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00:21:16 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:21:49 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has quit [Remote host closed the connection] 00:26:48 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:27:18 <supermop> hello 00:27:27 <SmatZ> hello mop 00:27:30 *** Devroush [~dennis@ip-83-134-173-197.dsl.scarlet.be] has quit [] 00:28:35 <supermop> what is going on in the openttd chanel today? 00:28:58 <Eddi|zuHause> nothing, since the beginning of the day. 00:29:12 <SpComb> yawn 00:29:48 <supermop> hmm 00:29:53 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 00:29:57 *** xiong [~xiong@netblock-72-25-106-158.dslextreme.com] has quit [Ping timeout: 480 seconds] 00:30:40 <supermop> so standardizing railtype labels might be interesting! 00:30:59 <supermop> i am liking the idea of modular railtype grfs 00:37:46 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 00:55:16 <supermop> i really like playing games on small maps 00:56:55 <supermop> its very clock-like 00:59:33 *** pugi [~pugi@p4FCC2251.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:03:36 <planetmaker> I just implemented that for SER ;-) 01:03:44 <supermop> ha 01:03:58 <supermop> are you responding to my forum post on irc? 01:07:08 <supermop> oh btw 01:07:10 <planetmaker> I wrote something in the slow rail thread 01:07:17 <supermop> me too 01:08:09 <supermop> it was recently requested in ogfx thread to include a few basic station types, maybe ogfx+ stations 01:08:30 <planetmaker> yes. But that's something definitely for another year 01:08:37 <supermop> i think I would be down with drawing those 01:09:02 <supermop> not sure if my style is close enough to ogfx style 01:09:08 <supermop> but I could try 01:10:31 <planetmaker> while I like the idea I'm currently not very keen on starting OpenGFX+ Stations 01:10:40 <supermop> ok 01:10:50 <supermop> fair enough 01:10:54 <planetmaker> It'd be one project too much for the time being ;-) 01:11:17 <planetmaker> Well, it need not stop you drawing stations. 01:11:32 <planetmaker> There are more people out there who can code... 01:11:46 <planetmaker> Also pixels are usually quite patient 01:12:06 <Yexo> if it's not too many stations I'll code them. NML still needs an example station project 01:12:22 <planetmaker> do we support that so far? 01:12:26 <Yexo> not sure 01:12:33 <planetmaker> Not that I know :-) 01:12:48 <Yexo> having some sprites is a good motivation to implement support 01:12:59 <planetmaker> quite true 01:13:31 <supermop> i was under them impression nml could not do stations yet.. 01:13:35 <supermop> The 01:13:38 <supermop> not them 01:14:04 <Yexo> true, but support can be implemented at any time ;) 01:14:15 <Yexo> and having some sprites can make the priority to implement support for stations higher 01:14:21 <supermop> ok 01:14:52 <supermop> along those line, I am also always accepting of coding help for MLSS 01:15:13 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 01:15:16 <planetmaker> he :-) 01:15:26 <planetmaker> Too time - consuming in NFO ;-) 01:16:19 <supermop> just trying to learn how to do what I want to do in NFO burns up 90% of the time I spend on that set 01:17:32 <PulseNeon> NML? 01:17:33 <planetmaker> hm... will a railytpe become available, if I don't define a label? 01:17:43 <Yexo> what is MLSS? 01:17:51 * planetmaker tests 01:17:51 <supermop> my shed grf 01:18:49 *** KritiK [~Maxim@95-26-71-37.broadband.corbina.ru] has quit [Quit: Leaving] 01:19:38 <supermop> i am have a really hard time putting fences on the tiles 01:19:45 <planetmaker> how so? 01:19:59 <supermop> well 01:20:02 <planetmaker> hm... it's not rails, though... 01:24:40 *** _ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 01:24:51 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Ping timeout: 480 seconds] 01:24:56 *** _ccfreak2k is now known as ccfreak2k 01:25:19 <supermop> well 01:25:32 <supermop> its a whole bag of trouble 01:25:54 <supermop> but i'd be happy to explain to the curious 01:25:56 *** svip [~svip@prussia.theinfosphere.org] has quit [Ping timeout: 480 seconds] 01:26:18 <supermop> it is not really related to either ogfx+ or rail types 01:26:40 <planetmaker> hm, I fear I'm far too tired to have an attention span longer than 5 seconds 01:27:21 <supermop> yeah 01:27:30 <PulseNeon> I'm curious, but it'd be wasted on me, sorry. 01:28:39 <planetmaker> PulseNeon: NML is a programming language for NewGRFs 01:29:51 <planetmaker> But I guess I should wave 'good night' at the round 01:29:59 <planetmaker> Catch you another day :-) 01:30:19 <supermop> later 01:52:47 * XeryusTC eats planetmaker 01:58:51 <PulseNeon> How does he taste? 02:29:50 <XeryusTC> dusty 02:33:18 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:38:46 *** PulseNeon [~natuurmen@78-40-197-182.dsl.alice.nl] has quit [] 02:43:53 *** svip [~svip@prussia.theinfosphere.org] has joined #openttd 02:47:23 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has quit [Remote host closed the connection] 02:47:25 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 02:48:36 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 03:06:51 *** ivanthemad [~ivanthema@c-98-197-169-43.hsd1.tx.comcast.net] has quit [Quit: Bye] 04:17:40 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: sleep.] 04:18:20 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 04:22:23 *** welshdragon [~dragon@millsie.net] has joined #openttd 04:24:38 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 04:26:34 *** glx [glx@2a01:e35:2f59:c7c0:49b7:a0e3:8569:fcde] has quit [Quit: bye] 04:26:48 *** welshdragon [~dragon@millsie.net] has joined #openttd 05:07:48 <CIA-10> OpenTTD: rubidium * r21434 /extra/masterserver_updater/src/masterserver/handler.cpp: [MSU] -Fix (r21357): number of servers to put in a packet was determined incorrectly 05:14:57 *** Aalmendra_Gimenez [~KlausFuch@host19.190-31-78.telecom.net.ar] has joined #openttd 05:15:02 *** Aalmendra_Gimenez [~KlausFuch@host19.190-31-78.telecom.net.ar] has left #openttd [] 05:56:02 *** Eddi|zuHause [~johekr@p54B73F47.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:18 *** Eddi|zuHause [~johekr@p54B741E7.dip.t-dialin.net] has joined #openttd 06:12:02 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 06:14:05 *** nicfer1 [~nicfer@190.50.53.144] has quit [Read error: Connection reset by peer] 06:28:25 *** tbone_ is now known as tbone 06:29:38 *** tbone [~tbone@tbone.laboratoryrodents.com] has left #openttd [] 06:41:33 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 06:46:09 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 06:52:18 *** xiong [~xiong@netblock-72-25-106-193.dslextreme.com] has joined #openttd 06:54:44 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 07:14:38 *** Prof_Frink [~proffrink@5e08955d.