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[~oftc-webi@162.211.128.14] has quit [Quit: Page closed] 04:08:56 *** bdavenport [~davenport@aeolus.mindlesstux.com] has joined #openttd 04:23:55 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:56:02 *** Eddi|zuHause [~johekr@p5DC675FB.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC668B3.dip0.t-ipconnect.de] has joined #openttd 05:10:43 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:16:52 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:10:23 <Sylf> Supercheese: the change looks good on my end 06:10:29 <Supercheese> awesome 06:12:09 *** sla_ro|master [~sla.ro@89.137.74.191] has joined #openttd 06:15:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:17:15 <andythenorth> monsoonal 06:29:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit 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joined #openttd 11:53:11 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 11:57:39 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [] 12:19:41 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Remote host closed the connection] 12:32:18 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 12:41:11 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 13:01:29 *** luaduck_zzz is now known as luaduck 13:01:48 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:37:43 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 13:55:43 *** plash [~oftc-webi@162.211.128.14] has joined #openttd 14:06:54 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 14:14:01 *** plash [~oftc-webi@162.211.128.14] has quit [Remote host closed the connection] 14:22:47 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 14:25:04 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:25:07 *** mode/#openttd [+o Alberth] by ChanServ 14:32:08 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Ping timeout: 480 seconds] 14:51:48 *** InvokeStatic_ [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has joined #openttd 14:52:00 *** InvokeStatic [~Invoke@97-83-98-15.dhcp.trcy.mi.charter.com] has quit [Read error: Connection reset by peer] 14:53:25 *** sla_ro|master [~sla.ro@89.137.74.191] has joined #openttd 14:55:47 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 14:56:34 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:10:08 <Alberth> o/ 15:18:41 <Taede> o/ 15:21:58 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 15:25:57 *** Vinnie [~Vinnie@54681098.cm-12-1a.dynamic.ziggo.nl] has joined #openttd 15:39:08 <luaduck> is there such a thing as having so many trees on the map that people start lagging / failing to connect 15:39:26 <luaduck> someone turned the entirety of the map on reddit S1 into a forest and people are failing to connect 15:41:34 <Alberth> for a sufficiently insane map size, I can imagine that to happen 15:41:53 <Alberth> game must have been close to the breaking point though, I think 15:42:13 <luaduck> we're 1024x2048 right now 15:42:38 <Alberth> that's not that insane :) 15:42:55 <luaduck> so I don't know why it's so laggy 15:43:12 <Alberth> coop uses 1024x1024 as max size 15:43:12 <luaduck> client lag, not server lag 15:43:25 <Alberth> sprite cache? 15:43:32 *** DanMacK [~androirc@24.114.54.62] has joined #openttd 15:43:37 <luaduck> maybe 15:43:39 <luaduck> I'm not too laggy 15:43:44 <luaduck> was a bit slow on initial map load 15:43:55 <luaduck> lots of people are complaining about slowdowns though 15:44:38 <Alberth> newer machines aren't that fast any more, since manufacturers concentrate on greenness 15:45:12 <luaduck> I'm on an i7 15:45:17 <luaduck> people on i5's are complaining 15:45:27 <Alberth> also people buy machines with lots of cores, which is mostly useless with openttd 15:45:32 <luaduck> I doubt an i5 is going to be that much more sad 15:45:45 * Alberth doesn't knwo 15:45:50 <Alberth> *know 15:46:08 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:46:19 <luaduck> I'll make a save of the map to reflect on 15:46:34 <luaduck> need to reset the map really, this is silly 15:46:42 <Alberth> one of the problems is that people have to keep up with the server, but the server has actually less to do than a client 15:47:02 <Alberth> so if you have a fast server, the clients must be even faster 15:55:46 <keoz> Just rewrite all the multiplayer architecture. 