Config
Log for #openttd on 31st January 2008:
Times are UTC Toggle Colours
00:02:41  <fjb> false
00:03:00  <Gonozal_VIII> false?
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00:07:42  <fjb> The result of the statement.
00:08:09  <Gonozal_VIII> how many = do you count there?
00:08:21  <fjb> One.
00:10:30  <Eddi|zuHause3> of course, the value of a=b is b
00:10:53  <Gonozal_VIII> hmm
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00:12:09  <Eddi|zuHause3> if (x=malloc(...)) { do_something;}
00:12:51  <fjb> Which language are you talking about? = is comparison in most languages.
00:13:19  <Gonozal_VIII> ?
00:13:27  <Eddi|zuHause3> whatever you think "most" is
00:13:30  <Gonozal_VIII> in what languages?
00:14:08  <Eddi|zuHause3> = is comparison in pascal style languages, assignment in c style languages
00:14:21  <Eddi|zuHause3> i have definitely seen more of the second kind
00:16:19  <fjb> Anyway, without declaring the language first every asumption is allowed.
00:17:07  <Gonozal_VIII> well... this is the openttd channel... openttd is in c++ and in c++ comparison is ==
00:17:08  <Eddi|zuHause3> of course, and i did my own assumption ;)
00:17:17  <Gonozal_VIII> ;-)
00:19:08  <Eddi|zuHause3> but still, languages where = is comparison i only know pascal (and derivates), clipper, sather, and i'm not sure about basic
00:19:52  <glx> basic use = for comparison and assigning
00:20:08  <Gonozal_VIII> how does that work?
00:20:19  <Eddi|zuHause3> assignment in C/C++, Java, C#, Python, and a whole lot of others
00:20:31  <Gonozal_VIII> javascript :-)
00:20:42  <Eddi|zuHause3> Gonozal_VIII: depending on context?
00:21:10  <fjb> And it can't be C++ ac C++ doen't have a type bool.
00:21:29  <glx> c++ has bool
00:21:41  <Eddi|zuHause3> C doesn't have bool
00:21:44  <Gonozal_VIII> i've seen bool in the code somewhere
00:21:46  <Eddi|zuHause3> C++ does
00:21:48  <glx> true and false are c++ keywords
00:21:50  <ln-> i think even C(99) has bool.
00:22:10  <murray> even your mom has bool
00:22:29  <fjb> Hm, when true and false are reserved words, then the above statement can't be C++ either.
00:22:33  <Eddi|zuHause3> Gonozal_VIII: openttd defined bool long before it was ported to c++
00:22:47  <ln-> hmm, C99 has _Bool
00:22:51  <glx> yes because C
00:22:52  <Gonozal_VIII> it can be c++ but it won't work
00:23:02  <Gonozal_VIII> i never said it would work^^
00:25:01  <Eddi|zuHause3> it can't be any language if it doesn't work in that language
00:25:18  <Eddi|zuHause3> languages define that only those programs are in the language that work
00:25:44  <fjb> Since when does C++ have bool?
00:26:08  <Eddi|zuHause3> but it could be a brainfuck program ;)
00:26:10  <Gonozal_VIII> it was a joke, jokes don't work if their content works normally :P
00:26:23  <Eddi|zuHause3> in which case, it would be all comment ;)
00:27:09  <fjb> ISO C++ definitely didn't have bool in 1992.
00:27:12  <Eddi|zuHause3> there ARE jokes that work normally
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00:27:20  <ln-> fjb: there definitely was no ISO C++ in 1992.
00:27:29  <Eddi|zuHause3> like "SIX*NINE"
00:27:38  <glx> 42
00:28:07  <Eddi|zuHause3> q.e.d.
00:29:00  <glx> 1+5*8+1
00:29:02  <fjb> Ok, I'm having only the draft here.
00:29:37  <fjb> At least the draft for ISO C++ didn't have bool.
00:32:28  <ln-> "2.13.5 Boolean literals
00:32:51  <ln-> The Boolean literals are the keywords false and true. Such literals have type bool. They are not lvalues."
00:33:00  <Belugas> [19:26] <+glx> c++ has bool  <--- C++ a les boules  :D
00:33:02  <Belugas> lol
00:33:08  <glx> lol
00:33:33  <Eddi|zuHause3> "Wir brauchen Eier"
00:33:58  <fjb> I saw easter eggs in a shop today.
00:34:44  <Gonozal_VIII> should i understand that eddi?
00:37:10  <Eddi|zuHause3> Gonozal_VIII: no
00:38:30  <Eddi|zuHause3> it's a quote from oliver kahn
00:39:54  <Eddi|zuHause3> also, it's vaguely related to Belugas' sentence ;)
00:40:57  <Gonozal_VIII> but that was in some strange nobody-knows-it language
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00:43:41  <Eddi|zuHause3> well, there are at least 3 people who got it ;)
00:46:18  <ln-> http://www.mexibug.co.uk/pic5.jpg
00:47:53  <Gonozal_VIII> well, why not? old beetles are nice... but the new ones suck
00:47:53  <Eddi|zuHause3> very interesting ;)
00:47:59  <Eddi|zuHause3> make it into a grf ;)
00:48:02  <Gonozal_VIII> hehe
00:48:20  <Gonozal_VIII> 4 tourists?
00:49:44  <Eddi|zuHause3> haven't you watched Wetten Dass..!?
00:49:57  <Eddi|zuHause3> they put like 20 people in such a car
00:49:58  <Gonozal_VIII> nope
00:50:01  <Gonozal_VIII> hehehe
00:50:32  <Gonozal_VIII> 4 tourists are 16 passengers :-)
00:55:02  <ln-> how to fit five elephants to a vw beetle?
00:55:33  <Eddi|zuHause3> hm, i only know 4
00:55:45  <ln-> could have been 4, not sure
00:56:04  <Eddi|zuHause3> and usually dinosaurs
00:56:18  <ln-> elephants over here
00:56:27  <Eddi|zuHause3> typical answer is "two on the front seats, two on the back seats"
00:56:41  <ln-> correct
00:56:53  <Korenn> the dutch version uses a play on words ;)
00:57:29  <Eddi|zuHause3> Korenn: care to elaborate?
00:58:12  <Korenn> in dutch elephant is 'oliefant'. 'olie' is dutch for oil. so the response is: 'let the oil run out and fold up the "fant"'
00:58:28  <Korenn> 'olifant'*, typo
01:00:04  <Korenn> it's lame, I know :P
01:00:17  <Eddi|zuHause3> is there some specific meaning to "fant"?
01:00:41  <Eddi|zuHause3> we have that kind of word plays in german, too, but i can't remember one right now
01:01:17  <Korenn> no, 'fant' would imply whatever's left of the elephant after draining the oil ;)
01:01:52  <ln-> what are oliphants of Middle Earth called in dutch?
01:02:16  <Korenn> just the normal word for elephant ;)
01:02:28  <Korenn> so, olifant
01:02:45  <ln-> but.. but.. the point is lost in translation then.
01:03:03  <Eddi|zuHause3> well, it's close enough, i guess ;)
01:03:10  <Korenn> what point? that they use a dutch word to make something sound foreign? they do that all the time :P
01:03:52  <Korenn> americans tend to do that, although they mix up german and dutch to whatever sounds more foreign ;)
01:03:53  <ln-> now, now, professor Tolkien wouldn't have made such a cheap trick. must be a coincidence.