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:16:31 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:17:55 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has joined #openttd 07:18:28 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has left #openttd [] 07:19:26 *** ecke [~ecke@188.75.128.2] has joined #openttd 07:34:05 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:34:35 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 07:43:45 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:11:55 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:19:48 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 08:19:56 <andythenorth> morningz 08:22:57 <avdg> morning 08:30:29 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:33:25 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 08:34:48 *** xiong [~xiong@netblock-72-25-106-193.dslextreme.com] has quit [Ping timeout: 480 seconds] 08:37:39 *** JVassie [~James@92.27.149.231] has joined #openttd 08:39:32 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 08:43:50 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [] 08:47:29 *** realbigdreamer [~realbigdr@41.52.194.41] has joined #openttd 08:48:11 <realbigdreamer> Hello everyone 08:49:38 <Rubidium> hallo :) 08:50:32 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 08:52:34 <realbigdreamer> I wanted to start an Open TTD server last night. We had 3 PCs in a LAN and the idea was for some friends to join over the internet. The players on the lan could connect to my server, but those on the internet could not find it. I understand that I have to forward a port or something. I've never done this. I am running Windows 7 x64 with a direct internet connection and the 3 PCs are connected via a switch. 08:54:31 <Rubidium> "direct internet" means the switch is connected to a DSL/cable modem? 08:57:06 <Rubidium> http://wiki.openttd.org/Port might be of use, especially the link to the website with guides on port forwarding for different routers/modems 08:58:37 <Rubidium> besides that I don't have much of a clue when it comes to Windows (Vista/7) configuration stuff 09:04:53 *** Scuddles [~notme@cm131.epsilon84.maxonline.com.sg] has joined #openttd 09:04:54 *** xiong [~xiong@netblock-72-25-106-193.dslextreme.com] has joined #openttd 09:08:32 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Remote host closed the connection] 09:08:57 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 09:09:43 *** realbigdreamer [~realbigdr@41.52.194.41] has quit [Ping timeout: 480 seconds] 09:14:22 *** realbigdreamer [~realbigdr@41.52.194.41] has joined #openttd 09:14:54 <realbigdreamer> Thanks for the info. Got disconnected. Well, my PC which runsthe server is connected to the internet via wireless broadband connection. Then the switch connects the three PCs with 3 LAN cables. 09:15:58 *** Guest270 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has joined #openttd 09:16:25 *** Guest270 is now known as norbert79 09:16:52 <norbert79> Morning 09:19:10 <realbigdreamer> Hi Norbert 09:20:55 <norbert79> Morning realbigdreamer 09:22:16 *** pugi [~pugi@p4FCC2894.dip.t-dialin.net] has joined #openttd 09:29:26 *** George|2 [~George@212.113.107.39] has joined #openttd 09:29:26 *** George is now known as Guest282 09:29:26 *** George|2 is now known as George 09:34:48 *** Guest282 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:51:21 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 09:52:16 <realbigdreamer> On my way out. Cheers 09:52:21 *** realbigdreamer [~realbigdr@41.52.194.41] has quit [Quit: Bye] 10:00:27 *** Biolunar [mahdi@blfd-4db0f1bd.pool.mediaWays.net] has joined #openttd 10:02:12 *** norbert791 [~Norbi@deibp9eh1--blueice3n2.emea.ibm.com] has joined #openttd 10:06:59 *** DayDreamer [~pouzara@80.95.101.194] has joined #openttd 10:07:26 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 10:15:30 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 10:16:24 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 10:19:30 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 10:30:25 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 10:31:33 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 10:44:51 * andythenorth punders 10:44:56 <andythenorth> it's like pondering 10:44:59 <andythenorth> only less so 10:45:11 <peter1138> is it like plundering 10:45:38 *** norbert79 [~Norbi@deibp9eh1--blueice4n2.emea.ibm.com] has joined #openttd 10:46:01 <andythenorth> it may escalate to plundering 10:46:03 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 10:46:11 *** norbert79 is now known as Guest287 10:46:38 *** xiong [~xiong@netblock-72-25-106-193.dslextreme.com] has quit [Ping timeout: 480 seconds] 10:49:34 <andythenorth> peter1138: did I see rivers in your height maps last week? 10:51:42 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 10:51:51 *** fanioz [~fanioz@203.128.250.172] has quit [Read error: Connection reset by peer] 10:51:56 <peter1138> vagueloy 10:51:57 <peter1138> -o 10:52:00 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 10:52:08 <peter1138> pretty crappy ones 10:52:48 <andythenorth> still :o 10:52:52 *** norbert791 [~Norbi@deibp9eh1--blueice3n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 10:53:33 *** Markavian [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:54:15 <peter1138> i think flowing rivers would be the way to go 10:54:28 <peter1138> then you just plonk a few down and let iteration happen 10:55:56 *** fjb is now known as Guest288 10:55:57 *** fjb [~frank@p5DDFD0F5.dip.t-dialin.net] has joined #openttd 10:56:26 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 10:56:38 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:58:32 <Eddi|zuHause> problem with "flowing" rivers is that the landscape is too flat... 10:59:11 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 11:00:17 <andythenorth> work back from the shore... 11:00:22 <andythenorth> reverse flow... 11:02:35 *** Guest288 [~frank@p5DDFF71F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:15:25 <Eddi|zuHause> that doesn't change anything about the fundamental problem 11:16:12 <peter1138> wel 11:16:16 <peter1138> i guess 11:16:33 <peter1138> doing it during landscape generation means you get access to height data before it's smooth out 11:16:59 <peter1138> other thing is that rivers generally carve out a bit 11:17:36 <peter1138> need that geology simulation :D 11:17:40 <andythenorth> I was thinking during map gen... 11:18:04 <andythenorth> pick a point at height level 0, keep going until you hit height level 1, drop that tile...keep going 11:18:16 <andythenorth> (with some random direction changes) 11:18:42 <peter1138> well there is no height level 0 at this point, heh 11:18:42 <andythenorth> stay on height level n until n+1 is found 11:19:19 <Eddi|zuHause> the fundamental difference between map generation and real rivers is: the real rivers were there first, and the landscape slowly formed with the rivers in mind 11:19:27 <andythenorth> are the heights actually in something I would recognise as an array? 11:19:40 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 11:19:41 <Eddi|zuHause> yes. 11:19:48 <andythenorth> 2 dimensional? 