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Force push? 07:18:39 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 07:18:44 <V453000> tortoise told me I should either merge or --force, and I did merge 07:19:01 <planetmaker> but if you had to force the push after the merge, you didn't merge everything 07:19:09 <V453000> hm :| 07:19:30 <planetmaker> or didn't commit the merge? 07:20:57 <V453000> https://dl.dropboxusercontent.com/u/20419525/asdffffffffffffffffffffffffff.png 07:21:01 <V453000> I think I did 07:21:32 <planetmaker> ah, you merged correctly. But did not pull the latest translation changes, I think 07:21:42 <planetmaker> there's 3 translation commits and your log shows none 07:21:49 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 07:22:03 <planetmaker> thus, when push is done, pull again and merge again. No harm done 07:22:11 <planetmaker> (and push again) 07:22:35 <planetmaker> but releaste 0.0.6 possibly which includes translations :P 07:22:53 <peter1138> derpaherp 07:22:59 <V453000> alright 07:23:33 <V453000> well it will probably keep pushing for a few hours now :P 07:23:40 <planetmaker> :D 07:26:13 <V453000> but I made major progress in defining sprites 07:26:31 <V453000> next step I will try to create only moving objects and move them over the base tiles 07:26:48 <planetmaker> oh :) 07:27:00 <planetmaker> so separating ground and animation? Or how can I understand that? 07:27:14 <V453000> yeah 07:27:19 <planetmaker> sweet 07:27:21 <V453000> so the animation is as small as possible 07:27:42 <V453000> I managed to at least cut sprites correctly now, NML doesnt need to do it anymore 07:27:53 <planetmaker> not sure it's worth it, though. Except you definitely want some ground sprite definitions for your industries 07:27:59 <V453000> https://dl.dropboxusercontent.com/u/20419525/asdffffffffffffffffffffffffff.png 07:28:04 <V453000> eh 07:28:07 <V453000> http://www.tt-forums.net/download/file.php?id=179778 07:28:15 <V453000> it definitely is worth it 07:28:29 <planetmaker> If you're happy with it, fine 07:28:29 <V453000> every small decrease in size of the animation means a lot of decrease in the total file size 07:28:41 <planetmaker> yeah, true 07:28:52 <planetmaker> and it helps with that a lot? 07:28:54 <V453000> and I think masking out the animated objects could be 50% or more of saving 07:29:09 <V453000> well the animation sprites will become mostly transparent 07:29:26 <V453000> ofc depends on how much is animated, some industries will save more, some less 07:29:37 <planetmaker> yeah 07:29:44 <planetmaker> not sure about the factory :P 07:29:54 <V453000> it still is a lot I think 07:30:10 <V453000> one has to be careful about reflections/shadows, but still there are quite a few spaces on the buildings 07:30:24 <V453000> but yeah, that one is definitely the least efficient in this 07:30:35 <andythenorth> V453000: I started out drawing âbigâ multi-tile industries 07:30:39 <planetmaker> well, the overlay sprites can have alpha. So shadow could be simulated by their means, too 07:30:43 <andythenorth> now I try and make each building fit to 1 tile 07:31:06 <andythenorth> easier to slice, easier to animate, easier to rearrange 07:31:19 <V453000> planetmaker: yes but making reflections and affections by light are way too tedious / almost impossible to render 07:31:28 <V453000> so it is more convenient to simply mask every tile by hand 07:31:36 <V453000> I get that andythenorth :) 07:32:05 <V453000> my stuff is simply not re-arrangeable, by design kind of 07:33:58 <planetmaker> I understand :) 07:37:05 <V453000> lets see how good size it can get me 07:37:26 <V453000> the bad cutting method i used before already used up like twice as much space as I use now 07:37:50 <V453000> 100MB per industry is what I originally expected 07:37:53 <V453000> but could be better :> 07:41:43 <andythenorth> the spritesheets are in the repo? 07:41:51 <V453000> pushing them now 07:42:08 <V453000> http://www.tt-forums.net/viewtopic.php?f=36&t=70646&start=40 here I wrote an example how I do it now 07:42:28 <V453000> so the final base spritesheet is this now http://www.tt-forums.net/download/file.php?id=179779 07:44:42 <andythenorth> V453000: and thereâs one of those for every frame? 07:44:51 <V453000> exactly 07:45:24 <andythenorth> some of the sprites are unchanged per frame? 07:45:30 <andythenorth> you could maybe drop some 07:45:53 <V453000> rather some sprite areas 07:46:01 <V453000> but it is easier to mask them in after effects than remove them in the code 07:46:11 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/graphics/industries/cement_plant_1.png 07:46:25 <V453000> so supplying (almost) fully transparent sprite looks like a more convenient and mainly universal solution 07:46:39 <andythenorth> +1 07:46:47 <V453000> :) 07:47:05 <V453000> in total it is probably more work, but should save a lot more grfsize 07:47:21 <V453000> e.g. tiles where half animates and half doesnt 07:47:27 <V453000> which is like vast majority of them 07:47:40 <andythenorth> are you also doing snow? 07:48:27 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Operation timed out] 07:48:56 <V453000> MightLater(tm) 07:48:58 <V453000> idk really 07:49:10 <andythenorth> snow will add a lot of file size :P 07:49:13 <V453000> if it should cause the grfsize to double, I am not so sure it is a good idea 07:49:36 <andythenorth> but Yetis like snow so much :) 07:50:10 <V453000> which is true :D 07:50:26 <V453000> I dont know really :) that is one of the things I have not quite considered 07:51:57 <V453000> well perhaps 07:52:05 <V453000> if I just overlay some static parts with snow bits 07:52:13 <V453000> it would look good already, without increasing the size oh so much 07:52:17 <V453000> by not animating 07:52:40 <V453000> so yeah, could happen :D 07:52:43 <V453000> :P 07:54:10 <planetmaker> snow certainly would add a lot to the flair :) 07:54:51 <planetmaker> or maybe simply a ground-tile aware overlay: temperate, arctic and tropical grass, snow and desert 07:54:56 <planetmaker> could change small things 07:55:06 <V453000> yeah, something like that 07:55:18 <planetmaker> like a small patch of grass or green growing in a hidden place. A small patch of sandy dirt or snow 08:00:08 *** retakk [~kater@port-92-205-58-17.dynamic.qsc.de] has joined #openttd 08:00:24 <retakk> *download your program* 08:03:26 *** bugzee [~bugzee@75-106-22-229.cust.wildblue.net] has quit [Quit: Leaving.] 08:08:18 <retakk> it works :) 08:10:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:15:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:26:03 <V453000> hm, YETI does not overwrite the original cargoes, so it often happens that there is Food 2 times, original Paper, Goods etc 08:26:29 <V453000> should I just disable_item(FEAT_CARGOES); or something? 08:26:40 <V453000> but I guess disabling pax/mail isnt the best idea 08:27:11 <V453000> -> better idea to remove all, and make yeti define pax/mail ont itself? 08:28:28 <planetmaker> just remove all but mail and pax 08:28:43 <V453000> how do I do that? 08:28:58 <planetmaker> by specifying the range of cargo IDs to disable :) 08:29:08 <planetmaker> disable_item(feature[, first_id[, last_id]]); http://newgrf-specs.tt-wiki.net/wiki/NML:Disable_items 08:29:21 <planetmaker> pax and mail are the first two, thus 0 and 1 08:30:20 <planetmaker> I *think*. Let's look 08:32:35 *** lugo [lugo@apple.bnc4free.com] has quit [Quit: I was using a Free IRC Bouncer from http://bnc4free.com (Account Removed)] 08:34:31 <planetmaker> actually FIRS does it like 'disable all' and 're-enable those we need' 08:34:43 <planetmaker> http://bundles.openttdcoop.org/firs/nightlies/v5307-138/firs.nml <-- search for 'disable_item' 08:38:05 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 08:53:27 <planetmaker> pulling nuts takes some time :P 08:53:38 <V453000> mhm :) 08:53:48 <V453000> some of the psd files might be a big biggy 08:54:47 <planetmaker> happens 08:55:23 <planetmaker> and then I realise I wanted to pull yeti :P 08:56:11 <V453000> :> 08:56:24 <planetmaker> omg, is your push still not complete? 08:56:49 <V453000> no :D 08:56:54 <V453000> I would have said 08:57:06 <V453000> 496/789 08:59:20 <V453000> taking kind of long :P 09:16:40 *** bugzee [~bugzee@75-106-22-229.cust.wildblue.net] has joined #openttd 09:19:48 *** MJP [~mjp@hq.z77.fr] has joined #openttd 09:22:11 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 09:25:07 *** Smedles [~quassel@58.160.136.199] has joined #openttd 09:50:19 <__ln__> in countries like .de and .nl where carrying an id with you is mandatory, is it mandatory to own an id? 09:50:48 <Xaroth|Work> well you can't carry one if you don't own it :P 09:50:53 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:50:58 <Xaroth|Work> but in most cases a driver's license suffices as an ID 09:51:07 <Yotson> and in NL you actually never 'own' the id... :) 09:51:26 <Yotson> you sort of borrow it from the gov. 09:51:45 <Yotson> well, rent actually. as you have to pay for it. lol 09:52:03 <__ln__> yes, the cost would have been my second question. 09:52:50 <Xaroth|Work> there has been some debate on that the past years 09:53:15 <Xaroth|Work> about the gov not being allowed for something you -have- to have 09:53:50 <Xaroth|Work> so the cost of an ID could then only be the cost to produce, not the administrative cost they added to it 09:53:50 <__ln__> in .fi it's not mandatory to carry an id, and neither is it mandatory to own/possess any kind of id. for elections one can get a short-term temporary id for free, if one doesn't have any other. 10:03:58 *** shirish [~quassel@59.94.120.232] has joined #openttd 10:06:43 <V453000> planetmaker: [command completed successfully Mon Jul 21 11:59:28 2014] :P 10:06:53 <V453000> pushi pushi dun 10:08:00 <planetmaker> holy pigcow :D 10:08:18 <V453000> trying to pull and merge the new translation things 10:08:59 <V453000> looks like success 10:10:46 *** shirish_ [~quassel@117.222.1.24] has quit [Ping timeout: 480 seconds] 10:11:24 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:15:28 <planetmaker> looks like 10:21:35 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 10:50:56 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:56:58 <retakk> narf. why cant i buy a new train. i habe enough money. but there are no available trains :( 10:58:25 <__ln__> what year is it? 10:58:30 <retakk> 2025 10:59:04 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 10:59:24 <__ln__> are you using some bizarre newgrf that doesn't have trains in 2025? 10:59:57 <retakk> i don't think so 11:01:27 <planetmaker> you're trying to buy them for the wrong rail type. Monorail or maglev might work 11:01:36 <planetmaker> normal rail expires somewhen 11:02:06 <retakk> okay 11:04:50 *** HerzogDeXtEr [~flex@88.130.168.148] has joined #openttd 11:05:59 <V453000> which is also quite fucking broken :P 11:06:28 *** LadyHawk [~LadyHawk@5ED3E068.cm-7-4d.dynamic.ziggo.nl] has joined #openttd 11:06:47 *** LadyHawk [~LadyHawk@5ED3E068.cm-7-4d.dynamic.ziggo.nl] has quit [] 11:07:28 <planetmaker> Depends on view 11:07:47 <V453000> well since there is no convenient way to replace from rail to other railtypes, it is very broken 11:08:48 <planetmaker> mass-convert all rail tiles? 11:08:55 <V453000> and trains? 11:09:08 <planetmaker> buy new :) 11:09:23 <V453000> ... 11:09:41 <V453000> doing that with 300+ trains is so tedious that everybody would rather start a new game 11:09:43 <V453000> for no real reason 11:10:00 <V453000> letting e.g. SH40 and AsiaStar not expire would make a lot of sense 11:11:12 <planetmaker> of course, it would 11:11:21 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 11:12:54 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 11:13:08 <planetmaker> which leads us back to: what could solve it, is a default choice of NewGRFs which are active unless you change it. They could fix all these problems 11:23:08 *** chrswk [~chrswk@213.188.53.66] has joined #openttd 11:29:40 <V453000> quite 11:39:47 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:40:37 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: No route to host] 11:46:57 *** kero [~keikoz@37.175.151.137] has joined #openttd 11:50:13 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 11:56:49 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 11:56:49 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Remote host closed the connection] 12:00:57 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:01:32 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:08:37 *** theholyduck [~theholydu@172.245.30.36] has quit [Ping timeout: 480 seconds] 12:21:01 <__ln__> also, it is not realistic for normal rail to expire 12:21:36 <V453000> !! 12:28:05 *** theholyduck [~theholydu@172.245.30.36] has joined #openttd 12:35:18 <V453000> where is defined Industry creation types ? 12:35:35 <V453000> I found this value IND_CREATION_PROSPECT Industry is prospected by the player 12:35:39 <V453000> but I dont know where to set it :d 12:37:13 <planetmaker> it's a property 12:37:33 <V453000> I must be blind :D 12:37:34 <planetmaker> well, value for a property 12:37:47 <planetmaker> perfectly possible :P 12:37:51 <V453000> well yeah I get that it is avalue but I cant find the property name :D 12:39:00 <planetmaker> life_type basically covers that 12:39:19 <planetmaker> if you want it more detailed, you need to go for the construction callback and check various variables 12:39:41 <V453000> oh 12:39:46 <V453000> so setting life 12:39:47 <planetmaker> like founder_type 12:40:02 <V453000> life_type for everything to like blackhole would do the thing? 12:40:15 <V453000> I want everything to be prospected 12:40:16 <planetmaker> yeah. processing is usually allowed to be funded while the primary can be prospected (as ressources must be found) 12:40:27 <planetmaker> V453000, it#s a setting you can't control 12:40:46 <planetmaker> don't try to override the openttd setting by being a dick 12:40:58 <V453000> wat :D 12:41:01 <planetmaker> :) 12:41:03 <V453000> I just want my industries to prospect 12:41:05 <V453000> thats all 12:41:14 <V453000> funding everything looks weird 12:41:32 <planetmaker> it's an advanced setting. Start openttd and look there 12:41:49 <planetmaker> it's not a newgrf thing. at least by less than 50% 12:42:26 <planetmaker> the life_type defines what is primary and secondary. The rest is not your influence and player choice 12:42:29 <V453000> there I obviously have it to prospect, I am assuming the problem is that I have all of my industries coded as life_type: IND_LIFE_TYPE_PROCESSING 12:42:32 <V453000> right 12:42:34 <V453000> that is what I needed :D 12:43:05 <planetmaker> players can always choose 'fund all'. Or 'fund processing, prospect primary'. 12:43:20 <V453000> yes 12:43:32 <planetmaker> so just set the type correctly :) 12:43:47 <planetmaker> prospecting for a factory is not a good thing either imho 12:43:54 <V453000> ye, will make factories funded 12:44:02 <V453000> question is what technically is a factory in yeti :P 12:44:07 <planetmaker> :) 12:44:08 <V453000> everything that doesnt get workers :) 12:44:15 <planetmaker> anything not 1* 12:44:33 <planetmaker> 1* is primary, thus ressource extraction, iirc? 12:44:47 <V453000> no :P 12:45:11 <planetmaker> any up to date scheme? 12:45:19 <V453000> 4X is worker yard -> 1A 1B 1C are mines -> 1X is the one which accepts things fromo 1A 1B 1C 12:45:23 <V453000> so 1X is secondary :P 12:45:33 <V453000> yeah but schemes dont have the numbering atm XD 12:45:36 <V453000> can fix 12:45:58 <planetmaker> those which produce stone, wood, clay, animals, grain, fruit, uranium, ore and oil reasonably are primary 12:46:19 <planetmaker> all others are of type processing 12:46:49 <planetmaker> (not many left :P ) 12:47:44 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 12:47:46 <V453000> yeah 12:47:53 <V453000> well I also have worker yard as primary 12:49:00 <planetmaker> for that I'd argue differently to allow building yeti towns instead of scattering them too much. But well, dunno :) 12:49:55 <V453000> there is a lot of them for the player to choose already I think 12:50:17 <V453000> but your point makes sense too 12:50:22 <V453000> I will leave it on prospecting for now 12:51:08 <planetmaker> gives the impression that yetis emerge from earth and must be found :P instead of allowing settlement programmes 12:51:36 <planetmaker> yeti mine :D 12:52:09 <V453000> kayz 12:52:14 <V453000> lets make it funded 13:03:09 *** MTsPony [~marctraid@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 13:14:56 *** kero [~keikoz@37.175.151.137] has quit [Ping timeout: 480 seconds] 13:23:32 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 13:24:23 *** kero [~keikoz@37.175.151.137] has joined #openttd 13:36:23 <V453000> planetmaker: scheme. :P http://dev.openttdcoop.org/attachments/download/6305/YETIscheme06-02.png 13:42:28 *** kero [~keikoz@37.175.151.137] has quit [Ping timeout: 480 seconds] 13:47:46 *** Klanticus [~quassel@177.35.40.101] has joined #openttd 13:52:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:01:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:02:49 *** MTsPony_zzz [~marctraid@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:02:49 *** MTsPony_zzz is now known as MTsPony 14:14:27 *** KouDy_ [~koudy@188.75.190.58] has joined #openttd 14:14:28 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 14:34:53 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:41:09 *** Netsplit magnet.oftc.net <-> resistance.oftc.net quits: tparker, Extrems, Ttech, eQualizer, Eddi|zuHause, KouDy_, Xaroth, @orudge, Xaroth|Work, tyteen4a03, (+33 more, use /NETSPLIT to show all of them) 14:46:17 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Ping timeout: 480 seconds] 14:46:50 *** Netsplit over, joins: EyeMWing, lobster, @orudge, Sacro, jonty-comp, oskari89, KouDy_, MTsPony, Klanticus, theholyduck (+33 more) 14:48:04 *** mode/#openttd [+v orudge] by ChanServ 14:57:53 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 15:16:23 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 15:35:39 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:36:55 *** kero [~keikoz@37.175.134.15] has joined #openttd 16:07:48 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:08:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:12:31 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:15:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:20:50 *** smb_ [~smb_@199.119.245.122] has joined #openttd 16:38:23 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 16:45:29 *** chrswk [~chrswk@213.188.53.66] has quit [Read error: Connection reset by peer] 16:47:29 *** chrswk [~chrswk@213.188.53.66] has joined #openttd 16:49:33 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Ping timeout: 480 seconds] 16:52:54 <MTsPony> Does anyone know how to change nick/rejoin channel/or reconnect irc with autopilot? 16:53:04 <MTsPony> on a running server 16:53:07 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 17:13:59 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 17:20:13 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:20:52 <planetmaker> you can't 17:22:59 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: No route to host] 17:25:48 *** Greg [~oftc-webi@host86-139-231-63.range86-139.btcentralplus.com] has joined #openttd 17:26:11 *** Greg [~oftc-webi@host86-139-231-63.range86-139.btcentralplus.com] has quit [Remote host closed the connection] 17:28:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:29:21 <Wolf01> hello o/ 17:31:22 <Wolf01> mmmh, any svn guru to help me with a dilemma? 17:34:00 <Wolf01> with externals in sub-sub folders (like "/foo/bar/externals"), is better to create the folders for the main project or let the externals do all the stuff as 'myexternal' => '/foo/bar/externals/myexternal' 17:35:20 <Wolf01> that's because I get inconsistent update logs with different svn clients, but all works as expectly 17:38:39 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 17:42:42 *** frosch123 [~frosch@frnk-5f7447aa.pool.mediaWays.net] has joined #openttd 17:46:09 <DorpsGek> Commit by translators :: r26698 trunk/src/lang/ukrainian.txt (2014-07-21 17:46:01 UTC) 17:46:10 <DorpsGek> -Update from WebTranslator v3.0: 17:46:11 <DorpsGek> norwegian_bokmal - 1 changes by 17:46:12 <DorpsGek> ukrainian - 30 changes by odisseus 17:52:50 <V453000> 32bpp bullshit moved to graphics development XD 17:58:18 *** kero [~keikoz@37.175.134.15] has quit [Read error: Connection reset by peer] 18:03:10 <DorpsGek> Commit by rubidium :: r26699 trunk/src/vehicle.cpp (2014-07-21 18:03:05 UTC) 18:03:11 <DorpsGek> -Fix-ish: do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all 18:03:39 <DorpsGek> Commit by rubidium :: r26700 /trunk/src/saveload (order_sl.cpp saveload.cpp) (2014-07-21 18:03:32 UTC) 18:03:40 <DorpsGek> -Fix [FS#6066]: incorrect saving of order backups 18:11:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:15:29 <andythenorth> o/ 18:22:15 <FLHerne_> "do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all" Huh? 18:24:14 <frosch123> don't worry, won't happen to normal users 18:24:28 <frosch123> only if you do nothing nasty 18:26:09 * FLHerne_ was wondering how the game can know about the error at all if the GRF isn't loaded 18:27:48 <Rubidium> it's the "changing capacity" check in this case; due to the capacity being done with a callback, the capacity can (in theory) change at any moment. However, it may only change in depots (or at refits?) 18:28:51 <Rubidium> during loading a game you can check the capacity as stored in the vehicle against the one you'd get using the normal capacity resolution methods (in case of no NewGRF -> fallback to default), and in this case the default is not equal to the actual capacity as stored in the savegame for the vehicle 18:28:53 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 18:28:53 <frosch123> it will also happen for short vehicles 18:29:34 *** Progman [~progman@p57A1947B.dip0.t-ipconnect.de] has joined #openttd 18:30:15 <Rubidium> since the default vehicles do not have anything w.r.t. changing capacities, the assumption is made that the NewGRF is returning a "wrong" result 18:34:24 <FLHerne_> And you can get that error before the grf providing the vehicle is loaded? I think I see 18:35:50 <Rubidium> well... it's normally after the NewGRF is loaded. But in this case it is simply not loaded and will never be loaded because it is missing, and the (UI) NewGRF check is simply ignored (command line) 18:44:33 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:44:36 *** mode/#openttd [+v glx] by ChanServ 18:45:24 <andythenorth> @seen alberth 18:45:24 <DorpsGek> andythenorth: alberth was last seen in #openttd 22 hours, 22 minutes, and 31 seconds ago: <Alberth> gn 18:55:03 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 18:56:55 *** smb_ [~smb_@199.119.245.122] has quit [Ping timeout: 480 seconds] 18:59:46 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:11:52 *** smb_ [~smb_@199.119.245.122] has joined #openttd 19:21:27 *** Klanticus_ [~quassel@179.234.176.139] has joined #openttd 19:22:12 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Remote host closed the connection] 19:25:01 *** Klanticus [~quassel@177.35.40.101] has quit [Read error: Operation timed out] 19:37:28 *** trendynick [~trendynic@188.26.254.160] has quit [Ping timeout: 480 seconds] 19:50:34 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:04:26 *** Klanticus_ [~quassel@179.234.176.139] has quit [Remote host closed the connection] 20:04:55 *** Tuhin [~Tuhin@ip141c89.banglalionwimax.com] has joined #openttd 20:17:33 *** chrswk [~chrswk@213.188.53.66] has quit [Ping timeout: 480 seconds] 20:41:17 *** HerzogDeXtEr [~flex@88.130.168.148] has quit [Quit: Leaving.] 20:42:58 *** FLHerne__ [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:42:59 *** FLHerne_ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Read error: Connection reset by peer] 20:46:07 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 20:48:41 <planetmaker> g'night 20:51:24 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [] 20:54:04 *** Yotson [~Yotson@2001:980:6ac8:1:bcd4:602e:72dd:96e2] has quit [Quit: .] 21:00:20 *** Progman [~progman@p57A1947B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:01:56 <andythenorth> bye 21:01:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:11:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 21:11:43 <andythenorth> Eddi|zuHause: you didnât suggest lambda? o_O 21:12:12 <Eddi|zuHause> andythenorth: close :) 21:12:45 <andythenorth> I have never written a lambda 21:12:50 <andythenorth> but also bed time :P 21:12:51 <andythenorth> bye 21:12:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 21:15:18 <Eddi|zuHause> ... lambda is for when you're too lazy to write a named function 21:25:31 <Eddi|zuHause> so there were only 3 active topics in the 32bpp forum? 21:30:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 21:30:54 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:37:46 <Brumi> strings bugreport: STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT shouldn't be '(TerraGenesis only)' 21:41:47 <frosch123> hmm, true, i remember it being a difficulty setting 21:41:58 <frosch123> though the mapgen gui is just as buggy, as it disabled the dropdown 21:45:41 <frosch123> same for water amount 21:45:57 *** Tuhin [~Tuhin@ip141c89.banglalionwimax.com] has quit [Ping timeout: 480 seconds] 21:46:50 <Brumi> when using the original landscape generator? It doesn't disable those dropdowns for me 21:48:13 <frosch123> hmm, it's more complicated 21:48:17 <frosch123> it depends on climate 21:48:31 <Brumi> yeah now I see 21:49:01 <Brumi> but I wouldn't consider that a bug 21:49:06 <frosch123> how insane 21:49:27 <Brumi> sub-arctic and sub-tropical has almost fixed maps when using original generator 21:49:36 <frosch123> well, the tooltip shall say, when the settings have no effect :p 21:49:58 <Brumi> yeah 21:50:23 <Brumi> so instead of 'TerraGenesis only' we should add an extra sentence describing this 21:52:02 <frosch123> night 21:52:05 *** frosch123 [~frosch@frnk-5f7447aa.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:52:29 <Brumi> gn 22:06:38 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has quit [Read error: Operation timed out] 22:09:33 *** tyteen4a03 [~tyteen4a0@Daedalusx.net] has joined #openttd 22:11:20 <Wolf01> 'night 22:11:34 <__ln__> 'night Wolf01 22:11:42 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:12:34 *** tyteen4a03 [~tyteen4a0@Daedalusx.net] has quit [Read error: Operation timed out] 22:16:33 *** tyteen4a03 [tyteen4a03@Daedalusx.net] has joined #openttd 22:19:32 *** bdavenport [~davenport@aeolus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 22:22:43 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 22:32:45 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 22:44:03 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 22:45:43 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 22:45:46 *** Pereba [~UserNick@187.58.115.135] has joined #openttd 22:55:08 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:02:23 <MTsPony> hello all. Ive noticed a new cfg option since recent revisions, "support8bpp = no" 23:02:38 <MTsPony> can anyone elaborate on this? 23:05:58 <peter1138> Modern OSes don't cater for 8bpp video modes very well. 23:06:52 <MTsPony> does this option only apply to full screen mode? 23:08:42 <peter1138> I dunno what it actually does :p 23:08:51 <MTsPony> ok lol 23:14:05 <glx> I think it's related to fullscreen 23:14:27 <glx> usually window mode uses whatever the desktop does 23:14:38 <glx> but I can be wrong 23:15:11 <glx> (and I don't want to start looking in the code) 23:23:32 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 23:23:55 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 23:24:01 *** FLHerne__ [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:34:15 <MTsPony> no you already did that last time, which i thank you for, cuz its working now :) 23:52:36 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]