-) 15:14:33 <Darkvater> everyone is bitching and likes his/her build system best 15:15:00 <peter1138> Darkvater: yes, but now there is persistent data in the windows... 15:15:28 <peter1138> auto-tools is a fucking pain 15:15:36 <chu_> oh in fact i din't write any buildsystem myself yet - only small "doit.sh"-scripts just compiling all files at once 15:16:02 <chu_> but i know, that sometimes requirements rise and you add a feature, then an other and then an other 15:16:13 <chu_> in the end you end up like autotools 15:16:15 <Zevensoft> hrm 15:16:17 <Darkvater> peter1138: "persistent data in the windows" ? 15:16:49 <Tron> autotools are a relict from a time when things were really inconsistent 15:17:08 <Tron> cmake syntax is strange, btw 15:17:10 <chu_> tron - i am speaking against autotools 15:17:12 <Tron> if (a < b) 15:17:15 <Tron> else (a < b) 15:17:19 <Tron> fi (a < b) 15:17:27 <Tron> you have to repeat the condition everytime 15:17:35 <Belugas> Darkvater, i'll take care of FS364. It's already on my "taskload" 15:17:44 <chu_> tron - this is not really strange - it makes code more readable 15:18:00 <Tron> i don't think so and it makes changing it a pain 15:18:18 <chu_> Tron: and while makefiles are things you do not change very often, an easily readable make-file makes it easier 15:18:51 <Darkvater> Belugas: good, please call them by their index; easier to look up :) 15:18:56 <Tron> it buys you nothing, but you have to copy&paste stuff around 15:19:09 <Darkvater> Belugas: if ok'd and commited also close the appropiate FS report 15:19:29 <chu_> tron: and you think, that a highly proprietery shell-script is more easy to maintain? 15:19:49 <Tron> i think the current system works quite well 15:19:54 <Tron> it's not that pretty 15:20:10 <Tron> but it works for a dozen platforms, that's Good Enough(tm) 15:21:03 <chu_> Tron: Darkvater lists "Makefile rewrite" as one of the 0.5.0-todos 15:21:33 <Tron> the only advantage of cmake is see is that it can generate Makefiles and VS project files, but that's not important enough to bother 15:21:36 <Tron> Darkvater: huh? 15:21:41 <Tron> what for? 15:22:02 <chu_> all i am suggesting, that if the buildsystem is changed, it should be changed to a system wich is commonly used and not replaced by something awkward 15:22:03 <Belugas> Darkvater : 26th. agreed. Btw, you shold have placed numbers on the todo, i would not had to count them ;) 15:22:04 <Belugas> hehehe 15:22:19 <Tron> there _are_ numbers 15:22:37 <Darkvater> ok, reload file, did some updates http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt 15:22:37 <peter1138> Belugas: reload it :P 15:22:50 <Belugas> gaaa... 15:22:52 <Belugas> tx 15:23:26 <Tron> what are the numbers in brackets? 15:23:33 <Darkvater> Tron: it has a '?' in front; optional, donnu. It automates source-file adding, etc, pretty nice 15:23:35 <Sacro> flyspray? 15:24:01 <Tron> Darkvater: source file adding? it won't be less than adding one line and that's already the current status 15:24:15 <Tron> Sacro: unlikely, because 15:24:18 <Tron> 14 -! [232] Vehicle Deletion Crash [News Window Related?] (FS#255) 15:24:31 <chu_> one of the biggest features of cmake is out-of-source compilation 15:24:31 <Darkvater> *refresh* 15:24:38 <chu_> that is really great 15:24:41 <Darkvater> Tron: it's the flyspray bug-id 15:24:43 <Tron> out-of-what? 15:24:57 <Darkvater> Tron: no we have to add it to each project file; new system handles that automatically 15:24:58 <Tron> Darkvater: so what is it? 232 or 255? 15:25:04 <Darkvater> which one? 15:25:10 <Tron> <Tron> 14 -! [232] Vehicle Deletion Crash [News Window Related?] (FS#255) 15:25:11 <Darkvater> ah both 15:25:12 <chu_> Tron: you have a source tree (directory) and the o-files and binaries get into an other directory 15:25:22 <chu_> make clean ist just a plain "rm -rf" 15:25:31 <CIA-1> peter1138 * r7099 /trunk/rail_gui.c: -Fix (r4768): When changing the selected newstation type, ensure the station size chosen is permitted. If not, pick the first valid sizes. 15:25:33 <Tron> chu_: that's a small change in the Makefile, i just didn't bother so far to do it 15:25:56 <peter1138> i don't have cmake... 15:26:01 <peter1138> i do have gmake though... 15:26:10 <peter1138> (well, called just "make" obviously) 15:26:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:26:18 *** mode/#openttd [+v glx] by ChanServ 15:26:18 <Darkvater> ok, refresh (last time) 15:26:27 <chu_> peter1138: cmake will be on most platforms in little time 15:26:39 <Tron> i guess 14 could be my fault 15:26:39 <chu_> kde4 will use cmake 15:26:39 <peter1138> Darkvater: i can't click on the FS links ;) 15:26:45 * Darkvater slaps peter1138 around 15:26:51 <Darkvater> with a large trout even 15:26:54 <peter1138> hhee 15:26:59 <chu_> until then, the current makefile works well enough 15:27:35 <Darkvater> current makfile sucks 15:27:46 <Tron> to be honest, until it provides world peace i'm not interested in changing the build system 15:27:55 <Darkvater> do you have any idea how fucking long it takes to calculate the dependencies? 15:27:59 <peter1138> Darkvater: 11, remove it from the gui or the whole thing? heh 15:28:02 <Darkvater> openttd can compile in that time 15:28:04 <Tron> Darkvater: less than 10 seconds 15:28:09 <Darkvater> peter1138: whole thing 15:28:18 <peter1138> 10 seconds? i wish :) 15:28:33 <Tron> here it takes < 10 seconds for the DEPS and about one minute for the acutal compilation 15:29:22 <Darkvater> rolfcopter 15:29:47 <Darkvater> real 0m43.443s 15:29:47 <Darkvater> user 0m28.570s 15:29:47 <Darkvater> sys 0m9.801s 15:29:52 <Tron> sorry, it's 11 seconds for the DEPS 15:30:22 <Darkvater> and that is *just* deps 15:30:35 * peter1138 times 15:30:44 <chu_> bug 303 - number 26 on darkvaters list - is a problem of that ugly static-color-array 15:31:07 <peter1138> 41 seconds for me 15:31:30 <chu_> if we get the colors of goods into CargoConst than this bug is resolveable easily 15:31:45 <chu_> shall i do that? 15:31:49 <Tron> 11 seconds for dependencies and 60 seconds for compiling and linking 15:31:50 <peter1138> no 15:31:55 <Tron> real times of course 15:32:01 <Tron> not user, not system, real 15:32:15 <peter1138> chu_: as i said, it's readly dealt with by my stuff 15:32:17 <Darkvater> 43seconds DEP, and 1.54 *FULL* compile 15:32:29 * peter1138 times a full compile 15:32:37 <Darkvater> now that is....ugh :( 15:32:46 <peter1138> 15:30 <@Darkvater> openttd can compile in that time 15:32:50 <peter1138> not quite then ;) 15:32:51 <Tron> the 60 seconds was just compiling and linking, without dependencies 15:33:04 <Darkvater> and mind you if I changde window.h if weould still be 43 seconds... 15:33:06 <chu_> peter1138: ok. then i'll watch the commit-log 15:33:08 <Darkvater> peter1138: on windows it can 15:33:17 * peter1138 wonders what spec tron's computer is... 15:33:35 <Tron> Athlon XP 2000+ (1,6GHz) 15:33:35 <Darkvater> hell even my VMWare WinXP does a full recompile on the SAME MACHINE with MSVC while make is still fucking around with deps 15:33:43 <Tron> 0,5GB RAM 15:33:47 <Tron> ATA100 disk 15:34:00 <Tron> nothing spectacular 15:34:28 <peter1138> it took me 2 minutes to get up to the Gs 15:34:38 <Tron> Gs? 15:34:45 <peter1138> compiling 15:34:57 <peter1138> so that's about a 1/3rd of the way 15:35:14 * peter1138 sighs 15:35:22 <peter1138> guess i need a new pc ;p 15:35:32 <Tron> current specs? 15:36:07 <peter1138> Athlon 800, 0.5GB RAM, ATA133 disk 15:36:09 <chu_> make dep 16 sec (real), make 1:11 min 15:36:21 <peter1138> chu_: what OS? 15:36:24 <Tron> chu_: OS? FS? 15:36:26 <chu_> (P4-2.8, 1.5 gb, sata-150, debian 3.1) 15:36:54 <Tron> FreeBSD 6.2 and UFS2 here, btw 15:37:09 <peter1138> gcc version? 15:37:12 <Tron> 3.4.6 15:37:43 <chu_> gcc version 3.3.5 15:37:59 <Ailure> hmm 15:38:02 <Ailure> quick question 15:38:07 <Ailure> anyone ever done something like 15:38:10 <Ailure> drive-through depot 15:38:18 <Ailure> aka you enter one side of a depot, and you exit on the other 15:38:23 <Ailure> like a typical ro-ro station :P 15:39:16 <Tron> GCC 4.1 gives about the same results 15:39:16 <chu_> so. i have to go for now 15:39:20 <chu_> see you later 15:39:27 <peter1138> Ailure: not afaik 15:39:27 <Tron> 11 seconds for dependencies, 61 seconds for compiling and linking 15:39:34 <peter1138> hmm, 's not that then 15:39:41 <Tron> gentlemen, your OSes suck (; 15:39:47 <peter1138> linux :/ 15:40:10 <Tron> hm, i have one idea ... mom 15:40:29 <Belugas> maybe Tron is compiling in a memory drive instead :) 15:40:46 <Tron> it's a ATA100 disk with UFS2 15:40:47 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:41:05 <Tron> of course the OS does caching 15:41:18 * Maedhros gets roughly the same times as Tron, but with an amd64, 1gb ram, and a SATA drive :-O 15:41:19 <Tron> (and it's pretty good at it, you can read about it in some articles) 15:41:59 <Zevensoft> how does one run win32 ottd with SDL? 15:42:01 <Tron> softupdates may be another factor 15:42:05 <Zevensoft> I have the libraries 15:42:19 <glx> Zevensoft: openttd -vsdl 15:42:20 <Darkvater> Zevensoft: WITH_SDL 15:42:26 <Zevensoft> thanks glx 15:42:32 <Zevensoft> heh dark, already added that :) 15:42:38 <Darkvater> -v sdl 15:43:05 <Zevensoft> ah right, cheers 15:45:25 <Tron> ok, made it 1 second faster here 15:45:26 <Tron> mom, diff 15:45:50 <Tron> http://tron.homeunix.org/ottd/Makefile.diff 15:45:54 <Tron> Darkvater, peter1138: try this 15:46:07 <Darkvater> anyways, the makefile rewrite also puts the binaries in seperate directories so you don't have to rebuild the whole thing if you switch between DEBUG:=0 and DEBUG:=3 15:46:36 <Darkvater> Tron: how does that improve my speed? 15:47:12 <Darkvater> I just see that variable SDL_CONFIG is now hard-coded 15:47:22 <Tron> Darkvater: a few hundred less forks 15:47:40 <Tron> sorry, copy&pasto, mom 15:47:59 <Tron> now, refetch 15:48:16 <peter1138> doesn't it evalute the $(shell ...) there and then? 15:48:22 <peter1138> it's not any faster, anyway... 15:48:55 <Tron> it just executes sdl-config once (or rather twice) 15:49:02 <peter1138> didn't it before? 15:49:10 <Tron> instead of every time it uses the CFLAGS or LIBS variable 15:49:11 <Darkvater> visually it certainly seems faster 15:49:12 * Darkvater times 15:49:36 <Darkvater> real 0m36.935s 15:49:45 <Tron> peter1138: the := in TheMask96 {CC,LD}FLAGS_SDL line is important 15:49:53 <Tron> TheMask96? 15:49:55 <Darkvater> ~10 seconds off...still slow though 15:49:57 <Darkvater> lol 15:50:00 <Tron> huh? how did that get there 15:50:24 <Tron> Darkvater: so not only you OS sucks at filesystem handling, it sucks at spawning processes, too 15:50:43 <Zevensoft> hrm, gdi has buffer and bitmap, SDL has pixels and...? 15:51:18 <Zevensoft> would I need to create my own pixelbuffer? 15:51:25 <Darkvater> Tron: whohoo :) 15:51:29 <Tron> doing 450 forks+execs in 10 seconds is ... slow 15:51:36 <Darkvater> I thought reiserfs wasn't that slow 15:51:44 <peter1138> 36 seconds 15:51:45 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 15:51:46 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 15:51:52 <peter1138> i get the same speed up... heh 15:51:54 <Tron> peter1138: and before? 15:51:59 <peter1138> 43 i think 15:52:12 <peter1138> oh, 41 15:53:29 <Ailure> [16:39] <peter1138> Ailure: not afaik 15:53:32 <Ailure> damn 15:53:35 <CIA-1> tron * r7100 /trunk/Makefile: Evaluate the necessary flags for SDL once per make run, not every time the CFLAGS/LIBS variables are used 15:53:41 <Ailure> I always find it awkard how depots works now 15:53:42 <Ailure> D: 15:55:26 <peter1138> Tron: same for libpng-config? 15:55:30 <peter1138> that gets me down to 29s 15:55:32 <Tron> just at it 15:56:00 <peter1138> that should speed up cygwin a lot, heh 15:56:10 <Tron> yay, saves another 1.5 seconds here 15:56:16 <Tron> about 8.5 seconds here now 15:56:37 <Tron> it should even affect the actual compile run 15:57:23 <Darkvater> cygwin is soo dead slow 15:57:34 <Darkvater> ./configure took me 20 minutes for compiling SDL :s 15:57:51 <Tron> yep, compiling is a bit faster, too 15:58:33 *** Neonox [~Neonox@ip-80-226-152-67.vodafone-net.de] has joined #openttd 15:59:11 <CIA-1> tron * r7101 /trunk/Makefile: Evaluate the necessary flags for libpng once per make run, not every time the CFLAGS/LIBS variables are used 15:59:12 <Tron> so, gentlemen, test it again 16:00:04 <peter1138> what about CC_VERSION? that's = instead of :=, but only used a few times 16:00:40 <Darkvater> real 0m28.845s 16:00:54 <peter1138> *sigh* 16:00:54 <Maedhros> wow, 7.606s 16:01:03 <peter1138> trawling through a 52k line log file :/ 16:01:06 <Tron> Maedhros: specs? 16:01:09 <Darkvater> but...why can windows do it so much faster? 16:01:14 <Darkvater> openttd is not even using pch's 16:01:21 <peter1138> cos it's not gcc, heh 16:01:26 <Maedhros> Tron: amd64, 1Gb ram, SATA drive, linux, gcc 4.1 16:01:33 <Maedhros> so it ought to be fast, really ;) 16:01:43 <Tron> which Linux kernel? 16:01:48 <Tron> which FS? 16:02:03 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 16:02:26 <peter1138> hmm, 2.6.9 16:02:40 <peter1138> probably some buggy shit thing 16:02:40 <Maedhros> 2.6.17-gentoo-r3, ext3 16:02:55 <peter1138> still takes hours to compile :D 16:03:03 <Darkvater> :) 16:03:21 <peter1138> right, i'll fix the refresh interval to 200ms 16:03:34 <Tron> Darkvater: this was about 1/3 of the time for the dependencies for you, right? feeling better? 16:03:46 <peter1138> it only seems to cause problems where people see an interval and lower it 16:03:58 <Tron> refresh interval? 16:04:09 <glx> for map generation 16:04:17 <Darkvater> 28 instead of 43, not too bad..still too long, but ok for the time being 16:04:26 <Darkvater> peter1138: just hardcode and remove 16:04:33 <peter1138> yeah, i am 16:04:37 <Tron> Darkvater: i'm not going to fix your kernel (; 16:04:46 <Darkvater> donnu who came up with the idea to add this to _patches... 16:04:52 <Tron> don't remeber me of the map generation abomination 16:05:10 <Tron> Darkvater: hint: his name begins with T and ends in ruelight 16:05:26 <Darkvater> really? ;) 16:06:27 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 16:07:43 <CIA-1> peter1138 * r7102 /trunk/ (genworld_gui.c settings.c settings_gui.c variables.h): -Codechange: Remove and hardcode unnecessary patch setting progress_update_interval 16:08:11 <peter1138> 11 done :D 16:08:17 <peter1138> do i get a cookie? 16:08:19 <peter1138> i'm starving 16:09:39 <Darkvater> hmm, why does branches/makefile_rewrite do the dependency thing instantly? 16:09:43 <TheMask96> Tron: yes? 16:09:46 * Darkvater gives peter1138 a tasty cookie 16:09:49 <Sacro> :o oh noes, i have no bread 16:10:07 <Tron> from 1:11 down to 1:05, that's ok 16:10:19 <Maedhros> Darkvater: it uses makedepend if it's available, i think 16:10:21 <Tron> TheMask96: sorry, i have no idea why one of my "the"s got expanded to your name 16:10:42 <TheMask96> ah ok... I almost thought I was important ;) 16:11:04 <peter1138> hmmm 16:11:19 * Darkvater likes makefile_rewrite 16:11:24 <peter1138> this build vehicle window filter is deeply engrained... 16:11:34 <Darkvater> don't even start me about that 16:11:40 <Darkvater> B ending in jarni 16:12:23 <Ailure> hmm 16:12:26 <Ailure> blah 16:12:30 <Ailure> now I want to make a such depot 16:12:33 <Ailure> question is how I program it xD 16:12:41 <Ailure> and implent it in a non-confusing way 16:12:59 *** Frostregen [SADDAM@dslb-084-058-179-031.pools.arcor-ip.net] has joined #openttd 16:13:02 <Sacro> Ailure: heh, im thinking about that too... but im waiting for my new pc before i do any coding 16:13:04 <Sacro> Frostregen! 16:13:22 <Ailure> ironic 16:13:26 <Ailure> I'm getting a new computer too 16:13:28 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 16:13:29 <Frostregen> hm? 16:13:30 <Ailure> and with all this school-stuff 16:13:39 <Ailure> I think I won't bother with anything open-source related stuff until christmas 16:13:40 <Frostregen> i ordered my new pc yesterday 16:13:40 <Darkvater> I wish someone would get me a new computer :( 16:13:49 <Ailure> though I probably play openTTD now and then 16:13:51 <Sacro> Darkvater: go to Uni 16:13:53 <Ailure> to maintain my sanity 16:13:54 <Ailure> :p 16:14:01 <Ailure> It's worrying though 16:14:08 <Ailure> I'm playing it more and more 16:14:08 <Ailure> x3 16:14:10 <Darkvater> Sacro: our uni sucks, didn't give me/us shit 16:14:15 * Frostregen slaps Sacro around a bit with a large trout 16:14:19 <Frostregen> skript? 