11:19:51 <Eddi|zuHause> i have my old river patch lying around somewhere 11:20:12 * andythenorth wonders about just running over the array, with some random to move row / col 11:20:31 <andythenorth> probably quite easy to deadlock the game with this kind of code :O 11:20:34 <peter1138> hmm, actually during normalization there's a point where everything is between 0-15 but stretched * 16 11:20:38 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/tgp_rivers1.diff if you're lucky 11:20:49 <andythenorth> we were lucky 11:21:18 <andythenorth> Eddi|zuHause: did you start at shoreline, or 'spring' 11:21:27 <Eddi|zuHause> last time it crashed when you have a river grf loaded 11:21:49 <Eddi|zuHause> due to lack of sprites for rivers-on-halftile-slopes 11:22:07 <peter1138> heh, yeah 11:22:10 <Eddi|zuHause> andythenorth: at the "spring" 11:22:19 <peter1138> i just made mine leave gaps at those places 11:22:28 <andythenorth> what if you don't end up at water? 11:22:31 <andythenorth> i.e. sea 11:22:42 <andythenorth> rivers won't fill depressions to create lakes, right? 11:22:51 <Eddi|zuHause> andythenorth: it ends at any place it considers a "hole" 11:22:53 <peter1138> maybe they should :D 11:23:07 <andythenorth> griefing opportunity :P 11:23:18 <peter1138> griefing during map gen? 11:23:24 <Eddi|zuHause> i haven't gotten as far as "flooding" or "carving" 11:23:28 <andythenorth> unless we 'just' allow sea at > level 0 11:23:47 <peter1138> mine makes wider rivers if two rivers join 11:23:49 <Eddi|zuHause> there should be a random chance of either of these happening 11:25:02 <peter1138> carving is tricky before the map is "fixed" 11:25:25 <peter1138> i.e. before FixSlopes() 11:25:32 <peter1138> which happens after tgp 11:25:34 <andythenorth> can't it come later in the pipeline? 11:25:39 <andythenorth> when we have the heights 11:25:53 * andythenorth isn't 100% sure of the pipeline :P 11:25:54 <peter1138> after fixslopes you don't have the high resolution height data any more 11:26:03 <peter1138> so flat areas are just flat 11:26:05 <andythenorth> uch 11:26:17 <andythenorth> does that matter? 11:26:28 <peter1138> well, maybe 11:26:36 <peter1138> means you need to rely on random numbers more 11:27:00 <peter1138> i still want to experiment with that polygon map generator 11:28:00 <Eddi|zuHause> so... halftile rivers... what happened to that idea? 11:28:46 <peter1138> don't remember :) 11:29:01 <peter1138> i did a patch for it, didn't i? 11:29:13 <Eddi|zuHause> i believe so, but i don't have it 11:30:22 <andythenorth> no river: http://tt-foundry.com/misc/rivers_1.png 11:30:32 <andythenorth> river: http://tt-foundry.com/misc/rivers_2.png 11:30:42 <andythenorth> is that the desired effect? 11:30:48 <andythenorth> It's what I think it should look like 11:31:53 <Eddi|zuHause> unfortunately, between "thinking" and "programming that thought" is a huge difference 11:32:07 <andythenorth> I know 11:32:08 <andythenorth> :P 11:32:12 <Mortomes|Work> What? They still haven't invented a programming language that will do what you think? 11:32:33 <andythenorth> but rivers should be in at least a 1 height trench? 11:32:43 <andythenorth> for ease of bridging as much as anything 11:32:45 <peter1138> shuld they? 11:32:49 <peter1138> +o 11:32:58 <andythenorth> that's what I'm asking :P 11:33:01 <andythenorth> hmm 11:33:03 <andythenorth> baby noises 11:33:03 <Eddi|zuHause> andythenorth: i don't think they should 11:33:17 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 11:33:19 <Eddi|zuHause> they occasionally might, but not in general 11:33:31 <andythenorth> how about epic gorges :P 11:34:44 <andythenorth> http://tt-foundry.com/misc/rivers_3.png 11:34:50 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has joined #openttd 11:35:12 <V453000> these arent ugly imo :) 11:35:31 <V453000> if they would only blend with the landscape a bit more :) 11:36:13 <Eddi|zuHause> andythenorth: landscaping during river generation is really tricky 11:36:29 <Eddi|zuHause> because of the restrictions for rivers on slopes 11:37:05 <andythenorth> they're valid restrictions? 11:37:10 <andythenorth> or just no-one wants to fix them? 11:37:17 <Ammler> a good start would be to enable rivers in play mode 11:37:30 <andythenorth> I can't imagine a river on a half-tile slope 11:38:13 <andythenorth> it means a river is going to end up flowing on a side slope 11:38:23 <andythenorth> orthogonal to direction of slope 11:38:26 <andythenorth> hmm 11:38:39 <andythenorth> it could be cheated graphically so there are cliffs on the high side 11:38:44 <Eddi|zuHause> yes. they flow downwards, no matter what the landscape looks like 11:38:46 <andythenorth> but that's not going to work 11:39:27 <andythenorth> apart from graphical cheats, rivers on half-slopes just seems...no? 11:39:53 <andythenorth> I suppose some kind of funky rapids could be drawn 11:40:02 <andythenorth> at 45' to river banks 11:41:05 <Ammler> if you could make rivers, people would recognize those and maybe someone would make "nicer" river graphics and patches 11:41:11 <Eddi|zuHause> i don't know about graphical visualisation, but it would ease river generation by orders of magnitude 11:42:15 <Eddi|zuHause> currently, you can't make a river both zig-zag and flowing down. it ends up completely flat. 11:44:24 <andythenorth> flat as in straight, or flat as in all same height level? 11:44:36 <Eddi|zuHause> all same height level 11:45:14 <SystemParadox> zig-zagging how? 11:45:46 <Eddi|zuHause> SystemParadox: imagine it like putting diagonal rails into the landscape 11:45:57 <SystemParadox> oh 11:46:19 <SystemParadox> it currently works the same as roads, no? 11:46:28 <Markavian`> you could reserve 2x2 areas for water falls and do a nice graphic 11:46:53 <Eddi|zuHause> SystemParadox: no, something inbetween. ship movement is like rail movement. 11:47:13 <SystemParadox> heh, that's odd 11:47:18 <Eddi|zuHause> only the "rail bits" are automatically calculated by the adjacent river tiles 11:47:18 <SystemParadox> I meant the rivers themselve 11:47:38 <SystemParadox> ohhhh 11:48:23 <SystemParadox> wait, you can't make diagonal rail go downhill either 11:48:43 <Markavian`> nope, it'd be invisible at certain angles 11:48:54 <Eddi|zuHause> yes, that is the point. you as human can easily terraform or build curves, but the river generator cannot do that 11:49:14 <Markavian`> beizer curves? 11:49:16 <Markavian`> point based 11:49:28 <SystemParadox> lol, I don't think so 11:49:36 <Eddi|zuHause> Markavian`: completely different topic 11:49:43 <Markavian`> *nod* 11:50:09 <SystemParadox> what about Markavian's idea of 2x2 waterfalls? would that work? 11:50:30 <Eddi|zuHause> not really 11:50:34 <Markavian`> other suggestion: sharp waterfalls, 1x1 that have a vertical edge instead of sloped 11:50:56 <Markavian`> and you could have corner waterfalls then 11:51:15 <Eddi|zuHause> Markavian`: you can do that by providing a river grf. that is also outside of the current topic 11:51:25 <Markavian`> 'k 11:51:33 <Markavian`> what's the current topic? 11:51:38 <SystemParadox> how does the river generator work? Does it try to route a river between 2 points, or just start at a high point and work down? 11:52:23 <Eddi|zuHause> there is no "the" river generator. various people have experimental ones. my one starts at a point and works downwards 11:53:27 *** Adambean [AdamR@85.hosts.reece-eu.net] has joined #openttd 11:53:52 <dih> the definition of 'downwards' will be interesting on a flat map ^^ 11:54:24 <SystemParadox> I think in this case 'downwards' probably means 'randomly but not up' 11:55:09 <dih> if there was an 'up' there would also be a 'down'! 