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00:00:02 <CIA-6> OpenTTD: rubidium * r23698 /trunk/src/ (55 files in 3 dirs): -Fix (r21685): small, apparantly yearly reoccuring, typo 00:01:39 <encoded> !vcs 00:02:25 <encoded> ah, good one Rubidium 00:02:26 *** LordPixaII [~pixa@85.210.71.231] has quit [Ping timeout: 480 seconds] 00:02:39 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 00:03:16 *** Strid [~Strid@c-49c5e455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 00:03:40 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 00:15:07 <__ln__> end of discussion 00:17:24 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 00:17:43 *** Pixa [~pixa@85.210.73.0] has joined #openttd 00:29:08 *** Progman [~progman@p57A199CF.dip.t-dialin.net] has quit [Remote host closed the connection] 00:57:51 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 01:03:11 *** 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[~chrisboot@client-82-26-113-18.midd.adsl.virginmedia.com] has joined #openttd 02:31:40 <Eddi|zuHause> so... party's over 02:32:46 <FLHerne> It is? 02:34:29 <Eddi|zuHause> can't the year be extracted from an svn keyword? 02:36:05 <glx> Eddi|zuHause: a free commit is good :) 02:40:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 02:40:33 <Hawson> Eddi|zuHause: the commit time is in the ID tag 02:42:59 *** Chris_Booth[ph] [~chrisboot@client-82-26-113-18.midd.adsl.virginmedia.com] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 02:45:54 *** Pixa [~pixa@85.210.73.0] has joined #openttd 02:45:54 *** LordPixaII [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 02:47:49 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 02:50:15 *** Pixa [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 02:50:26 *** Pixa [~pixa@85.210.73.0] has joined #openttd 02:53:10 <Eddi|zuHause> Hawson: that wasm't really the question 02:54:29 *** LordPixaII [~pixa@85.210.73.0] has joined #openttd 02:54:29 *** Pixa [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 02:55:50 *** LordPixaII [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 02:56:05 *** Pixa [~pixa@85.210.73.0] has joined #openttd 03:00:35 *** LordPixaII [~pixa@85.210.73.0] has joined #openttd 03:00:35 *** Pixa [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 03:06:07 *** LordPixaII [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 03:06:52 *** Pixa [~pixa@85.210.73.0] has joined #openttd 03:10:14 *** LordPixaII [~pixa@85.210.73.0] has joined #openttd 03:10:14 *** Pixa [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 03:16:13 *** Pixa [~pixa@85.210.73.0] has joined #openttd 03:16:13 *** LordPixaII [~pixa@85.210.73.0] has quit [Read error: Connection reset by peer] 03:19:00 *** LordPixaII [~pixa@85.210.73.0] has joined #openttd 03:19:00 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*** Pixa [~pixa@85.210.75.141] has joined #openttd 08:23:38 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:28:10 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:28:53 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:32:45 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:32:45 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:33:24 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:37:08 <Terkhen> good morning 08:37:08 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:37:17 <Terkhen> and happy new year :P 08:37:55 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:42:13 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 08:42:13 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:43:10 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:44:30 <andythenorth> bueno ano 08:46:18 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 08:46:18 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:46:57 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:48:37 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 08:48:37 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:53:40 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:54:23 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:55:35 <Terkhen> feliz año nuevo andythenorth 08:55:44 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:55:48 <Terkhen> that word means... something else :P 08:55:55 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:56:55 <andythenorth> he 08:57:06 * andythenorth is lacking on accents and such :) 08:58:14 <Terkhen> :D 08:58:15 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 08:58:29 *** Pixa [~pixa@85.210.75.141] has joined #openttd 08:58:58 <andythenorth> hmm 08:59:02 <andythenorth> time for FIRS 0.7.1 ? 09:03:33 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:04:14 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:05:51 *** Afdal [~chatzilla@host-174-45-176-7.chy-wy.client.bresnan.net] has joined #openttd 09:05:52 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:05:55 <Afdal> Hello 09:06:11 <Afdal> I have a quick question if anyone can answer it 09:06:16 <Afdal> Should be easy enough 09:06:46 <Afdal> In regards to cargo "transported" when calculating an industry's probability of growing in a month 09:07:01 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:07:17 <Afdal> Does it matter if the cargo actually reaches a destination, or does it only need to be on a vehicle? 09:07:26 <Afdal> Directly correlating with station rating, that is 09:13:06 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:13:46 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:14:09 <andythenorth> only needs pickup 09:14:10 *** Neon [~Neon@dslb-094-219-011-051.pools.arcor-ip.net] has joined #openttd 09:14:18 <andythenorth> you can cheat... 09:14:36 <Afdal> Okay, thought so 09:15:02 <Afdal> It just seems like my industries grow more when I transport small amounts frequentlyover short distances for some reason 09:15:04 <Afdal> thanks 09:15:43 *** Progman [~progman@p57A195D6.dip.t-dialin.net] has joined #openttd 09:16:36 <Afdal> So if I want my industries to grow optimally, do I just have to make sure that their station ratings never go below 80%? 09:17:24 <Afdal> On Smooth economy setting, that is 09:21:36 <Terkhen> http://wiki.openttd.org/Game_mechanics#Production_change 09:22:26 <Afdal> Yeah, I've read that 09:22:41 <Afdal> The thing about it when that says "tranported" though 09:22:53 <Afdal> Is it doesn't necessarily mean cargo transported 09:23:39 <Afdal> The transport percentage depends on station rating which if in influence by a few more factors than simply cargo transport 09:23:48 <Afdal> which is influence* 09:23:50 <Afdal> d 09:24:20 <Afdal> Just wanted to make sure 09:25:10 <Terkhen> it just needs cargo to be taken away, it does not need to reach a destination 09:25:44 <Afdal> Okay, thanks 09:26:02 <Afdal> It doesn't even need to me moved, right? 09:26:05 <Terkhen> you could for example build two truck stations two tiles apart, use a few trucks to transfer cargo to the second station and the primary industry would grow 09:26:06 <Afdal> Just picked up by something 09:26:28 <Terkhen> to my knowledge yes, honestly I have never looked at this in such detail :) 09:26:50 <Afdal> Okay, good then 09:27:07 <Afdal> I was making small industry growing stations at long-distance stations 09:27:18 <Afdal> industry-growing networks 09:27:22 <Afdal> but I guess that isn't necessary 09:27:43 <Terkhen> distance does not matter, just cargo being picked up 09:27:49 <Afdal> Okay, thanks 09:28:02 <Afdal> well it wasn't so much the distance with that 09:28:17 <Afdal> I just wanted something to continually pick up and drop off cargo 09:28:24 <Afdal> but I see that isn't necessary 09:28:38 <Terkhen> that helps for keeping the rating up 09:28:49 <Terkhen> which in turn is what determines if production grows 09:28:53 <Afdal> But you can do the same by just making sure the station 09:28:59 <Afdal> always has trains loading in it 09:29:21 <Terkhen> yes 09:29:26 <Afdal> without the extra network* 09:29:36 <Afdal> All right, great then 09:33:45 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 09:33:45 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:35:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:35:06 *** mode/#openttd [+o Alberth] by ChanServ 09:35:56 <andythenorth> Afdal: 'transported' in the industry window means 'cargo was moved to a station' 09:36:05 <andythenorth> the amount moved to station depends on station rating(s) 09:36:08 <Afdal> ahhhh 09:36:18 <Afdal> Thanks, that makes much more sense 09:36:52 <andythenorth> so if there is an industry with 2,000t production, and the nearby station(s) have ratings of 10%, only 200t will be made availalble at the station(s) 09:37:47 <andythenorth> and tactics for boosting ratings is as described in the wiki page linked above: pickup, age of vehicle, speed of vehicle, statue etc 09:38:09 <andythenorth> if you want to cheat, you can use a piglet: http://home.c2i.net/cecilieTT/misctric.htm#pyglet 09:38:26 <andythenorth> the most effective piglet is probably a ship as ships boost station ratings for longer 09:38:32 <andythenorth> but cheating - meh ;) 09:38:55 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:39:13 <andythenorth> if station ratings are annoying you, latest FIRS industry grf has an option to improve how they work 09:39:32 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:43:39 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:43:42 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:46:29 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 09:46:29 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:48:09 <Afdal> So I just realized every farm station should have a minimum of three slots 09:48:13 <Afdal> because of this 09:48:43 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 09:48:53 <Afdal> In order to be sure you've always got a train for each type of cargo loading at the station 09:49:12 <Alberth> you can combine wagons of different cargoes in one train 09:49:38 <Afdal> you could always split the station into two, one for grain and another for livestock, but that makes things more complicated with orders 09:50:05 <Afdal> Yeah but that makes it difficult to regulate when you don't split up cargo types 09:50:17 <Afdal> when you're using the full load order 09:50:29 <Alberth> you can do a full load of one cargo, the other one will be as full as there is cargo 09:50:35 <Afdal> yeah 09:51:09 <Afdal> It's easier to just clone trains when one production increases 09:51:10 <Alberth> I once built a station with 1 train like that to transport both cargoes to another farm station 09:51:26 <Afdal> than to try and balance exactly how much of one train car you want 09:52:15 *** Pixa [~pixa@85.210.75.141] has joined #openttd 09:52:38 <Alberth> you don't have to do balancing much, one cargo is less than fully filled, that's all 09:53:25 <Afdal> but if you want to keep the station ratings maximized for both of them 09:54:02 <Alberth> that's not a good reason, your previous ones were much better :p 09:54:28 <Alberth> since you load both cargoes until one is full, you *are* loading both cargoes all the time 09:54:58 <Afdal> hmmm 09:55:06 <Alberth> but I agree, more platforms is much easier; I tend to build 4 platforms 09:55:15 <Afdal> But still, when one type increases production over the other 09:55:29 <Afdal> you're going to end up wasting money 09:55:30 <Alberth> yes, then the other cargo is not fully loaded 09:55:50 <Afdal> I guess I'm saying it's just not as efficient 09:55:59 <Afdal> 4 platforms for a single farm? 09:56:20 <Alberth> not sure, waiting longer also costs money :) never bothered to do any math on it though 09:56:27 <Afdal> that's so much work when you're doing terminus 09:56:36 <Alberth> yeah, 2 trains for each cargo 09:56:50 <Terkhen> use trucks :P 09:57:01 <Afdal> no :P 09:57:17 <Terkhen> your call, but trucks are great ;) 09:57:56 <Alberth> especially with FIRS, trucks are fun with farms :) 09:58:11 <andythenorth> hmm 09:58:22 <Alberth> you can make elaborate schemes where trucks drive around between farms until they are full 09:58:45 <Alberth> if you'd to do that with rails, you have to place so much track 09:58:56 <Afdal> What is FIRS anyway 09:58:58 <Terkhen> of course I did not mean the default trucks :) 09:59:01 <Terkhen> a NewGRF industry set 09:59:08 <Afdal> What does it do 09:59:14 <Terkhen> new industries, new cargos 09:59:19 <Afdal> :o 09:59:29 <Alberth> http://www.tt-forums.net/viewtopic.php?f=67&t=44177 09:59:31 <Terkhen> of course, you need vehicle NewGRF sets to carry those new cargos 09:59:49 <andythenorth> hmm. BANDIT will have at least 32 truck models between 1905 and 1950. Sounds a lot 09:59:52 <Alberth> less than 24 hours old! 09:59:56 <Terkhen> I wonder if the OpenGFX+ sets work with the new FIRS 10:00:15 <Alberth> Terkhen: good enough excuse :D 10:00:24 <Terkhen> Afdal: for FIRS 0.7.0 you will need to play with OpenTTD 1.2.0 beta, if you prefer to stay with 1.1.4 you can use FIRs 0.6.4 10:00:29 <Terkhen> :) 10:00:32 <Afdal> I like how nowhere in that topic post does it actually explain the acronym 10:01:00 <andythenorth> Terkhen: you think we might have broken cargo support? 10:01:11 <Afdal> You OpenTTDers and your irritating jargon D:< 10:01:13 <Terkhen> I don't know 10:01:31 <Terkhen> you did a lot of changes so I'm assuming that you did until someone tests :P 10:01:47 <andythenorth> if we broke class-based refits, something is wrong with classes conceptually... 10:01:56 <andythenorth> if we broke graphics...well 10:02:46 <Terkhen> Afdal: FIRS means FIRS Industry Replacement Set 10:02:53 <andythenorth> Afdal: it's in the thread title :D 10:03:02 <Afdal> oh it's a recursive acronym 10:03:11 <Afdal> u guise are so silly 10:03:23 <Alberth> Afdal: we are slowly exposing you to the jargon, until it becomes natural. Before you know it, you understand it, and can have discussions about it 10:03:27 <andythenorth> BANDIT is the stupidest recursing acronym so far :) 10:03:29 <Afdal> noooo 10:04:01 <Terkhen> we should do a divide and conquer recursive acronym next time 10:04:17 <andythenorth> so no-one thinks ~1 new truck per year is too many? 10:04:32 <Alberth> Terkhen: one where you must write a program for to understand it :) 10:04:48 <Terkhen> and the acronym could be the name for such program :) 10:05:00 <Alberth> andy, I am not a bandit-user yet 10:05:10 <andythenorth> nobody is afaik :) 10:05:20 <andythenorth> not even me :p 10:05:21 <Alberth> 0 downloads? :) 10:05:23 <Terkhen> no release 10:05:30 <Terkhen> and no code AFAIK 10:05:37 <andythenorth> only 48 commits 10:05:37 <Afdal> Actually, that's an interesting idea 10:05:50 <Afdal> I've never tried a self-regulating road vehicle network :o 10:05:55 <Terkhen> andythenorth: IMO that's okay, but you know that I like trucks :P 10:06:30 <Terkhen> road networks are fun, simpler than trains but you have more load at stations and key points of the network 10:06:48 <Alberth> hmm, do the offers for testing vehicles of some type X appear when you set the max vehicle count of X to 0? 10:06:52 <andythenorth> eGRVTS adds ~40 trucks in the same time frame 10:06:56 <Terkhen> I mostly play with trucks because I can't be bothered to build complex junctions to be honest 10:07:44 <Afdal> I tried making a massive two city passenger network one time 10:08:02 <Afdal> I couldn't figure out how to increase the capacity of my road 10:08:19 <Afdal> due to breakdowns and trucks being dumb and taking forever to pass others 10:08:32 <Terkhen> build extra roads, place stations in them, use a random conditional order to distribute them among the different paths 10:08:39 <Afdal> Eventually I made two roads with waypoints and separate orders 10:08:48 <Afdal> that was the only way I could figure out how to solve it 10:08:49 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:08:56 <andythenorth> checkout src and improve road vehicle overtaking? :) 10:08:57 <Terkhen> if you have slower trucks, they can conditionally use a different road, and in slopes you can force them to use a separate path too 10:09:03 <Afdal> :o 10:09:12 <Afdal> oh boy 10:09:14 <Afdal> I'm trying that now 10:09:26 <Terkhen> IIRC there is a crazy road vehicle only game at openttdcoop archive 10:09:38 <Afdal> Really, I thought they only played with trains 10:09:41 <Terkhen> which does even more crazy stuff 10:09:43 <andythenorth> hmm. Do RVs overtake a broken down RV? Or do they just queue? 10:09:45 <Terkhen> mostly, yup 10:09:46 *** Pixa [~pixa@85.210.75.141] has joined #openttd 10:09:53 <Afdal> I need to see this save O: 10:10:02 <Afdal> they queue for a while 10:10:15 <Afdal> and then eventually they'll overtake after waiting too long 10:10:21 <Terkhen> andythenorth: RVs overtake if they think that they have enough room before the next cross road, if no one comes from the other direction and if they are not an articulated vehicle 10:10:24 <Afdal> Sadly one-way roads does nothing to help this 10:10:25 <Terkhen> IIRC those were the conditions 10:10:37 <Terkhen> the code itself is kind of arcane 10:10:40 <andythenorth> Terkhen: I'm not sure they overtake a broken down RV 10:10:40 <Alberth> Afdal http://blog.openttdcoop.org/index.php?s=self+regulating <-- self regulating ideas taken to the extreme :) 10:10:50 <andythenorth> maybe 2012 is the year of RVs? :P 10:10:59 <Terkhen> that was 2010 :P 10:11:07 <andythenorth> acceleration? 10:11:09 <andythenorth> :) 10:11:11 <Alberth> must have missed that year :) 10:11:13 <Terkhen> enjoy realistic acceleration, nothing else is coming for RVs 10:11:15 <Terkhen> :D 10:11:34 <andythenorth> past few years have mostly been the years of industries and ships 10:11:46 <Alberth> ships? 10:11:56 <andythenorth> there were quite a few patches relating to newgrf ship stuff 10:11:59 <andythenorth> small but needed 10:12:08 <Afdal> There was finally a well-differentiated ship newgrf not too long ago 10:12:12 <Terkhen> 1.2.0 has mostly NewGRF things :) 10:12:19 <Afdal> But sadly they were still really impractical 10:12:22 <Alberth> Afdal: yeah, andy created it 10:12:24 <andythenorth> there have been lots of industry-related patches 10:12:24 <Terkhen> I have to cook a cake, bbl 10:12:26 <Afdal> due to slow speed and high capacity 10:12:35 <Afdal> I tried doing a game with it before 10:12:39 <Alberth> Afdal: like real ships :) 10:12:47 <Afdal> well OpenTTD is a game D:< 10:13:21 <Alberth> if you make ships faster, nobody is going to build trains any more :) 10:13:44 <Alberth> like Terkhen is already lured to the dark side of trucks :D 10:13:51 * Alberth hugs Terkhen 10:13:52 <Afdal> Actually I just kinda wish there was more to ships 10:14:00 <andythenorth> what do they miss? 10:14:01 <Afdal> More meaningfully different types 10:14:28 <Afdal> If you're moving people there's no point in using anything but hovercraft 10:14:32 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=67&t=45435 10:14:47 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 10:14:48 <Afdal> and the refittable cargo ships are kinda useless 10:14:54 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:14:55 <Afdal> The only good use for ships are oil rigs 10:15:07 <andythenorth> nah 10:15:08 <Afdal> Yeah, FISH, that's the newgrf I used 10:15:15 <andythenorth> ships have infinite capacity per tile 10:15:21 <Afdal> yeah 10:15:24 <andythenorth> so they're insanely effective 10:15:29 *** JVassie [~James@2.30.128.207] has joined #openttd 10:15:30 <Afdal> at those two things 10:16:06 <Rubidium> http://rbijker.net/openttd/misc/mine.png <- yeah, the ships are really needed to transport all the cargo as there's not enough place for trains anymore 10:16:08 <Afdal> Gosh you guys, I just came in here to ask about industry production 10:16:12 <Afdal> Stop making me talk ;-; 10:16:55 <Afdal> You can always terraform some more room 10:17:04 <Afdal> and transport from those oil rigs with trains 10:17:23 <Alberth> Afdal: not if you use every tile already :) 10:17:40 * Rubidium wonders if Afdal opened the screenshot I linked 10:17:45 <Afdal> I don't see every tile being used in that pic :) 10:17:49 <Afdal> yes 10:18:15 <Afdal> Actually that's nice 10:18:18 <Afdal> I like your use of canals 10:18:48 <Afdal> Why don't I see any buoys though? 10:19:18 <Rubidium> buoys are for sissies that don't know how the pathfinder behaves ;) 10:19:24 <Afdal> :O 10:19:34 <Afdal> How does the pathfinder behave 10:20:21 * Alberth is tempted to point to the source code, but refrains from doing so 10:20:48 <Afdal> Just tell me how you get away with not using buoys 10:20:54 <Afdal> Especially for those curvey canals 10:20:59 <Alberth> the pathfinder has lots of trouble with large open water, canals are not that 10:21:19 <Afdal> Still you have to place a buoy after a certain distance don't you? 10:21:42 <Afdal> Otherwise you get that "too far from destination" thing 10:22:15 * andythenorth ponders setting cargo aging property for hovercraft 10:22:22 <Alberth> I don't know the exact rule, but I can imagine that happens after the path finder gets too many possibilities. That does not happen with canals 10:23:13 <Afdal> I've trying making a spiral canal before 10:23:25 <Afdal> And my boats needed buoys to navigate it 10:23:34 <Afdal> despite there being no branches or anything 10:23:36 <Alberth> Afdal: the number of ways to traverse some open water is VERY large, the path finder tries them all. In a canal there is only a single path 10:23:56 <Alberth> could be, as I said, I don't know the precise rule for it 10:24:12 <Rubidium> this savegame might be from the time that the check didn't work right ;) 10:27:01 *** Pixa [~pixa@85.210.75.141] has joined #openttd 10:27:02 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:31:44 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 10:31:44 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:32:30 *** Pixa [~pixa@85.210.75.141] has joined #openttd 10:36:43 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 10:36:44 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:42:44 *** LordPixaII [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:43:29 *** Pixa [~pixa@85.210.75.141] has joined #openttd 10:45:36 <CIA-6> OpenTTD: truebrain * r23699 /trunk/src/goal_base.h: -Fix [FS#4928] (r23630): too much copy/pasting only allowed a silly low amount of goals to be created. 10:45:39 <CIA-6> OpenTTD: truebrain * r23700 /trunk/src/subsidy_base.h: -Fix: the size of the Subsidies pool used a random macro, which didn't really make sense in the grand scheme of things 10:46:05 <TrueBrain> and happy new year guys :) 10:46:15 *** LordPixaII [~pixa@85.210.75.141] has joined #openttd 10:46:16 *** TomyLobo [~foo@p54947BB0.dip.t-dialin.net] has joined #openttd 10:46:30 *** Pixa [~pixa@85.210.75.141] has quit [Read error: Connection reset by peer] 10:47:12 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 10:47:39 <Afdal> But I live on Baker Island :( 10:49:01 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has joined #openttd 10:49:40 <TrueBrain> so you want to say it is habited? That would be world news I guess 10:49:44 <TrueBrain> expensive internet 10:53:41 *** KingPixaIII [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has joined #openttd 10:53:41 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 10:54:50 *** LordPixaII [~pixa@85.210.75.141] has quit [Ping timeout: 480 seconds] 10:54:59 <TrueBrain> KingPixaIII: (and one of your many aliases): please fix the stability of your connection; it is rather annoying to count the amount of joins/leaves you make during a day. Tnx! 10:58:56 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has joined #openttd 10:58:56 *** KingPixaIII [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 11:03:59 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 11:04:04 <TrueBrain> @seen Pixa 11:04:04 <DorpsGek> TrueBrain: I have not seen Pixa. 11:04:08 <TrueBrain> @seen LordPixa 11:04:08 <DorpsGek> TrueBrain: I have not seen LordPixa. 11:04:14 <peter1138> @seen TrueLight 11:04:14 <DorpsGek> peter1138: I have not seen TrueLight. 11:04:28 <TrueBrain> @kban 3600 *@79-68-103-128.dynamic.dsl.as9105.com 11:04:28 <DorpsGek> TrueBrain: Error: 3600 is not in #openttd. 11:04:33 <TrueBrain> lol 11:04:40 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has joined #openttd 11:04:57 <TrueBrain> @kban Pixa 3600 Please come back when your connection is more stable. Tnx. 11:04:58 *** mode/#openttd [+b *!~pixa@79-68-103-128.dynamic.dsl.as9105.com] by DorpsGek 11:04:58 *** Pixa was kicked from #openttd by DorpsGek [Please come back when your connection is more stable. Tnx.] 11:05:01 <TrueBrain> that was easy :) 11:05:17 <TrueBrain> now only his other IP .. 11:06:05 <TrueBrain> and morning to you too peter1138 :) 11:06:15 <peter1138> morning :) 11:07:45 *** Afdal [~chatzilla@host-174-45-176-7.chy-wy.client.bresnan.net] has left #openttd [] 11:10:27 <peter1138> herp 11:10:43 <peter1138> eclipse doesn't seem to let you open projects :p 11:10:55 <peter1138> Project -> Open Project is greyed out, heh 11:10:59 <TrueBrain> Eclipse is annoying 11:11:02 <TrueBrain> first make a workspace :P 11:11:07 <TrueBrain> import a project in there 11:11:15 <TrueBrain> fucking worst IDE ever :( 11:12:09 * andythenorth ditched Eclipse, in favour of text editor 11:12:33 <peter1138> ah, did it 11:12:37 <peter1138> then it crashed, lol 11:12:45 <TrueBrain> use a real editor 11:12:49 <TrueBrain> netbeans, MSVC, notepad 11:13:03 <TrueBrain> safes you a lot of grey hairs in this 2012 :) 11:13:39 <peter1138> notepad :p 11:13:41 <Rubidium> notepad sucks 11:13:44 <peter1138> only 1 undo in notepad :p 11:13:48 <Rubidium> it has no line numbers 11:13:50 <TrueBrain> Rubidium: says a lot about Eclipse ;) 11:14:14 <peter1138> eclipse also had no installer 11:14:26 <peter1138> easy to remove, i guess 11:14:34 <TrueBrain> Eclipse itself, sure 11:14:39 <TrueBrain> even multiple versions are easy 11:14:45 <TrueBrain> but if they share the default workspace 11:14:46 <TrueBrain> oh-oh 11:14:48 <TrueBrain> start running :P 11:14:54 <TrueBrain> and the workspace is stored at a random location on your disk :D 11:18:35 <Alberth> you wouldn't want anyone to find your projects, now do you? :) 11:19:12 <Alberth> you can leave the project code in the VCS working copy though 11:21:08 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has joined #openttd 11:24:38 <TWerkhoven[l]> notepad++ 11:26:12 <TWerkhoven[l]> as in the program called notepad++ 11:28:27 * Terkhen uses notepad++ and geany 11:29:17 <Alberth> oh, editor war! 11:34:39 *** JVassie [~James@2.30.128.207] has quit [Ping timeout: 480 seconds] 11:42:31 * fjb|tab uses eclipse and ditched netbeans for becoming slower with every release and requiring special plugins to use compilers for embeded systems. 11:43:43 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has joined #openttd 11:44:30 *** tokai|noir [~tokai@port-92-195-30-182.dynamic.qsc.de] has joined #openttd 11:50:19 *** tokai|mdlx [~tokai@port-92-195-43-77.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:51:04 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 11:55:24 <TrueBrain> Alberth: yet nobody said: emacs! 11:56:22 <TrueBrain> I guess because it is not an editor 11:56:24 <TrueBrain> it is an OS after all 11:57:07 <andythenorth> how done is roadtypes? 11:57:22 <Alberth> actually it is designed to be a generic text processing system :p 11:57:22 <peter1138> 0% 11:57:25 <TrueBrain> RT_ROAD and RT_TRAM, all done 11:57:52 <andythenorth> http://dev.openttdcoop.org/projects/roadtypes/repository 11:58:15 <andythenorth> how are we going to keep the really big trucks out of your towns then? :O 11:58:39 <TrueBrain> did you just ask about your own repos how far you are? 11:58:40 <TrueBrain> that is silly 11:58:51 <andythenorth> I think my project failed :) 11:59:00 <TrueBrain> you made 1 commit! 11:59:15 <andythenorth> I got stuck when I had to write savegame conversion :P 11:59:27 <andythenorth> despite someone else telling me the code I needed to write :D 11:59:45 <TrueBrain> so don't; if that is the worst you are missing, I am sure someone here can fix it up for you when the rest works :) 12:01:13 <andythenorth> I'd just get stuck on the next step :) 12:01:29 <andythenorth> my life doesn't allow learning new things at the moment 12:01:34 <TrueBrain> hehe 12:01:38 <andythenorth> I have at most ~10 mins of concentration at a time 12:01:53 <TrueBrain> but the repos is frmo 2011-01! :P 12:01:57 <TrueBrain> sorry, I will stop teasing you :D 12:02:18 <andythenorth> I would like to learn C++, but I need more like ~1 day uninterrupted to make any progress at all 12:02:26 <Alberth> so roadtypes is 0.1% done now :) 12:02:42 <andythenorth> BANDIT is 5%(?) done 12:04:25 *** mahmoud [~KEM@ALyon-158-1-13-134.w90-29.abo.wanadoo.fr] has joined #openttd 12:04:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:04:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 12:05:00 *** mode/#openttd [-b *!~pixa@79-68-103-128.dynamic.dsl.as9105.com] by DorpsGek 12:05:34 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:06:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 12:08:52 *** fjb|tab is now known as Guest22365 12:08:52 *** Guest22365 [~frank@p5DDFCEA8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:08:53 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has joined #openttd 12:09:49 *** DOUK [~KEM@ALyon-158-1-13-43.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:14:34 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:18:19 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 12:21:10 *** fjb|tab is now known as Guest22366 12:21:10 *** Guest22366 [~frank@p5DDFCEA8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 12:21:11 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has joined #openttd 12:24:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:26:43 <__ln__> it's a conspiracy! last week Michael Scofield was on House M.D., now capt. Lee Adama. 12:30:39 <Alberth> you really think that publicity is not organized ? 12:33:51 <andythenorth> publicity is mostly disorganised 12:34:04 * andythenorth has experience 12:34:43 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has joined #openttd 12:35:43 *** Pixa [~pixa@79-68-103-128.dynamic.dsl.as9105.com] has left #openttd [] 12:36:41 <Alberth> right, like commercial TV broadcasts previous films of some sequence a few weeks before the release of the next film by accident 12:39:13 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 12:40:18 <Wolf01> hello, looks like a year I don't visit this channel ;) 12:41:01 <Terkhen> hi Wolf01 12:51:21 <TrueBrain> happy new year to you too Wolf01 :D 12:51:36 <appe_> http://d24w6bsrhbeh9d.cloudfront.net/photo/1379544_460s_v1.jpg 12:54:15 <appe_> i wish to use openttd on multiple monitors 12:54:54 <appe_> if i stretch the window, the top bar automaticly centers, and the vechicle buttons gets right where the two monitors split. 12:54:54 *** ZirconiumX [50019723@ircip1.mibbit.com] has joined #openttd 12:54:58 <appe_> sugestions? 12:56:16 <Yexo> in advanced settings you can move the top bar to the left or right instead of centered 12:56:31 <SpComb> appe_: set up a gui multiplayer server on one screen, and a multiplayer client on the other? :) 12:56:38 <appe_> Yexo: oh! 12:56:46 <appe_> ill try both 12:56:50 <appe_> suggestions/sugestions 12:56:57 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 12:56:58 <SpComb> you won't have shared windows, though 12:57:12 <SpComb> so it depends on what you want to do with them 12:57:47 <Alberth> appe_: play at 640x480? :P 12:58:06 <appe_> Alberth: ;) 12:58:27 <appe_> i would like openttd with dedicated split screen function 12:58:36 <appe_> i guess 12:59:26 <Alberth> good luck implementing that for all our supported platforms 13:07:49 <appe_> i know 13:07:57 <appe_> but still, would be neat. :) 13:09:14 <Alberth> improving game play is probably time better spent 13:11:12 *** ZirconiumX [50019723@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:11:27 *** Devedse [~Devedse@cable-123-30.zeelandnet.nl] has joined #openttd 13:13:39 <Alberth> appe_: the right approach would be to add support for it in SDL 13:17:49 <appe_> sdl? :) 13:18:30 <Alberth> http://www.libsdl.org/ 13:18:31 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Read error: Connection reset by peer] 13:19:10 <Alberth> For windows a different library is used, don't know which one 13:19:10 <appe_> ah 13:19:12 <appe_> neat 13:19:55 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has joined #openttd 13:20:09 <SpComb> does OpenTTD use SDL as one of the blitters? 13:20:14 <Alberth> it nicely abstracts away the nasty hardware details :) 13:20:33 <Alberth> SpComb SDL is one of the surfaces it can blit to, yes 13:20:36 <TrueBrain> Alberth: GDI :) 13:21:10 <Alberth> SpComb ie SDL and GDI are destinations for blitted openttd graphics 13:21:29 <Alberth> tnx TB :) 13:21:33 <TrueBrain> yw 13:21:46 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 13:22:06 <SpComb> ah, blitter is above the SDL layer 13:22:31 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has joined #openttd 13:22:31 <Alberth> yep, 'blitting' is just jargon for 'copying bitmaps' :) 13:23:06 <SpComb> SDL is video/ 13:24:20 <Alberth> +keyboard + mouse + window manager event handling, and it can do other low-level stuff too 13:25:05 <Alberth> ie full-screen versus windowed mode is handled by it 13:25:25 <SpComb> so SDL + GDI + Cocoa? 13:25:36 <SpComb> and Allegro, whatever that is 13:26:04 <__ln__> how can you not know what's Allegro 13:26:20 <SpComb> missed out on Atari and DOS as a kid 13:26:55 <Alberth> no you need only one of those 13:27:31 <Alberth> eg Cocoa is the backend for Mac, GDI for windows only, SDL runs at many platforms 13:28:18 <SpComb> quite, quite 13:28:28 <Alberth> I have played with Allegro maaaaany years ago, it also provides an abstraction away from the hardware, but what it can do, I don't know 13:28:35 <SpComb> just wondering how many libraries you need to cover $many platforms 13:29:38 <__ln__> you're coming dangerously close to starting yet another discussion of "why not SDL on all platforms?!" 13:30:13 <TrueBrain> SpComb knows better :) 13:30:41 <Alberth> SpComb 'enough' probably :) it depends on how good you can match what you want with the available libraries :p 13:31:32 <Alberth> also, how well a given library implements its thing plays a role 13:36:17 <TinoDidriksen> Switch everything to Qt GraphicsView 13:38:42 <Yexo> TrueBrain: for RV only, look around in the early posts in the NoAI forum 13:39:01 <Yexo> for an empty map that's quite slow due to a lot of houses: look around for cindini 13:39:16 <Yexo> the speed of that one has been improved already, but it might still be a nice testcase 13:41:32 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 13:47:03 *** KritiK [~Maxim@89-178-87-84.broadband.corbina.ru] has joined #openttd 13:48:25 <TrueBrain> Yexo: wuold you be able to post them in that thead this week or something? 13:48:31 <TrueBrain> kinda hard for me to find which one you mean exactly :( 13:53:16 *** fjb|tab is now known as Guest22378 13:53:16 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has joined #openttd 13:54:36 *** Guest22378 [~frank@p5DDFCEA8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:54:37 <Yexo> TrueBrain: sure 14:10:18 *** HerzogDeXtEr1 [~Flex@88.130.164.164] has joined #openttd 14:12:49 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Read error: Connection reset by peer] 14:16:26 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has joined #openttd 14:16:48 *** HerzogDeXtEr [~Flex@88.130.169.33] has quit [Ping timeout: 480 seconds] 14:25:11 <andythenorth> any swedes here? 14:25:19 <andythenorth> I want a nice forest name 14:26:53 <appe_> yes 14:26:59 <appe_> for a forest industry? 14:28:53 <andythenorth> for a truck manufacturer 14:29:00 <Terkhen> sherwood :P 14:29:08 <andythenorth> that's English 14:29:12 <andythenorth> and I was born there :P 14:29:21 <andythenorth> plausibly need a fake name for Volvo-esque trucks 14:29:32 <appe_> aha 14:29:48 <appe_> well, the volvo trucks are made in braÃ¥s, not so far from here 14:30:15 <appe_> many swedish industries use cargo-like names with funny letters 14:30:18 <appe_> such as "LASTO" 14:30:37 <appe_> with last as in volvo-lastare, as in volvo-truck. 14:30:38 <appe_> etc. 14:31:24 <appe_> "LASTO trucks from BraÃ¥s" sounds neat. 14:31:48 <appe_> or else, if timber is the case, you could use geographic words to aid you. 14:32:01 <appe_> "norrtimmer", i.e. 14:32:40 <andythenorth> are there are any national or state forests in Sweden? 14:32:43 <andythenorth> with nice names? 14:33:24 <appe_> södra skogsÀgarna 14:33:43 <SpComb> à bo 14:33:52 <appe_> is Ã¥bo state owned? 14:34:07 *** valhallasw [~valhallas@D5225594.static.ziggozakelijk.nl] has quit [Quit: zzz] 14:34:13 <__ln__> den Àr ingen skog 14:34:20 <appe_> ah, menart. 14:35:35 <appe_> The Swedish Forest Industries Federation 14:35:36 <appe_> neat 14:35:39 <appe_> sounds like a guerilla 14:36:26 <andythenorth> à bo is fun 14:36:41 <SpComb> yes indeed 14:37:51 <andythenorth> any others - short names better 14:38:06 <__ln__> but it's a town and not a forest and SpComb knows it, but he's envious because he doesn't live there. 14:38:39 <SpComb> hereay 14:38:43 <SpComb> *heresay 14:38:59 <SpComb> *heresy 14:39:02 * SpComb speak english 14:40:58 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:42:59 *** glx [glx@2a01:e35:2f59:c7c0:e59b:40ba:1caa:336f] has joined #openttd 14:43:02 *** mode/#openttd [+v glx] by ChanServ 14:47:11 *** vargadanis [vargadanis@catv-89-135-23-65.catv.broadband.hu] has quit [Ping timeout: 480 seconds] 14:51:03 *** Zuu_ [~Zuu@2.69.23.207.mobile.tre.se] has joined #openttd 14:52:30 <Zuu_> Andy, you want the name of companies operating forrest or name of forrest areas? 14:53:04 <TrueBrain> hello there mister Zuu_ :) 14:53:08 <TrueBrain> you read backlogs? :P 14:53:39 <Zuu_> Yes :) 14:53:42 <TrueBrain> :D 14:54:02 <TrueBrain> Zuu_: would you be so kind to open up bug reports for all the errors / mistakes in GS you have found? I remember youtold about a few, but my memory is heavily failing on me :( 14:55:20 <Zuu_> I don't remember exactly if there are any clear bugs or just missing features. 14:55:23 <andythenorth> Zuu_: name of forest areas ;) 14:55:28 <TrueBrain> Zuu_: same :P 14:55:34 <TrueBrain> I remember something about loading newer GS 14:56:57 <Zuu_> Yep. Also please se my question in the GS topic regarding binding tutorial map to specific GS version. 14:58:23 <TrueBrain> can you make a (clear) bug report out of it? :D 15:00:19 <Zuu_> But still be able to improve the GS in the future and release a new.copy of the same scenario but where the binding as changed to the new GS version. 15:01:08 <Zuu_> I will try (when I get to a real keyboard) 15:02:36 <Zuu_> And I'll try my best to not bee too cryptic ;) 15:03:35 <TrueBrain> that is fine; tnx :D 15:07:17 <Zuu_> Andy, we got forrests like "trollskogen" :) but that one is not large 15:08:03 <Zuu_> Skogen = forrest 15:08:48 <Zuu_> Or rather a specific forrest in this word shape 15:10:58 <__ln__> Zuu_: english only, please 15:11:05 <__ln__> f-o-r-e-s-t 15:11:16 *** pugi [~pugi@host-091-097-005-004.ewe-ip-backbone.de] has joined #openttd 15:12:00 <TrueBrain> at least he is consistent 15:12:06 <Zuu_> Thanks for the correction. 15:16:10 <Zuu_> Or you mean that you want names that are word by word translated? 15:18:08 *** lordnokon [~LordNokon@41-135-163-215.dsl.mweb.co.za] has quit [] 15:20:38 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 15:22:46 <andythenorth> Zuu_: names of actual swedish forests ;) 15:22:50 *** Zuu_ [~Zuu@2.69.23.207.mobile.tre.se] has quit [Quit: Bye] 15:22:51 *** Zuu_ [~Zuu@2.69.23.207.mobile.tre.se] has joined #openttd 15:22:57 <andythenorth> ideally not beginning with S 15:32:32 *** DOUK [~KEM@ALyon-158-1-93-36.w90-29.abo.wanadoo.fr] has joined #openttd 15:37:18 *** mahmoud [~KEM@ALyon-158-1-13-134.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:39:08 *** leroot [sup@CPE-58-173-130-11.cjcz1.cht.bigpond.net.au] has quit [] 15:39:36 <Eddi|zuHause> [01.01.2012 15:39] <__ln__> den Àr ingen skog 15:39:37 <Eddi|zuHause> [01.01.2012 16:16] <__ln__> Zuu_: english only, please 15:42:49 <__ln__> i didn't say modern english 15:51:24 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 15:53:03 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 15:53:20 <Snail_> happy new year :) 15:54:00 <andythenorth> hola Snail_ 15:56:52 <CIA-6> OpenTTD: truebrain * r23701 /trunk/src/map.cpp: -Codechange: give TileAddWrap() a 27% speed-up, by swapping entries in an if() statement, and reusing already calculated values (tnx to SmatZ for the ideas) 15:57:36 <andythenorth> ^ 'feels snappier' :P 15:59:51 *** sup [sup@CPE-58-173-130-11.cjcz1.cht.bigpond.net.au] has joined #openttd 16:05:37 *** LordPixaII [~pixa@79-68-100-29.dynamic.dsl.as9105.com] has joined #openttd 16:06:14 *** LordPixaII is now known as Pixa 16:09:33 * Mazur rises, as if from the grave, maoning and grumbling a little to himself, 16:09:45 <Mazur> Did anyone get hte number on that bus? 16:17:29 <Eddi|zuHause> the last beer must have been expired? 16:17:57 <CIA-6> OpenTTD: truebrain * r23702 /trunk/src/station_cmd.cpp: 16:17:57 <CIA-6> OpenTTD: -Codechange: avoid using TileAddWrap() in FindStationsAroundTiles() by finding 16:17:57 <CIA-6> OpenTTD: out where the border is in advance, speeding up the function with a factor 3 16:17:57 <CIA-6> OpenTTD: (you got to love random statistics which has no real meaning in the grand scheme 16:17:57 <CIA-6> OpenTTD: of it all :D) 16:27:46 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 16:28:48 <Mazur> Eddi|zuHause, that'd have been funny, as I only drank wine last night. 16:28:59 <Mazur> A fizzy Italian number, quite nice. 16:29:31 <Eddi|zuHause> they are called roman numerals, not italian numbers :p 16:32:26 <Mazur> Funny man, eh? 16:32:55 <Mazur> You're much too awake to have had fun last night. 16:33:29 <Eddi|zuHause> yes, i already got up two hours ago! 16:33:30 <CIA-6> OpenTTD: truebrain * r23703 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 16:33:54 * andythenorth went to bed at 00.30 and got up at 4am 16:33:57 <planetmaker> happy new year 16:34:00 <andythenorth> nobody tell me sob stories :P 16:34:04 <andythenorth> hello planetmaker :) 16:34:06 <Mazur> You too, pm. 16:34:28 * Mazur does not quite remember what time he went to bed. 16:34:41 <Mazur> I think it was before dawn. 16:34:47 <Mazur> BUt after alice. 16:34:55 <Mazur> ;-P 16:42:18 <Snail_> hi planetmaker 16:43:19 <Snail_> planetmaker: I've been working on the new graphics for custom tunnels we talked about a few days ago 16:43:33 <planetmaker> ah 16:44:25 <Snail_> I can post something in a few mins about my progress so far, so you can tell me if I'm on the right track 16:45:01 <planetmaker> looking forward to :-) 16:45:22 <Alberth> oi pm 16:46:41 * planetmaker pulls brand new FIRS :) 16:47:41 <Snail_> is there a new FIRS out and I missed it? :p 16:48:01 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 16:48:05 <andythenorth> yarp :) 16:48:10 * appe_ builds buses while going on a bus 16:48:11 <andythenorth> last release of 2011 16:48:31 <planetmaker> we need to merge back all 0.7 changes you made to default branch, andythenorth 16:48:38 <planetmaker> as I assume they shall persist, right? 16:48:50 *** LordAro [~lordaro@host217-43-110-45.range217-43.btcentralplus.com] has joined #openttd 16:49:18 <LordAro> happy new year all :) 16:49:39 <andythenorth> planetmaker: yes 16:49:48 <andythenorth> we discussed that a bit yesterday after you left :) 16:49:57 <andythenorth> we only need one branch now afaik 16:50:07 <andythenorth> i.e. default 16:50:17 <andythenorth> but I didn't want to change it in case you intended differently 16:50:55 <Snail_> andythenorth: any new cargoes / cargo class / any changes in the existing cargoes? 16:51:10 <andythenorth> some class changes 16:51:15 <Alberth> LordAro: hi, and a good year to you as well 16:51:30 <andythenorth> Snail_ they're documented in the changelog 16:51:42 <andythenorth> although we should maybe diff against 0.6.4 to be sure :P 16:51:44 <Snail_> ok, will have a look :) 16:51:54 <LordAro> hai Alberth, et al. :) 16:53:29 <planetmaker> Snail_: but only FIRS specific cargos. BDMT and SGCN iirc 16:53:51 <Snail_> a-ha, I see 16:54:06 <Snail_> still, the code in a trainset supporting them will have to be changed 16:54:13 <planetmaker> you're anyway safe, if you use the new properties which support explicit cargo refit and just use classes for unknown cargos :-) 16:55:03 <planetmaker> (a method I'd advise anyway, also given that not only FIRS sometimes adjusts classes, but ECS got into that habbit every 12 months, too) 16:55:21 <Snail_> right... 16:55:32 <andythenorth> Snail_: sorry - there's no way to preserve graphic support :) 16:55:47 <andythenorth> if we change labels 16:55:52 <planetmaker> which is about the reason for the new cargo properties for vehicles 16:56:11 <andythenorth> we needed to decouple labels + classes properly 16:56:21 <planetmaker> dunno how you code your set, but I'd really recommend to use them preferentially 16:56:22 <andythenorth> otherwise classes fail as an abstraction mechanism 16:56:48 <andythenorth> in theory it should always be safe to change cargo classes, as they should be a black box to vehicle sets 16:56:55 <andythenorth> theory might not hold up in reality :P 17:00:22 <Snail_> but classes are very useful for a vehicle set when deciding what cargoes to refit wagons to 17:00:30 <Snail_> since we can only use 32 cargoes in the mask 17:00:45 <Snail_> and if you sum up the ECS + FIRS unique cargoes, you get > 32 items 17:00:47 <andythenorth> new props ... 17:00:51 <andythenorth> limit is removed 17:01:10 <planetmaker> with the new properties there's no such limit, Snail_ 17:01:18 <Snail_> oh, I didn't know that 17:01:38 <planetmaker> just add the list of "I want these cargos" and "I do not want these cargos" and you're done 17:01:51 <planetmaker> thus explicit control. without much thought about bit masks and xor 17:01:55 <Snail_> so you can use explicit cargo refit with cargoes that are anywhere in a vehicle set's CTT (not only in the first 32 places)? 17:01:56 <andythenorth> much easier 17:02:00 <planetmaker> nor the cargos classes are your worry either 17:02:05 <planetmaker> *neither 17:02:08 <Snail_> nice... 17:02:09 <andythenorth> Snail_: yes, as you said 17:02:24 <andythenorth> Snail_: how do you build your set? Do you have defines or macros or such? 17:02:25 <Snail_> and can then also set the default cargo for any vehicle? 17:02:31 <Snail_> I use m4nfo 17:02:48 <andythenorth> I guess that has defines or macros or something similar 17:03:20 <andythenorth> it's handy to set things like #define wagon_boxcar [list of cargos] 17:03:26 <andythenorth> then use them for the cargo props ;) 17:04:17 <Snail_> right, I see what you mean 17:07:09 <andythenorth> I now template most of the action 0 props for my vehicles. Eddi|zuHause has gone even further :P 17:07:44 <Eddi|zuHause> yes, but i'm severely insane :) 17:10:19 *** LordPixaII [~pixa@79-68-97-13.dynamic.dsl.as9105.com] has joined #openttd 17:10:24 *** LordPixaII [~pixa@79-68-97-13.dynamic.dsl.as9105.com] has left #openttd [] 17:16:08 *** Pixa [~pixa@79-68-100-29.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 17:16:09 <Snail_> planetmaker: ok, I finished my first attempt for the custom tunnels 17:16:10 <Snail_> http://imagebin.org/191217 17:16:32 <Snail_> I only did the two views facing the player, for the temperate landscape, both original and openGF 17:16:34 <Snail_> X 17:17:11 <Snail_> as you suggested, I drew the landscapes with the grass and an edited bowl (I redid the shading to make it fit with different types of portals) 17:17:30 <CIA-6> OpenTTD: alberth * r23704 /trunk/src/ (36 files in 5 dirs): -Doc: Doxygen comment fixes and additions. 17:17:31 <Snail_> and I did both the part "behind" and the part "on top" of the trai 17:17:44 <planetmaker> Snail_: why do you leave the gaps in the background where your portals would cover them? What about other people with different ideas about portals? 17:18:04 <Snail_> you mean the transparent blue part? 17:18:25 <Snail_> I can replace it with grass. I thought we would be limited by the point when OTTD turns the vehicle invisible 17:18:26 <Snail_> ' 17:19:17 <Snail_> i.e. if we had the portal in the "back" of the tile, so entering the tunnel a few pixels "later", wouldn't the train become invisible at the point when the original TTD tunnel started? 17:19:24 <planetmaker> I'm not entirely sure where it's made invisible. But I think only at the tile border 17:19:35 <Snail_> oh 17:19:46 <planetmaker> that's why the front part is drawn over the vehicle 17:19:55 <Snail_> I can replace the transparent blue from the background with more grass if you think it'd be better 17:20:19 <michi_cc> Snail_: Generally I think these can graphics can work. Can't tell yet if there's something to improve, but it's definitely a good start. 17:20:39 <Snail_> thanks :) this is encouraging 17:20:41 <planetmaker> yep. I'd add the bit more grass, but it will work 17:21:00 <Snail_> so I will add the grass and then work on the other sides 17:21:09 <andythenorth> Snail_: they look nice :) 17:21:11 <planetmaker> just don't worry about what might be covered by sprites further in front :-) 17:21:14 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has quit [Remote host closed the connection] 17:21:17 <Snail_> thanks andy ;) 17:21:18 <planetmaker> we can draw on top of eachother without harm 17:23:14 <michi_cc> planetmaker: It's not the tile border but somewhere in the tile. For example http://www.icosahedron.de/openttd/patches/cstunel.png from the czech tunnels glitches as the vehicle shows up only after it as fully left the tunnel. 17:24:20 <Snail_> yep this is another question of mine. For the other sprites ( http://imagebin.org/191218 ) 17:24:21 <michi_cc> Didn't check the code, but I'd guess 4lu from the tile border to prevent the front/back from showing on the next tile at the tunnel inside. 17:25:02 <planetmaker> I see, michi_cc 17:25:10 <Alberth> Snail_: the round grassy entrance and the rectangular stone entrance don't match very well imo, I would expect the stone to be more embedded in the ground in such a case 17:25:19 <Snail_> I was thinking to replace 2367 and 2369 with just grass (or snow or desert sand) and change the bowl a little bit on 2368 and 2370 17:25:42 <planetmaker> Snail_: yes, definitely 17:25:54 <planetmaker> for the use with rail sets, they need only be ground. Should only be ground 17:26:36 <Snail_> Alberth: yes that's true. I will have to edit my own stone portals a little bit. But as far as what the "base" is concerned, the "bowl" has to be generic so that it can work with many custom portal types 17:26:44 <michi_cc> Snail_: In this case I'd shorten the bowl a bit, maybe cut of the part where 2370 shows these two darker lines (and fill the are on the bottom sprite instead). That should give enough space to work with. 17:26:58 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:27:37 <CIA-6> OpenTTD: smatz * r23705 /trunk/src/station_cmd.cpp: -Codechange: cache the last processed station in FindStationsAroundTiles() in order to make the code a bit faster 17:27:42 <Alberth> Snail_: I guessed as much, and the round yellow-ish entry looks splendid, I must say, no need for other entrances :p 17:27:49 <michi_cc> Make your portal bigger to cover more grass, place some shrubbery or something :) 17:28:31 <Snail_> michi_cc: so add grass on 2369 on the left, where there are the transparent pixels, and instead turn the right edge of the bowl of 2370 to transparent, right? 17:29:16 <michi_cc> Yeah, bowl a bit shorter to give some working space and the grass on 2369 to fill up the hole. 17:29:40 <Snail_> alberth: thanks ;) the yellowish one will be the TGV concrete portals. I still dunno whether it should look yellowish or grayish. I saw a few concrete portals look yellowish like the one I drew and liked it because of more variety 17:30:00 <Snail_> michi_cc: ok got it. I'll implement the changes we discussed 17:30:10 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Quit: *Throws a nuclear warhead in the room and flees*] 17:30:21 <Snail_> then perhaps we can test it on the temperate climate only before I do the same for the other 5 landscapes? 17:30:32 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has joined #openttd 17:30:33 <andythenorth> do we get a choice of tunnels as per bridges? :P 17:31:12 <CIA-6> OpenTTD: smatz * r23706 /trunk/ (7 files in 3 dirs): -Codechange: prevent 'unknown command' doxygen errors 17:31:16 <Snail_> this is a question for OTTD developers :D what I have in mind is to have one kind of portal for each rail type, but being able to choose them would be nice :p 17:31:37 <andythenorth> one per railtype is sufficient imo :) 17:31:51 <Snail_> I think so too ;) 17:32:04 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 17:32:19 <michi_cc> andythenorth: No, you don't get choice :) 17:32:25 <Alberth> Snail_: yellow-ish seems the better choice to me, given your other grey-ish entrance 17:33:24 <planetmaker> michi_cc: if we have 'per railtype' we can at least choose via newgrf parameter ;-) 17:33:47 <Eddi|zuHause> i see no technical reason to forbid a choice 17:34:35 <Eddi|zuHause> it would be interesting to "abuse" such a choice for connecting two tunnel entrances to a double-track one :) 17:35:05 <Eddi|zuHause> (although once again the wide distance between double tracks is a problem) 17:35:27 <andythenorth> is introducing new cargo units possible? 17:35:47 * andythenorth is having spec-reading failure :P 17:36:02 <Eddi|zuHause> the "cargo unit" is just a string 17:36:58 <Eddi|zuHause> it doesn't matter if you call it "crates of goods" or "furlongs of leather" 17:37:53 <andythenorth> k 17:40:36 <Snail_> Eddi!zuHause: yes but we could draw this --> http://www.annodellachimica.unito.it/Concorsi/Ipertesti/I.S.%20Sobrero_Ascanio%20Sobrero/Sobrero_definitivo/immagini/Sempione.jpg 17:47:50 *** Biolunar [~mahdi@blfd-4db0e018.pool.mediaWays.net] has joined #openttd 18:00:35 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 18:05:40 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has joined #openttd 18:07:46 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 18:08:38 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 18:14:49 *** collinp [~collin@h225.11.30.71.dynamic.ip.windstream.net] has joined #openttd 18:15:00 *** collinp [~collin@h225.11.30.71.dynamic.ip.windstream.net] has quit [] 18:16:27 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has left #openttd [Oops. Did i really want to do that, or was it just my window focus again?] 18:34:11 *** Zuu_ [~Zuu@2.69.23.207.mobile.tre.se] has quit [Quit: Bye] 18:34:48 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:35:16 <Zuu> TrueBrain: FS#4932 is for you 18:35:25 <TrueBrain> tnx Zuu! 18:35:28 <LordAro> are [[wikipedia:<pagename>]] links supposed to work on the wiki? 18:37:23 <TrueBrain> Zuu: didnt you have a more imrpotant issue something about newer GSes not loading on older savegames? 18:37:51 <Zuu> Not as far as I remember. 18:38:25 <TrueBrain> I remembered something like that; that if you release a newer GS, they have to restart their map? 18:38:33 <TrueBrain> not sure, I neded a testcase, but forgot afterwards 18:40:08 <Zuu> Yes, ideally, it would be nice if I could ship a upgrade of a GS for running games. Though you told me it was not straight forward due to strings. But if you think it is not something that is by design. 18:40:31 <CIA-6> OpenTTD: translators * r23707 /trunk/src/lang/ (5 files): 18:40:31 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:40:31 <CIA-6> OpenTTD: catalan - 22 changes by arnau 18:40:31 <CIA-6> OpenTTD: indonesian - 19 changes by rusydan 18:40:31 <CIA-6> OpenTTD: italian - 2 changes by lorenzodv 18:40:32 <CIA-6> OpenTTD: russian - 2 changes by Lone_Wolf 18:40:32 <CIA-6> OpenTTD: serbian - 2 changes by etran 18:40:33 <TrueBrain> make a bugreport out of it, and I will at least remember to give it a proper look ;) 18:43:17 <andythenorth> anyone know what the second type B column refers to here? http://newgrf-specs.tt-wiki.net/wiki/CargoTypes 18:43:19 <andythenorth> I'm baffled 18:43:37 <andythenorth> in the table of cargos 18:46:49 <Eddi|zuHause> imho there needs to be a way to update a GS for a running game, or add a GS to a game that doesn't have one yet. possibly guarded by the scenario_developer setting 18:47:09 *** FJ [4da65ea6@ircip1.mibbit.com] has joined #openttd 18:47:42 <FJ> Anybody online? 18:47:57 <TrueBrain> he says in a channel with 120 other people 18:48:05 <TrueBrain> well, "entities" 18:48:14 <FJ> Ghehe srry... 18:48:18 <Eddi|zuHause> "cyborgs" 18:48:35 <TrueBrain> like walking into a overcrowded mall and yelling: ANYONE HERE?! :D 18:48:37 <FJ> Looking for a cool Bus GRF... any suggestions? 18:48:47 <Eddi|zuHause> (sorry, just watched http://www.youtube.com/watch?v=G_zi9DfCXNw :)) 18:49:18 <LordAro> has no one added the 1.2.0 wiki page yet? 18:49:25 * LordAro adds the 1.2.0 wiki page 18:49:42 <Hirundo> andythenorth: That seems to be the Type B of FIRS / ECS cargos 18:49:58 <andythenorth> both? 18:50:00 <andythenorth> or just one? 18:50:09 <andythenorth> your guess might be as good as mine :P 18:50:24 <Hirundo> both, they seem ordered by Type B == nml/nfo ID 18:50:43 <andythenorth> I'm deleting FIRS from that table :) 18:50:57 <Zuu> TrueBrain: FS#4933 <--- sorry forgot to flag it as GameScript, and I'm not authorized to fix that 18:51:05 <andythenorth> the information is worse than useless :P 18:51:24 <TrueBrain> Zuu: fixed, and tnx 18:51:38 <Hirundo> Type B is pointless as of grfv8, it was next to worthless before as it could change at any time 18:52:00 <andythenorth> maybe it's valid for ECS, I don't know 18:52:12 <andythenorth> FIRS shouldn't be in that list though 18:52:20 <TrueBrain> Zuu: "Will not work as expected by the GS author" <- I dont follow? 18:52:41 *** FJ [4da65ea6@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:52:45 <Hirundo> Perhaps the list could be kept for hysterical raisins 18:53:17 <Eddi|zuHause> andythenorth: i disagree... wherelse would FIRS be if not in that list? 18:53:53 <andythenorth> not in that list? 18:54:03 <andythenorth> we talk about the 2nd table on that page? 18:54:11 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:56:27 <Eddi|zuHause> i see... that table is fairly useless actually... 18:56:42 <Eddi|zuHause> it should probably be removed completely 18:56:58 <andythenorth> it encourages some very bad behaviour 18:57:13 <andythenorth> can we remove it? Editing it to remove the FIRS column is a PITA 18:57:47 <andythenorth> not using a CTT is fail 18:57:49 <Eddi|zuHause> it's some data that is only useful internal to the industry grf 18:57:55 <andythenorth> not using a CTT should be considered a violation of spec 18:58:04 <Eddi|zuHause> it has no use for vehicle sets, and thus should not be in the specs 18:58:31 <andythenorth> +1 18:59:01 <andythenorth> Eddi|zuHause: want to make the edit? I have to bath a toddler... 18:59:10 <andythenorth> or I'll do it later 18:59:31 <Eddi|zuHause> we should open a discussion in the forum that drags on for weeks, and then nobody dares to make the actual edit :p 19:00:41 <Zuu> TrueBrain: Answer at FS#4933 19:00:53 <andythenorth> Eddi|zuHause: better if I just do it and take the flak then :P 19:01:12 <andythenorth> I've just broken sync with ECS anyway for BDMT, so I have it coming to me :P 19:01:41 <Eddi|zuHause> the answer to that is: use CTT-lists for refit 19:01:57 <andythenorth> and the new props 19:02:11 <andythenorth> which should be more widely explained 19:02:27 <TrueBrain> Zuu: ah, got ya :) 19:02:29 <TrueBrain> tnx 19:02:51 <Zuu> TrueBrain: If you fix FS#4933, then 4932 is sort of solved. Although the situation that a user can get a newer GS in a old tutorial scenario can then happen. 19:03:05 <TrueBrain> wll review, and let you know :) 19:04:35 <Zuu> However, the later can probably be detected by the game script by checking the version parameter to GSController::Load(..) and just reject to run the tutorial instead of providing possible buggy behaviour to the user. 19:14:45 <LordAro> tada! what'd you think: http://wiki.openttd.org/OpenTTD_1.2.0 ? 19:15:03 <CIA-6> OpenTTD: truebrain * r23708 /trunk/src/tile_map.cpp: -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits 19:17:36 <Alberth> looks good :) 19:17:52 <LordAro> ty 19:17:55 <Zuu> LordAro: Is the support for Airport NewGRFs new in 1.2 or does 1.1 support OpenGFX+ Airports with the rotatable airports? 19:18:01 <LordAro> i specialise in the version hitory pages 19:18:23 <LordAro> considering i re-wrote most of them :D 19:18:46 <LordAro> Zuu: i didn't see it in the changelog (where i got that list of features from) 19:18:47 <Alberth> Did you see http://bugs.openttd.org/task/4919 ? :D 19:19:09 <LordAro> shush :P 19:19:31 <Alberth> np if you don't want to 19:19:41 <LordAro> well, i could have a go 19:20:31 <LordAro> but i think i ran into (thought) problems with regards to the current setup using a newgrf config, but AIs and GS's obviosuly not having that 19:21:49 <Alberth> I don't know how it is stored. It does know about which AIs there are, so it must store that information somewhere 19:22:47 <LordAro> yeah, i guess each 'secion' (AIs, grfs) need their own function extracting that information, going onto a 'global' function 19:23:36 <Zuu> LordAro: Is there a reason why http://wiki.openttd.org/OpenTTD_1.2.0 doesn't mention support for more airport layouts? (with rotated state machines) 19:23:49 <Zuu> From what I can see it is new in 1.2 stable. 19:24:10 <Zuu> Or is that included in "NewGRF 8" 19:24:14 <LordAro> [19:23:56] <LordAro> Zuu: i didn't see it in the changelog (where i got that list of features from) <-- ;) 19:25:13 <LordAro> oh, yogscast livestreamed OTTD again: http://www.youtube.com/watch?v=29dikIcxfCY http://www.youtube.com/watch?v=N_jZKmYdJRI 19:28:28 <TrueBrain> and nobody told us? :( 19:30:12 <LordAro> sorry, i only found out because i looked on their channel page 19:30:14 <LordAro> :) 19:30:55 <andythenorth> it was mentioned last night by someone 19:30:59 <andythenorth> you were all....busy 19:32:24 <LordAro> i g2g, bye all 19:34:00 <LordAro> jonty comp and s acro mentioned it last night, if anyone cares ;) 19:35:29 * Zuu would love to have captions for those videos, but that is probably wishing for too much :-) 19:42:02 *** LordAro [~lordaro@host217-43-110-45.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:43:47 *** Mark [~Mark@5ED06D58.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 19:43:47 *** Guest22283 is now known as Mark 19:45:14 <Yexo> <Zuu> From what I can see it is new in 1.2 stable. <- it was already supported in 1.1 19:45:54 <Zuu> So that OpenGFX+ Airports require 1.2 is not because of anything airport related? 19:46:06 <Yexo> no 19:46:15 <Yexo> older versions worked in 1.1 19:46:22 <Zuu> Ok 19:49:25 <planetmaker> it's more making use of easy-to-use newgrf features which is mostly below the hood 20:01:11 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 20:06:58 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 20:07:34 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 20:13:27 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 20:17:02 <andythenorth> Eddi|zuHause: I removed that cargo list table, but it might be a mistake 20:17:10 <andythenorth> much of the preceding text refers to it 20:17:13 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes 20:17:24 <andythenorth> although I think it's mostly redundant information 20:17:32 <andythenorth> and should instead say 'use a CTT' 20:17:38 <andythenorth> opinions? 20:20:14 <andythenorth> newgrf wiki = spec, and the spec entirely allows for using Type A and Type B IDs wherever you like 20:20:19 <andythenorth> even if it's insane 20:29:06 *** fonsinchen [~fonsinche@brln-4dbc2b37.pool.mediaWays.net] has joined #openttd 20:40:09 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has quit [Ping timeout: 480 seconds] 20:50:20 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:04:27 *** Biolunar_ [~mahdi@blfd-4d0830eb.pool.mediaWays.net] has joined #openttd 21:07:27 *** TdlQ [~TdlQ@hq.z77.fr] has joined #openttd 21:10:44 *** Biolunar [~mahdi@blfd-4db0e018.pool.mediaWays.net] has quit [Read error: Operation timed out] 21:16:19 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has joined #openttd 21:19:58 *** fonsinchen [~fonsinche@brln-4dbc2b37.pool.mediaWays.net] has quit [Remote host closed the connection] 21:21:03 *** fjb|tab is now known as Guest22405 21:21:03 *** fjb|tab [~frank@p5DDFCEA8.dip.t-dialin.net] has joined #openttd 21:21:10 *** Guest22405 [~frank@p5DDFCEA8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:27:04 *** LSky` [~5ed5a444@101.haydn.openttdcoop.org] has joined #openttd 21:27:16 <LSky`> andythenorth: , i added a savegame to your FIRS thread 21:27:47 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:34:59 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has joined #openttd 21:47:02 <appe_> christ 21:47:08 <appe_> inflation is killing me 21:51:48 <Eddi|zuHause> inflation over 170 years increases the running cost by about factor 5 21:52:31 <Eddi|zuHause> @calc (1.04/1.03)**170 21:52:31 <DorpsGek> Eddi|zuHause: 5.16820201339 21:52:39 <Eddi|zuHause> @calc (1.02/1.01)**170 21:52:39 <DorpsGek> Eddi|zuHause: 5.33821002416 21:53:18 <Eddi|zuHause> with 2% inflation it's slightly worse than with 4% 22:13:15 <andythenorth> inflation hurts on long games 22:13:24 <andythenorth> cost inflation seems to run higher than price inflation :P 22:13:38 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 22:17:28 <Eddi|zuHause> yes, that's what the above formula shows 22:17:48 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 22:18:10 <Eddi|zuHause> not the absolute price increase, but the relative increase of cost vs. income 22:19:09 <LSky`> andythenorth: did you take a look at the savegame? 22:19:48 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 22:20:43 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:26:30 *** MagisterQuis [~Adium@c-69-251-184-193.hsd1.md.comcast.net] has joined #openttd 22:27:17 <CIA-6> OpenTTD: rubidium * r23709 /trunk/src/network/network_gui.cpp: -Feature-ish: try harder to sort text instead of fancy characters in the server names 22:29:00 <andythenorth> LSky`: savegame loads fine for me 22:29:05 <Elukka> bwah i think i don't quite have the skill to draw a good tanker yet 22:29:13 <LSky`> it loads with FIRS? 22:29:32 <andythenorth> yup 22:29:33 <Elukka> Eddi|zuHause: any particular wagon you'd like drawn? 22:29:47 <LSky`> strange 22:30:01 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 22:30:09 <CIA-6> OpenTTD: rubidium * r23710 /trunk/src/network/network_gui.cpp: -Change: make the default secondary sort method for the server list the number of clients instead of the name 22:30:10 <LSky`> ill try a fresh reinstall or something 22:30:30 <andythenorth> Rubidium: any way to get metadata from a savegame? 22:30:34 <Eddi|zuHause> Elukka: we need the earlier wagon generation, which is basically slightly shorter ones than the second generation 22:30:47 <Rubidium> andythenorth: what kind of data? 22:30:52 <andythenorth> ottd version 22:30:55 <andythenorth> newgrfs used 22:30:58 <Elukka> of which cars? 22:31:05 <Rubidium> try gamelog in the ingame console when the game is loaded 22:31:09 <Eddi|zuHause> the freight cars 22:31:22 <Elukka> hm. freight cars are missing a lot of stuff too 22:31:54 <Alberth> andythenorth: type 'gamelog' in the console 22:32:10 <andythenorth> LSky`: I can nothing obviously wrong with your save 22:32:20 <LSky`> Right, a reinstall did the trick 22:32:21 <andythenorth> nor do I know of anything else to test :| 22:32:22 <LSky`> Weird error 22:32:24 <andythenorth> file an ottd bug? 22:32:39 <andythenorth> might be FIRS, but no FIRS dev has been able to reproduce 22:32:43 <Alberth> LSky`: reinstall what? 22:32:48 <LSky`> openttd 22:32:51 <andythenorth> LSky` where did you get your FIRS from? 22:32:59 <LSky`> i tried automatic download first 22:33:02 <LSky`> that failed 22:33:04 <Elukka> tanker, lidded wagon, refrigerated wagon, stake car... 22:33:08 <LSky`> then manual, that gave the same error 22:33:17 <Elukka> is there a refrigerator variant of the g10? 22:33:18 <LSky`> but now i reinstalled openttd, same grf settings, now it works :\ 22:33:44 <LSky`> i have the faulty installation still though 22:34:18 <Terkhen> good night 22:35:47 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:36:49 *** MagisterQuis1 [~Adium@c-69-251-184-193.hsd1.md.comcast.net] has joined #openttd 22:36:52 *** pugi [~pugi@host-091-097-005-004.ewe-ip-backbone.de] has quit [] 22:38:52 <andythenorth> LSky`: http://bugs.openttd.org/ 22:40:06 <Wolf01> 'night 22:40:09 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:40:23 <andythenorth> good night 22:40:24 *** andythenorth [~Andy@host86-180-12-160.range86-180.btcentralplus.com] has quit [Quit: andythenorth] 22:43:51 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 22:43:54 *** MagisterQuis [~Adium@c-69-251-184-193.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 22:47:09 *** xahodo [53a011b0@ircip2.mibbit.com] has joined #openttd 23:03:02 <xahodo> Hello 23:12:58 *** Chris_Booth [~chatzilla@client-82-26-113-18.midd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.88 [Firefox 10.0/20111228055358]] 23:14:31 *** HOMOPiRATE [no.dongs@dhcp-077-251-045-037.chello.nl] has joined #openttd 23:14:41 *** HOMOPiRATE is now known as iddqd 23:14:47 <iddqd> hi 23:14:51 <iddqd> happy enw year etc :] 23:15:47 <iddqd> I have a question, my ratings in both towns are really low, could this be because iâm feeding everything to my train station? 23:15:59 <Eddi|zuHause> that was yesterday :=) 23:16:30 <Eddi|zuHause> town ratings are low if you destroy lots of trees 23:16:41 <Eddi|zuHause> or buildings 23:16:58 <iddqd> so having only feeder stations in a town ahs no negative standing? 23:17:03 <iddqd> rating w/e 23:17:04 <Eddi|zuHause> no 23:17:08 <iddqd> weird 23:17:16 <iddqd> im kind of stuck now because i canât build stations in the town 23:17:22 <iddqd> and i canât bribe them 23:17:34 <iddqd> planting trees does no good (i plant trees in a large square around the city) 23:17:51 <Eddi|zuHause> the rating rises with each visited station 23:18:21 <Eddi|zuHause> so if you have a bus/tram system already, make sure all stations are visited regularly 23:18:31 <iddqd> they are, but only to drop off people 23:18:44 <iddqd> cuz thereâs a trainstation in between the 2 towns that i have negative ratings for 23:19:18 <Eddi|zuHause> "visit" means "load or unload at least 1 piece of cargo" 23:19:33 <iddqd> yeah unloading lots 23:19:45 *** xahodo [53a011b0@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:20:07 *** Progman [~progman@p57A195D6.dip.t-dialin.net] has quit [Remote host closed the connection] 23:20:20 <iddqd> http://i44.tinypic.com/2ze061g.png 23:20:23 <iddqd> thatâs the situation in in 23:20:39 <iddqd> there are many busses loading people in (center) and unloading next to station 23:35:29 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has joined #openttd 23:36:12 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:36:48 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Quit: Leaving] 23:51:13 *** LSky` [~5ed5a444@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:56:31 <iddqd> :(