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I know of the follower class but does it follow the current trains path? 06:02:52 *** z12345 [~p12345@asteria.debian.or.at] has joined #openttd 06:04:32 *** tokai|mdlx [~tokai@port-92-195-64-98.dynamic.qsc.de] has joined #openttd 06:05:52 <peter1138> Hmm, do you already know which train is in front? 06:06:04 <TheBix> no that's what i need to find out 06:06:10 <peter1138> Good luck. 06:06:14 <TheBix> I'm re writing the ATC patch if you know of it 06:06:32 <TheBix> however there are some problems with it 06:06:36 <TheBix> so i'm going to try and fix it up 06:07:17 <TheBix> I guess I need to walk the current path of a train until I find another train in the way 06:07:21 <TheBix> but IDK how to do that 06:09:44 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:12:02 <peter1138> Follow the reserved path. 06:12:25 <TheBix> would you know the appropriate classes for that? 06:12:47 <peter1138> openttd isn't really c++ like that 06:13:00 <TheBix> how do you mean? 06:14:10 <peter1138> a lot of core stuff isn't in classes 06:14:28 <TheBix> okay, I meant classes or functions and stuff 06:14:31 <TheBix> either way 06:14:34 <peter1138> anyway, beyond path reservation, which is only up to the next signal, trains don't store a path 06:14:50 <TheBix> how does the pathfinder work? 06:15:01 <TheBix> does it run every time a train reaches an intersectiont then? 06:15:05 <peter1138> yup 06:15:29 <TheBix> okay that helps me. 06:15:33 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 06:15:36 *** mode/#openttd [+v tokai|noir] by ChanServ 06:17:07 <TheBix> one thing I'm having trouble getting my head around is the trackdir objects 06:18:24 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:18:37 <TheBix> http://docs.openttd.org/structCFollowTrackT.html 06:19:06 <TheBix> theresw a member called "m_new_td_bits" 06:19:20 <TheBix> which is of type "TrackdirBits" which is an enum 06:19:27 <TheBix> how can an enum contain all the possible track dirs? 06:19:59 <peter1138> It's bit flag enum. 06:20:56 <peter1138> ChooseTrainTrack() is the place to start with 06:21:06 <peter1138> CFollowTrackT is deeper into a pathfinder. 06:21:13 <Eddi|zuHause> TrackdirBits ::= bitmask(Trackdir) 06:21:44 *** tokai|mdlx [~tokai@port-92-195-64-98.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:24:21 *** Eshays [~Esh@c122-107-86-91.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:24:40 <Eshays> sorry guys my net dropped out. last thing I saw was : <Eddi|zuHause> TrackdirBits ::= bitmask(Trackdir) 06:25:00 *** Eshays is now known as _TheBix 06:26:01 <Eddi|zuHause> nothing was said after that 06:26:14 <_TheBix> okay thanks 06:26:56 <_TheBix> so I can repeatedly call choosetraintrack to iterate over the path of a train? 06:28:16 <Eddi|zuHause> until you hit a junction 06:28:45 <_TheBix> what if I want to follow the path past a junction? 06:29:29 <Eddi|zuHause> once upon a time there was the idea of "weak" reservations 06:29:49 <_TheBix> might be a waste of computation time 06:29:52 <_TheBix> if I do that tho 06:30:11 <Eddi|zuHause> certainly less computation time than calling the pathfinder 06:30:15 <peter1138> Actually it's probably cheaper than continually calling a pathfinder. 06:30:21 *** TheBix [~Esh@c122-107-86-91.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 06:30:52 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 06:31:00 <Eddi|zuHause> _TheBix: but concerning speed control signals, not considering junctions is probably good enough 06:32:54 <_TheBix> yeah 06:33:10 <_TheBix> one issue is if theres an exit track between the current train and the limiting train 06:33:16 <_TheBix> then the limit won't apply 06:37:04 <Eddi|zuHause> _TheBix: but that may be easier than trying to determine which of the exits the train wants to take 06:37:25 <Eddi|zuHause> _TheBix: it'll also fail on double bridges and stuff anyway 06:53:50 <dihedral> good morning 06:59:50 <V453000> moo 07:04:32 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 481 seconds] 07:09:35 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 07:17:50 <Xaroth|Work> http://i.imgur.com/plbWloY.jpg 07:23:07 <V453000> :D 07:23:08 <V453000> good 07:30:41 *** Supercheese is now known as Guest6051 07:30:43 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 07:35:58 *** Guest6051 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 07:37:14 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 07:38:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:38:29 <andythenorth> Pikka: maglelelelevs? 07:38:34 <andythenorth> good or BAD? 07:38:37 <Pikka> terrible 07:38:54 <V453000> wetrail ftw 07:38:57 <andythenorth> what about AnnoyingMaglev? 07:39:06 <andythenorth> only 150mph, and low-power 07:39:15 <andythenorth> canât climb hills 07:39:17 <V453000> Pikka: which render template did you use for 3ds max? 07:39:28 <V453000> or created your own? 07:39:39 <Pikka> exactly 07:40:04 <V453000> right :) 07:40:42 <V453000> ... for industries I give sprites of each tile or can there be larger sprites too? 07:40:46 <V453000> like whole 4x4 sprite? 