11:55:24 *** tycoondemon2 [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 11:55:25 <SystemParadox> lol 11:55:27 <dih> 'downwards' already implies 'not up' 11:56:07 <SystemParadox> I doubt the river actively tries to seek out the lower land. It's probably done on a tile at a time basis 11:57:10 *** tycoondemon2 [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [] 11:58:16 <SystemParadox> is it permitted to have different levels of sea? 11:58:41 <SystemParadox> I was thinking you could just make the last tile sea (like a lake) if you get stuck 11:59:37 <SystemParadox> but that doesn't work either 11:59:43 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:59:46 <SystemParadox> because you need a flat tile for that :( 12:00:08 <SystemParadox> this is a really hard problem 12:01:10 *** Guest287 is now known as norbert79 12:03:17 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 12:06:17 <Eddi|zuHause> dih: the map is not that flat during map generation 12:08:08 *** DorpsGek [truebrain@85.17.162.188] has quit [Remote host closed the connection] 12:08:35 <Rubidium> ohoh 12:08:39 *** DorpsGek [truebrain@openttd.org] has joined #openttd 12:08:42 *** mode/#openttd [+o DorpsGek] by ChanServ 12:13:33 <roboboy> can someone tell me why we need a second chance to choose the climate for a new random game? 12:14:36 <Rubidium> because it makes conceptual sense to choose the climate in that window 12:14:44 <Eddi|zuHause> roboboy: in the map generation window is the logical place for it, but they weren't removed from the main window for aesthetical reasons 12:15:08 <planetmaker> roboboy, you can also use ctrl+click "new game" and then you won't have to configure anything. 12:15:22 <planetmaker> All settings will be re-uses "as is" with the climate selection taken from the main menu 12:15:26 <Eddi|zuHause> hm... it rains... that ought to give funny roads... 12:17:53 <roboboy> I can see that they do belong on the map gen window, but I pick my climate then think about everything else except for NewGRFs. 12:18:48 <roboboy> planetmaker, you mean reused instead of re-uses in that context? 12:20:26 <planetmaker> reused. Yes. 12:20:29 <planetmaker> Sorry 12:20:58 <roboboy> just offering my help 12:34:07 <planetmaker> shit happens when you change your mind about how to formulate a sentence half way ;-) 12:34:33 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 12:34:36 <andythenorth> there's not going to be anything like 'pick a random coast tile' is there? 12:34:54 <andythenorth> it's going to be 'pick a random tile, check for water, check for land => it's coast' 12:34:58 <Eddi|zuHause> andythenorth: difficult 12:35:44 <andythenorth> depending on % of tiles that are coast, it could never complete 12:36:02 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Quit: Leaving] 12:36:28 <Eddi|zuHause> andythenorth: probably best approach would be: "pick a random water tile", "pick a random land tile", "do a bisection between them to find the shore" 12:36:51 <Eddi|zuHause> but there might not be any water on the map. 12:38:13 * andythenorth has another idea for rivers 12:38:26 <peter1138> hmm, my tgp mod now uses 5 heightmaps :S 12:38:44 <andythenorth> export heightmap as scenario, send to amazon mechanical turk, have human add rivers, get back 12:38:56 <andythenorth> just need a *looooong* progress bar while that happens 12:39:02 <andythenorth> and a micro-payment system in the game :P 12:41:18 <peter1138> heh 12:41:28 <Rubidium> Eddi|zuHause: what about: pick a random land tile (if that exists), pick a random edge tile (x = 0, y = 0, y = mapsizex, x = mapsizey), use NPF to do a BFS towards that direction which terminates whenever is finds water and uses the general water flow characteristics to determine which way it can go 12:42:06 <Rubidium> after all, a river going off the map isn't such a bad thing when there is no water on the map, is it? 12:42:57 <andythenorth> no 12:42:57 <Eddi|zuHause> Rubidium: yes, only thing is rivers show shore next to "void" tiles... at least last time i checked 12:43:09 * andythenorth checks 12:43:19 <Rubidium> Eddi|zuHause: then "fix" that? :) 12:43:25 <andythenorth> yes they show shore 12:43:36 <peter1138> btw, tgp as it stands wastes some time setting values to 0 when amplitude is 0 -- the heightmap is already initialized to 0 12:44:08 <Eddi|zuHause> peter1138: i don't think tgp is performance critical ;) 12:44:27 <peter1138> Eddi|zuHause, why does it use a non-standard algorithm for performance then? 12:44:53 <Eddi|zuHause> peter1138: because richk has a twisted mind? 12:45:24 * andythenorth has never seen a slow map gen 12:45:28 <andythenorth> maybe optimisation works :P 12:45:59 <Eddi|zuHause> some ECS versions had _extremely_ slow industry generation ;) 12:46:25 <andythenorth> oh yeah, that's slow 12:46:32 <andythenorth> but not the generating landscape part :) 12:47:25 <peter1138> according to the notes the speed-up is 300% to 800% 12:47:26 <andythenorth> town, industry, trees and tile loop all take way longer than generating terrain 12:47:38 <andythenorth> 'every little helps' 12:47:40 <peter1138> which could be quite a bit on a 2048x2048 map 12:49:03 <peter1138> tgp's lowest frequency is 64 tiles 12:49:13 <Eddi|zuHause> peter1138: well, an 800% speedup may be viable even for non-critical tasks ;) 12:53:19 <SmatZ> Eddi|zuHause: I think it was caused by slow "CalcDistanceToWater()" function, it was sped up once and it helped a lot 12:53:29 <SmatZ> maybe there were further issues though 12:53:51 <Eddi|zuHause> SmatZ: i haven't tried it in almost two years i think 12:58:41 *** Devroush [~dennis@vpnk204.ugent.be] has joined #openttd 13:13:05 *** glx [glx@2a01:e35:2f59:c7c0:7888:e3c1:fd5e:f816] has joined #openttd 13:13:08 *** mode/#openttd [+v glx] by ChanServ 13:20:24 *** APTX_ [~APTX@89-77-244-8.dynamic.chello.pl] has joined #openttd 13:22:41 *** APTX [~APTX@89.77.244.8] has quit [Ping timeout: 480 seconds] 13:27:46 *** maefzkof [~dennis@ip-83-134-173-122.dsl.scarlet.be] has joined #openttd 13:32:19 *** Fast2 [~Fast2@p57AF884E.dip0.t-ipconnect.de] has joined #openttd 13:32:54 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has quit [Remote host closed the connection] 13:33:30 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 13:34:00 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has joined #openttd 13:34:53 *** Markavian` [~Markavian@CPE-60-224-82-14.wxzr1.win.bigpond.net.au] has quit [Read error: Connection reset by peer] 13:35:22 *** Devroush [~dennis@vpnk204.ugent.be] has quit [Ping timeout: 480 seconds] 13:38:07 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:41:33 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:44:26 <CIA-10> OpenTTD: yexo * r21435 /trunk/src/ (newgrf_text.cpp newgrf_text.h strings.cpp): -Fix: NewGRF strings that referenced a value that was set by a string command later in the string failed 13:56:43 *** Devroush [~dennis@vpna044.ugent.be] has joined #openttd 13:57:21 *** nicfer [~nicfer@190.50.53.144] has joined #openttd 13:58:22 *** richardu1 [~richardus@ip24-252-13-201.om.om.cox.net] has joined #openttd 14:00:12 *** richardus [~richardus@ip24-252-13-201.om.om.cox.net] has quit [Ping timeout: 480 seconds] 14:00:20 *** maefzkof [~dennis@ip-83-134-173-122.