15:55:54 <keoz> What are you waiting for ? :) 15:58:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 16:00:18 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has quit [Ping timeout: 480 seconds] 16:00:48 <Alberth> has been tried, doesn't work 16:01:06 <Alberth> unless you give up multiplayer 16:04:01 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 16:04:28 <Alberth> hi andy 16:04:49 <andythenorth> hi hi 16:05:10 <andythenorth> so how would Iron Horse users learn about Termite? 16:05:24 <andythenorth> popping up a red-box message on game start would be very annoying 16:06:06 *** DanMacK [~androirc@24.114.54.62] has quit [Ping timeout: 480 seconds] 16:07:35 <Alberth> add newobjects with an advertising sign :p 16:08:05 <andythenorth> add an advert vehicle to buy menu :P 16:08:15 <Alberth> add a little extra something which is only available if you also have termite 16:08:57 <Alberth> display additional text in the firs industries window 16:09:10 <andythenorth> add a plane with a banner? 16:09:20 <andythenorth> buy ads on tt-forums? 16:10:39 <Alberth> extend the web frontend for distributing favorite newgrf combinations 16:11:10 <Alberth> have a screenshot competition for iron horse + termite 16:11:36 <Alberth> or rather coopetition :p 16:12:44 * andythenorth wonders what âdependenciesâ do in banananaans 16:12:59 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:13:15 <keoz> andythenorth add a plane with a banner? <== i like that one 16:13:43 <Alberth> I think they cause other stuff to be added when you select something. It's used for ai/game scripts that need libraries 16:14:16 <Alberth> make something for a 3-year old, and forget about it 16:14:28 <keoz> That's it. Like my GS using Zuu's SuperLib. 16:15:33 <keoz> Musa is better to define dependencies though. IIRC, Bananas interface only allow linking to last versions. 16:17:06 <Alberth> write a mega good game script that requires termite 16:17:44 <keoz> Why would you enforce using Termite, anyway ? There are other nice tracksets, like NuTracks. 16:17:44 *** sla_ro|master2 [slamaster@89.137.74.191] has joined #openttd 16:18:11 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 16:19:23 *** sla_ro|master [~sla.ro@89.137.74.191] has quit [Ping timeout: 480 seconds] 16:19:59 <keoz> Ok. New french government. Announced now. 16:23:28 *** Jerik_Telorian [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 16:23:49 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 16:24:16 *** arroyoc [~Thunderbi@226.pool85-57-221.dynamic.orange.es] has joined #openttd 16:24:45 *** Jerik_Telorian [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has joined #openttd 16:26:43 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:27:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:28:34 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 16:36:37 *** Jerik_Telorian [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has quit [Read error: Connection reset by peer] 16:40:29 *** Marctraider [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 16:42:04 *** Marctraider [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 16:47:08 *** arroyoc [~Thunderbi@226.pool85-57-221.dynamic.orange.es] has quit [Quit: arroyoc] 16:49:52 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 16:50:17 <andythenorth> if I wanted to enforce using Termite it would just be in Iron Horse ;) 16:59:09 <Alberth> add it, and add a parameter to disable it :p 17:03:59 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 17:05:58 <andythenorth> :P 17:06:07 <andythenorth> apparently that is the Wrong Thing to Do 17:06:14 <andythenorth> even though itâs my preferred option :P 17:11:17 <keoz> I still didn't try this termite stuff. Is it better than NuTracks ? 