Times are UTC Toggle Colours
00:07:08 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Remote host closed the connection] 00:22:17 *** Guest3 is now known as Prof_Frink 00:22:51 *** Prof_Frink is now known as Guest12 00:28:08 *** Zmastershabeeb [~zmshabeeb@24.145.48.206] has quit [Quit: Lost terminal] 00:47:06 *** looptrooper [~looptroop@2a02:8071:683:7b01:bc5a:255b:6a7d:aa5c] has quit [Ping timeout: 480 seconds] 00:55:56 *** Djohaal [~Djohaal@177.16.123.45] has joined #openttd 01:07:34 *** Ailure [~xxx@81-234-70-203-no41.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 01:08:02 *** Ailure [~xxx@81-234-70-203-no41.bredband.skanova.com] has joined #openttd 01:10:12 <berndj-blackout> is it considered good style to walk or to join stations? i'm still looking for solutions to my bank-too-far-from-the-station problem 01:13:18 *** Pereba [~UserNick@177.40.222.42] has quit [Quit: AdiIRC is the next kick-ass irc client! [www.adiirc.com]] 01:14:37 <Sylf> that depends on who you ask. if you're okay with it, it's okay. 01:23:17 *** Guest12 is now known as Prof_Frink 01:23:51 *** Prof_Frink is now known as Guest17 01:25:48 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 01:29:44 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 01:42:32 *** luaduck is now known as luaduck_zzz 02:06:33 *** gelignite [~gelignite@i528C3C77.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 02:15:58 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:24:17 *** Guest17 is now known as Prof_Frink 02:24:51 *** Prof_Frink is now known as Guest24 02:31:00 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 02:31:33 *** shirish [~quassel@117.195.97.114] has joined #openttd 02:36:34 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: WeeChat 0.4.3] 02:37:45 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 02:39:01 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:10:40 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 03:11:46 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 03:25:18 *** Guest24 is now known as Prof_Frink 03:25:51 *** Prof_Frink is now known as Guest29 03:27:59 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd 03:43:48 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:14:16 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:14:36 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 04:18:55 *** Djohaal [~Djohaal@177.16.123.45] has quit [Read error: Connection reset by peer] 04:26:18 *** Guest29 is now known as Prof_Frink 04:26:51 *** Prof_Frink is now known as Guest38 04:38:09 *** Pikka [~Octomom@d58-106-43-139.rdl801.qld.optusnet.com.au] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC67D47.dip0.t-ipconnect.de] has quit [] 05:27:18 *** Guest38 is now known as Prof_Frink 05:27:52 *** Prof_Frink is now known as Guest41 05:34:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:58:54 *** Progman [~progman@p57A1B942.dip0.t-ipconnect.de] has joined #openttd 06:09:17 <andythenorth> no eddi? 06:09:18 <andythenorth> :P 06:20:28 <Pikka> no, eddi. 06:28:19 *** Guest41 is now known as Prof_Frink 06:28:52 *** Prof_Frink is now known as Guest44 06:31:38 <andythenorth> bonjour le pikka 06:32:03 <Pikka> si 06:32:42 <Rubidium> bonjour l'andylenord 06:33:57 * andythenorth has learnt one more bit of âproperâ programming 06:34:13 <andythenorth> and is now leet 06:34:24 <Pikka> famcy 06:34:28 <Pikka> and fancy 06:34:35 <andythenorth> Iâve only been writing code for 31 years 06:34:45 <andythenorth> at the rate Iâm learning, Iâll be competent soon 06:37:57 <andythenorth> Pikka: and boots? 06:38:46 * Pikka writes a blog 06:43:53 *** Yotson [~Yotson@2001:980:6ac8:1:d2d:3686:c2be:125b] has joined #openttd 06:46:47 *** Progman [~progman@p57A1B942.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 06:47:53 <Pikka> http://pikkarail.com/uncategorized/basic-ship-geometry/ 06:51:31 *** Guest44 is now known as Prof_Frink 07:00:44 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:05:14 * planetmaker wishes a good morning and reads a blog 07:07:45 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 07:09:35 *** Eddi|zuHause [~johekr@p57BD4B95.dip0.t-ipconnect.de] has joined #openttd 07:11:08 *** HerzogDeXtEr [~flex@i59F6D1F4.versanet.de] has joined #openttd 07:15:07 <andythenorth> Pikka: sometimes I think FISH should have stopped where it started - mini mover by lead@inbox https://dev.openttdcoop.org/attachments/download/6434/mini%20mover.png 07:16:40 <andythenorth> I always wanted to make the cargo boat here http://mrsfoxs.blogspot.co.uk/2012/12/ladybird-tuesday-toys-and-games-to-make.html 07:16:48 <andythenorth> but I had no idea what a date box was 07:16:55 <andythenorth> or even dates 07:16:59 <andythenorth> childhood classic though 07:23:39 <Pikka> good old ladybird books 07:24:14 <Pikka> from loughborough 07:42:40 *** andythenorth_ [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:43:36 *** Eddi|zuHause2 [~johekr@p57BD4B95.dip0.t-ipconnect.de] has joined #openttd 07:44:25 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 07:45:26 *** ProfFrink [~proffrink@87.113.95.39] has joined #openttd 07:45:57 *** Netsplit charon.oftc.net <-> coulomb.oftc.net quits: KenjiE20, jjavaholic, XeryusTC, Pinkbeast, Prof_Frink, ntx, ST2, murr4y, dihedral, lastmikoi, (+9 more, use /NETSPLIT to show all of them) 07:45:57 *** andythenorth_ is now known as andythenorth 07:45:58 *** ProfFrink is now known as Prof_Frink 07:46:03 <Pikka> doesn't it 07:47:43 *** Netsplit resistance.oftc.net <-> osmotic.oftc.net quits: kais58__, Xaroth|Work, Eddi|zuHause 07:47:43 *** Xaroth|Work [~XarothAtW@194.1.204.204] has joined #openttd 07:48:02 *** Netsplit over, joins: XeryusTC, lastmikoi 07:48:40 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 07:48:46 *** Netsplit over, joins: MTsPony, ST2 07:48:46 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 07:49:17 *** Netsplit over, joins: Ammler, dihedral 07:49:26 *** Netsplit over, joins: Eddi|zuHause, Stimrol 07:49:46 *** Eddi|zuHause [~johekr@p57BD4B95.dip0.t-ipconnect.de] has quit [Ping timeout: 484 seconds] 07:49:56 *** Netsplit over, joins: Terkhen 07:49:56 *** mode/#openttd [+o Terkhen] by ChanServ 07:50:10 <andythenorth> pitfall #7 - unexpected things will happen if you have been arsing around with âexport PYTHONPATH=foo/barâ 07:50:29 *** Netsplit over, joins: SpComb 07:50:54 *** Netsplit over, joins: Taede, Markk 07:51:23 *** Netsplit over, joins: ntx 07:51:23 <Pikka> "unexpected" 07:53:44 <andythenorth> I broke your nml 07:53:55 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 07:54:49 <andythenorth> fishes is too big 07:54:55 <andythenorth> everything should be 1 tile 07:55:36 <Pikka> articulated ships 07:56:04 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 07:56:23 <Pikka> everything should be one pixel, and sprites built up on the fly using articulated vehicles and custom smoke effects 07:56:25 *** murr4y [murray@kvikshaug.no] has joined #openttd 07:56:32 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 07:56:34 <andythenorth> I am considering it with custom effects 07:56:39 <andythenorth> procedural generation :P 07:56:44 <andythenorth> voxels! 