01:04:12  <Korenn> (not saying tolkien was american, I know he wasn't)
01:04:40  <Korenn> why? he chose finnish as the base of his elvish language because it looked pretty
01:05:24  <Eddi|zuHause3> the dwarven writings are based on germanic runes
01:05:29  <Korenn> yup
01:05:54  <Eddi|zuHause3> and the whole elf/dwarf culture is based on nordic tales
01:05:56  <Korenn> even the mordor language was based on a european language, but I don't recall which one
01:06:12  <ln-> Korenn: finnish is not cheap
01:06:18  <Korenn> cheap?
01:06:19  <Eddi|zuHause3> well, he was a professor for languages ;)
01:06:36  <Eddi|zuHause3> the rohirrim speak old english
01:07:05  <Korenn> they're references to european languages. so I don't think 'olifants' is a coincidence at all
01:07:31  <Korenn> he probably just looked at all the european words for elephant and picked one that looked foreign enough
01:07:32  <Eddi|zuHause3> although i recall it being written "olifaunt" somewhere
01:07:45  <Eddi|zuHause3> or with ph?
01:08:37  <Korenn> ugh, late. I'm off to bed. see ya :)
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01:12:41  <ln-> btw, http://upload.wikimedia.org/wikipedia/commons/3/31/Trabant_Polizeiversion.jpg
01:13:00  <ln-> why is the "color of the police" green in germany?
01:13:21  <ln-> while in many other countries blue is somehow involved.
01:15:30  <Gonozal_VIII> http://www.auto-motor.at/Auto/Autos-Neuwagen/Automarken-Automodelle-Neuigkeiten/Porsche-News/Polizei-Porsche-911/Polizei-Porsche-911-vorne_high.jpg silver with blue and red here
01:15:59  <fjb> Germany is changing to blue this years.
01:17:08  <Gonozal_VIII> they changed from white base colour to silver because they can resell silver cars better
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01:18:03  <Eddi|zuHause3> i have seen new cars with blue on them, i guess it's some kind of EU standardisation
01:18:48  <Gonozal_VIII> but i've seen some different colour police cars too somewhere
01:19:06  <Gonozal_VIII> something like red and yellow i think
01:19:09  <Eddi|zuHause3> green is usually associated with hunters, the police forces might have evolved from those
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01:19:16  <Eddi|zuHause3> at least i know the military police has
01:19:41  <fjb> Till the 70s every Land of the Federal Republic of Germany had it's own colors.
01:19:56  <Eddi|zuHause3> fjb: "wrong" germany ;)
01:20:27  <ln-> actually hmm, i might have seen some blueish polizei cars in bremen.
01:20:45  <fjb> The police uniforms in that picture are Western Germany uniforms.
01:20:57  <ln-> i know
01:21:04  <Eddi|zuHause3> the military police evolved from a group of hunters with horses, who were originally hired because they knew the forests and could find paths and places for camps
01:21:08  <fjb> Swiss policecars are red stripe on white ground.
01:21:10  <Gonozal_VIII> good thing that the word police is simmilar on many languages
01:21:20  <Gonozal_VIII> in..
01:22:02  <fjb> Actual blue uniforms are looking more like black than blue.
01:22:35  <Eddi|zuHause3> fjb: of course, the picture is newer than the "old" germany ;)
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01:24:32  <fjb> Eddi|zuHause3: And it is even a policar of the Western German police. :-P
01:24:41  <fjb> police car
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01:26:24  <Eddi|zuHause3> what's HB? Bremen?
01:26:32  <fjb> Yes
01:27:12  <fjb> They must have aquired it after the reunion.
01:27:23  <ln-> HansastadtBremen?
01:27:37  <Gonozal_VIII> hanse
01:27:51  <ln-> k
01:28:15  <Eddi|zuHause3> most north german cities have that in their name ;)
01:28:37  <ln-> most likely a Trabant is not a Faraday cage and not safe during a thunderstorm?
01:28:38  <glx> come from an old group IIRC
01:28:53  <Gonozal_VIII> So gab es insgesamt rund 200 Orte, die zu irgendeinem Zeitpunkt direkt oder indirekt der StÀdtehanse angehörten.
01:29:02  <fjb> It is not even safe in any kind of accident.
01:29:03  <Eddi|zuHause3> Hanse was a trade federation around the baltic sea
01:29:46  <Gonozal_VIII> LÌbeck, Hamburg, Bremen, Braunschweig, Danzig, Hildesheim, Köln, OsnabrÌck und Rostock.
01:29:55  <Gonozal_VIII> :-)
01:30:22  <ln-> Reval
01:30:39  <glx> hmm how do they "encode" all these towns starting with a H
01:31:07  <Eddi|zuHause3> glx: they use that to resolve naming conflicts
01:31:09  <Gonozal_VIII> HH is hamburg, i don't know about hildesheim
01:31:22  <Eddi|zuHause3> H is Hannover, while HH is hamburg
01:31:27  <fjb> HI is Hildesheim. H is Hannover.
01:31:44  <Eddi|zuHause3> HB is Bremen while B is Berlin
01:32:13  <Eddi|zuHause3> besides, there are plenty of letters ;)
01:32:30  <Gonozal_VIII> http://upload.wikimedia.org/wikipedia/de/5/57/Umgestuelpterzuckhut.jpg <-- strange building style^^
01:32:35  <Eddi|zuHause3> some cities have 3 letters
01:32:43  <ln-> And where's the logic -- Bremen and Hamburg happen to be bundeslÀnder, but Hannover doesn't happen to be.  So if you live somewhere between Hannover and Kassel, what's your plate?
01:32:46  <Eddi|zuHause3> HRO for Hansestadt Rostock
01:33:15  <Eddi|zuHause3> ln-: the letters are not for "bundeslÀnder" but for "landkreise"
01:33:15  <fjb> ln-: The letter denotes the Landkreis.
01:33:37  <fjb> GS is Goslar.
01:33:41  <Eddi|zuHause3> or cities without Landkreis
01:33:42  <ln-> aha, must be some concept i'm not too familiar with. i've heard that word before, though.
01:33:54  <fjb> Goslar is in Niedersachsen, like Hildesheim and Hannover are.
01:33:55  <Gonozal_VIII> gm is gmunden :-)
01:34:10  <Eddi|zuHause3> well, it's the next larger administrative unit than town/village ;)
01:34:22  <Gonozal_VIII> districts
01:34:44  <Eddi|zuHause3> well, technically there is Gemeinde (community) inbetween
01:35:19  <ln-> that EU plate on a Trabant is so... ... ...
01:35:21  <Gonozal_VIII> we don't have the term landkreis here
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01:35:53  <Eddi|zuHause2> Dorf/Gemeinde/Stadt - Kreis/Kreisfreie Stadt - Land - Bund
01:37:00  <Eddi|zuHause2> "Kreis" would literally mean "circle", but "district" is probably a more fitting translation
01:37:21  <Eddi|zuHause2> but like all those translations, not directly comparable
01:37:55  <Gonozal_VIII> cities/towns - districts - states - country
01:40:14  <Gonozal_VIII> and the number plates start with the district... or some other things like bp for police
01:41:05  <Gonozal_VIII>     * BB Österreichische Bundesbahnen
01:41:05  <Gonozal_VIII>     * BG Bundesgendamerie
01:41:05  <Gonozal_VIII>     * BH Bundesheer
01:41:05  <Gonozal_VIII>     * BP Bundespolizei
01:41:05  <Gonozal_VIII>     * PT Post- und Telegrafenverwaltung
01:41:06  <Gonozal_VIII>     * ZW Zollwache
01:41:06  <Gonozal_VIII>     * JW Justizwache (seit 1977)
01:41:26  <Eddi|zuHause2> "Bundespolizei" is something different
01:41:36  <Gonozal_VIII> ?