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 14:08:57 <Belugas> hello 14:09:06 <planetmaker> moin Belugas 14:11:23 <Belugas> sir planetmaker :) 14:18:22 *** maefzkof [~dennis@ip-83-134-173-122.dsl.scarlet.be] has joined #openttd 14:21:11 *** fanioz [~fanioz@203.128.250.167] has joined #openttd 14:25:13 *** Devroush [~dennis@vpna044.ugent.be] has quit [Ping timeout: 480 seconds] 14:27:32 * roboboy needs to go to bed soon but it is too hot 14:28:20 <Rubidium> roboboy: then move 14:34:27 <Eddi|zuHause> it's too cold here... 14:34:39 <Eddi|zuHause> but it's raining and thawing... 14:36:52 *** Netsplit reticulum.oftc.net <-> galapagos.oftc.net quits: fanioz, JVassie, svip, pugi, dfox, theholyduck, APTX_, norbert79, HerzogDeXtEr, luckz 14:38:07 <roboboy> I might go to sleep on top of my bed 14:38:12 <roboboy> gnight 14:38:21 *** Netsplit over, joins: fanioz, APTX_, theholyduck, norbert79, dfox, pugi, JVassie, svip, HerzogDeXtEr, luckz 14:38:22 <planetmaker> g'night roboboy 14:39:44 <CIA-10> OpenTTD: smatz * r21436 /trunk/config.lib: -Fix: LTO was no longer detected for GCC 4.6 14:47:12 *** tokai [~tokai@port-92-195-66-124.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 14:48:57 *** tokai [~tokai@port-92-195-2-243.dynamic.qsc.de] has joined #openttd 14:49:00 *** mode/#openttd [+v tokai] by ChanServ 14:52:11 *** DayDreamer [~pouzara@80.95.101.194] has quit [Quit: Leaving.] 14:54:29 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:57:00 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:04:09 *** robotboy 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target will be paypal 16:14:01 <SmatZ> oh fine :) 16:19:31 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 16:19:37 <andythenorth> booble dooble 16:23:11 <Terkhen> hello 16:30:15 *** George is now known as Guest327 16:30:19 *** George [~George@212.113.107.39] has joined #openttd 16:33:23 *** tokai [~tokai@port-92-195-2-243.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:34:05 <fjb> Moin 16:35:37 *** tokai [~tokai@port-92-195-158-247.dynamic.qsc.de] has joined #openttd 16:35:40 *** mode/#openttd [+v tokai] by ChanServ 16:36:09 *** Guest327 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:37:50 *** George is now known as Guest330 16:37:54 *** George [~George@212.113.107.39] has joined #openttd 16:41:50 *** fani0z [~fanioz@203.128.250.167] has quit [Ping timeout: 480 seconds] 16:43:04 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 16:43:47 *** Guest330 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:44:39 * Xaroth pokes dih 16:44:56 *** fanioz [~fanioz@203.128.250.167] has joined #openttd 17:01:43 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:01:44 *** xiong [~xiong@netblock-72-25-106-224.dslextreme.com] has joined #openttd 17:11:51 *** tokai [~tokai@port-92-195-158-247.dynamic.qsc.de] has quit [Quit: c('~' )o] 17:23:02 *** maefzkof is now known as Devroush 17:23:11 * dih pokes Xaroth 17:33:40 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 17:36:42 * SmatZ peeks dih 17:37:21 <dih> :-P 17:37:30 * dih burps 17:38:11 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [] 17:39:05 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 17:39:24 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 17:41:29 *** PulseNeon [~pulse.neo@78-40-197-182.dsl.alice.nl] has joined #openttd 17:42:55 <Rubidium> Mister Anderson... 17:43:41 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:44:16 * Belugas is bored... tons of stuff to do, but all so boooooooooooooooring :( 17:44:18 <PulseNeon> Yes? 17:45:21 <PulseNeon> ident is supposed to be pulseneon, but I geuss neon didn't fit ;) 17:47:29 <SmatZ> :D 17:49:37 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 17:51:20 *** frosch123 [~frosch@frnk-590ff264.pool.mediaWays.net] has joined #openttd 17:52:21 <CIA-10> OpenTTD: rubidium * r21437 /trunk/src/table/newgrf_debug_data.h: -Fix: Object newgrf debug data table was outdated 17:57:21 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has joined #openttd 18:05:19 *** Prof_Frink [~proffrink@5e08955d.bb.sky.com] has joined #openttd 18:06:03 *** fonsinchen [~fonsinche@brln-4dbaa645.pool.mediaWays.net] has joined #openttd 18:11:23 *** fanioz [~fanioz@203.128.250.167] has quit [Read error: Connection reset by peer] 18:14:34 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:21:42 <CIA-10> OpenTTD: rubidium * r21438 /trunk/src/order_backup.cpp: -Fix (r21424): fix triggered an assertion when the build did support networking 18:31:03 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: bbml] 18:38:08 *** xiong [~xiong@netblock-72-25-106-224.dslextreme.com] has quit [Ping timeout: 480 seconds] 18:39:34 *** Zuu_ [~chatzilla@212.28.207.194] has joined #openttd 18:43:05 *** tokai [~tokai@port-92-195-158-247.dynamic.qsc.de] has joined #openttd 18:43:08 *** mode/#openttd [+v tokai] by ChanServ 18:45:06 *** fonsinchen [~fonsinche@brln-4dbaa645.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 18:45:49 <avdg> seems like I to fix stuff of people trying something good (but not good enough) 18:45:53 <CIA-10> OpenTTD: translators * r21439 /trunk/src/lang/ (11 files): (log message trimmed) 18:45:53 <CIA-10> OpenTTD: -Update from WebTranslator v3.0: 18:45:53 <CIA-10> OpenTTD: belarusian - 6 changes by KorneySan 18:45:53 <CIA-10> OpenTTD: dutch - 6 changes by habell 18:45:53 <CIA-10> OpenTTD: finnish - 6 changes by jpx_ 18:45:55 <CIA-10> OpenTTD: french - 6 changes by glx 18:45:55 <CIA-10> OpenTTD: hungarian - 7 changes by IPG 18:55:25 *** frosch123 [~frosch@frnk-590ff264.pool.mediaWays.net] has quit [Remote host closed the connection] 18:55:57 *** frosch123 [~frosch@frnk-590ff264.pool.mediaWays.net] has joined #openttd 18:56:05 <frosch123> let me guess, i closed this window :p 18:56:20 <Rubidium> no, some remote host closed the connection 18:57:27 <Xaroth> Rubidium: in network_admin.cpp it sends company->money and income as uint64 .. but aren't those just signed int64s? 18:58:44 <Rubidium> yes, but it doesn't matter for the transmission 18:58:56 <Rubidium> the bytes remain the same 18:59:00 <Xaroth> you had me confused tho :P 18:59:15 <Xaroth> well, my lib got confused 18:59:16 <Xaroth> 'money': 18446744073709548024L 18:59:29 <Rubidium> you might also notice that there are *no* signed transmissions in the network protocol 18:59:43 <Xaroth> I haven't read -that- much of the ottd source :P 19:03:15 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:05:56 <Belugas> at least, yu're not coming waving "i found a bug" type of flag ;) you asked first 19:05:57 <Belugas> good boy 19:06:00 <Belugas> man 19:06:03 <Belugas> girl 19:06:05 <Belugas> woman 19:06:10 <Xaroth> heh 19:06:10 <Belugas> pick appropriate 19:06:25 <Xaroth> Suffice to say TrueBrain trained me well :P 19:06:47 <Rubidium> Xaroth: 2 words, 9 letters 19:06:53 <TrueBrain> duurt lang? 19:07:01 <Xaroth> lol 19:07:37 <Xaroth> Rubidium: no clue ... i was tempted to say 'piss off'.. but that's only 8 19:07:39 <Rubidium> oh... now you spoiled this impromptu test 19:12:12 *** Scuddles [~notme@cm131.epsilon84.maxonline.com.sg] has quit [] 19:14:30 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:14:35 <Xaroth> right, think that covers just about every bit of data it collects 19:14:47 <Xaroth> now to make something viewable... 19:16:40 *** richardu1 [~richardus@ip24-252-13-201.om.om.cox.net] has quit [Ping timeout: 480 seconds] 19:18:54 *** goblin [~goblin@krlh-5f72d8fa.pool.mediaWays.net] has joined #openttd 19:19:03 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [] 19:19:07 *** Devroush [~dennis@ip-83-134-173-122.dsl.scarlet.be] has quit [] 19:19:10 *** goblin [~goblin@krlh-5f72d8fa.pool.mediaWays.net] has left #openttd [] 19:21:36 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:21:54 *** Devroush [~dennis@ip-83-134-173-122.dsl.scarlet.be] has joined #openttd 19:23:14 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [] 19:24:49 <Zuu_> Xaroth: Working on your updater? 19:25:15 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:25:41 <Xaroth> Zuu_: nope 19:25:50 <Xaroth> https://bitbucket.org/Xaroth/libottdadmin/overview 19:25:57 * andythenorth goes bug looking 19:27:18 <Zuu_> So its a library for this new admin bot interface. 19:27:23 <Xaroth> yar 19:28:18 <Xaroth> working on a small django app to show -some- of its potential 19:29:34 <Zuu_> Sounds interesting. 19:30:06 * andythenorth can't find the bug by inspection :( 19:30:52 *** Zuu__ [~chatzilla@212.28.207.194] has joined #openttd 19:31:01 *** fonsinchen [~fonsinche@brln-4dbaa645.pool.mediaWays.net] has joined #openttd 19:31:40 *** nicfer [~nicfer@190.50.53.144] has quit [Quit: Leaving.] 19:35:07 <andythenorth> shame I can't convert my unwanted road bridge to rail 19:38:01 *** Zuu_ [~chatzilla@212.28.207.194] has quit [Ping timeout: 480 seconds] 19:38:45 *** pugi [~pugi@p4FCC2894.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:38:57 <PulseNeon> Where you are going, you don't need roads 19:40:08 *** pugi [~pugi@p4FCC3BC4.dip.t-dialin.net] has joined #openttd 19:42:24 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 19:43:20 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:44:02 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:47:50 *** KouDy [~KouDy@ip-89-176-30-79.net.upcbroadband.cz] has joined #openttd 19:48:09 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has quit [Remote host closed the connection] 19:48:46 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:50:10 *** Zuu_ [~chatzilla@static-93.158.79.102.got.public.icomera.com] has joined #openttd 19:51:46 * andythenorth considers adding rivers to current game 19:51:55 <andythenorth> via scenario editor 19:53:10 <frosch123> or add a hidden "premium_user" setting to allow building them in game :p 19:53:45 *** Zuu___ [~chatzilla@212.28.207.194] has joined #openttd 19:54:00 *** Zuu__ [~chatzilla@212.28.207.194] has quit [Ping timeout: 480 seconds] 19:55:30 <Terkhen> DLC! 19:56:07 <Eddi|zuHause> we already have DLC...it's called bananas :p 19:56:40 *** Zuu__ [~chatzilla@static-93.158.79.102.got.public.icomera.com] has joined #openttd 19:56:41 <Terkhen> hmm... you are right, but I meant paid DLC :P 19:58:12 *** Zuu____ [~chatzilla@212.28.207.194] has joined #openttd 19:59:01 *** Zuu_ [~chatzilla@static-93.158.79.102.got.public.icomera.com] has quit [Ping timeout: 480 seconds] 19:59:10 *** Zuu____ is now known as Zuu_ 20:01:31 * andythenorth needs a sound effect for trams 20:02:48 <Zuu_> The metalic sound when the tram wheels do not perfectly fit the rail? 20:03:35 <andythenorth> it's not in the default sound set :P 20:04:01 *** Zuu___ [~chatzilla@212.28.207.194] has quit [Ping timeout: 480 seconds] 20:04:46 *** Zuu__ [~chatzilla@static-93.158.79.102.got.public.icomera.com] has quit [Ping timeout: 480 seconds] 20:04:51 <Xaroth> Zuu_: well the original idea was to have a full 'browser' of the game.. with a map display a-la google maps.. but that requires some adjusting of the source :P 20:05:22 <andythenorth> can I use the electric engine sound effect for trams? 20:05:34 <andythenorth> can't find it documented in newgrf wiki anywhere 20:05:44 <andythenorth> maybe it's in src? :o 20:06:03 <andythenorth> yup 20:09:05 <andythenorth> hmm 20:09:08 <andythenorth> car horn for trams? 20:09:25 *** Fast2 [~Fast2@p57AF884E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:10:23 <Xaroth> Vuvuzela? 20:11:57 <andythenorth> not so much :) 20:12:29 <Eddi|zuHause> some early trams had a bell sound 20:12:44 <Eddi|zuHause> but i don't remember which grf that was in... 20:12:59 <Eddi|zuHause> it started to get extremely annoying with more than a dozen trams in one city :p 20:13:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 20:13:53 <andythenorth> I have chosen a pleasing horn :) 20:14:00 <andythenorth> at least, it sounds good in the default sound set 20:14:10 <andythenorth> (ttd original) 20:14:33 * Terkhen tests 20:20:10 <PulseNeon> Hello 20:21:02 <Terkhen> andythenorth: with OpenSFX it is not annoying at all, mainly because they don't make any sound 20:21:05 <Terkhen> hi PulseNeon 20:21:28 <andythenorth> he 20:21:35 <Terkhen> if I change to original_windows I can hear the horn fine 20:21:39 <PulseNeon> Just answering your test :) 20:22:00 <Terkhen> perhaps it is a bug in OpenSFX, but honestly I don't know why it does not sound 20:26:44 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has joined #openttd 20:27:45 <andythenorth> maybe I chose a sound which is unused / unavailable 20:28:00 <andythenorth> it's SND_22_CAR_HORN, 20:28:45 <andythenorth> although for some reason it's 20h for prop 12 20:28:52 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 20:29:08 <andythenorth> there seems to be an 'off by 2' for sound effects between nfo and src 20:32:45 *** Zuu_ [~chatzilla@212.28.207.194] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 20:35:46 *** KritiK [~Maxim@95-27-104-60.broadband.corbina.ru] has joined #openttd 20:40:59 *** richardus [~richardus@ip24-252-13-201.om.om.cox.net] has joined #openttd 20:41:36 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 20:45:37 *** Biolunar [mahdi@blfd-4db0f1bd.pool.mediaWays.net] has quit [Quit: brb] 20:47:08 *** Biolunar [~mahdi@blfd-4db0f1bd.pool.mediaWays.net] has joined #openttd 20:48:33 * Terkhen is bored 20:48:43 <svip> Play OpenTTD. 20:49:07 <Terkhen> I'm not sure if that's a good idea 20:49:19 <Terkhen> I might find yet another thing to code 20:49:24 <fjb> It always is. 20:49:57 <glx> try minecraft ;) 20:53:02 <Terkhen> I tried the classic months ago, I didn't find it very appealing 20:53:59 <PulseNeon> Classic is..eh. 20:54:11 <PulseNeon> Minecraft is boring to me alone. Actually, most games are to me nowadays XD 20:54:33 <glx> classic doesn't reflect the real game 20:54:47 <Eddi|zuHause> minecraft lacks some "missions" in order to be appealing for single player 20:55:07 <PulseNeon> Well, that's true. 20:55:10 <Terkhen> I logged into a few servers and saw a lot of crazy stuff 20:55:21 <PulseNeon> but building is basically the only thing you can do. 20:55:25 <glx> multiplayer starts to be interresting 20:55:31 <glx> now you can die 20:55:37 <Terkhen> some guys had built the washington capitol in scale 20:55:37 <glx> and you often die :) 20:55:40 <PulseNeon> Creepers make moats kind of necessary, moats as in 2 block deep gaps to keep the creepers out. 20:56:04 <Terkhen> I guess they used some kind of automatic generator; I can't believe anyone would have enough patience to build something that big 20:57:00 <Xaroth> they have no life 20:57:02 <Xaroth> what do you expect :P 20:57:07 * Belugas likes to play bejeweled (or soemthing) on his console 20:59:19 * andythenorth would like to see a timeseries plot of ottd commits vs. minecraft updates :P 20:59:48 <andythenorth> I suspect correlation 21:01:16 <svip> Oh dear. 21:01:43 <SpComb> Belugas == Notch 21:02:00 <svip> This is the worst. I am actually hooked on the idea of playing a game, but I cannot figure out which. 21:02:08 <Belugas> notch? 21:02:11 <svip> Someone told me a decent Settlers-like game. 21:02:12 <Belugas> scotch 21:02:17 <svip> Belugas: Developer of Minecraft. 21:02:29 <SpComb> Minecraft Alpha has a fair amount of singleplayer depth 21:02:32 <Belugas> ho no... far not 21:03:01 <SpComb> perhaps with a bit of seafaring 21:03:02 *** Chrill [~Chrill@146.244.178.190] has joined #openttd 21:03:36 <SpComb> svip: dosbox + settlers2.exe? 21:03:41 <SpComb> dosbox + simcity2k? 21:03:49 <SpComb> dosbox + OpenTTD? 21:03:51 <svip> I have both. 21:03:59 <svip> Uhm, why dosbox and openttd? 21:04:03 * Terkhen decides to play openttd 21:04:19 * andythenorth feels dirty with this talk of other games 21:04:34 <andythenorth> go wash your mouths out! 21:04:44 <glx> <svip> Uhm, why dosbox and openttd? <-- because DOS version works in dosbox :) 21:04:49 * Terkhen should not talk about how much time he spends playing sc2 then 21:05:15 <andythenorth> there are only two other games: railroad tycoon 3, and dope wars 21:05:42 <svip> Terkhen: Star Control 2? 21:05:46 <svip> I love that game. 21:06:03 <Xaroth> Evil Genius 21:07:41 <Terkhen> not exactly :P 21:08:21 <Terkhen> something more 2010ish 21:08:43 * andythenorth is puzzled 21:08:45 <andythenorth> "This system is dull and it doesnt even make sence.i mean..100 trucks or excavators are able to do a lot more work then 1 no? 21:08:46 <andythenorth> Realism..i dont wanna realism...realism is bad and it ruins the fun" 21:09:05 <andythenorth> seems my new friend contradicts himself a bit :P 21:10:22 <PulseNeon> 100 excavators?what is this, Pandora? 21:10:31 <Belugas> making sense is boring 21:10:35 <Belugas> who said that? 21:10:44 <Belugas> Talking Heads, i think 21:10:47 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=41607&start=2140 21:10:49 <Belugas> "Stop making Sense" 21:11:12 <Terkhen> actually, that post does not make any sense 21:11:21 * andythenorth ponders 21:11:48 <Eddi|zuHause> <SpComb> svip: dosbox + settlers2.exe? <-- wine + s2dng.exe? 21:11:54 <andythenorth> if I use production cb for primaries, instead of default primary behaviour, I could increase production a *lot* 21:12:02 <andythenorth> currently it tops out at 768t for an ore mine 21:12:19 <andythenorth> but if tens of thousands of tons is needed, I need to rewrite 21:12:26 <Terkhen> hmm... why do you need that insane amounts? 21:12:39 <andythenorth> I don't, players do 21:12:45 <Terkhen> meh 21:13:05 <Terkhen> they will never be satisfied 21:13:06 * andythenorth is not entirely serious 21:13:34 <Terkhen> you could raise that cap, and then they would complain that the new one is not reached quickly enough 21:13:58 <Terkhen> hmm... what kind of game should I play? 21:14:32 <Eddi|zuHause> i tried dosbox+orion2.exe recently 21:14:49 <Eddi|zuHause> don't ever try defeating the antarans as uncreative :p 21:15:29 <Terkhen> hmm... I'd love to have a clone of that 21:15:41 <Terkhen> freeorion was too simple, right? 21:15:48 <andythenorth> how about all mines just start with 10k production? 21:15:50 <ccfreak2k> I'd put money into a Sid Meier's Alpha Centauri. 21:15:53 <Eddi|zuHause> was that ever playable? 21:15:53 <ccfreak2k> Clone. 21:16:14 <Terkhen> ccfreak2k: http://freecivac.sourceforge.net/ 21:16:17 <Eddi|zuHause> ccfreak2k: there's a great civ4 mod using alpha centauri as basis 21:16:47 <ccfreak2k> Eddi|zuHause, I've seen that. 21:16:54 <Belugas> [16:13] <@Terkhen> they will never be satisfied <-- words of a wise man 21:16:57 <ccfreak2k> It was a good start, but I didn't like it for some reason. 21:17:03 <Terkhen> oooh 21:17:06 <Terkhen> that's a good idea 21:17:17 <Terkhen> besides colonization, I never tried any mods of civ4 21:17:21 <ccfreak2k> Terkhen, wow, that's ancient. 21:17:45 <ccfreak2k> But it followed on the heels of the official game release. 21:17:49 <ccfreak2k> Relatively speaking. 21:17:59 <Eddi|zuHause> colonization was a bad mod... 21:18:07 <Terkhen> hmm... how sad, but freeciv is being updated frequently 21:18:19 *** Adambean [AdamR@85.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:18:22 <Eddi|zuHause> it failed both to recreate the experience of the old game as well as bringing in good new gameplay stuff 21:18:33 <ccfreak2k> Eddi|zuHause, was there a mod or are you talking about the stand-alone game? 21:18:35 <Terkhen> Eddi|zuHause: yes, kind of boring (I never tried the original one so I can't compare) 21:18:56 <Eddi|zuHause> ccfreak2k: i mean the thing they sold as standalone game, but which was essentially a mod 21:19:55 <Terkhen> only that annoying ring kissing is what made me want to finish the game so I could get revenge 21:20:20 <ccfreak2k> Terkhen, that 21:20:24 <ccfreak2k> s sort of the point. 21:20:36 <Eddi|zuHause> they toned down that ring kissing at some point... 21:20:55 <ccfreak2k> Eventually you can't really sate his demands, so you tell him where he can shove his ring. 21:20:56 <Eddi|zuHause> don't know if that was an official or inofficial patch 21:21:50 <Eddi|zuHause> there wasn't really any point in giving the king money, and the tax rate eventually gave you benefits if you got the right founding fathers... 21:22:13 <Eddi|zuHause> definitely beats having your best exporting good forever boycotted 21:26:05 <frosch123> hmm, ... santa sledge ... that's actually an articulated aircraft 21:26:12 <Terkhen> :O 21:26:31 <Terkhen> so it actually makes sense to implement articulated aircrafts 21:26:46 <frosch123> :) 21:26:46 <Eddi|zuHause> frosch123: can't you implement that as a helicopter? 21:27:25 <frosch123> Eddi|zuHause: does the sledge start vertically? 21:27:41 <Terkhen> hmm... I could also start looking on ground vehicle unification code 21:28:03 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 21:28:42 <Terkhen> what would make more sense, renaming AccelerationCache in GroundVehicle to something more generic or creating a separate cache? 21:29:00 * Terkhen prefers the second option 21:29:24 *** Fast2 [~Fast2@p57AF884E.dip0.t-ipconnect.de] has joined #openttd 21:35:36 *** rhaeder [~quix0r@dslb-094-221-143-164.pools.arcor-ip.net] has quit [Quit: Leaving.] 21:38:54 *** Chrill [~Chrill@146.244.178.190] has quit [] 21:42:59 *** LordAro [56841a4e@ircip3.mibbit.com] has joined #openttd 21:43:10 <LordAro> evenin' 21:43:52 <LordAro> quick question: do the steel and paper trucks (for base set) use the same unloaded sprite? they seem to... 21:46:17 <Terkhen> they do, at least in OpenGFX 21:46:36 <LordAro> thanks for that 21:47:05 <LordAro> its annoying, because the loaded sprites for 32bpp have different (slightly) loaded sprites... 21:47:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:47:30 <LordAro> (i'm re-organising them - t'is a big job) 21:47:36 <Terkhen> good luck with that 21:47:42 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 21:48:55 <LordAro> yes, damn varivar and northstar2 doing them separately...:D 21:49:02 <LordAro> graphics are still awesome 21:50:43 <SpComb> Eddi|zuHause: dns -> lame 21:50:59 <SpComb> S2 has all the gameplay, perhaps better ships, never tried those thoygh 21:51:19 <Eddi|zuHause> S2 had way stupid ships 21:51:46 <Eddi|zuHause> i remember they had trouble all over the place 21:52:18 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 21:52:46 <Eddi|zuHause> what's really missing is a way to attack oversea 21:53:49 <PulseNeon> S2? 21:54:01 <PulseNeon> Sim City 2? 21:54:11 <Belugas> Congratulations to both Rubidium and Lakie! I've seen somehting i nevr though I would! 21:54:14 <frosch123> thre is no simcity 2 21:54:14 <Belugas> "Fantastic work!" 21:54:33 <ccfreak2k> I'm waiting on SimCity 5-1999. 21:54:45 <ccfreak2k> 3 as well. 21:54:49 <ccfreak2k> 2001-2999 too. 21:55:12 <frosch123> PulseNeon: sc2 means either simcity 2000, or starcraft 2 21:55:21 <ccfreak2k> Or SC2K. 21:55:28 <frosch123> you have to determine that via context :p 21:55:50 <Eddi|zuHause> frosch123: my heuristics isn't really working at that place :p 21:56:01 <frosch123> oh, eddi talked about s2... well, that means settlers 2 21:56:10 <frosch123> though s2g is more usual 21:56:37 <Eddi|zuHause> i didn't have gold back then... 21:57:08 <frosch123> and yes, the ships were stupid :) 21:58:13 <PulseNeon> I just heard S2, not SC..ah. 21:58:16 <PulseNeon> S2 okay. 21:58:24 <PulseNeon> Settlers* 22:02:43 <frosch123> night 22:02:46 *** frosch123 [~frosch@frnk-590ff264.pool.mediaWays.net] has quit [Remote host closed the connection] 22:03:36 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 22:06:34 <welshdragon> THE UNOFFICIAL TT - FORUMS AWARDS 2010 ARE NOW OPEN! http://www.tt-forums.net/viewtopic.php?f=2&t=51712&p=917998#p917998 22:07:04 <LordAro> :o 22:07:23 <Rubidium> stupid questions... 22:07:39 <Rubidium> like who's the biggest spammer. Only moderators will have a clue about that 22:08:09 <LordAro> rubidium, any update on regression(ai)? (i'm persistant i know) 22:08:26 <Rubidium> huh? what's up with regression AI? 22:08:56 *** Fast2 [~Fast2@p57AF884E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:09:01 <LordAro> as per here:http://wiki.openttd.org/OpenTTDDevBlackBook/NoAI/Adding_a_squirrel_function 22:09:39 <LordAro> it says to run regression, but it stops with a 'unexpected error' sort of message, is this correct? 22:09:45 <Rubidium> welshdragon: also the moment it closes is quite ambiguous. Basically there's a 50 hour timeframe for closing 22:10:19 <Rubidium> yes, as I said before... it runs out before the X regression ticks are done with is a sign that regression ran in time 22:10:30 <Rubidium> although... run make regression and take a look at the diff that shows you 22:10:42 <Rubidium> that should basically be only the stuff you added 22:11:03 <LordAro> the point is i hadn't added anything to regression at that time... 22:11:16 <Rubidium> then make regression should yield nothing 22:12:05 <LordAro> are you saying that the command: bin/ai/regression/run.sh from the link above is incorrect? 22:13:08 <Rubidium> no, but make regression is just simple 22:13:10 <Rubidium> +r 22:13:28 <Rubidium> and for bin/ai/regression/run.sh you must be in bin and then run ai/regression/run.sh 22:13:31 <Rubidium> which is cumbersome 22:13:45 <Rubidium> especially as make regression builds and runs regression instead of needed three steps 22:14:07 <Rubidium> regardless, without any changes the regression script should yield exactly 3 lines 22:15:11 <LordAro> umm, it didn't, it listed a huge long list of stuff, that looked like the regression.nut file 22:15:35 <Rubidium> then there is something wrong 22:16:04 <Rubidium> as it's a diff it's probably somewhere at the begin, or middle 22:16:37 <LordAro> i have to go unfortunately :( if you could look into it, that'd be much appreciated :D 22:16:53 <Rubidium> it works for me, so it's something with your build that's wrong 22:16:57 <Rubidium> I can't help with that 22:17:12 <LordAro> ok, i'll have to investigate later 22:17:20 <LordAro> bye for now! 22:17:24 *** LordAro [56841a4e@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:20:34 *** nicfer [~nicfer@190.50.53.144] has joined #openttd 22:21:17 *** nicfer [~nicfer@190.50.53.144] has quit [Read error: Connection reset by peer] 22:24:53 *** ZxBiohazardZx [~zxbiohaza@ip55-7-212-87.adsl2.static.versatel.nl] has joined #openttd 22:24:55 <ZxBiohazardZx> heya 22:25:11 <ZxBiohazardZx> http://www.openttd.org/en/development lists a HG location 22:25:30 <ZxBiohazardZx> but its not an actual repo? 22:25:43 <ZxBiohazardZx> wasnt able to clone it... 22:27:54 <ZxBiohazardZx> using http://hg.openttd.org or https://hg.openttd.org 22:28:03 <glx> ZxBiohazardZx: http://hg.openttd.org/openttd/trunk.hg 22:28:23 <ZxBiohazardZx> hmmz ty that works 22:28:39 <ZxBiohazardZx> hate that the main page didnt list that 22:28:42 <ZxBiohazardZx> oh well ty :) 22:28:56 <glx> click on the link and you'll see all hg repos ;) 22:29:48 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:29:52 <ZxBiohazardZx> i know im cloning that works enough 22:30:05 <ZxBiohazardZx> just noticed after you linked up :) 22:32:09 <supermop> hello all 22:34:37 <andythenorth> bed time 22:34:39 <andythenorth> good night :) 22:34:40 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has left #openttd [] 22:38:41 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has joined #openttd 22:42:10 *** ZxBiohazardZx [~zxbiohaza@ip55-7-212-87.adsl2.static.versatel.nl] has left #openttd [] 22:43:21 <Terkhen> good night 22:52:01 <SmatZ> good night Terkhen 22:53:52 *** Devedse [~Devedse@cable-213-34-233-182.zeelandnet.nl] has quit [Quit: Ik ga weg] 22:57:32 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 23:02:23 *** KouDy [~KouDy@ip-89-176-30-79.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:05:23 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 23:15:52 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 23:18:58 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 23:21:06 *** HerzogDeXtEr1 [~Flex@i59F6CF13.versanet.de] has joined #openttd 23:22:06 *** Devroush [~dennis@ip-83-134-173-122.dsl.scarlet.be] has quit [] 23:26:25 *** HerzogDeXtEr [~Flex@i59F6C525.versanet.de] has quit [Ping timeout: 480 seconds] 23:27:26 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:27:47 *** Biolunar [~mahdi@blfd-4db0f1bd.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:39:25 *** Progman [~progman@p57A1A32F.dip.t-dialin.net] has quit [Remote host closed the connection] 23:58:41 *** fonsinchen [~fonsinche@brln-4dbaa645.pool.mediaWays.net] has quit [Remote host closed the connection]