07:56:50 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 07:56:58 <Pikka> perhaps we should all just move to train fever 07:57:22 <andythenorth> oh yes that 07:57:31 <andythenorth> your August 11 boats conclusion is pretty similar to my conclusion on squids 07:57:51 <andythenorth> upgrading small boats has ~bugger all point 07:58:18 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 07:58:29 <andythenorth> Iâve even deleted most of the date-sensitive sprites in recent Squid 07:58:36 <andythenorth> itâs weird and confusing when they change 07:59:46 <Pikka> "realism" be damned! 07:59:57 <Pikka> it's less confusing, I think, if there are fewer vehicles in the list 08:01:04 <Pikka> or if their use is more obvious 08:01:13 <Pikka> players don't get confused by passenger carriage graphics changing 08:02:11 <andythenorth> I think it depends whoâs drawn the sprites and what they look like 08:02:58 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 08:03:56 <andythenorth> I removed this one for example https://dev.openttdcoop.org/projects/fish/repository/revisions/1400/entry/src/graphics/little_cumbrae_freighter_0.png 08:04:10 <andythenorth> which was turning into this one https://dev.openttdcoop.org/projects/fish/repository/revisions/1400/entry/src/graphics/little_cumbrae_freighter_1.png 08:10:12 <Pikka> look the same to me :o 08:11:23 *** Jomann [~abchirk@p57A0ABB6.dip0.t-ipconnect.de] has joined #openttd 08:13:00 <andythenorth> one is missing a house 08:13:04 <andythenorth> for realism purposes 08:13:54 <Pikka> how realistic 08:17:57 *** Eddi|zuHause2 is now known as Eddi|zuHause 08:18:09 <Eddi|zuHause> yay, ext4lazyinit seems to have finished 08:19:02 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 08:20:09 <andythenorth> also black ships 08:20:11 <andythenorth> not CC 08:20:16 <andythenorth> realisms 08:20:27 <Eddi|zuHause> <andythenorth> pitfall #7 - unexpected things will happen if you have been arsing around with âexport PYTHONPATH=foo/barâ <-- makefiles can append to the variable instead of overwriting it 08:20:39 <andythenorth> you pre-empted my paste :( 08:20:42 <andythenorth> whereâs the glory now? 08:21:05 <Eddi|zuHause> i'm level 3 psychic 08:21:53 <andythenorth> http://paste.openttdcoop.org/show/3654/ 08:22:08 <andythenorth> and then make L11 properly use variables 08:22:14 <andythenorth> and set them in Makefile.local 08:22:48 <andythenorth> and this way I donât have to migrate everything 08:22:55 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has quit [Read error: Connection reset by peer] 08:23:08 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has joined #openttd 08:25:46 <andythenorth> but Iâm going to migrate some anyway, to learn how python 3 differs from 2 08:26:46 <Eddi|zuHause> yes, but do that after it works... 08:28:23 <andythenorth> Pikka: Lego boots? http://img2.wikia.nocookie.net/__cb20110315172250/lego/images/0/08/4030-1.jpg 08:28:23 <andythenorth> http://cache.lego.com/e/dynamic/is/image/LEGO/4645?$main$ 08:28:30 <andythenorth> compressed scale, reduced detail... 08:29:30 <andythenorth> also hoverzellepincrafts http://www.comparestoreprices.co.uk/images/le/lego-city-7944-fire-hovercraft.jpg 08:29:42 <andythenorth> got the fire one, itâs pretty good 08:29:49 <andythenorth> didnât get this one, got enough probly http://bricker.info/images/sets/7045_brickset.jpg 08:31:36 <Pikka> probably 08:34:16 <Pikka> I only had http://img3.wikia.nocookie.net/__cb20090509145043/lego/images/a/af/4010_Police_Rescue_Boat.jpg 08:34:27 <Pikka> and of course http://lego.brickinstructions.com/06000/6268/001.jpg 08:38:05 <andythenorth> pirates :o 08:38:07 <andythenorth> lucky Pikka 08:38:35 <Pikka> I had it considerably second-hand 08:38:54 <andythenorth> I had only http://img3.wikia.nocookie.net/__cb20110227225806/lego/images/5/5c/4005-1.jpg 08:39:00 <andythenorth> but now I have paypal 08:39:02 <peter1138> yay, lego when lego was proper lego 08:39:02 <andythenorth> and internets 08:39:28 <andythenorth> peter1138: you mean 8bpp? 08:39:37 <peter1138> :S 08:40:41 <andythenorth> no anti-aliasing 08:40:58 <peter1138> that cabin on thje new one is looking like a one-piece part 08:41:19 <andythenorth> on the hoverzellepiin? 08:42:15 <peter1138> on 7944 and 7045 08:43:02 <peter1138> proper lego: lego where you had to build things with lego bricks, instead of using preformed objects 08:43:14 <peter1138> besides horses and bikes 08:43:46 <Pikka> those boat hulls were pretty preformed 08:43:53 <peter1138> yeah true 08:44:03 <peter1138> but that's so we could pretend they'd be watertight 08:44:16 <andythenorth> they never were :P 08:44:16 <Pikka> 4010 was, it floated 08:44:26 <Pikka> and had a clip on the bottom for a motor 08:44:58 <andythenorth> I am still shocked about doors 08:45:04 <andythenorth> whatâs wrong with brick built doors? 08:45:06 <andythenorth> and slopes 08:45:09 <andythenorth> why use slopes? 08:45:15 <andythenorth> you can just put bricks on an offset 08:45:34 <andythenorth> and wheels, theyâre cheating 08:47:48 <peter1138> ./ban andythenorth 08:48:10 <Pikka> also, there are no colours except black, white, red, blue, yellow, and twenty shades of discoloured grey. 08:49:02 <andythenorth> green 08:49:06 <andythenorth> but only baseplates 08:49:11 <andythenorth> and trees 08:49:12 <peter1138> and trees 08:49:15 <peter1138> and flower bases 08:49:42 <peter1138> look, i don't mind new parts or colours or whatever 08:49:56 <peter1138> but when large parts of something is a preformed complex shape... no 08:52:37 <andythenorth> makes a nice train though isnât it http://www.brickpicker.com/images/set_images/brickpicker_set_7939_8.jpg 08:52:57 *** looptrooper [~looptroop@2a02:8071:683:7b01:bc5a:255b:6a7d:aa5c] has joined #openttd 08:55:32 <Pikka> taking the preformed parts and doing something different with them is always good fun 08:57:07 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 09:02:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:02:27 <Wolf01> hi hi 09:03:43 <andythenorth> Pikka: what colour you painting your boots? 09:03:56 <Pikka> don't know yet 09:04:10 <Pikka> black in olden tiems and less black in newer tiems? 