Times are UTC Toggle Colours
00:00:05 <Ammller> I thought, he showed us also a bridge on a screen 00:03:15 <gynterk> Does anyone have ttd company color codes in hex ? 00:03:18 <gynterk> or rgb 00:03:21 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 00:03:34 <glx> the source has it :) 00:03:36 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:04:45 <Phazorx> Ammller: didnt know 00:04:52 <Ammller> gynterk: but I would surch for player, not fo company in the source 00:05:05 <Phazorx> video i seen was for advanced tunnels 00:05:26 <Ammller> Phazorx: same is also for bridges 00:05:27 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 00:05:32 <Phazorx> Ammller: interesting 00:05:42 <Phazorx> btw, can we have modified costs for everythign 00:05:45 <Phazorx> a grf with params 00:05:50 <Phazorx> simila to bippkabirds 00:05:55 <Phazorx> pikkabirds 00:06:06 <Ammller> yeah, why not? 00:06:18 <Phazorx> i tihnk it is good for coopete and rp games 00:06:28 <Phazorx> i want bridges to be at least 20x what they are now 00:06:36 *** Bjarni [~Bjarni@0x50a41662.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:06:40 <Phazorx> cus IRL they are complex 00:06:58 <Phazorx> and tracks are bent/moved for better location of a bridge 00:07:05 <Phazorx> rather than putting a bridge where you want them 00:08:40 <Ammller> http://wiki.ttdpatch.net/tiki-index.php?page=BaseCosts <--they are changed in pikkabirds grf 00:09:01 <Phazorx> but changed and fixed 00:09:07 <Phazorx> i'd like parametric GRF 00:09:10 <Phazorx> where you tune them 00:09:37 <Ammller> yeah, just show you, what you can change 00:10:23 <Phazorx> a patch tha counst tiles used by particular types of constructions would be ncie too 00:10:35 <Ammller> just look on my airmod, I changed also some of them... 00:10:46 <Phazorx> yeah i saw 00:10:59 <Phazorx> but your change is fixed as well as i recall 00:11:12 <Ammller> no 00:11:37 <Phazorx> i might have seen an older version then? 00:12:14 <glx> you can make the changes dependant on params 00:12:19 <Ammller> hmm, possible.. 00:12:22 <glx> nfo allows that 00:13:25 <Phazorx> glx: yes we seen it done 00:13:39 <Phazorx> thgergos ship mod for example 00:15:11 <Phazorx> glx: aside of remaking involved grfs - would it be complex to add unload/load speed to engines/wagons? 00:16:33 <glx> what do you mean? 00:16:53 <Phazorx> a new parameter for vehicles 00:17:03 <Phazorx> cars/wagons/trucks/ships/aircrafts 00:17:11 <Phazorx> engine as well if it applies 00:17:19 <Phazorx> that controls how fast/slow they are laoded/unloaded 00:17:56 <Phazorx> it would make sense for RVs mostly 00:18:12 <glx> RVs are slow enough ;) 00:18:15 <Phazorx> modern trams not only have higher speed but also have more doors 00:18:21 <glx> no need to slow them more 00:18:27 <Phazorx> so they would be unloaded faster 00:18:31 <Phazorx> same goes for certain cars 00:18:38 <Sionide> eg. aircraft take ages to turn around at an airport, so should be slower...? 00:18:41 <Phazorx> like it is faster to unload containers than boxes 00:18:47 <Ammller> thats very easy to change with grfs 00:18:49 <Phazorx> Sionide: not exactly 00:18:55 <glx> gradual loading can simulate it 00:18:57 <Phazorx> 380 has 6 usable exits 00:19:03 <Phazorx> glx: to some limit 00:19:30 <Phazorx> glx: what i mean higher capacity sometimes comes with sacrifices 00:19:32 <Sionide> Phazorx, but the airport only has one walk-way thing they attach to the side of the plane... 00:19:38 <Phazorx> it loads more but it is slower 00:19:41 <Sionide> heh 00:19:55 * Sionide should be working 00:19:57 <Sionide> back to work 00:20:11 <Phazorx> and in some cases it would be more efficient to use smaller capacity but faster loading/unloading 00:20:32 <Phazorx> think about urban busess and long range intercity express 00:20:43 <Ammller> Phazorx: the trams are currently just coded wors 00:20:48 <glx> each vehicle type has its own gradual loading speed 00:20:59 <Phazorx> glx: oh really? 00:21:00 <Ammller> and of course the planes too 00:21:07 <Phazorx> how come it is like always proportyinal to capacity? 00:21:23 <Phazorx> and that does not appear anywhere in visible settings 00:21:33 <Phazorx> as well as in vehicle info 00:22:35 <glx> http://wiki.ttdpatch.net/tiki-index.php?page=Action0General 00:22:40 <glx> bottom of this page 00:23:14 <Phazorx> so default are used for most GRFs? 00:23:16 <Ammller> glx: Phazorx means its a fault of OTTD :) 00:23:28 <Phazorx> fault? 00:24:27 <Phazorx> glx: as i can see it is possible but not displayed and mostly not used am i correct? 00:25:03 <glx> it is not shown, but I think many grfs use it 00:27:56 <gynterk> I can't find those colors... 00:27:57 <Phazorx> can it also be displayed somewhoe? 00:28:01 *** KritiK [~Maxim@78-106-156-161.broadband.corbina.ru] has quit [Quit: Leaving] 00:28:18 <Phazorx> glx: another thing, applicable only to planes: http://bugs.openttd.org/task/773 00:28:18 *** Progman [~progman@p57A1F3C2.dip.t-dialin.net] has quit [Remote host closed the connection] 00:29:19 <glx> there's a thread about that on tt-forums 00:29:51 <Phazorx> i'm askign about feasibility 00:30:10 <glx> well nothing is impossible :) 00:30:13 <Phazorx> especialy refitting with proprortions to range/capacity 00:31:58 <Grey> sleep now 00:32:02 <Grey> night! 00:32:07 *** Grey [~Greyscale@host86-131-39-100.range86-131.btcentralplus.com] has quit [Quit: Leaving] 00:33:30 <gynterk> anyone? 00:33:36 <gynterk> where could colours be ? 00:33:41 <gynterk> player colours 00:37:44 <ln-> people should not be discriminated based on their colour. 00:39:07 * Sacro ignores ln- cos his nick is purple 00:39:10 <Sacro> hmm 00:39:44 <Sacro> night chaps 00:40:06 <gynterk> anyone? 00:40:08 <gynterk> colors? 00:40:51 <glx> all colors are in src/table/palettes.h 00:41:23 <gynterk> thanks 00:41:32 <glx> company colors are some of them 00:58:31 <gynterk> and how could i find right colors from there ? 01:00:18 <CIA-4> OpenTTD: belugas * r11198 /trunk/src/ (newgrf_commons.cpp newgrf_commons.h): -Fix: When industry override is not possible because it is already been overridden, mark the new candidate as not being an override 01:01:00 <_Ben_> I dought anybody would know this, as its rather outdated, but in the 32bpp full zoom build that egladil made back in march, does that support compnay colours? I have some graphics in there with the images needed to make the company colours work, but they seem to be fixed as blue 01:02:09 <_Ben_> actually blue is irrelevent, as that is just the colour I rendered them as 01:04:48 <Belugas> gynterk, check here : http://wiki.ttdpatch.net/img/wiki_up//windowspal.png 01:05:00 <Belugas> based on http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates 01:05:39 <gynterk> thanks 01:15:59 *** Diabolic1Angel [~dia@xdsl-81-173-248-251.netcologne.de] has joined #openttd 01:21:52 *** gynterk [~gynter@88-196-200-147-dsl.rkv.estpak.ee] has quit [Ping timeout: 480 seconds] 01:22:58 *** Diabolic-Angel [~dia@xdsl-81-173-249-136.netcologne.de] has quit [Ping timeout: 480 seconds] 01:30:14 *** _Ben_ [~Ben@82.152.245.170] has quit [Quit: Leaving] 01:31:29 *** Eddi|zuHause2 [~johekr@p54B74A16.dip.t-dialin.net] has joined #openttd 01:37:48 *** Eddi|zuHause [~johekr@p54B7711E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:51 <Belugas> is there a cheat in ttdp like the money one in ottd? 01:45:25 <Belugas> yes... there is one... signcheat ... 01:45:36 <Belugas> now... how to activate that signcheat.. 01:46:41 <DaleStan> Cht: Money $BIGNUM 01:46:41 <DaleStan> Or, if you want to undo it, Cht: Money $SMALLNUM 01:48:08 <Belugas> thanks. 01:48:10 <Belugas> but... 01:48:27 <Belugas> how and where do i enter these values? 01:49:04 *** Ammller [~Ammler@adsl-89-217-49-129.adslplus.ch] has quit [Remote host closed the connection] 01:49:15 <DaleStan> In a sign. 01:49:28 <DaleStan> In the tree menu. 01:51:40 <Belugas> :D 01:51:42 <Belugas> wouhou! 01:51:50 <Belugas> Thanks DaleStan :) 01:52:40 <Belugas> by the way, is there any exception that would allow var 68 of industries to be accessed duringg cb28 ? 01:52:47 <Belugas> I doubt, not accroding to wiki 01:52:57 <Belugas> but... undocumented features,maybe? 02:05:08 *** Noudje [www.gay.nl@f122130.upc-f.chello.nl] has quit [Ping timeout: 480 seconds] 02:05:13 *** Noudje [arnoudje@f122130.upc-f.chello.nl] has joined #openttd 02:06:36 <ln-> but where is admiral 1138? 02:14:11 *** Diabolic1Angel [~dia@xdsl-81-173-248-251.netcologne.de] has quit [Quit: leaving] 02:16:21 <DaleStan> Belugas: IMO, 45, 67, and 68 should all also be available in CB28. 02:32:06 *** AntB [~AntB-UK@81.140.71.226] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 02:36:18 <Belugas> DaleStan, should? http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Industry_location_permissibility_28_ does not say so :( 02:36:27 <Belugas> is it normal? 02:36:39 <Belugas> i'll check with the sources 02:37:02 <DaleStan> I suspect that the CB28 documentation was written before vars 45, 67, and 68 were added. 02:37:57 <DaleStan> I'm not sure how helpful the sources will be; the controlling factor is most likely whether the parts of the industry structure that those vars use have been initialized yet. 02:44:17 <Belugas> true, they are relatively recent additions 02:44:37 <Belugas> i guess i should ask csaboka tomorrow 02:45:30 <Belugas> it's strange that George uses them(at least 68 in ecstown beta2), as if he already knew he could do so 02:50:20 <Belugas> ottd version of 67-68 are a bit dependant of a real industry, and not a fake one 02:53:11 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:54:48 <Belugas> good idea, glx... me too, going to bed 02:54:50 <Belugas> night all 03:32:07 *** gfldex_ [~dex@dslb-084-058-052-015.pools.arcor-ip.net] has joined #openttd 03:39:03 *** gfldex [~dex@dslb-084-058-037-092.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:01:38 *** mcbane [~Maui_key@p5498F59C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:01:51 *** mcbane [~Maui_key@p5498E7F9.dip.t-dialin.net] has joined #openttd 05:10:02 *** DaleStan [~Dale@pool-71-120-104-217.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 05:16:29 *** DaleStan [~Dale@pool-71-120-104-217.ipslin.dsl-w.verizon.net] has joined #openttd 05:17:19 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 05:47:27 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 05:48:10 <joosa> :q 05:48:51 <joosa> oops. 05:49:30 *** Hendikins [~wolfox@CPE-124-189-1-28.nsw.bigpond.net.au] has quit [Quit: Any technology, no matter how primitive, is magic to those who don't understand it] 05:51:27 *** Desolator [~Desolator@86.122.153.85] has joined #openttd 06:10:59 *** Mark|ASLEEP [~Mark@86.84.7.53] has quit [Ping timeout: 480 seconds] 06:15:33 *** Greyscale [~Grey@host86-131-39-100.range86-131.btcentralplus.com] has joined #openttd 06:27:32 <Desolator> can anyone recommend me a text editor ofr linux 06:27:35 <Desolator> *for 06:27:52 <Desolator> ? 06:29:36 * ThePizzaKing recommends vi 06:29:52 <Mucht> Desolator: using KDE or Gnome or just plain console? 06:30:05 <Desolator> using xfce ('im on xubuntu) 06:30:32 <Mucht> uh - no idea then ;-) 06:30:34 <Desolator> at least something that has features like notepad++ 06:30:43 *** Osai [~Osai@pD9EB6368.dip.t-dialin.net] has joined #openttd 06:38:43 *** Greyscale [~Grey@host86-131-39-100.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 06:44:16 <Eddi|zuHause2> gvim 06:44:42 <Desolator> only if it would appear in the application list >.> 06:44:57 <Eddi|zuHause2> or with a few kde libs you can use Kate 06:46:01 <Desolator> well I'm mostly looking for a source code editor, mostly like Notepad++ 06:46:12 <Eddi|zuHause2> well... _I_ have "Vi IMproved" under "Editors" 06:46:54 <Desolator> I didn't..s I yanked it 06:46:57 <Desolator> *so 06:48:09 <Eddi|zuHause2> how about you trying google? 06:48:33 <Desolator> I tried looking on wikipedia 06:49:14 <Eddi|zuHause2> wikipedia is not a search engine... 06:49:19 <Desolator> ... 06:49:48 <Desolator> I tried looking for a suitable editor there 06:50:53 <Eddi|zuHause2> well, there are like two dozen editors out there with significant features... 06:51:11 <Eddi|zuHause2> if you can't find any of them, i can't help you either... 06:51:44 <Desolator> I guess I'll wait 'till notepad++ runs better under wine 06:52:09 *** Desolator [~Desolator@86.122.153.85] has quit [Quit: I'm out for now] 06:52:33 <Eddi|zuHause2> i really feel sorry for him... 07:00:51 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has joined #openttd 07:01:55 <Rubidium> notepad++ sucks 07:02:08 <Rubidium> it has totally rotten syntax highlighting for some languages 07:02:22 *** [ViNoM] [eXonyte@cpe-76-180-57-2.buffalo.res.rr.com] has joined #openttd 07:02:25 <Rubidium> and it can't seem to open itself when opening a text file 07:02:59 *** Eddi|zuHause2 [~johekr@p54B74A16.dip.t-dialin.net] has quit [Remote host closed the connection] 07:03:24 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has quit [Quit: going to work] 07:04:01 *** Eddi|zuHause [~johekr@p54B74A16.dip.t-dialin.net] has joined #openttd 07:04:04 *** Eddi|zuHause [~johekr@p54B74A16.dip.t-dialin.net] has quit [Remote host closed the connection] 07:04:40 *** Eddi|zuHause [~johekr@p54B74A16.dip.t-dialin.net] has joined #openttd 07:05:56 *** Ammler [~Ammler@adsl-89-217-49-129.adslplus.ch] has joined #openttd 07:08:06 *** elmex [~elmex@e180065067.adsl.alicedsl.de] has joined #openttd 07:09:28 <CIA-4> OpenTTD: rubidium * r11199 /trunk/src/ (newgrf_industries.cpp newgrf_spritegroup.h): 07:09:28 <CIA-4> OpenTTD: -Fix: variable 67 and 68 not working correctly. 07:09:28 <CIA-4> OpenTTD: -Refactor: some code so there is less code duplication. 07:10:41 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 07:10:55 <dihedral> morning 07:16:05 *** [ViNoM] [eXonyte@cpe-76-180-57-2.buffalo.res.rr.com] has quit [Remote host closed the connection] 07:18:06 *** Peakki [antti@cs78151004.pp.htv.fi] has joined #openttd 07:42:23 *** Ammler [~Ammler@adsl-89-217-49-129.adslplus.ch] has quit [Quit: Konversation terminated!] 08:07:45 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 08:10:36 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 08:11:12 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 08:12:01 *** gynterk [~gynter@84-50-139-99-dsl.rkv.estpak.ee] has joined #openttd 08:12:02 <gynterk> hey 08:12:10 <gynterk> any ideas how to resize multible png images ? 08:12:18 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has joined #openttd 08:13:15 <gynterk> nevermind 08:13:16 <gynterk> got 08:16:33 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:16:34 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 08:18:05 <dihedral> gynterk: have a look at irfanview if you are using windows, or The Gimp on win/*nix 08:20:42 <gynterk> yeh 08:20:51 <gynterk> found my old irfan batch 08:28:47 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 08:29:50 *** dihedral is now known as dihedral|work 08:44:51 <Ailure> ok 08:44:58 <Ailure> wtf is up with the manual spamming 08:45:02 <Ailure> the wiki thing 08:45:33 <mcbane> tose vlad guy is crazy 08:45:36 <mcbane> *those 08:45:46 <boekabart> *this 08:46:02 <mcbane> heh ok 08:46:09 <mcbane> but he is crazy 08:46:13 <Ailure> vlad? 08:46:39 <boekabart> vlad tepes? Count Dracula? ;) 08:47:14 <mcbane> vc-labs 08:47:17 <Ailure> well either way 08:47:18 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 08:47:26 <Ailure> it dosen't seem to be a spambot, just some stupid kid 08:47:27 * mcbane turns into a vampire. 08:47:46 <Ailure> and keeps adding on pages that dosen't really exist 08:47:49 <boekabart> i haven't seen it - what happens? 08:48:11 * mikl drives a stake through mcbanes heart 08:48:31 <mikl> ...in a friendly way, of course 08:48:54 <boekabart> good thing you mention that :) 08:50:31 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has joined #openttd 08:55:37 * mcbane turns to dust. 08:55:51 * mcbane is known as friendly_dust. 08:58:07 *** N101 [~Name101@CPE-121-216-195-239.nsw.bigpond.net.au] has joined #openttd 09:02:22 *** Mucht [~Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 09:19:10 *** Progman [~progman@p57A1ED65.dip.t-dialin.net] has joined #openttd 09:45:23 *** Hendikins [~wolfox@CPE-124-189-1-28.nsw.bigpond.net.au] has joined #openttd 10:07:29 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 10:14:17 *** TinoM [~Tino@i5387C22C.versanet.de] has joined #openttd 10:23:34 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 10:25:52 *** Mucht [~Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 10:34:35 <gynterk> does each client got his unique id in game ? 10:34:45 <gynterk> and is this id permanent? 10:34:50 <gynterk> per connection or per computer ? 10:35:31 <dihedral|work> gynterk: have a look in your openttd.cfg file 10:36:03 <gynterk> network id 10:36:04 <gynterk> ok 10:36:17 <gynterk> but is this ID generated on first run right ? 10:36:50 <boekabart> if it doesn't exist in openttd.cfg, it's generated 10:37:10 *** Ammler [~Ammler@adsl-84-226-56-242.adslplus.ch] has joined #openttd 10:37:19 <gynterk> but can server admins see my ID ? 10:37:44 <boekabart> dunno, start a server, join it and try :) 10:38:07 <boekabart> probably it's sent to the server at some point, and openttd being opensourced, they should be able to catch it if they want 10:38:50 <boekabart> concerned about privacy? make a script that removed the networkID line from the cfg after every run - or modify your source to generate it every time :) 10:38:57 <gynterk> mp 10:38:59 <gynterk> no * 10:39:21 <gynterk> i want to know hows the best way to identify different clients for statistics reason 10:41:48 <dihedral|work> gynterk: yes admins can see your id 10:41:52 <dihedral|work> using the status command 10:42:13 <dihedral|work> the id is also send in a UDP_SERVER_DETAIL_INFO packet 10:47:54 *** Mucht [~Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 10:48:18 <Rubidium> gynterk: there is no way to uniquely identify clients 10:51:29 <TrueBrain> Rubidium: why not? 10:51:35 <dihedral|work> not again... 10:51:42 <TrueBrain> (hi btw :)) 10:51:51 <dihedral|work> hello TrueBrain 10:52:25 <TrueBrain> [12:36] <boekabart> if it doesn't exist in openttd.cfg, it's generated <- weird: 10:52:26 <TrueBrain> network_id = a9381f33af093bc41a35a913d537cf21 10:52:35 <TrueBrain> oh, lol 10:52:38 <TrueBrain> misread you totally :p 10:52:39 <TrueBrain> haha :) 10:52:41 <TrueBrain> I should shut up ;) 10:53:22 <TrueBrain> anyway, this MD5 should be 'good enough' to uniquely identify clients. I did it for a long time via the masterserver :p 10:53:56 <TrueBrain> (only because of a bug somewhere in my script, I removed it :p) 10:54:30 <TrueBrain> who knows a good asm -> C application? :p 10:57:19 <TrueBrain> bah, boring people 10:58:22 *** Ammler [~Ammler@adsl-84-226-56-242.adslplus.ch] has quit [Quit: Konversation terminated!] 10:58:37 <Rubidium> TrueBrain: I do... it's called Ludde 10:58:43 <TrueBrain> Rubidium: doh! 11:00:16 <Rubidium> http://www.microapl.co.uk/asm2c/index.html <- maybe of more "use" 11:00:34 <TrueBrain> http://www.microapl.co.uk/asm2c/RelogixPrices.html 11:00:36 <TrueBrain> I don;t have the money :p 11:00:45 <TrueBrain> I tried most of those tools, but most fail badly 11:05:10 <Rubidium> then I guess there's nothing I can think of either 11:05:25 <TrueBrain> too bad 11:05:26 <TrueBrain> tnx anyway 11:05:37 <TrueBrain> I guess I will be learning asm ;) 11:06:02 <Rubidium> what do you need to do then? 11:06:13 <TrueBrain> oh, I was wondering how a small DOS application did something 11:06:20 <TrueBrain> as I know it is made in C 11:06:28 <TrueBrain> I thought it would be simple to make some kind of C representation of the code 11:06:31 <TrueBrain> so it would be easier 11:06:51 <Rubidium> unlikely that the C compiler (and especially strip) leaves enough information to actually do that 11:07:13 <TrueBrain> most of the time you can get some C back, not variable names and stuff 11:07:19 <TrueBrain> but at least the functions 11:07:28 <TrueBrain> (not the names, but where they start and stop) 11:07:48 *** gfldex_ is now known as gfldex 11:44:25 <gynterk> how many chars are max in company name ? 11:44:55 <TrueBrain> check the code 11:45:02 <TrueBrain> src/network/network.h or somewhere 11:45:08 <TrueBrain> nice enums defining such things 11:57:55 <TrueBrain> I really wonder if the creators of KyleXY ever really asked a tech-guy how a computer works 12:00:47 <Nitehawk> unlikely 12:01:03 <Nitehawk> amusing show though 12:01:36 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:27:40 *** Tijlski [opera@vhe-365210.sshn.net] has joined #openttd 12:27:54 *** Tijlski is now known as Shunt 12:28:35 <Shunt> #openttd 12:28:47 *** Diabolic-Angel [~dia@xdsl-84-44-225-155.netcologne.de] has joined #openttd 12:29:39 *** Shunt [opera@vhe-365210.sshn.net] has left #openttd [] 12:29:40 *** Shunt [opera@vhe-365210.sshn.net] has joined #openttd 12:30:56 *** ThePizzaKing [~jeff@c211-28-164-234.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:37:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:37:30 *** mode/#openttd [+v glx] by ChanServ 12:39:21 *** Rafagd [~kvirc@BHE200150027244.res-com.wayinternet.com.br] has joined #openttd 12:48:32 *** Ailure [Ailure@194.47.44.201] has quit [Ping timeout: 480 seconds] 13:13:52 *** skidd13 [~skidd13@p548A591C.dip.t-dialin.net] has joined #openttd 13:17:55 <ln-> http://www.doingitwrong.com/wrong/20070710-231950.jpg 13:18:27 <Shunt> lol 13:19:59 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 13:21:14 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 13:28:39 *** Shunt [opera@vhe-365210.sshn.net] has left #openttd [] 13:31:32 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has joined #openttd 13:34:00 *** Ailure [Ailure@194.47.44.201] has joined #openttd 13:59:53 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 14:00:16 *** Greyscale [~Grey@user-54417b25.l6.c5.dsl.pol.co.uk] has joined #openttd 14:01:50 <Eddi|zuHause> haha :p 14:02:10 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 14:02:33 <ln-> though it's been claimed to be a fake 14:04:21 <boekabart> i sure hope it is 14:07:45 *** Phazorx [Pavel@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer] 14:07:53 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 14:11:15 <dihedral|work> does openttd reload the cfg file after issueing a 'newgame' ? 14:12:26 <boekabart> well, it does use different settings (newgamesettings) than the intro game 14:12:39 <boekabart> i don't think it physically reloads the cfg 14:13:01 <dihedral|work> are you sure - or are you just asuming ? 14:13:10 *** mcbane [~Maui_key@p5498E7F9.dip.t-dialin.net] has left #openttd [] 14:13:18 *** mcbane [~Maui_key@p5498E7F9.dip.t-dialin.net] has joined #openttd 14:13:45 <boekabart> i'm 99% sure - i know that on new game, the NewGameSettings are copied to Settings (where settings => patches, difficulty and newgrf config) 14:14:18 *** mcbane [~Maui_key@p5498E7F9.dip.t-dialin.net] has quit [] 14:14:21 <boekabart> I also know that when I change a setting in main menu, it's not saved to cfg until i Quit the program (the correct way, crash/break is not correct) 14:14:45 <dihedral|work> my game has no permissions to write to that file 14:14:52 <boekabart> so it's quite sure that it won't reload it between changing the settings, not saving and then starting a game 14:15:03 <dihedral|work> right 14:15:12 <boekabart> dihedral|work: mine neither, it's read only. but that doesn't crash the game 14:15:15 <boekabart> :) 14:17:02 <Rafagd> hi people, where i can create "new variables" to the lang files? 14:17:46 <glx> what do you mean? 14:17:57 *** mcbane [~Maui_key@p5498E7F9.dip.t-dialin.net] has joined #openttd 14:18:03 <glx> new {SOMETHING} ? 14:18:05 <Rafagd> well 14:18:07 <Rafagd> yep 14:18:20 <glx> update strgen to understand them 14:18:31 <glx> and FormatString() too 14:18:46 <Rafagd> tks 14:19:23 <dihedral|work> any chances on getting openttd to reload the actual cfg file? 14:19:46 <boekabart> may I ask why you want it to? 14:19:53 <gfldex> Rafagd: there is a howto for strings in the wiki 14:20:30 <dihedral|work> so that i can change the cfg file while the game is running and it will affect the next game 14:20:30 <Eddi|zuHause> ln-: i have seen people fail at the simplest of questions 14:20:52 <boekabart> dihedral|work: quit, start isn't acceptable? 14:21:04 <Eddi|zuHause> it should not be necessary to fake those 14:21:13 <Rafagd> gfldex: hm... thanks... I'll try to do something later... 14:21:21 <boekabart> the big change necessary would be: Save more often, Load more often 14:21:42 <boekabart> so, before starting a game ottd would have to Save + Load the cfg - rather than loading at start and saving on quit 14:21:52 <boekabart> so, it's an easy patch I guess 14:22:44 <Rafagd> boekabart: it could save every time you close a cfg window... 14:22:48 <dihedral|work> boekabart: if it saved before loading it would not make sense 14:23:42 <boekabart> dihedral|work: Assuming Read_only cfg file: The whole problem with both approaches would be that settings changed in the config windows would never be used for the new game 14:23:51 <boekabart> since you're not saving 14:24:00 <dihedral|work> and quit and restart is not possible because i may not be accessing the server when it restarts 14:24:50 <Eddi|zuHause> dihedral|work: do you expect the game to load changes you made to savegames while playing the game? 14:25:02 <Eddi|zuHause> why should the behaviour with the config file be different? 14:25:55 <dihedral|work> Eddi|zuHause: i want the game to load changes to the cfg file i have made while it was serving one game, and take affect in the next game 14:26:18 <Eddi|zuHause> dihedral|work: suggestion: add a console command "reload_cfg" 14:27:00 <dihedral|work> the cfg would have to be loaded between the end of one game and generating the map for the next game 14:27:15 <Rafagd> dihedral|work: write the configuration on a note, then repeat them on the global cfg window? 14:27:17 <dihedral|work> so that you could for example change the landscape, map size etc 14:27:32 <Eddi|zuHause> not necessarily, there are different variables for "current game" and "new game" settings 14:27:36 <dihedral|work> Rafagd: there aint no window 14:28:19 <Eddi|zuHause> just make sure the command changes the right set of variables 14:28:33 <dihedral|work> sweet Eddi|zuHause thanks 14:28:34 <boekabart> dihedral|work: What if you change the cfg when you're in 'starting screen' - no game loaded? 14:28:37 <Rafagd> hm... 14:28:52 <dihedral|work> boekabart: i am thinking of a dedicated server :-) 14:28:57 <dihedral|work> like i said - no screens 14:29:00 <dihedral|work> no windows 14:29:16 <boekabart> in that case - save + load just before game start 14:29:34 <boekabart> (since save won't do anything on your setup - it'll in effect reload 14:29:58 <boekabart> or just a load at StopGame of course 14:30:03 <boekabart> after StopGame 14:30:23 <boekabart> or create a Hook to the file (win32, but linux must be able to do it too) and reload it 'on Change' 14:30:55 <Eddi|zuHause> boekabart: that is very filesystem specific 14:30:57 <boekabart> changes won't reflect in the running game anyway, AFAICT loadconfig loads into the 'new game configuration' structures 14:31:14 <boekabart> Eddi|zuHause: Well, so is creating the game window 14:32:27 <Eddi|zuHause> boekabart: well, but there are only 3 supported graphic engines, but there need to be like a dozen filesystems to be considered 14:33:17 <Eddi|zuHause> well, 4, counting the "null" driver 14:34:19 <Eddi|zuHause> boekabart: what i want to say, it adds a new, rather unnecessary, set of platform dependencies 14:35:22 <boekabart> Eddi|zuHause: Hey, I don't see the 'use' of auto-reloading the config anyway :) 14:35:41 <boekabart> i'd make a command to let the server do so 14:36:24 <Eddi|zuHause> that's what i said 14:36:26 <dihedral|work> boekabart: web interface with access to the cfg file (one can make changes) 14:36:35 <dihedral|work> openttd running in autopilot 14:36:55 <boekabart> well you can send commands to the server console can't you 14:36:57 <dihedral|work> i dont want to have to quit and restart whenever one of the admins decides to have a slightly diff game 14:37:17 <dihedral|work> besides, they dont have access to the shell 14:37:21 <Eddi|zuHause> dihedral|work: autopilot should quit the game before starting a new game anyway 14:37:32 <Eddi|zuHause> you can overwrite the config file at that point 14:37:37 <dihedral|work> autopilot does not start the new game 14:37:40 <dihedral|work> openttd does 14:37:57 <Eddi|zuHause> dihedral|work: i mean quit openttd, and launch a new instance 14:37:57 <dihedral|work> so that people paying are not just droped out 14:38:10 <dihedral|work> but rejoin as soon as the map is ready 14:38:37 <Eddi|zuHause> err... how should that work? 14:39:06 <dihedral|work> run a newgame command on your server? 14:39:29 <Eddi|zuHause> honestly, i never ran a server 14:40:48 <dihedral|work> you got 0.5.3 around? 14:42:04 <dihedral|work> then you could connect to one of my games, and i run 'newgame' for you to see :-) 14:46:29 <mcbane> skidd ya out there? 14:52:44 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 14:54:28 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 14:55:49 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 14:56:33 <skidd13> mcbane: yup 14:57:23 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 14:58:34 <skidd13> What's the problem? 15:00:29 <mcbane> i think the zloty request is also old =) 15:01:22 <mcbane> http://bugs.openttd.org/task/565 15:03:11 <skidd13> Why are you telling me that. Cause I do a little cleanup? :D 15:03:20 <mcbane> yea =) 15:04:54 <skidd13> I'm not too deep into the whole language stuff. So I won't remove it. 15:05:22 <skidd13> I off for now. 15:05:23 *** skidd13 [~skidd13@p548A591C.dip.t-dialin.net] has left #openttd [] 15:05:50 <mcbane> oki 15:08:03 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 15:15:42 *** Greyscale [~Grey@user-54417b25.l6.c5.dsl.pol.co.uk] has quit [Read error: No route to host] 15:18:19 *** Greyscale [~Grey@user-54417b25.l6.c5.dsl.pol.co.uk] has joined #openttd 15:20:04 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 15:24:39 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 15:30:58 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 15:32:59 *** gynterk [~gynter@84-50-139-99-dsl.rkv.estpak.ee] has quit [Ping timeout: 480 seconds] 15:34:46 *** skidd13 [~skidd13@p548A5380.dip.t-dialin.net] has joined #openttd 15:50:56 *** KouDy [~KouDy@85.207.64.178] has joined #openttd 15:55:33 *** Bjarni [~Bjarni@62.243.161.39] has joined #openttd 15:55:34 *** mode/#openttd [+o Bjarni] by ChanServ 16:00:13 *** Deathmaker [~Miranda@dslb-082-083-235-193.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:01:42 <huma> if a train is longer than a platform lenght, the trailing cars won't be used, right? 16:01:58 <boekabart> IIRC, loading takes longer but all cars are used 16:04:03 <huma> thanks. i was wondering how to extend the platform in the future as the traffic grows. 16:04:11 <Bjarni> all cars are used, but it takes extremely long time 16:04:43 *** dihedral|work is now known as dihedral|away 16:04:48 <huma> oh.. extremely doesn't sound good 16:04:50 <boekabart> huma: just remove a piece of rail and build an extra piece of station in its place 16:05:10 <Bjarni> yeah, you can always add to a station like that 16:05:14 <huma> ah, great 16:05:17 <huma> thanks 16:05:21 <Bjarni> except if it hits the max station spread 16:05:34 <Bjarni> which can be pretty big 16:05:55 <huma> station spread == coverage area? 16:06:19 <glx> no 16:06:32 <glx> station spread is total station size 16:06:35 <boekabart> i'm not sure, but i think it's the max width/height of the station 16:06:42 <huma> oh 16:07:10 <Bjarni> but you can never make a station larger than the max station spread, even if you are building a brand new station 16:07:54 <Bjarni> once you reached the max station size, you shouldn't need a bigger station 16:08:06 <Bjarni> s/bigger/longer 16:08:41 <Bjarni> you might need more tracks though, but due to the length, it takes a long time for a train to leave a track, so it's not really efficient as the frequency of trains aren't ideal 16:09:33 <frosch123> Bjarni: Code signals in stations :) 16:09:46 <Bjarni> I knew somebody would say that :P 16:09:46 <huma> i'd have to stick several tracks to one platform 16:10:11 <boekabart> huma: what? 16:10:34 <Bjarni> generally it's a bad idea to leave wagons outside the station as it's likely to block another signal block 16:11:26 <boekabart> Bjarni: local rating should go down too: imagine what people say if they have to walk through dirt to get to their seats.. or complaints of loaders that have to do the same for freight 16:11:43 <huma> boekabart: say there's 1 track station and 3 tracks lead to it from different places 16:11:56 <boekabart> ah, like that 16:12:37 <Bjarni> actually walking though dirt isn't the biggest issue when reaching cars outside the platform 16:12:55 <Bjarni> it's the lack of platform, hence the distance from the ground to the door 16:12:58 <boekabart> climbing in the cars is :) 16:13:18 <Rafagd> mountaineers would love it 16:13:26 <Bjarni> err 16:13:48 <huma> Bjarni: well, as a town grows you may not have a chance (free space) to extend a platform 16:14:12 <Bjarni> even mountaineers wouldn't enjoy climbing 2 meters without anything to hold on to except a few stuff that's really dirty 16:14:48 *** Diabolic-Angel [~dia@xdsl-84-44-225-155.netcologne.de] has quit [Quit: leaving] 16:15:02 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has quit [Ping timeout: 480 seconds] 16:15:06 <Rafagd> =/ 16:15:08 <huma> Bjarni: so passengers will have to use other transport if they're not willing to walk through dirt :) 16:15:54 <Rafagd> they usually teleport into the train, so they don't bother too much with dirty 16:16:15 <boekabart> then why does it take so long to load a train that's too long 16:16:38 <Rafagd> that is a mistery 16:16:39 <Rafagd> =\ 16:17:06 <Bjarni> <huma> Bjarni: well, as a town grows you may not have a chance (free space) to extend a platform <-- you mean we should look at how Japan solved this issue in real life and do the same? 16:17:21 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has joined #openttd 16:17:30 <Ailure> passengers in openTTD dosen't imnd going from 600 km/h to 0 km/h within seconds too :) 16:17:32 <Ailure> remember that 16:17:39 <huma> Bjarni: em.. how did they handle it? :) 16:17:58 <Rafagd> bridge-stations and subways? 16:18:20 <Bjarni> like when there is a road at both ends of the platform and they need to extend the platform, they just build another one on the other side of one of the roads and then one car is marked as "doesn't open the doors at XXX" 16:18:23 <huma> i know there are "packers" in subways :) 16:18:31 <Bjarni> because it stops in the crossing 16:19:03 <huma> Bjarni: interesting 16:19:29 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:19:52 <Rafagd> that's a real-life hack 16:20:10 <Bjarni> there was a video of this on youtube, but the user deleted it :s 16:20:33 <huma> many good vids get removed :( 16:20:37 <Bjarni> yeah 16:22:15 <Bjarni> anyway it's an interesting solution nevertheless 16:22:54 <Bjarni> needed when you want to use 8 unit EMUs on platforms originally designed for 4 units 16:25:14 *** boekabart [~boekabart@81.58.27.138] has quit [Quit: Leaving.] 16:26:37 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:27:40 <Wolf01> hello 16:28:12 <Bjarni> hi 16:28:47 *** Greyscale [~Grey@user-54417b25.l6.c5.dsl.pol.co.uk] has quit [Ping timeout: 480 seconds] 16:29:13 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 16:31:18 <Ammler> glx, I had my assert with packet.cpp 16:31:28 <glx> nice 16:31:37 <glx> what is the output? 16:31:45 <Ammler> but I forgot to patch the last revision 16:31:55 <glx> too bad 16:32:01 <Ammler> do you still have the patch for it? 16:32:17 <Bjarni> hehe, I had another window in front of IRC, so what I saw was: 16:32:25 <Bjarni> <Ammler> glx, I had my ass 16:32:26 <Bjarni> <glx> nice 16:32:59 <Bjarni> you guys talk dirty even when you don't realise it :P 16:34:00 <Ammler> hmm, it was on the time, when svn wasn't available 16:34:17 <Ammler> so I did overwrite my whole src 16:34:58 <glx> Ammler: http://glx.dnsalias.net:8080/openttd/Send_string_debug.diff 16:35:35 <Rafagd> there is a way to output text to console for debug without need to include<iostream> and use cout? 16:35:48 <glx> yes printf 16:36:12 <Rafagd> stdio.h is already included? 16:36:18 <glx> yes 16:36:28 <Rafagd> tks 16:36:31 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 16:36:59 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 16:37:05 <Rafagd> i'm creating a new structure, (like stations, waypoints), but the sign doesn't show up 16:37:30 <Rafagd> where they are generated? 16:38:41 <Eddi|zuHause> you turned those off somewhere? 16:40:57 <Ammler> hmm, my last autosave is autosave74.sav, is it possible to tell ottd to continue there? 16:41:15 <Ammler> btw, thx glx, I have patched it now 16:41:42 <glx> start openttd -g save/autosave/autosave74.sav 16:41:55 <Rafagd> Eddi|zuHause: old things have the signs 16:41:58 <Ammler> start? 16:42:28 <glx> run ;) 16:42:34 <Ammler> oh, I mean, possible to tell ottd, that it will save next autosave as autosave75.sav 16:43:16 <Bjarni> http://www.youtube.com/watch?v=nA3Lw8hsHLA&mode=related&search=%E88%8F%E5%88%87 <-- nice video... we need to make trains in OTTD able to do this 16:44:54 <ln-> if you just pasted the relevant part of the link 16:45:09 <Bjarni> what is the relevant part then? 16:45:11 <Rafagd> http://br.youtube.com/watch?v=nA3Lw8hsHLA 16:45:17 <Rafagd> v=sajkaskjdhkajsh! 16:45:20 <Rafagd> only this 16:45:21 <Rafagd> =] 16:45:27 <Wolf01> you mean tracks over road? 16:45:33 <Bjarni> yeah 16:45:49 <Bjarni> I mean in the same direction as the cars, not a 90° angle 16:45:55 <Rafagd> oh 16:45:58 <hylje> you mean trams 16:45:58 <Rafagd> tram-like 16:46:01 <hylje> :-) 16:46:10 <Bjarni> yeah, tram like, but this isn't trams 16:46:14 <Eddi|zuHause> that totally looks chinese to me 16:46:21 <Bjarni> it's the railroad line between Kyoto and Otsu 16:46:32 <Bjarni> Eddi|zuHause: Kyoto is in Japan :P 16:46:51 <hylje> what if the japanese empire managed to build a railroad tunnel to koreas? 16:47:01 <glx> Ammler: it's not possible 16:47:18 <Ammler> thank you 16:47:36 <Bjarni> hylje: I don't think they would do that... you see, they don't really like the Korean people 16:47:42 <Wolf01> i once suggested for a system of overlay sprites, so you can use the same track for all the tiles, on grassy ones is enough to place another layer with the rocks under the tracks... so is possible to customize via grf the tracks without doing 1232132131 sprites 16:47:55 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has joined #openttd 16:48:00 <hylje> Bjarni: they controlled korea and mantsuria during and before WWII 16:48:11 <Bjarni> I know 16:48:33 <Bjarni> but I think they want to protect themselves against backfire 16:48:50 <SpComb> how can I unset a variable in the console? E.g. set the server to have no password 16:49:09 <Bjarni> the word kamikaze actually refers to the godly wind that protects Japan and sinks the enemy ships 16:49:10 <Eddi|zuHause> set password=""? 16:49:33 <SpComb> set password="" 16:49:33 <SpComb> ERROR: command or variable not found 16:49:39 <SpComb> there's no set command 16:49:48 <Rafagd> kamikaze is something like "Wind God", "god of wind" or any variation of it 16:49:49 <Rafagd> o.o 16:49:53 <SpComb> server_pw asdf 16:49:53 <SpComb> 'server_pw' changed to: asdf 16:49:53 <SpComb> server_pw "" 16:49:53 <SpComb> Current value for 'server_pw' is: asdf 16:50:03 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:50:09 <Bjarni> Rafagd: kami means god or godly, and kaze means wind 16:50:11 <Bjarni> so yes 16:50:13 <Ammler> glx: I hope it will happen now, last time it didn't with the "patched" version 16:50:19 <SpComb> server_pw = "" gives ERROR: invalid variable assignment 16:50:48 <Eddi|zuHause> SpComb: then i can't help you any further 16:50:59 <SpComb> so it's impossible to unset the server password via the console? 16:51:15 <glx> SpComb: you can't either do it in gui 16:51:46 <Rafagd> you may recreate without pass 16:52:20 <Bjarni> maybe this is a feature request 16:52:50 <SpComb> maybe I need to write that slightly more advanced machine-readable interface for/into OpenTTD 16:53:04 <Eddi|zuHause> i am quite certain it has been requested before 16:53:10 <SpComb> the console "protocol" isn't that great :P 16:53:20 <Rafagd> Bjarni: they aren't just trains on the roads... they are eletric 16:53:22 <Rafagd> o.o 16:53:27 <Bjarni> yeah 16:53:36 <Bjarni> class 800 16:53:46 <Rubidium> SpComb: the console has never been "great" or anything near "great" 16:53:46 <Ammler> there would also be cool, if you could reset a company password, so you don't have to restart the whole server 16:53:56 <Eddi|zuHause> Bjarni: they drive on left side... 16:54:06 <Bjarni> so they have catenary and even signals on the roads 16:54:09 <Rafagd> wrong side* 16:54:15 <SpComb> I assume there's nothing in the OpenTTD internals itself that stops you from unsetting the server password at runtime? 16:54:22 <Eddi|zuHause> right... 16:54:25 <Bjarni> I think they even have ATC in the road 16:54:36 <Bjarni> Eddi|zuHause: everything drives in the left in Japan 16:54:44 <Bjarni> Japan is a very different country 16:55:06 <Eddi|zuHause> "ATC"? 16:55:22 <Rafagd> at least, they measure velocity in "km/h" =\ 16:55:29 <Rafagd> speed* 16:55:50 <Bjarni> Eddi|zuHause: well, they call it "jidouresshaseigyosouchi" 16:56:04 <Bjarni> I think you would prefer our name xD 16:56:36 <Bjarni> basically it's a system where transmitters in the track tells about max speed, distance to next red signal, location of the train and so on 16:56:39 <Eddi|zuHause> that still does not answer my question 16:56:49 <Eddi|zuHause> ah 16:57:18 <Bjarni> effectively preventing speeding and passing signals at danger as it has access to the brake system 16:57:19 <Eddi|zuHause> that sounds reasonable 16:57:59 <Bjarni> I was in a train the day before yesterday and the ATC kicked in and stopped the train 16:58:19 <Bjarni> odds are that it was a mistake, but the system is to stop the train unless it's sure that everything is ok 16:58:34 *** gynterk [~gynter@84-50-140-186-dsl.rkv.estpak.ee] has joined #openttd 16:58:43 <gynterk> I'll ask again 16:58:50 <gynterk> is there a list of translators somewhere ? 16:59:01 <Bjarni> the problem is... it braked as fast as possible, so standing up was... well, I had to hold on to something 16:59:03 *** skidd13 [~skidd13@p548A5380.dip.t-dialin.net] has left #openttd [] 16:59:28 <Bjarni> and when it moved again, I could hear that the wheel were a bit damaged from braking that fast :( 16:59:31 <Rubidium> probably not 16:59:54 <Bjarni> gynterk: not to the public 17:00:20 <Bjarni> the server owner can always browse though the accounts, but I think he is the only one 17:00:22 <glx> even translators only know the name of other translators for their language 17:00:47 <Bjarni> gynterk: why? 17:00:53 <gynterk> but if I wan't to be a translator too :P ? 17:01:05 <Bjarni> *want 17:01:10 <Bjarni> hmm 17:01:19 <glx> go on translator2.openttd.org and follow the instructions 17:01:19 <Eddi|zuHause> why would you need to know the other translators than? 17:01:26 <Bjarni> isn't such a huge mistake a disqualifying one? :P 17:01:38 <Bjarni> Eddi|zuHause: *then 17:01:38 <gynterk> Bjarni: common typo for me :P 17:01:50 <Bjarni> like that makes it better :P 17:02:01 <Eddi|zuHause> uncommon typo for me... 17:02:13 <SpComb> aaaah, right, it's in the comments - set the password to * to clear it 17:02:42 <Eddi|zuHause> SpComb: you might want to tell that on a wiki page 17:03:08 <gynterk> anyway 17:03:31 <gynterk> Estonian translation needs a lot of gramatical correcting 17:04:02 <Bjarni> http://www.youtube.com/watch?v=YlcyYxP7bVA <-- once the train actually goes somewhere (like a minute into it), you can see ATC transmitters. They are square boxes on the inside of the right track. They are yellow, though most are rather dirty and looks pretty brown 17:04:57 *** tapani [~tapani@cs181173077.pp.htv.fi] has joined #openttd 17:05:55 <hylje> i think japan has a whole imageboard for train nuts 17:06:53 <Bjarni> most likely 17:07:01 *** dihedral|away is now known as dihedral 17:07:09 <Bjarni> I have yet to see a Japanese guy (or girl) not taking a whole lot of pictures 17:07:11 <dihedral> 4 desyncs in a row :-) 17:07:26 <Rubidium> XeryusTC doing the server again? 17:07:36 <Ammler> hmm, svn doesn't like it, if I overwrite the src with a tar.gz from nightly server... 17:07:49 <Bjarni> gynterk: http://translator2.openttd.org <-- if you think you can do better, then sign up 17:08:02 <SpComb> server_pw = " foo " <-- what's the password if I do that? It's not `foo', nor is it ` foo ' 17:08:19 <Ammler> Rubidium: no, was on my server :) 17:08:24 <hylje> japanese rails are nicely narrow 17:08:24 *** Diabolic-Angel [~dia@xdsl-84-44-225-155.netcologne.de] has joined #openttd 17:08:59 <Bjarni> in fact there is a difference between videos from Japan and US on youtube... the Japanese ones covers EVERYTHING.... 17:09:03 *** tapani is now known as trapu 17:09:13 <Ammler> XeryusTC in quilty everytime :) 17:09:15 <huma> is there a curvy road path in progress? 17:09:24 <Ammler> !s/in/is not/ 17:09:34 <Bjarni> basically if you can read and write kanji, then you can find everything. If you can only read and write English, then you are stuck with whatever the rest of the world selects 17:09:49 <Bjarni> it's like Japanese people don't have that select mode... they just forward everything 17:09:55 <hylje> :o 17:10:13 <hylje> Bjarni: what are those extra rails that seemingly randomly appear in between real rails 17:10:28 <SpComb> hylje! Isn't it about time that you started helping me write MyOTTD? Who else here knows Python? :( 17:10:39 <hylje> pylons 17:10:45 <SpComb> true 17:12:23 <Bjarni> <hylje> Bjarni: what are those extra rails that seemingly randomly appear in between real rails <-- it's to "catch" the train if it derails. We usually use them around bridges and stuff where it can go really bad if they derail and leaves the track area... it appears that they want to use them when they are in selected curves as well 17:13:01 <hylje> :o 17:13:04 <Bjarni> oh, and we also use them near selected platforms 17:13:55 <Bjarni> basically if the wheels fall off the tracks, then they are stuck between the real rail and the backup, making the train drive on the sleepers until it's stopped 17:14:11 <hylje> :o 17:14:17 <Bjarni> driving on sleepers avoids a major accident 17:14:28 <hylje> also 17:14:35 <hylje> when a train does an emergency stop 17:14:50 <hylje> does it practically lock the wheels in place? 17:14:59 <Bjarni> Denmark had a train that derailed a few years ago. The last bogie drove on the sleepers for a while without anything serious happened 17:15:21 <Bjarni> basically because it happened at 160 km/h and it takes time to stop at that speed 17:15:23 <SpComb> so I'd need to find someone who knows Python, and doesn't know Django, and in the optimal case knows Pylons 17:15:28 <hylje> :> 17:15:42 <glx> <hylje> does it practically lock the wheels in place? <-- yes, that's why they try to avoid it's usage 17:15:52 <glx> as it can damage wheels and rail 17:16:02 <hylje> correction, it will damage wheels and rail 17:16:13 <Bjarni> <hylje> does it practically lock the wheels in place? <-- no because a: it breaks the wheels, b: it will produce a longer brake distance than when braking max with rotating wheels 17:16:42 <Bjarni> it's no fun when the wheels blocks >_< 17:16:50 <Rafagd> if (user->know(python) && !user->know(Django) && user.know(Pylons)); 17:16:54 <Bjarni> due to slippery rails 17:17:55 <Bjarni> hehe, the only thing I find odd about those tracks is.... the 1067 mm gauge (Japanese standard) 17:18:06 <Bjarni> IT'S SO SMALL 17:18:12 <hylje> narrow 17:18:20 <Bjarni> it's tiny 17:18:25 <Rafagd> 1m wide? 17:18:29 <Bjarni> yeah 17:18:31 <Bjarni> well 17:18:31 <Rafagd> omg 17:18:39 <Bjarni> 1,067 meter wide 17:18:43 <hylje> is shinkansen that wide too 17:18:55 <Bjarni> and they go more than 100 km/h on that gauge o_O 17:19:04 <hylje> unpossible 17:19:11 <Bjarni> <hylje> is shinkansen that wide too <-- no, they use 1435 mm like the rest of us 17:19:15 <hylje> :o 17:19:21 <Ammler> yeah, you should use narrow gauge for japanset 17:19:23 <Rafagd> brazilian trains hardly go more than 80km 17:19:36 <Rafagd> and are wider than that 17:19:37 <Rafagd> o.o 17:19:56 <Rafagd> 80km/h* 17:20:17 <hylje> 1524mm 17:20:19 <Bjarni> Japan use DC (often 750 V or 1500 V), but Shinkansen use 25 kV AC, so it really has a railnet of it's own 17:20:22 <hylje> of finland and russia 17:20:24 <Ammler> Bjarni: swiss has also some narrow gauge lines 17:20:38 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 17:20:44 *** trapu [~tapani@cs181173077.pp.htv.fi] has quit [Remote host closed the connection] 17:20:57 <Bjarni> Ammler: I'm talking about nation standard, not "some lines". Most countries has lines that are a bit different 17:21:02 <Ammler> its nice, you can drive on tram tracks with trains... 17:21:02 <Bjarni> specially in mountains 17:21:04 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:21:34 <Bjarni> <Ammler> its nice, you can drive on tram tracks with trains... <-- you need to ensure that the foundation below the road is better than on normal tram tracks 17:22:01 <Ammler> I have no idea about that, we drove on a wedding on them 17:24:41 <Bjarni> http://www.youtube.com/watch?v=8xEg5rj9TCs <-- they made the foundation damn well here 17:24:44 <SpComb> I assume that you cannot load a savegame saved in 0.5.3/trunk into an older version of OpenTTD? 17:24:49 <SpComb> but you can the other way around? 17:25:18 <Bjarni> yeah, the game is not aware of the savegame format from the future, but it knows what it used to be when we change it 17:26:07 <glx> it's always true for releases, but may be false for nightlies ;) 17:26:20 <Bjarni> it's interesting to see how the Americans just ignore the train... go figure why they have a road/rail accident every 90th minute 17:26:36 <Sacro> hmm 17:26:44 <Sacro> postal strike till next wednesday 17:26:49 <Sacro> that's gonna make things fun 17:28:21 <Bjarni> why? 17:28:30 <Bjarni> you just ordered something important online? 17:29:03 <peterbrett> Sacro: whereabouts are you? East Anglia by any chance? 17:29:18 <Sacro> peterbrett: 'Ull 17:29:30 <peterbrett> Sacro: Lurvely 17:29:55 <Bjarni> why do they go on strike? 17:30:05 <Bjarni> are they getting mucked? 17:30:07 <Sacro> peterbrett: it's country wide 17:30:18 <Sacro> 150k out of 185k have stopped working 17:30:26 <Sacro> Bjarni: lack of pay 17:31:21 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 17:32:40 <dihedral> why do i get 2 ini error messages when starting r11152 on win32? 17:32:46 <dihedral> trailing char? 17:33:00 <dihedral> i even deleted the cfg and that made no diff 17:33:35 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:33:53 <glx> platform? 17:34:23 <Ammler> dihedral: thats advanced vehicle list and 17:34:42 <Ammler> loading indicator, isn't? 17:35:19 <Ammler> they have changed, bool->int 17:35:41 <glx> <dihedral> i even deleted the cfg and that made no diff <-- platform? 17:35:50 <Ammler> delete them from cfg 17:36:36 <dihedral> 19:32 < dihedral> why do i get 2 ini error messages when starting r11152 on win32 17:36:48 <dihedral> 19:33 < dihedral> i even deleted the cfg and that made no diff 17:36:50 <glx> oups :) 17:37:00 <dihedral> and i keep getting desynced 17:37:10 <glx> check MyDocs\openttd\openttd.cfg 17:37:34 <dihedral> you've got to be kidding me 17:37:49 <dihedral> who on earth did that? 17:38:00 *** KouDy [~KouDy@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 17:38:06 <glx> we did it :) 17:38:09 <dihedral> why? 17:38:12 <Ammler> dihedral: thats cool 17:38:20 <gynterk> you could put doc & settings\<user>\Local settings\openttd then already 17:38:20 <dihedral> yeah - cooool 17:38:36 <dihedral> right 17:38:38 <dihedral> get it :-) 17:38:41 <gynterk> local settings\application data\openttd :P 17:38:57 <Ammler> you can have 100 different revisions and don't need to have multiple grfs etc. 17:39:01 <Rafagd> glx: that is to match ~/.openttd in linux? 17:39:07 <Rubidium> gynterk: that does NOT exist on all supported Windows platforms 17:39:38 <gynterk> Ammler: it's called symlink 17:40:03 <Ammler> gynterk: not needed anymore 17:40:53 <gynterk> putting things into seperate folder is same as if I install windows to c:\windows\desktop 17:41:51 <dihedral> gynterk: dont you think that some people coding this game actually put a lot of time and effort into id? 17:41:54 <Rubidium> fails to see the similarity in there 17:42:00 <Sacro> The study suggested as a woman runs a mile, her breasts bounced 135m. 17:42:05 <Sacro> damn i think i'm on the wrong course 17:42:06 <dihedral> and in the mean time have a pretty good understanding of what they are doing and why they are doing it? 17:42:25 <gynterk> dihedral: i know that, I'm programmer myself 17:42:44 <gynterk> but redirecting folders to mydoc isn't cool 17:43:08 <glx> you can still use install dir 17:43:30 <glx> openttd searches for files in many places 17:43:32 <dihedral> gynterk: WINDOWS is not cool 17:43:40 <gynterk> dihedral: agree 17:43:58 <huma> hmm, there's no forest on the map 17:44:22 <huma> but paper mill is present 17:44:34 <Rafagd> huma: artic maps doesn't have forests to me too 17:44:53 <huma> yes, arctic 17:44:57 <huma> is it a bug? 17:45:06 <Ammler> maybe you have snowline too high? 17:45:18 <Ammler> forests are over the snowline 17:45:38 <Rafagd> what? 17:45:58 <Rafagd> forests on artic are only for high maps? 17:46:13 <dihedral> i cannot get onto my own nightly... 17:46:17 <dihedral> desyncs me all the time! 17:46:38 <glx> modified nightly? 17:46:44 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 17:46:46 <dihedral> nope 17:46:50 <dihedral> only got grf's in there 17:46:58 <dihedral> but from #openttdcoop grfpack 17:47:05 <huma> eh.. no paper for poo arctic people then 17:47:27 <Ammler> dihedral: revision, still same as coop? 17:47:40 <dihedral> 11152 17:48:00 <glx> real 11152 for the server ? 17:48:15 <dihedral> checkout and compiled... 17:48:28 <dihedral> one other guy has no probs 17:48:37 <Ammler> same as current ps, should run... 17:49:20 <Ammler> oh, than its your client... 17:49:47 <dihedral> what else but 'download it again' can i do 17:49:57 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 17:51:13 <Ammler> join #openttdfairplay 17:51:24 <Ammler> sry, forgot slash 17:51:24 <huma> damn, these witcombe oil tankers break like crazy 17:52:14 <Rafagd> huma: 17:52:23 <Rafagd> huma: i've started a game in artic 17:52:31 <Rafagd> with pretty high terrain 17:52:37 <Rafagd> and large map 17:52:41 <huma> got forest? :) 17:52:45 <Rafagd> yep 17:52:46 <Rafagd> :) 17:52:58 <Rafagd> lots of them 17:53:42 <huma> neat 17:53:54 <huma> send me some :) 17:55:13 <Rafagd> i cant :( 17:55:43 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 17:57:42 <SpComb> seems 0.5.2 can read savegames written by 0.5.3 17:57:56 <hylje> not all versions bump savegame version 17:57:59 <Bjarni> look at the changelog 17:58:18 <Bjarni> I don't think anything in the changelog made a savegame dump needed 17:58:35 <glx> bugfixes are usually savegame safe 17:58:48 <Bjarni> yeah 17:58:56 <Bjarni> except when the buggy data is saved 17:58:59 <hylje> s/^d/b/ 17:59:08 <Bjarni> this should never happen in stable releases 17:59:18 *** Greyscale [~Grey@host86-131-39-100.range86-131.btcentralplus.com] has joined #openttd 18:01:37 <Ailure> heh 18:01:45 <Ailure> I was so fast checking for the new nightly 18:01:50 <Ailure> that only the source was listed :) 18:02:20 <Ailure> And Win32 now finally came up 18:02:23 <Ailure> *downloads* 18:11:25 <huma> what? new version is out? 18:11:42 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has quit [Remote host closed the connection] 18:11:47 <Ailure> The nightlies are compiled at 19:00 GMT 18:11:55 <huma> oh 18:11:56 <Sacro> hmm strange 18:11:56 <Ailure> which w as for ten minutes ago 18:12:00 <Sacro> are you sure? 18:12:05 <Ailure> yes 18:12:08 <huma> 0.5.3 is here 18:12:13 <Sacro> nope 18:12:21 <Sacro> because it is 19:10 BST here 18:12:38 <Sacro> 19:00 GMT is in 50 mins 18:12:58 <Ailure> ah yeah I forgot about daylight saving thing 18:13:31 <Ailure> which is not in GMT 18:14:07 <Greyscale> fudz tiem 18:16:08 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 18:26:00 *** tokai [~tokai@p54B80449.dip0.t-ipconnect.de] has joined #openttd 18:26:01 *** mode/#openttd [+v tokai] by ChanServ 18:26:14 *** KouDy [~KouDy@85.207.64.178] has joined #openttd 18:27:34 <Eddi|zuHause> actually, the nightlies are compiled 20:00 server time 18:27:42 <Eddi|zuHause> which happens to be CEST currently 18:28:00 <Sacro> no 18:28:07 <Sacro> its 18:00 GMT 18:28:34 <Sacro> the compilation time never changes 18:28:44 <Rubidium> hmm, GMT does automagically move an hour with the summer time <-> winter time transition? 18:28:50 <Sacro> Rubidium: no it doesn't 18:28:53 <Sacro> GMT == UTC 18:29:28 <Sacro> BST=CET=GMT+1 18:29:48 <Rubidium> then why are they *always* made at 20:00 my time (CET or CEST depending on the time of year) 18:30:01 <Sacro> hmm 18:30:10 <Sacro> i thought it was 19:00BST/18:00 GMT 18:37:04 <Sacro> Console.WriteLine("Bored :("); 18:37:17 <Rubidium> just checked it a little: on 20th of november 2006 and 30th of november 2006 the Windows nightlies were made just before 20:05 CET 18:38:33 <Rubidium> yikes... .NET speak 18:44:43 <Sacro> heh 18:44:50 <Sacro> .net? 18:46:09 <hylje> :o 18:46:12 <hylje> dotnet 18:47:01 <Rafagd> std::cout << "Bored :(" << std::eol; 18:47:17 <hylje> print "Bored :(" 18:47:28 <Rafagd> echo "Bored :("; 18:48:58 <Rubidium> hmm, what language is the last one? 18:49:17 <Rubidium> the others are C++ and probably Python 18:49:54 <Rafagd> Rafagd: php 18:49:56 <glx> Debug.Print "Bored :(" 18:50:03 <Rafagd> Rubidium: * 18:50:29 <Prof_Frink> echo 'Bored :(' 18:50:30 <SmatZ> Basic, nice to remember :) 18:51:10 <Rafagd> writeln('Bored :('); 18:51:12 <Rafagd> Pascal 18:51:13 <Rafagd> =] 18:51:16 <huma> sh, semicolon is redundant though 18:52:38 *** KritiK [~Maxim@78-106-135-137.broadband.corbina.ru] has joined #openttd 18:54:58 <huma> hmm, no one mentioned java 18:56:01 <glx> system.out.println("Bored :("); 18:56:10 <glx> not sure about case ;) 18:56:52 <SpComb> printf("Busy :)"); 18:57:02 <Rafagd> C 18:57:06 <SpComb> hmm... I missed the \n, but so did Rafagd 18:58:20 <Rafagd> msg $chan "Bored :(" 18:58:22 <Prof_Frink> echo -n B; echo -n o; echo -n r; echo -n e; echo -n d; echo -n " "; echo -n ':'; echo '(' 18:59:36 <huma> glx: it's System :) 18:59:45 <huma> anyway, sh is the winner 18:59:59 <Rubidium> it's Windows, so it HAS to be case insensitive 19:00:19 <huma> no, it's jvm :) 19:00:22 <Rafagd> not Java 19:01:05 <Rafagd> java accepts special characters in function names 19:01:42 <huma> i wonder how many java programmers aware of that :) 19:01:58 <Rafagd> i kind of imagine a japanese programmer creating a function 19:02:03 <Rafagd> with names in kanji 19:02:12 <Rafagd> =( 19:02:34 <huma> i'm not maintaining his code :) 19:02:41 <Rafagd> nor I 19:03:04 <huma> ok, food.. 19:16:11 *** railmailsnail [rob@86.25.48.225] has joined #openttd 19:16:32 <railmailsnail> hi 19:16:44 *** railmailsnail [rob@86.25.48.225] has quit [] 19:16:49 <Rubidium> bye 19:16:52 <Bjarni> that was brief 19:17:09 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 19:17:17 <Bjarni> kind of fits the name 19:17:29 <Bjarni> the mail is unreliable 19:17:37 <Bjarni> specially in the UK right now 19:18:22 *** Noudje [arnoudje@f122130.upc-f.chello.nl] has quit [] 19:23:38 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 19:33:58 *** Noudje [arnoudje@f122130.upc-f.chello.nl] has joined #openttd 19:46:58 <Rafagd> ugh 19:48:01 <Bjarni> that's what I think every time I enter the suggestion forum by accident 19:48:50 <Eddi|zuHause> and civ4 does not want as i want it to 19:49:05 <Bjarni> who cares about civ4? 19:49:10 <Eddi|zuHause> with one option, the terrain is all black 19:49:13 <Bjarni> it's not open source 19:49:28 <Eddi|zuHause> with the next one, terrain shows, but has errors 19:49:31 <Bjarni> <Eddi|zuHause> with one option, the terrain is all black <-- that's called "hidden terrain" 19:49:54 <Eddi|zuHause> and in the third option, the game hangs before showing anything (after load) 19:50:17 <Ammler> guys is it possible to see all server in the db, also those where aren't online atm? 19:50:42 <Ammler> I am looking for the server petricio.hu... or something like that 19:51:49 <Rafagd> i can't create the new building! =( 19:53:46 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 19:54:54 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 19:57:28 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 20:00:28 <Rubidium> Ammler: peticio.hu? Why? 20:04:26 <Ammler> Rubidium: was the best server on 0.4.8 time 20:04:44 <Ammler> I was wondering, if there is still a page or something... 20:05:01 <Ammler> are you sure about peticio.hu? 20:07:00 <Rubidium> yup 20:07:10 <Rubidium> it's still of the same person 20:07:35 <Rubidium> well... he was working at some system related to voting back then and it has quite a lot of voting stuff on the site 20:08:39 <dihedral> Ammler http://user.peticio.hu/ottd/rules.html 20:08:39 *** Mucht|zZz [~Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 20:16:38 <Rafagd> anyone has servers for the last revision? =\ 20:16:59 <Rubidium> Rafagd: NO 20:17:08 <Rafagd> =( 20:17:13 <CIA-4> OpenTTD: rubidium * r11200 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east. 20:17:27 <Rubidium> it's not like they can compile and start the last/latest revision in a few seconds 20:17:52 <Rafagd> Rubidium: lol, i've just saw that 20:17:55 * Rubidium notes that CIA-4 is more than 1 minute lagging behind. 20:19:01 <Rafagd> there are one way tracks? 20:19:05 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 20:19:20 <Rafagd> roads* 20:20:05 <peterbrett> roads are sadly too lame for words :( 20:20:38 <CIA-4> OpenTTD: rubidium * r11201 /trunk/src/road_cmd.cpp: -Fix [FS#1283]: minor issue with building one way roads one tile long. Patch by SmatZ. 20:22:19 <Rubidium> it's just more challenging to build a good road network 20:22:59 *** Diabolic1Angel [~dia@xdsl-81-173-232-197.netcologne.de] has joined #openttd 20:25:08 <Bjarni> http://www.youtube.com/watch?v=85iSIhV8SNk <-- huh... now that's what I call propaganda o_O 20:25:22 <Bjarni> leaving out important facts 20:26:07 <Bjarni> like stuff like this happened even before the privatisation, so keeping the railroad on the government's hands is not a way to ensure that stuff like this don't happen 20:26:11 <Bjarni> sadly :( 20:28:33 *** Hendikins is now known as Hendikins|Work 20:28:46 <Bjarni> in case you don't know, the accident they show air photos of were due to speeding... not just like 10%, but real speeding. No railroad will allow speeding like that since they know it will go wrong 20:28:50 * Hendikins|Work claps paws, squeals with glee, and bounces off to his first day 20:29:04 <Bjarni> Hendikins|Work: good luck 20:29:08 <Bjarni> and have a nice day 20:29:42 *** Diabolic-Angel [~dia@xdsl-84-44-225-155.netcologne.de] has quit [Ping timeout: 480 seconds] 20:30:15 <ln-> Bjarni: har du programmerat med Carbon? 20:30:32 <Bjarni> nice to stay on topic :P 20:30:44 <Bjarni> ln-: not really :/ 20:30:49 <ln-> m'kay 20:31:19 <Bjarni> maybe you should look into cocoa instead as it's the future 20:31:22 <Bjarni> carbon aren't 20:32:10 <ln-> i'm not trying to develop an application with Carbon directly, but trying to add a little feature into the carbon port of wxWidgets. 20:32:23 <Bjarni> ahh 20:32:38 <Bjarni> well 20:32:45 *** Peakki [antti@cs78151004.pp.htv.fi] has quit [Quit: LÀhdössÀ] 20:32:59 <ln-> enabling click-through, that is. 20:33:11 <Bjarni> I should start by figuring out objC before messing way more with the OSX libraries 20:33:26 *** Mucht|zZz [~Mucht@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 20:41:23 <dihedral> Rubidium: how about adding the ability of sending a custom message to a client you kick... 20:41:43 *** Diabolic1Angel is now known as Diabolic-Angel 20:42:21 <Rubidium> dihedral: it's called "say" 20:44:32 <dihedral> lol 20:46:44 <Prof_Frink> dihedral: Even better, geolocate the IP you're kicking and pass that to the missile guidance system. 20:47:04 <dihedral> thanks... 20:47:25 <dihedral> i was more thinking along the lines of having a message appear in that beautiful little red message box :-) 20:48:58 <huma> ah, i love mountain arctic landscape :) 20:51:38 <Ammler> have you forests now? 20:53:21 <huma> yep :) 20:55:20 <Phazorx> arctic + mountain + highwater +ukrs + freightmultiplier x20 = fun challenge 20:56:00 <Rubidium> + PBI makes it even better ;) 20:56:11 <Phazorx> pbi? 20:56:23 <Rubidium> Pikka's Basic Industries ofcourse... 20:56:38 <Phazorx> ughm... and that works with ottd? 20:56:41 *** KouDy [~KouDy@85.207.64.178] has quit [Ping timeout: 480 seconds] 20:57:11 <Rubidium> it works with *my* OTTD ;) 20:57:22 <Phazorx> that aint fair 20:57:31 <Phazorx> i want NI and ESC too 20:57:33 <Rubidium> or rather the one with Belugas *very* experimental patch ;) 20:57:37 <Rubidium> ESC? 20:57:42 <Phazorx> ECS 20:57:46 <Rubidium> that's crap ;) 20:58:04 <Phazorx> well that's fun - depends how u look at it 20:58:15 <Rubidium> well, rubber plantations making coal 20:58:35 <Phazorx> heh i'd say that's a quirk 20:58:38 <Phazorx> or perk 20:58:48 <Rubidium> major design flaw ;) 20:58:55 <Phazorx> will it be possible with NI for production to change overtime? 20:59:05 <Phazorx> type i mean 20:59:18 <Phazorx> and flexible output depending on amount and proportions of input? 20:59:32 <Rubidium> that's all depending on the writer of the GRF 20:59:42 <Belugas> and even change of cargo type! 20:59:50 <Phazorx> and that depends on base functionality provided 21:00:11 <Rubidium> http://rubidium.student.utwente.nl/openttd/Prindtown%20Transport,%206th%20May%201951.png <- that's what makes PBI more challenging 21:00:24 <Belugas> nope... it depends on the grf, since we provide almost all functionnalities 21:00:34 <Belugas> hehe 21:00:47 <Phazorx> Belugas: question was if what i had in mind is the functionality available... 21:00:47 <Belugas> Rubidium really lilkes this screenshot :D 21:00:52 <huma> pikka's basic industries? what's that? 21:00:54 <Rubidium> http://rubidium.student.utwente.nl/openttd/Treham%20Transport,%2017th%20Sep%202119.png <- that's like the train with the most useless order ;) 21:00:58 <Phazorx> Rubidium: so capacity is limitted? 21:01:36 <Belugas> Phazorx, you have to understand one thing. You have the hability to make the stuff work the way you want. You just have to know how to. 21:02:00 <Phazorx> Belugas: there are limtis tho 21:02:05 <Belugas> like? 21:02:16 <Phazorx> like for example current spec has no defined capacity so mines are endless 21:02:39 <Belugas> have you looked at Rubidium's first post? 21:02:43 <Belugas> image.. 21:02:55 <Phazorx> Belugas: i did, after asking my question 21:03:01 <Phazorx> which is why i brought it up 21:03:07 <Phazorx> since i do not know much about NI, so i ask 21:03:09 <Belugas> the specs do not have to define a capacity, since it was never the case before. 21:03:28 <Phazorx> Belugas: my point exactly - that's why i asked what is possible now 21:03:54 <Belugas> so, why do you say there are limits? 21:04:05 <Belugas> In current trunk, nothing is possible. 21:04:10 <Rubidium> Phazorx: what do you mean with current spec? 21:04:16 <Phazorx> Rubidium: pre NI 21:04:25 <Phazorx> Belugas: well some things might not be possible even after NI 21:04:39 <Belugas> just waht I said: name one 21:04:45 <Belugas> the point is, the way it works, 21:05:08 <Phazorx> like for example i;d klike it up to player to upgrade stockpiling ability and througput of 2nd tier industries 21:05:28 <Phazorx> or 2/3rd tier cargo acceptance by town be proportional to population 21:06:58 <Rubidium> Phazorx: that last thing you could code with newindustries 21:07:07 <Phazorx> nice 21:07:12 <Phazorx> how about upgrades? 21:07:27 <Phazorx> or you just buld several factories next to eachother? 21:07:54 <Belugas> Phazorx, using callbacks, using the mechanisms available, there are quite a big amount of stuff you can do. 21:08:02 <Belugas> the only thing, is that you have to find wasy to do so 21:08:39 <Belugas> NI (and others) are like big block of legos. They have been constructed, you have to assemble them 21:08:54 <Belugas> thus, you have to know what they do. 21:09:17 <Belugas> [17:07] <Phazorx> like for example i;d klike it up to player to upgrade stockpiling ability and througput of 2nd tier industries <--- just bare in mind that it is done under the hood. 21:09:19 <Phazorx> that is veryy well understood, manipulation with basic elements to make complex structures 21:09:30 <Belugas> There are no interractions possible 21:09:41 <Belugas> yes, exactly 21:10:08 <Phazorx> but that is just logic, you can work it to your advatage in most cases 21:10:16 <Belugas> ? 21:10:21 <Phazorx> however data structure and storage is not changeable with logic 21:10:36 <Belugas> you have it wrong 21:10:49 <Phazorx> reason why thre are no capacity or stockpile now - there is no datastructure that holds and modifies that this time untill NI comes to play 21:10:49 <Belugas> NI is not just data structure and storage 21:10:58 <Phazorx> i know that :) 21:11:13 <Phazorx> but it has exra structure elements compared to std one 21:11:19 <Phazorx> which lets it do advanaced things 21:11:22 <Belugas> no... 21:11:30 <Belugas> it has callbacks 21:11:37 <Belugas> it has PROCESSES 21:11:40 <Phazorx> in that case how capacity is defined initialy? 21:12:13 <Phazorx> that mine on the picture has X amount of coal 21:12:34 <Phazorx> where is that bumber stored in vanila ottd now 21:12:37 <Belugas> there are no capacities 21:12:51 <Belugas> this is all the work of call backs storing values in registers 21:13:20 <Phazorx> that sounds like an expensive way to implement it, but i guess whatever works 21:13:44 <Phazorx> i kinda ssumed that for NI industry dataset is extended 21:13:52 <Belugas> nope 21:14:00 <Belugas> or at least very mildly 21:14:03 <Phazorx> to hold new variables, as well as engine is modified to maintain them according to new rules 21:14:20 <Rubidium> well.. with some general purpose memory, where the industries can do with whatever they want 21:14:34 <Rubidium> nothing more, nothing less 21:14:54 <Phazorx> in that case may i ask why is it done "on a fly" rather than as a part of main dataset for industries? 21:15:18 <Phazorx> the registers sound like temp data storage, which still need to be part of a save 21:15:37 <Rubidium> as I said, there are a few bytes saved in the savegame 21:15:49 <Rubidium> *but* those a "general purpose" 21:16:02 <Rubidium> so the GRF itself defines what to do with it, we do NOT define it 21:16:04 <Phazorx> gives more power to grf maker then i guess 21:16:11 <Belugas> but they are not solely reserved for NI, NI just uses them, it was there even begore 21:16:25 <Phazorx> sounds like ottdc++ is about to come to live :) 21:16:36 <Belugas> ... 21:16:56 <Phazorx> i mean grf spec evolves into relatively high level language 21:17:27 <Phazorx> like macro scripting language, with it's own variables on top of general structure 21:17:38 <Belugas> if you wish 21:17:43 <Belugas> gotta go 21:17:46 <Belugas> good night 21:17:53 <Phazorx> kinda computantionaly expensive way to do it but gives most power to artists/develoeprs i guess 21:17:54 * Sacro learns lex 21:18:04 <Phazorx> good night :) 21:18:07 <Phazorx> thanks for the info 21:18:17 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:20:27 *** Ammller [~Ammler@adsl-84-226-56-242.adslplus.ch] has joined #openttd 21:21:06 *** Eddi|zuHause [~johekr@p54B74A16.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:22:49 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 21:31:48 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has joined #openttd 21:32:19 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has quit [Remote host closed the connection] 21:32:34 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has joined #openttd 21:38:18 <Wolf01> 'night 21:38:22 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:40:34 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 21:42:08 *** Sacro` [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:44:28 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:44:58 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 21:45:01 *** Bjarni [~Bjarni@62.243.161.39] has quit [Quit: Leaving] 21:45:21 <Sacro`> he left :( 21:48:49 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 21:51:05 *** Sacro` is now known as Sacro 21:54:30 *** David_McMahon [~fake@dsl-fixed-77-44-48-144.interdsl.co.uk] has joined #openttd 21:54:57 *** Citadis300BsAs [Maxi@190.51.161.154] has joined #openttd 21:55:27 <Citadis300BsAs> Hello 21:56:30 *** Osai [~Osai@pD9EB6368.dip.t-dialin.net] has quit [Quit: Osai] 21:57:36 *** Citadis300BsAs [Maxi@190.51.161.154] has quit [] 21:58:26 *** boekabart [~bdb@ip218-114-173-82.adsl2.versatel.nl] has joined #openttd 22:00:16 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:01:41 *** TinoM [~Tino@i5387C22C.versanet.de] has quit [Quit: Verlassend] 22:01:41 <Sacro> here's a good question 22:01:47 <Sacro> could i run an OpenTTD server on a VAX? 22:02:11 <DaleStan> Will OpenTTD compile on a VAX? 22:03:07 <DaleStan> If so, I expect you can run an Open server on a VAX. 22:03:08 <Sacro> DaleStan: i haven't yet tried :) 22:03:18 <Sacro> though there are 2 in the cupboard at Uni 22:03:39 <Sacro> as well as an impressive collection of other old systems 22:03:44 <Rafagd> what is a VAX? =D 22:04:14 <Sacro> Rafagd: http://en.wikipedia.org/wiki/VAX 22:04:18 <DaleStan> You're better off than I, then. I have four x86-32 machines. All with GenuineIntel processors, I'm pretty sure. 22:04:36 <DaleStan> One of them does have Linux on it, though. 22:04:45 <Sacro> I have an AMD64 desktop, an x86_64 laptop, and a sparcstation 10 22:04:50 <DaleStan> (And one has no RAM.) 22:05:53 <Sacro> RAM is needed :) 22:06:05 <Sacro> we where fiddling around in a server earlier 22:06:14 <Sacro> trying to find another 2 cpus 22:06:20 <Sacro> to take it up to a 4x550Mhz 22:07:37 <Sacro> ooh 22:07:43 <Sacro> the new GP2X has a touchscreen 22:07:48 <Sacro> that'll be nice for portable OpenTTD 22:07:58 <Rafagd> omg 22:08:00 <Rafagd> is pretty old 22:08:20 <Rafagd> a 286 would run better? 22:08:28 <Sacro> depends 22:08:31 <Sacro> probably not 22:08:44 <Rafagd> um leaving for university 22:08:45 <Rafagd> bye 22:08:49 <Sacro> bye 22:08:54 *** Rafagd [~kvirc@BHE200150027244.res-com.wayinternet.com.br] has quit [Remote host closed the connection] 22:08:56 <mcbane> laters rafagd 22:15:00 <Prof_Frink> Sacro: Does SDL run on VAXen? 22:15:14 <Sacro> err... 22:15:31 <Sacro> doesn't debian do an alpha release 22:16:25 <Sacro> OpenBSD should be a good start 22:20:33 <Sacro> grrr 22:20:41 <Sacro> hate ambiguous coursework questions 22:20:53 <Sacro> What does IPR stand for 22:20:54 <Sacro> Institute for Potato Research (Poland) 22:20:57 <Sacro> i doubt... 22:22:25 <Prof_Frink> YES. 22:22:57 <Sacro> DaleStan: what would you say was the first microprocessor 22:23:01 <Sacro> he is knowledgeable 22:23:10 <Prof_Frink> Put the real asnwer, then "(also the Polish Institute for Potato Research)" 22:23:15 <Sacro> heheh :) 22:23:41 <DaleStan> No clue. Beyond recognizing the names, old hardware isn't really my thing. 22:23:50 <Sacro> well. it's either the Intel 4004, TI TMS 1000 or the CADC 22:24:16 <Prof_Frink> Sacro: To answer this question you may have to go to... that place 22:24:24 <Sacro> ah, the 4004 was released in 71 22:24:26 <Sacro> that place? 22:24:33 <Prof_Frink> Azeroth. 22:24:45 <Prof_Frink> To seek the man of patches. 22:24:48 <Sacro> "Azeroth is an Earth-like world in the fictional Warcraft universe" 22:24:53 <Sacro> oh... yes 22:25:19 *** gynterk [~gynter@84-50-140-186-dsl.rkv.estpak.ee] has quit [Ping timeout: 480 seconds] 22:25:32 <Sacro> Which of the following is not a computer programming langauge 22:25:32 <Sacro> Ada Coral Eiffel Lisa Miranda 22:26:06 <Eddi|zuHause> yes. 22:26:07 <Sacro> well Ada is 22:26:19 <Sacro> coral66 is a language 22:26:30 <Prof_Frink> Ada is, Coral's a reef, Eiffel's a tower, Lisa's an apple computer and Miranda's a planet. 22:26:33 <Eddi|zuHause> i am pretty sure eiffel is 22:26:44 <Sacro> http://en.wikipedia.org/wiki/Eiffel_%28programming_language%29 yep 22:26:56 <Prof_Frink> (fictional planet, real moon) 22:27:02 *** David_McMahon [~fake@dsl-fixed-77-44-48-144.interdsl.co.uk] has quit [Ping timeout: 480 seconds] 22:27:15 <Sacro> LISA is Lazerware's Interactive Symbolic Assembler 22:27:29 <Eddi|zuHause> well that only leaves one 22:27:39 <Sacro> http://en.wikipedia.org/wiki/Lisa_assembler 22:27:43 <Sacro> but is that a language :s 22:27:51 <Sacro> cos it uses MOS 6502 assembler 22:28:12 <Sacro> and http://en.wikipedia.org/wiki/Miranda_%28programming_language%29 22:28:15 <Sacro> pisses on that last idea 22:28:29 <Prof_Frink> Sacro: So, is your coursework "Learn to google"? 22:28:35 <Sacro> Prof_Frink: err... 22:28:39 <Sacro> wikipedia so far :p 22:28:48 <Sacro> ahh 22:28:53 <Prof_Frink> Check the Ips of recent edits 22:28:53 <Sacro> LISA is an environment, not a langauge 22:29:08 <Prof_Frink> See if it's your lecturer 22:29:08 <glx> eiffel is a lisp thing 22:29:14 <glx> IIRC 22:29:25 <Eddi|zuHause> yeah, something like that... 22:29:26 <Sacro> glx: yes, possibly 22:29:31 <Eddi|zuHause> i only know i heard the name 22:29:40 <Sacro> hahah http://lisa.sourceforge.net/ 22:29:46 <Sacro> i think someone may have used the name 22:29:52 <Sacro> thus rendering his question unanswerable 22:30:57 <Prof_Frink> Sacro: Find real (non-wikipedia) references for all of them being languages 22:31:05 *** elmex [~elmex@e180065067.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:31:15 <Sacro> http://www.cs.kent.ac.uk/pubs/1995/59/ 22:31:19 <Sacro> is miranda 22:49:45 *** boekabart [~bdb@ip218-114-173-82.adsl2.versatel.nl] has left #openttd [] 22:50:07 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has quit [Ping timeout: 480 seconds] 22:51:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 22:57:17 <Sacro> What is the connection between modern computer communication and an early Scandinavian 22:57:18 <Sacro> nobleman? 22:57:22 <Sacro> would that be beowulf? 22:57:31 *** dihedral [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 23:01:17 *** gfldex [~dex@dslb-084-058-052-015.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 23:04:35 <glx> bluetooth 23:09:44 <Sacro> was he an early scandanavian? 23:09:58 <Sacro> ooh 23:10:00 <Sacro> 910 23:10:01 <Sacro> that is early 23:10:06 <Sacro> its 12:10 now 23:11:07 *** Ammller [~Ammler@adsl-84-226-56-242.adslplus.ch] has quit [Remote host closed the connection] 23:12:47 <SmatZ> 01:12... 23:12:48 <SmatZ> bye 23:12:52 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 23:13:17 <ln-> 910 is earlier than 12:10 23:13:38 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has quit [Quit: Zzz] 23:14:24 *** gfldex [~dex@dslb-084-058-026-085.pools.arcor-ip.net] has joined #openttd 23:18:06 *** KritiK [~Maxim@78-106-135-137.broadband.corbina.ru] has quit [Quit: Leaving] 23:18:44 *** Prof_Frink [~proffrink@5acfa068.bb.sky.com] has quit [Ping timeout: 480 seconds] 23:21:49 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 23:22:48 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has joined #openttd 23:24:04 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 23:26:57 *** Prof_Frink [~proffrink@5acede6c.bb.sky.com] has joined #openttd 23:31:30 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has quit [Remote host closed the connection] 23:32:36 *** Eddi|zuHause [~johekr@p54B76380.dip.t-dialin.net] has joined #openttd 23:34:42 *** Progman [~progman@p57A1ED65.dip.t-dialin.net] has quit [Remote host closed the connection] 23:39:08 *** Jasperthecat1 [~Jasperthe@74-130-19-106.dhcp.insightbb.com] has joined #openttd 23:39:51 <Jasperthecat1> Hi 23:41:16 *** Jasperthecat1 [~Jasperthe@74-130-19-106.dhcp.insightbb.com] has quit [] 23:49:10 <Eddi|zuHause> bye 23:53:06 <Sacro> oh 23:53:26 <Sacro> Who where "The Bunch" and why did they oppose "Big Blue"? 23:53:34 <Sacro> i know BB = IBM 23:54:17 *** qfh [~qfh@static-ip-62-75-161-163.inaddr.intergenia.de] has joined #openttd