16:14:30 <Ailure> hmm 16:14:45 <Ailure> the kind of depot I would make might have a little bit higher capacity but would be bigger too 16:14:56 <Ailure> train can exit as another train enters it 16:14:57 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Quit: Lost terminal] 16:15:12 <Sacro> Darkvater: shame, im getting about £5,500 this year, as well as XP Pro, VS6, VS2005 and a few other things 16:15:14 <Ailure> I kinda imagined that depots is mostly underground in openTTD 16:15:21 <Sacro> Frostregen: skript? 16:15:29 <Ailure> or is some kind of wormhole 16:15:37 <Frostregen> [17:15:22] <Sacro> Frostregen! 16:15:42 <Frostregen> you never did this ;) 16:15:48 <Frostregen> before* 16:15:52 <Sacro> Ailure: im thinking maintenance yards, you cant build/repair a train that is longer than the yard 16:16:11 <Sacro> Frostregen: ahh. i do it to a few people when they join :) depends how much attention the chanel is getting 16:16:20 <Ailure> well I thought implenting it something like that 16:16:26 <Frostregen> lol...kk 16:16:32 <Ailure> maybe just make it work like a station kinda, but only does maintance 16:16:49 <Ailure> ...which is like your idea about maintance yard heh 16:17:07 <Sacro> Ailure: yeah... it'd basically be a station, probably use the newstations stuff for drawing the depot 16:17:11 <Ailure> I would like the brakedown system being less annoying 16:17:14 <Ailure> but still there 16:17:22 <Ailure> it's unrealistic how often trains breaks down in lowest setting 16:17:29 <Ailure> but I don't want to take it away competly 16:17:47 <Sacro> yeah 16:21:12 <Zevensoft> dont they atm break down under tractive stress? 16:21:20 <peter1138> hmm 16:21:36 <Zevensoft> especially steam engines 16:21:49 <peter1138> more load == more breakdowns? 16:21:53 <Ailure> http://194.47.44.243/Ailuro%20Transports,%2013th%20Jun%201954.png 16:21:54 <Zevensoft> yeah 16:22:02 <Zevensoft> so people wouldnt have overly long trains 16:22:06 <Zevensoft> without adding more engines 16:22:09 <Ailure> vs http://194.47.44.243/Ailuro%20Transports,%207th%20Aug%201967.png 16:22:14 <Zevensoft> for hills 16:22:15 <Ailure> or why I like newStations filler 16:22:25 <Ailure> and yeah I noticed that in openTTD 16:22:33 <Ailure> strain a engine 16:22:39 <Ailure> and it goes down in relability faster 16:23:08 <Ailure> while some trains can be large without problems 16:23:12 <Ailure> such as maglev :P 16:23:21 <Zevensoft> arent breakdowns based on time atm? 16:23:30 <Zevensoft> why not base them on mileage 16:23:40 <Ailure> I think they are based on time and uhm 16:23:46 <Ailure> if they're overused 16:23:50 <Ailure> well 16:23:56 <Ailure> alot in openTTD dosen't make sense 16:24:12 <Ailure> road vehicles costs even if they are parked at a station 16:24:21 <Zevensoft> fuel costs heh 16:24:22 <Ailure> they're runnning according to the game 16:24:26 <Ailure> but at 0 km/h 16:24:48 <peter1138> all vehicles have running costs unless they're stopped 16:24:57 <Zevensoft> merely having a road vehicle removes your chance at 100% company rating 16:25:03 <peter1138> as in not doing anything at all 16:25:15 <Zevensoft> unless you can get a massive route 16:25:15 <peter1138> Zevensoft: not with inflation on, heh 16:25:17 <Ailure> infact, having profitable road vehicles late into the game 16:25:20 <Zevensoft> heh 16:25:24 <Ailure> is tricky 16:25:53 <Zevensoft> a pipe dream would be road upgrades 16:25:58 <Zevensoft> like the rail systems 16:26:05 <Zevensoft> with highways and such 16:26:20 <Zevensoft> higher speeds 16:26:39 <Ailure> road vehicles needs to be a bit more useful 16:26:43 <Ailure> same for ships 16:26:46 <Zevensoft> oh I thought of something 16:26:58 <Zevensoft> maybe a control for how fast a train goes 16:27:01 <Ailure> I seen people who create a station on water 16:27:05 <Ailure> instead of using oil tankers 16:27:08 <Zevensoft> the harder you push it == less reliable 16:27:10 <Ailure> train station that is 16:27:20 <Zevensoft> harder you push train == more likely to derail 16:27:26 <Zevensoft> its an idea 16:27:41 <Ailure> well I assume that the trains in the game dosen't push the engien too hard as of now :P 16:27:52 <Zevensoft> they're unrealistic though 16:27:54 <Ailure> like some of the trains in the UKRS 16:27:59 <Ailure> rarely reaches their maximium speed 16:28:02 <Zevensoft> no train ever goes at its top speed every run 16:28:05 <Ailure> like their IRL equilants 16:28:14 <Zevensoft> it would be too dangerous 16:28:19 <Zevensoft> yeah 16:28:33 <Zevensoft> hrm 16:28:45 <Ailure> well I swear that huge part of the train travels here 16:28:53 <Zevensoft> I wonder how far off all new graphics are 16:28:55 <Ailure> involves slowing down at stations XD 16:29:12 <Ailure> eh I prefer the old graphics personally 16:29:38 <Zevensoft> I wouldnt mind redoing the terrain, but I have no idea how to edit grf 16:29:39 <Ailure> though then I hadn't looked at the 32 bit thing progress 16:30:35 <Ailure> ok some of the new graphics are nice though 16:30:49 <Ailure> http://wiki.openttd.org/index.php/Image:5-lumbermill-b_172.jpg 16:30:56 <Ailure> I see thoose sawmills IRL all the time 16:31:08 <Ailure> and looks better than the current one D: 16:31:30 <Ailure> hmm ok I changed my mind 16:31:37 <Ailure> alot if it have progressed somewhat better 16:35:49 *** Tron [~tron@p54A3F7AB.dip.t-dialin.net] has quit [Quit: Client exiting] 16:36:33 <Ailure> before some of it made me think on "textured box" instead of buildings XD 16:38:22 <Ailure> hah 16:38:24 <Ailure> I just realized 16:39:00 <Ailure> the "Build ship docks" button in the menu looks like a canal but TT and TTDX didn't have canals 16:40:14 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 16:41:37 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 16:47:30 <Darkvater> Ailure: :) 16:48:46 *** Tron [~tron@84.163.209.24] has joined #openttd 16:48:52 <Darkvater> wb Tron 16:49:08 <Tron> yay, 300 jiggabites more for pr0n 16:50:12 <hylje> yay 16:50:23 <lws1984> :o 16:50:28 <lws1984> pr0ns! 16:50:36 <Brianetta> provisional yey. What kind of pr0n? 16:52:41 *** Erik701 [~Erik701@skds-2.xs4all.nl] has joined #openttd 16:53:01 <Tron> wow, newfs told me where it places the about 1400 (!) alternate superblocks 17:00:36 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 17:01:31 <peter1138> hmm 17:01:40 <peter1138> ok, i appear to have money 17:02:17 <Sacro> peter1138: pub?> 17:02:20 <peter1138> good idea 17:03:25 * Darkvater has an even better idea 17:03:29 <Darkvater> donate it to me :) 17:04:01 <Darkvater> who likes my idea? ;) 17:04:43 <peter1138> :< 17:06:10 <Sacro> Darkvater: well you...and possibly Mrs Darkvater 17:07:23 <Darkvater> :) 17:10:17 *** Erik701 [~Erik701@skds-2.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:13:07 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:14:58 <Darkvater> crap, having windows98 on a 512MB partition really makes it hard to install VC6 17:15:15 <Sacro> Darkvater: heh, im impressed you fit 98 on 17:15:22 <hylje> peter1138: :< 17:15:30 <Darkvater> I have 100MB free :) 17:15:38 <hylje> my freebsd just ran out of space on /usr 17:15:47 <Darkvater> hmm what if I delete all cab files... 17:16:06 <Sacro> Darkvater: you cant install VS6? 17:16:31 <Darkvater> I don't want to install, just copy over an installed version 17:16:41 <Darkvater> works out of the box if I change about 2 registry keys 17:17:30 <Darkvater> hehe it boots :D 17:17:32 *** Mucht [~Mucht@p57A0E995.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 17:17:34 <Darkvater> 121MB more free 17:18:14 <peter1138> why did i close the todo list? 17:18:23 <Tron> /dev/ad4s1 271G 4.0K 249G 0% /mnt 17:18:24 <peter1138> ah, found it :) 17:18:38 <Sacro> peter1138: because your an ignorant monkey who doesnt know any better/? 