01:41:41  <Gonozal_VIII> that's police
01:41:53  <Gonozal_VIII> gendarmerie too, they merged those...
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01:43:49  <Eddi|zuHause2> well, around here there is a difference between regular police and "federal police" (formerly "Bundesgrenzschutz")
01:44:10  <Gonozal_VIII> that's military
01:45:02  <Gonozal_VIII> but they want to remove them from the borders...
01:45:17  <Eddi|zuHause2> no, m
01:45:25  <Eddi|zuHause2> military is entirely independent
01:45:25  <ln-> http://www.kerrolisaa.com/kuvat/poliisi_jaguar.jpg
01:45:28  <fjb> Play OpenTTD, it gets you educated. :-)
01:45:49  <Gonozal_VIII> wtf jaguar
01:46:08  <Gonozal_VIII> jaguar is not very practical for a police car
01:46:17  <Eddi|zuHause2> ah, right, that was this play on words that i could not remember
01:46:51  <ln-> Gonozal_VIII: why not?
01:47:14  <Gonozal_VIII> too expensive and not even that fast
01:47:14  <Eddi|zuHause2> "you are on a safari, in front of you there is a lion, behind you a jaguar, you have only one bullet in your shotgun, what do you do?"
01:47:35  <Eddi|zuHause2> answer: "shoot the lion, and drive home with the jaguar"
01:47:58  <Gonozal_VIII> eat the lion and drive home with the jaguar
01:48:13  <ln-> Gonozal_VIII: that one (the only one) was donated. and it is limited to 250 km/h.
01:48:14  <Eddi|zuHause2> Gonozal_VIII: that's too unfunny ;)
01:48:35  <Gonozal_VIII> see, 250km/h is not that fast
01:48:49  <ln-> it is.
01:48:57  <Eddi|zuHause2> most cars are artificially limited to that speed
01:49:07  <Eddi|zuHause2> most cars that could reach that speed ;)
01:49:16  <Gonozal_VIII> i've been in an audi going 260 :-)
01:49:45  <Eddi|zuHause2> good luck getting that one through your insurance ;)
01:49:48  <ln-> there aren't that many roads in finland where driving >250 km/h wouldn't be insane even for cops.
01:49:56  <Gonozal_VIII> was in germany...
01:50:17  <Gonozal_VIII> everything was free on the left lane there
01:50:27  <Eddi|zuHause2> there are not many places elsewhere where you can legally go at that high speeds ;)
01:50:58  <Gonozal_VIII> that car had a digital gas consumption display... went up above 30l per 100km
01:51:07  <ln-> i've been on a Mercedes going at about 160 km/h and seeing a Lada Samara pass at >200 km/h.
01:51:20  <Eddi|zuHause2> 160 is no real speed ;)
01:51:38  <Gonozal_VIII> well.. i didn't go faster than 130 with my mercedes so far
01:52:01  <Gonozal_VIII> but then i also never drove it on a road where more than 100 is allowed...
01:52:44  <Eddi|zuHause2> 130? i can almost never limit myself to that speed (if it's allowed to drive more)
01:53:12  <Gonozal_VIII> it wasn't a highway
01:53:18  <fjb> My VW Polo reaches about 180.
01:53:25  <Eddi|zuHause2> half of the route from here to "work" is free
01:53:32  <fjb> And it is an old model from 1994.
01:53:37  <Gonozal_VIII> no highways around here and for larger distances i use the train
01:54:09  <Gonozal_VIII> i don't know how much i could reach
01:54:14  <Eddi|zuHause2> it's only like 30 km
01:54:29  <ln-> Tron has a VW too, but what model was it?
01:54:32  <Eddi|zuHause2> i need 35 minutes
01:54:33  <Gonozal_VIII> my old civic started having a hard time at 130
01:56:04  <Eddi|zuHause2> good night
01:56:11  <Gonozal_VIII> night
01:57:04  <ln-> that's the first time i've seen eddi announce going to sleep
01:57:06  <glx> I can reach 140 with my visa
01:57:19  <glx> flat twin powered
01:58:25  <Gonozal_VIII> what's a visa?
01:58:47  <glx> a citroen car
01:59:45  <Gonozal_VIII> very small...
01:59:48  <glx> http://www.citroenvisa.net/garage/vjanbert.jpg
01:59:50  <ln-> does this mean all of you have cars of your own?
02:00:01  <glx> well my father owns it ;)
02:00:25  <Gonozal_VIII> i have a car... but i don't pay for it^^
02:00:40  <Gonozal_VIII> and i don't use it often for myself either...
02:00:49  <Gonozal_VIII> i mostly drive my family around with it
02:00:55  <glx> I paid the latest maintenance
02:01:03  <glx> 465€
02:01:24  <Gonozal_VIII> purchase cost was 1000€
02:01:56  <Gonozal_VIII> a lot less than the insurance/engine tax i paid for it since i have it
02:02:13  <Gonozal_VIII> not to speak of gas...
02:02:38  <Gonozal_VIII> but as i wrote... i don't really pay that myself
02:02:43  <glx> how much is it for you?
02:02:55  <Gonozal_VIII> what, gas?
02:03:04  <glx> it's around 1,40€/l here
02:03:10  <Gonozal_VIII> cheaper
02:03:12  <Gonozal_VIII> but not much
02:03:45  <ln-> fuel is still too cheap.
02:04:05  <glx> 90% of the price is taxes
02:04:16  <glx> and we pay VAT on that
02:04:36  <Gonozal_VIII> according to a site i found on google the cheapest super gas is 1,18 today...
02:04:42  <Gonozal_VIII> in austria
02:04:57  <Gonozal_VIII> but i don't know where that would be
02:05:16  <Gonozal_VIII> here it's about 1,25-1,3 i guess
02:05:40  <ln-> some people in eastern finland fuel their cars in russia.
02:06:28  <glx> I won't do that even if I could (unless the car is very old)
02:06:52  <Gonozal_VIII> all types from diesel to super plus have almost the same cost now... used to be different
02:06:54  <glx> modern engine are sensitive with gas quality
02:07:35  <glx> yeah same here (the difference is around 0,10€)
02:07:36  <ln-> the average age of finnish cars is high
02:07:52  <Gonozal_VIII> btw normal is 91, super 95 and super plus 98 octane here... (iirc)
02:08:04  <glx> only 95 and 98 here
02:08:29  <glx> old cars need 98 (because they used leaded 97 before)
02:08:50  <Gonozal_VIII> that 91 stuff is more for old cars, lawn mowers, chainsaws and things like that...
02:09:22  <ln-> now i'll try to sleep for a while.. if i fail, i'll blame this channel.
02:09:31  <Gonozal_VIII> hehe
02:09:33  <Gonozal_VIII> night then
02:09:43  <glx> I can kickban you to help ;)
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02:26:56  <fjb> Hm, the serbian rail set is strange.
02:27:06  <Gonozal_VIII> why?
02:27:42  <fjb> The running costs of a diesel locomotion are higher than the running costs of the steam engines.
02:28:14  <Gonozal_VIII> hmm
02:28:14  <fjb> And I can only build two axle wagons for passengers.
02:28:38  <Gonozal_VIII> there are a lot of passenger wagons
02:29:02  <fjb> Only for narrow gauge.
02:29:42  <Gonozal_VIII> 9 passenger cars for standard gauge
02:29:57  <Gonozal_VIII> and 9 engines that can carry passengers
02:30:17  <fjb> On normal gauge you have two passenger wagons. Two axle for passengers, four axle for tourists and only usable with two of the steam engines, not with the new diesel engine (serbian version of V200).
02:31:10  <fjb> Maybe in later years. I'm in 1957 now.
02:31:12  <Gonozal_VIII> something went wrong with your grf then
02:31:17  <Gonozal_VIII> ah 57
02:32:05  <fjb> But two axle passenger wagon look silly behing a V200.
02:32:39  <Gonozal_VIII> what's a v200?
02:33:55  <Gonozal_VIII> can't see a engine that's called v200 here
02:34:11  <fjb> BR 220. Kraus Maffaj 761 in the serbian set.
02:34:32  <fjb> V200 is the german name.
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02:35:28  <Gonozal_VIII> there is that fiat 813 thingy engine in the same year (triebwagen)
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02:37:04  <fjb> No, I can't buy that yet.
02:37:37  <Gonozal_VIII> that has powered wagons therefore lots of hp :-)
02:38:38  <fjb> I'm having a DMU like that for narrow gauge since years.
02:40:01  <Gonozal_VIII> ganz something?
02:40:03  <fjb> Now I can buy that Fiat. But the V200 is faster.
02:40:07  <Gonozal_VIII> only 70 km/h...
02:40:37  <fjb> Yes, but it is quiet old by now.
02:41:16  <fjb> Maximum speed for passenger trains on standard gauge is 101 km/h.
02:41:39  <Gonozal_VIII> yes but will be 201
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02:43:00  <fjb> The locomotions are much faster, but there is no passenger car that is fast enough.
02:43:33  <Gonozal_VIII> fiat 101 passenger car 101 ;-)
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02:45:49  <fjb> But 140 km/h of the diesel locomotion is much faster.
02:46:52  <Gonozal_VIII> only for freight ;-)
02:47:35  <Gonozal_VIII> you'll have a 120 km/h passenger car in '62
02:47:45  <fjb> Yes...
02:48:22  <fjb> Freight can go 140km/h already.
02:49:06  <Gonozal_VIII> nice new passenger engine in 66
02:49:30  <Gonozal_VIII> 160km/h passenger car in 72
02:49:55  <fjb> fast freight, slow passengers...
02:50:57  <Gonozal_VIII> yes, that's kind of strange
02:51:16  <Gonozal_VIII> but i guess they have their information from somewhere...
02:52:47  <fjb> You should not travel too fast and too far in a comunist state. :-)
02:52:59  <Gonozal_VIII> hehe
02:55:00  <Gonozal_VIII> strange speeds with 101 and 201 anyways
02:55:29  <Gonozal_VIII> maybe i'll change that to 100 and 200 just because
02:56:22  <Gonozal_VIII> could be the gamecode adding stuff
02:56:49  <Gonozal_VIII> transrapid has 500 in the grf but ingame it's 502, had to change it to 498 to get 500
02:57:50  <fjb> Yes, there are rounding errors.
02:58:16  <Gonozal_VIII> what's there to round? there's a value defined in the grf, just need to read that^^
02:59:51  <Gonozal_VIII> i thought it could be the minimum speed that you get uphills with too heavy wagons that gets added... but that would be more like 3-4 than 1-2
03:00:18  <Eddi|zuHause2> Gonozal_VIII: the internal value is in km/h, but for display it is converted to mph and then back to km/h
03:00:34  <Gonozal_VIII> ah i see
03:00:38  <Gonozal_VIII> that sucks^^
03:01:02  <Eddi|zuHause2> someone tried to change that in the past, but he broke under the weight of the complaints of the traditionalists
03:01:40  <Gonozal_VIII> traditionalists? it could still be converted to mph
03:01:49  <Gonozal_VIII> better to convert once than twice...
03:02:12  <fjb> The value in the grf is in mph.
03:02:19  <Eddi|zuHause2> yes, but apparently some people did not like the changed numbers
03:02:19  <Gonozal_VIII> no
03:02:36  <Gonozal_VIII> grf is in km/h
03:03:26  <fjb> Neither: Train speed is in units of mph*1.6, i.e. approximately km/h.
03:03:52  <Gonozal_VIII> ah that's where the difference comes from
03:04:19  <Gonozal_VIII> strange that it affects 100 but not 120, 140, 160
03:05:11  <Eddi|zuHause2> @calc 120/1.6
03:05:11  <DorpsGek> Eddi|zuHause2: 75
03:05:16  <Eddi|zuHause2> @calc 100/1.6
03:05:16  <DorpsGek> Eddi|zuHause2: 62.5
03:05:19  <Eddi|zuHause2> see?
03:05:45  <Gonozal_VIII> oh... there is 101 in the grf
03:06:36  <Gonozal_VIII> Train speed is in units of mph*1.6, i.e. approximately km/h. <-- who wrote that?
03:06:42  <Eddi|zuHause2> but it really annoys me that the DBSet speeds are always like 59, 99 or 149 km/h
03:07:01  <Gonozal_VIII> it's in km/h, hex values of km/h
03:07:07  <Eddi|zuHause2> it was so round numbers with the changed display
03:07:07  <Gonozal_VIII>      0x0065 (101)
03:07:49  <Eddi|zuHause2> well, there is some kind of coincidence with the base being 16 ;)
03:08:08  <fjb> Gonozal_VIII: http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains#Speed_09_
03:08:10  <Gonozal_VIII> hex is not just * 1,6
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03:08:52  <Eddi|zuHause2> no, but the second nibble is *16
03:09:07  <Gonozal_VIII> that page is wrong
03:09:11  <Eddi|zuHause2> the first nibble can be read decimal (as long as the number fits)
03:09:43  <Gonozal_VIII>      0x0078 (120)
03:09:54  <Gonozal_VIII>      0x0065 (101)
03:10:04  <Gonozal_VIII> 0x008C (140)
03:10:08  <Eddi|zuHause2> what exactly is your problem now?
03:10:09  <Gonozal_VIII> speed values in the grf
03:10:17  <Gonozal_VIII> that's km/h
03:10:24  <Gonozal_VIII> not some strange mph stuff
03:10:31  <Gonozal_VIII> in those property 9s
03:11:39  <Gonozal_VIII> they are all displayed ingame as intended except the 200 that gets changed to 201
03:12:14  <Gonozal_VIII> and 500 gets 502 so about a half percent off
03:12:19  <Eddi|zuHause2> i still fail to see the "wrong" part
03:12:41  <Gonozal_VIII> that's not mph * 1,6
03:13:00  <Eddi|zuHause2> 1 mph = 1.609344 kph
03:13:10  <Gonozal_VIII> hmmmm
03:13:11  <Eddi|zuHause2> there is your "half percent"
03:13:25  <Gonozal_VIII> ok, i thought it was more like 1,65
03:13:39  <Gonozal_VIII> sorry then
03:14:08  <Eddi|zuHause2> and exactly this "half percent" was enough for the traditionalists to complain
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03:15:05  <fjb> One of my tourists towers had a bit of bad luck with it's placement: http://www.myimg.de/?img=RST26Okt195992568.png
03:15:35  <Gonozal_VIII> i would throw out all imperial units anyways...
03:16:16  <Gonozal_VIII> what's that road tunnel?
03:16:27  <fjb> A raod tunnel.
03:16:33  <Gonozal_VIII> :P
03:16:33  <fjb> road
03:16:41  <Gonozal_VIII> where's the sprite from
03:16:47  <fjb> TTRS
03:16:56  <Gonozal_VIII> ah
03:17:38  <Eddi|zuHause2> the train set doesn't look very good...
03:18:07  <fjb> The vehicles are a bit too small.
03:18:35  <Gonozal_VIII> those are the smallest wagons, they get bigger
03:19:40  <fjb> I think they are smaller than the rails under them.
03:20:25  <Gonozal_VIII> no... it's ok to see the rail from that angle
03:22:25  <Gonozal_VIII> btw i've seen an ice with ÖBB printed on it today...
03:22:32  <Gonozal_VIII> i didn't know we had those
03:23:14  <Gonozal_VIII> not today of course... yesterday
03:23:54  <Gonozal_VIII> and also one of those br 101s
03:25:49  <fjb> Oh, if we couldn't get you as part of germany, you should at least get our rail stuff.
03:26:08  <Gonozal_VIII> :P
03:28:10  <Gonozal_VIII> http://de.wikipedia.org/wiki/Liste_der_Lokomotiven_und_Triebwagen_der_%C3%96BB
03:28:13  <Gonozal_VIII> nice page
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03:30:21  <fjb> Yes. I know it.
03:30:40  <Gonozal_VIII> # ÖBB 4011 gebrauchte »ICE T« der DB
03:30:47  <fjb> :-P
03:31:15  <fjb> We sell that crap to everybody.
03:31:18  <Eddi|zuHause2> well, when the "T" breaks, there is no point in keeping them :p
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03:31:54  <Gonozal_VIII> don't know why we would buy them...
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03:32:30  <Gonozal_VIII> i guess the problem are the wagons
03:32:38  <Gonozal_VIII> wagon speed limit^^
03:33:17  <Eddi|zuHause2> long distance wagons are typically allowed for 200 here
03:33:47  <Eddi|zuHause2> newer local wagons for 160, older wagons for 140
03:37:08  <Gonozal_VIII> we still have some of those old wagons with manual doors where you can open the doors anytime while the train is moving
03:38:16  <Eddi|zuHause2> they are not allowed anymore, here
03:38:29  <Gonozal_VIII> you know those? where you have to turn a lever and then push the doors out... and you have to close them again, they don't close automatically
03:38:31  <Eddi|zuHause2> even during DR times they changed those
03:39:19  <Gonozal_VIII> and the conductor gets mad if he sees that you let the doors open and he has to walk there and close them...
03:39:51  <Eddi|zuHause2> yes, i know those, we once caught a train pretty late...
03:40:03  <Eddi|zuHause2> meaning it was already driving, and we hopped on
03:40:12  <Gonozal_VIII> hehe
03:40:38  <Gonozal_VIII> got cought?
03:40:58  <Eddi|zuHause2> i'm not sure, i was rather young
03:41:41  <Eddi|zuHause2> my father later told me that they introduced the automatic doors because of that incident, but i'm not really buying that ;)
03:41:50  <Gonozal_VIII> in my school time there were only those... now they are rare but still in use
03:42:34  <Gonozal_VIII> but on the mainlines they are already two wagon generations further
03:43:34  <Gonozal_VIII> those with the flat metal lever that triggers pneumatic door opening and the new ones with a green button that lights up if the door is unlocked
03:44:21  <Eddi|zuHause2> i've not used a train in a few years now...
03:44:29  <Gonozal_VIII> you should!
03:44:34  <Gonozal_VIII> trains rock :-)
03:45:13  <Gonozal_VIII> the new wagons even have power outlets inside which is cool, i can plug my laptop in there and play openttd :-)
03:48:01  <Gonozal_VIII> there's a guy on n-tv that plannes buildings and even cities based on feng shui...
03:55:24  <Gonozal_VIII> a bridge that splits in two diagonal bridges!!
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04:09:43  * fjb would love diagonla bridges.
04:13:12  <Belugas> code them then ;)
04:13:26  <Belugas> we are all watching you :D
04:13:38  <Belugas> let's go man, let's go!!
04:14:30  <Gonozal_VIII> bah... tired... night
04:14:38  <Belugas> me 2
04:14:43  <Belugas> plonk
04:14:59  <Gonozal_VIII> i've slept for the last 15 minue
04:15:02  <Gonozal_VIII> s
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04:23:35  <fjb> Good night.
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14:03:22  <Sacro> http://tt-forums.net/viewtopic.php?f=33&t=36042 <- does this dude need to post source? /me cnnot open deb files
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14:05:43  <Belugas> i guess he indeed do need to make it so sources are available...
14:06:03  <Belugas> whatever that actually means
14:06:12  <Belugas> i need coffee
14:06:13  <Belugas> badly
14:06:23  * keyweed has coffee \o/
14:07:17  * Hendikins had a fun shift at work. Murphy's Law++
14:07:49  <Gekz> lol
14:07:53  <Hendikins> Severe electrical storm. Power failure, track equipment failure, signalling system failure, level crossing failure.
14:07:55  <keyweed> i'm having fun at work. finnished a project, final specs came an hour our after i finnished.
14:08:11  <peter1138> if you're going to ask for it
14:08:14  <Hendikins> TLS was playing up as well
14:08:19  <keyweed> the specs confirm to what i made, so i'm happy.
14:08:41  <peter1138> mm
14:08:48  <keyweed> nice sentence. *whacks self*
14:09:17  <Gekz> lol
14:09:20  <Hendikins> Quite honestly, I'm amazed the delays were only 90 minutes
14:09:23  <Gekz> conform
14:09:29  <Hendikins> Well, up to 90 minutes
14:10:46  <Hendikins> "You really want to know how late the next City via Granville train is?" *looks at TLS* "The next one is 43 minutes late, the one behind it is 78 minutes late. So far."
14:11:00  <hylje> nice
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14:11:05  <hylje> keyweed: I WILL FINNISH YOU
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14:11:49  <Hendikins> At least my passengers took it reasonably well. They understand that the weather is beyond my control.
14:12:10  <Hendikins> And the DM/sales clerk reckon I did a great job (because virtually nobody asked them anything)
14:15:53  *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd
14:16:53  <SmatZ> hello
14:17:01  <hylje> hi
14:17:27  <Hendikins> (Yes, I know ranting about work is off-topic, but at least I work in transport)
14:17:52  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
14:17:52  <SmatZ> !logs
14:20:25  <SmatZ> Sacro: he has to release sources together with binary - but if you cannot open the archive with binary, you are not receiving binary and so, you have no right to see the sources (in my opinion)
14:22:08  <Gekz> Sacro: ar x *.deb
14:22:11  <Gekz> tada!
14:23:24  <keyweed> hylje: perkele. virtualihamsteri
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14:31:17  <SmatZ> not to mention, he doesn't distribute COPYING with that package
14:31:23  <SmatZ> or am I missing something?
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14:34:18  <peter1138> "<SmatZ> Sacro: he has to release sources together with binary"
14:34:22  <peter1138> no he doesn't
14:34:28  <SmatZ> no?
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14:34:38  <peter1138> he just has to provide it on request
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14:36:41  <SmatZ> well, yes
14:38:34  <SmatZ> if you are using binary, you have the right to see the sources
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15:18:31  <CIA-1> OpenTTD: frosch * r12027 /trunk/docs/ (landscape.html landscape_grid.html): -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
15:18:34  <ln-> http://img128.imageshack.us/img128/210/imag0016bwr2.jpg
15:19:37  <peter1138> jammed :o
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15:35:41  <Sacro> ln-: GMPTE - Greater Manchester Passenger Transport Authority
15:36:52  <yorick> Frostregen on?
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15:37:39  <yorick> I would like to copy a 2048x2048 space with your copy-paste patch ;)
15:38:13  <yorick> @calc 2048^2 / 64^2
15:38:13  <DorpsGek> yorick: Error: Something in there wasn't a valid number.
15:38:24  <yorick> @calc 2048^2/64^2
15:38:24  <DorpsGek> yorick: Error: Something in there wasn't a valid number.
15:38:48  <yorick> @calc (2048*2048)/(64*64)
15:38:48  <DorpsGek> yorick: 1024
15:39:14  <yorick> it would take me 1024 steps to do it now ;)
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15:41:13  <yorick> @calc 2048*2048
15:41:13  <DorpsGek> yorick: 4194304
15:41:40  <yorick> @calc SQRT(4096)
15:41:40  <DorpsGek> yorick: 64
15:41:44  <Belugas> o_O
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15:42:04  <yorick> talking about crazyness?
15:42:06  <glx> yorick: do that in private
15:42:13  <Amis> hi all
15:43:29  <Belugas> hey Amis
15:43:35  <yorick> hmm...how much memory would it take for a buffer of 4194304?
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15:43:51  <Belugas> some bytes :P
15:44:06  <yorick> around 3MB?
15:44:21  <Belugas> buffer == undefined var.  who cares
15:44:34  <yorick> To avoid ram fragmentation, the copy-arrays are pre-allocated.
15:44:59  * Belugas plays with /ignore a bit
15:45:22  * yorick goes modifiing the patch
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15:50:31  * yorick is actually crazy enough to copy whole scenarios using your patch, frostregen :)
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16:06:07  <fjb> Hi
16:07:14  <yorick> hi
16:07:58  <fjb> Is there a known problem with auto update / upgrade in the actual code?
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16:08:47  <DaleStan> peter1138: I'm afraid patchflag 7F is always set; you probably don't want it for dynamicengines.
16:09:16  <frosch123> fjb: a lot if you are using newgrfs.
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16:09:48  <yorick> ok, I raised the limit, but it wont go any further than 255x255 :(
16:10:14  <Eddi|zuHause2> fjb: what kind of a question is that?
16:10:24  <fjb> frosch123: Ok, some vehicles are not replaced automatically. So you don't need a savegame?
16:11:32  <frosch123> An example: Most EMU and DMU can only leave depot if they have a certain length. If you replace the engine, you might end up in an invalid combination
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16:12:08  <yorick> VpSetPlaceSizingLimit seems to be stuck at 254 :(
16:12:39  <SmatZ> hmm you can convert railtype at whole map
16:12:48  <LA[lord]> hello
16:12:50  <SmatZ> is there a different function used?
16:12:54  <SmatZ> hello Lord
16:12:55  <fjb> I didn't mean that. Even autoupdate to the same vehicle (buying the same vehicle again when the old one reached end of it's life) doesn't always work.
16:13:10  <yorick> VpSetPlaceSizingLimit(2047);
16:13:28  <yorick> but it seems to be stuck at 255
16:13:43  <peter1138> DaleStan, ah... oh...
16:13:50  <peter1138> can it be documented? ;)
16:13:55  <peter1138> and is 0x80 usable?
16:14:03  <Eddi|zuHause2> fjb: first step, verify the setting is on, second step, verify you have enough money, third step, post savegame to bugs.openttd.org
16:15:19  <frosch123> ... verify if the engine is still available or already deprecated.
16:15:20  <fjb> First two steps are done already.
16:15:41  <fjb> I can still buy that enigne.
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16:16:18  <SmatZ> verify you have that vehicle available
16:16:33  <DaleStan> Dunno. It might get sign-extended instead of zero-extended; I've never investigated.
16:17:43  <fjb> I have enough money and can buy a copy of that vehicle in the same depot.
16:18:18  <frosch123> Do you have replace-protection, or different replacement rules for groups/all vehicles?
16:18:58  <frosch123> Though replace-protection should not apply to autorenew...
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16:19:13  <fjb> No replacement protection and no special rules for the vicles in that train.
16:19:53  <fjb> In the autoupgrade window I can noct deselect some of the upgrade rules.
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16:19:57  <fjb> not
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16:20:38  * yorick removes the "_limited" part and tries again
16:21:45  <Gonozal_VIII> oh landscape thingy update, that's nice
16:21:56  <yorick> ?
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16:23:14  <Eddi|zuHause2> well, documentation is nice and all, but it really should be up to date ;)
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16:27:04  <Belugas> there are some parts not up to date Eddi|zuHause2?
16:27:06  <Belugas> wher?
16:27:24  <Eddi|zuHause2> no, i didn't mean it like that
16:27:30  <Amis> is there any grf that set the planecrash to 0?
16:27:52  <Belugas> ok, sorry... that is waht i understood Eddi|zuHause2
16:27:54  <Gonozal_VIII> ch34t0r :P
16:28:08  <Belugas> Amis, i doubt very much
16:28:22  <Eddi|zuHause2> i meant that the commit message sounded like "documentation was not up to date"
16:28:34  <Amis> its very annoying when a planecrash ruin the whole airport...
16:28:57  <Belugas> yup
16:28:57  <fjb> Only till they cleaned up that airport.
16:29:31  <glx> Amis: which plane on which airport?
16:29:32  <Belugas> but hey.. the game is too easy already, people do need a bit of a challenge from time to time ;)
16:29:49  <Amis> its easy only when you set it to be easy :)
16:30:11  <Gonozal_VIII> no also with everything as hard as possible it's easy
16:30:15  <Gonozal_VIII> especially planes
16:30:58  <Amis> any who knows a good site from where i can get some nice map?
16:31:15  <Amis> i dont have time to make my own and the generator makes the map a bit "general"
16:31:23  <Eddi|zuHause2> maps.google.de
16:31:51  <Amis> i ment scenarios with towns and industries in it
16:32:06  <glx> there's a subforum for that
16:32:09  <Eddi|zuHause2> then the best guess is to search the forum
16:32:15  <DaleStan> peter1138: It looks like it should be easy to allow patchflags 80..FF.
16:32:41  <Eddi|zuHause2> there's a europe map around somewhere, a slight modification of which was used for wwottdgd
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16:35:15  <peter1138> DaleStan, weird, Open's documentation states that TTDPatch has 256 flags...
16:35:39  <DaleStan> It does not. Patch has 128 flags.
16:36:08  <peter1138> Quite.
16:42:14  <yorick> hmm...I think there is something stupid in my calculation, because copying a 2048x2048 area would mean(according to my calculation) 40gb of RAM used
16:42:26  <Belugas> so it seems there is room for more on our side ;)
16:43:11  <peter1138> yorick, why stupid?
16:43:23  <peter1138> 40MB is more likely, but depends ;)
16:43:42  <yorick> yes, but even then, it isn't using 40MB, only 9...
16:47:42  <Eddi|zuHause2> watching a 103 crawl around the map is ... interesting
16:47:57  <Eddi|zuHause2> you actually get to notice the speed limits in some curves ;)
16:48:34  <Eddi|zuHause2> and that is where you actually notice where the "realistic" acceleration gets really unrealsistic
16:48:38  <yorick> in MP, the client waiting in line status doesn't seem to be updated if one disconnects
16:49:35  <peter1138> heh
16:49:49  <peter1138> like the sudden deceleration for said curves?
16:50:34  <Eddi|zuHause2> yeah
16:51:04  <Eddi|zuHause2> it goes 200 and then like instantly decelerates to 130
16:52:32  <Eddi|zuHause2> hm, it's really time to doubletrack parts of this route...
17:00:25  * yorick is doing crazy map operations :)
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17:01:07  <LA[lord]> Yorick is crazy
17:01:41  <yorick> pasting 700x700 pieces is a tiny little bit of crazyness?
17:02:39  <yorick> I found out it isn't capable of pasting 2048x2048 :)
17:03:50  <yorick> hmm...its still pasting, doing it for over 3 minutes now :)
17:05:25  <Gonozal_VIII> copy the map array directly
17:06:00  <Gonozal_VIII> no need to go through all those change functions one by one
17:06:05  <yorick> yes, are you gonna make a patch for doing that?
17:06:17  <Gonozal_VIII> i thought about that...
17:06:23  <yorick> saving the map array in a file and loading it into another
17:06:26  <Gonozal_VIII> but i'll try other things first
17:06:56  <Gonozal_VIII> atm i'm working on a DrawGround(TileIndex tile)
17:07:11  <Gonozal_VIII> function that draws the ground sprite for any tile :-)
17:07:45  <yorick> for water, too?
17:07:54  <Gonozal_VIII> sure
17:08:03  <Gonozal_VIII> that's included in any^^
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17:09:27  <Gonozal_VIII> but don't expect that to be finished anytime soon, i'm a n00b with the openttd code
17:14:44  <Eddi|zuHause2> we definitely need a way to automatically handle priorities and overtaking
17:15:04  <Eddi|zuHause2> sharing tracks between freight and high speed passengers is way too inefficient
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17:25:14  <Eddi|zuHause2> @openttd commit 8464
17:25:14  <DorpsGek> Eddi|zuHause2: Commit by peter1138 :: r8464 /trunk/src (6 files) (2007-01-30 21:10:04 UTC)
17:25:15  <DorpsGek> Eddi|zuHause2: -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people.
17:25:26  <Eddi|zuHause2> Gonozal_VIII: there you have it
17:26:14  <Gonozal_VIII> ... so it's ok if metrical units are off but not for imperial?
17:26:42  <Eddi|zuHause2> @openttd commit 4322
17:26:42  <DorpsGek> Eddi|zuHause2: Commit by peter1138 :: r4322 /trunk (7 files) (2006-04-08 12:04:23 UTC)
17:26:43  <DorpsGek> Eddi|zuHause2: - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again.
17:27:13  <Gonozal_VIII> people are strange
17:27:39  <Gonozal_VIII> people that use imperial units are strange...
17:27:50  <Eddi|zuHause2> nothing changed for imperial units
17:28:06  <Eddi|zuHause2> only the "rounding error" for km/h changed
17:28:09  <Sacro> http://www.bbspot.com/News/2008/01/sony-announces-new-power-outlet-standard.html
17:28:26  <Eddi|zuHause2> and i have never seen an explanation who "some people" are
17:28:31  <Eddi|zuHause2> i liked that change...
17:29:35  <yorick> I need some macro that can click the money cheat for (70,000,000,000/20000000) times
17:30:21  <peter1138> why?
17:30:31  <yorick> I need 70000000
17:30:34  <yorick> 000
17:30:46  <Eddi|zuHause2> use the source, yorick
17:31:02  <Eddi|zuHause2> it's just one value to change...
17:31:09  <yorick> I'm not going/wanting to compile again...
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17:32:29  <Gonozal_VIII> [18:30:47] Eddi|zuHause2: use the source, yorick <-- is it normal to think of star wars there?
17:32:33  <Eddi|zuHause2> yorick: it's not a complete recompile
17:32:43  <Eddi|zuHause2> just a change in a .cpp file
17:32:45  <glx> Gonozal_VIII: no it's not
17:33:02  <Gonozal_VIII> ok
17:33:03  <Eddi|zuHause2> Gonozal_VIII: no, it's geeky
17:33:08  <yorick> eddi, my pc doesn't like partial recompiles...
17:33:28  <Gonozal_VIII> what your pc doesnt like huh?
17:33:35  <Eddi|zuHause2> yorick: you do something really wrong...
17:34:00  <yorick> it has found a way to just give me a normal openttd binary in 3 seconds
17:34:11  <yorick> as if it downloads it from the website...
17:34:23  <Gonozal_VIII> yes... partially recompiled :P
17:34:38  <yorick> yes, but unpatched
17:34:47  <Gonozal_VIII> so?
17:35:10  <yorick> there is no use to make a patch if it compiles as if its not there
17:35:32  <Gonozal_VIII> only if the file got removed
17:35:46  <Gonozal_VIII> or you're doing something wrong^^
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17:36:00  <glx> save before compile :)
17:36:54  <yorick> any dev, now you know that 20,000,000 isn't enough ;)
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17:37:12  <glx> I never had this problem
17:37:15  <ToNight> http://nofate.clan.su Please Entred this page you will vote for me!!! (Thanks to all who entered!!)
17:37:24  <Gonozal_VIII> paste your stuff in the scenario editor
17:37:33  <yorick> it cant ;)
17:37:40  *** ToNight was kicked from #openttd by DorpsGek [do that somewhere else]
17:37:47  <yorick> someone to kick ToNight-yes, thanks :)
17:38:05  <Gonozal_VIII> already happened
17:38:29  <Eddi|zuHause2> close the app before compiling ;)
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17:42:10  <yorick> pasting 2047x2047 seems to go quite well
17:42:32  <yorick> 40MB to paste :)
17:43:29  <Amis> nice nice... all i see you dudes pasting compiling discussing, compiling... i will never be able to understand it :D
17:43:55  <yorick> ouyay illway!
17:44:36  <yorick> translation(you will)
17:44:44  <Amis> aha
17:46:31  <CIA-1> OpenTTD: frosch * r12028 /trunk/src/ (5 files): -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
17:46:34  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png <- you can try to understand that in the mean time
17:46:56  <yorick> I'm going to get some food
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17:47:26  <Amis> lol holy semaphores
17:48:16  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- maybe start easier
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17:51:38  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Okt%201947.png <- or if you feel like a challenge today ;)
17:53:39  <Eddi|zuHause2> soo... this train took half a year (x4) through the map
17:54:25  <CIA-1> OpenTTD: frosch * r12029 /trunk/ (7 files in 2 dirs): -Feature: Allow trees on shore.
17:55:03  <Eddi|zuHause2> ooohhh aaaaahhh
17:55:22  <hylje> whoa
17:55:28  <hylje> ... mmm, trees...
17:55:52  <Eddi|zuHause2> that's a feature certainly nobody expected ;)
17:57:14  <frosch123> You should have a heart for the trees on the title screen.
17:59:02  <Eddi|zuHause2> i find the title screen quite annoying
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17:59:31  <Eddi|zuHause2> expecially the sound of the road crossings
17:59:47  <Digitalfox_> Let's all give a big *hug* to frosch123 :)
17:59:48  <Wolf01> yes i hate it
17:59:54  <Wolf01> hello :)
18:00:02  <Eddi|zuHause2> common typo ;)
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18:12:52  <Yorick> trees on shores :O
18:16:38  <fjb> My first try on painting isometric: http://www.myimg.de/?img=isom4cea7.png
18:16:45  <fjb> It's nothing great.
18:17:33  <Eddi|zuHause2> i did an assignment for art class with vector graphics in school
18:17:47  <Eddi|zuHause2> hm... timeout
18:18:08  <fjb> Oh, is the server that slow again? :-(
18:18:18  <Eddi|zuHause2> second timeout
18:18:27  <Amis> what timeout?
18:18:28  <fjb> I was never good at art classes.
18:18:30  <Gonozal_VIII> works fine for me
18:19:08  <mcbane_ZZzzz> same here. loading smoothly
18:19:21  <Eddi|zuHause2> third time is the charm
18:19:37  <fjb> I did that im gimp, counting pixels. It is just for fun, I'm no artist.
18:20:01  <Amis> its like a candy house :D
18:20:06  <Eddi|zuHause2> hm... didn't really work...
18:20:23  <fjb> Yes, it is too bright.
18:21:11  <Amis> a few days to practice and youll have the best town set :D
18:21:36  <fjb> I don't think so. I'm not good at painting.
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18:22:12  <Amis> say "i can do it" and you will be able to do it :)
18:22:26  <fjb> And it needs much praktice to make it looking better.
18:23:00  <Eddi|zuHause2> it can't be much worse than TTRS :p
18:23:21  <Eddi|zuHause2> that set has some weird colouring
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18:24:44  <Yorick> I like the urban renewal set more...
18:25:00  <Yorick> but it has to be coded for newhouses use
18:25:13  <Eddi|zuHause2> i haven't seen that one yet, i believe
18:25:21  <Yorick> looks very nice :)
18:25:40  * Yorick is doing another crazy paste operation
18:25:56  <Amis> lol...
18:26:37  <fjb> Hm, what makes the TTRS colors that weird?
18:26:43  <Yorick> red, green
18:26:45  <Yorick> yellow
18:26:50  <fjb> Is that the combination of different stiles?
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18:27:08  <Yorick> no, the scyscrapers are all yellow
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18:27:14  <Yorick> sky*
18:27:43  <Yorick> http://users2.tt-forums.net/ttdur/ttdur.htm
18:28:04  <Eddi|zuHause2> you don't often see green houses in cities
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18:28:44  <Yorick> hey, apperently, the pasting is done!
18:30:35  <Amis> Pasting done. Time spent: 64 years. Have a nice day!
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18:32:35  <Yorick> aaw
18:34:28  <Yorick> my own way of solving unregistered cargos!
18:37:44  <Yorick> k. but I'm now stuck with a townless scenario...
18:38:27  <Yorick> worse, I'm stuck with a townless world scenario!
18:40:58  <fjb> Is this better? http://www.myimg.de/?img=isom734c7.png
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18:44:41  <CIA-1> OpenTTD: miham * r12030 /trunk/src/lang/ (brazilian_portuguese.txt italian.txt japanese.txt):
18:44:41  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-01-31 19:43:58
18:44:41  <CIA-1> OpenTTD: brazilian_portuguese - 1 changed by tucalipe (1)
18:44:41  <CIA-1> OpenTTD: italian - 2 changed by lorenzodv (2)
18:44:41  <CIA-1> OpenTTD: japanese - 7 fixed by ickoonite (7)
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18:45:21  <Yorick> every day on 19:45?
18:45:39  *** Digitalfox [~chatzilla@bl7-185-228.dsl.telepac.pt] has joined #openttd
18:46:22  <glx> when he has time and doesn't forget ;)
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18:49:36  <Belugas> and when there is stuff to commit hehe
18:50:58  <Yorick> still, any translators needed?
18:53:48  <fjb> Hm, was the size of that shed ok?
18:54:45  <glx> Yorick: http://translator2.openttd.org/languages/GlobalStat <-- says there's enough translators for most languages
18:55:24  <glx> 94 bad strings, up-to-date, 6 translators assigned <-- let's slap them ;)
18:55:48  <Yorick> 1501 bad strings, up-to-date, 4 translators assigned ;)
18:56:06  <mcbane_ZZzzz> but there are a lot which have only one bad string
18:56:22  <Yorick> a string got added yesterday, I think
18:56:25  <glx> but latvian is unfinished
18:56:37  <glx> ie not in releases
18:56:46  <Yorick> the dutch is pretty much rubbish...
18:57:31  <Yorick> Simplified_chinese
18:57:31  <Yorick> 266 bad strings, up-to-date, 4 translators assigned
18:57:48  * Yorick is learning chinese
19:02:35  <Amis> good night where theres night. bye
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21:17:02  <CIA-1> OpenTTD: peter1138 * r12031 /trunk/src/ (town_cmd.cpp unmovable_cmd.cpp): -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
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21:33:32  <Wolf01> 'night
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21:37:37  <ln-> http://www.parovoz.com/newgallery/pg_view.php?ID=117945
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21:39:15  <Gonozal_VIII> pouring liquid metal down some hill?
21:39:40  <SmatZ> killing the attackers!
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21:40:26  <Gonozal_VIII> that's boiling oil....
21:40:40  <Gonozal_VIII> but i guess liquid metal would be more efficient
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21:41:48  <Gonozal_VIII> so... wtf is that ln?
21:41:49  <mcbane_ZZzzz> yes but you need a lot more heat =)
21:42:37  <ln-> Gonozal_VIII: no clue, i'm expecting someone to tell me.
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21:43:12  <Gonozal_VIII> maybe it's lava... they're transporting and dumping lava :D
21:43:56  <SmatZ> :D
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21:51:16  <Gonozal_VIII> http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fwww.parovoz.com%2Fnewgallery%2Fpg_view.php%3FID%3D117945&lp=ru_en&btnTrUrl=Translate
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23:05:08  <CIA-1> OpenTTD: peter1138 * r12032 /trunk/src/unmovable_cmd.cpp: -Fix: When removing a statue, remove town statue flag for the statue owner, not current player.
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23:57:25  <orudge`> that's better
23:58:02  <ben_goodger> quite.
23:58:14  <ben_goodger> that looked quite painful, what causes them?
23:58:30  <ben_goodger> (aside from the server dying, that's relatively obvious)
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23:59:09  * Rubidium presumes it wasn't a dying server, but a broken link
23:59:30  <glx> TB said blackout

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