17:11:36 <Alberth> of course it is 17:11:40 <andythenorth> everything is 17:11:44 <andythenorth> including no track grf 17:11:46 <Alberth> it's awesome 17:11:56 <andythenorth> everything is awesome 17:13:40 <Alberth> default opengfx monorail is quite broken :) 17:14:10 <andythenorth> not awesome 17:14:53 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:14:59 <Alberth> but what's the point of using a track grf? just nice eye candy? 17:15:16 <keoz> Sure. 17:15:21 <keoz> Eyecandy is good. 17:15:57 <Alberth> tbh, I cannot be bothered much about it :) 17:16:21 <andythenorth> within reason, more track types = more interesting route building 17:16:22 <Alberth> I just like to build networks with smoothly running trains 17:16:34 <keoz> I wasn't also initially. Just builded up the biggest possible networks. 17:16:37 <keoz> And then, 17:16:41 <keoz> and then, 17:16:44 <keoz> and then ... 17:16:47 <andythenorth> Iron Horse metro has insane pax capacity, but requires dedicated tracks 17:16:59 <keoz> I discovered Badger's screenshots :) 17:17:11 <Alberth> oops :p 17:17:20 <andythenorth> what has been seen canât be unseen :P 17:17:30 <keoz> And hence a completely other way to play OTTD. Not big networks, but pretty networks. 17:18:03 <Alberth> I also don't build really big networks, I hardly ever reach LLRR 17:18:11 <keoz> I think I can't add more GRF's in my list. Limit reached :p 17:19:06 <keoz> (And still worst. I don't stop reloading them to try new stuff/new versions. I know. It's bad. :p ) 17:26:45 * andythenorth fixes Termite costs 17:28:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:35:04 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has joined #openttd 17:38:54 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:47:46 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 17:48:24 *** Myhorta[1] [~Myhorta@dsl-114-116.bl27.telepac.pt] has quit [Ping timeout: 480 seconds] 17:53:15 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 17:53:38 <Eddi|zuHause> i don't remember ever building LLRR 17:53:51 <Eddi|zuHause> if at all, i build LRLR 17:53:52 <luaduck> is there a list of company colours available 17:54:01 <luaduck> ie RGB values 17:54:13 <Eddi|zuHause> i'd look in src/table 17:54:15 <luaduck> trying to match company colours to the data that the admin port spits out 17:54:30 <Eddi|zuHause> but newgrfs may change them 17:54:58 <luaduck> the defaults are fine 17:55:14 <luaduck> actually if that's the case 17:55:20 <luaduck> then surely opengfx are setting them 17:56:26 <luaduck> there's palette.h but that's not very clear 17:59:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:59:42 <Taede> are you just trying to derive colourname from the number? 17:59:43 <Wolf01> hi hi 17:59:52 <Alberth> hi hi 18:00:36 <Alberth> Eddi|zuHause: why not LLRR ? 18:01:19 <Alberth> never considered LRLR, wondering why that's better 18:11:39 <Rubidium> 'cause that's how DB does it? 18:12:19 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:13:50 <Eddi|zuHause> Alberth: it goes more natural with merging lines and separating types of traffic 18:14:44 <Alberth> you merge to one of the L, or to both? 18:15:09 <Alberth> (or R, of course) 18:16:28 <Alberth> Rubidium: oh, never considered that one would want to copy RL, stupid me 18:19:04 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 18:28:19 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:33:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:34:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 18:41:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:43:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:43:55 *** mode/#openttd [+v glx] by ChanServ 18:52:41 <luaduck> Taede: yup 18:52:48 <luaduck> (sorry, broke for tea) 18:55:12 <Taede> https://github.com/Xaroth/libottdadmin2/blob/master/libottdadmin2/enums.py <-- last 20 lines or so 18:55:41 <Taede> that and a small function in soaputils is what soap uses to print it in irc 18:58:30 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 18:58:35 *** frosch123 [~frosch@frnk-4d01d0b7.pool.mediaWays.net] has joined #openttd 18:59:38 <Alberth> andythenorth: termite pops up when you look for "iron" in the newgrf download, that's quite advertise-y :) 19:01:23 <andythenorth> spose :) 19:01:40 <andythenorth> dunno if youâd know what it was though :) 19:02:44 <Alberth> It says "rail types for iron horse train set" 19:03:00 <Alberth> it's a pity we don't have pictures 19:04:23 <luaduck> Taede, wouldn't happen to know if there's a list of actual colour values? 19:06:22 <Taede> not that i've come across 19:06:44 <Alberth> looks like the 16 colours of the universe :p 19:22:17 <luaduck> well I'm stumped 19:22:22 <luaduck> I can't see it in the opengfx sprite list 19:22:30 <luaduck> nor can I see any RGB codes in the openttd sauce 19:25:15 <luaduck> thinking about it, openttd source must have the colours in data somewhere for the graph 19:26:07 <Alberth> it may load them from the base set or so 19:28:00 <frosch123> http://devs.openttd.org/~frosch/texts/ttdpalette.txt <- you can find the colour values in there 19:28:22 <frosch123> there is not a single company colour, but a gradient of 8 19:30:30 <luaduck> are those in SDL color coding or something 19:31:20 <frosch123> the palette at the beginning uses standard rgb codes in html notation 19:31:35 <frosch123> the recolour palettes use hex indices into that palette 19:31:40 <luaduck> interesting 19:33:01 <frosch123> e.g. "pale green" company colour uses colours "60 61 62 63 64 65 66 67", which in rgb means "#103418 #20482C #386048 #4C7458 #60886C #78A488 #98C0A8 #B8DCC8" 19:33:43 <luaduck> wait so I have to combine those colours or what 19:34:19 <frosch123> look for "First Company Color" in that file 19:34:31 <luaduck> yup I'm looking at it now 19:34:35 <frosch123> you will find something that defines 8 two-digit hex-numbers for each colour 19:34:49 <frosch123> those hex-numbers are indices into the palette at the top 19:34:54 <Alberth> trains etc have shades, so you have different gradients for different shades 19:34:56 <luaduck> ok so all those values refer to a palette 19:35:15 <luaduck> what I'm after is the colours that the company colour selector uses 19:35:26 <frosch123> that also uses shades 19:35:33 <frosch123> doesn't it use the bus sprite? 19:35:36 <luaduck> oh this is going to be fun 19:35:42 <luaduck> the GUI colour 19:35:52 <luaduck> I don't need individual vehicle colours 19:36:19 <Wolf01> how do I forbid trains to pass on a waypoint? 19:36:28 <luaduck> it's just so that I can format the colours outside the game 19:36:38 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 19:36:50 <frosch123> the, the title bar of windows uses colour 4 (starting from 0) of each gradient 19:37:09 <frosch123> GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_company_colours[owner]][4]); <- from DrawCaption 19:37:24 <luaduck> awesome 19:37:26 <luaduck> that's what I was after 19:40:04 <Alberth> this->colours[numd] = _colour_gradient[c->colour][6]; <-- graph_gui.cpp, line 599 19:41:56 <Alberth> Wolf01: you don't afaik, you can only add another way point they must pass :( 19:42:49 <Alberth> unless you use incompatible tracks for the original waypoint :p 19:43:24 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:44:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:44:56 <Eddi|zuHause> <Wolf01> how do I forbid trains to pass on a waypoint? <-- if you use a station instead of a waypoint, they try to avoid it if it's not their current order 19:45:34 <Wolf01> np, just moved one tile away the station 19:49:43 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 19:53:54 <Wolf01> nice, ottd is the only game I own which automatically switches to the headset when I connect it 20:01:30 <andythenorth> boring forum is boring 20:01:34 * andythenorth fiddles with pixels 20:01:42 <andythenorth> maybe release something else 20:01:48 <andythenorth> havenât released anything for ages 20:03:28 <Rubidium> Wolf01: I doubt that's OpenTTD's doing ;) 20:14:01 <andythenorth> someone should list some more BAD FEATURES 20:25:53 <frosch123> trains 20:26:05 <frosch123> they make rv, ships and aircraft look bad 20:26:27 <frosch123> so the actual issue is with trains, isn't it? 20:27:18 * Rubidium has found a nice paper for the next person wanting to offload stuff to the server: http://www.revistaie.ase.ro/content/68/01%20-%20Olteanu,%20Tapus.pdf 20:27:51 <andythenorth> ha ha, symmetrical trains are so easy to draw 20:27:56 <andythenorth> like shooting fish in a barrel 20:28:04 <andythenorth> FISH is not like shooting fish in a barrel 20:28:52 <frosch123> Rubidium: is that about connecting 1M cell phones to form a ottd server? :p 20:29:21 <Rubidium> no, about offloading stuff from your slow mobile phone to the fast server 20:30:12 <Rubidium> basically the only thing where it makes sense is: running AIs. Doing the simulation on the server is discredited in about one sentence 20:30:21 <frosch123> ah, they are developing an x server for cellphones 20:31:59 <frosch123> oh noes, i didn't dare to search for "openttd" in the document ... now i did 20:36:39 *** Pereba [~UserNick@186.215.6.51] has joined #openttd 20:50:45 <andythenorth> how much should wagons cost to run? 20:50:48 <andythenorth> also buy :P 20:51:51 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:54:02 *** Haube [~michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 20:54:36 <andythenorth> V453000: ^ ? 20:55:10 *** Yotson [~Yotson@2001:980:6ac8:1:102a:c798:13c:9718] has quit [Quit: .] 20:56:51 <andythenorth> bah 20:56:55 <andythenorth> nobody cares :) 20:57:40 <frosch123> my unwritten blog about costs says: low purchase costs, high running costs 20:58:27 <andythenorth> I might scale purchase cost by capacity 20:58:32 <andythenorth> and run cost by wagon speed 20:58:43 <frosch123> with an initial loan of say 200£ you should be able to build 15 trains for 5 tile length 20:58:43 <andythenorth> and that will do 20:59:17 <frosch123> difficulty is controlled by running costs 20:59:28 <frosch123> boredom is controlled by purchase costs 20:59:43 <andythenorth> hmm 20:59:52 <andythenorth> you get 3 IH trains for £200k 21:00:21 <frosch123> how long do you have to read irc on fast forward till you can buy the 4th? 21:00:47 <andythenorth> depends how profitable your route is :P 21:01:09 <frosch123> the route that you can build with the other 300k starting loan 21:01:37 <andythenorth> interesting test :) 21:01:51 <andythenorth> my IH games did not have money as a problem 21:02:01 <andythenorth> but I only play SV or NCG :P 21:02:03 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 21:02:20 <andythenorth> I didnât have to ffwd much 21:03:20 <andythenorth> frosch123: you have a blag? 21:03:22 <andythenorth> o_O 21:03:47 <frosch123> an unwritten one 21:09:16 * andythenorth bed time :) 21:09:18 <andythenorth> bye 21:09:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:10:33 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:14:18 *** Vinnie [~Vinnie@54681098.cm-12-1a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 21:19:54 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:20:44 *** sla_ro|master2 [slamaster@89.137.74.191] has quit [] 21:33:16 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 21:40:27 <Wolf01> 'night 21:40:32 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:43:49 <Eddi|zuHause> <frosch123> with an initial loan of say 200£ you should be able to build 15 trains for 5 tile length <-- 15 sounds a little high. also, i'd say not ALL trains should cost that low. a cheap low-end alround engine should cost that low, but a specialized high power or fast engine doesn't need to be purchased with the starting loan 21:44:32 <frosch123> yah, maybe 8 is also fine :p 21:49:56 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 21:50:27 <Nemoder> is day length hard coded? 21:53:52 <frosch123> that depends on your latitude 21:53:58 <frosch123> in some places it varies a lot 21:54:44 <Nemoder> :| 22:11:04 <frosch123> night 22:11:07 *** frosch123 [~frosch@frnk-4d01d0b7.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:18:43 *** LSky` [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 22:34:42 *** Progman [~progman@p57A1BE9B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:51:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 22:54:19 *** HerzogDeXtEr [~flex@88.130.172.74] has quit [Quit: Leaving.] 23:16:17 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 23:39:08 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd