Times are UTC Toggle Colours
00:00:20 <Ammler> your? 00:00:41 <Eddi|zuHause> i mean the opensuse repo 00:01:15 <Supercheese> Hmm, I keep getting FIRS gas stations building by rivers/lakes 00:01:16 <Ammler> well, since opengfx doesn't need it anymore... 00:01:38 <Eddi|zuHause> how is that a reason? :) 00:03:29 <Ammler> it's at 6.0.1, is there a newer 00:03:43 <Ammler> Eddi|zuHause: well, you can always submit a update 00:05:15 <Ammler> according to the newsfeed 6.0.1 is newest 00:05:40 *** LSky` [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has quit [] 00:05:53 <Eddi|zuHause> hm, then my repo settings are wrong? 00:06:11 <Ammler> Eddi|zuHause: if you want to use nightly, add grfcodec as requires 00:07:01 <Eddi|zuHause> Ammler: i don't find it here: http://download.opensuse.org/repositories/home:/openttdcoop/openSUSE_12.2/ 00:07:22 <Eddi|zuHause> at least not for "sane" architectures 00:07:29 <Ammler> it's in games since around a year alreadey 00:07:48 <Eddi|zuHause> i don't think i have the games repo 00:08:31 <Ammler> hmm, there is 6.0.3 00:08:57 <Ammler> I will push the update tonight 00:09:27 <Ammler> but well, since no package depends on it anymore, it is kinda low prio 00:10:46 <Ammler> maybe I should better drop it 00:12:03 <Ammler> at least drop from games and move back to home 00:15:41 <Eddi|zuHause> what should that solve? 00:18:37 *** DDR [~chatzilla@d108-180-68-17.bchsia.telus.net] has joined #openttd 00:20:26 <Ammler> Eddi|zuHause: well, if you don't find grfcodec in the official repo anymore, you look somewhere else 00:20:54 <Ammler> also it seems 6.0.3 doesn't have built yet 00:21:10 <Ammler> so 6.0.2 is last available 00:22:57 <Ammler> pushed, should be available in around 4 hours on the mirrors 00:23:49 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:24:34 <Eddi|zuHause> Ammler: btw in the home repo you have a stray renum 5.something 00:25:03 <Eddi|zuHause> (nforenum is now part of grfcodec) 00:25:08 <Ammler> I guess, that is just a simlink to nforenum :-) 00:25:50 <Eddi|zuHause> even then, 5.whatever is ancient 00:29:51 <Ammler> doesn't matter, it depends on grfcodec 00:31:41 <Ammler> register on obs and I add you to the project, you are welcome to contribute :-P 00:32:55 *** Generalcamo [~Generalca@h204.62.90.75.dynamic.ip.windstream.net] has joined #openttd 00:34:29 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:37:07 <Generalcamo> Would it be possible to add in "Luxery" bonuses for express cars? Say, if the train looks pretty? 00:41:35 <Eddi|zuHause> yes, you can have cargo "age" slower, i.e. get more profit at the end of the journey 00:49:12 *** Celestar [~vici@mnch-5d856ed3.pool.mediaWays.net] has joined #openttd 00:53:05 *** LordPixaII [~pixa@85.210.70.36] has joined #openttd 00:56:10 *** Celestar_ [~vici@mnch-4d04c07e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:56:10 <Generalcamo> Can I do it per-cargo? 00:58:53 *** Pixa [~pixa@79-68-98-212.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 01:01:02 <Eddi|zuHause> that depends on your skills :) 01:01:11 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 01:29:11 *** Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has joined #openttd 01:36:42 *** MinchinWeb [~6034fac3@188.cimarosa.openttdcoop.org] has joined #openttd 01:46:13 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 02:03:11 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 02:03:53 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Ping timeout: 480 seconds] 02:06:20 <Generalcamo> Is it possible to change industry to accept different inputs for a single output over time? 02:06:49 <Generalcamo> For example, a toy factory accepts only wood until 1960, when it accepts plastic too. In 1980, it stops accepting wood 02:07:32 <Pikka> it is possible, although the industry window will show it always accepts both wood and plastic, so it may be confusing for players. 02:07:48 <Pikka> --always processes wood and plastic 02:08:35 <Generalcamo> I'm trying to create a mod that expands the industrial and transportation portion of the game. From 1811 to present day. 02:08:46 <Generalcamo> Which is why I am asking these questions.. 02:14:13 * Pikka bbl 02:14:15 *** Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 02:15:21 <Supercheese> Generalcamo: sounds possible so far 02:24:40 *** pugi [~pugi@host-091-097-051-224.ewe-ip-backbone.de] has quit [] 02:32:42 *** DabuYu [~jkuckartz@128.250.79.165] has joined #openttd 02:43:17 *** DDR [~chatzilla@d108-180-68-17.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 02:56:32 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:17:03 *** Djohaal [~Djohaal@177.16.175.44] has joined #openttd 03:22:44 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 03:26:18 *** DDR [~chatzilla@d108-180-71-172.bchsia.telus.net] has joined #openttd 03:29:25 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:33:13 *** Generalcamo [~Generalca@h204.62.90.75.dynamic.ip.windstream.net] has quit [Ping timeout: 480 seconds] 03:52:37 *** DabuYu [~jkuckartz@128.250.79.165] has quit [] 04:47:52 *** bootmii [~IceChat7@adsl-75-60-27-102.dsl.pltn13.sbcglobal.net] has joined #openttd 04:48:35 *** bootmii [~IceChat7@adsl-75-60-27-102.dsl.pltn13.sbcglobal.net] has left #openttd [] 04:54:47 *** Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has joined #openttd 05:14:03 *** ST2 [~JrC@2.81.230.215] has joined #openttd 05:18:28 *** xT2 [~JrC@bl6-254-141.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 05:25:16 * Supercheese wants NML station support 05:27:46 *** Djohaal [~Djohaal@177.16.175.44] has quit [Read error: Connection reset by peer] 05:40:45 <Bad_Brett> *Bad_Brett agrees 06:15:47 <Bad_Brett> it's quite surprising that it hasn't been done yet... i guess it must be rather complex stuff 06:32:57 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 06:43:39 <Snail> why don't you try m4nfo? it can do stations 06:46:01 *** Eddi|zuHause [~johekr@p57BD4C63.dip.t-dialin.net] has quit [] 06:46:16 *** Eddi|zuHause [~johekr@p57BD4509.dip.t-dialin.net] has joined #openttd 06:47:12 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Quit: Nettalk6 - www.ntalk.de] 07:03:02 <Supercheese> Interesting idea 07:03:46 * Supercheese reads the m4nfo manual 07:07:13 <Supercheese> seems loads easier than raw NFO 07:09:36 <Supercheese> I might go write a station grf in m4nfo :) 07:17:28 <__ln__> ave caseus 07:18:55 <peter1138> i still remember m4 being the tool used to configure sendmail 07:19:01 <peter1138> so i'm phobic to it 07:19:02 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:20:30 <Supercheese> ave logarithmus naturalis 07:33:06 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 07:59:39 *** HerzogDeXtEr1 [~Flex@i59F6A465.versanet.de] has quit [Read error: Connection reset by peer] 08:10:12 *** andythenorth [~Andy@2002:4d66:7022:0:254d:883b:9f4e:796d] has joined #openttd 08:10:22 <andythenorth> orangensaft 08:12:27 <Pikka> don't they 08:13:50 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:15:31 <andythenorth> not always 08:15:33 <andythenorth> but often 08:17:47 <Pikka> andy, sounds like my problems with capacity for non-pax in av8, cb36 for capacity in the buy menu should fix it. 08:18:06 <Pikka> and not in the buy menu, too :) 08:18:21 <andythenorth> yeah, going to try it 08:21:48 <andythenorth> yeah that works 08:21:54 <andythenorth> easy peasy 08:22:15 <andythenorth> http://paste.openttdcoop.org/raw/2125/ 08:22:25 <andythenorth> pikka you'd have done it *just* like that, right? :) 08:22:53 <Pikka> almost exactly 08:23:00 <andythenorth> barring the details 08:23:10 <andythenorth> perhaps every char or so would have been different 08:23:16 <Pikka> barring the fact that I'd have done it in nfo, yes 08:24:34 <andythenorth> I should write a higher-level abstraction of nml to nfo 08:25:33 *** andythenorth [~Andy@2002:4d66:7022:0:254d:883b:9f4e:796d] has quit [Remote host closed the connection] 08:25:50 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 08:27:07 <andythenorth> Pikka: any more screenies? o_O 08:27:16 <andythenorth> or does asking annoy you? 08:27:18 <Pikka> of anything in particular? 