17:18:38 <peter1138> 271-4=249 :D 17:18:48 <peter1138> "you're" 17:19:10 <peter1138> or rather... 271000000-4=249000000 17:19:29 <hylje> you found a WTF 17:19:30 <Darkvater> he 17:19:35 <Tron> minimum free space threshold is 8% 17:19:36 <Darkvater> clean win98 install, 276MB 17:19:57 <Tron> only root is allowed to fill the disk entierly 17:20:13 <Darkvater> pfft, who needs root :) 17:20:25 <Tron> it's not sensible to fill a disk to 100% anyway 17:22:10 *** mikk36[EST] [~mikk35@62.65.193.31] has joined #openttd 17:29:09 *** mikk36 [~mikk35@pc31.host1.starman.ee] has quit [Ping timeout: 480 seconds] 17:30:37 <Tron> mkay, MUCH better 17:30:50 <Tron> forgot to activate softupdates on the filesystem 17:31:00 <Tron> it was /dead/slow to say the least 17:31:19 *** Rens2Sea is now known as Rens2Eat 17:33:47 <peter1138> 29 seconds for a DEP? ;) 17:34:30 <Tron> several minutes for a simutrans checkout 17:34:47 <Tron> and the repo is on a disk in the same box 17:35:08 <peter1138> hmm 17:36:41 <Tron> well, all disk accesses were synchronous, with deactivated write cache, of course 17:43:38 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd 17:45:05 <peter1138> Darkvater: hmm, re: 29 17:45:11 <peter1138> just spent £40,000,000 on planes 17:45:19 <peter1138> all of it showed in the right place 17:45:56 <Sacro> peter1138: even the luggage? 17:47:45 *** BJH2 [~chatzilla@e176125154.adsl.alicedsl.de] has joined #openttd 17:48:04 <hylje> £40,000,000 on planes! 17:48:41 <Sacro> hylje: tis a lot of snakes 17:52:21 <Eddi|zuHause2> hm... if i found out that, when a train is already waiting in front of a PBS signal, it does not recheck if it can now reserve a PBS path, how would i find the appropriate function where this was calculated? 17:53:56 <Sacro> Eddi|zuHause2: print out the sourcecode, paste it to your wall and grab a dart? 17:54:18 <Eddi|zuHause2> lack of darts, sorry... 17:54:20 *** Tron [~tron@84.163.209.24] has quit [Quit: Client exiting] 17:54:32 *** Tron [~tron@p54A3D118.dip.t-dialin.net] has joined #openttd 17:55:37 <Born_Acorn> (17:18:38) <peter1138> why did i close the todo list? <-- You're finished? :p 17:57:34 * peter1138 finishes Born_Acorn 17:59:06 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has joined #openttd 17:59:24 <Born_Acorn> D: 17:59:31 * Born_Acorn finishes Newindustries 18:07:05 *** Rens2Eat is now known as Rens2Sea 18:08:02 <Sacro> Born_Acorn! newindustries! 18:08:12 <Born_Acorn> nooooo 18:08:48 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd 18:09:25 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has quit [] 18:10:12 * peter1138 finishes going hom 18:10:14 *** Wolf01 [~wolf01@host122-233-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 18:10:15 <peter1138> argh 18:10:17 * peter1138 finishes going home 18:10:38 <Wolf01> hi 18:12:47 *** BJH2_ [~chatzilla@e176099088.adsl.alicedsl.de] has joined #openttd 18:13:34 <CIA-1> maedhros * r7103 /branches/newhouses/ (63 files in 7 dirs): [NewHouses] -Sync with trunk r7016:7102. 18:15:34 *** BJH2 [~chatzilla@e176125154.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:17:40 *** lefti [~lefti@igw1.zrnko.cz] has quit [Ping timeout: 480 seconds] 18:34:41 <Darkvater> peter1138: #29: ok. want to close FS or shall I? 18:36:02 *** lws1984 is now known as lws 18:36:05 *** lws is now known as lws|Away 18:40:14 *** lefti [~lefti@igw1.zrnko.cz] has joined #openttd 18:40:50 *** lefti [~lefti@igw1.zrnko.cz] has quit [Remote host closed the connection] 18:42:42 <CIA-1> miham * r7104 /trunk/lang/ (german.txt portuguese.txt turkish.txt): 18:42:42 <CIA-1> WebTranslator2 update to 2006-11-07 19:41:56 18:42:42 <CIA-1> german - 1 changed by Neonox (1) 18:42:42 <CIA-1> portuguese - 5 fixed by izhirahider (5) 18:42:42 <CIA-1> turkish - 8 fixed, 4 changed by jnmbk (12) 18:44:26 *** ChrisM87 [~ChrisM@p54AC77B7.dip.t-dialin.net] has joined #openttd 18:57:55 *** Stanton [~opera@adsl-67-67-8-153.dsl.okcyok.swbell.net] has joined #openttd 19:00:04 *** KritiK [~Maxim@ppp15-76.pppoe.mtu-net.ru] has joined #openttd 19:02:03 <Stanton> Hi 19:03:28 <peter1138> hi 19:05:16 <Darkvater> whohoo, trunk/ compiles with VS6 :) 19:05:20 <Darkvater> (without YAPF) 19:05:21 <Darkvater> hehe 19:05:57 <peter1138> hemm 19:06:02 <peter1138> how useful ;p 19:06:07 <peter1138> are we keeping NPF? 19:06:08 <blathijs> And you want that, why? 19:06:09 <Darkvater> vs2003/2005 doesn't run on win98 :) 19:06:13 <blathijs> haha 19:06:23 <Darkvater> oh blathijs ... 19:06:31 <Darkvater> blathijs: you do know I have 2 tasks for you? 19:06:41 <blathijs> IRL kinda got in the way of my mempool plans for this week... 19:06:44 <blathijs> s/I// 19:06:53 <Darkvater> and npf memleaks... 19:06:54 <blathijs> What's the second task? 19:06:59 <blathijs> oh, right... 19:07:14 <blathijs> I'll throw it onto my mental todo-pile 19:07:23 <Darkvater> hope it's a short one 19:07:31 *** lws|Away is now known as lws1984 19:07:38 <blathijs> I didn't use the word "pile" for nothing... 19:07:48 <Stanton> lol 19:08:04 <blathijs> But I'll see what I can do :-) 19:08:09 <Darkvater> good :_ 19:08:10 <Darkvater> :) 19:08:33 <blathijs> I'm slowly running out of deadlines, so I can probably start postponing things again soon ;-) 19:09:04 <Darkvater> why the hell does tounicode work and doesn't work on win98? 19:09:05 <Darkvater> dammit 19:09:23 <Stanton> is there addons for ottd?? 19:09:41 <blathijs> because Unicode wasn't invented back when win98 was built? 19:09:42 <blathijs> ;-p 19:09:49 * blathijs is off for some tea 19:09:55 <Stanton> oh tea! 19:10:08 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 19:10:51 <Darkvater> blathijs: it has unicode support layer 19:12:48 <glx> Minimum operating systems Windows NT 3.1 <-- maybe because of that 19:14:35 <Darkvater> ok but I had input working at a moment 19:14:48 <peter1138> you had? but you lost it... 19:14:48 <Darkvater> +plus toUnicode is present in the system libraries 19:15:01 <Darkvater> yeah I donnu..I even pasted some unicode text into the console ;) 19:15:56 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd 19:16:54 *** Neonox [~Neonox@ip-80-226-152-67.vodafone-net.de] has quit [Quit: bin wech....] 19:17:22 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has quit [] 19:22:13 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 19:22:21 <MeusH> hello 19:23:06 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 19:23:36 <MeusH> can you please help me with German grammar? Partizip zwei 19:23:41 <MeusH> with modal verbs 19:24:31 <Tron> i guess this qualifies as metaquestion 19:24:40 <MeusH> does "Jemand {modal verb}... {verb}" change into "Jemand hat ... {verb} {modal verb}"? 19:25:13 *** Mucht [~Mucht@p57A0E995.dip.t-dialin.net] has joined #openttd 19:25:34 <Eddi|zuHause2> do you have any particular example? 19:25:51 <peter1138> hmm 19:25:53 <peter1138> where was i? 19:26:28 <Tron> milkyway, sol, earth? 19:26:32 <Eddi|zuHause2> usually, you cannot ask native speakers about abstract grammar 19:26:43 *** _42_ [truelight@openttd.org] has joined #openttd 19:26:51 <MeusH> Wir können uns eine solche Reise nicht leisten > Wir hat uns eine solche Reise nich liesten gekönnt? 19:26:54 <Eddi|zuHause2> well, you can ask, but do not expect too much of a useful answer 19:27:01 <MeusH> hmm 19:27:17 <Eddi|zuHause2> that 2nd sentence is absolute rubbish 19:27:43 <hylje> AA? 19:27:56 <Darkvater> 19:34 <@Darkvater> peter1138: #29: ok. want to close FS or shall I? 19:28:00 <Tron> "Wir haben uns eine solche Reise nicht leisten können" 19:28:16 <MeusH> thanks 19:28:24 <MeusH> oh, my bad, automaticly retyping "hat" 19:28:24 <Eddi|zuHause2> that sounds a little ancient 19:29:56 <MeusH> Does it mean "We couldn't arrange a lucky travel for us"? 19:30:05 <MeusH> well, something similiar? :P 19:30:15 <ln-> where do you find "lucky" in that? 19:30:15 <Tron> no 19:30:25 <MeusH> solche? 19:30:32 <MeusH> or does it mean "great"? 19:30:35 <ln-> no 19:30:41 <Tron> such 19:31:25 <MeusH> okies, thanks a lot 19:31:37 <Tron> "We can't afford such a trip" 19:32:06 <Tron> "sich etw. leisten" doesn't mean "arrange" 19:32:38 <MeusH> does lesiten mean "have sufficient funds?" 19:33:16 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 19:33:23 <Tron> yes, "sich etw. leisten können" -> "to be able to afford smth." 19:34:05 <MeusH> thank you 19:34:25 <peter1138> is it me 19:34:31 <peter1138> or is the tgp window a mess in non-english? 19:34:39 <peter1138> err 19:34:43 <peter1138> s/tgp/world generation/ 19:35:15 <MeusH> yes, some strings overlap 19:35:38 <MeusH> like "clockwise", which is "zgodnie ze wskazówkami zegara" or "zgodnie z kierunkiem wskazówek zegara" in Polish 19:36:02 <Tron> it's /HOW/ long? 19:36:56 <Belugas> peter1138: in french, it looks fine 19:37:16 <Belugas> there is only one string that can be shorten a tiny little bit 19:38:44 <ln-> peter1138: the space for "Date" is too short for finnish. 19:41:29 <Noldo> :) 19:42:04 <Noldo> it must be that guy Lönroth's fault! 19:42:45 *** Rens2Sea is now known as Rens2RoboBlitz 19:44:00 <MeusH> Tron, I shortened "Zgodnie ze wskazówkami zegara" to "Zg. ze wsk. zegara" and noone complained so far 19:44:42 <Sacro> its gone from something long that makes no sense to something shorter... that makes no sense 19:45:02 <Tron> what does it mean literally? 19:45:24 <Sacro> Tron: "Zgodnie ze wskazówkami zegara" presumably :p 19:50:51 <Darkvater> dammit 19:50:52 <MeusH> Zgodnie - consistent, -wise; zegar - clock; wskazówki - hands of the clock; ze - with 19:50:57 <Darkvater> anyone got windows98 cd around? 19:51:12 <MeusH> we just don't say clockwise, but clockhandwise :) 19:51:23 <MeusH> Darkvater: I've got windows95 :P 19:51:29 <hylje> ! 19:51:29 <Darkvater> no 98 19:53:57 <Sacro> Darkvater: me possibly 19:54:01 <Sacro> or i can find Bobingabout 19:54:28 <Darkvater> nvm now :) 19:54:32 <Darkvater> installed ghost explorer 19:54:47 <Darkvater> I have the cd as animage but didn't have a program to pen with :) 19:57:27 <Wolf01> cd image -> ghost explorer? i missed something 19:57:36 <Darkvater> ghost image 19:57:44 <Wolf01> ah ok 20:05:27 *** Rens2RoboBlitz [~Rens2Sea@213.211.185.168] has quit [] 20:05:46 *** tokai [~tokai@p54B81925.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 20:07:03 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 20:07:28 *** mikk36[EST] is now known as mikk36 20:08:37 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 20:09:01 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 20:09:33 *** Rens2Sea is now known as Rens2RoboBlitz 20:16:10 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Read error: Connection reset by peer] 20:18:28 <kbrooks> so, does anyone here want an interactive explanation of how signals work and what they are? if so, please hop onto Free4All. 20:18:31 *** lws1984 is now known as lws|Away 20:21:02 *** eQualizer [~lauri@dyn15-55.dsl.spy.dnainternet.fi] has quit [Server closed connection] 20:21:04 *** eQualizer [~lauri@dyn15-55.dsl.spy.dnainternet.fi] has joined #openttd 20:24:12 <Sacro> kbrooks: ? 20:24:19 * peter1138 knows how they work 20:24:27 <peter1138> it involves the pathfinder 20:28:16 <Darkvater> is websvn down? 20:28:21 *** tokai [~tokai@p54B81925.dip0.t-ipconnect.de] has joined #openttd 20:28:25 *** mode/#openttd [+v tokai] by ChanServ 20:28:25 <Born_Acorn> and red and green pixels! 20:29:03 <Darkvater> peter1138: lol FS#371 now it's crashing ;p 20:29:50 <peter1138> yeah 20:29:52 <peter1138> useful 20:31:48 <peter1138> woo, AN-225 20:31:55 <peter1138> in flightgear, heh 20:33:13 *** Celestar [~Jadzia_Da@89.14.84.211] has joined #openttd 20:33:31 <Darkvater> hiya Celestar 20:33:39 <hylje> HI 20:33:44 *** Stanton [~opera@adsl-67-67-8-153.dsl.okcyok.swbell.net] has left #openttd [] 20:33:47 <Sacro> Celestar! 20:34:02 <peter1138> hmm, biggg 20:34:31 <Darkvater> Celestar: will you be working on #32? 20:34:36 <Darkvater> Celestar: http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt 20:36:24 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 20:37:44 <ln-> why should they be optional? 20:38:08 <Darkvater> cause some people like to play without it and not bother (multiplayer) 20:38:54 <CIA-1> Darkvater * r7105 /branches/utf8/video/win32_v.c: 20:38:54 <CIA-1> [utf8] -Regression (r7081): Keyboard input was lost on Win9x as it does not have a 20:38:54 <CIA-1> working ToUnicode() function. 20:40:57 <ln-> Darkvater: the "Configure Patches" thing should be renamed to something completely different. 20:41:46 <Belugas> "Administrate Options" 20:41:47 <Belugas> :) 20:42:20 *** ttj [~tjorri@kosh.hut.fi] has quit [Server closed connection] 20:42:28 <Born_Acorn> "Settings Fiddler" 20:42:32 *** ttj [~tjorri@kosh.hut.fi] has joined #openttd 20:43:03 <Belugas> "Bag Of Tricks" 20:43:54 <XeryusTC> "Tick me" 20:45:20 <ln-> gaaaah, why can't one even by now connect regular rails and elrails?? it's only a few lines of code. 20:45:42 *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Quit: Whoopsy] 20:46:26 <peter1138> write it then 20:47:14 <ln-> peter1138: there: http://users.utu.fi/lanurm/ottd/rail-elrail-intersection-automagic-conversion.diff 20:47:28 <peter1138> that was quick 20:47:43 <peter1138> IsRailTypeCompatible? 20:47:44 <peter1138> but... 20:48:30 <ln-> peter1138: but i know, someone told me a similar function already exists. 20:51:20 *** Rens2RoboBlitz is now known as Rens2Sea 20:53:43 *** Nigel [~NigelJ@202-154-149-60.ubs-dynamic.connections.net.nz] has joined #openttd 20:55:01 *** Purno_ [~Purno@5351CE6A.cable.casema.nl] has quit [Quit: Purno has spoken] 20:58:26 *** Viktho1 [~Vikthor@snat2.arachne.cz] has joined #openttd 20:58:26 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Read error: Connection reset by peer] 21:00:40 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 21:01:46 <peter1138> ah well 21:02:41 <peter1138> i must admit 21:02:42 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:02:59 <peter1138> the way it always converts the railtype even if it's just a cost query is nice 21:03:28 *** ChrisM87 [~ChrisM@p54AC77B7.dip.t-dialin.net] has quit [Remote host closed the connection] 21:03:44 *** tokai [~tokai@p54B81925.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 21:04:18 *** Rens2Sea is now known as Rens2Movie 21:14:52 *** peter1138 [~peter@svn.bucks.net] has quit [Server closed connection] 21:15:09 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 21:15:14 <Darkvater> wb 21:15:17 <peter1138> hmm 21:15:32 <peter1138> miss much? 21:15:37 <peter1138> thanks 21:15:39 <Darkvater> nothing 21:16:11 <peter1138> ok 21:16:19 <peter1138> how to decide which railtype is better? 21:19:14 <Darkvater> the pretty one :) 21:19:19 <peter1138> ok 21:23:10 <peter1138> we could currently assume the railtype with the highest index is the better one 21:23:34 <ln-> better in what way? 21:23:50 <peter1138> well... elrail is better than non-elrail 21:24:07 <peter1138> for obvious reason 21:24:09 <peter1138> +s 21:25:24 <peter1138> http://fuzzle.org/o/autoconvert.diff 21:28:39 <Eddi|zuHause2> well, one could prepare a quasi-ordering, for future extensibility 21:28:54 * peter1138 nods 21:29:19 <Wolf01> gdis 21:29:33 <peter1138> pardon? 21:29:38 <Eddi|zuHause2> then you'd need a function to get a common successor 21:29:41 <Wolf01> command & conquer 21:29:49 <Wolf01> nod & gdi 21:30:05 <Darkvater> peter1138: is that for the AI? 21:30:42 <peter1138> no 21:30:50 <peter1138> it's for us 21:30:50 <Eddi|zuHause2> no, for on-the-fly conversion of rail types, if you e.g. drag new normal rail over existing electric track 21:31:14 <Darkvater> ah 21:32:04 *** Nigel [~NigelJ@202-154-149-60.ubs-dynamic.connections.net.nz] has quit [Read error: No route to host] 21:32:34 * Wolf01 wonders crossings between railtypes (maglev and railroad, railroad and monorail) 21:32:49 <peter1138> Wolf01: they're called bridges 21:33:24 <glx> or tunnels 21:33:27 <Wolf01> [22:32:40] * Wolf01 wonders crossings at the same height between railtypes (maglev and railroad, railroad and monorail) 21:33:35 <peter1138> no ;p 21:33:37 <peter1138> well 21:33:43 <peter1138> you enable the tunnel cheat 21:33:50 <Wolf01> doh 21:33:52 <Wolf01> XD 21:34:23 <kbrooks> what tunnel cheat? 21:34:56 <kbrooks> i have a question. is there a way to do subway type things? 21:35:57 *** Celestar [~Jadzia_Da@89.14.84.211] has quit [Read error: Operation timed out] 21:36:35 <kbrooks> e.g. underground rail 21:37:51 <peter1138> no 21:37:57 <peter1138> except by pretending 21:38:08 <peter1138> and the tunnel cheat is in the list of cheats... 21:38:18 <peter1138> unless i'm imagining it 21:38:49 *** dp- [~dp@p54B2E5F1.dip.t-dialin.net] has joined #openttd 21:39:36 <kbrooks> ah, tunnels may cross each other 21:40:29 <peter1138> Darkvater: ok with it? 21:41:17 *** Ailure [Gamefreak@194.47.44.243] has quit [Server closed connection] 21:41:33 *** Ailure [~Coming@194.47.44.243] has joined #openttd 21:42:14 <Darkvater> what does it exactly do? magic autoconvert or something/ 21:42:57 <peter1138> yes 21:43:09 <peter1138> converts normal to elrail if you place elrail over normal 21:43:21 <peter1138> or just places normal if you place normal over elrail 21:43:25 <peter1138> (yay for describing shit) 21:43:26 <kbrooks> i'd like to propose an idea 21:43:29 <Darkvater> just that? 21:43:34 <kbrooks> lets see. 21:43:35 <peter1138> yes 21:43:37 <Darkvater> what about maglev/mono? 21:43:39 <peter1138> and it charges properly 21:43:44 <peter1138> they aren't compatible rail types 21:43:46 <Darkvater> or there is compatibility check 21:43:52 <peter1138> so they behave as before 21:44:29 <kbrooks> if someone buy up exactly 75 percent of a transport company, they can have some limited form of control 21:44:47 <kbrooks> "control" being over the transport company 21:44:55 <peter1138> kbrooks: no 21:45:01 <Darkvater> peter1138: hmm is there some calcuation as to what rails are compatible? 21:45:04 <kbrooks> peter1138, it is a idea 21:45:28 <peter1138> Darkvater: there's an IsCompatibleRail() that's been around since before elrail was put in 21:45:33 <Darkvater> ok 21:45:35 <Darkvater> good then 21:45:40 *** dp-_ [~dp@p54B2E3E7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:46:00 <peter1138> no guess work except for we assume the highest railtype is preferred 21:46:21 <peter1138> (converting elrail to normal wouldn't be very useful) 21:46:31 <Darkvater> yeah 21:46:46 <Darkvater> hmm how the dell did I get IsDebuggerAttached() linked into the binary? 21:46:49 <kbrooks> peter1138, why not? 21:47:08 <peter1138> um? :) 21:47:22 <peter1138> kbrooks: because what is "limited form of control"? 21:47:49 *** Belugas is now known as Belugas_Gone 21:47:52 <peter1138> there is a subsidiaries patch (which is in the miniin) which allows various extra things 21:47:58 <Belugas_Gone> night all 21:48:01 <kbrooks> peter1138, i'm asking about <peter1138> (converting elrail to normal wouldn't be very useful). anyways, i'm not sure. 21:48:11 <kbrooks> peter1138, i saw that :-) 21:48:11 <peter1138> oh 21:48:20 <peter1138> doing it automatically i mean 21:48:26 <kbrooks> peter1138, and i liked it 21:50:27 <peter1138> i liked track sharing 21:50:36 <peter1138> never found company control particularly useful 21:51:44 <kbrooks> can you use newgrf in multiplayer? 21:51:48 <peter1138> yes 21:51:52 <kbrooks> er? 21:52:13 <Sacro> me and peter1138 do 21:52:22 <kbrooks> i dont see why... what if i dont have the newgrf files in multiplayer? 21:52:27 <kbrooks> er 21:52:34 <kbrooks> that another player has 21:52:46 <peter1138> i see 21:52:50 *** dasy2k1 [~das@88-106-21-196.dynamic.dsl.as9105.com] has joined #openttd 21:52:55 <peter1138> and that should stop people who do have the same grf files from enjoying them? 21:53:00 <Darkvater> hmm, what if you want to convert back though cause elrails costs so much...perhaps the function could be changed to just overbuild? 21:53:14 <peter1138> Darkvater: then you'd just use the convert tool? 21:53:29 <peter1138> http://fuzzle.org/o/ac3.png 21:53:31 <peter1138> http://fuzzle.org/o/ac4.png 21:53:33 <Darkvater> hmm, but why would I use this now? :p 21:53:39 <kbrooks> peter1138, let me redo my question 21:53:50 <kbrooks> hi dasy2k1 21:53:54 <Darkvater> ah point taken peter1138 21:54:05 <kbrooks> dasy2k1, rename yourself maybe 21:54:16 <kbrooks> dasy2k1, er nm 21:54:32 <kbrooks> dasy2k1, i thought ur nickname was dasy2k on my server 21:54:34 <kbrooks> sry 21:54:47 <peter1138> go on then, rephrase 21:55:25 <Wolf01> what about the ttdpatch feature which draws the catenary only over electrified tracks also in junctions? 21:55:44 <peter1138> that's unrelated 21:56:00 <peter1138> not that it's not possible 21:56:06 <kbrooks> if a newgrf fileis missing that is required by another player, what happens? 21:56:09 *** Zevensoft [~Zevensoft@220-253-32-72.VIC.netspace.net.au] has quit [Ping timeout: 480 seconds] 21:56:15 <peter1138> kbrooks: then you'll get disconnected 21:56:19 *** `Alex` [Alexander@195.252.90.249] has joined #openttd 21:56:22 <peter1138> however 21:56:34 <peter1138> there will soon be stuff preventing you from connecting in the first place 21:56:44 <`Alex`> hi all 21:56:54 <dasy2k1> are there any servers that use MiniIN ? 21:56:56 <kbrooks> peter1138, in-game still? what if the other player puts in something requiring a newgrf file thats missing 21:57:00 <`Alex`> can someone help me with a problem? 21:57:08 * dasy2k1 is new to openttd multiplayer 21:57:12 <peter1138> kbrooks: ... 21:57:16 <Maedhros> `Alex`: that depends on the problem ;) 21:57:21 <peter1138> kbrooks: then the file will be missing and you can't connect... 21:57:38 <kbrooks> peter1138, i am referring to ingame 21:57:48 <kbrooks> not while connecting 21:58:04 <peter1138> if you can't connect, then you can't get ingame... 21:58:15 <peter1138> is there some bit of logic i'm missing? 21:58:31 <MeusH> peter1138, you're the developer who's going to code pre-join checks? 21:58:37 <`Alex`> do you guys know why in openttd in the africa scenario the the terrain in some part of the map starts to change? 21:58:38 <kbrooks> e.g. connecting: OK. IN GAME: <other player> puts in something which requires a newgrf file 21:58:46 <peter1138> MeusH: s/going to code/has coded/ 21:58:57 <MeusH> okay :p 21:59:09 <kbrooks> peter1138, see ^^^ 21:59:11 <peter1138> kbrooks: please, think what you're asking 21:59:24 <Maedhros> kbrooks: then he has already loaded a newgrf that you don't have, and thus you won't be able to connect to the same game 21:59:24 <MeusH> Is it possible to check whether the server is pure in multiplayer lobby? 21:59:33 <Sacro> pure? 21:59:36 <MeusH> in peter1138's patch 21:59:50 <MeusH> no twelve weird newgrfs 21:59:52 <peter1138> Sacro: s/pure/boring/ 21:59:59 <peter1138> MeusH: but yes... of course 22:00:04 <Sacro> lol 22:00:08 <`Alex`> does anybody hear me? 22:00:19 <MeusH> and possibly some filters? no newgrfs/newgrfs I own/all? 22:00:30 <kbrooks> Maedhros, uh, i'm talking about if i connected, and another player put in something which requires a newgrf file 22:00:34 <dasy2k1> yes Alex, hearing you lould and clear 22:00:38 <`Alex`> so? 22:00:51 <dasy2k1> no idea... 22:00:57 <MeusH> I'm asking this because I can't play Enemy Territory for a some time, because each server I join has different mod/map/skin/music/rubbish, 12MB each 22:01:01 <peter1138> kbrooks: you CANNOT connect without that newgrf in the first place 22:01:28 <Maedhros> kbrooks: you can't load newgrfs after the game has started 22:01:30 <peter1138> MeusH: well, i'm definitely not implementing autodownloading either 22:01:31 <MeusH> kbrooks, peter1138 is saying that such a situation is impossible 22:01:34 <`Alex`> Ok then do anybody know who could i ask and who might know? 22:01:38 <MeusH> great peter1138 22:01:56 <MeusH> to what? 22:01:56 <peter1138> why is my download so slow... 22:01:57 <kbrooks> peter1138, why not? 22:02:00 <MeusH> desert>grass? 22:02:00 <peter1138> or is it my upload. hmm. 22:02:15 <peter1138> kbrooks, *sigh* 22:02:18 <kbrooks> peter1138, erm 22:02:22 <kbrooks> rephrasing 22:02:25 <MeusH> `Alex`, or is it grass>desert? 22:02:41 <Maedhros> `Alex`: are you playing with the AI enabled? it has a tendency to drastically remodel the landscape at random... 22:02:46 <`Alex`> yes 22:02:55 <`Alex`> it does that. why? 22:02:56 <kbrooks> <peter1138> MeusH: well, i'm definitely not implementing autodownloading either < Why dont you want to implement auto downloading of newgrfs? 22:03:09 *** Viktho1 [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 22:03:19 <dasy2k1> oh good greif does it ever, in miniin it tends to clear large parts of land then raise anmd lowerr it all the time 22:03:21 <kbrooks> it would be a nice feature 22:03:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 22:03:33 <dasy2k1> really anoying me 22:03:37 <Vikthor> co bylo posledni co jsem ?ekl? 22:03:45 <Vikthor> sorry wrong window 22:03:57 <`Alex`> when it happens my cpu goes 100% and everything gets choppy 22:04:00 <kbrooks> Vikthor, czech, eh? 22:04:06 <Vikthor> yes 22:04:10 <dasy2k1> eww 22:04:14 <Eddi|zuHause2> kbrooks: licensing and bandwidth problems 22:04:21 <MeusH> richk67 is the author of "Africa and Middle East" scenario for OpenTTD 22:04:21 <dasy2k1> what spech CPU do you have 22:04:31 <peter1138> MeusH: http://fuzzle.org/o/grfgui/11.png 22:04:42 <peter1138> MeusH: sort of like that, but with lots more polish 22:04:44 <`Alex`> richk67, where can i find him? 22:04:45 <peter1138> (not polish) 22:04:57 <`Alex`> i have 900Mhz Celleron 22:04:58 <peter1138> hmm, and finished off ;p 22:05:09 <dasy2k1> i am using an 800MHZ and im ok... 22:05:19 <dasy2k1> it goies up a bit but not too high 22:05:34 <dasy2k1> (unless im being stupid with loads of otehr stuff in teh background 22:05:38 <MeusH> peter1138, blue means "running on the server" and red means "avaible at client side"? 22:05:43 <dasy2k1> like compiling another version 22:05:50 <peter1138> no :) 22:05:56 <peter1138> red means not available 22:06:01 <MeusH> `Alex`, richk67 is pretty often here 22:06:02 <peter1138> but it will have text as well 22:06:14 <MeusH> so, red means "go download it if you want to play here"? 22:06:15 <peter1138> cos relying on different colour dots is silly 22:06:18 <peter1138> yeah 22:06:22 <MeusH> okies :) 22:07:08 <MeusH> `Alex`, does the terrain change to desert to the point there is no grass? 22:07:09 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 22:07:20 <MeusH> so eventually all map goes desert? 22:07:26 <`Alex`> no it does it any any terrain 22:08:10 <MeusH> So desert goes grassy, and grass changes into desert? all the time? 22:08:11 <dasy2k1> i#sounds like its just being cleared not changing 22:08:20 <`Alex`> no not like that 22:08:24 <dasy2k1> if it wansent moved again it wodl return to normal 22:08:26 <MeusH> are you the only player? or there is an AI? 22:08:28 *** BJH2_ [~chatzilla@e176099088.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:08:38 <`Alex`> yes there are ai 22:08:39 <MeusH> AI tend to raise/lower land like maniacs 22:09:03 <MeusH> try playing without AI or on a different map (with AI) to see if this behaviour is present there, too 22:09:09 <`Alex`> yes that 22:09:22 <peter1138> brown isn't orange, heh 22:09:47 <MeusH> peter1138, do you plan filtering the list? 22:10:16 <peter1138> not yet 22:10:24 <peter1138> could have yet another icon or something 22:10:37 <MeusH> yeah, I thought about that 22:10:46 <MeusH> someone made an extended multiplayer window 22:10:51 <MeusH> with lots of filters 22:10:53 <MeusH> have you seen that? 22:11:23 <peter1138> no, but i find lots of filters just confuse things 22:12:15 <MeusH> well it's nicely grouped and it's at least useful for me... 22:12:31 <MeusH> I'll find a forum thread about it 22:12:35 <MeusH> it may be worth looking at 22:12:40 <MeusH> but now, it's a bed time 22:13:02 <MeusH> goodnight 22:13:06 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 22:13:06 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.5/2006091003]] 22:13:07 <`Alex`> gn 22:14:22 *** Zevensoft [~Zevensoft@220-253-40-42.VIC.netspace.net.au] has joined #openttd 22:14:49 <dasy2k1> yeiks, i have jsut got alexes save file and it is tru#ying to change teh terrain mid game.... 22:14:51 <dasy2k1> wierd 22:16:07 <`Alex`> so what do i do? 22:16:33 <peter1138> where's the save? 22:17:23 <`Alex`> dasy give it to them 22:19:05 <dasy2k1> how, i dont know teh irc dcommand to do it... 22:19:32 <`Alex`> alt+s 22:19:53 <dasy2k1> tahst jsut opends the settinsg menu 22:19:56 <Maedhros> good night 22:20:21 <dasy2k1> ah found it 22:20:26 *** Maedhros [~jc@host86-140-197-179.range86-140.btcentralplus.com] has quit [Quit: night] 22:20:35 <dasy2k1> jsut right click on username 22:20:37 <dasy2k1> :) 22:20:59 <dasy2k1> you got it peter1138? 22:21:23 <`Alex`> africa looks nice with snow and palmtrees 22:21:29 <dasy2k1> LOL yeh 22:23:28 <`Alex`> did i loose something with that cheat like rating and such? 22:23:48 <dasy2k1> shoudlent do 22:24:00 <dasy2k1> all it will do is remain red in cheats 22:24:05 <peter1138> no but it'll probably crash at some point 22:24:19 <dasy2k1> hopefully next time you play on sub tropical you shoudlent have to 22:24:44 <`Alex`> Ok thanx 22:25:37 <dasy2k1> anyone know of a server taht uses miniIn on multiplayer 22:26:00 <`Alex`> what is miniIn? 22:26:22 <dasy2k1> Mini Integrated Nightly 22:26:35 <`Alex`> it it does what? 22:26:43 <dasy2k1> a nightly build with loads of extras added 22:26:49 <`Alex`> like? 22:26:56 <dasy2k1> like PBs 22:27:05 <`Alex`> is there a website? 22:27:12 <dasy2k1> yeh i will post it in a second 22:27:15 <dasy2k1> when i get teh URL 22:27:44 <dasy2k1> http://wiki.openttd.org/index.php/MiniIN 22:27:55 <Wolf01> question: should be possible to limit the number of wagons for a specific engine with a grf set? 22:28:08 <dasy2k1> a good idea 22:28:09 <Sacro> Wolf01: ask patchman 22:28:14 <Darkvater> everyone put up your hands if you are using windows95/98 22:28:24 <dasy2k1> windows... whast that? 22:28:28 <kbrooks> Darkvater, win98 is old 22:28:55 <Darkvater> wow, I didn't know that 22:28:58 <`Alex`> man my game is still rendering the the arctic set on the mountains 22:29:13 <kbrooks> dasy2k1, an OS manufactured by an extremely monopolistic group, collectively named "Microsopoly" 22:29:20 <dasy2k1> lol 22:29:23 <dasy2k1> i know taht 22:29:34 <dasy2k1> tahst why i use linux 22:29:41 <Wolf01> sacro, but if is possible for The Patch, OTTD will support it? 22:29:52 <kbrooks> dasy2k1, i HAD to poke fun at microsoft + be serious too 22:29:59 <`Alex`> i tried knoppix but couldn't get my adsl modem to work 22:30:08 <dasy2k1> better to use a router 22:30:27 <Sacro> Wolf01: yes, but i dont know if its in the newgrf spec 22:30:31 <dasy2k1> but you can get ADSL modms working under suse, ubuntu and fedora form whatr i understand 22:30:36 <kbrooks> how do i increase my opeating profit, whatever it is 22:30:41 <`Alex`> really? 22:30:52 <`Alex`> operating profit? 22:30:54 <dasy2k1> check out www.linuxquestions.org 22:31:01 <`Alex`> will do 22:31:08 <dasy2k1> they have a hardwaree compatabilaty list (HCL) 22:31:12 <`Alex`> one day when my winxp crashes again 22:31:16 <kbrooks> `Alex`, uh, its profit from operating an company, i assume 22:31:19 <Sacro> Wolf01: patchman says "callback 1D" 22:31:32 <`Alex`> oh in that graph.... 22:31:36 <dasy2k1> Kbrokes, just deliver more cargo as efficantly as possable 22:31:40 *** Mucht_ [~Mucht@p57A0D1B9.dip.t-dialin.net] has joined #openttd 22:31:41 *** lws|Away is now known as lws1984 22:31:47 <kbrooks> dasy2k1, "efficiently"? 22:31:59 <dasy2k1> ysh sorry misspelling i think 22:32:01 <`Alex`> more cargo on greater distances in less time..... 22:32:03 <kbrooks> what do you mmean, efficiently? 22:32:07 <dasy2k1> and with less costs 22:32:18 <`Alex`> exactly 22:32:22 <dasy2k1> 1 train is often cheaper than several road vechules 22:32:28 <`Alex`> yes 22:32:33 <dasy2k1> less wasteage 22:32:46 <peter1138> Wolf01: Sacro: we support that 22:32:52 <kbrooks> dasy2k1, i dont have several road schedules, xbut i do have 22:32:53 <kbrooks> h/o 22:33:03 <`Alex`> but you can't shove a railroad in every town 22:33:04 <Sacro> peter1138: wooyay! 22:33:08 <dasy2k1> make tracks teh shortest way and run long full trains 22:33:18 <dasy2k1> true 22:33:27 <peter1138> Sacro: it's what stops freight being put on (some) passengers engines in ukrs 22:33:41 <Sacro> peter1138: ive never noticed it 22:33:48 <dasy2k1> best used for high volume traffic like coal or iron ore 22:33:48 <Sacro> though i thought dbsetxl had something similar 22:33:54 <Sacro> ahh yes, the maglevs 22:34:03 <peter1138> s/something similar/exactly the same/ 22:34:11 <dasy2k1> they cost masses to run 22:34:25 <dasy2k1> i cant get a maglev running at profit nomatter how full it is 22:34:25 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has joined #openttd 22:34:32 <dasy2k1> (using UKRS) 22:34:33 *** Guest52835 [~wolf01@host122-233-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 22:34:33 *** Wolf01 [~wolf01@host122-233-dynamic.8-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Guest52835))] 22:34:43 <`Alex`> the maglevs really show op on long distance freights 22:35:00 <kbrooks> lets see, i have farm -> goods factory -> truck to city 22:35:02 <Guest52835> peter1138: Sacro: ok, thanks 22:35:10 <kbrooks> wait 22:35:22 <peter1138> dasy2k1: works for me 22:35:29 <CIA-1> peter1138 * r7106 /trunk/rail_cmd.c: 22:35:29 <CIA-1> -Feature: Allow over-building of compatible railtypes, i.e. normal and 22:35:29 <CIA-1> electrified rail. If building electrified rail, normal rail is upgraded 22:35:29 <CIA-1> for you (for the normal cost). 22:35:43 <peter1138> dasy2k1: although it was only fixed a few weeks ago 22:35:54 <dasy2k1> ah 22:35:57 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 22:35:57 *** helb [~helb@84.244.90.159] has quit [Quit: Prcat Trojhlavy Delfin] 22:35:58 <kbrooks> also, i have iron ore -> steel mill -> goods factory. another truck -> city 22:36:21 <dasy2k1> kbrooks try farm >tarin> factory > truck > town 22:36:27 <dasy2k1> *train 22:36:30 <kbrooks> dasy2k1, i wouldnt :P 22:36:50 *** Mucht [~Mucht@p57A0E995.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:37:01 <kbrooks> shit. 22:37:03 <peter1138> everything train :D 22:37:15 <dasy2k1> lol i like taht idea 22:37:37 <dasy2k1> but i use trucks for short stuff where the supply is dependant on another step 22:37:43 <kbrooks> but its sometimes impossible 22:37:50 <kbrooks> dasy2k1, like what? 22:37:58 *** helb [~helb@84.244.90.159] has joined #openttd 22:38:01 <dasy2k1> factory to town 22:38:08 <peter1138> hmm 22:38:09 <kbrooks> ah 22:38:12 <peter1138> feh 22:38:20 <peter1138> factory -> train to some city far away 22:38:21 <`Alex`> how do i cross competitor rail tracks? 22:38:31 <dasy2k1> because OTW i get a tarin wating for goods blocking the raw materials tarin 22:38:40 <dasy2k1> alex. with a bridge! 22:38:46 <dasy2k1> or a tunnel 22:38:50 <`Alex`> i don't think so 22:38:54 <peter1138> dasy2k1: that's what multiple platforms are for 22:39:00 <dasy2k1> yeh true 22:39:09 <`Alex`> try crossing a vertical or horizontal track 22:39:09 <dasy2k1> i had a 3 platform station there 22:39:27 <dasy2k1> ah, wonmt it jsut let you cross on teh level? 22:39:35 <`Alex`> no 22:39:40 <dasy2k1> and you can cross with a tunnel 22:39:44 <peter1138> http://fuzzle.org/o/silly.png < bit silly, but profitable... 22:39:48 <dasy2k1> just lower teh land eitehr side 22:40:00 <Sacro> peter1138: hey, you expanded it 22:40:01 <`Alex`> water is lower 22:40:45 <dasy2k1> i like teh startions 22:40:46 <peter1138> yeah, heh 22:40:57 *** lws1984 is now known as lws|Away 22:40:58 <dasy2k1> i cnat get the startins newGRf to work :-( 22:41:11 <peter1138> Sacro: the forest got up to 2000+ tonnes 22:41:18 <Sacro> peter1138: hehe, impressive 22:41:23 <dasy2k1> gah its too low 22:41:25 <dasy2k1> YEIKS 22:41:27 <dasy2k1> tahst a lot 22:41:48 <dasy2k1> whats the best way to make a industry produce more goods?> 22:41:48 <kbrooks> thhats awful peter1138 22:41:57 <kbrooks> how exactly did u do that 22:42:02 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Read error: Connection reset by peer] 22:42:20 <kbrooks> nice elrails. or am i seeing elrails or what? 22:42:24 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 22:42:30 <Sacro> kbrooks: when i built the stations, it was 2 and 2, with 3 trains 22:42:49 <Sacro> i think it was about 220T a month 22:42:54 <Sacro> and it just kept increasing 22:42:55 <kbrooks> so then? 22:43:06 <peter1138> i guess it liked the regular service 22:43:15 <peter1138> or it's just lucky... 22:43:41 <dasy2k1> ah 22:43:52 <kbrooks> i see waypoints sometimes. when are they ever necessary? 22:44:07 <dasy2k1> to seperate fast and slow traffic 22:44:28 <`Alex`> or two trains on one line 22:45:19 <kbrooks> `Alex`, uh. what? 22:45:36 <`Alex`> ---=====-------- 22:45:39 <`Alex`> like that 22:45:42 *** Szandor [~2@host81-158-215-223.range81-158.btcentralplus.com] has joined #openttd 22:45:54 <`Alex`> ---w=====w----- 22:46:15 <kbrooks> `Alex`, oh. but wont the trains crash if u mess it up? 22:46:25 <peter1138> waypoints are not signals, heh 22:46:28 <`Alex`> if you mess it up..... 22:46:37 <`Alex`> but if you don't 22:47:21 <`Alex`> you get one train waiting for the other to pass 22:47:37 <kbrooks> ah 22:48:24 <`Alex`> in theory 22:48:31 <dasy2k1> if i have quad track i have 4 waypoints, Up fast Up slow, Down fast, Down slow 22:48:41 *** Progman [~progman@p5091F4A7.dip.t-dialin.net] has quit [Remote host closed the connection] 22:48:50 <`Alex`> figure it out 22:49:06 <Sacro> errr... i broke it 22:49:12 <dasy2k1> all passenger and mail on the fast (unless its local with a slow loco) and freight on the slow 22:49:36 <peter1138> broke what? 22:49:42 <Sacro> peter1138: the boats :( 22:49:44 <kbrooks> dasy2k1, ? 22:49:49 <Sacro> they cant find the way from bouy 5-6 22:50:51 <`Alex`> then make bouy 5a 22:52:21 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 22:53:06 <kbrooks> how do i unlock a company that is protected? i'm the admin of a openttd server, and i'd like to enter a company and then delete some rail 22:53:44 <kbrooks> apparently, the company owner blocked a town out 22:53:56 <kbrooks> by putting in rail 22:56:12 <kbrooks> what are my remedies for this? 22:58:15 <`Alex`> buy it or with for it to go bankrubt 22:58:28 <`Alex`> *wait 22:58:36 <kbrooks> i deleted the company 22:58:40 <`Alex`> Ok 22:59:08 <kbrooks> (thanks anyway) 22:59:36 *** CIA-1 [cia@cia.navi.cx] has quit [Server closed connection] 22:59:37 *** CIA-2 [cia@cia.navi.cx] has joined #openttd 23:00:04 <kbrooks> is there a tool for me to merge towns in 0.4.8? 23:01:29 *** `Alex` [Alexander@195.252.90.249] has quit [] 23:01:57 <Darkvater> kbrooks: no 23:02:09 <CIA-2> Darkvater * r7107 /branches/utf8/win32.c: [utf8] -[win32] Add ability to paste in Unicode text, Windows95 will only paste ASCII 23:02:43 <kbrooks> ok, trunk? 23:03:28 <Darkvater> no 23:06:25 <Guest52835> gnight 23:06:33 *** Guest52835 [~wolf01@host122-233-dynamic.8-87-r.retail.telecomitalia.it] has quit [] 23:07:41 *** lws|Away is now known as lws1984 23:11:58 <dasy2k1> yawn... can i start my own server or do i need a special version to do taht? 23:12:07 <Darkvater> no 23:12:16 <Darkvater> (special version not needed) 23:12:47 <dasy2k1> i just noticed taht tehre was a dedicated server edition avalable 23:14:42 <dasy2k1> is that just a system daemon? 23:15:53 <Sacro> dasy2k1: it doesnt need SDL, it has no graphics or sound ouput 23:16:00 <dasy2k1> ah 23:17:48 <dasy2k1> that will make a good use fo rthis box when i am done with it 23:23:38 <dasy2k1> ah well mabie i will give it a go tomoro 23:23:44 <dasy2k1> but its late here. 23:23:49 <dasy2k1> im off to bed 23:24:00 *** dasy2k1 [~das@88-106-21-196.dynamic.dsl.as9105.com] has left #openttd [Gnite all] 23:24:31 *** Vikthor [~Vikthor@snat2.arachne.cz] has left #openttd [] 23:25:48 *** Mucht_ [~Mucht@p57A0D1B9.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 23:25:50 <CIA-2> Darkvater * r7108 /trunk/rail_cmd.c: -Fix (r7106): signed/unsigned comparison warning 23:27:01 *** Aedendal [~dariius@82.138.86.21] has quit [Server closed connection] 23:27:17 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 23:30:11 *** Zavior [~Zavior@d195-237-7-192.elisa-laajakaista.fi] has joined #openttd 23:33:23 *** Zaviori [~Zavior@d195-237-7-192.elisa-laajakaista.fi] has joined #openttd