07:40:53 <Pikka> each tile 07:41:09 <Pikka> andy: maglev is either fasterbetterstronger trains, in which case it's boring 07:41:12 <V453000> right so I just model something and then slice it 07:41:21 <Pikka> or it's just passengers, in which case it's "realistic" and boring 07:41:29 <V453000> Pikka: make them carry tiny amount of capacity as the price for speed 07:42:06 <V453000> e.g. nuts rail has 160-250kmh trains with 35 cargo capacity, while maglev can do 400-500kmh but only 22 cargo capacity per 8/8 07:42:19 <V453000> which keeps quite solid balance between them 07:42:50 <andythenorth> Pikka: so I can ignore them? 07:42:54 <andythenorth> Iâm not going to use them 07:42:56 <andythenorth> yay 07:43:08 <Pikka> why waste time making something you're not going to use? 07:43:16 <andythenorth> because 07:43:18 <andythenorth> no 07:43:35 <V453000> :D 07:43:50 <Eddi|zuHause> what happened to coherent sentences? 07:43:57 <V453000> no 07:43:57 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 07:43:59 <V453000> Eddi 07:44:00 <V453000> no 07:44:04 <peter1138> Someone⢠should do a 32bpp extra zoom version of ukrs2... 07:44:14 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has joined #openttd 07:44:29 <Pikka> but without all the bad features 07:44:46 <peter1138> Yeah, so it'll be exactly the same. 07:44:54 <Pikka> I nominate peter1138 as "Someoneâ¢" 07:45:09 <V453000> I nominate him too 07:45:12 <V453000> we democratically win 07:45:56 <andythenorth> there is a problem 07:46:24 <andythenorth> I vote for 32bpp NARS 2 07:46:50 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 07:47:43 <V453000> then he does both 07:50:51 <Pikka> <Pikka> why waste time making something you're not going to use? 07:51:15 <peter1138> Make it, then sell it. 07:52:11 <andythenorth> wasnât most of the game made by people who never play? o_O 07:53:23 <V453000> there should be at least _somebody_ who uses it andy :D 07:59:36 <V453000> but yeah, if you have no easy way to autoreplace to maglev, might as well leave it out of the set 08:00:01 <andythenorth> Pikka: trackset grf is big job? 08:00:37 <Pikka> not necce 08:00:52 <V453000> just tedious, but small job :) 08:01:02 <V453000> making them aligned nicely can be a pain 08:01:11 <V453000> in curves etc 08:01:34 <andythenorth> I hate that stuff :) 08:02:02 <V453000> I hated it quite a bit too when I did it for the first time, second time I had the template so it was rather quick 08:02:16 <andythenorth> is there a service where I pay for this? 08:02:52 <V453000> :D:D 08:03:13 <V453000> well you can pay my company for some meaningless vizualization and I can do grfs for you in that time? :D 08:03:19 *** TheBix [~Esh@c122-107-86-91.carlnfd2.nsw.optusnet.com.au] has joined #openttd 08:04:46 <andythenorth> I need horse tracks 08:04:53 <andythenorth> also railtypes should be in train grf 08:05:48 <V453000> depends 08:05:52 <V453000> horses on wetrail not optimal? 08:08:03 <andythenorth> dunno 08:08:47 *** _TheBix [~Esh@c122-107-86-91.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 08:08:56 <V453000> pfft! 08:09:03 <V453000> you kno 08:09:14 <andythenorth> maybe I can steal what I need from other sets 08:12:37 <andythenorth> maybe I can decompile, copy-paste, recompile 08:13:21 <Pikka> steam maglevs with animated rivets please, andy 08:13:28 <andythenorth> rivetpunk 08:13:34 <andythenorth> what happens to default railtypes if I make a railtype grf? 08:13:44 <andythenorth> I just want to add metro and NG, not break anything 08:13:51 <planetmaker> moin 08:13:58 <Pikka> I don't think you can get rid of the default railtypes 08:14:01 <andythenorth> good 08:14:02 <Pikka> moinbon 08:14:03 <planetmaker> default railtypes will just stay, if you use another label 08:14:12 <andythenorth> UKRS tracks 3rd rail would do for metro? 08:14:22 <andythenorth> and is there a good NG set? I didnât find any without bugs 08:15:26 <peter1138> Finescale ftw 08:16:19 <andythenorth> not doing finescale :) 08:16:39 <andythenorth> need to fit in Cape gauge and also smaller NG 08:17:08 <andythenorth> ENotEnoughPixels 08:17:47 <andythenorth> bbl 08:17:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:20:33 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Remote host closed the connection] 08:24:07 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 08:45:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:58:08 <Pikka> <andythenorth> ENotEnoughPixels <- obvious fix for that 08:58:11 <Pikka> bblalso 08:58:40 *** andythenorth [~Andy@freisa.pact.srf.ac.uk] has joined #openttd 08:59:01 <Pikka> andythenorth, if you don't have enough pixels you'll have to go EZ 08:59:05 <Pikka> simples 08:59:18 <andythenorth> hurgh 09:01:24 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 09:01:58 *** TheBix [~Esh@c122-107-86-91.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:06:02 <peter1138> AND THEN 09:17:55 *** HerzogDeXtEr1 [~flex@88.130.187.246] has quit [Quit: Leaving.] 09:20:51 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 09:20:52 *** orudge [~orudge@owenrudge.net] has joined #openttd 09:21:07 *** z12345 [~p12345@659AAI5IV.tor-irc.dnsbl.oftc.net] has quit [Remote host closed the connection] 09:31:14 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 09:31:54 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 09:32:46 *** z12345 [~p12345@asteria.debian.or.at] has joined #openttd 09:36:14 *** Pokka [~Octomom@d110-32-11-122.rdl800.qld.optusnet.com.au] has joined #openttd 09:42:59 *** Pikka [~Octomom@d110-32-11-122.rdl800.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:55:32 *** Dan9550 [~dan9550@116.240.169.25] has quit [Remote host closed the connection] 10:00:47 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:08:54 *** andythenorth is now known as Guest6057 10:08:55 *** andythenorth [~Andy@31.125.43.150] has joined #openttd 10:10:53 *** Guest6057 [~Andy@freisa.pact.srf.ac.uk] has quit [Ping timeout: 480 seconds] 10:22:23 *** andythenorth [~Andy@31.125.43.150] has quit [Read error: Connection reset by peer] 10:47:48 *** MJP [~mjp@hq.z77.fr] has joined #openttd 11:03:09 <Pokka> what 11:03:12 <Pokka> 'sit all aboot 11:03:17 <Pokka> jimmy 11:03:21 <Pokka> g'night 11:03:23 *** Pokka [~Octomom@d110-32-11-122.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 11:03:53 *** andythenorth [~Andy@31.125.43.150] has joined #openttd 11:04:12 <V453000> :d 11:04:12 *** andythenorth [~Andy@31.125.43.150] has quit [Read error: Connection reset by peer] 11:04:19 <V453000> I think andythenorth and Pikka are on drugs 11:04:25 <V453000> probably horse stuff 11:15:21 <peter1138> Hmm, trees... 11:15:29 <peter1138> Do they just... spread too far? 11:17:20 <V453000> bad feature 11:23:21 <peter1138> All trees? 11:23:39 <V453000> everything 11:23:44 <peter1138> Ah 11:25:10 <V453000> (: 11:29:26 <lugo> too far, too fast 11:32:12 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 11:32:41 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:33:19 <LordAro> clearly, trees should be removed 11:33:25 <lugo> actually there should be less trees in 1990 than in 1920 11:33:52 <supermop> grass is a bad feature 11:33:57 <supermop> should be removed 11:34:12 <supermop> shouldn't be grass everywhere in 1990 11:36:19 <mg_> there's grass and woods outside cities. no grass in the city, which seams like irl. it was the same in 1900 and will probably be many years to come 11:37:15 <lugo> maybe 1800 to 1920 than 11:37:19 <peter1138> Hmm, graphical glitches with locks :S 11:37:55 <LordAro> peter1138, you got a patch for that? 11:37:57 <lugo> and very slow growth from 1920 onwards 11:38:35 <peter1138> LordAro, i've got a patch that makes ships stop in the middle and then move up/down. 11:38:50 <LordAro> that sounds awesome 11:38:54 <peter1138> But the ships glitch through the landscape in front :( 11:38:58 <LordAro> :( 11:39:13 <LordAro> silly legacy draw order 11:39:36 <peter1138> And making all landscape Z-sorted is possible but a crazy idea. 11:39:57 <LordAro> why is it crazy? 11:39:59 <peter1138> Mind you, this ship has crazy x/y offsets anyway. 11:40:11 <peter1138> Might just be that. 11:40:37 <peter1138> Yeah, the bounding box is way ahead of the ship... d'oh 11:42:57 <peter1138> http://fuzzle.org/~petern/ottd/shipbb.png :S 11:44:18 <V453000> that looks quite awful even without the bounding box 11:44:39 <peter1138> Yes, I'm waiting for pikka's 32bpp ez base set. 11:45:03 <V453000> even opengfx looks better than that 11:51:49 <LordAro> is that zbase? 11:52:05 <peter1138> Yeah 11:53:05 <LordAro> in an attempt to defend zephyris, i shall point out that he made a whole base set in a couple of months (again), and that he's been very busy recently 11:53:55 * peter1138 checks... default ships fit pretty much within the bounding box, even height-wise. 11:54:44 <peter1138> opengfx fits, ignoring height. 11:55:25 <peter1138> i have the feeling that everything in zbase is a bit too big... 11:59:27 <V453000> zephyris did a respectable job of making a whole base set without other being there, but if simply looks bad, I wont lie about it 12:02:45 <V453000> if everyone goes "oh how beautiful this is" nobody will get any motivation or reason to improve it 12:02:54 <V453000> not that I believe anybody will regardless 12:03:41 <peter1138> Default ships are perfect with these locks... 12:04:22 <V453000> I was rather talking about the graphical style, not the offsets ... but I agree with you that most zbase things also are wtf oversized 12:04:41 <V453000> ... or strangely offset? :P 12:04:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:05:14 <peter1138> Oversized or exaggerated, but I was just saying regardless of zBase, it works nicely :) 12:05:26 <V453000> =D 12:05:28 <V453000> sure 12:05:44 <peter1138> Yet Another Settings Option! 12:05:46 <peter1138> No :( 12:06:15 <Xaroth|Work> I would suggest another option 12:06:22 <Xaroth|Work> 'show excessive amounts of options' 12:06:29 <peter1138> Xaroth|Work, we have that. 12:06:47 <Xaroth|Work> .. I should play more often :P 12:06:47 <peter1138> Except it's not a single option, it's three. 12:06:56 <peter1138> When you have a search bar to search your options, you know it's gone bad. 12:07:06 <Xaroth|Work> ghehe 12:07:32 <peter1138> Hmm, now... if ships have to stop to go up & down, people are going to demand water animations... 12:07:51 <Xaroth|Work> shader effects! 12:08:40 <V453000> you might as well demand the people to fuck off 12:08:58 <peter1138> It does look a bit funky when you 2 ships in different directions mind you 12:09:27 <V453000> having 100 ships on 2 tiles isnt helpful :P 12:10:50 <lugo> but also funky 12:12:03 <lugo> sooo i think signals on locks would be nicer than water animation :p 12:12:05 <planetmaker> peter1138, 32bpp water can be animated. zBase just doesn't have it. Or you speaking of 'proper' locks? 12:12:11 <lugo> but i'm not demanding that 12:12:17 <peter1138> planetmaker, proper. 12:12:24 <planetmaker> aye 12:14:00 <peter1138> http://fuzzle.org/~petern/ottd/ohdearme.png 12:14:01 <peter1138> heheh 12:15:04 <peter1138> Hmm 12:15:13 <peter1138> http://fuzzle.org/~petern/ottd/pikka.png < no idea why that's called pikka 12:16:22 <peter1138> planetmaker, is there a grf build of your stuff? 12:17:29 <V453000> the pota? 12:17:36 <V453000> is on fruit 12:17:42 <peter1138> pota-ghat 12:17:43 <peter1138> ah 12:17:45 <V453000> y 12:18:02 <V453000> but makes slopes like totally invisible 12:18:14 <peter1138> :S 12:18:24 <peter1138> Also a NewGRF not a baseset 12:18:28 <peter1138> (Understandable) 12:18:31 <V453000> we had it on server once and I havent seen people so mad 12:18:36 <peter1138> Haha 12:18:41 <V453000> yeah newgrf is on bananas I believe 12:18:56 <V453000> it is nice on the first sight but not very good for building :P 12:19:49 <peter1138> http://fuzzle.org/~petern/ottd/locks3.diff 12:20:43 <peter1138> Bah, unsafe for static :S 12:21:16 <planetmaker> yeah, sorry. That must be the rivers doing it. Rivers are unsafe static 12:21:33 <peter1138> :( 12:21:43 <V453000> :0 12:21:56 <peter1138> Hmm, water animation. 12:22:00 <peter1138> See what you mean about the slopes. 12:22:13 <planetmaker> yeah, that needs improvement there 12:22:31 <V453000> water animation is probably quite wtf to get right, you would have to create an animated seamless texture 12:22:33 <planetmaker> it actually seems to need different alpha for different zooms 12:22:57 <planetmaker> that's done. OpenGFX and TTD have it 12:23:02 <V453000> or well using some houdini plugin or something 12:23:21 <V453000> well yeah pm but having it in moar pixels and colours is that much harder :P 12:23:24 <peter1138> I can't actually think how the water animation is done :p 12:23:35 <V453000> well you just draw it 12:24:01 <planetmaker> peter1138, it's a texture. And an 8bpp mask which defines the animation and hue 12:24:02 <V453000> that is how I did it at least 12:24:11 <planetmaker> animation via palette animation of the mask 12:24:30 <peter1138> Yes I know the technical details :) 12:24:47 <planetmaker> using the existing 8bpp water as mask for 32bpp is just fine 12:24:49 <peter1138> Seems the animation is not ez though, heh. 12:24:57 <planetmaker> yeah :P 12:25:00 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 12:26:45 <peter1138> Rail is broken :( 12:27:14 <V453000> cinema4D can make some quite good animated noisey textures 12:27:20 <V453000> could be a good source for something 12:27:41 <V453000> idk if blender has something similar 12:27:44 <peter1138> How good is our Perlin noise algorithm for arbitrary random access? 12:28:02 <peter1138> (just to change the subject) 12:28:27 <V453000> as far as I know, it is absolutely amazing 12:28:31 <V453000> problem is I dont know 12:28:35 <peter1138> :p 12:28:35 <planetmaker> where is rail broken? 12:29:07 <peter1138> One of the offsets is wrong on one of the | tracks. 12:29:29 <planetmaker> with pota-ghat? 12:29:34 <peter1138> Yeah 12:29:34 <planetmaker> or another? 12:29:36 <planetmaker> hm 12:31:44 *** supermop [~daniel_er@d110-33-172-236.sun801.vic.optusnet.com.au] has quit [Quit: supermop] 12:39:58 <peter1138> Does a train have to reach all its destinations for cargodist to pick it up, or is just having it in the order list enough? 12:40:57 <Flygon> It has to stop first 12:45:28 <lugo> are you sure Flygon? 12:45:43 <Flygon> 90% 12:49:35 *** bdavenport [~davenport@chronos.rpi.mindlesstux.com] has quit [Ping timeout: 480 seconds] 12:58:23 <lugo> i think it used to be, but was changed, but i am only 60% sure :p 13:05:47 <peter1138> I'm 33% sure Flygon is sure. 13:06:08 <Flygon> I'm 47% sure all statistics are made up on the spot 13:14:23 <peter1138> Zoom/volume doesn't appear to work. 13:14:38 <peter1138> Or just not enough 13:39:18 <Flygon> I play OpenTTD mute x.x 14:14:55 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Ping timeout: 480 seconds] 14:25:52 *** MrShell [~mrshell@141.37.176.151] has joined #openttd 14:27:28 *** MrShell [~mrshell@141.37.176.151] has quit [] 14:32:37 <peter1138> http://git-man-page-generator.lokaltog.net/ 14:39:33 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 14:43:23 <Xaroth|Work> lol 15:04:21 <Eddi|zuHause> one has to love manuals that onlymake sense when you already know how it works 15:21:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:26:01 *** tycoondemon2 [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has quit [] 15:33:22 *** HerzogDeXtEr [~flex@88.130.187.246] has joined #openttd 15:48:56 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginm.net] has joined #openttd 15:49:23 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 15:49:30 <fjb> Moin. 15:50:56 <pthagnar> grÃŒezi 15:57:10 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 15:58:52 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 16:00:09 *** Aristide [~quassel@81.253.57.147] has joined #openttd 16:13:19 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has quit [Remote host closed the connection] 16:14:25 <mg_> so what happens after 100 years of game-time (or is it 150)? i can't seem to find any info on that. i know i can play much longer but is there anything that happens 16:20:57 <LordAro> at the end of year 2050, the highscore screen appears] 16:21:02 <LordAro> other than that, nothing 16:23:38 *** frosch123 [~frosch@frnk-5f742c18.pool.mediaWays.net] has joined #openttd 16:27:06 *** kais58__ is now known as kais58|AFK 16:27:12 *** kais58|AFK is now known as kais58__ 16:40:13 <ZirconiumX> There are some NewGRFs (eGRVTS) which try to give you something to do. 16:40:23 <ZirconiumX> (After 2050) 16:41:30 <peter1138> Hmm, I like these locks. 16:42:48 *** z12345 [~p12345@659AAI5XK.tor-irc.dnsbl.oftc.net] has quit [Remote host closed the connection] 16:44:10 <frosch123> hmm... is it just me or does a .net program with a python scripting interface sound really weird? 16:45:14 <mg_> LordAro: thx 16:48:41 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:52:19 <peter1138> Bah, train congestion :( 16:53:08 <peter1138> Not helped by towns/stations being a bit too close together. 16:55:28 <NGC3982> Is "Dancers guide to the galaxy" correct? 16:56:00 <peter1138> Dancer's or Dancers' depending. 16:56:26 <peter1138> Or rather, Hitchhiker's 16:56:30 <NGC3982> Yes, exactly. 16:56:41 <NGC3982> "Dancer's" did not sound correct. :) 16:57:04 <peter1138> Dancer's if it's a single dancer. 16:58:00 <NGC3982> Yes, 16:58:02 <NGC3982> Thanks. 16:59:13 <peter1138> Hmm, that feels like enough of 10cc. Now for a proper NewGRF like UKRS2. 16:59:57 <NGC3982> I love that. 17:00:03 <NGC3982> Me faveret' 17:03:19 <peter1138> Hmm, 145MB of NewGRF updates... 17:03:34 <peter1138> Ah, one of them is Pineapple though. 17:06:22 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:06:25 *** mode/#openttd [+v glx] by ChanServ 17:16:43 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:16:46 *** mode/#openttd [+o Alberth] by ChanServ 17:24:31 *** ZirconiumX [~matthew@cpc66203-derb15-2-0-cust161.8-3.cable.virginm.net] has left #openttd [] 17:25:04 *** gelignite [~gelignite@i5387A4BB.versanet.de] has joined #openttd 17:25:13 *** gelignite_ [~gelignite@i5387a4bb.versanet.de] has joined #openttd 17:25:18 *** gelignite_ [~gelignite@i5387a4bb.versanet.de] has quit [Remote host closed the connection] 17:29:25 *** LeShadow [~seba@91.176.215.12] has joined #openttd 17:29:55 <LeShadow> I've a question, how can I play a scenario if I don't have the required grf's? The page of the scenario explicitly says I should be able to play the scenario without the grf's 17:31:22 <Alberth> that page was probably written in the time you could still remove newgrfs 17:32:06 <LeShadow> so there are no real world scenarios for the current openttd that can be played without grf's? :/. I wanted to play the europe scenario but somehow when I builded trains for coals it never loaded coals etc :/ 17:32:39 <Alberth> you do have the newgrfs then? 17:33:04 <LeShadow> yeah I do, but I think it's because of one of the grf's that coals (and oil for that matter) never get loaded on the train 17:33:11 <Alberth> there is an option to load them from the donwloadable content when loading the scenarios 17:33:57 <Alberth> it may be that the wagon you used for coal defaults to some other cargo 17:34:09 <Alberth> so if you try to load coal, it won't load any 17:34:17 <LeShadow> no, I specifically sorted wagons on type of cargo it can hold 17:34:20 <LeShadow> and bought the correct ones 17:34:22 <LeShadow> these grf's are not on bananas anymore 17:34:51 <Alberth> you also checked the cargo capacity of the train afterwards? 17:34:54 <LeShadow> yes 17:34:57 <LeShadow> I did 17:35:12 <Alberth> hmm, weird, then 17:36:46 <LeShadow> maybe these grf's are too old? 17:38:07 <Alberth> that's normally not a problem, openttd is terribly backwards compatible 17:38:23 <Alberth> there seem to be 2 europe height maps 17:38:32 <Alberth> maybe that's an alternative? 17:39:14 <frosch123> LeShadow: maybe use a heightmap instead of a scenario 17:39:32 <frosch123> oh, albert just suggested that :) 17:40:13 <Alberth> quak! :) 17:40:14 <pthagnar> but then it turns out paris is called frandhattan 17:40:59 <frosch123> yeah, i heard about that conspirancy 17:41:09 <LeShadow> those heightmaps, do they have the realistic cities like today or not? 17:41:26 <frosch123> only terrain, no cities or stuff 17:42:06 <frosch123> but, well, there are also 3 other europe scenarios 17:44:20 <LeShadow> is it possible to edit a scenario? 17:45:02 <frosch123> well, there is a "scenario editor" button on the intro screen 17:46:02 <DorpsGek> Commit by translators :: r26453 /trunk/src/lang (6 files) (2014-04-10 17:45:49 UTC) 17:46:03 <DorpsGek> -Update from WebTranslator v3.0: 17:46:04 <DorpsGek> basque - 35 changes by laxkax 17:46:05 <DorpsGek> simplified_chinese - 2 changes by Gavin 17:46:06 <DorpsGek> finnish - 2 changes by jpx_ 17:46:07 <DorpsGek> italian - 1 changes by lorenzodv 17:46:08 <DorpsGek> korean - 2 changes by telk5093 17:46:09 <DorpsGek> gaelic - 1 changes by GunChleoc 18:11:14 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 18:12:51 *** LeShadow [~seba@91.176.215.12] has quit [Read error: Connection reset by peer] 18:13:08 *** LeShadow [~seba@91.176.215.12] has joined #openttd 18:13:15 *** LeShadow [~seba@91.176.215.12] has quit [] 18:16:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:19:36 <andythenorth> o/ 18:20:16 <frosch123> your mom likes rivets 18:21:03 <andythenorth> your mom is riveting 18:21:17 <andythenorth> these discussions never end well 18:21:34 <andythenorth> anyone patched anything? 18:22:24 *** Progman [~progman@p57A19053.dip0.t-ipconnect.de] has joined #openttd 18:23:18 <frosch123> someone patched openssl 18:23:52 <frosch123> not my company, they dicovered that they are only using older version 18:23:56 <frosch123> which does not surprise me 18:24:18 <LordAro> did openttd.org get fixed? 18:24:25 <andythenorth> I couldnât comment on openssl 18:24:37 <frosch123> though i would not be surprised if they roll out a vulnerable version in a year or so 18:24:47 <frosch123> LordAro: likely the same :) 18:25:04 <LordAro> should get TB to fix that :L 18:26:24 <frosch123> it's a 0.9 version :) 18:26:47 <frosch123> though i have no idea whether other vms run different versions 18:27:04 <LordAro> heh 18:27:23 <LordAro> they run some ancient debian, i assume? 18:28:52 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 18:29:14 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 18:31:37 <frosch123> LordAro: you may be better off trying older exploits :p 18:32:25 <LordAro> :L 18:32:40 <LordAro> TB not good at updating then? 18:32:44 <LordAro> :p 18:35:48 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:41:10 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:41:34 <Wolf01> hi hi 18:42:22 <Alberth> \o o/ 18:43:06 <andythenorth> planetmaker: do we have a proven method for finding all the deps in a newgrf compile? 18:43:23 <andythenorth> I am inventing my own, which is going to be horrible and flakey 18:44:05 <frosch123> i think there are multiple methods, they are all horrible and flakey 18:46:07 <andythenorth> hmm 18:47:49 <Alberth> why do you want to find deps? 18:47:55 <andythenorth> faster compile 18:48:17 <Alberth> usually the point is to skip parts, but a newgrf needs to be build entirely, always, afaik 18:48:20 <andythenorth> donât bother compiling vehicles where nothing is changed 18:48:38 <andythenorth> compile / pre-process /s 18:50:00 <andythenorth> saves ~8s right now per build 18:50:10 <andythenorth> will save more in future 18:50:25 <andythenorth> just wonder how much time it will take to maintain 18:53:12 <Alberth> 8s gain is not so much :p 18:53:40 <andythenorth> it scales linearly 18:53:46 <andythenorth> plan is 16 rosters 18:53:53 <andythenorth> currently 1 roster 18:54:22 <andythenorth> hmm 18:55:23 <andythenorth> option 1: figure out all the deps, maintain them as the code develops, only pre-process a vehicle if deps marked dirty 18:55:35 <planetmaker> andythenorth, not sure that the endavour to compile per vehicle is worth the time 18:55:55 <andythenorth> option 2: always compile everything by default, have a makefile flag that goes faster, to be used only when known safe 18:55:58 *** Pereba [~UserNick@177.133.149.138] has joined #openttd 18:56:03 <andythenorth> option 2 is much better 18:56:05 <andythenorth> explicit 18:56:22 <planetmaker> make is mean to figure out / be the way to describe the dependencies and which things need or need not re-doing 18:56:47 <andythenorth> planetmaker: I wondered if make should figure it outâŠand somehow pass to python 18:56:57 <andythenorth> but I think the best thing is just a âgo fasterâ flag 18:57:01 <planetmaker> so if you write the Makefile such that it contains the deps properly, then it is always as fast as it can be without any flags 18:57:12 <juzza1> let makefile run the vehicle_render.py or what you have, set all vehicle files as depency for that target? 18:57:28 <planetmaker> something like that ^ 18:58:06 <andythenorth> I think it means re-engineering the compile, which probably wouldnât save time net? 18:58:14 <planetmaker> like vehicle_xy.pnml: vehicle_render.py vehicle-xy 18:58:23 <andythenorth> Iâll try a go faster flag first, FIRS already has it 18:58:26 <planetmaker> with vehicle-xy as command line flag to the vehicle_render.py script 19:00:01 * andythenorth looks how to add a flag for make 19:00:23 <planetmaker> if you anyway modify make, then do it right. Teach the deps to make 19:00:32 <planetmaker> have you script create the pnml of each vehicle 19:00:39 <planetmaker> and put that dep in make 19:00:48 <planetmaker> no fast flag or hacks like that needed 19:00:57 <andythenorth> but why re-engineer? o_O 19:01:43 *** Aristide [~quassel@81.253.57.147] has quit [Remote host closed the connection] 19:02:24 <Alberth> you want a faster compile? 19:03:10 <Alberth> skipping building all vehicles but the one you're interested in may be a more feasible solution 19:03:20 <Alberth> or make one newgrf per vehicle 19:03:34 *** Progman [~progman@p57A19053.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 19:04:20 <Alberth> not so useful for deploying, but may be useful for development 19:05:17 * andythenorth reads about CC_FLAGS 19:06:07 <andythenorth> hmm 19:06:17 <andythenorth> CC_FLAGS ?= -D TEST_INDUSTRY=$(TEST_INDUSTRY) -C -E -nostdinc -x c-header 19:06:42 <andythenorth> what is that doing? I have googled GCC docs, but didnât find anything, google redirects me to CFLAGS 19:07:19 <Alberth> CC_FLAGS is a variable in the default C compile makefile rule 19:07:49 <Alberth> it's not inherently connected to gcc 19:08:01 <andythenorth> I donât seem to need ti 19:08:02 <andythenorth> it * 19:08:08 <Eddi|zuHause> "-D" makes a define, which you can use with "#ifdef" in the code 19:08:10 <Alberth> -D X=... defines variable X 19:08:40 <Eddi|zuHause> -E calls the preprocessor only, not the compiler 19:09:00 <Eddi|zuHause> -nostdinc -x c-header are magic things 19:09:13 <Eddi|zuHause> -C i don't know 19:09:46 <Alberth> -C is keep comments, I think 19:11:01 <Alberth> -nostdinc Do not search the standard system directories for header files. 19:11:03 <NGC3982> shortÃŒrl. 19:11:13 <NGC3982> The german hatred for long lines links. 19:12:11 <Alberth> -x language Specify explicitly the language for the following input files 19:12:14 <Eddi|zuHause> funnily, random "ÃŒ"s make things look turkish in a german's eyes 19:13:15 <Alberth> where "c-header" is probably a .h file 19:14:41 <andythenorth> done, added a go faster flag 19:14:41 <Eddi|zuHause> andythenorth: generally "<whatever>FLAGS" specify the parameters given to the call of "<whatever>" within the makefile 19:15:09 <andythenorth> seems all I needed to make a flag work was to add it to this line 19:15:10 <andythenorth> $(_V) python src/build_iron_horse.py '${REPO_TITLE}' '${REPO_REVISION}' '${COMPILE_FASTER}' 19:15:13 <andythenorth> which is neat 19:15:57 *** Aristide [~quassel@81.253.56.252] has joined #openttd 19:19:12 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 19:19:28 <andythenorth> and now shows a message during compilation if nml render takes > 5s 19:19:37 <andythenorth> and no deps to try and track :P 19:22:07 <andythenorth> will that 3 hours of work pay off? o_O 19:23:43 <Alberth> @calc 3*60*60 / 8 19:23:43 <DorpsGek> Alberth: 1350 19:23:52 <Alberth> only 1350 compiles :p 19:24:09 <andythenorth> I am at r667 19:24:17 <andythenorth> and each rev is probably 1-30 compiles 19:24:40 <Alberth> @calc 1350 / 15 19:24:40 <DorpsGek> Alberth: 90 19:24:54 <Alberth> so about r900? 19:24:56 <andythenorth> yeah 19:25:17 <andythenorth> now remove the time lost due to running the magic hidden âgo fasterâ flag, but forgetting that deps have changed 19:25:45 <andythenorth> so r1500 or so 19:25:57 <andythenorth> letâs hope I donât die first eh? 19:26:36 <Alberth> firs is also > 3k, so it's possible :) 19:26:55 <Alberth> if you make enough stuff, your 8 seconds will increase 19:27:50 *** HerzogDeXtEr [~flex@88.130.187.246] has quit [Quit: Leaving.] 19:28:32 <andythenorth> next roster, it will double 19:28:47 <michi_cc> andythenorth: You can look up the 'will it pay off' yourself: http://xkcd.com/1205/ :) 19:28:55 <andythenorth> michi_cc: seen it before :D 19:29:10 <andythenorth> and mostly Iâm only adding one vehicle, so I would watch 14s of useless rendering, and 1s of productive rendering :P 19:29:39 *** funnel [~funnel@0001c7d4.user.oftc.net] has quit [Read error: Operation timed out] 19:29:52 <andythenorth> maybe I read too much about John Carmack recently :P 19:31:51 *** lugo [lugo@000189e6.user.oftc.net] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/] 19:33:02 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 19:33:21 *** funnel [~funnel@0001c7d4.user.oftc.net] has joined #openttd 19:34:49 *** glx is now known as Guest6091 19:34:49 *** glx_ [~glx@2a01:e35:2f59:c7c0:d853:3ddd:c186:c9b8] has joined #openttd 19:34:49 *** glx_ is now known as glx 19:34:52 *** mode/#openttd [+v glx] by ChanServ 19:40:54 *** Guest6091 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:49:39 <Wolf01> 'night 19:49:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 19:53:23 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 19:53:23 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Read error: Connection reset by peer] 19:54:31 *** Sacro [~ben@150.237.48.99] has joined #openttd 19:55:32 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:55:34 *** Phreeze [~p@vodsl-4744.vo.lu] has joined #openttd 20:09:29 <andythenorth> oops 20:09:32 <andythenorth> that will get me a mod warning 20:10:30 * andythenorth is a BAD LEGO FAN 20:11:54 <Taede> you act like godzilla around lego? 20:14:26 <Phreeze> wtf is going on 20:14:35 <Phreeze> andy raging in his lego-chamber ? 20:15:52 <andythenorth> bad habit I have, trolling a lego forum 20:15:57 <andythenorth> gets me mod warnings 20:16:03 <andythenorth> I had to edit my post :P 20:16:15 <SpComb> oo naughty 20:16:47 <andythenorth> dumb 20:17:07 <SpComb> was your post IEC 60050-732 732-09-02 compliant 20:17:21 <andythenorth> dunno 20:24:05 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 20:26:37 <Phreeze> link to post pls ^^ 20:27:11 <andythenorth> I had to edit it 20:27:15 <andythenorth> so nothing to see 20:27:19 <andythenorth> still we had a nice chat eh? 20:29:19 <Phreeze> it was faboulous 20:29:30 <Phreeze> about to finish my set for an alpha release :X 20:29:45 <andythenorth> beat you 20:29:50 <Phreeze> i'm not sure if the quality is cool enough compared to "pro" sets like dutch or 2cc 20:29:57 <andythenorth> hrm 20:30:01 <andythenorth> âpro' 20:30:03 <andythenorth> :) 20:30:10 <Phreeze> the drawings are so nice 20:30:11 <andythenorth> just release it anyway 20:30:16 <andythenorth> who knows 20:30:18 <Phreeze> or nars or <insert here> 20:30:48 <andythenorth> well if itâs crap, weâll all download it, and thenâŠpolitely never speak of it again 20:31:07 <andythenorth> whatâs the worst that can happen? 20:33:14 <andythenorth> hmm 20:33:21 <andythenorth> seems I have dibbled the cargo aging in ships quite a lot 20:33:37 <andythenorth> 4.2x slower than default :o 20:33:43 <andythenorth> donât remember doing that 20:42:38 *** Progman [~progman@p57A19053.dip0.t-ipconnect.de] has joined #openttd 20:43:07 <Phreeze> fix it ;) 20:43:47 <andythenorth> think itâs intended 20:43:55 <andythenorth> must be a FEATURE 20:44:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:46:55 *** strohalm [~smoofi@80.84.209.151] has quit [Read error: Connection reset by peer] 20:47:07 *** strohalm [~smoofi@80.84.209.151] has joined #openttd 20:48:35 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:59:30 *** gelignite [~gelignite@i5387A4BB.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 20:59:31 *** Aristide [~quassel@81.253.56.252] has quit [Read error: Connection reset by peer] 21:04:11 <Phreeze> gnasnd adj 21:04:15 <Phreeze> damn code 21:04:24 <Phreeze> always get 3 articulated cars instead 2.... 21:08:40 <andythenorth> obiwan 21:12:04 <Phreeze> noobquestion: how can i tell my GRF to disable the default trains ? 21:12:52 <andythenorth> itâs nml? 21:13:30 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Disable_items 21:13:35 <andythenorth> really handy 21:14:17 <andythenorth> also bye 21:14:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:16:45 <Phreeze> ^^ 21:22:37 <Phreeze> disable_item(FEAT_TRAINS, 1, 115); would disable all default trains ? 21:22:51 <Phreeze> as 54,115 is monorail and maglevs 21:24:33 <Alberth> tias? 21:25:16 <Phreeze> english ? :D 21:25:43 <Alberth> try it and see 21:25:52 <Phreeze> .. 21:26:12 <Alberth> what word is not understandable? 21:28:36 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:31:54 *** Progman [~progman@p57A19053.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:40:39 <frosch123> night 21:40:43 *** frosch123 [~frosch@frnk-5f742c18.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:52:09 <peter1138> Hmm, save-game conversion. 21:56:48 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [] 21:57:17 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 22:32:10 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:37:19 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: leaving] 23:02:52 *** tycoondemon2 [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 23:06:09 *** tycoondemon [~ashnohoe@D97BA885.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 23:10:15 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 23:18:49 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:27:25 *** Tanguy [~tanguy@2a01:e34:ee8f:150:82ee:73ff:fe43:b876] has quit [Ping timeout: 480 seconds] 23:30:48 *** Tanguy [~tanguy@2a01:e34:ee8f:150:82ee:73ff:fe43:b876] has joined #openttd 23:47:04 *** strohalm [~smoofi@80.84.209.151] has quit [Read error: Connection reset by peer] 23:47:08 *** strohalm [~smoofi@80.84.209.151] has joined #openttd 23:49:10 *** Djohaal [~Djohaal@177.16.143.22] has joined #openttd