08:27:37 <Supercheese> zeppelins :3 08:27:52 <andythenorth> 10cc 08:28:11 <dihedral> greetings 08:28:16 <Pikka> I've got the Mk1s for the british trains in, that's about the only progress since yesterday :) 08:28:26 <Pikka> hello dihedral 08:28:36 <andythenorth> in the web industry, there is a phenomen called "client is sitting at desk hitting 'refresh'" 08:28:43 <andythenorth> which can be lovely and enthusiastic 08:28:45 <andythenorth> or tedious 08:29:03 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 08:29:13 <andythenorth> twof*sh, but not Fish 2 08:30:29 <andythenorth> all the best ships are now being built in Canada 08:30:33 <andythenorth> or so I hope :) 08:30:46 <Pikka> www.pikkarail.com/junk/andytroll.png 08:30:47 *** LSky` [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has joined #openttd 08:31:08 <Twofish> north noth south? 08:31:16 <andythenorth> have coaches always had grey windows? I missed that 08:31:29 <Pikka> the white on the coaches is 2cc 08:31:43 <Pikka> no, "usually" they have blueypurple windows 08:31:48 <andythenorth> blurple 08:32:15 <Twofish> north not* south? // Not easy to spell when just arrived work... Tired... 08:33:15 <andythenorth> there is a key here 08:34:27 <peter1138> andythetroll? 08:34:53 <Pikka> http://bugs.openttd.org/task/5475 D: 08:34:58 <peter1138> :) 08:35:18 <peter1138> if CB14D does it, why the report? 08:35:18 <andythenorth> I am trying to think what I could do with that 08:35:34 <peter1138> if CB14D doesn't do it, then the report wants something to not do it 08:35:37 <Pikka> http://bugs.openttd.org/task/5474 it has a partner 08:35:46 <peter1138> therefore, task is complete :D 08:35:47 <andythenorth> CB14D - houses 08:36:29 <Pikka> yes 08:36:33 <peter1138> my solution: just waste an engine id 08:36:39 <Pikka> :) 08:36:52 <peter1138> there's only 65534 of them after all 08:36:56 <andythenorth> hmm 08:37:12 * Pikka is hoping for a resolution to http://bugs.openttd.org/task/5473 before tackling a new sound system for 10CC 08:37:20 <andythenorth> Ferry (Steam) < 1940 | Ferry (Diesel) >= 1940 08:37:29 <andythenorth> see I could use that new cb o_O 08:37:36 <Pikka> the way I do sounds at the moment dates back to Pineapple and the original UKRS, it's sounding a bit tired to me :) 08:37:50 <Pikka> yes andy 08:37:54 <Pikka> or just "Ferry" :P 08:38:12 <andythenorth> that too 08:38:39 <andythenorth> new names, or ships with 2 holds? 08:38:42 <andythenorth> pick one :P 08:38:47 <andythenorth> or none 08:38:53 <Pikka> two holds, deffo 08:40:15 <andythenorth> owing to our inimitable ability to add convolutions and complexity in the name of future unknown possible use cases, it will probably be argued extensively that merely 2 holds is not enough, and that holds should be arbitrarily extensible, limited only by addressable memory, and that a GUI must support this, but also none can be found 08:40:20 <andythenorth> ^ complicated is bad :P 08:41:27 <Pikka> articulated ships 08:41:44 <Pikka> would be the best way to do it 08:42:50 <andythenorth> how did your articulated met-cam things pan out? 08:42:52 <Supercheese> articulated everything 08:42:55 <Supercheese> articulated planes 08:42:56 <peter1138> http://bugs.openttd.org/task/5454 08:42:57 <Supercheese> articulated houses 08:43:02 <Supercheese> articulated industries 08:43:09 <peter1138> an articulated ship 08:43:14 <Pikka> fake-articulated trains are bad 08:43:22 <Pikka> but ships it would be fine, because you can't string ships together 08:44:15 <Supercheese> why are fake-articulated trains bad? side effects with acceleration calculations? 08:44:16 <andythenorth> k 08:44:25 <andythenorth> bad gui? 08:45:23 <Pikka> use var 10 to show special "hold" sprites in the refit and vehicle detail windows 08:46:08 <Pikka> of course, you can't (afaik) currently refit articulated parts seperately, that would need to change ;) 08:47:00 <Supercheese> only trains have the refit-separately thingy IIRC 08:47:12 <Supercheese> would be nice to e.g. refit FIRS trams separately 08:47:26 <Supercheese> half livestock half grain etc. 08:47:30 <andythenorth> furry trams 08:47:45 <Supercheese> drama trams 08:48:06 <Supercheese> Capacity: 15 Posts of Drama 08:48:45 <peter1138> Source: ozTrans, Destination: tt-forums 08:49:40 <peter1138> let's see who's reading the logs :D 08:50:28 <andythenorth> troll1138 08:50:39 <Pikka> isn't he 08:50:56 <andythenorth> what larks 08:51:09 <andythenorth> so do articulated ships 08:51:15 <andythenorth> and I'll redesign Squid again 08:51:22 <andythenorth> everyone's a winner 08:52:02 <Pikka> everyone's a wiener 08:52:19 <peter1138> super-mega-articulated-container-ships 08:52:30 <peter1138> auto-refittable 08:52:38 <peter1138> transfer-anything-ships 08:52:42 <Pikka> yes 08:52:52 <Pikka> cheap at half the price 08:53:09 <Pikka> also once you patch that they will go faster than 80mph 08:53:23 <Supercheese> Multi-hold articulated ekranoplan 08:53:25 <peter1138> yes, like in FS#5454 08:53:26 <Supercheese> 400 mpg ships 08:53:30 <Supercheese> mph* 08:53:33 <Pikka> then no-one will need to use anything but ships ever again 08:53:54 <peter1138> hmm, i should push that branch 08:56:54 <Pikka> FISH Donald Campbell edition 08:58:12 * Pikka isn't sure he believes in water and land speed records set by jet-powered vehicles 08:58:17 <andythenorth> ship-wagons? 08:58:37 <Pikka> surely there's a point where you stop being a boat or a car and become an aircraft that's only incidentally in contact with the ground/water? 08:59:01 <andythenorth> hydrofoil? 08:59:02 <andythenorth> also 08:59:05 <andythenorth> ship-wagons? 08:59:09 <Pikka> yes 08:59:13 <Pikka> well 08:59:14 <Pikka> no 08:59:16 <andythenorth> could have dreadnought hauling a lot of barges 08:59:19 <andythenorth> would be awesome 08:59:34 <andythenorth> ice barges 08:59:44 <andythenorth> capacity falls if you play tropic :P 08:59:50 <Supercheese> dolphin-towed barges 08:59:58 <andythenorth> http://en.wikipedia.org/wiki/Project_Habakkuk 09:00:00 <Pikka> I think RV wagons were discounted on the grounds that it's "unrealistic" and articulated vehicles serve just as well 09:00:48 <Pikka> articulated vehicles where you can refit each part seperately would be the pest of poth worlds I think 09:01:23 <Supercheese> aye 09:01:57 <jonty-comp> dolphins with cargo bags? 09:02:08 <jonty-comp> red alert 2 total conversion grf 09:02:48 <Supercheese> :D 09:02:56 <Supercheese> Kirov Airships 09:03:05 <Supercheese> Chronovehicles 09:03:09 <Supercheese> teleport to destination 09:03:48 <andythenorth> Pikka: rv-wagons were discounted because nobody can be arsed :) 09:03:56 <Pikka> well, that too 09:03:59 <andythenorth> most people who could do it don't like rvs :) 09:04:06 <Supercheese> andy's already got the squid covered ;) 09:04:53 *** Flygon_ is now known as Flygon 09:05:39 <Flygon> What about getting rv trailers refitted with some trailers being powered and some not 09:05:45 <Flygon> Like Australian road trains :B 09:06:06 <Supercheese> road trains already possible far as I can tell 09:06:18 <Eddi|zuHause> Pikka: a misc flag that says "you can refit each part individually", to not break old GRFs that depend on all vehicles having the same refit? 09:11:56 <andythenorth> container ship: 400 holds (individually refittable) 09:14:20 <planetmaker> so like 1 passenger, 5 mail, 2 sheep, 3 fish, 300 coal ? sounds stupid 09:14:56 <jonty-comp> and then make it hold food as well 09:15:03 <andythenorth> chicken fox grain 09:15:18 <jonty-comp> and the food decreases proportional to how many passengers there are 09:15:21 <planetmaker> no, it's a ship which only runs mid-summer during ramadan 09:15:33 <jonty-comp> over the duration of the journey :P 09:15:34 <planetmaker> North of the polar circle 09:16:10 <peter1138> north of the polar bear 09:16:14 <Eddi|zuHause> one cabbage, one goat, one wolf 09:16:30 <andythenorth> same puzzle? 09:16:34 <jonty-comp> and if the ship doesn't dock for at least 6 ingame months, there is a chance of a zombie outbreak disaster on board 09:16:48 <jonty-comp> in which case it becomes controlled by an agressive AI that crashes it into other ships and infects them 09:17:18 <andythenorth> hmm 09:17:26 <andythenorth> newgrf vehicles that can consume their own cargo 09:17:31 <andythenorth> realism to the fore! 09:17:34 <jonty-comp> oh god, what i have i done 09:17:37 <jonty-comp> D: 09:17:40 <planetmaker> hm, that closes the circle. We're very close to UfoAI then ;-) 09:17:59 <andythenorth> your train has no coal left, it will continue at 1mph 09:18:03 <andythenorth> until you load coal again 09:18:40 <jonty-comp> but it is unrealistic to have a coal train that consumes its own cargo 09:18:46 <andythenorth> tender 09:18:47 <jonty-comp> instead you must have a tender wagon 09:18:56 <jonty-comp> and then distribute coal to every station on your network 09:19:07 <Supercheese> @_@ 09:19:34 <andythenorth> it would be fun for small maps 09:19:37 <andythenorth> very small maps 09:19:55 <andythenorth> tinkering 09:19:56 <Supercheese> 64x64 09:19:58 <andythenorth> yes 09:20:01 * Eddi|zuHause points at the fact that you did not _buy_ the coal you're transporting 09:20:07 <andythenorth> meh, details 09:20:08 <jonty-comp> i suspect it would quickly become impossible over a certain size 09:20:18 <jonty-comp> ingame market system! 09:20:30 <andythenorth> jonty-comp: you'd just run round-robin trains dropping off fuel at every station 09:20:36 <andythenorth> it's conceptually easy, just tedious 09:20:45 <Eddi|zuHause> also, you need water for steam engines as well 09:20:48 <Eddi|zuHause> and sand! 09:20:52 <andythenorth> yes 09:20:54 <Eddi|zuHause> and oil! 09:20:58 <andythenorth> railroad tycoon had all thee 09:21:00 <jonty-comp> and spare parts 09:21:00 <andythenorth> these * 09:21:11 <andythenorth> instead we have servicing 09:21:26 <jonty-comp> once stations got too spread out, you'd use more coal than you transported though 09:22:06 <andythenorth> nah it would be fine 09:22:17 <andythenorth> I'd just introduce a 'servicing' industry: produces coal, water, sand 09:22:27 <andythenorth> no input needed :P 09:22:47 <andythenorth> hax 09:24:29 <jonty-comp> you'd have to transport those items to the depots instead of the stations, of course 09:25:44 <andythenorth> so anyway 09:25:47 <andythenorth> ships with 2 holds? 09:25:51 <andythenorth> or articulated ships? 09:25:58 <jonty-comp> and each depot could have a stockpile of items that determines how much servicing a train there reduces the breakdown %! 09:26:00 <andythenorth> 2 holds => interesting hax 09:26:10 <andythenorth> articulated ships => have to avoid doing Bad Things 09:29:02 <Pikka> either way andy 09:29:05 <Pikka> come up with a spec 09:29:08 <Pikka> post it somewhere 09:29:24 <Pikka> ask someone who might be able to patch it to patch it 09:29:37 <Pikka> do not go anywhere near the forums with it unless you want idiots to talk in circles around it forevermore 09:29:58 <andythenorth> do not pass go 09:30:03 <andythenorth> do not collect £200? 09:30:09 <Supercheese> 0* 09:30:17 <Pikka> yes :) 09:30:25 <andythenorth> Community Chest: someone has patched the game 09:30:54 <Pikka> so, american boxcars 09:31:01 <Pikka> brown, other brown, red, and CC? :) 09:31:06 <Supercheese> Roll two dice: If you roll 12 the patch is accepted to trunk, otherwise no patch for you 09:31:10 <andythenorth> definitely CC 09:31:44 <Pikka> some of the brown ones will have CC markings or something? 09:34:01 <andythenorth> you doing 2CC? 09:34:30 <Pikka> sometimes 09:34:42 <Pikka> like I said, the white bits on those coaches are 2cc 09:36:59 <andythenorth> 2CC boxcar? 09:37:59 <andythenorth> I liked the US Set. With enough patience (graphics are random on build), a matched set of BN green engines and boxcars could be built 09:38:02 <planetmaker> 09:39 Pikka: do not go anywhere near the forums with it unless you want idiots to talk in circles around it forevermore <-- Discussing specs in the forum definitely is not bad. You just need to filter the clutter 09:38:45 <planetmaker> but you need to do that anyway 09:39:06 <Pikka> yeah 09:39:13 <Pikka> but the problem is you need everyone else to filter the clutter too 09:39:29 <Pikka> the actual conversation gets lost otherwise :) 09:40:04 <planetmaker> without making it known you'll have no conversation 09:40:11 <Eddi|zuHause> ... i don't know what you're talking about :p 09:41:12 <planetmaker> It worked well so far to make a wiki page with the specs and discuss it in the forums 09:41:13 <Pikka> if there's no action, the conversation is at best pointless :) 09:41:27 <planetmaker> that of course ;-) 09:41:45 <Pikka> :) 09:41:50 <planetmaker> though not necessarily. It just depends on the time horizon 09:41:56 <Pikka> yep 09:42:19 <andythenorth> also, ships with multiple holds are just massive hax. So maybe it's better not to 09:42:35 <andythenorth> "yes but it's realistic" 09:42:42 <Supercheese> autorefit already is sufficiently haxing 09:42:43 <Pikka> well, it's only massive hax until you work out the proper way to do it, andy :P 09:43:08 <andythenorth> gameplay hax 09:43:28 <Supercheese> hex 09:45:33 <andythenorth> you could just buy one giant ship for any route 09:46:06 <Supercheese> you can already just buy num_cargoes ships for any route 09:46:28 <Supercheese> would only consolidate that down to one 09:46:36 <Supercheese> make gameplay simpler perhaps 09:47:38 * Supercheese should sleep 09:47:44 *** Supercheese [~Password4@76.178.163.204] has left #openttd [] 09:47:45 * andythenorth work 09:48:01 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 09:55:48 <peter1138> use an rgb recolour to have just the shade of brown you want 10:01:03 <jonty-comp> or just draw in 32bpp in the first place 10:09:14 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 10:27:59 *** DDR [~chatzilla@d108-180-71-172.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 10:28:52 <peter1138> could do 10:36:18 *** LSky` [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has quit [] 10:43:28 <Pikka> "one giant ship for any route" is realistic or something :) 10:44:29 <Eddi|zuHause> you'd ideally want just enough ships that always one is loading 10:46:56 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:00:37 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger] 11:01:24 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 11:24:06 <peter1138> clearly water needs depth 11:24:20 <peter1138> so you can send your megaliner up that barge canal 11:24:28 <peter1138> er 11:24:30 <peter1138> narrow-boat canal 11:24:34 *** joey8 [~JoeEvans@host86-137-40-209.range86-137.btcentralplus.com] has joined #openttd 11:25:54 <joey8> hi all, i am installing openttd123 and have extracted it to my home directory. i have changes the path to include the games/openttd directory but i am getting "openttd: not found" in a little white message box. can any one help please? 11:29:41 <Pikka> what OS, joey8? 11:29:52 <joey8> ubuntu - latest 11:30:54 <Eddi|zuHause> joey8: have you tried opening it from a console window? 11:31:17 <joey8> yes - that is what i am doing... running the openttd-wrapper program 11:31:23 <joey8> is that right? 11:31:40 <Eddi|zuHause> i don't know any openttd-wrapper program 11:31:47 <joey8> oh 11:32:06 <peter1138> i think there was some crazy wrapper some distribution added 11:35:43 <blathijs> \o 11:36:17 <Eddi|zuHause> say "crazy" and random people appear :) 11:37:00 <blathijs> It's a wrapper intended to display an error message when no graphics set is found (as opposed to silently quitting, which is weird when users click the "OpenTTD" menu item and nothing happens) 11:37:27 <blathijs> I guess we can remove it again in the most recent versions which actually ask if you want to download OpenGFX now 11:39:01 <blathijs> joey8: You should be able to just run /usr/games/openttd normally, the /usr/share/games/openttd/openttd-wrapper script is only intended to be called from the applications menu 11:40:46 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:41:04 <blathijs> joey8: Hmm, wait, you're saying that openttd-wrapper doesn't find openttd. So either /usr/games/openttd doesn't exist on your system (which would be weird) or you messed up something in the path to remove /usr/games from it 11:41:17 <blathijs> joey8: What does this openttd123 thing do? 11:41:38 <blathijs> Googling it only gives me stuff about OpenTTD 1.2.3 11:42:08 <blathijs> Oh wait, that's exactly what you meant, I guess 11:42:47 <blathijs> joey8: You should change the path to include the "games" directory, not the games/openttd filename 11:44:26 *** joey8 [~JoeEvans@host86-137-40-209.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:45:09 *** andythenorth [~Andy@rubberductions.plus.com] has joined #openttd 11:45:12 *** andythenorth [~Andy@rubberductions.plus.com] has left #openttd [] 12:04:19 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 12:14:33 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger] 12:25:44 *** cyph3r [~Miranda@eduroam-7.felk.cvut.cz] has joined #openttd 12:28:49 *** andythenorth [~Andy@rubberductions.plus.com] has joined #openttd 12:32:40 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 12:32:49 <Pikka> yes but 12:35:20 *** andythenorth [~Andy@rubberductions.plus.com] has quit [Quit: andythenorth] 12:35:35 *** andythenorth [~Andy@rubberductions.plus.com] has joined #openttd 12:35:47 <peter1138> pikka no, don't do it pikka, no 12:38:51 *** cyph3r [~Miranda@eduroam-7.felk.cvut.cz] has quit [Ping timeout: 480 seconds] 12:39:41 *** andythenorth [~Andy@rubberductions.plus.com] has quit [] 12:42:07 *** andythenorth [~Andy@rubberductions.plus.com] has joined #openttd 12:44:24 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 12:47:34 *** fonsinchen [~fonsinche@dslb-188-102-135-220.pools.arcor-ip.net] has joined #openttd 12:56:55 <andythenorth> I dunno 12:57:10 <andythenorth> should I? 13:01:03 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger] 13:02:44 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 13:27:41 <andythenorth> yay 13:27:43 <andythenorth> inflation 13:27:45 <andythenorth> let's remove it 13:28:19 <planetmaker> :D 13:31:32 <andythenorth> so let's try this 13:31:39 <andythenorth> current inflation means costs outstrip income? 13:31:45 <andythenorth> and the 'fix' is to keep them the same? 13:32:13 <andythenorth> and the point of this for gameplay is...? 13:33:33 <V453000> unicorns 13:33:38 <V453000> also hello :) 13:40:32 *** joey8 [~JoeEvans@host86-137-46-196.range86-137.btcentralplus.com] has joined #openttd 13:42:55 <joey8> does anybody know why i should be getting a small white message box with "openttd not found" when i click on the openttd-wrapper program. trying to do an install on ubuntu 12.04. thank you 13:43:21 <Pinkbeast> Please, say what set of instructions you were attempting to follow? 13:43:44 <joey8> i am making my own up pinkbeast because i cant find any to follow, sorry. 13:44:24 <joey8> i would willingly follow any instruction set if one was offered to me. 13:44:51 <joey8> i have just downloaded the deb file from the openttd website 13:44:51 <Pinkbeast> OK, then, perhaps you could explain what steps have got you to this point. 13:44:56 <joey8> ok 13:44:59 <joey8> i have just downloaded the deb file from the openttd website 13:45:03 <Pinkbeast> ... Ah, OK. Then you did what? 13:45:32 <joey8> ok and then i extracted to my home directory so now i have a deb and a usr directory 13:46:15 <joey8> if i click on the openttd-wrapper program i get the afore-mentioned error message 13:46:23 <Pinkbeast> Please say what you actually did. What command did you run to "extract to my home directory"? 13:46:29 *** andythenorth [~Andy@rubberductions.plus.com] has left #openttd [] 13:46:33 <joey8> ok 1 min please 13:47:01 <Pinkbeast> It sounds to me like you have just unpacked the package, not installed it. 13:47:30 <joey8> ah ha ..... "install it"? mmm sorry i was unaware i had to do that 13:47:47 <joey8> is there an instruction set i am to follow please pinkbeast 13:47:57 <Pinkbeast> Well, any Debian package needs to be installed. 13:48:05 <joey8> ok 13:48:11 <Pinkbeast> You in general would install one with "sudo dpkg -i foo.deb" 13:48:19 <joey8> ah ok 13:48:50 <joey8> i have looked on the openttd website for instructions. could you help by pointing me in the right direction please thank you 13:49:16 <Pinkbeast> Errr I suggest you install the package as above 13:49:27 <joey8> what ... with dpkg? 13:49:39 <Pinkbeast> Yes, as all Debian packages are installed. 13:49:47 <joey8> ok will try. thanx for your help 13:49:52 * joey8 waves 13:50:05 <joey8> ã 13:50:40 <Pinkbeast> You might then find it complains about the lack of some other packages which you might install with "apt-get install foo" 13:50:50 <joey8> ah ha ok 13:51:19 <joey8> thanx - i am going know to try it. (in another room) thank you bye 13:51:32 <Pinkbeast> OK, but you could ssh in to the machine in question and run dpkg 13:51:53 <joey8> its ok - dont need to - i will walk ã 14:03:41 <jonty-comp> what is this walking you speak of 14:06:13 *** andythenorth [~Andy@rubberductions.plus.com] has joined #openttd 14:06:15 <andythenorth> http://people.gnome.org/~michael/data/2013-02-03-re-factoring.pdf 14:07:56 <peter1138> take anything touched by gnome with a pinch of salt 14:08:26 <goodger> I like how michael meeks can't spell "its" 14:10:27 <Pinkbeast> It's a weird mix of sensible stuff like making autobuilds work as well as possible and vague noises about the magic of free software 14:14:42 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 14:21:20 <joey8> pinkbeast - just a quick thank you. 1.2.3 all running great - thanx for your care and help 14:21:23 <joey8> ã 14:22:24 *** joey8 [~JoeEvans@host86-137-46-196.range86-137.btcentralplus.com] has quit [Quit: Leaving] 14:26:03 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 14:44:28 *** fonsinchen [~fonsinche@dslb-188-102-135-220.pools.arcor-ip.net] has quit [Remote host closed the connection] 15:00:15 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 15:04:53 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:17:07 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 15:19:38 <Belugas> hello 15:20:18 <peter1138> hi sir 15:20:49 <Belugas> godd day to you peter1138 :) 15:20:55 <Pikka> hallo Belugas and peeter 15:22:41 <Belugas> pister mikka! 15:22:44 <Belugas> hem... 15:22:45 <Belugas> no 15:22:50 <Belugas> misper tikka 15:22:53 <Belugas> grrr.. 15:22:57 <Belugas> shake shake shake 15:23:03 <Belugas> mister Pikka! 15:23:09 <Belugas> sluuuurp 15:23:18 <Belugas> cofffeee time! 15:23:18 <andythenorth> :) 15:23:26 * andythenorth is drinking Nescafe instant 15:23:28 <andythenorth> bleargh 15:23:59 <Pikka> andythenorth, better than nothing 15:24:08 * Pikka is out of scotch :[ 15:24:25 <Pikka> not /much/ better than nothing, admittedly 15:24:28 <andythenorth> forums are boringly quiet 15:24:31 <andythenorth> so is simuscape 15:24:36 <andythenorth> should I join the german forum? 15:24:44 <andythenorth> my german is nichts so gut 15:24:50 <andythenorth> ist* 15:24:54 <Pikka> the german forum is at least refreshingly to the point 15:24:57 <Pikka> as you might expect 15:24:58 <andythenorth> meine deutsch 15:25:03 <andythenorth> ah germans 15:25:16 <Pikka> Simuscape's "Hall of Fame" post was greeted with "what is this shit" :) 15:25:40 <andythenorth> Pikka: how good is your german then? 15:26:08 <Pikka> poor to quite poor, I did it for a few years in high school 15:26:57 <peter1138> http://www.independent.co.uk/news/world/europe/russian-meteor-strike-that-injured-1200-people-was-us-weapons-test-claims-politician-8499856.html 15:27:00 <peter1138> yeah 15:27:31 <jonty-comp> hahaha 15:32:30 <Pikka> seems plausible 15:33:09 <Pikka> sounds like the Russian Bob Katter, does he wear a big hat? 15:34:21 <andythenorth> asteroids were considered as a serious piece of WMD 15:34:45 <andythenorth> if you can target one precisely, it' s a really simple continent killer 15:34:54 * andythenorth read the wrong books at age 13 15:35:05 <andythenorth> I might go home and make a livestock ship :P 15:35:15 <Pikka> probably easier just to nuke the continent directly 15:35:17 <Pikka> good idea :) 15:44:52 <planetmaker> if a fish ship has the fish tow the ship instead of carry it... would it have reduced running costs? 15:46:30 <peter1138> no because it costs more to train the fish 15:46:39 <peter1138> which you then transmute into food 15:47:19 <andythenorth> planetmaker: what if the fish carry this, and you put your ship on it? http://3.bp.blogspot.com/-sIOxEb74Gs0/T6VAtD6RCOI/AAAAAAAAEdA/Vrr-snZP5kw/s1600/heavy+lift+ships+-1.jpg 15:47:39 <peter1138> that's not a ship 15:47:41 <peter1138> that's a sawn 15:48:06 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:48:13 <peter1138> er 15:48:14 <peter1138> swan 15:48:19 <peter1138> sawn off swan? 15:49:11 <jonty-comp> how do you get from one end to the other without getting wet feet? 15:49:57 <andythenorth> use a boat 15:50:02 <andythenorth> those ships should be in FISH 15:50:15 <andythenorth> on the right: the big trawler. In the middle, a nice ferry 15:50:23 <andythenorth> on the left....some dredger thing. That's HEQS :P 15:50:47 <planetmaker> interesting ship, andy 15:51:00 <peter1138> jonty-comp, probably a walkway underneath the bed 15:53:56 <andythenorth> biab 15:54:02 *** andythenorth [~Andy@rubberductions.plus.com] has left #openttd [] 15:56:06 <peter1138> back in a boat? 15:56:12 <peter1138> boat in a bath? 15:58:09 <goodger> brain in a box 15:58:38 <peter1138> band in a box 15:59:10 <jonty-comp> box in a box 16:04:55 <peter1138> http://images.4chan.org/b/src/1361196949372.jpg 16:05:27 <peter1138> brony on a bench? 16:05:27 <goodger> what in satan's glorious name 16:05:43 <jonty-comp> oh my 16:06:29 <peter1138> http://images.4chan.org/b/src/1361197082762.jpg 16:06:31 <peter1138> brony in a bedroom 16:07:00 <jonty-comp> nice TV 16:07:09 <Pikka> your mother's a brony, peter1138 16:07:22 <peter1138> i don't think that's possible 16:07:31 <Pikka> anything's possible 16:08:14 <Pikka> especially with your mother 16:09:26 <Pikka> also, Biggles in a Blenheim 16:09:56 <goodger> "bronies imply affirmation of blasphemy" 16:10:53 <Pinkbeast> Do we really? Egads. 16:11:24 <Pikka> and bedtime in a brisbane 16:11:26 <Pikka> goodnight 16:11:44 *** Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 16:12:04 <goodger> bronies inculcate arrested belief [in a god] 16:12:14 <peter1138> oh god we got one 16:12:21 <goodger> :D 16:12:26 <Pinkbeast> goodger: you who what now? 16:14:11 *** kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 16:29:16 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 16:32:25 <Bad_Brett> hello there 16:41:42 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Quit: Leaving] 16:52:03 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:00:27 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 17:03:14 <andythenorth> we should fix inflation by introducing a complete economic cycle 17:03:19 <andythenorth> and have multiple currencies 17:03:32 <andythenorth> with all the associated macro-economic machinery 17:03:43 <Pinkbeast> So I can play Warren Buffett and never touch a vehicle? 17:03:56 <andythenorth> no 17:04:00 <andythenorth> you still have to play trains 17:04:07 <Pinkbeast> It'd be a neat parallel to your "the game is not all about trains, you know" - "the game is not all about transport". :-) 17:04:11 <andythenorth> but now "they cost more, so it's more fun" 17:04:34 <Pinkbeast> If I was Warren Buffett I'd have my own trainset 17:04:39 <andythenorth> true 17:10:14 *** fonsinchen [~fonsinche@dslb-188-102-135-220.pools.arcor-ip.net] has joined #openttd 17:11:06 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 17:14:40 <andythenorth> so 1 bandit.grf, or 1 per theme? 17:14:47 <andythenorth> herm, no pikka :P 17:15:11 <planetmaker> g'evening 17:15:30 <andythenorth> assume there's a set of 10 US trucks, a set of 10 Australian trucks etc 17:15:31 *** KouDy1 [~KouDy@188.75.190.58] has quit [] 17:15:32 <andythenorth> or so 17:16:14 <andythenorth> I am figuring one grf 17:16:30 <andythenorth> makes setting up a game easier, and one place to set parameters, not n 17:16:40 <andythenorth> assuming parameters are needed :P 17:17:31 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 17:17:48 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 17:21:44 <RavingManiac> Sometimes, I think that openttd is set in some dystopian alternate history 17:22:02 <RavingManiac> Where the world is ruled by transportation barons 17:22:37 <RavingManiac> It is they who determine which cities grow and die, where the goods go 17:22:38 <RavingManiac> etc 17:23:14 <goodger> and where your home can be demolished before they realise they needed to demolish the one next door 17:24:10 <RavingManiac> and when the city authorities get their shit together and make a stand against the corporation levelling the town? 17:24:14 <RavingManiac> Bribe money! 17:24:33 <RavingManiac> and five more families are homeless 17:24:41 <planetmaker> plant trees! cheaper and more effective ;-) 17:24:56 <goodger> nah, those five families are simply murdered in their homes prior to demolition 17:25:39 <planetmaker> "oh, I destroyed your house? C'mon, look what nice trees I planted instead!" "oh, ok. Then please don't mind. Continue at will" 17:28:04 <MNIM> goodger: I always thought they were killed in the explosion 17:28:19 <Belugas> don't you love this game or not! I still do :D 17:32:57 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:33:01 *** mode/#openttd [+v glx] by ChanServ 17:34:45 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:37:05 *** HerzogDeXtEr [~Flex@i59F6A465.versanet.de] has joined #openttd 17:56:56 <Terkhen> hello 17:58:19 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 18:04:55 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:06:06 <andythenorth> hi Terkhen 18:08:47 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:13:48 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:13:57 <andythenorth> Terkhen: fancy doing the FIRS spanish update? o_O 18:14:06 <andythenorth> I should release soon :) 18:15:10 *** St3f [~Anonymous@109.201.152.21] has joined #openttd 18:26:02 *** Generalcamo [~Generalca@h204.62.90.75.dynamic.ip.windstream.net] has joined #openttd 18:28:34 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 18:32:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:32:42 <Snail> hey andy 18:32:51 <Snail> I'm updating FIRS' translation now... 18:34:19 *** fonsinchen [~fonsinche@dslb-188-102-135-220.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:34:47 <Snail> what are exactly "recyclables"? stuff to be recycled, or stuff already recycled? 18:35:09 <Snail> coz they're produced by the "recycling depot" and accepted by the "recycling plant"... 18:35:24 <Pinkbeast> Stuff to be recycled I believe. 18:35:51 <Terkhen> he's gone :P 18:36:05 <Terkhen> yes, it is stuff to be recycled 18:41:29 <Snail> whoops, I asked him right after he left :) 18:41:40 <Snail> thanks guys 18:45:05 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 18:47:52 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 18:47:52 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 18:56:53 *** frosch123 [~frosch@frnk-590f6444.pool.mediaWays.net] has joined #openttd 18:57:10 *** kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has joined #openttd 19:04:01 *** St3f [~Anonymous@109.201.152.21] has quit [Ping timeout: 480 seconds] 19:04:52 *** St3f [~Anonymous@109.201.152.11] has joined #openttd 19:09:17 *** Biolunar [mahdi@blfd-4d082f84.pool.mediaWays.net] has joined #openttd 19:09:55 <Snail> anyone knows the difference between "basic farm" and "mixed farm" in FIRS? 19:10:06 <Snail> I'm looking here --> http://www.tt-foundry.com/sets/FIRS/schema/economies 19:10:15 <Snail> but it looks like there's no info... 19:10:16 <Snail> \ 19:11:10 <frosch123> mixed farm produces both livestock and grain 19:11:33 <frosch123> i guess basic farm appears only in economies with a single type of farm 19:12:06 <Snail> ok 19:12:43 <frosch123> the bloated economy iirc has 3 farms: grain, livestock, grain+livestock 19:12:53 <frosch123> the normal economies may have only one type 19:13:03 <jonty-comp> http://www.tt-forums.net/viewtopic.php?f=32&t=64419 19:13:08 <jonty-comp> that makes perfect sense 19:13:52 <frosch123> tell him abuot the cheat menu 19:26:39 *** Progman [~progman@p57A18F9A.dip.t-dialin.net] has joined #openttd 19:26:58 <terjesc> Very descriptive topic title. 19:27:21 <frosch123> yeah, sadly it is limited in length 19:28:21 <terjesc> I was talking about the forum post. 19:28:44 <terjesc> "Does anyone know how to answer?" 19:28:55 <terjesc> (= 19:30:44 <Rubidium> yes 19:30:52 <Rubidium> Q.E.D. 19:31:42 <planetmaker> :D was tempted to reply that. Would qualify as "unhelpful", though 19:32:17 <terjesc> Well, to write Q.E.D. you kind of have to demonstrate that you know how to answer first. 19:32:23 <terjesc> q: 19:32:57 <Rubidium> terjesc: didn't I demonstrate that by answering his question with yes? 19:33:09 <terjesc> Oh, sorry. Of course. 19:33:42 *** Wolf01 [~wolf01@host13-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 19:34:01 <__ln__> h w1 19:34:23 <Wolf01> h __ 19:34:24 <planetmaker> terjesc, the answer is "use cheat menu" 19:34:37 <Wolf01> hello :D 19:34:41 <planetmaker> and get yourself as much money as you want 19:34:50 <terjesc> planetmaker: I know. (= 19:36:21 *** pjpe [ae5f38bd@ircip2.mibbit.com] has joined #openttd 19:36:50 *** pjpe [ae5f38bd@ircip2.mibbit.com] has quit [] 19:41:36 <peter1138> http://forum.xda-developers.com/showthread.php?t=2095934 19:41:41 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 19:41:58 <jonty-comp> i wondered how long it would take someone to do that 19:42:33 <jonty-comp> now i need to figure out running wine in qemu so that i can get x86 apps on my tablet 19:45:32 <DorpsGek> Commit by translators :: r25022 /trunk/src/lang (11 files) (2013-02-18 18:55:14 UTC) 19:45:33 <DorpsGek> -Update from WebTranslator v3.0: 19:45:34 <DorpsGek> belarusian - 10 changes by KorneySan 19:45:35 <DorpsGek> croatian - 9 changes by VoyagerOne 19:45:36 *** St3f [~Anonymous@109.201.152.11] has quit [Ping timeout: 480 seconds] 19:45:36 <DorpsGek> dutch - 9 changes by habell 19:45:37 <DorpsGek> hungarian - 6 changes by oklmernok 19:45:38 <DorpsGek> italian - 5 changes by lorenzodv 19:45:39 <DorpsGek> korean - 17 changes by telk5093 19:45:40 <DorpsGek> polish - 5 changes by wojteks86 19:45:41 <DorpsGek> brazilian_portuguese - 10 changes by Tucalipe 19:45:42 <DorpsGek> russian - 9 changes by Lone_Wolf 19:45:43 <DorpsGek> swedish - 50 changes by Zuu 19:45:44 <DorpsGek> vietnamese - 9 changes by nglekhoi 19:46:09 *** St3f [~Anonymous@109.201.152.3] has joined #openttd 19:59:36 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:59:44 <andythenorth> Terkhen: sorry for forgetting translation :( 19:59:57 <andythenorth> I assumed you'd commit:) 20:02:31 <andythenorth> I'll do it now 20:05:49 <Terkhen> I mentioned back then that I had no development environment :P 20:05:53 <Terkhen> no problem :) 20:05:58 <Terkhen> I was able to find the paste :P 20:07:10 <andythenorth> oops :) 20:07:33 <andythenorth> sometimes in the middle of something I have to go and do real life :P 20:07:35 <andythenorth> then I forget 20:07:39 <andythenorth> real life first :P 20:08:09 <Terkhen> :) 20:08:54 <Snail> hey andy 20:09:01 <Snail> I had a question for you about FIRS 0.9.2 20:09:10 <andythenorth> ? 20:09:30 <Snail> in my set, I have a vehicle that can carry mail by default and can be refitted to passengers 20:09:45 <Snail> when I refit to passengers, I change the capacity through CB36 20:10:26 <Snail> with FIRS 0.7 (as well as with all the other industry sets including default) I used to set capacity to X passengers through CB36, and I got X*2 as real capacity in-game 20:10:45 <Snail> however, now with FIRS 0.9.2, the same code gives me X/2 passengers in-game 20:10:56 <Snail> perhaps there have been changes in the cargo definitions? 20:11:21 <andythenorth> yes 20:11:27 <andythenorth> might be a bug, might be correct behaviour 20:11:30 <andythenorth> I'll look 20:11:41 <andythenorth> mail / pax in FIRS are supposed to be same as default game 20:11:47 <andythenorth> what does default do? :) 20:11:55 <MinchinWeb> In a NewGRF set, how do you change the sort order of vehicles? 20:13:02 <andythenorth> there's a sort order property 20:13:15 <Snail> default doubles the real in-game capacity if I take a vehicle whose default cargo is mail and I refit it to pax 20:13:16 <DorpsGek> Commit by frosch :: r25023 trunk/src/network/network_content_gui.cpp (2013-02-18 19:23:09 UTC) 20:13:17 <DorpsGek> -Change: Regroup buttons in content download GUI to put item-specifc stuff next to each other. 20:13:24 <Snail> while FIRS 0.9.2 halves it... 20:13:49 <Snail> the original bug report is here --> http://www.tt-forums.net/viewtopic.php?f=26&t=58283&start=168 20:15:21 <andythenorth> I have set multiplier to 2 20:15:25 <andythenorth> maybe it should be 0.5 20:15:48 *** kormer193 [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has joined #openttd 20:15:51 *** kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 20:15:57 *** kormer193 is now known as kormer 20:16:01 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Cargos#Cargo_properties 20:16:02 <Snail> did you change it from FIRS 0.7? 20:16:10 <andythenorth> probably 20:16:13 <Snail> coz it used to work well with that one 20:16:14 <andythenorth> I'd have to diff to check 20:16:22 <andythenorth> a lot has changed since then :P 20:16:26 <Snail> :p 20:16:39 <andythenorth> it's also a new property in openttd 1.2 20:16:47 <andythenorth> might not have been set in FIRS 0.7 at all 20:16:56 <Snail> but at least from this feature's perspective, FIRS 0.7 behaved like all the other cargo sets while FIRS 0.9.2 doesn't 20:17:16 <andythenorth> nml docs say mail should be 2 20:17:27 <andythenorth> which it is 20:17:45 <andythenorth> but pax is 1, should be 4 20:17:53 <andythenorth> FIRS bug :) 20:18:12 <andythenorth> fixing 20:18:26 <Snail> thanks :) 20:18:39 <Snail> oh I also updated the Italian translation ;) 20:19:55 <andythenorth> I committed it :) 20:20:05 <andythenorth> hmm 20:20:30 <DorpsGek> Commit by frosch :: r25024 /trunk/src (5 files in 5 dirs) (2013-02-18 19:30:24 UTC) 20:20:31 <DorpsGek> -Feature: Searching of (missing) content via GrfCrawler. 20:20:34 <andythenorth> :) 20:21:44 <andythenorth> lots of recent commits :) 20:22:00 <andythenorth> so we're having some of cdist then? 20:22:46 <Snail> cargo dist in trunk? 20:23:10 <andythenorth> there are commits relating to some cdist things 20:23:17 <andythenorth> http://vcs.openttd.org/svn/ 20:23:28 <frosch123> it's not the whole story 20:23:36 <andythenorth> I wouldn't make assumptions until someone tells you 20:24:00 <andythenorth> might just be general improvements that happen to have come from fonso 20:25:22 <andythenorth> Snail: want to test FIRS fix? http://bundles.openttdcoop.org/firs/push/LATEST/ 20:25:31 <andythenorth> if it works, I'll be releasing soon 20:26:15 <andythenorth> frosch123: that's pretty nice for GRFCrawler 20:26:36 <Snail> andy: ok, downloading now 20:26:52 *** St3f [~Anonymous@109.201.152.3] has quit [Ping timeout: 480 seconds] 20:27:06 *** St3f [~Anonymous@109.201.152.23] has joined #openttd 20:27:16 <andythenorth> I wonder if that's going to prompt some new grfcrawler entries 20:27:24 <andythenorth> I'm tempted, even though it's irrational 20:30:38 <andythenorth> hmm 20:30:41 <andythenorth> old GRFCrawler is old 20:31:23 <Snail> andythenorth: tested and works :) 20:31:30 <Snail> thanks dude 20:31:59 <Snail> makes me relieved I don't have to go change my code :p 20:32:09 *** pugi [~pugi@host-091-097-016-021.ewe-ip-backbone.de] has joined #openttd 20:32:25 <andythenorth> np 20:32:28 *** joey8 [~JoeEvans@host86-137-46-196.range86-137.btcentralplus.com] has joined #openttd 20:32:29 <andythenorth> my bug 20:32:31 <andythenorth> thanks for finding it 20:33:07 <Snail> :) 20:33:17 <andythenorth> grfcrawler updated :P 20:33:19 *** fonsinchen [~fonsinche@brln-4db9c091.pool.mediaWays.net] has joined #openttd 20:33:24 <andythenorth> can I be bothered to add my other grfs? 20:33:25 <andythenorth> erm 20:33:26 <andythenorth> nope 20:33:46 <andythenorth> so should I set capacity multiplier for any other FIRS cargos? 20:33:52 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:34:23 <Snail> well, as for me, the problem only occurred with passengers 20:34:24 <Snail> al 20:34:25 <Snail> l the oth 20:34:26 <Snail> er 20:34:45 <Snail> all the other cargoes behave nicely (i.e. same way as for the other industry sets) 20:35:46 <andythenorth> hmm 20:36:01 <andythenorth> pikka chops doesn't bother using capacity multiplier on planes / trains 20:36:04 <andythenorth> HEQS does it 20:36:15 <andythenorth> FISH doesn't 20:37:12 <andythenorth> zeph does it the wrong way round in eGRVTS 20:37:31 <andythenorth> 15t of stuff, or 30 crates of goods 20:37:50 <andythenorth> hmm, no, that's the correct way :P 20:37:57 <andythenorth> how confusing 20:40:51 <Snail> you mean from the vehicle set's point of view? 20:41:50 <andythenorth> or the player's 20:41:52 *** tracerpt [4d565a37@ircip1.mibbit.com] has joined #openttd 20:41:54 <andythenorth> or the newgrf author's 20:42:09 <andythenorth> I suspect it's just a bad feature :) 20:42:11 <tracerpt> hello 20:42:32 <Snail> I think this is way overcomplicated :p 20:42:42 <andythenorth> yes 20:44:20 <planetmaker> hi 20:46:28 <Snail> have to go now 20:46:31 <Snail> cya later 20:48:20 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 20:50:56 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:50:56 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Read error: Connection reset by peer] 20:54:33 <MinchinWeb> I'm trying to figure out purchase list sorting... I found this -> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Sorting_vehicles_in_the_purchase_list <- but it doesn't seem to work the way I expected 20:54:50 <MinchinWeb> are the ID's the ones you assign in your NML? 20:55:39 <frosch123> it's the third parameter of the "item" thingie or so 20:55:45 <frosch123> hmm, or the second? 20:56:21 <MinchinWeb> the name, or the number? 20:56:36 <frosch123> both work i guess, better use the name :) 20:58:19 <MinchinWeb> guess I'll try names and see if it works better :) 21:01:09 <andythenorth> want some source? 21:01:12 <andythenorth> I can find some :P 21:01:41 <andythenorth> MinchinWeb: nfo or nml? 21:02:10 <andythenorth> http://paste.openttdcoop.org/show/2128/ 21:02:19 <andythenorth> I use explicit numeric IDs 21:02:22 <MinchinWeb> NML 21:02:27 <andythenorth> I don't trust all this magical stuff 21:02:37 <andythenorth> lol 21:02:59 <andythenorth> the IDs in that list happen to be in exact correct order :P 21:03:02 <tracerpt> anyone using the 32bpp thingie? 21:03:05 <andythenorth> that's just a side-effect of how I remade the set 21:03:45 <MinchinWeb> well, my code looks about the same, but it's not showing up the way I want 21:04:55 <peter1138> 32bpp thingie? 21:06:07 <tracerpt> 32bpp graphics 21:07:21 <tracerpt> I've been playing ttd and openttd for years but just now i've decided to add some content 21:07:50 *** St3f [~Anonymous@109.201.152.23] has quit [Ping timeout: 480 seconds] 21:07:52 *** St3f [~Anonymous@109.201.152.3] has joined #openttd 21:08:55 <tracerpt> keep getting lost in the wiki 21:09:53 <frosch123> just install ottd 1.2.x or newer, open the content download in game, get zbase, and activate it in game options 21:11:08 <tracerpt> cheers 21:11:20 <tracerpt> off to ruin my game now brb xD 21:11:42 <tracerpt> added some train sets and it looks like a warzone 21:12:15 <peter1138> and then switch back to ttd/opengfx when you can't stand the look 21:12:25 *** tokai|mdlx [~tokai@port-92-195-116-157.dynamic.qsc.de] has joined #openttd 21:13:46 <tracerpt> isn't it supposed to be better? 21:13:53 <MinchinWeb> well, my sorting seems to be working now :) thanks 21:14:29 <frosch123> tracerpt: there is no better in subjective decisions 21:15:05 <frosch123> it is different for sure though 21:15:17 <tracerpt> yeah 21:18:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:21:13 <andythenorth> so 21:21:36 <andythenorth> crates of goods are 'bigger' in default vehicles 21:21:42 <andythenorth> but 'smaller' in eGRVTS and HEQS 21:21:45 <andythenorth> which is odd 21:21:56 <andythenorth> I guess 'crates' are not standard dimensions :P 21:23:13 *** Wuzzy [~Wuzzy@0001b11e.user.oftc.net] has joined #openttd 21:23:30 <MinchinWeb> well a crate should have a standard weight, no? 21:23:42 <andythenorth> the weight is same yes 21:23:54 <andythenorth> 16 crates = 8t 21:26:49 <MinchinWeb> well then dimensions can't very too too much (you would think) 21:26:58 <andythenorth> but by volume, a truck from default game carries 25t of coal, or similar truck carries 8t goods (16 crates) 21:27:30 <andythenorth> whilst a HEQS truck carries 2t coal, or 4 crates of goods 21:27:48 <andythenorth> and an eGRVTS 2 truck carries 15t coal or 30 crates goods 21:27:50 <MinchinWeb> I think HEQS has it right then 21:28:13 <andythenorth> more right than the actual game? :P 21:30:50 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 21:31:31 *** zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 21:33:36 <jonty-comp> well the original game is hardly a bastion of realism 21:33:50 <andythenorth> realism I'm not bothered :) 21:33:57 <andythenorth> more consistency 21:34:09 <andythenorth> although consistency is the hobgoblin of tiny minds &c &c 21:37:51 <tracerpt> cant find zbase on the downloader ò.à 21:43:40 *** joey8 [~JoeEvans@host86-137-46-196.range86-137.btcentralplus.com] has quit [Quit: Leaving] 21:46:40 <frosch123> hmm, ok, apparently it needs 1.3 beta 21:46:44 <MinchinWeb> andythenorth: did you ever get to templating on that Python/NML tutorial you were writing? 21:46:59 <andythenorth> basic python templating yes 21:47:04 <andythenorth> it's in newgrf dev forum 21:47:15 <andythenorth> don't think I got as far as chameleon templating 21:47:15 <Wolf01> 'night all 21:47:22 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:48:19 *** Wuzzy2 [~Wuzzy@p549FB282.dip.t-dialin.net] has joined #openttd 21:48:31 <tracerpt> oh 21:48:32 <andythenorth> MinchinWeb: http://www.tt-forums.net/viewtopic.php?f=68&t=58390 21:48:36 *** St3f [~Anonymous@109.201.152.3] has quit [Ping timeout: 480 seconds] 21:48:40 *** St3f [~Anonymous@109.201.152.21] has joined #openttd 21:48:46 <tracerpt> need to update then 21:48:56 <tracerpt> ty frosch 21:49:15 <frosch123> i actually don't know why it requires 1.3 :p 21:49:34 <peter1138> mask shading? 21:50:04 <frosch123> i would think everything was backported to 1.2.3 21:53:47 *** Generalcamo [~Generalca@h204.62.90.75.dynamic.ip.windstream.net] has quit [Ping timeout: 480 seconds] 21:53:50 *** fonsinchen [~fonsinche@brln-4db9c091.pool.mediaWays.net] has quit [Remote host closed the connection] 21:55:26 *** Wuzzy [~Wuzzy@0001b11e.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:57:27 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 21:59:46 <tracerpt> everything i've read says 1.2.0 and above 22:01:59 <Rubidium> there are some issues that makes it work less than satisfactory with < 1.2.3 22:02:55 <tracerpt> guessing that's why it was made for 1.3 now 22:02:58 <frosch123> yeah, but it's not available for 1.2.3 either 22:03:11 <frosch123> i think the bananas version requirements are wrong 22:03:25 <frosch123> planetmaker: might know :) 22:03:30 <Rubidium> frosch123: odd, my 1.2.3 shows it 22:04:04 <tracerpt> I'll update to the latest version just in case 22:04:47 <frosch123> well, i tried with 1.2 branch, i hoped that would be newer 22:05:15 <Rubidium> frosch123: that doesn't have the 'release' bit nor the .3 bit 22:05:53 <frosch123> yeah, indeed, 1.2.3 tag shows zbase 22:08:57 *** DDR [~chatzilla@d108-180-71-172.bchsia.telus.net] has joined #openttd 22:10:40 <tracerpt> upgrading now :D 22:11:09 <planetmaker> hm... 22:11:31 <planetmaker> which newgrf? 22:11:41 <frosch123> zbase 22:11:44 <frosch123> but is is fine 22:11:48 <frosch123> it is available in 1.2.3 22:12:01 <frosch123> just not in 1.2-branch as i thought it would 22:12:20 <planetmaker> hm, I actually do not know why its availability is set to 1.3. It should work with 1.2.3 or so 22:12:29 <tracerpt> yeah 22:12:36 <tracerpt> upgraded to 1.2.3 22:12:39 <tracerpt> showing zbase now 22:12:45 <planetmaker> but not 1.2.2 or earlier. Some bug iirc which has issues with container format ... or something 22:13:03 <planetmaker> my memory is fuzzy, but there was a reason :-) 22:13:12 <Rubidium> planetmaker: colours 22:13:15 <frosch123> we changed the recolouring 22:13:19 <Rubidium> planetmaker: and 1.2.3 shows zbase 22:13:25 <planetmaker> :-) ^ 22:14:06 <tracerpt> so i just install zbase and it will run with the default trainsets or do i need to download new ones? 22:14:42 <planetmaker> basesets just change all default sprites. so yes, also the default trainset will of course work. And look different 22:14:57 <tracerpt> allright then 22:14:59 <planetmaker> (but only look different, not work different) 22:15:05 <tracerpt> oki 22:15:59 *** Biolunar [mahdi@blfd-4d082f84.pool.mediaWays.net] has quit [Quit: My life for Aiur] 22:16:48 <tracerpt> I like the wagons measuring 0.5, gonna browse the forums later on to try and see if there's a way to add only the engines 22:17:16 <tracerpt> thanks for the help :) will be back later 22:18:51 <frosch123> night 22:18:55 *** frosch123 [~frosch@frnk-590f6444.pool.mediaWays.net] has quit [Remote host closed the connection] 22:29:21 *** St3f [~Anonymous@109.201.152.21] has quit [Ping timeout: 480 seconds] 22:38:28 <andythenorth> can I be arsed to dibble around with cargo aging? 22:38:34 <andythenorth> for refrigeration and such? 22:38:36 <andythenorth> nah 22:43:49 <jonty-comp> surely the value depreciation over time takes care of that 22:46:43 <andythenorth> the cargo aging affects the calculation 22:46:51 <andythenorth> allowing a bit more variation between vehicle types 22:47:02 <andythenorth> but then I have to put more text in buy menu, blearch 22:53:04 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 22:58:42 *** Progman [~progman@p57A18F9A.dip.t-dialin.net] has quit [Remote host closed the connection] 22:59:05 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 23:01:56 <Supercheese> Ooooh, r25024 GRFcrawler search 23:03:53 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 23:06:11 *** daz [~daz@87.205.149.162] has quit [Ping timeout: 480 seconds] 23:10:02 *** HerzogDeXtEr1 [~Flex@i59F6DF55.versanet.de] has joined #openttd 23:10:17 <andythenorth> FISH r999 :D 23:10:21 <andythenorth> bedtime 23:10:29 <andythenorth> last time it will ever be all 9s I reckon 23:12:26 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:13:33 *** tracerpt [4d565a37@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:14:18 <Eddi|zuHause> until it suddenly is 9999 :) 23:14:55 <andythenorth> that will be the day :) 23:14:56 <andythenorth> bedtime 23:14:58 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 23:16:18 *** daz [~daz@77-255-37-84.adsl.inetia.pl] has joined #openttd 23:16:40 *** HerzogDeXtEr [~Flex@i59F6A465.versanet.de] has quit [Ping timeout: 480 seconds] 23:16:41 *** KouDy1 [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 23:19:18 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 23:24:07 <Terkhen> good night 23:25:54 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 23:26:11 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 23:54:03 *** MinchinWeb_ [~6034fac3@188.cimarosa.openttdcoop.org] has joined #openttd 23:57:16 *** MinchinWeb [~6034fac3@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds]