Times are UTC Toggle Colours
00:00:08 <swissfan91> but jvassie, in the swiss set tracking table, found it to be 426 00:00:18 <swissfan91> and that is usually pretty accurate. 00:00:48 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 00:01:11 <MinchinWeb> well, it could be different sources or generations or even different gearings of the same engine... no way to know without looking at the sources 00:01:29 <swissfan91> I suppose. 00:01:56 <swissfan91> i don't know how the site gave 529, but you worked it out to be 526.. 00:03:33 <MinchinWeb> depends on how exact a convesion you use... I used 2 digit, the site uses 16 or more 00:04:33 <swissfan91> I guess so, yes. 00:04:39 <swissfan91> cheers Minchin :) 00:04:44 <MinchinWeb> :) 00:05:22 <swissfan91> I think I may have gone over the top in this tracking table! 00:07:58 *** KritiK [~Maxim@176.14.103.27] has quit [Quit: Leaving] 00:08:02 <swissfan91> 52 swiss narrow gauge EMUs, averaging 3 or 4 liveries each.. 00:20:45 <Elukka> ha-ha have fun 00:21:28 <Elukka> you can use google for unit conversions 00:21:54 <Elukka> http://www.google.com/#sclient=psy-ab&hl=en&site=&source=hp&q=395+kilowatts+in+horsepower&pbx=1&oq=395+kilowatts+in+horsepower&aq=f&aqi=q-w1&aql=&gs_sm=e&gs_upl=793l3798l0l3886l27l16l0l1l1l0l183l1588l7.8l16l0&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=a07b3761d35d504a&biw=1920&bih=955 00:21:56 <Elukka> like that 00:22:05 <swissfan91> thanks. 00:22:20 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 00:23:52 <swissfan91> hello Snail. 00:27:16 <Elukka> i've made it do the most esoteric unit conversions with regards to space stuff :P 00:31:41 <swissfan91> I am all number crunched out I think. 00:37:31 <Snail_> hi all 00:40:12 <swissfan91> we should hopefully have some NG trains for your rails, Snail! 00:40:39 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 00:49:07 <Snail_> sounds great :D 00:49:48 <Snail_> I'm planning to release the tracks publicly, and the trains only to playtesters (I'm sure my set is still full of bugs :p ) 00:50:31 <swissfan91> oh ok! 00:50:40 <swissfan91> well if you need a hand with any of it, let me know! 00:52:23 <Snail_> yep I'll create a new thread when it's ready 00:52:40 <Snail_> just a matter of days hopefully, I'm just ironing out the last known bugs and adding rackrail 00:53:53 <Elukka> http://upload.wikimedia.org/wikipedia/de/9/9c/Drehschemelwagen-der-RhB.jpg 00:54:01 <Elukka> heh, ran into a RhB version of that while researching standard gauge versions 00:54:14 <swissfan91> ah, nice. I have drawn up a sizeable tracking table full of Swiss NG EMUs. I may even give Yoshi a hand with the drawing if it takes long enough that I have finished all my work. 00:54:15 <michi_cc> swissfan91: One important thing to note is that electric engines often have a significantly higher short time power than what they can do continuously. It's often not clear which power is meant in descriptions. 00:54:29 <swissfan91> not that I want to ruin his sprites with mine. 00:55:12 <Snail_> michi_cc: I sent a first complete set of base sprites to make custom tunnels to planetmaker, to do some initial tests 00:55:44 <Snail_> I can send them to you too if you think you could help with that ;) I included the grass and the "bowl" with a new shading for the 4 directions 00:55:52 <Snail_> plus 3 custom portals of different sizes 00:55:56 <swissfan91> michi_cc: yeah, I have found quite a few different versions of power. 00:56:21 <michi_cc> Snail_: If you send me them I'll see what I can whip up. 00:56:52 <swissfan91> how on earth do I go about finding out the cost of trains for a set? 00:57:12 <Elukka> real world costs don't really work with regards to game balancing, so you have to come up with something 00:57:15 <Snail_> http://imagebin.org/192023 00:57:35 <Snail_> I included instructions as to how the sprites need to be "mounted" together (lego-like) 00:58:05 <Snail_> swissfan91: I guess costs need to be set up with trial and error until the game is balanced... 00:58:23 <Snail_> I myself am unsure about my trains' costs and the playtesting phase will be useful to set those up, too 00:58:26 <swissfan91> Elukka: What set are you collecting standard gauge trains for? 00:58:36 <Elukka> CETS 00:59:16 <swissfan91> oh right, does that have a tracking table anywhere? 00:59:19 <Elukka> real length wagons and more sprite angles \o/ 00:59:21 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/cets.png 00:59:25 <Elukka> hell of a lot more stuff to draw for it 00:59:27 <Elukka> yeah there is 00:59:41 <Elukka> https://docs.google.com/spreadsheet/ccc?authkey=CO2PmdYG&key=0AkXAVZqXTFQxdHM3UlpWM1hPZWpfeTlkdnZsMldjSkE&hl=en_US&authkey=CO2PmdYG 01:01:58 <swissfan91> CETS is 2CC isn't it? 01:02:34 <Elukka> no 01:02:51 <Elukka> for now it's real colors 01:05:43 <swissfan91> ohhh, that CETS! 01:05:48 <swissfan91> I've just been on the thread. 01:06:08 <Elukka> i didn't even know there's a thread :D 01:06:15 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 01:06:20 <swissfan91> http://www.tt-forums.net/viewtopic.php?f=26&t=47655&hilit=cets 01:06:37 <Elukka> huh. 01:06:44 <Elukka> that... isn't related but has the same name 01:07:22 <Elukka> that'll result in confusion if that's still active... 01:07:28 <swissfan91> that's a bit awkward.. 01:07:51 <swissfan91> I did wonder why you had SBB trains in your tracking table, but it wasn't mentioned in that thread. 01:10:38 <Elukka> https://dev.openttdcoop.org/projects/cets/repository/revisions/ea4f3221f513/entry/src/gfx/template_13.png 01:10:50 <Elukka> a CETS template for long coaches looks like that 01:11:22 <Elukka> dunno how they made it work in the game but it does, and they're not bendy 01:13:21 <Snail_> how do they work in curves just before (or after) slopes? 01:13:50 <Elukka> probably slightly glitchily 01:15:58 <Elukka> doesn't look too bad to me 01:16:13 <Elukka> you can see for yourself: https://bundles.openttdcoop.org/cets/nightlies/ 01:16:29 <Elukka> nothing quite that long in game yet but the 4 axle coaches are reasonably long 01:16:36 <Snail_> how about drawing uphill sprites? so that the wagons can be seen actually climbing slopes 01:17:06 <Elukka> whether that's possible is beyond me 01:17:15 <Elukka> oh yeah, that grf needs some recent nightly of openttd 01:32:30 <michi_cc> Snail_: The custom portals that face to the top (bottom row) won't work that way. The track base needs to be separate from the portal otherwise either the train is hidden by the tracks or the portal by the train. I'll do a quick copy-paste just for testting though. 01:40:23 <Snail_> michi_cc: you mean the portals facing away from the player? like the NE and NW ones? 01:40:30 <michi_cc> Yes. 01:41:08 <Snail_> in that case, then we can just separate the track from the portals themselves... like, cut them in 2 pieces.. these graphics should still work, I guess? 01:43:12 *** Qinc [5d9ddbfc@ircip3.mibbit.com] has joined #openttd 01:43:35 <Qinc> hey, any chance I can get some quick help on a subject? 01:43:56 <Zuu> The chance gets higher if you actually ask your question. 01:44:06 <Zuu> @get 3 01:44:07 <DorpsGek> Zuu: Don't ask to ask, just ask 01:44:20 <Qinc> Configging a dedi server for ttd, 01:44:31 <Qinc> server_admin_chat, an admin chat? how do I use it? 01:44:47 <Qinc> found it in the .cfg 01:45:17 <Qinc> have looked on the wiki, nothing useful there 01:45:33 <Zuu> there is a document in the doc directory about multiplayer. 01:45:43 <Zuu> In your OpenTTD installatino directory. 01:47:05 <Qinc> Yeah, looked there aswell, nothing on that specifically, unless its only accessible from another application.. 01:47:23 <Zuu> there is something called the admin port. 01:48:19 <Zuu> And there are 2-3 libraries that people have started as a base for writing applications that work with it. Yet I don't know if there really is any public available program. 01:49:00 <Zuu> There is also the autopilot which is older than the admin port. It hooks up to stdout/stdin of a OpenTTD dedicated server. 01:50:28 <Qinc> Yeah.. thanks.. was considering it 01:50:37 <Qinc> thankyou for your help ;) 01:55:40 *** swissfan91 [5e0a1d27@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:01:05 *** pugi [~pugi@host-091-097-000-161.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:02:12 *** Qinc [5d9ddbfc@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:24:45 <michi_cc> Snail_: http://www.icosahedron.de/openttd/patches/tunnel_in_game.png 02:25:34 <michi_cc> NE and NW need some work I guess :) Personally I'd remove a bit from the top grass sprite to get a bit more working room for the portal. 02:25:41 <Snail_> wow :D 02:26:20 <Snail_> so, make the "bowl" a little bit shorter? 02:26:40 <michi_cc> The OpenTTD code is quite trival (http://paste.openttdcoop.org/show/895/) but figuring out the offsets was a lot tougher :) 02:27:04 <michi_cc> Yes. Or maybe not directly shorter, but change the shape. 02:28:22 <Snail_> yeah... the shape is problematic, coz it needs to fit other styles too 02:28:58 <Snail_> although the bowl ca be at least partly overwritten by the portal 02:29:38 <michi_cc> And you could probably improve the embedding of the portals into the landscape by add some random pixels in the back (like http://www.icosahedron.de/openttd/patches/pixels.png but not that random :) 02:30:51 <michi_cc> Now you have some thinking to do and I some sleeping :) 02:31:45 <Snail_> :) 02:32:06 <Snail_> yep, the portals themselves will need a lot of work. I was focusing on the landscape now 02:32:22 <Snail_> I'll try to play a little bit with the northbound views and split the portal sprites as wel 02:32:25 <Snail_> *well 02:33:19 <Wolf01> 'night 02:33:22 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 02:38:17 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 03:09:18 *** mahmoud [~KEM@ALyon-158-1-71-82.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 03:22:24 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 03:38:49 *** glx [glx@2a01:e35:2f59:c7c0:31ae:3818:6d0b:857d] has quit [Quit: bye] 04:25:38 *** TomyLobo [~foo@p4FC23DDB.dip.t-dialin.net] has quit [Quit: Standby mode...] 04:36:44 <MinchinWeb> with the Ship Pathfinder (in game), how close does a ship have to get to a buoy before it considers the ship for have reached it? 04:37:15 <Eddi|zuHause> the center of the boat must be on the buoy tile 04:37:48 <MinchinWeb> ... it seems to me when I watch them, they skip to the next destination before that 04:38:48 <Eddi|zuHause> [citation needed] 04:42:05 <MinchinWeb> citation -> http://postimage.org/image/ccm6zk2l1/ 04:42:55 <MinchinWeb> in this case, it appears to be a Manhattan Distance of 3... 04:45:27 <Eddi|zuHause> well, make a bug report about it, if you think this is disturbing your operations 04:45:57 <Eddi|zuHause> but it could also be that the sprite is misaligned 04:46:22 <Eddi|zuHause> could press Ctrl+B to confirm (needs developer tools enabled) 04:51:10 <MinchinWeb> the ship is from FIRS 04:51:28 <MinchinWeb> I'm actaully writing an AI and trying to figure out how close is close enough with buoys 04:51:47 <MinchinWeb> (I don't exactally want to spam the map with them, if it can be helped) 05:05:24 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 05:06:27 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 05:21:51 *** fjb|tab is now known as Guest22813 05:21:52 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has joined #openttd 05:24:13 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 05:28:52 *** Guest22813 [~frank@p579413F2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:34:05 *** fjb|tab is now known as Guest22815 05:34:05 *** Guest22815 [~frank@pD9EA6B7E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 05:34:06 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p54B73483.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:22 *** Eddi|zuHause [~johekr@p54B73F53.dip.t-dialin.net] has joined #openttd 06:10:07 <MinchinWeb> is there a way to download just the NoAI documentation? (rather than the full source documentation) 06:22:37 *** MinchinWeb [~184522df@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 06:27:02 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 06:27:38 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 06:28:53 *** JVassie [~James@2.25.209.23] has joined #openttd 06:33:09 *** MagisterQuis1 [~Adium@c-71-206-9-241.hsd1.md.comcast.net] has joined #openttd 06:33:09 *** MagisterQuis [~Adium@c-71-206-9-241.hsd1.md.comcast.net] has quit [Read error: Connection reset by peer] 06:33:42 *** Prof_Frink [~proffrink@5e06d2be.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:42:28 *** MagisterQuis [~Adium@c-71-206-9-241.hsd1.md.comcast.net] has joined #openttd 06:42:28 *** MagisterQuis1 [~Adium@c-71-206-9-241.hsd1.md.comcast.net] has quit [Read error: Connection reset by peer] 06:55:38 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has quit [] 07:06:54 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:08:35 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 07:11:24 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 07:18:03 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has joined #openttd 07:22:55 *** JVassie [~James@2.25.209.23] has quit [Ping timeout: 480 seconds] 07:25:12 *** mkv` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 07:38:20 *** jacob88 [~chatzilla@222.153.223.35] has joined #openttd 07:48:00 *** jacob88 [~chatzilla@222.153.223.35] has quit [Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111220165912]] 07:53:44 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 08:09:51 <Terkhen> good morning 08:16:20 *** glevans2 [~glevans2@75-141-134-16.dhcp.mdfd.or.charter.com] has quit [Ping timeout: 480 seconds] 08:24:13 *** glevans2 [~glevans2@75-141-134-16.dhcp.mdfd.or.charter.com] has joined #openttd 08:28:38 *** Progman [~progman@p57A1BE52.dip.t-dialin.net] has joined #openttd 08:28:50 <planetmaker> moin 08:32:13 <Terkhen> hi planetmaker 08:34:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:37:22 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 08:44:57 * peter1138 smirks at XKCD 08:49:37 *** pugi [~pugi@host-091-097-039-231.ewe-ip-backbone.de] has joined #openttd 09:03:25 *** pjpe [ae5b52e7@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:17:23 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has joined #openttd 09:33:10 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has quit [Quit: Leaving] 09:38:10 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has joined #openttd 09:38:10 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has quit [Read error: Connection reset by peer] 09:39:57 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 09:49:04 *** kleinerdrache [~mn@178-190-126-71.adsl.highway.telekom.at] has joined #openttd 09:59:19 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 10:03:33 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 10:04:40 *** mahmoud [~KEM@ALyon-158-1-71-82.w90-29.abo.wanadoo.fr] has joined #openttd 10:07:07 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 10:08:10 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 10:10:40 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 10:13:19 *** sla_ro|master [~slaco@95.76.26.172] has quit [] 10:37:43 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 10:38:30 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:44:45 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 10:49:58 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 11:09:33 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:18:26 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 11:21:16 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.88 [Firefox 8.0/20111115183541]] 11:21:36 *** KouDy1 [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 11:22:29 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 11:31:26 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has joined #openttd 11:33:37 *** kleinerdrache [~mn@178-190-126-71.adsl.highway.telekom.at] has quit [Quit: Ex-Chat] 11:51:32 *** tokai|mdlx [~tokai@port-92-195-50-112.dynamic.qsc.de] has joined #openttd 11:51:55 *** Biolunar [~mahdi@blfd-4d0831e9.pool.mediaWays.net] has joined #openttd 11:57:48 *** tokai|noir [~tokai@port-92-195-12-66.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:04:44 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 12:04:51 <Wolf01> hello! 12:06:33 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:10:59 <peter1138> what's some good change control (not version control) software? 12:12:09 <__ln__> chmod! 12:12:49 *** welshdragon [~welshdrag@client-86-31-1-3.midd.adsl.virginmedia.com] has joined #openttd 12:20:45 <peter1138> no... 12:28:48 *** frosch123 [~frosch@frnk-4d00b6be.pool.mediaWays.net] has joined #openttd 12:31:09 <Wolf01> peter1138, do you mean a software like diff used between revisions? 12:31:31 <Wolf01> hello frosch123 12:33:57 <frosch123> moin wolf :) 12:34:54 <planetmaker> quak 12:35:53 *** xQR [xor@the.x-base.org] has joined #openttd 12:40:32 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has joined #openttd 12:42:40 *** welshdragon [~welshdrag@client-86-31-1-3.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 12:42:42 <peter1138> no, general purpose change control 12:42:53 <peter1138> not version control o_O 12:43:30 <frosch123> ${EDITOR} changelog.txt 12:43:44 <peter1138> o_O 12:45:30 <planetmaker> peter1138: in order to create a meaningful changelog.txt (if that's what you mean), it usually is a good idea to resort to the commit messages of your VCS 12:45:31 <frosch123> yay, 0 bit graphics 12:45:40 <planetmaker> otherwise... diff it 12:45:46 <peter1138> yeah 12:45:53 <peter1138> well 12:45:59 <peter1138> i'm talking change control 12:46:07 <peter1138> not change logs, or version control, etc :p 12:46:35 <planetmaker> where differs "change control" from "version control"? 12:46:46 <Wolf01> then I can't understand what change control is :P 12:46:58 <Terkhen> http://en.wikipedia.org/wiki/Change_control 12:47:14 <Terkhen> maybe :P 12:47:16 <peter1138> yeah 12:47:20 <peter1138> that 12:48:09 <Wolf01> I red it, but I didn't understand it :( 12:48:22 <planetmaker> :-) I should have wiki'ed it myself, I guess 12:48:49 <Wolf01> at least not the practical use 12:49:44 <Wolf01> it looks like flyspray to me 12:54:44 <Eddi|zuHause> why does xkcd remind me of Rubidium? :) 12:54:58 <Wolf01> omg, xkcd... I forgot it 13:09:53 <Rubidium> because it's a lovely red today? 13:11:10 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 13:13:20 *** sla_ro|vista [~slaco@95.76.26.172] has joined #openttd 13:14:57 *** sla_ro|master [~slaco@95.76.26.172] has quit [Ping timeout: 480 seconds] 13:17:07 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has joined #openttd 13:18:39 *** glx [glx@2a01:e35:2f59:c7c0:90ec:9e1a:2895:512b] has joined #openttd 13:18:42 *** mode/#openttd [+v glx] by ChanServ 13:22:07 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:22:14 *** sla_ro|vista [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 13:25:33 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 13:27:32 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 13:29:50 *** Prof_Frink [~proffrink@5e06d2be.bb.sky.com] has joined #openttd 13:32:16 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 13:44:31 <xQR> i have created a bug tracker entry about a problem that could be exploited to block the games on servers - is there a way to hide it so only devs see it? 13:44:55 <xQR> i don't think it would be good to give players the idea, though i don't think that very many players actually read the bug entries :P 13:45:07 <appe_> im just trying out replacing trains for the first time 13:45:19 <appe_> i cant seem to replace to the very same engine type 13:45:31 <appe_> even though the engine is available in the depot. 13:45:43 <appe_> http://gyazo.com/d632ef810bbd6dc2e1b6c487b0a55e0f 13:46:41 <xQR> the screenshot doesn't show any problem actually 13:46:54 <xQR> the "Start Replacing Vehicles" button is active and waiting for your click 13:46:58 <xQR> that's what the screenshot shows 13:46:59 <xQR> :P 13:47:29 <peter1138> appe_, that's called "autorenew" 13:47:32 <appe_> oh 13:47:33 <appe_> oooh. 13:47:53 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 13:48:24 *** DOUK [~KEM@ALyon-158-1-116-97.w90-29.abo.wanadoo.fr] has joined #openttd 13:48:32 <xQR> ah yes, if you want to just replace them with newer versions of themselves: http://wiki.openttd.org/Autorenew_vehicles#Autorenew 13:48:52 <appe_> ah, i see. though, this is a setting, not a feature, afaik 13:49:01 <appe_> and im playing on a server with that setting - not enabled. 13:49:14 <xQR> no, it's a local client setting 13:49:17 <xQR> you can enable it in your own options 13:49:22 <appe_> oh 13:49:23 <appe_> !! 13:49:24 <appe_> thanks 13:49:33 <TrueBrain> its company wide 13:50:26 <appe_> i found it 13:50:26 <appe_> neat 13:50:37 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 13:50:38 <appe_> though, i love that replacing feature 13:50:42 <appe_> really nice 13:51:49 <FLHerne> The problem, though, is when you need to replace short wagons with longer ones, and your trains are already the longest practical... 13:52:27 <FLHerne> A 'replace wagons of type x with the same length of type y' would be nice 13:52:58 <xQR> that's already in there 13:53:03 <xQR> check his screenshot 13:53:11 <appe_> ah, yes 13:53:15 <appe_> it would be a 0.5 longer+ 13:53:21 <appe_> -+ +? 13:53:22 *** mahmoud [~KEM@ALyon-158-1-71-82.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:53:27 <xQR> yeah but that is covered by the wagon removal option 13:53:31 <xQR> in that screen 13:53:34 <appe_> ah, i see 13:53:53 <xQR> bottom right 13:54:00 <appe_> btw, how much does passenger traffic to oil rigs stimulate the production? none? 13:54:31 <appe_> jeez 13:54:39 <FLHerne> I don't think I noticed that button... 13:54:45 <appe_> that autorenew option didnt come cheap on a 200 train+ map.. 13:55:45 <xQR> i don't think that moving passengers there has any direct effect onto the oil production 13:56:10 <xQR> well appe_ that's why it is an option i guess :P 13:56:19 <xQR> if you want to have the full control over it, you gotta do it manually ;) 13:58:07 <appe_> hehe 13:58:35 <FLHerne> Just tried it - the Wagon Removal button does exactly what I wanted...how've I managed to miss it for 2 years? 14:01:16 <appe_> i didnt even know openttd had autorenew, nor autoreplace 14:01:26 <appe_> for years, and years. 14:05:26 *** TomyLobo [~foo@p54947A6A.dip.t-dialin.net] has joined #openttd 14:06:56 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 14:10:30 *** sla_ro|master [~slaco@95.76.26.172] has quit [] 14:17:23 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 14:22:49 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 14:26:43 <appe_> hm, let's see 14:26:46 <appe_> i have this big network 14:27:02 <appe_> electrified railway, of what i wich to change to maglev. 14:27:19 <appe_> can i change the trains in the depots, even though the depots are of the electrified railway type? 14:27:36 <Eddi|zuHause> no 14:27:50 <Eddi|zuHause> but you can use the universal railtype 14:30:19 <appe_> universal? 14:38:18 *** Chrill [~chrischri@h-49-50.a212.priv.bahnhof.se] has joined #openttd 14:49:45 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 14:49:54 *** KritiK [~Maxim@95-28-117-131.broadband.corbina.ru] has joined #openttd 14:51:54 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has joined #openttd 14:56:20 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:56:22 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 14:57:38 <Eddi|zuHause> we _really_ need a better way of testing availability timelines... 14:58:06 <Remi_Woler> I vote for unit testing \o/ 14:59:06 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 14:59:56 <planetmaker> what / how do you suggest to test or display that, Eddi|zuHause? 15:00:08 <planetmaker> and what do you want to see considered? 15:00:44 <planetmaker> also an action6 which changes availability depending on openttd rev? 15:00:55 <Eddi|zuHause> planetmaker: the easiest way i can imagine would be: i start a game in 2030 with vehicles never expire, and when clicking through the purchase list, it shows the earliest and latest availability for each vehicle 15:01:26 <Eddi|zuHause> (the randomized values) 15:03:01 <Eddi|zuHause> currently i'm flying mostly blind here, because it's too tedious to test whether vehicle X will be unavailable before or after Y is available 15:05:05 <Eddi|zuHause> scripts/processing.py:127:values["retire_early"]=values["vehicle_life"]-4 <-- i need to test whether this magic -4 is the right value 15:05:59 <Eddi|zuHause> and using the date cheat is not working 15:06:19 <Eddi|zuHause> it doesn't make vehicles unavailable properly 15:07:33 <Eddi|zuHause> unrelated: is there a RandomActionD? 15:08:05 <frosch123> no 15:08:10 <Eddi|zuHause> so we could have the default for which company is played set to "random", and it'll choose a different one per game 15:18:31 <Eddi|zuHause> so things like the random seed are not accessible? 15:23:44 <frosch123> hmm, after using svn for some time, it always confuses me that hg commit is instant :p 15:24:02 <Eddi|zuHause> :p 15:24:08 <planetmaker> :-) 15:24:27 *** Fosland [d4fbf714@ircip3.mibbit.com] has joined #openttd 15:24:32 <Fosland> Greetings 15:24:46 <frosch123> hiho 15:24:50 <Eddi|zuHause> anyone figured out a good pricing formula yet? 15:25:10 <Fosland> Can anyone give me a hand with downloading openttd for my mac? :) 15:25:55 <Eddi|zuHause> no, we cannot reach out for your mouse to click on the download link 15:26:57 <Fosland> Well, when i download the nightly, do i then need to place the gfx, sfx and msx in the file? 15:27:24 <Eddi|zuHause> have you checked the readme yet? 15:29:06 <frosch123> you only need to succeed in installing the gfx 15:29:13 <frosch123> you can get the rest easier in game 15:29:17 <Fosland> I cant find a readme inside the file 15:29:56 <frosch123> http://hg.openttd.org/openttd/trunk.hg/raw-file/tip/readme.txt 15:30:58 <frosch123> http://dev.openttdcoop.org/projects/opengfx/repository/entry/docs/readme.ptxt 15:32:03 <frosch123> section 4.2 in the former, section 3.2 in the latter 15:33:35 <planetmaker> Eddi|zuHause: but one gets already for each vehicle the introduction date and the lifetime, right? 15:34:02 <Eddi|zuHause> planetmaker: i'm talking about the model life, not the vehicle life 15:34:18 <planetmaker> hm... yes 15:34:59 <Fosland> When downloading the gfx from the site (openttd.org) Do i download all of em? Because i get a list with three options 15:35:14 <Fosland> Binary files, sources and another sources 15:35:49 <frosch123> Eddi|zuHause: actually i have a tool for that in progress 15:36:01 <frosch123> just was too lazy to create a project on devzone yet :p 15:36:23 <frosch123> Fosland: only the binary 15:36:29 <Fosland> Thanks 15:37:22 <Fosland> Then i make a new folder inside the nightly build named "baseset" and extract it? 15:37:29 <Eddi|zuHause> i think the vehicle purchase and running costs are the only major thing left before we can have some "real world" playtesting 15:37:43 *** enr1x_ [~kiike@62.57.4.46.dyn.user.ono.com] has quit [Ping timeout: 480 seconds] 15:38:10 <Eddi|zuHause> there's a bit of minor stuff like reliability 15:38:25 <Eddi|zuHause> but i have no idea how to reasonably test this 15:38:30 <Eddi|zuHause> i never play with breakdowns 15:39:29 <planetmaker> let's try the banana approach with reliability: choose some values which seem about right and let users complain 15:41:57 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Operation timed out] 15:43:10 <Eddi|zuHause> there are a few fixed hardcoded values left that need to be differentiated for the vehicles. air drag, loading speed, cargo decay 15:43:39 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 15:45:24 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has joined #openttd 15:48:46 <Eddi|zuHause> and the length refit for the DMU/EMU vehicles is not implemented yet 15:50:39 <Fosland> ive managed to install and get openttd to work, but i cant join any server? I even have the nightly build? 15:51:09 <glx> server need to have the exact same version 15:51:18 <planetmaker> Fosland: you need the exact same version. And I'm slow 15:51:33 <Fosland> And how can i get the exact same version? 15:51:39 *** enr1x [~kiike@62.57.4.46.dyn.user.ono.com] has joined #openttd 15:51:43 <planetmaker> Download? 15:51:47 <planetmaker> Same as you got the current one 15:52:12 <planetmaker> most servers run 1.2.0-beta1 or 1.1.4 currently 15:52:24 <planetmaker> http://www.openttd.org/en/servers 15:52:32 <planetmaker> i.e. the testing or the stable release version 15:52:45 <Fosland> Thanks, i just need to download the stable 15:53:17 <Fosland> When downloaded do i need to add grx to that file? 15:53:55 <planetmaker> depends where you placed it 15:54:11 <planetmaker> if you placed it in ~/Documents/OpenTTD/data you need do nothing else 15:54:22 <Fosland> I didnt :D 15:54:29 <planetmaker> I'd recommend to use the beta1 though ;-) 15:54:48 <Fosland> But i wanna play on Luukland, and they run the 1.1.4 15:54:59 <Fosland> What cool features are in the beta? 15:55:15 <planetmaker> many ;-) For example all the features which obsolete Luukland ;-) 15:55:38 <planetmaker> like: goal scripts 15:55:42 <planetmaker> rivers 15:55:47 <planetmaker> better newgrfs 15:56:02 <Fosland> I can have to games? One for Luukland and one for beta? 15:56:04 <planetmaker> etc pp. See the changelog 15:56:22 <planetmaker> of course. You can have as many openttds as you want (and have space for) 15:56:23 <Fosland> two * 15:56:48 <planetmaker> just make sure to place your graphics files not local to the individual dir. But into ~/Documents/OpenTTD 15:57:00 <Fosland> Thanks for the help guys :) 15:59:54 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 16:01:45 <Fosland> planetmaker, i have downloaded the 1.1.4 and put grx into the baseset folder, why is it still not working :/ 16:02:07 <planetmaker> 1.1.4 requires it to be in the data folder. 16:02:20 <planetmaker> I'm afraid that's one of the changes between 1.1.x and 1.2.x 16:02:30 <Fosland> Thanks! 16:03:09 <Fosland> There we go, perfect :) 16:14:40 <Zuu> <planetmaker> let's try the banana approach with reliability: choose some values which seem about right and let users complain <--- Sure, and as noone has replyed to my last relaese of "Neighbours are important" they all think it is very good :-) 16:14:55 <planetmaker> :-D 16:15:00 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 16:15:22 <planetmaker> Zuu: a reasonable assumption, though ;-) 16:15:37 <Zuu> However, I was happy to get a possitive feedback for PAXLink recently. 16:15:58 <Zuu> Made me think about possible integrate feeders into CluelessPlus. 16:18:15 <Remi_Woler> Zuu: I think it is almost good. Seriously. Played it twice now, and I think the balance is off for the worse. It quickly becomes near impossible, if not impossible, to satisfy the goals 16:19:00 <Remi_Woler> I haven't analyzed the algorythm enough to suggest something better, hence why I didn't speak up yet 16:19:26 <Zuu> Did you use 1.0 as scale factor or did you scale down the goals? 16:20:12 *** George [~George@212.113.107.39] has joined #openttd 16:20:16 <Remi_Woler> I used it as-is, from Bananas 16:20:30 <Zuu> There is a scale parameter in the game script settings now. 16:21:04 <Zuu> You can also turn off the thing that makes towns with small neighbours hard to grow. 16:22:01 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 16:22:07 <Remi_Woler> I don't think my version has settings. So I may have a too old version then. Either way, it was the problem that up till 600~800 was doable, but then the goals suddenly becoming insance, like being multiplied by 70, instead of a linear-y increase 16:24:02 <Zuu> It could be the neighbour thing that kicks in. A factor is computed that compares the size of the town itself and the 2-3 or so closest neighbours. For towns with small neighbours this factors become > 1. For relativly small towns the factor is < 1. 16:24:21 <Zuu> As you grow your town larger this factor becomes larger if you didn't do anything to its neighbours. 16:24:22 *** Fosland [d4fbf714@ircip3.mibbit.com] has left #openttd [] 16:24:42 *** Chrill [~chrischri@h-49-50.a212.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:24:46 <Zuu> So not only does the goals grow because of your town growing but also because it become larger relative to its neighbours. 16:24:48 <planetmaker> Well, might make sense for CluelessPlus :-) 16:26:18 <Remi_Woler> Zuu: that explains it. It quickly became an issue that there were not enough passengers in the map being "produced" to satisfy any of the goals, after I cultivated all towns to 600~800. (512x512 map, with "very low" towns) 16:26:19 <Zuu> Sometimes when it upgrades airports, the new one get worse coverage due to noise restrictions or larger airport size, and in that case a feeder service would be nice. 16:27:07 <Zuu> There is also a distance limit on what is considered a neighbour. Possible som 80-100 tiles or so. 16:27:23 <Remi_Woler> I think I saw 100 in the code 16:27:37 <Zuu> But again only the 2-3 closest or so counts (could be 5 too, I don't really remember) 16:28:28 <Remi_Woler> I believe 3, but it's been a week since I looked at the source. Haven't played it since, since my human opponent thought they were too hard, and instead started practicing RoRo's and not care about any of the goals at all 16:30:11 <Zuu> If you want to use the new one, download it from bananas and create a new game. (GameScripts can't be upgraded in a running game). The new one allows scaling the goals from 1 to 1000%. That setting can be changed in game (at least for single-player and non-dedicated servers) so you can fine tune it in the game if it becomes too hard. 16:31:26 <Remi_Woler> we're playing the TestTest one now, which is really easy, so she can become used to the goals, and probably then use the new Neigbours-Needs script. I was planning on adjusting the algorithm in the existing script, but your solution is much easier! :D 16:31:33 <Zuu> But I'm also open to make changes to the default values so that there are sane defaults too. 16:31:58 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 16:32:25 <Eddi|zuHause> i should probably finalize my delanuay-library 16:32:36 <Remi_Woler> I won't be able to suggest anything till I found something that works better. That's why I hadn't spoken up yet 16:32:37 <Eddi|zuHause> could be used to find the appropriate neighbours 16:33:02 <Eddi|zuHause> i was also thinking about splitting the map into regions with this 16:33:03 <Zuu> The new one also have a new (optional) feature of reducing/stopping town growth if towns get too congested. This limit can also be scaled in-game through a setting or completely be turned off. 16:33:38 <Zuu> Remi_Woler: Fine, I'm looking forward to what you come up with. But no hurry. 16:33:43 <Remi_Woler> largest I've seen so far is 70k (non-gamescript), so that hasn't become an option yet 16:34:29 <Eddi|zuHause> roughly: pick the biggest N towns, make them capitals. calculate the delaunay triangulation/voronoi partition to determine which towns get which capital 16:34:36 <Remi_Woler> Well, it mostly depends on when she has enough time to play. I can play on my own, but that won't reflect real life. Especially since there's no AI yet that understands goals (for as far as I am aware) 16:34:51 <Eddi|zuHause> possibly stack this multiple times, so you get a hierarchy 16:35:27 *** sla_ro|vista [~slaco@95.76.26.172] has joined #openttd 16:35:51 <Remi_Woler> Eddi|zuHause: if you can, also look at world features. Like if a town is on a real island, it should not be in the same region as one on the mainland. Probably bigger rivers as dividers too. 16:37:49 <Remi_Woler> Eddi|zuHause: and I'd probably call them counties :) 16:38:28 *** sla_ro|master [~slaco@95.76.26.172] has quit [Ping timeout: 480 seconds] 16:38:40 <Eddi|zuHause> i don't think "map features" are going to be sensibly included 16:39:03 <Remi_Woler> would probably too hard, either programming or cost wise 16:39:08 <Zuu> Remi_Woler: If you want to make it easier, especially conceptually, I think it is probably a good idea to turn off the neigbours feature. (there is a setting for that too) I've played with the script at this configuration (at the time when TrueBrain wrote it), and it provide some challenge but is not too difficult. 16:39:50 <Remi_Woler> Zuu: TestTest == yours-without-neighbours, correct? 16:40:16 <Zuu> Could be that yes. Do you have a link? 16:40:24 <Remi_Woler> one sec 16:40:36 <Zuu> f it is the one that TrueBrain wrote originally, then yes. 16:41:30 <Remi_Woler> Zuu: http://devs.openttd.org/~truebrain/nogo/main.nut.txt 16:41:40 <Remi_Woler> I guess the URL gives it away :$ 16:42:32 <Eddi|zuHause> Remi_Woler: conceptually you'd give the world a non-linear distance function, which makes rivers and water "wider" than land tiles 16:42:55 <Eddi|zuHause> but that makes all the currently used algebra "wrong"... 16:43:20 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 16:44:01 <Remi_Woler> Eddi|zuHause: why? I was thinking just finding out what tiles are in between them, and if no route can be found over land, they would not qualify as neighbours? Probably too costly, especially in a gamescript, but that was how I was thinking 16:44:18 <Remi_Woler> Pretty bruteforcing though, now that I write it out, so probably not the best option 16:44:27 <Zuu> Sounds like a such graph that you can make in a GIS or macro model software over how far you get in X minutes. :-) 16:44:37 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:45:16 <Eddi|zuHause> Remi_Woler: that's nothing that can be reasonably integrated into an algebraic solution like delanuay 16:45:34 <Remi_Woler> delanuay doesn't ring a bell 16:45:47 <Eddi|zuHause> delaunay 16:47:06 <Remi_Woler> but in all honesty: I learned programming first, and algebra much much later. So I have quite a hard time expressing something in algebra, even though I could code it in C without a sweat. Okay, maybe a couple curses to whoever thought up pointers 16:47:39 <Remi_Woler> delaunay doesn't ring a bell either 16:48:25 <Zuu> I too learned to program before (advanced) math. 16:48:37 <Zuu> The best way to make a math person mad is to reuse variables :-) 16:48:47 <Remi_Woler> :D 16:48:52 *** eberon [~eberon@angilas.ur.northwestern.edu] has quit [Quit: eberon] 16:49:13 <Remi_Woler> and the best way to make a developer mad: use another character than i for the iterator in a for-loop? :D 16:49:39 <Zuu> or leaving out identation.. 16:51:56 <Zuu> Got to bike. See you later. 16:51:58 <Remi_Woler> Zuu: indentation is to make code beautiful. Proof: http://www.wolerized.com/blog/art-development (sorry for the self-plug, but the original source is downloading file) 16:52:22 *** TheMask96 [~martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:57:05 *** TheMask96 [~martijn@sloth.vhost.ne2000.nl] has joined #openttd 17:00:17 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 17:04:20 <planetmaker> Eddi|zuHause: similar to this? http://imagebin.org/192145 17:04:36 <planetmaker> I'd not show the random stuff but the raw dates w/o randomization 17:04:52 <planetmaker> it would show those dates when newgrf developer tools are active 17:05:44 <Eddi|zuHause> but the randomization is the interesting part... for various randomizations, do vehicle X and Y overlap? 17:06:54 <Eddi|zuHause> and your "refrigerator wagon" is buggy :) 17:07:20 <planetmaker> I noticed ;-) 17:07:27 *** fjb|tab is now known as Guest22852 17:07:28 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has joined #openttd 17:07:29 *** Guest22852 [~frank@pD9EA6B7E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 17:11:52 *** sla_ro|vista [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 17:12:10 *** Neon [~Neon@dslb-094-219-026-224.pools.arcor-ip.net] has joined #openttd 17:19:36 <Eddi|zuHause> running cost: (standing | running) * vehicle age * inflation balance? 17:20:55 <planetmaker> * vehicle age? 17:21:16 <Eddi|zuHause> well "*" not exactly 17:21:26 <Eddi|zuHause> but older vehicles should cost more 17:21:35 <frosch123> you should add the breakdown chance to the running cost, if breakdowns are disabled :p 17:21:43 <planetmaker> :-) 17:22:02 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 17:22:33 <frosch123> depot visits would then reduce the running cost 17:22:38 <planetmaker> trunk((vehicle age in years) / 10) or so. But yes 17:22:50 <Eddi|zuHause> inflation balance would be to have the ratio purchase/running cost roughly the same if you played for 100 years or started 100 years later 17:23:01 <planetmaker> I like that idea really, frosch123 17:23:15 <Eddi|zuHause> frosch123: that sounds evil 17:23:25 <planetmaker> why? 17:24:01 <planetmaker> * (5 - breakdown_chance / 20) or so 17:24:20 <planetmaker> with breakdown_chance = 0...100 17:24:24 <planetmaker> hm 17:24:27 <planetmaker> 6 - 17:24:32 <Eddi|zuHause> is there a var for current reliability? 17:24:33 * Remi_Woler spots a division by zero 17:24:55 <Eddi|zuHause> Remi_Woler: for particularly small values of 20? 17:25:02 <planetmaker> Remi_Woler: mind order of operation 17:25:31 <frosch123> vars 4A-4F 17:25:41 <Remi_Woler> Eddi|zuHause: for the smallest value of breakdown_chance. The way I learned math, division takes priority over subtraction 17:26:00 <Eddi|zuHause> Remi_Woler: is your monitor upside down? 17:26:03 <planetmaker> and? it's the nominator 17:27:08 <planetmaker> anyway... (1 + age / 10) * (6 - breakdown / 20) * (running | stopped) * factor 17:27:13 <Remi_Woler> breakdown_chance can be 0. You divide breakdown_chance by 20, then subtract that outcome from 5, then multiply that outcome with whatever is before the line 17:27:34 <planetmaker> Remi_Woler: and now write it down and see where you divide by 0 17:28:19 <Remi_Woler> Okay, maybe not the most correct term, but still the same issue 17:28:24 <planetmaker> nope 17:28:35 <Eddi|zuHause> so something like taking var 4E as a linear factor 17:28:36 <Yexo> Remi_Woler: 0/x is valid, x/0 is not 17:29:14 <Remi_Woler> but does it do what you want? 17:29:20 <Eddi|zuHause> so if reliability is 50% you pay twice, 25% you pay quadruple 17:30:05 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 17:30:15 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 17:30:16 <Eddi|zuHause> we only have a range 0..255 17:30:38 <planetmaker> given the rounding of int, I guess it'd be 4x and 5x with what I gave. But... 17:30:39 <Yexo> divide by 51 instead of 20 17:31:04 <planetmaker> like that ^ 17:31:19 <Eddi|zuHause> var 4E is 0..FFFF (0%..100%) 17:33:22 <Eddi|zuHause> frosch123: but that "breaks" the idea of having older-looking vehicles drive around, which you didn't send to depot for a while ;) 17:33:32 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 17:33:44 <Eddi|zuHause> var 80+4E, of course 17:33:52 <frosch123> vehicles also get older inside depots 17:34:12 <frosch123> oh, i forgot the 80 as well :p 17:34:16 <Eddi|zuHause> frosch123: but the graphics are decided for last depot visit 17:34:47 <frosch123> well, visualising the running cost via the vehicle sprite is not too bad, is it? 17:35:03 <Eddi|zuHause> no, i mean livery repainting 17:35:10 <Eddi|zuHause> not making the vehicle look old 17:35:31 <frosch123> i don't get your point 17:35:34 <planetmaker> is the livery updated by depot visits? 17:35:36 <planetmaker> automatically? 17:35:42 <frosch123> do you want to never send vehicle to depot? 17:35:50 <Eddi|zuHause> currently yes. 17:36:04 <frosch123> then i think that is a bad idea :p 17:36:06 <Eddi|zuHause> frosch123: that's how i play usually :) 17:36:13 <frosch123> i don't :p 17:36:29 <frosch123> all my vehicles regulary visit depots 17:36:47 <frosch123> not only because i play with breakdowns, but also because i play with overflow depots 17:36:48 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 17:36:50 <Eddi|zuHause> frosch123: to sensibly do that, i need engine rotation :) 17:37:12 <Eddi|zuHause> so the train moves with another engine, while the first engine goes to depot 17:37:17 *** Chrill [~chrischri@h-49-50.a212.priv.bahnhof.se] has joined #openttd 17:37:41 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:37:43 *** mode/#openttd [+o Alberth] by ChanServ 17:37:43 <Eddi|zuHause> so i have N trains and N+1 engines, and always one engine goes to depot 17:38:19 <Alberth> it must feel very lonely, all alone in the depot :( 17:38:55 <Eddi|zuHause> it feels even more happy when it comes out again :) 17:40:39 <Eddi|zuHause> but i wanted to introduce a parameter anyway: update livery on: {current year (immediate), last service date, build date} 17:42:46 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has joined #openttd 17:49:49 *** MJP [~TdlQ@hq.z77.fr] has joined #openttd 17:52:12 <planetmaker> Eddi|zuHause: build_date means 'never change livery'? 17:52:20 <planetmaker> of existing vehicles? 17:52:26 <planetmaker> (not models) 17:53:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:57:45 *** welshdragon [~welshdrag@client-86-31-1-3.midd.adsl.virginmedia.com] has joined #openttd 18:07:29 <Eddi|zuHause> yes 18:07:41 <Eddi|zuHause> may make some later liveries unavailable 18:08:49 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has joined #openttd 18:10:17 <planetmaker> why would that make them unavailable? 18:10:38 <planetmaker> ah, you mean when existing vehicles are re-painted past the model's availability? 18:10:43 <Eddi|zuHause> yes 18:10:51 <planetmaker> fair enough 18:11:20 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has joined #openttd 18:11:51 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has joined #openttd 18:17:54 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 18:19:08 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 18:19:38 *** epicNick [~heronick@ip51cc9ae1.speed.planet.nl] has joined #openttd 18:20:03 <epicNick> hello can sombay helpme what is the player limit for open transport tycoon? 18:20:23 <Eddi|zuHause> 255 players in 16 companies 18:21:16 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:21:21 <frosch123> 15 companies 18:21:28 *** epicNick [~heronick@ip51cc9ae1.speed.planet.nl] has quit [] 18:21:43 <Terkhen> heh 18:21:58 <Eddi|zuHause> close enough 18:21:58 *** Chrill [~chrischri@h-49-50.a212.priv.bahnhof.se] has quit [] 18:22:47 <Terkhen> was that the record of "leaving after question is answered"? :P 18:23:09 <Eddi|zuHause> -30 :p 18:23:26 <welshdragon> why is it I can't select 'large' towns when I click 'Found Town' button? 18:24:33 <planetmaker> you're not in the scenario editor probably 18:24:47 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 18:25:19 * planetmaker knows no game "open transport tycoon". I know OpenTTD, though 18:26:25 <Eddi|zuHause> we still need "dual headed" flag for articulated vehicles :) 18:33:42 <Yexo> TrueBrain: there is an issue with mail forwarded by openttdcoop.org to openttd.org addresses 18:34:27 <^Spike^> lazy mans way to explain: http://www.openspf.net/Why?id=yexo@openttd.org&ip=178.63.83.101 18:34:34 <Yexo> one example: approximately an hour ago I send an email to nml-team@openttdcoop.org, which is forwarded to (amongst others) my openttd.org address 18:35:18 <^Spike^> the error that is replied to our server comes from mailfiltering.nl: 550 5.7.1 SPF fail: see http://openspf.org/why.html?sender=yexo@openttd.org&ip=178.63.83.101 (in reply to RCPT TO command) 18:41:55 <Ammler> what michi_cc said, the question is will/can/should we implement SRS on our side :-) 18:43:11 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 18:44:28 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 18:45:21 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 18:46:43 <CIA-6> OpenTTD: translators * r23761 /trunk/src/lang/ (16 files): (log message trimmed) 18:46:43 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:46:43 <CIA-6> OpenTTD: belarusian - 1 changes by Wowanxm 18:46:43 <CIA-6> OpenTTD: bulgarian - 50 changes by kokobongo 18:46:43 <CIA-6> OpenTTD: english_AU - 6 changes by tomas4g 18:46:45 <CIA-6> OpenTTD: english_US - 1 changes by Rubidium 18:46:45 <CIA-6> OpenTTD: finnish - 1 changes by jpx_ 18:48:03 *** pjpe [ae5b52e7@ircip3.mibbit.com] has joined #openttd 18:48:27 <peter1138> people still using SPF? 18:48:57 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has quit [Quit: Computer has gone to sleep.] 18:49:00 <^Spike^> ottd seems to :) 18:49:07 <^Spike^> or atleast ottds MX seems so :) 18:50:41 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Read error: Connection reset by peer] 18:53:54 <TrueBrain> Yexo: like said: SPF :) 18:54:35 <Yexo> TrueBrain: it does raise the question: how many (valid) messages are blocked by that filter? 18:54:42 <TrueBrain> Yexo: none 18:54:59 <^Spike^> make that 1 now ;) 18:55:04 <TrueBrain> just remember that any mail you send from @openttd.org has to be send FROM secure.openttd.org 18:55:35 <Yexo> yes, of course 18:55:55 <Yexo> I meant it more like: how many addresses are there with wrongly configured servers (like openttdcoop apparently)? 18:56:04 <TrueBrain> N 18:56:16 <^Spike^> wrongly configured server..... 18:56:22 <^Spike^> ty for that compliment of hard work :) 18:56:37 <Yexo> ^Spike^: sorry it sounded like that 18:56:42 <^Spike^> it's ok :) 18:56:49 <^Spike^> i never take it personally :) 18:56:59 <Yexo> good, it wasn't meant as such 18:57:09 <^Spike^> i'll just cry myself to sleep tonight ;) 18:57:10 <TrueBrain> Yexo: the DSN btw got rejected by openttdcoop :) 18:57:27 <TrueBrain> so openttdcoop doesn't like you relaying messages like that :) 18:57:37 <planetmaker> eh? 18:57:38 <TrueBrain> it should, by RFC, rewrite the address of course 18:57:51 <TrueBrain> but that is something that went out of the room as soon as the RFC was implemented, years ago :) 18:58:02 <^Spike^> who follows a damn rfc? :) 18:58:12 <^Spike^> tinymailserver from what was that guys name again 18:58:15 <TrueBrain> Yexo: I guess you set up an alias on openttdcoop, which in fact is more a maillist? 18:58:15 <^Spike^> :) 18:58:17 *** maz0r [~maz@cpc1-hudd10-2-0-cust613.4-1.cable.virginmedia.com] has quit [Quit: this c0w is outahear] 18:58:30 <planetmaker> that's about it, yes 18:58:31 <Yexo> TrueBrain: not me, but it works like that yes 18:58:38 <TrueBrain> then it should fail yes :) 18:58:39 <TrueBrain> happy it does :) 18:58:43 <^Spike^> .... :) 18:58:46 <TrueBrain> I understand it mostly is the easiest solution 18:58:57 <TrueBrain> but with all the SPAM these days, it is an invalid solution (by RFC, again) 18:59:05 <TrueBrain> in that respect, we live in a said world :( 18:59:09 <TrueBrain> sad 18:59:11 <TrueBrain> lol 18:59:19 <^Spike^> gresylisting does seem to work here :) 18:59:21 <Yexo> I understand why it fails and that is should fail, however since I don't see anything about the failure on yexo@openttd.org, I'm wondering if I've missed more messages this way 18:59:23 <^Spike^> greylisting* 18:59:36 <TrueBrain> Yexo: like said, the DSN got rejected by openttdcoop :) 18:59:47 <TrueBrain> as there openttdcoop does follow RFC :) 18:59:55 <TrueBrain> well, not really, but partial :) 18:59:56 <Yexo> you've got to spell that out for me 18:59:58 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 19:00:08 <TrueBrain> okay: you send mail from openttd.org to openttdcoop 19:00:13 <TrueBrain> openttdcoop relays it to openttd.org 19:00:16 <Yexo> I thought openttd.org refused the messages because of the wrong "From:" header? 19:00:21 <TrueBrain> openttd.org mail filter sees @openttd.org, but from wrong IP 19:00:23 <TrueBrain> rejects it 19:00:35 <TrueBrain> it sends a DSN to the sending server, to let the user know that it failed 19:00:42 <TrueBrain> this travels back to openttdcoop 19:00:49 <TrueBrain> which rejects the DSN because it is to @openttd.org 19:00:53 <TrueBrain> which is not in his allowed relay list 19:01:03 <Yexo> aha :) 19:01:07 <Yexo> thanks, I got it now 19:01:14 <TrueBrain> so it is a double issue, and both are the reason not to use aliases for maillists :) 19:01:36 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has joined #openttd 19:01:41 <TrueBrain> of course the mailfilter could deliver the DSN to the real MX, but by RFC you are obligated to do to the MX that tried to give you the email :) 19:01:47 <TrueBrain> (again, to avoid spam :)) 19:02:02 <TrueBrain> we all received "failure to deliver" emails from places we didnt know we tried to send to :P 19:02:20 <Eddi|zuHause> not that i know of :p 19:02:29 <TrueBrain> sadly, there still isn't a light-weighted maillist software 19:02:49 <TrueBrain> easiest solution is sending from @openttdcoop account 19:03:49 <TrueBrain> and if you missed more email like this; you shouldn't ,only in these scenarios where you bounce an email from @openttd.org over another server, which is not configured to relay emails in a RFC fashion 19:03:59 <Ammler> TrueBrain: does openttd mailserver do SRS? 19:04:20 <Yexo> TrueBrain: I understand now why the bounce message also didn't come back 19:04:52 <TrueBrain> Ammler: how is that relevant? 19:04:54 <Ammler> I don't think it is against RFC, else postfix would support it 19:04:56 <TrueBrain> the issue is more that openttdcoop doesn't 19:05:10 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has joined #openttd 19:05:21 *** HerzogDeXtEr [~Flex@i59F6DA38.versanet.de] has joined #openttd 19:07:35 <TrueBrain> Yexo: one of the downsides (next to the many upsides) of using a SPF with -all :) 19:08:06 <^Spike^> seems not... 19:08:10 <^Spike^> wrong chan :) 19:08:13 *** JVassie [~James@2.27.87.68] has joined #openttd 19:08:16 <TrueBrain> I also dont really have a solution for you :( 19:08:20 <^Spike^> ... 19:08:37 <^Spike^> why you using mailfiltering.nl in the first place? other then spam protection... :) 19:08:46 <TrueBrain> it _is_ spam protection 19:08:59 <Ammler> well, also if we would change our mailserver, you still have no clue how many other mails you reject because of that 19:09:10 <^Spike^> ^^ what he said 19:09:30 <TrueBrain> Ammler: because in general I don't care about MX that do not follow RFC 19:09:33 <TrueBrain> as 90% of those hosts are spammers 19:09:47 <Ammler> TrueBrain: please show me the RFC about that 19:09:51 <Yexo> Ammler: but in general if a message would be rejectd the sender would get a bouncer mail 19:10:08 <TrueBrain> Ammler: by RFC a MX is obligated to accept a DSN from the MX he tries to send an email to 19:10:25 <TrueBrain> if the sending MX has no route back for an address he is sending from, he has no business doing that 19:10:50 <Ammler> moment, do we speak about the same issue? 19:11:08 <Ammler> what does DSN have to do with that? 19:11:22 <Ammler> oh, DSN? 19:11:25 <Ammler> what's that? 19:11:28 <TrueBrain> LOL 19:11:33 <Ammler> :-) 19:11:34 <TrueBrain> Delivery Status Notifications 19:11:54 <Ammler> well, that we could fix 19:12:07 *** HerzogDeXtEr1 [~Flex@88.130.174.102] has quit [Ping timeout: 480 seconds] 19:12:11 <Ammler> ^Spike^: ^ 19:12:31 <TrueBrain> in this setup, I doubt you want to fix it 19:13:05 <Ammler> I thought the issue is related that we don't rewrite the sender 19:13:26 <TrueBrain> the problem is you are sending an email from an adress you dn't have a return path for 19:13:36 <TrueBrain> (which is because you use aliases to use as maillist) 19:13:44 <TrueBrain> which can be solved by sender rewriting, yes 19:13:45 <Yexo> Ammler: the mail is rejected because you don't rewrite the sender. openttd.org sends DSN which you can't send back to the sender 19:14:20 <Ammler> TrueBrain: ok, so you just used 1000 other words ot desribe the issue we already were aware of :-P 19:14:35 <TrueBrain> I have no clue what you are aware of or not 19:14:45 <TrueBrain> I just try to keep describing it in different ways till you catch on somewhere 19:14:53 <Ammler> thanks :-) 19:15:25 <Ammler> TrueBrain: still, where is that RFC? 19:15:33 <TrueBrain> ugh, you want all of them? 19:15:35 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:15:49 <TrueBrain> guess 1891 is most relevant to this case 19:15:50 <Ammler> no, just the one you talk here 19:16:02 <Ammler> I wonder, how ISP works then 19:16:13 <Ammler> or gmail 19:16:32 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 19:16:42 <Ammler> I think, the issue here is defined in your spf 19:16:53 <TrueBrain> ISPs, and gmail, dont blindly relay emails 19:17:01 <TrueBrain> they only send emails from addresses they have a return path for 19:18:25 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has quit [Quit: Computer has gone to sleep.] 19:18:54 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has joined #openttd 19:19:22 <Yexo> Ammler: I can send mail with gmail from my @openttd.org address, but it sends mail via openttd.org 19:19:37 <andythenorth> evening 19:19:42 <Yexo> gmail connects to openttd.org, which resends the message to the actual target 19:19:59 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has joined #openttd 19:20:27 <Ammler> Yexo: yes, but that it has to be from openttd.org is not a RFC rule, that is defined in the spf 19:20:51 <SpComb> hmm 19:21:19 *** Rezt [~Rezt@81-178-198-172.dsl.pipex.com] has quit [] 19:21:27 <SpComb> I know plenty of ISP smtp servers that relay mail from addresses they don't accept delivery/forwarding for 19:22:14 <SpComb> and DSNs typically get sent back to the given source address, not returned to the sending mail server, which is what lead to the backscatter problem? 19:22:39 <Ammler> yes, which you would break with SRS 19:25:28 <TrueBrain> SpComb: many of such MXes find themself on blacklists these days :) 19:25:39 <TrueBrain> for a few months it was the easiest way to send spam 19:25:41 <Ammler> bascially you should not alias to addresses you don't have 19:25:45 <TrueBrain> just say you are DSN, and all doors were open :) 19:26:39 <TrueBrain> when writing the SMTP stuff, people had so much faith in the human race: "nobody would ever say they are DSN when they are not, would they? That is only for failure delivers!" 19:26:43 <TrueBrain> its just funny :) 19:26:50 <SpComb> well, that's how DSNs work 19:26:59 <TrueBrain> no, DSN should travel back in the path 19:27:07 <TrueBrain> not blindly transmit to what ever was MAIL FROM 19:27:38 <SpComb> besides, if openttdcoop tries to relay a mail from @openttd.org to @openttd.org, which fails SPF, then the recieving MX should reject it outright, not accept it and generate a DSN.. 19:28:02 <SpComb> then the openttdcoop MX could generate the DSN and deliver it... although delivery of that DSN would probably also fail.. 19:28:18 <SpComb> although, I guess DSN doesn't keep the origional from addr.. 19:28:27 <^Spike^> SpComb it would not probably fail... it does fail 19:29:46 <Ammler> that little bit I read about, you would need content filter, which is silly :-) 19:30:03 <TrueBrain> SpComb: that is a valid question. openttdcoop should generate the DSN. I don't know why this got delegated to mailfiltering in this case, but it is generated from the session from openttdcoop; I can only guess it is because postfix decided it is the legal way .. never read into that :) 19:30:12 <SpComb> it sounds sensible, but I've never heard of an MX that routed generated DSNs back to the MX that connected in 19:30:24 <TrueBrain> SpComb: it happens more often than you think :) 19:30:32 <SpComb> rather than the envelop from addr 19:30:50 <Ammler> that is like your postman opens your mail and changes the sender to his address 19:31:10 * SpComb is responsible for public smtp servers as well 19:31:17 <TrueBrain> Ammler: nothing of this has anything to do with what is inside the email :) 19:32:33 <Ammler> ok, the postman, could put the mail in a new covert and send it that way right 19:33:09 <Ammler> hmm, why doesn't postfix do that? 19:33:28 <TrueBrain> SpComb: in this case openttdcoop explicitly asked to generate a DSN on failure :) 19:33:30 <TrueBrain> NOTIFY command 19:34:36 <TrueBrain> and specially for Ammler: that is defined in RFC 3461 19:35:26 <Ammler> ah, again DSN 19:35:37 <TrueBrain> so in ESMTP, it is up to the MX to deligate DSN generation 19:36:26 <SpComb> buh, too much to think about on a friday evening 19:36:30 <SpComb> someone should just fix email :) 19:36:38 <TrueBrain> SpComb: you started this part yourself :P 19:36:47 <Ammler> TrueBrain: you have any stats, how many mails you reject with that issue? 19:37:29 <TrueBrain> Ammler: which issue are you talking about? 19:37:37 <TrueBrain> failure in SPF, or failure in accepting DSN? 19:37:44 <TrueBrain> (when explictly requested :D) 19:37:51 <Ammler> does this matter? 19:38:00 <TrueBrain> both are different issues 19:38:01 <TrueBrain> so yes 19:38:09 <Ammler> well, our issue is the spf 19:38:12 <TrueBrain> SPF failure rate is unrelated to unable to route back DSN :) 19:38:24 <TrueBrain> "your" issue is more than one issue, which are all a result of eachother 19:41:15 <TrueBrain> random stats: every 1000 emails that arrive for openttd.org (assuming it gets that far in MX communucation 19:41:18 <TrueBrain> 980 are rejected 19:41:32 <TrueBrain> 350 of them due to SPF failure 19:41:59 <TrueBrain> mostly due to people who try to email from shit like website@ openttd.org 19:42:04 <TrueBrain> download@ 19:42:05 <TrueBrain> lolz 19:42:27 <TrueBrain> or "username"@ that tries to email to "username"@ .. 19:42:31 <TrueBrain> silly attempts :) 19:42:42 <CIA-6> OpenTTD: alberth * r23762 /trunk/src/lang/english.txt: -Fix [FS#4954]: Removed double words in three strings, and one change 'cost' to 'income' in english.txt (thanks Tranzistors) 19:42:50 <TrueBrain> no clue if that were stats you were looking for Ammler, but your request was a bit vague to me :( 19:45:21 <Yexo> that were the stats I was looking for earlier :) 19:45:38 <TrueBrain> sadly, they tell you nothing in relation to your problem :( 19:46:32 * Rubidium never had any problems with sending mail to the openttd mail server 19:46:36 <TrueBrain> SpComb: owh, I stand correct: if no NOTIFY was send, by ESMTP, you MUST generate a DSN :( 19:47:00 <TrueBrain> Rubidium: there is nothing wrong with openttd mail server :) Neither with openttdcoop for that matter. 19:47:27 <Ammler> TrueBrain: that's ok, thanks :-) 19:48:12 <Ammler> a generic rule might be that you should not setup alias to 3rdparty domains 19:48:19 <Ammler> except you have SRS 19:48:51 <TrueBrain> someone should reinvent SMTP :) 19:49:03 <TrueBrain> and not write it from the naive point of view that nobody wants to do harm :( 19:49:28 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has quit [Read error: Connection reset by peer] 19:49:49 <CIA-6> OpenTTD: rubidium * r23763 /trunk/src/object_cmd.cpp: -Fix [FS#4956]: check whether a water tile is really empty when overbuilding it with an object 19:50:27 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has joined #openttd 19:50:39 <Alberth> TrueBrain: wouldn't that simply end in not accepting any mail at all? 19:50:43 <TrueBrain> reading through the RFC again (just because I am bored I guess): 19:50:46 <TrueBrain> " 19:50:47 <TrueBrain> When the message 19:50:48 <TrueBrain> is forwarded it will have a new envelope return address. Any DSNs 19:50:50 <TrueBrain> which result from delivery failure of the forwarded message will not 19:50:51 <TrueBrain> be returned to the original sender of the message and thus not expose 19:50:53 <TrueBrain> the recipient's forwarding address. 19:50:54 <TrueBrain> " 19:51:02 <TrueBrain> one of the funny things that are often forgotten :P 19:51:10 <TrueBrain> Alberth: hehe; I guess :) 19:51:18 <TrueBrain> Alberth: forcing SPF for every domain would help a lot tbh :P 19:52:43 *** Chris_Booth [~chatzilla@client-82-31-8-212.midd.adsl.virginmedia.com] has joined #openttd 19:55:45 <Ammler> yes, the issue is that spf is not well accepted, postfix without native srs support proves that :-) 19:56:11 <TrueBrain> SPF is well accepted, relaying with SPF isn't ;) 19:56:19 <TrueBrain> has been an issue since the day SPF was invented, sadly 19:56:42 <TrueBrain> reason most people still use ~all I guess :) 19:57:07 <Ammler> TrueBrain: you could set it to that and watch for a month or so 19:57:21 <Ammler> and if the spam really rises, you can still revert it 19:57:22 <TrueBrain> Ammler: been there, done that ;) 19:57:34 <TrueBrain> -all was not my first choice :) 19:58:14 <Ammler> maybe as you had that, you didn't have greylist 19:58:23 <TrueBrain> we did :) 19:58:39 <TrueBrain> and sadly greylisting is less and less efficient 19:59:51 <^Spike^> different experience that i have with it... and use it even on a hosting server... 20:00:12 <TrueBrain> well, 2 years ago, greylisting was very efficient; it catched 80% or so 20:00:17 <TrueBrain> nowedays that number is more like 40% 20:00:39 <^Spike^> here it still seems to catch alot 20:00:49 <TrueBrain> it is based on the idea that spammers are using simple perl scripts to send emails, and don't listen to the reply of the MX. Just send as much as you can as often as you can, and see where it gets you 20:00:58 <TrueBrain> we already have a few scripts that in fact listen to the reply 20:01:06 <TrueBrain> and just requeue an email 5 minutes later 20:01:15 <TrueBrain> very very nasty scripts :( 20:01:36 * ^Spike^ is checking exim logs somewhere else... 20:01:49 <^Spike^> and still not seeing a bot resend 20:02:12 <michi_cc> Yeah, greylisting doesn't help at all if the spam comes from a totally genuine mail server (hacked most likely) complete with TLS encrypted connections and all :( 20:02:15 <TrueBrain> ^Spike^: to give you an idea of the volume I talk about, we filter email for thousands of domains; millions of emails flow through these filter systems a day 20:02:27 <TrueBrain> michi_cc: I havent seen TLS yet :P 20:02:57 <TrueBrain> but I have seen the scripts go from a 10 liner to just binary blobs :( 20:03:19 <TrueBrain> I guess the main issue is with the readers. For some reason peopple STILL clikc on these spam messages 20:03:53 <michi_cc> The only thing left to do at that point is content filtering, but that's always a big problem with false positives. 20:04:05 <TrueBrain> we stopped doing content filtering years ago 20:04:23 <TrueBrain> so many problems that come from it :( 20:04:34 <TrueBrain> a pharmacy company was most enjoyable 20:04:43 <TrueBrain> (no joke, sadly) 20:05:11 <michi_cc> Sure, but what else to do against spam from valid addresses with valid SPF, valid DomainKeys signature and basically valid everything? 20:05:24 <TrueBrain> I hope SMTP is reinvented by then :P 20:05:41 <TrueBrain> for now they say valid SPF is easy: they either shut down the domain, or blacklist it 20:05:47 <TrueBrain> easier to do than IPs 20:05:53 <TrueBrain> but yeah ... 20:06:28 <TrueBrain> I guess if that happens, the rules of registering domains get much stricter, prices go up up up 20:06:29 <TrueBrain> lolz 20:06:30 <michi_cc> The problem isn't SMTP, but simply that there are ISP that professionalize in providing these services to spammers. 20:06:43 <TrueBrain> and people clicking on them :D 20:06:43 <SpComb> the wikipedia SRS article has nice background, but... doesn't actually say what SRS is 20:07:00 <TrueBrain> SpComb: SRS is a heavily debated 'solution' for SPF to allow forwarding 20:07:07 <michi_cc> SpComb: Read the german one :) 20:07:07 <TrueBrain> it is very dodgy 20:07:21 <^Spike^> for neither is proper implementation for alot of MTA's 20:07:44 <TrueBrain> from an old text: 20:07:45 <TrueBrain> SRS is in conflict with existing systems that store information in the envelope sender mailbox name, such as VERPs. 20:07:47 <TrueBrain> SRS is a system that, after even just two levels of forwarding, causes envelope sender mailboxes to become so long that they run the risk of hitting mailbox name length limits in mail softwares. 20:07:50 <TrueBrain> SRS creates the possibility of attackers forging "bounce" messages, reintroducing one of the very things that SPF is touted to (but, ironically, doesn't actually in any case) prevent. 20:08:00 <TrueBrain> written by a dude in 2004 20:08:31 <michi_cc> Second one is wrong though, at least in the currently accepted SRS. 20:08:43 <TrueBrain> well, that is good ;) 20:09:00 <TrueBrain> I am sure either VERP or SRS died nowedays to :P 20:09:28 <Ammler> google adds this: Return-path: <openttd+bncCPKV0ZbuFRCNo534BBoEopw64g@gmuer.org> 20:10:19 <SpComb> but upshot: if you enable SPF for your domain, you break forwarding of mail from your domain by the receipient 20:10:24 <Ammler> and a envelope-to 20:10:36 <michi_cc> Ammler: Not relevant to SRS though, as Return-path is content, and not part of the FROM and RCPT SMTP envelope. 20:11:01 <Ammler> michi_cc: well, looks better as srs 20:11:40 <TrueBrain> SpComb: basic rule of thumb: if you enable SPF with -all, don't use non-rewriting aliases on external hosts 20:11:46 <michi_cc> Ammler: It's a totally different thing though, that has *nothing* to do with the SMTP envelope MX's deal with. 20:12:44 <Ammler> but we might be to get something like that to work, then we don't need SRS 20:12:46 <michi_cc> Ammler: From the POV of mail transport, everything inside a mail (including all 'From:', 'To;' or whatever) is completely irrelevant. 20:12:48 <Ammler> that's all I mean 20:13:14 <Ammler> for me, SRS looks very hackish 20:13:22 <TrueBrain> it doesn't only look hackish 20:13:24 <TrueBrain> it is 20:13:33 <TrueBrain> it is a solution to a problem created by SPF 20:13:42 <TrueBrain> an "unwated" side-effect 20:14:04 <TrueBrain> personally, I dont see it as such. I dno't want to email to a maillist which forwards my email blindly. I want it to rewrite it, so replies go back to the maillist :) 20:14:14 <TrueBrain> "reply-all" button is often not used by so many people .. ugh .. those days :( 20:14:15 <Ammler> yes, just put the mail in a new envelope and you get your lovely DSN to work :-P 20:14:40 <TrueBrain> dont know if you ever had that, that you email a maillist, and you get a personal reply back, because the dude forgot to hit Reply All 20:14:44 <TrueBrain> so you forward it to the maillist 20:14:49 <TrueBrain> and the Re and Fwd stack up 20:15:15 <Ammler> gmail web doesn't support that 20:15:29 <Ammler> if you hit reply there, you do not send to the maillist 20:15:32 <TrueBrain> nowedays maillists rewrite the from to a single address: the list 20:15:56 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 20:16:29 <TrueBrain> or, my personal favorite: have mail read-only, and a webinterface to reply :) 20:16:47 <TrueBrain> like ... our bug tracker :D 20:16:53 <SpComb> TrueBrain: but SPF happens on the sender address, and the alias/forwarding happens on the recipient address :) 20:17:09 <SpComb> unrelated policy actions 20:17:09 <TrueBrain> SpComb: that causes the unwanted side-effects :) 20:17:18 <TrueBrain> it basically killed all simple 'aliases' maillists 20:17:34 <SpComb> dunno, we do forwarding 20:17:41 <TrueBrain> that is forwarding :D 20:17:59 *** TdlQ_ [~TdlQ@hq.z77.fr] has joined #openttd 20:18:20 <SpComb> i.e. user@ourdomain.fi -> <their current email address that they actually read> 20:18:24 <SpComb> typical .forward setup (but in LDAP) 20:18:30 <TrueBrain> that is called an alias ;) 20:18:46 <SpComb> but then also 'alias' maillists and other stuff internally, but SPF shouldn't affect anything there 20:19:10 <TrueBrain> and that is were many people consider SPF 'broken' 20:19:10 <SpComb> and yeah, I guess those user@ forwards break with SPF on the sender domain 20:19:37 <TrueBrain> truth is, that SMTP was never intended to work like that; we only all got used to abusing it that way. And that causes a lot of discussion 20:19:41 <TrueBrain> and then you get solutions like SRS :P 20:19:44 <SpComb> but how else could they be done :/ 20:19:55 <SpComb> I mean, the alias-forwards, in our case 20:20:23 <TrueBrain> basically, if I email from host A to host B, and it forwards it to host C, host C should, upon reply, go via host B (ideal world) 20:20:30 <TrueBrain> that would allow internal domains for mail delivery 20:20:39 <TrueBrain> this never got mainstream 20:20:43 <TrueBrain> and is kinda impossible these days 20:21:06 <TrueBrain> SPF is build on this idea, to put it in easy terms 20:21:27 <TrueBrain> what we commonly do, is mail from host A to host B, which is forwarded to host C, enters host C as if it came from host A 20:21:30 <TrueBrain> host C doesnt see host B 20:21:34 <TrueBrain> this is an SPF failure 20:21:37 <TrueBrain> and has no real solution 20:22:02 <SpComb> sadface 20:22:17 <TrueBrain> many call it abuse of forwarding 20:22:35 <TrueBrain> others call it "but it always used to work" 20:22:46 <SpComb> host B should tell host A to send the mail to host C instead :) 20:22:49 <TrueBrain> now .. 8 years later 20:22:52 <TrueBrain> still no solution :( 20:22:59 <TrueBrain> SpComb: that would be one valid solution 20:23:26 <SpComb> but I'm sure that's also vulnerable to abuse in some way 20:23:49 <TrueBrain> every solution will be abused by some people :) 20:23:52 *** Chris_Booth [~chatzilla@client-82-31-8-212.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:23:56 <TrueBrain> either by spammers or legit users :P 20:24:07 <Alberth> or both :p 20:24:39 <TrueBrain> so basically, use maillists, not aliases :P 20:24:43 *** MJP [~TdlQ@hq.z77.fr] has quit [Ping timeout: 480 seconds] 20:24:59 <TrueBrain> (where a maillist, if you follow the RFC definitions, is one that rewrites the Mail From, and an alias doesnt) 20:25:49 <TrueBrain> (forward is ambigious, hence the clarification in those 2 tersm :)) 20:28:44 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 20:40:33 *** mahmoud [~KEM@ALyon-158-1-106-230.w90-29.abo.wanadoo.fr] has joined #openttd 20:40:43 <Eddi|zuHause> cool, you can see a large ring around the moon 20:41:09 <frosch123> moon got a moon? 20:41:11 *** Chris_Booth [~chatzilla@client-82-31-8-212.midd.adsl.virginmedia.com] has joined #openttd 20:43:06 <Eddi|zuHause> more like a rainbow :) 20:43:17 <Eddi|zuHause> (only not coloured) 20:45:17 *** DOUK [~KEM@ALyon-158-1-116-97.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:58:04 *** Chris_Booth_ [~chatzilla@client-82-31-30-43.midd.adsl.virginmedia.com] has joined #openttd 21:00:13 *** Chris_Booth [~chatzilla@client-82-31-8-212.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:00:16 *** Chris_Booth_ is now known as Chris_Booth 21:06:13 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 21:11:56 *** lugo [lugo@209.141.56.5] has joined #openttd 21:13:43 <andythenorth> this video is quite awesome from 1min onwards http://www.youtube.com/watch_popup?v=T4FIS1FnOQg 21:19:12 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 21:19:52 <Eddi|zuHause> ERROR: unable to write data: [Errno 28] No space left on device 21:20:54 * Alberth though space had infinite size 21:21:01 <Alberth> *thought 21:22:12 <Eddi|zuHause> the forum looks weird... 21:22:26 <Eddi|zuHause> it has "summer" text colours, but "winter" background... 21:23:44 <welshdragon> yeah 21:23:56 <welshdragon> bugs my eyes to s*** 21:27:16 <Alberth> clear your browser cache :) 21:32:21 *** TomyLobo2 [~foo@p4FC22379.dip.t-dialin.net] has joined #openttd 21:37:47 <andythenorth> switch your forum theme :P 21:38:10 *** TomyLobo [~foo@p54947A6A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:38:11 *** TomyLobo2 is now known as TomyLobo 21:38:56 *** Chris_Booth_ [~chatzilla@client-86-31-1-147.midd.adsl.virginmedia.com] has joined #openttd 21:39:01 <andythenorth> is this ottd? http://www.flickr.com/photos/maciej_drwiega/6606344519/sizes/o/in/set-72157628650057159/ 21:39:06 <andythenorth> or is it plastic pixels :P 21:40:22 <Rubidium> that can't be OpenTTD. It's 32bpp and unrealistically scaled! 21:41:42 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:42:29 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has joined #openttd 21:44:50 *** Chris_Booth [~chatzilla@client-82-31-30-43.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:44:54 *** Chris_Booth_ is now known as Chris_Booth 21:49:07 <CIA-6> OpenTTD: rubidium * r23764 /trunk/src/ (6 files in 4 dirs): -Fix [FS#4955]: make default timeouts for certain states lower and configurable 21:49:29 <appe_> stop ruining a perfect game with 3d implications. 21:49:30 <appe_> :( 22:10:48 *** andythenorth is now known as Guest22884 22:10:49 *** andythenorth [~Andy@host-2-101-97-155.as13285.net] has joined #openttd 22:16:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:16:37 *** Guest22884 [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:19:28 <CIA-6> OpenTTD: translators * r23765 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed) 22:19:28 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 22:19:28 <CIA-6> OpenTTD: dutch - 7 changes by Yexo 22:19:28 <CIA-6> OpenTTD: english_US - 5 changes by Rubidium 22:19:28 <CIA-6> OpenTTD: french - 8 changes by glx 22:19:30 <CIA-6> OpenTTD: german - 2 changes by planetmaker 22:19:30 <CIA-6> OpenTTD: italian - 1 changes by lorenzodv 22:22:18 <CIA-6> OpenTTD: rubidium * r23766 /trunk/ (6 files in 4 dirs): -Update: some documentation 22:25:56 <CIA-6> OpenTTD: rubidium * r23767 /tags/1.2.0-beta2/: -Release: 1.2.0-beta2 22:28:41 <Eddi|zuHause> hm, i don't suppose nml supports the ** operator? 22:29:25 <frosch123> it supports << :) 22:29:43 <Eddi|zuHause> not what i'm looking for :) 22:30:32 <Eddi|zuHause> basically i want "inflation_offset = (1.04/1.03)**(start_year-1920) 22:32:04 <Rubidium> without floating point math that looks pretty difficult 22:32:38 <Eddi|zuHause> i see... i'll end up making a lookup table i believe 22:32:52 <planetmaker> Eddi|zuHause: I don't think that inflation should be priced into the running costs 22:33:33 <Elukka> what if you play with inflation of? 22:33:34 <Eddi|zuHause> planetmaker: it makes a big difference if you start in 1990 or start in 1880 and play until 1990 22:33:35 <Elukka> *off 22:34:18 <Eddi|zuHause> Elukka: then the factor will be 1 22:34:58 <Eddi|zuHause> assuming i can actually read that flag 22:35:01 * andythenorth ponders 22:35:11 <andythenorth> bed or code? 22:35:21 <Eddi|zuHause> code in bed? 22:35:52 <andythenorth> +1 22:35:54 <Eddi|zuHause> we say "zwei Fliegen mit einer Klappe" 22:36:13 <Eddi|zuHause> (or "Klatsche") 22:36:30 <Rubidium> andythenorth: you have to evaluate your bed and only if that returns nothing you start with code 22:36:45 * andythenorth does that 22:37:00 *** fjb|tab [~frank@pD9EA6B7E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:39:16 <planetmaker> sleep well, andythenorth :-) 22:40:51 *** andythenorth is now known as Guest22887 22:40:52 *** andythenorth [~Andy@host-2-101-97-155.as13285.net] has joined #openttd 22:41:12 *** Guest22887 [~Andy@host-2-101-97-155.as13285.net] has quit [Read error: Connection reset by peer] 22:41:47 <appe_> hm, i wonder 22:42:21 <appe_> what does primary make new industries form on a map? 22:43:54 <andythenorth> ? 22:44:45 <Yexo> <Eddi|zuHause> basically i want "inflation_offset = (1.04/1.03)**(start_year-1920) <- that's impossible to implement in nml 22:45:05 <Yexo> except when you limit both values to constants, in which case it would be useless 22:45:31 <andythenorth> why not fix ottd? 22:45:34 <andythenorth> inflation is broken 22:45:41 *** welshdragon [~welshdrag@client-86-31-1-3.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 22:45:58 <andythenorth> why another newgrf hack :P 22:48:14 *** welshdragon [~welshdrag@client-86-31-1-3.midd.adsl.virginmedia.com] has joined #openttd 22:50:24 *** Chris_Booth [~chatzilla@client-86-31-1-147.midd.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.88 [Firefox 10.0/20111228055358]] 22:51:05 * andythenorth boards the sleep train :) 22:51:10 <andythenorth> good night 22:57:15 <__ln__> http://www.nbl.fi/~nbl3392/kuvat/Berlin-Hauptstadt-der-Schweiz.jpg 22:59:15 *** andythenorth [~Andy@host-2-101-97-155.as13285.net] has quit [Ping timeout: 480 seconds] 23:00:48 <Eddi|zuHause> is that the swiss embassy? 23:01:24 <__ln__> no idea actually, though would seem logical. 23:05:09 <Eddi|zuHause> google maps says yes 23:05:22 <Eddi|zuHause> http://maps.google.de/maps/place?cid=1617172155375758509&q=Berlin,+Schweizer+Botschaft&hl=de&ved=0CBMQ-gswAA&sa=X&ei=s30HT4GtCcvLsgb4m6ScBg&sig2=C2Tnp4d0OSIfVq3lIieDjA 23:08:48 <Eddi|zuHause> "Building was constructed 1871, became property of switzerland in 1919 and used continuously as swiss consulate, survived the reconstruction of central berlin under the nazis and WWII" 23:10:08 <Eddi|zuHause> "that makes it the closest embassy to the federal power center (Reichstag and Kanzleramt) 23:12:13 <__ln__> a big swiss flag being the first sight of berlin was a bit surprising 23:16:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 23:21:28 <Terkhen> good night 23:21:59 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 23:24:46 *** KritiK [~Maxim@95-28-117-131.broadband.corbina.ru] has quit [Quit: Leaving] 23:24:53 <BUTTMUNCH> love what you guys are doign with openttd 23:24:57 <BUTTMUNCH> pls add hookers 23:24:58 <BUTTMUNCH> mite b cool 23:25:15 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has joined #openttd 23:26:02 *** DOUK [~KEM@ALyon-158-1-58-81.w90-29.abo.wanadoo.fr] has joined #openttd 23:27:41 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:28:16 <welshdragon> Where's an admin when you need one to ban someone? 23:28:36 *** fonsinchen [~fonsinche@brln-d9ba40dc.pool.mediaWays.net] has quit [Remote host closed the connection] 23:28:38 <__ln__> whom? 23:28:52 <welshdragon> buttmunch 23:28:53 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 23:29:01 <BUTTMUNCH> wow, ban me because i pull a little joke? 23:29:20 <welshdragon> it's inapproriate - we're family friendly in here 23:29:25 <planetmaker> no, because of a yelling nick name and poor spelling ;-) 23:29:25 <__ln__> if i were an op, i would ban you for your nick, not for the joke. 23:29:29 <planetmaker> @topic get -1 23:29:29 <DorpsGek> planetmaker: English only 23:29:30 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:29:44 <BUTTMUNCH> haha 23:29:55 <BUTTMUNCH> sorry, itâs my secondary nickname for when i d/c 23:29:59 *** BUTTMUNCH is now known as iddqd 23:30:13 <Eddi|zuHause> how's that an explanation? 23:30:36 <iddqd> how is it not? you fill in a first nickname, and a 2nd nickname in mirc 23:30:46 <Elukka> but it's a great nickname 23:30:53 <iddqd> i thought so too 23:31:03 *** mahmoud [~KEM@ALyon-158-1-106-230.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 23:31:04 <iddqd> but some people donât seem to like it :( 23:31:42 <__ln__> i guess hookers could be added using a newgrf, but not sure how exactly would they fit in the game. 23:32:18 <iddqd> maybe like an extra service during train passenger transportation 23:32:22 <iddqd> you get extra $$ for tickets 23:34:00 <Elukka> but surely they would be independent operators rather than part of your transportation company 23:34:44 <iddqd> yes 23:34:49 <iddqd> but they pay you to be on your train 23:36:21 <Eddi|zuHause> MB once said he implemented a "red light district" :) 23:36:36 <__ln__> i declare your suggestion to be out of scope of the game. 23:38:33 <Eddi|zuHause> <iddqd> maybe like an extra service during train passenger transportation <-- and which country offers that service?!? 23:38:52 <welshdragon> in Soviet Russia 23:39:13 <iddqd> hmmmm 23:39:16 <iddqd> hahaha yeah 23:42:27 *** swissfan91 [5e0a1d27@ircip1.mibbit.com] has joined #openttd 23:42:49 <swissfan91> on the devzone - how do I delete an old version of a tracking table I have uploaded? 23:42:57 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 23:43:33 <planetmaker> that's a bit unspecific 23:44:19 <Elukka> "Montreal-Mirabel International Airport was the largest airport ever envisioned, with a planned surface area of 397 square kilometers. That's larger than Montreal, the city that it served." 23:44:20 <Elukka> how very ttd 23:45:01 <Rubidium> imagine how big it'd be when it'd be an intercontinental airport 23:45:05 <swissfan91> sorry I'm new to this whole devzone malarky. 23:45:06 <swissfan91> http://dev.openttdcoop.org/issues/3414 23:45:55 <planetmaker> if you have the proper permissions, you find a waste bin icon next to the filename 23:46:26 <swissfan91> ah, that'll be it then! 23:46:30 <planetmaker> on the other hand... the date of upload is listed right next to the filename. Thus it's always clear what is newest 23:46:37 <swissfan91> indeed, yes. 23:46:43 <swissfan91> I just thought I was being simple :) 23:46:47 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:47:31 <planetmaker> :-) 23:48:45 <planetmaker> swissfan91: wrt tracking table: did you consider to use a google docs spreadsheet? 23:49:25 <planetmaker> it avoids imho all kind of issues as all people who may can edit it and always have an up-to-date version of the document 23:49:27 <swissfan91> I only copied the standard gauge table Yoshi created. Perhaps I'll ask him. 23:49:35 <swissfan91> it does sound like a good idea, yes. 23:49:49 <swissfan91> does google docs tell you who has been changing it, and where? 23:49:53 <planetmaker> https://docs.google.com/spreadsheet/ccc?authkey=CO2PmdYG&key=0AkXAVZqXTFQxdHM3UlpWM1hPZWpfeTlkdnZsMldjSkE 23:49:57 <swissfan91> I could envisage it becoming a little annoying. 23:50:13 <planetmaker> only those people who were given write access can 23:50:17 <Snail_> hi planetameker 23:50:55 <Snail_> I was wondering if you had had the chance to have a look at the custom tunnel sprites I sent you? 23:50:58 <Snail_> :) 23:51:12 <Elukka> oh yeah 23:51:33 <planetmaker> hi Snail_ 23:51:39 <Elukka> Eddi|zuHause: there's an entirely unrelated set called CETS that stands for the same thing that was active in.. late 2010/early 2011 or so 23:51:47 <Elukka> i dunno if it's dead 23:51:58 <planetmaker> I started somewhat. But there's nothing which works so far 23:52:15 <Snail_> ok 23:52:22 <Eddi|zuHause> Elukka: we discussed that half a year ago already 23:52:28 <Elukka> i see 23:52:30 <Eddi|zuHause> Elukka: and decided to just go ahead 23:52:52 <Eddi|zuHause> Elukka: and that was more like a southeastern europe set 23:54:56 <planetmaker> Eddi|zuHause: what does the "core core core core" mean for wagons? 23:55:10 <planetmaker> why the multiple string? 23:55:21 <Eddi|zuHause> planetmaker: it's triplets: (bav, core, 1), (sax, core, 1) etc. 23:55:24 <Snail_> I talked a little bit with michi_cc yesterday, he suggested me to shorten the northbound (NE and bowls a bit 23:55:47 <Snail_> (NE ad NW 23:55:55 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 23:56:19 <planetmaker> maybe, yes.... 23:56:25 <Eddi|zuHause> planetmaker: e.g. the ET 171 (S-Bahn Hamburg) has (DRG, ext, 2) and (DB, core, 3) 23:56:52 <Eddi|zuHause> planetmaker: as it doesn't really make a lot of sense appearing for DR 23:56:54 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 23:57:13 <planetmaker> ah, ok 23:57:21 <planetmaker> I understand :-) 23:57:45 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:58:04 <michi_cc> planetmaker: http://www.icosahedron.de/openttd/patches/tunnel_in_game.png and http://paste.openttdcoop.org/show/895/ 23:58:19 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer] 23:58:23 <planetmaker> he, so you coded it already? :-) 23:59:19 <michi_cc> Changing OTTD was trivial, finding the right offsets for the graphics not so much :) 23:59:26 <swissfan91> they look a little... large? 23:59:40 <planetmaker> and yes, I have to agree that the Northbound grass cover for the tubes should stretch more 23:59:51 <planetmaker> it bends quite different from the South-bound