09:09:39 <andythenorth> praps 09:09:46 <andythenorth> makes buy menu unpleasing though 09:10:43 <andythenorth> pleasing: http://www.tt-forums.net/download/file.php?id=147300 09:10:51 <andythenorth> unpleasing http://www.tt-forums.net/download/file.php?id=180210 09:22:47 <andythenorth> bbl 09:22:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:28:19 *** bdavenport [~davenport@aeolus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 09:29:10 *** tokai|mdlx [~tokai@port-92-195-127-209.dynamic.qsc.de] has joined #openttd 09:35:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:46:09 *** luaduck_zzz is now known as luaduck 09:56:38 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: WeeChat 0.4.3] 09:59:57 *** gelignite [~gelignite@i5387aec1.versanet.de] has joined #openttd 10:02:37 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 10:05:15 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Quit: Ex-Chat] 10:05:33 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 10:06:23 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 10:09:43 *** frosch123 [~frosch@frnk-5f745543.pool.mediaWays.net] has joined #openttd 10:21:46 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 10:25:36 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 10:26:18 *** avdg_ [~avdg@2a02:1812:1306:9200:28cf:9f0:e669:5d31] has joined #openttd 10:44:38 <DorpsGek> Commit by frosch :: r26755 trunk/src/vehicle.cpp (2014-08-23 10:44:32 UTC) 10:44:39 <DorpsGek> -Fix (r26747) [FS#6093]: Silence MSVC warning. 10:46:51 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 11:16:28 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 11:23:23 *** avdg_ [~avdg@2a02:1812:1306:9200:28cf:9f0:e669:5d31] has quit [Ping timeout: 480 seconds] 11:29:07 *** avdg_ [~avdg@2a02:1812:1306:9200:28cf:9f0:e669:5d31] has joined #openttd 11:32:26 *** Supercheese is now known as Guest82 11:32:28 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:38:41 *** Guest82 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:48:31 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:52:17 *** qwebirc20990 [~oftc-webi@97e7e329.skybroadband.com] has joined #openttd 11:52:28 *** qwebirc20990 [~oftc-webi@97e7e329.skybroadband.com] has left #openttd [] 11:55:47 <Rubidium> is there anyone with a clue of train tickets in the UK, especially near London? Do I need to request something special when trying to buy a ticket from St. Pancras to Newbury and from Newbury to South Kensington, or do I need to buy the tube tickets separately? 11:56:29 <Rubidium> the national rail site isn't really clear on it 11:58:25 <Rubidium> mostly because buying tickets as a foreigner is a PITA as well 12:02:15 <LordAro> no one understands the UK rail ticket system 12:05:57 <LordAro> i'm not entirely sure, but i'd assume the tube tickets are included 12:07:44 <LordAro> Rubidium, http://www.nationalrail.co.uk/times_fares/ticket_types/46587.aspx implies yes, tickets included 12:07:46 <LadyHawk> i live in the uk but i dont have much of a clue 12:07:59 <LadyHawk> i remember jumping on a train cuz i couldnt buy a ticket at the station 12:08:07 <LordAro> LadyHawk, i was in London yesterday and i don't know :p 12:08:10 <LadyHawk> only to find out i couldnt get OFF the station at my destination 12:08:23 <LadyHawk> had t obuy a ticket there 12:08:24 <LadyHawk> doh 12:08:29 <LordAro> LadyHawk, those are the most fun of journeys :) 12:09:40 <Rubidium> LordAro: that page has me still puzzling 12:09:49 <LadyHawk> i'd guess you can look and see if you can buy 1 ticket from start to finish.. but if someone tells you you can't, or the machine doesn't let you, then buy seperate 12:09:58 <LadyHawk> if you buy ticket on the train it'll cost more, but you can 12:10:08 <LadyHawk> as for tube.. prolly same 12:10:13 <LadyHawk> dunno 12:10:20 <LordAro> Rubidium, :p 12:10:37 <Rubidium> "'London Terminal' stations" is the most flabbergasting thing 12:10:59 <LordAro> Rubidium, if you want to be absolutely sure, add a day travelcard to the fare, and that'll get you anywhere on the underground 12:11:11 <LadyHawk> any big station is flabbergasting 12:11:13 <LadyHawk> to me 12:11:14 <LadyHawk> lol 12:11:22 <LadyHawk> i get lost in those places :) 12:11:31 <LadyHawk> << got no pidgeon homing instinct 12:11:32 <Rubidium> so... it's any of those terminal stations in london provided you don't need to pass through or around London or something like that 12:11:58 <LordAro> actually, looking at the route, you can't add a travelcard, so it must indeed be already included 12:14:15 <Rubidium> I guess the South Kensington area has enough for me to do on a Friday evening to not need a travelcard 12:14:30 <LordAro> well, that's probably true 12:14:47 <LordAro> although all the museums are closed by 18:30 12:15:08 <LadyHawk> similarly flabbergasting in holland.. last time i was there, i went to buy a ticket from the station's ticket machine. it didn't accept my card, so jumped on train without ticket. guy comes round, try to buy ticket from him but was charged so much extra i didn't have the cash. was told get off the train at <STATIONNAME>, there's a ticket office there. so i did.... ticket office was closed. 12:15:08 <LadyHawk> got on the next train and got to where i was going without a ticket 12:15:41 <LadyHawk> even people that work there dont have a clue! 12:16:07 <LordAro> LadyHawk, as long as the station at the other end doesn't have gates, you can always do that 12:16:13 <LordAro> but it's rather un-British ;) 12:16:17 <Rubidium> yeah, those machines didn't accept credit cards since barely anyone uses them in the Netherlands 12:16:51 <LadyHawk> i got lucky, all gates there worked except for 1 that was open & everyone used that one 12:16:56 <Rubidium> now the machines apparantly accept credit cards 12:17:01 <LadyHawk> i got a visa DEBIT card.. no credit card 12:17:04 <LadyHawk> silly thing 12:17:36 <LadyHawk> visa isnt widely used or anything </sarcasm> so lets not accept it 12:17:40 <LadyHawk> lol 12:18:30 <LadyHawk> but yeah if ur clueless about what ticket to get.. just hop on without a ticket.. when bloke comes round asking for ticket, buy one off him.. he'll know which one you need 12:18:50 <LadyHawk> no biggy 12:19:03 <Rubidium> well, it's not really sarcasm... but visa or mastercard are barely used here and as such barely accepted 12:19:15 <LadyHawk> ahh 12:19:30 <LadyHawk> didn't know that :) 12:19:58 <Rubidium> and if it is supported, they often ask for extra fees compared to the maestro cards 12:20:28 <LadyHawk> makes sense asking for fees on things you have no choice but to get 12:20:54 <Rubidium> why don't you have a choice? 12:21:02 <LadyHawk> if it's the only thing you have 12:21:08 <LadyHawk> you dont have a choice 12:21:09 <Rubidium> any Dutch bank gives out maestro cards 12:21:32 <LadyHawk> but if you visit another country you're not going to request a bank card specifically for that country 12:22:02 <Rubidium> and having a visa/mastercard costs more than you pay your bank for having an account, all the wire-transfers you want and the maestro card 12:22:36 <LadyHawk> hmmm, what? 12:22:43 <LadyHawk> what do you mean, higher fees or something? 12:23:34 <LadyHawk> i'm not exactly an expert on those kind of things, but what you're saying here sounds interesting 12:23:49 <Rubidium> yeah, for a mastercard creditcard I have to pay about EUR 18 per year, for my bank account + maestro I pay EUR 15 per year (with free bank transfers using IBAN and EUR) 12:24:44 <Rubidium> not to mention the fee for withdrawing money from the mastercard thing compared to no fee for the maestro (for EUR) 12:24:59 <LadyHawk> interesting 12:25:10 <LadyHawk> im not sure if i'm paying anything for my normal bank (visa debit) 12:25:37 <LadyHawk> free transfers, including with IBAN, all i know i'm paying for is the conversion from GBP to EUR 12:25:46 <LadyHawk> which is fairly high compared to the standard conversion rates 12:25:54 <frosch123> here most bank accounts are free if you store your main earnings on them 12:26:26 <frosch123> that is some minimum transfers towards them per month, though it does not matter how much you transfer away again :p 12:26:59 <frosch123> other account types have no fees if there is some minimum average balance on the account 12:27:11 <frosch123> which is essentially the same, but less dubious 12:27:31 <LadyHawk> you got similar things here 12:27:46 <LadyHawk> usually as an 'upgraded' bank account with pointless features on them 12:28:01 <LadyHawk> keep x amount of money in there, (bout £2000 or summat) and there's no fees 12:28:13 <LadyHawk> i dont have that 12:28:20 <LadyHawk> im not rich enough lol 12:29:46 <LadyHawk> but i'm going to keep an eye out in the future now about those fees & other strings attached.. didn't realise there's a fair amount of differences 12:29:53 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 12:29:53 <LadyHawk> thanks for sharing :) 12:30:04 <frosch123> well, if you consider normal interest rates, you also end up with rb's 15⬠12:32:33 <Rubidium> here there are some banks that give you a lower mortgage interest rate when your salary is put on the bank account at their bank 12:37:31 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 12:37:32 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:41:55 <Eddi|zuHause> i used to have a free account, but then my student status ran out 12:47:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:48:01 *** Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd 12:50:28 *** ATS63 [~peterh@2407:500::2:981d:d5e9] has quit [Ping timeout: 480 seconds] 12:50:59 <andythenorth> frosch123: nml effects patch does everything I expected afaict 12:51:04 <andythenorth> commit it? 12:52:59 <frosch123> did you also use the create_effect function inside the switch? 12:54:22 <andythenorth> no, looks like Iâm returning bytes 12:57:11 * andythenorth eating 12:57:18 <andythenorth> will test in a minute 12:57:38 <andythenorth> planetmaker: hi hi, can talk? 13:07:36 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:07:39 *** mode/#openttd [+o Alberth] by ChanServ 13:11:47 <andythenorth> lo Alberth 13:12:16 <Alberth> moin andy 13:12:31 <andythenorth> frosch123: do I miss something here? http://paste.openttdcoop.org/show/3658/ 13:12:44 <andythenorth> previous version with hex values worked 13:13:00 <andythenorth> maybe I have parentheses wrong or such? 13:14:38 <frosch123> nah, that's exactly why i wanted you to test it :) 13:21:05 <frosch123> http://paste.openttdcoop.org/show/3659/ <- does that work better? 13:23:25 * andythenorth tests 13:24:50 <andythenorth> frosch123: compiles 13:24:53 <andythenorth> testing in game now 13:25:40 <andythenorth> works afaict 13:25:52 <andythenorth> when I start putting smoke in proper positions Iâll have more data :) 13:26:17 <andythenorth> next I need to figure out how bundles can build a project with python 2 and python 3 components 13:26:32 <andythenorth> frosch123: commit all the things? o_O 13:29:43 <frosch123> pushed 13:31:25 <DorpsGek> Commit by frosch :: r26756 trunk/src/vehicle.cpp (2014-08-23 13:31:20 UTC) 13:31:26 <DorpsGek> -Fix (r26747): Ground vehicle breakdown smoke was not supposed to be available yet, since it is a looping animation. 13:33:53 <frosch123> V453000: you can now make trains emit the black aircraft smoke. so if you want the moody trains to emit black smoke, or the zebra slug to emit zebra smoke, ... 13:37:41 <andythenorth> yay black smoke for steam ships 13:38:24 <andythenorth> the breakdown smoke gives anâŠ.interesting effect 13:38:44 <andythenorth> doesnât clear :D 13:38:45 <Alberth> sparkles and sprinkles! 13:39:02 <frosch123> andythenorth: exactly why i just removed it 13:39:09 <frosch123> i knew about that, but forgot it :p 13:39:29 <andythenorth> https://dev.openttdcoop.org/attachments/download/6435/smoke.png 13:39:38 <andythenorth> I didnât pull yet ;) 13:40:18 <Alberth> nice for tracking route used by the ship 13:40:24 <andythenorth> electric ship looks nice 13:40:28 <andythenorth> bit like a waterspout 13:40:43 <andythenorth> might be good for hoverzellepins 13:45:50 <LordAro> i think your ship has a leak 13:46:06 <frosch123> leaking effect vehicles :p 13:55:25 <keoz> that's pretty 13:57:02 *** McxCZE [4f62488c@109.169.29.95] has joined #openttd 13:57:09 <McxCZE> Hi Guys. 13:58:06 <McxCZE> Need help, I have dedicated OpenTTD server on Ubuntu terminal and I am using frodus openttd to start it and manage, However everything is fine, One problem, After tonight the server Bankrupts all the companies I have been with my friends building up basically overnight. 13:58:38 <frosch123> check autoclean settings 13:58:47 <McxCZE> In Openttd cfg ? 13:58:51 <frosch123> yes 13:59:14 <frosch123> there are settings to remove companies without active clients after some game months 13:59:27 <Zuu> If autosave is enabled, you can possible find a save with the companies non-deleted. 13:59:28 <frosch123> though you may also consider enabling to pause the game when no clients are around 13:59:40 <McxCZE> Yeah, that would be nice too. 13:59:51 <McxCZE> How do I set it up in cfg ? Cause the Cfg help in wiki is quite hectic. 14:00:44 <frosch123> https://wiki.openttd.org/Autoclean_protected https://wiki.openttd.org/Autoclean_unprotected https://wiki.openttd.org/Autoclean_novehicles https://wiki.openttd.org/Min_active_clients 14:01:05 *** ATS63 [~peterh@2407:500::2:981d:d5e9] has joined #openttd 14:01:22 <frosch123> only edit the config file directly, while ottd is not running, else it will overwrite the config again when exiting 14:01:25 <McxCZE> autoclean companies. 14:01:27 <McxCZE> true 14:01:30 <McxCZE> Ha false setted up. 14:01:39 <frosch123> though you can also change them ingame while the server is running 14:01:43 <McxCZE> yep used frodus to stop it. 14:01:51 <McxCZE> Yeah ? 14:01:58 <McxCZE> So I dont have to SSH to my ubuntu to change it ? 14:02:09 <frosch123> no, setup a rcon password 14:02:18 <frosch123> and you can use the ottd client 14:02:41 <McxCZE> admin_password ? 14:02:51 <McxCZE> Thats what I use to join the RCON through the TTD client ? 14:03:16 <McxCZE> Found it. 14:03:16 <frosch123> no, rcon_pw or similar 14:03:18 <McxCZE> RCON Password. 14:03:50 <frosch123> if you have set a password, you can open the in-game console with the key left to "1" (usually ^ or ~) 14:04:15 <frosch123> and use: rcon password "set min_active_clients 5" 14:04:18 <frosch123> and similar 14:04:37 * andythenorth has silly ideas 14:06:13 <andythenorth> also Iâd better learn how hg works 14:06:49 <andythenorth> Iâm on default branch, I want to commit to smoke branch, I have uncommitted changes 14:06:56 <andythenorth> only solution I see is to save a patch 14:07:25 <frosch123> i would use mq :) 14:07:45 <frosch123> hg qnew meh.diff -m "Boo" 14:07:53 <frosch123> hg qpop 14:07:58 <frosch123> hg branch hoo 14:08:04 <frosch123> hg qfinish -a 14:08:29 <frosch123> or "hg qpush" if you do not want to commit immediately 14:08:36 <keoz> andythenorth: takes a little moment initially to understand how it works, but when you get it, it's a pleasure 14:08:37 <andythenorth> I am reading this to try and understand the tool Iâm using :P http://mercurial.selenic.com/wiki/GitConcepts 14:08:50 <andythenorth> Iâve been using hg much longer than git, but never understood it 14:09:10 <keoz> I converted every project I'm working on in hg repositories 14:09:18 <andythenorth> :) 14:10:02 <keoz> and mqueues rox 14:10:51 <andythenorth> I could just do this in default, and break bundles server 14:11:10 <keoz> andythenorth: http://hgbook.red-bean.com/read/a-tour-of-mercurial-the-basics.html 14:11:17 <keoz> that one is really good to start with 14:11:41 <andythenorth> I read that about 5 years ago :) 14:11:46 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 14:11:57 <keoz> well, you're used to it then :p 14:12:10 <andythenorth> hg is great for people who donât understand vcs 14:12:18 <andythenorth> the problem is I now understand just enough to be dangerous 14:12:24 <andythenorth> and Iâve been using a lot of git 14:12:28 <keoz> also for people who never tried to understand it :p 14:12:42 <keoz> hg is the first versioning system I'm using 14:12:49 <McxCZE> Guys one more Question. How to save and autoload map on server start ? 14:12:54 <andythenorth> frosch123: seems appropriate http://www.railpictures.net/viewphoto.php?id=494743&nseq=0 14:12:57 <McxCZE> Plus where do I find autopause. 14:13:05 <McxCZE> in Openttd cfg when there is no players. 14:13:23 <keoz> nice picture 14:13:45 <keoz> I'm always amazed seeing those weird US long train with a lot of engines :p 14:13:53 <Taede> autopause: set min_active_clients to 1 (or more) 14:14:15 <Taede> on server start, do you mean when server starts from command line, or when server restarts? 14:15:09 <McxCZE> server restarts and there is a symlink created from frodus in the /etc/init.d/openttd 14:15:43 <McxCZE> So it should automatically start, but will it load the previous map ? 14:16:02 <Taede> no, but you can supply a savegame with -g commandline parameter 14:16:03 <McxCZE> In case of Power Failure or so ? 14:16:15 <McxCZE> Automatically ? 14:16:39 <Taede> no, you'd have to supply the savegame as a parameter 14:16:57 <Taede> there's no built-in way to load last autosave afaik 14:22:22 <McxCZE> Ok. 14:22:45 <McxCZE> I believe it wont be necessary since that 1U server I am now restarting hasnt been restarted or powered down fro 325 days. 14:22:58 <andythenorth> maybe I need hg shelve 14:23:58 <Taede> what os? 14:24:11 <andythenorth> frick, merge conflicts :( 14:24:15 <McxCZE> Ubuntu server OS. Stripped down, basically nothing added. 14:24:39 <McxCZE> Installed SSH, Warcraft Server, Mysql, OpenTTD. 14:24:44 <McxCZE> Unzip. 14:24:46 <Taede> https://rhodecode.openttdcoop.org/ofs <-- ofs-start.py should do what you want, though it may be a bit overkill 14:24:49 <Taede> written in python 14:24:51 <McxCZE> And some dependecies to compile OpenTTD 14:25:15 <andythenorth> hg must have some equivalent to mergetool 14:27:02 <Alberth> it mostly has hooks for 3rd-party tools, iirc 14:27:23 <andythenorth> I should learn about them 14:27:40 <andythenorth> every time I try to use branches in hg, I give up because of merges 14:28:07 <Alberth> the trick with branches is not to mess in the same area of the code 14:28:54 <andythenorth> :) 14:29:04 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Quit: If at first you don't succeed, destroy all evidence that you tried] 14:29:11 <andythenorth> that must be fun in collaborative projects 14:29:47 <Alberth> if standard merging fails, I just drop down to a text editor and merge things manually, doesn't happen often 14:30:17 <Alberth> "collaborative" does not mean you have no idea where other make a mess :) 14:30:58 <Alberth> manual merging is also quite feasible if you have a nice editor like gvimdiff 14:31:27 <Alberth> I often use that to move changes for some features into a sanely ordered stack of patches 14:31:43 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 14:32:50 <Alberth> ie make a clone, hack at random until you have something you like 14:33:09 <andythenorth> you should see my git branch tree :P 14:33:23 <andythenorth> branch, try something, have another idea, branch again, branch again 14:33:28 <andythenorth> merge, merge, merge, reset, merge :P 14:33:36 <Alberth> then make a fresh clone, and open each changed file of the hacked clone against the same file in the new clone, and copy changes 14:34:00 <Alberth> yeah, git wants to do all crap in the same repo 14:34:05 <Alberth> but cloning is cheap 14:34:28 <Alberth> and it makes changes more independent, if you have a clone for each change 14:34:32 <andythenorth> I think svn -> hg -> git was a good learning order for me 14:34:39 <andythenorth> hg is *so* much better than svn 14:34:47 <Zuu> Git make it hard to produce a nice history by lacking queues. 14:34:56 <andythenorth> but hg has given me a healthy respect for the good and bad sides of git 14:35:34 * Zuu has also made the svn -> hg -> git path 14:35:43 <Alberth> you don't need queues if you do rebasing 14:36:06 <andythenorth> rebasing is terrifying :) 14:36:11 <Alberth> but for me rebasing is too ugly and complicated 14:36:48 <Zuu> I tried to learn rebasing and cherry picking, but it feels so complicated compared to hg queues. 14:36:53 <Alberth> being terryfing doesn't stop people from it, apparently 14:40:11 <Alberth> hmm, stl sets use comparator function objects, how ugly :( 14:42:43 <andythenorth> seems to be quite tricky to configure a mergetool for hg 14:42:52 <andythenorth> needs shell scripts, and extra extensions 14:44:10 <Alberth> yeah, I configured it to try its internal things, and otherwise give up 14:44:52 <Alberth> most times, I don't understand the merge tool anyway 14:45:18 <andythenorth> Iâm just going to make a new branch 14:45:32 <andythenorth> too much time configuring stuff, not enough time making stuff :( 14:45:46 <andythenorth> trying to do things right is really quite time consuming 14:45:52 <andythenorth> as is fixing things done wrong :P 14:46:13 <Alberth> yep, but the latter stays if you don't do the former 14:46:49 * andythenorth wonders what a hg bookmark is 14:47:05 <frosch123> a local tag 14:47:07 <andythenorth> branch nags me about them 14:47:11 <frosch123> (iirc) 14:47:15 <andythenorth> implies I am Doing Something Wrong 14:48:45 <Alberth> assuming a bookmark is just a revision, it is probably nagging about bookmarks at the wrong branch 14:49:19 <andythenorth> it says I should use them 14:49:22 <andythenorth> not branches 14:49:31 <Alberth> oh, could be 14:49:49 <andythenorth> oic 14:49:58 <Alberth> I just clone a new copy for each branch 14:50:00 <andythenorth> bundles builds all branches :) 14:50:06 <andythenorth> so now bundles is failing and nagging 14:50:40 <andythenorth> what larks :) 14:51:19 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Quit: http://www.iflscience.com/space/eyes-earth-iss-hd-earth-viewing-experiment Earth through the eyes of the ISS HD cams, live stream] 14:51:33 <andythenorth> hmm 14:51:37 <andythenorth> could we animate trees? 14:51:43 <andythenorth> that would be a good use of CPU :P 14:51:51 <andythenorth> they would sway in the wind 14:53:58 <keoz> Alberth: why do you copy/past from your hacked clone to a fresh one, instead of just commit and push from the hacked one ? 14:55:52 <Alberth> keoz: the order of making changes to reach some functionality is very not logical, so I need to regroup and re-order the changes 14:56:07 <Alberth> also leave non-essential changes out, etc 14:56:51 <Alberth> so I write each patch about 3-4 times. 14:57:42 <Alberth> once or twice for an attempt that fails eventually, one time for a working attempt, one time for a sanely ordered logical stack of changes, worthy of trunkifying 14:57:59 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 14:58:37 <Alberth> then comes review, which usually at least makes minor changes, but often also "yeah, looks nice, but ..." and you're back at square one :) 14:58:38 <keoz> oh, ok 14:59:17 <andythenorth> PYTHONPATH2=../../lib/python2.6/site-packages 14:59:18 <andythenorth> PYTHON2=python2.7 14:59:30 <andythenorth> Iâm defining those in Makefile.local 14:59:39 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 14:59:47 <andythenorth> but afaict make doesnât have them in scope 14:59:47 <Alberth> (or rather square two, the basic idea stays the same usually, so you can do a lot of peeking at the previous solution, and making selective copies of useful parts) 15:00:17 <Alberth> what are those, environment variables? 15:00:18 <keoz> Alberth: I thought it was more straightforward :p 15:00:45 <Alberth> keoz: it depends a lot on what you're doing 15:01:05 <andythenorth> maybe Makefile.local isnât used 15:01:06 <keoz> No, I was asking because, having started to build some ottd patches, I sometime wonder what's the best way to deal with it 15:01:12 <Alberth> I usually get a 1 line fix right, the first time :) 15:01:25 <andythenorth> yes, PYTHONPATH is an env var, PYTHON2 is just which python to use 15:01:44 * andythenorth is lost without pm 15:01:44 <Alberth> did you export those env vars? 15:01:56 <andythenorth> I donât want them exported, just used in the command 15:02:09 <andythenorth> export does a not-useful thing :) 15:02:13 <Alberth> ah right 15:02:32 <andythenorth> yeah, Makefile.local is unused 15:02:40 <andythenorth> thatâs interesting 15:02:45 <andythenorth> might as well not be there 15:03:24 <andythenorth> also perplexing 15:03:36 <Alberth> http://www.gnu.org/software/make/manual/make.html#Environment 15:03:51 <Alberth> hmm, yeah, using it may be useful too :p 15:04:22 <andythenorth> is Makefile.local magical? 15:04:34 <andythenorth> itâs the only place I can see the grf install location defined 15:04:35 <Alberth> not to make, afaik 15:05:46 <Alberth> I also always get lost in the default Makefile stuff of the newgrf projects 15:06:14 <andythenorth> the grf installs to the correct place, which implies Makefile.local is used 15:06:21 <andythenorth> but variables defined in Makefile.local are not used 15:06:32 <andythenorth> (new variables) 15:08:13 <andythenorth> http://www.quotationspage.com/quote/776.html 15:08:16 <andythenorth> is how I feel about make 15:08:55 <Alberth> keoz: I tend to just try implement something, before I really know what to change exactly, so inevitably I make mistakes that should be reverted before committing. I find figuring out the feature, and getting changes in a sane order at the same time too compicated, hence I do the former first, and the latter second as a separate step 15:09:37 <Alberth> andythenorth: doing fish? 15:09:43 <andythenorth> yes 15:10:55 <Alberth> :o 100 change sets to update :) 15:12:32 * andythenorth been busy 15:12:53 <Alberth> http://paste.openttdcoop.org/show/3660/ is what I have as Makefile* 15:13:12 <andythenorth> interesting 15:13:20 <andythenorth> I have Makefile.local, hgignored 15:13:23 <Alberth> where the fish-source-?? is something weird, by the looks of it 15:13:42 <andythenorth> yeah, dunno what that is 15:14:10 <Alberth> Makefile.local is in .hgignore indeed 15:14:46 <andythenorth> maybe I just need to include it 15:15:00 <andythenorth> I dunno 15:15:09 <andythenorth> I always worry about doing makefile changes wrong 15:15:13 <andythenorth> but if it works... 15:16:28 <andythenorth> works 15:16:45 <Alberth> "working" and "right" are two different things, where the latter implies the former, but not the other way around :p 15:17:23 <Alberth> yay 15:17:34 <Alberth> sometimes magic is useful :) 15:18:01 <andythenorth> this isnât magic, just includes :) 15:18:15 <andythenorth> bundles server will now hate me even more 15:18:52 <Alberth> it loves you in 1:11, it seems 15:19:27 <andythenorth> so it does 15:21:01 <andythenorth> FISH is now prepared for NML 0.4.0 :P 15:24:29 * Alberth hands out the "ready for NML 0.4.0" sticker for the FISH project 15:40:54 *** Pereba [~UserNick@177.40.222.42] has joined #openttd 15:41:01 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 15:43:07 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:45:14 <Nemoder> anyone else find it difficult to move the view around when zoomed out all the way? zoomed out once or twice and it's normal but all the way seems to apply some kind of acceleration that throws it all over the place 15:46:08 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 15:48:28 <frosch123> it's not acceleration 15:48:30 <frosch123> it's lag 15:48:52 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 15:49:09 <Nemoder> ah so it skips frames but keeps tracking input 15:49:56 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 15:51:03 <Nemoder> it'd weird then that i can use the map window for navigation when zoomed out and it's smooth 15:51:16 <Nemoder> but if i hold right click on the main window it jumps around 15:51:44 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:55:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:58:19 <Alberth> map window doesn't draw a zillion sprites 16:01:25 <frosch123> i think it's like 24fps in movies vs. 60fps in games 16:01:36 <frosch123> you do not notice the lag, if you are not in control 16:07:03 <Nemoder> no i mean, left clicking in the map window and dragging it around to move the main view is smooth when right clicking main view is not 16:07:14 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 16:10:28 <Alberth> yeah, we are too 16:13:58 *** Pereba [~UserNick@177.40.222.42] has quit [Remote host closed the connection] 16:13:58 <andythenorth> letâs give some ships smoke 16:14:51 <Alberth> +1 16:15:57 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: WeeChat 1.0] 16:16:52 *** keoz [~keikoz@2001:41d0:51:1::e2] has joined #openttd 16:19:22 <McxCZE> Hi guys need another help. 16:19:43 <McxCZE> I have a frodus script which after power failure automatically starts TTD and loads the save, works briliantly 16:20:04 <McxCZE> Anyway its picked clean, eg. I have the same map and everything but there is no corporation... 16:20:04 <frosch123> andythenorth: have you tried the electric spawning model? 16:20:11 <andythenorth> no but I can 16:20:32 <frosch123> i wonder whether spawning a single effect every now and then looks interesting with smoke 16:20:59 <andythenorth> hmm 16:21:02 <andythenorth> seems I lost my changes 16:21:10 <andythenorth> must have done hg wrong 16:22:11 <keoz> before doing doubtful things, you should fastly do a little hg diff > temp.patch 16:22:11 <McxCZE> Any tip guys ? 16:22:35 <andythenorth> I tried hg shelve 16:25:11 <keoz> didn't know that one 16:25:42 <keoz> oh yes, i get it :p 16:27:41 <andythenorth> saving a diff shouldnât be a thing in a proper vcs 16:27:45 <andythenorth> itâs a redneck solution :D 16:28:15 <Nemoder> McxCZE: if you load the map manually is it still blank or is it not getting saved at all? 16:28:27 <Alberth> andythenorth: patch queues and rebasing can all lose changes 16:28:37 <Alberth> hg evolve should not afaik 16:28:51 <Alberth> but I never seriously tried that 16:29:26 <McxCZE> Yes 16:29:33 <McxCZE> I load the map and it is blank. 16:29:47 <McxCZE> Like the map is the same way it used to be, but actually without corporation. 16:29:58 <Nemoder> if you build stuff, save it manually and load it manually is it blank? 16:29:58 <McxCZE> cities and everything is there. but corporations are all gone. 16:30:17 <McxCZE> Saved it manually, and load it starting frodus 16:30:26 <McxCZE> frodus saves the map everytime you exit the TTD. 16:30:34 <McxCZE> And load the map everytime you starrt. 16:31:01 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 16:31:21 <Alberth> maybe frodus is doing something weird? 16:31:22 <andythenorth> frosch123: afaict, with EFFECT_SPAWN_MODEL_ELECTRIC set, sparks are shown 16:31:32 <andythenorth> even though create_effect uses EFFECT_SPRITE_STEAM 16:31:44 <andythenorth> might be my mistake, but I double checked 16:31:59 <McxCZE> yeah, Anyway I will try to solve it tomorrow. Have to do some work today. Thanks for tha help. 16:32:19 *** keoz_ [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 16:32:37 <andythenorth> nah, must be my mistake 16:32:50 <andythenorth> fricking .orig files 16:32:56 <andythenorth> my editor switches to them by default 16:34:25 <keoz_> what's your editor ? 16:34:39 <andythenorth> TextWrangler 16:35:52 <keoz_> never heard 16:36:17 <andythenorth> frosch123: the delay is too much with electric spawning model imo 16:36:27 <andythenorth> itâs quite calming though :) 16:37:53 *** keoz [~keikoz@2001:41d0:51:1::e2] has quit [Ping timeout: 480 seconds] 16:38:34 <frosch123> ok 16:39:03 *** keoz_ is now known as keoz 16:43:45 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 16:47:12 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 16:57:40 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:58:42 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 17:40:02 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 17:45:51 <DorpsGek> Commit by translators :: r26757 /trunk/src/lang (afrikaans.txt catalan.txt) (2014-08-23 17:45:42 UTC) 17:45:52 <DorpsGek> -Update from WebTranslator v3.0: 17:45:53 <DorpsGek> afrikaans - 1 changes by telanus 17:45:54 <DorpsGek> catalan - 1 changes by juanjo 17:47:30 *** McxCZE [4f62488c@109.169.29.95] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:56:09 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 18:03:19 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 18:03:41 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 18:06:16 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 18:13:05 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 18:13:48 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: WeeChat 1.0] 18:24:20 *** Pikka [~Octomom@d58-106-43-139.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 18:27:37 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 18:47:13 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 18:47:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 18:49:23 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:50:37 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 18:50:38 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [] 19:11:06 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 19:16:00 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 19:16:21 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:21:59 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Quit: WeeChat 1.0] 19:22:45 *** keoz [~keikoz@65.ip-37-59-96.eu] has joined #openttd 19:25:32 <andythenorth> frosch123: is there any NO_EFFECT or similar? 19:25:47 <andythenorth> seems I canât provide an empty list in the switch 19:25:57 <andythenorth> I could do more admin in my compile, just looking for a shortcut 19:27:56 *** HerzogDeXtEr [~flex@i59F6D1F4.versanet.de] has quit [Quit: Leaving.] 19:28:53 <frosch123> there is both a no-spawn-model and a no-effect-sprite 19:29:02 <frosch123> and you can also return 0 effects 19:29:09 <frosch123> so, there are 3 ways to do nothing :p 19:29:33 <frosch123> hmm, i forgot the 2nd method in nml though 19:31:15 <frosch123> pushed 19:31:16 <andythenorth> I couldnât see it in the patch :) 19:31:22 <andythenorth> I did check first :) 19:31:40 <frosch123> EFFECT_SPAWN_MODEL_NONE is the uncool method 19:31:53 <frosch123> EFFECT_SPRITE_NONE is the brute-force method 19:32:03 <frosch123> returning 0 in the callback is my favorit 19:33:30 * andythenorth tries returning 0 19:38:19 <frosch123> you can also use the random bits for a certain black/white smoke ratio :p 19:39:01 <frosch123> or use the motion counter for a pattern 19:39:21 <frosch123> white - nothing - black - white - nothing - black - ... 19:39:54 <frosch123> back-to-future colours are not yet possible though 19:40:02 <andythenorth> :) 19:40:12 <frosch123> i am worried V will add nyan-rainbows to the cat trains 19:40:15 <andythenorth> I havenât started on putting smoke out of sync yet :) 19:40:23 <andythenorth> I have to unbreak nml again :( 19:40:53 <MTsPony> hey frosch, hows the crash bug going 19:41:13 <frosch123> there are many :p 19:41:48 <MTsPony> the full animation switch one :p 19:42:10 * andythenorth has no idea why pulling nml and running make install has broken it 19:42:16 <frosch123> ah, that one, i only added the dmp info. then i did script text parameter stuff, and nml and docs and such 19:42:45 <andythenorth> http://paste.openttdcoop.org/show/3664/ 19:42:51 <frosch123> andythenorth: maybe you had my earlier diff applied, which caused conflicts with the pulled thing 19:42:54 <andythenorth> this is when nmlc is called by make ^ 19:42:59 <andythenorth> I reverted before pulling 19:43:07 <andythenorth> I can ânmlc fish.nmlâ without problems 19:44:35 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 19:45:04 <frosch123> that does again not look like my nml 19:45:28 <frosch123> are you on some weird branch? 19:45:30 <andythenorth> what differs? 19:45:44 <frosch123> it's an old python2 nml version 19:45:51 <frosch123> not the current nml at all 19:46:21 <andythenorth> what should I look for to know that? 19:46:24 <frosch123> it errors on line 176 in main.py 19:46:35 <frosch123> today that line is at line 195 19:46:41 <MTsPony> ah ok thx frosch 19:46:50 <frosch123> and has different syntax 19:47:02 <andythenorth> how does everyone else build nml? 19:47:03 <andythenorth> make? 19:47:06 <andythenorth> make install? 19:47:16 <frosch123> make runs the regression 19:47:19 <frosch123> no need for that 19:47:28 <frosch123> nml does not need compiling 19:47:37 <frosch123> i do not install it either 19:47:40 <andythenorth> so how does it get added to site-packages? 19:47:52 <frosch123> just a symlink from /usr/local/bin to the checkout in my home folder 19:49:28 <frosch123> installing is for package managers, i never do that with custom packages 19:49:33 <andythenorth> ok I need to stop using make install, it breaks stuff 19:57:04 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 20:02:09 <andythenorth> motion_counter might be my friend 20:08:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:28:40 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 20:29:01 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 20:29:03 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:29:06 *** mode/#openttd [+v glx] by ChanServ 20:40:13 <andythenorth> done a ship with smoke in the right place 20:40:17 <andythenorth> looks good 20:43:13 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:50:51 *** avdg_ [~avdg@2a02:1812:1306:9200:28cf:9f0:e669:5d31] has quit [Quit: Leaving] 20:59:25 *** Pereba [~UserNick@187.58.123.209] has joined #openttd 21:00:25 *** Jomann [~abchirk@p57A0ABB6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:11:48 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:11:51 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 21:11:52 <Alberth> gn 21:12:52 <andythenorth> moi aussi 21:12:54 <andythenorth> bye 21:12:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:19:03 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:20:07 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:23:10 *** Yotson [~Yotson@2001:980:6ac8:1:d2d:3686:c2be:125b] has quit [Quit: .] 21:36:53 <Eddi|zuHause> so, i can now make a steam engine emit black smoke while accelerating and white smoke while cruising? 21:39:25 <frosch123> yes 21:40:20 <frosch123> though i haven't yet seen how the aircraft smoke actually looks like on a train 21:46:27 *** ProfFrink [~proffrink@66.100.90.146.dyn.plus.net] has joined #openttd 21:52:58 *** Prof_Frink [~proffrink@87.113.95.39] has quit [Ping timeout: 480 seconds] 21:52:58 *** ProfFrink is now known as Prof_Frink 22:00:45 *** Progman [~progman@p57A1B942.dip0.t-ipconnect.de] has joined #openttd 22:09:06 <frosch123> night 22:09:09 *** frosch123 [~frosch@frnk-5f745543.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:13:00 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 22:26:16 <__ln__> http://www.iec.ch/worldplugs/map.htm 22:35:14 <berndj-blackout> so i've got myself a little moneymaker network, taking advantage of a bunch of synergistic industries close together, but if i want to hulk out and take over the whole map, is it better to keep stations single-purpose? 22:38:42 <Sylf> people take different approach to that problem 22:38:53 <Sylf> some make a huge station that service many cargoes 22:39:34 <Sylf> some do that, but use waypoints to dedicate some lines to some type of cargo, or different set of trains 22:40:25 <Sylf> I myself keep all stations separate, single purposed. I find that easier to control the whole thing when I have 1000 trains 22:57:52 *** Tirili [~chatzilla@dslc-082-083-129-103.pools.arcor-ip.net] has joined #openttd 23:02:30 <Wolf01> 'night 23:02:36 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:20:49 *** Progman [~progman@p57A1B942.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:28:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:33:41 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 23:39:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:40:37 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 23:43:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 23:58:36 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit []