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Rubidium_ [~Rubidium@noiv.net] has joined #openttd 14:16:31 *** TheMask96- [martijn@envy.vhost.ne2000.nl] has joined #openttd 14:16:32 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 14:16:39 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: Quatroking, @Rubidium, shadowalker, dfox, CosmicRay, dihedral, TheIJ, TheMask96, +tokai|noir, mgrunin, (+3 more, use /NETSPLIT to show all of them) 14:17:52 *** Smedles [~quassel@58.160.136.199] has joined #openttd 14:18:14 *** Netsplit over, joins: Quatroking, glevans2, dfox, PhoenixII, shadowalker, dihedral, TinoDidriksen, CosmicRay, TheIJ, mgrunin 14:18:18 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 14:18:23 *** PhoenixII [~ralph@13-17-191-195.ftth.glasoperator.nl] has quit [Ping timeout: 480 seconds] 14:43:12 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:43:15 *** mode/#openttd [+o Belugas] by ChanServ 15:06:47 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 15:18:30 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 15:22:17 *** krinn [~krinn@252.227.101.84.rev.sfr.net] has joined #openttd 15:22:56 <krinn> hi (back at twice my speed, my isp finally fix my speed trouble, yeah!) 15:26:02 <Samu> hi 15:28:10 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has joined #openttd 15:31:33 <planetmaker> krinn, wtf funky patch is that you attached to fs#6214 15:32:25 <krinn> no idea, what is funky about it? 15:33:51 <planetmaker> don't you use any version control? 15:33:53 <planetmaker> --- script_engine.hpp.old 2015-01-20 14:44:00.000000000 +0100 15:33:53 <planetmaker> +++ script_engine.hpp 2015-01-20 14:44:08.000000000 +0100 15:34:20 <krinn> ah yes, made it against 1.4.4 15:34:52 <planetmaker> you made a diff between two files. Not a modified file against its base rev. 15:35:44 <planetmaker> but nvm 15:36:38 <krinn> http://hg.openttd.org/openttd/trunk.hg/file/2260f1ed74bf/src/script/api/script_engine.hpp 15:37:02 <krinn> at line 110 in trunk 15:45:35 <krinn> planetmaker, while you are at it, i don't think the pre@ != VT_TRAIN on reliability is also good 15:46:04 <krinn> i'm checking the code to confirm (but it looks odd to not be able to get reliability of train engine) 15:48:43 <krinn> planetmaker, reliability @pre are fine, it just to discard wagons reliability 16:00:09 <krinn> is there any chance the IsRiver patch get apply one day? 16:01:53 <krinn> http://bugs.openttd.org/task/5377 16:08:36 <Samu> is frosch here? http://bugs.openttd.org/task/6215 16:09:41 <Samu> I wasn't clear with the report 16:10:56 *** frosch123 [~frosch@frnk-4d00b429.pool.mediaways.net] has joined #openttd 16:11:50 <Samu> What you say did match my observations. But when I tried to auto-replace engines, the two trains didn't get replaced the same way 16:12:14 <Samu> that's what I think it is bugged 16:14:06 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 16:14:19 <Samu> I will try this again, must ninja someone's company though 16:14:30 <Samu> then i post a savegame 16:16:48 <krinn> autorenew doesn't upgrade engine 16:17:01 <krinn> autorenew is to replace old engine with the same one 16:18:51 <Samu> that's not what I see happening 16:19:02 <Samu> it works for both 16:19:11 <Samu> the minimum money part at least 16:19:18 <V453000> frosch123: the new nml compiler is awesome =D 16:19:32 <V453000> 1. no more memory errors, 2. seeing the progress of Encoding 16:19:33 <V453000> :0000 16:19:37 <V453000> awesome 16:21:34 <frosch123> :p 16:22:11 <V453000> still fuckslow when cache is empty though :P 16:22:12 <frosch123> hola btw 16:22:15 <V453000> hi :) 16:22:32 <frosch123> if i get around to it, i will finish the multicore patch for nml :) 16:22:39 <frosch123> then you can use all your cores :) 16:22:40 <V453000> :> 16:22:47 <V453000> that would be quite a bomb 16:22:55 <Samu> okay now im setting minimum money to £1,000,000 just to be REAL sure 16:22:56 <V453000> rawr is starting to take long 16:23:05 <V453000> only land/tracks for one climate atm 16:24:57 <V453000> oh and I only got rail so far XD not even mono/mag yet 16:25:02 <V453000> and I want to have at least 4 climates eventually 16:25:05 <V453000> will be wtf long :0 16:25:16 <V453000> wont I run out of memory again? XD 16:25:24 <V453000> got 32gb, guess that is supported? 16:25:36 <V453000> or how does that work now? :) 16:25:49 <frosch123> it now loads only one png at once 16:25:59 <V453000> well I only got 4 pngs :P 16:26:02 <Samu> krinn: it didn't replace to the newer model 16:26:06 <frosch123> so, your biggest png has to stay below your memory limit when uncompressed 16:26:18 <Samu> money limit error 16:26:28 <V453000> 10752x28160 16:26:31 <V453000> XD 16:26:42 <V453000> right 16:26:43 <frosch123> @calc 10*30*4 16:26:43 <DorpsGek> frosch123: 1200 16:26:52 <frosch123> 1.2 GB then 16:26:57 <V453000> cute :) 16:27:10 <V453000> the old NML was running memory errors like a boss already with that 16:27:42 <V453000> anyway, tracks coded =D just need to fix some misalignments 16:28:35 <V453000> -> home 16:28:37 <V453000> o/ :) 16:30:37 <Samu> frosch123: https://rupavq.dm2304.livefilestore.com/y2pN-FXXDdoD0ZPOE7RPGzzPtQ0g-NlxHwVNwYqmZWBaOh0Vdx36CmPZ6KLAvsOwDKJ6XstBZBmYWm8SimSqYf7AJCPL9Bs5NrdV1jLBo44w2Qz8P7fF2mGZPYloAEXGyyWk9NNOpXwwUlE-E5UM3T3QQ/Overnley%20Transport%2C%201954-04-03.png?psid=1 16:30:44 <Samu> erm, krinn too 16:31:06 <Samu> autorenew money limit works for autoreplace 16:31:43 <frosch123> does that mean i can close the task? 16:32:29 <Samu> no, there is some issue with it 16:32:49 <Samu> krinn was saying autorenew is separare from autoreplace 16:33:15 <frosch123> the moneylimit setting is the same 16:33:19 <krinn> it is, autorenew is per company settings, this doesn't mean autoreplace is also 16:33:37 <krinn> and autoreplace limit is > autorenew 16:33:37 <frosch123> both are company things 16:33:52 <frosch123> no 16:33:57 <krinn> http://wiki.openttd.org/Replace_vehicles -> "The company needs to have more money than (autoreplace money limit) + 2 * (price for new vehicles). " 16:34:17 <krinn> even if "The auto replace money limit is the same limit as the Autorenew minimum needed money configured in Advanced Settings. " 16:35:32 <frosch123> is there "blame" for wiki? 16:35:39 <frosch123> i want to know whether that line was written before 2008 16:36:06 <krinn> that's last info from 1.0 16:36:38 <frosch123> well, it's bollocks 16:36:48 <frosch123> i do not recall it ever being like that 16:36:49 <krinn> i didn't write it :) 16:38:16 <frosch123> oh, it specifically says "ottd 1.0 and newer"? 16:38:26 <frosch123> well, it certainly does not apply for >= 0.6 16:39:48 <frosch123> yeah, someone concatenated info incorrectly 16:40:11 <krinn> i dunno but trusting it mean you need 2* price of new engine in bank + still have the bed money to keep autorenew working 16:40:22 <frosch123> the double limit existed for checking whether a vehicle need servicing 16:41:22 <frosch123> ah, sorry, the wiki is correct 16:41:31 <krinn> it might be to keep autorenew being eaten by autoreplace ; so autoreplace cannot block autorenew 16:41:33 <frosch123> krinn: you are quoting from "servicing" section 16:41:59 <frosch123> that does not trigger the autoreplace limit, it is only a pre-check whether the vehicle should be send to depot at all 16:42:27 <frosch123> the moneylimit is the same for bothj autorenew and replace, once they reach the depot 16:43:13 <Samu> ok, what I observed on yesterday's game which made me create that report was... 16:43:31 <Samu> breakdowns are off on the server, so they never service 16:43:46 <Samu> i instructed to replace the engine to the new one 16:44:04 <Samu> only my created train was replaced asap 16:44:15 <Samu> the other had to wait for my money to build up to £100,000 16:44:22 <Samu> my = company 16:45:10 <frosch123> there are multiple strategies to not send all vehicles to depot at once 16:45:21 <frosch123> so, you may have encountered one of them 16:45:47 <frosch123> there is the increased money requirement, and vehicles can only visit the depot every n days (defined by service interval) 16:45:56 <frosch123> the latter also applies if you have servicing disabled 16:46:21 <frosch123> it's supposed to prevent vehicles going to the depot all the time, if there is only money for a few 16:48:25 <Samu> while waiting for the money, it never really tried to service (no money limit error ever was displayed) 16:49:37 <Samu> i remember checking last service date, it was about 8 years away from current game date 16:49:52 <Samu> train was 7 years old, so that kinda confirms 16:50:02 <Samu> it never serviced 16:50:33 <Samu> but i can try this again, i need someone with different settings than I 16:51:00 <frosch123> start a company, leave the company, change your settings, rejoin 16:51:08 <frosch123> they should switch back on joining 16:51:20 <Samu> but that means only 1 player in the company 16:51:41 <frosch123> you can also make two companies with different settings, and switch between them 16:52:12 <frosch123> the settings are stored on the server. your client only gets them per company 16:54:45 <krinn> you can just also force all trains going to service to not wait, you won't die because some train goes servicing and couldn't be change 16:56:18 *** TheMask96- [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:57:44 <Samu> this is definitely strange 16:59:03 <Samu> I created my company with my autorenew settings: on, 12 months before, £0 16:59:28 <Samu> now the opposite, someone joins my company 16:59:38 <Samu> I leave 16:59:47 <Samu> company still has got that player on it 16:59:55 <Samu> I rejoin later on, and the settings are different 17:00:35 <Samu> off, 6 months after, £100,000, but he's not in it 17:00:49 <Samu> I doubt he changed them exactly to that 17:01:09 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:01:30 <Samu> he left somewhere before I rejoined and after I left, am I making sense? 17:04:36 <peter1138> /win 28 17:08:52 <Samu> I'm gonna do this again 17:09:45 *** Prof_Frink [~proffrink@66.36.189.80.dyn.plus.net] has quit [Ping timeout: 480 seconds] 17:13:54 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 17:15:55 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 17:16:45 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 17:16:55 *** Progman [~progman@p57A19D3C.dip0.t-ipconnect.de] has joined #openttd 17:17:32 <Eddi|zuHause> /lose 29 17:18:10 <Samu> i am now absolutely sure I'm testing it right 17:18:27 <Samu> be back later with results 17:19:43 *** shirish [~quassel@117.195.123.162] has joined #openttd 17:22:33 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 17:23:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:26:33 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:26:36 *** mode/#openttd [+o Alberth] by ChanServ 17:53:55 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 18:00:41 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:00:44 *** mode/#openttd [+v glx] by ChanServ 18:10:08 *** Rejf_ is now known as Rejf 18:15:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 18:19:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:26:20 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 18:29:18 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 18:40:35 *** gelignite [~gelignite@i5387abfc.versanet.de] has joined #openttd 19:04:50 *** Wolf01 [~wolf01@host44-14-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 19:05:09 <Alberth> hi hi 19:05:17 <Wolf01> hello o/ 19:10:44 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 19:11:34 <DorpsGek> Commit by frosch :: r27123 /trunk/src/script/api (script_engine.hpp script_station.hpp) (2015-01-20 19:11:31 UTC) 19:11:35 <DorpsGek> -Fix [FS#5371] [FS#6214]: API docs (krinn) 19:13:51 <frosch123> Eddi|zuHause: is fs#6216 the thing you keep on telling about variety distribution on non-rectangular maps? 19:15:40 <Eddi|zuHause> not really 19:15:41 <Alberth> isn't Eddi talking about streched mountains ? 19:15:57 <Eddi|zuHause> also, variety distribution got tweaked since i last used it 19:17:40 <Eddi|zuHause> yes, i was talking about stretched mountains, which was supposedly fixed by some tiling mechanism. this is something very different 19:18:59 <Alberth> it looks like the smallest amplitude ended up at water level, filling 1/2 of the wave with water 19:19:20 <Samu> this really irks me, I can't reproduce the issues I had yesterday 19:21:52 <Samu> the engine costs £67,187, the formula is 0+2*67,187 19:22:44 <Samu> £134,374 is when the train(s) will attempt auto-replace, right? 19:23:02 <Alberth> no, they try every now and then 19:23:22 <Alberth> they don't monitor money 19:23:58 <V453000> omg Samu the person of endless problems is back 19:23:59 <Eddi|zuHause> they attempt autoreplace every time they go to depot for servicing 19:24:17 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:24:21 <Alberth> in the general case, you can only find out if you can replace a vehicle by actually attempting 19:24:24 <Eddi|zuHause> just the autoreplace will fail, and they leave again without being replaced, if you don't have enough 19:24:42 <Alberth> hi hi andy, V 19:25:20 <Samu> alberth, the "now and then" is exactly how? 19:25:31 <Samu> they're not even trying 19:26:09 <Alberth> depends on your servicing settings 19:26:20 <Eddi|zuHause> if breakdowns are disabled, they never try to autorenew, only autoreplace 19:26:27 <Samu> they're default, 150 days, breakdowns are disabled 19:26:30 <Samu> yes that 19:27:03 <Eddi|zuHause> also, they don't go to depot if the depot is too far away 19:27:23 <Alberth> have a depot in the orders? then they also don't look for a depot 19:27:23 <Samu> depot is really close to both trains 19:27:30 <Samu> no depot in orders 19:27:51 <Eddi|zuHause> the depot may be "too far away" if the track reservation is very long 19:27:58 <andythenorth> o/ 19:28:15 <Eddi|zuHause> because once the track is reserved, it cannot be deviated from 19:28:18 <Alberth> where "very long" can also mean many signals 19:28:41 <Samu> no signals, it's a very simple route, both of them 19:28:46 <Samu> each with 1 depot 19:29:00 <Samu> about 25 tiles distant 19:29:22 <Alberth> you're replacing to a different model, right? 19:29:49 <Samu> yes 19:30:01 <Samu> ok, small problem with one of the routes i have, it's not electrified 19:30:14 <Samu> darn, i ruined the test 19:30:46 <andythenorth> where is cat? 19:30:58 <Eddi|zuHause> miau. 19:31:02 <Alberth> sleeping 19:32:24 <Samu> if I now loan £500,000 will I see both trains auto-replace? 19:32:48 <Samu> hmm, well i'm still gonna wait for £100,000 - it's slowly building up 19:33:28 <Alberth> save, try, load save game 19:34:10 <Samu> I can't exactly do that for this testing 19:34:19 <Samu> there's 2 players in the company 19:34:29 <Samu> that's the purpose of my testings 19:37:18 <Eddi|zuHause> i guess your whole test is based on a misconception, rather than an actual bug 19:37:23 <NGC3982> !imdb into the woods 19:37:32 <NGC3982> Oh my. Wrong channel. 19:37:48 <andythenorth> he 19:37:59 <V453000> cat says rawr loudly, cant you hear it 19:38:17 <Eddi|zuHause> must be a big cat. 19:38:22 <Alberth> it just wants food 19:38:49 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Remote host closed the connection] 19:38:52 <andythenorth> cat needs to do my tax return 19:39:08 <Eddi|zuHause> there was a study that found that cats' purring operates at a frequency that induces bone growth 19:39:14 <Alberth> not sure you'd get much returned then :) 19:40:09 <NGC3982> Eddi: Fascinating. 19:40:42 <Wolf01> I read that too 19:40:49 <NGC3982> In the world of Bill Bryson: "That evolution thing is remarkable. It can't therefor be true by all scientific means". 19:41:43 * andythenorth has forgotten why evolution isnât considered a scientifically valid theory 19:41:48 <NGC3982> I just listened trough A short history of nearly everything. Everyone should read it. 19:46:13 <Samu> so far, neither train attempted to service 19:46:24 *** gelignite [~gelignite@i5387abfc.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 19:46:33 <Samu> that's a long enough time for "now and then" 19:47:13 <Samu> still under £100k,but over £70k 19:47:24 <frosch123> maybe your testcase is too complex :) 19:47:39 <Samu> eddi might be right 19:53:20 <Samu> I'm at £100k 19:53:25 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 19:54:01 <Samu> looks like £134k will be when the trains attempt auto-replace, so there goes the bug 19:54:08 <Samu> there is no bug 19:55:25 <V453000> Samu why dont you just play the game? :D 19:55:31 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 19:55:44 <Samu> i was doing something else 19:56:04 <V453000> also, baldys boss is the biggest boss of the day 19:56:19 <Samu> https://rog.asus.com/forum/showthread.php?52807-PSCheck-settings-to-apply-on-Windows-startup-or-BIOS-if-possible&p=468941#post468941 19:56:24 <Samu> writting that thing 19:56:47 <V453000> What I meant was, why dont you play the game instead of asking about every stupid detail of it. :) 20:00:15 <andythenorth> baldyâs boss is boos 20:00:19 <andythenorth> boos? 20:00:20 <andythenorth> boss 20:00:22 * andythenorth is not boss 20:00:27 * andythenorth is lame 20:01:38 * andythenorth is shirking tax returns 20:01:39 <andythenorth> bah 20:01:50 <andythenorth> I have been playing a game 20:01:57 <andythenorth> itâs called OpenTTD 20:02:01 <andythenorth> you should all try it 20:02:22 <Samu> very close to £134k 20:03:59 <V453000> XD 20:04:08 <V453000> this channel is getting awesome by the second 20:04:18 <V453000> /working on monorail model :> 20:05:01 <Samu> train 1 is replaced, bug debunked... is not a bug, ok sorry all :( 20:05:08 <andythenorth> monorial? o_O 20:05:14 <andythenorth> is that a kind of zellepin? 20:05:14 <Samu> you may close the bug report frosch123 20:05:47 <V453000> andythenerdth and the bi-rail horses and stuff :P 20:05:51 <V453000> need moar futurizm 20:05:57 <V453000> community demands it 20:06:24 <Alberth> some of it :) 20:06:43 <andythenorth> some of it 20:06:59 * andythenorth considers futurisms 20:07:03 <andythenorth> never did figure it ou 20:07:04 <andythenorth> out * 20:07:39 <V453000> xd 20:07:39 <Eddi|zuHause> a "bi-rail" is just a regular rail? 20:07:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:07:44 <V453000> yes! 20:07:59 <V453000> I just called it that way to make monorail seem more normal :P 20:08:27 <krinn> oh, nothing about loving both gender so 20:09:59 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:10:10 <Eddi|zuHause> V453000: might be a "di-rail" 20:10:25 <V453000> /CARE XD 20:12:04 <Eddi|zuHause> like in "di-hydrogen-mon-oxide" 20:12:17 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:13:14 <Eddi|zuHause> otherwise it would need to be a "uni-rail" 20:14:46 <V453000> I hereby declare it ass-rail 20:16:21 <krinn> just need to build shittytrain to run on it then 20:17:19 * Eddi|zuHause wonders why that's not already in NUTS 20:19:06 <frosch123> my cellphone has a year 2015 bug 20:19:51 <frosch123> it does accept the year 2015 as valid date, i guess i run it on 2014 then :p 20:20:11 <frosch123> *not 20:20:24 <Alberth> lol 20:21:10 <frosch123> i guess the manufacturer assumed that noone would run the same cellphone for 7 years 20:28:58 *** Rubidium_ is now known as Rubidium 20:29:07 <Rubidium> sounds like the same manufacturer that used (year % 10) in (0, 4, 8) for leap years 20:30:32 <Samu> Why can't I place signals on bridge headers 20:30:33 <frosch123> should be fine if you bought it in 1987 20:30:44 <Samu> just wondering 20:31:03 <frosch123> er,, 1999 20:31:24 <Alberth> Samu: bridges don't exist, they are just a visual illusion 20:31:50 <frosch123> i believe there is a patch on the forums for that 20:31:56 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 20:32:02 <Samu> just the header, not the bridge tile 20:32:09 <Samu> the ramp 20:32:10 <frosch123> signals on bridge heads is still easier than signals on bridge 20:33:20 <Eddi|zuHause> i think the problem with signals on bridge heads was that a train on the bridge ignores a signal on the exit, because it doesn't enter a new tile 20:35:58 <krinn> if you can't build signal on the bridge itself, there no real need for signal on bridge head anyway, a lot of pain to get 1 tile 20:36:48 <Eddi|zuHause> au contraire. a lot is gained by that one tile already 20:36:59 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 20:37:04 <krinn> i don't see how 20:37:12 <Eddi|zuHause> like in a city you can make the tunnels longer 20:37:28 <Eddi|zuHause> tunnel-signal-station-signal-tunnel 20:37:59 <frosch123> i set it to 2009, then the weekday is correct 20:38:04 <Eddi|zuHause> if you can reduce that from 8 tiles to 6, it is a lot 20:38:33 <andythenorth> yes 20:38:51 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Read error: Connection reset by peer] 20:40:19 <krinn> Eddi|zuHause, i don't get it, if you can do tunnel-signal-station, you can do bridge-signal-station 20:40:44 <krinn> can we do singal at start of tunnel now? 20:41:01 <Eddi|zuHause> tunnel entrance is the same as bridge head 20:42:07 <Eddi|zuHause> so if you could place on a bridge head, you could also place on a tunnel entrance 20:46:03 <krinn> well, if you do bridge head signal, people will ask looping next, better keep the bridge head signal query for a while (or code openttdcoster soon) 20:46:37 <frosch123> it's called freerct 20:47:22 <Alberth> /me wakes up 20:47:25 <krinn> but it do like rct not like ttd+rct 20:47:29 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 20:47:35 <frosch123> i guess to increase the hamming distance and avoid confusion 20:47:56 <frosch123> Alberth: your /me is still broken :p 20:48:11 <Alberth> not here 20:48:14 <Samu> signals on tunnels would be cool too 20:48:27 * krinn thinks alberth /me is broken too 20:49:21 <Samu> how would a road vehicle know that there is another vehicle inside the tunnel? 20:49:43 <Alberth> http://devs.openttd.org/~alberth/broken_me.png 20:49:49 <Alberth> but it is in the log 20:49:52 <Alberth> weird 20:50:15 * andythenorth had a broken /me recently too 20:50:20 <andythenorth> dunno what fixed it 20:51:25 <Samu> you managed to make train stations also act as they have a signal in them 20:52:09 <andythenorth> is that a misconception? 20:52:14 <Alberth> unlikely, broken /me hasn't that much power 20:52:18 <andythenorth> I often think stations have signals in, but they donât, right? 20:52:31 <Alberth> they don't indeed 20:52:33 <Samu> I dunno, but they interact fine when I use path signals 20:52:33 <andythenorth> just train wonât try to reserve path until leaving? 20:52:59 <Alberth> if turning around, yes 20:53:09 <Alberth> if not turning around, it still has a path 20:53:15 <andythenorth> I always explicitly path signal stations, am I wasting my time? 20:53:16 <andythenorth> :) 20:53:25 <andythenorth> 1 tile at each exit, with a signal facing the station 20:54:03 <Alberth> with roro, it makes the reserved path end at the end of the station platform, no waste of time 20:55:03 <Alberth> with terminus, it's not needed, although there is a difference. If you add a signal, the train will turn, reserve upto the signal, and when arriving at the signal, reserve a path further 20:55:18 <Alberth> without signal, it first reserves a path before moving at all 20:55:33 <andythenorth> so shorter travel distance 20:55:39 <andythenorth> between blocks 20:55:44 <Alberth> also, with a signal, it looks prettier :) 20:55:44 <andythenorth> but more space needed per station 20:55:47 <andythenorth> yes 20:56:26 <Alberth> I prefer to have 1 straight track from the platform anyway, so no extra space 20:57:08 <andythenorth> http://dev.openttdcoop.org/attachments/download/7025/Bubblewell%20Transport,%2006-10-1910.png 20:57:29 <andythenorth> oh I forgot to signal the north-most station :o 20:59:06 <andythenorth> ho http://dev.openttdcoop.org/attachments/download/7026/Bubblewell%20Transport,%2006-10-1910%232.png 20:59:12 <andythenorth> because normal rail and narrow gauge 21:00:40 <V453000> not like the difference is actually well visible XD 21:00:55 <Alberth> north-most station should not be a problem, although you may want to move the two-way path signal just north of the junction 21:00:56 <krinn> 2nd picture looks more like a carrier than a railnetwork 21:00:58 <V453000> nyway, monorail dun 21:01:10 <Alberth> looking GOOD ? 21:01:47 <peter1138> That double-size UI... 21:01:55 <V453000> idk waiting for rendering tomorrow :P 21:02:09 <V453000> for now, gnight 21:02:13 <Alberth> gnight V 21:02:32 <krinn> night V453000 21:02:55 <Alberth> dream lovely monorail dreams :) 21:06:17 <andythenorth> peter1138: 2x UI ftw 21:06:19 <andythenorth> innit 21:08:17 <Alberth> gn 21:08:59 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:20:33 *** skrzyp [~skrzyp@admin.karachan.org] has quit [Quit: WeeChat 1.1] 21:22:27 *** skrzyp [skrzyp@luna.skrzyp.me] has joined #openttd 21:32:04 <Samu> have you considered a global chat server in openttd? 21:33:38 <Samu> ppl would be able to chat in it 21:33:54 <Samu> no matter which game they have joined, they would always be connected to that chat 21:34:09 <andythenorth> we could troll without having to play the game 21:34:12 <andythenorth> would be awesome 21:35:08 <Samu> so it's a bad idea 21:35:48 *** Yotson [~Yotson@2001:980:6ac8:1:903b:10bc:3a21:c84d] has quit [Quit: .] 21:35:49 <krinn> it exist already, i think it's named #openttd 21:36:21 <Samu> no, not this 21:38:16 <Samu> to have the game itself always joining the same chat channel 21:38:28 <Samu> as a choice 21:38:46 <Samu> arg, i suck at explaining things 21:38:59 <glx> there was a wrapper doing that 21:39:29 <Eddi|zuHause> yes, admin port can forward chat to a channel 21:39:42 <planetmaker> g'evening 21:39:46 <Eddi|zuHause> so several servers could agree to forward to the same channel 21:39:52 <planetmaker> reddit servers do that with chat forwarding 21:40:36 <Samu> what is the server which we retrieve the list of games? 21:40:44 <Samu> the chat would be built upon that 21:41:00 <Eddi|zuHause> if you build it, they will come. 21:41:03 <planetmaker> oh no. That's not the purpose of the master server 21:41:44 <planetmaker> using soap with admin port you could do that already now within an arbitrary irc channel 21:41:54 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 21:42:14 <planetmaker> thus I don't think it's needed 21:42:28 <Samu> soap? 21:42:41 <planetmaker> an admin port client 21:43:41 <Samu> ah, i see, I'm searching, yeah, that could be it 21:44:37 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 21:45:49 <andythenorth> hmm 21:45:51 <andythenorth> I dunno 21:46:01 <andythenorth> managing replacing vehicles is a faff 21:46:20 <andythenorth> âcreate group from vehicles with this shared orderâ 21:46:46 <andythenorth> might be a more useful version of âfind vehicle by number (in list of several hundred), create new group drag vehicle to group, add shared vehicles' 21:47:18 <Samu> I see, each individual server would forward chat to one irc server? 21:47:24 <andythenorth> also, filter train list by âtrains containing vehicle type x' 21:47:34 <Samu> why not just have everyone connect directly to that irc server instead? 21:47:49 <Samu> independent of server 21:48:08 <glx> because not everybody want this 21:48:30 <Samu> okay, trolls are bad then 21:50:13 <andythenorth> apart from nobody plays, it would be really noisy 21:50:20 <andythenorth> also what would they talk about? 21:50:26 <andythenorth> all playing different games 21:50:35 <andythenorth> so the chat would be full of non-useful chat :) 21:51:04 <Samu> they would have the ability to chose to where to chat to 21:51:19 <Samu> shift+enter, ctrl+enter, hmm alt+enter... 21:51:20 <Samu> dunno 21:51:39 <Samu> and could toggle that chat off or on somewhere in settings 21:52:22 <glx> already used for global and team chat IIRC 21:57:35 <frosch123> Samu: stop reinventing the wheel 21:57:41 <Samu> :( 21:57:41 <Samu> ok 21:57:50 <frosch123> there is no point in every piece of software having all functions 21:57:58 <frosch123> openttd will not get a harddisk backup option 21:58:08 <frosch123> and no spreadsheet application 21:58:16 <frosch123> just run a separate chat and music software 21:58:21 <krinn> speaking about systemd? 22:00:30 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 22:11:14 *** skrzyp [skrzyp@luna.skrzyp.me] has quit [Remote host closed the connection] 22:13:20 *** deniz1a [~kvirc@88.251.89.85] has joined #openttd 22:13:22 <FLHerne> I quite like systemd having all functions 22:13:46 <deniz1a> hello. is there a way to show the catchment area of existing stations? 22:13:50 <FLHerne> It saves me having to care about anything that isn't systemd, since those things are almost always less nice to deal with 22:14:07 <FLHerne> deniz1a: No, unless it got added and I haven't noticed yet 22:14:14 <deniz1a> oh ok 22:14:16 <planetmaker> deniz1a, unfortunately no(t that I know) 22:14:28 <frosch123> deniz1a: no, it's obfuscated because the game mechanics are so arbitrary there :) 22:14:28 <deniz1a> ok thanks 22:14:33 <planetmaker> besides there's two definitions of catchment area - which makes it somewhat difficult to add :) 22:15:00 <frosch123> yeah, adding a visualisation would certainly come along with making them more sane :) 22:15:11 <planetmaker> http://wiki.openttd.org/Catchment_area 22:15:21 <frosch123> i think someone even had a patch for that, juanjo probably 22:15:32 <frosch123> is that his name? nor sure 22:15:33 <planetmaker> there was one... dunno by whom 22:15:40 <krinn> denizla: for that i use the build a new station tool and put it over the one i want to get its area 22:15:41 <planetmaker> it's a valid name of a contributor, yes 22:15:55 <deniz1a> when you join different stations, the area between them is also added to the catchment area, right? 22:16:08 <planetmaker> depends :) Read the wiki page 22:16:23 <frosch123> anyway, the patch stored the catchment area as bitmask-matrix in the station struct, so was efficient 22:16:33 <deniz1a> ok thanks 22:16:40 <planetmaker> hm, why didn't we use it then, frosch123 ? :) 22:17:07 <frosch123> it's probably burried in the todo list somewhere :) 22:17:34 <krinn> next to IsWaterTile? :) 22:17:50 <krinn> IsRiverTile 22:17:58 <frosch123> i digged up krinn's nov 2012 patch earlier today from it :p 22:18:00 <deniz1a> i use zbase+pineapple trains+grvts32 and the game looks awesome :) 22:18:10 <frosch123> looked for api doc fixes :p 22:18:45 <planetmaker> dig dug dug? 22:19:05 <planetmaker> hehe 22:19:36 <krinn> it was "dig dig dug" no ? 22:19:44 <NGC3982> Thank you jesus for this grub. 22:20:28 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32/20150115181603]] 22:21:32 <planetmaker> dig dug dug or dig digged digged :) 22:21:48 <krinn> frosch123, i think someone made a more recent version from forum 22:22:49 *** Progman [~progman@p57A19D3C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:23:23 <krinn> http://www.tt-forums.net/viewtopic.php?f=33&t=70203 22:28:34 *** deniz1a [~kvirc@88.251.89.85] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:38:48 <krinn> never really check but what the "sea level" option do on map creation? 22:39:07 <frosch123> percentage of sea 22:39:14 <frosch123> islands vs. all-land 22:39:44 <krinn> you mean % of sea area vs land area? 22:39:49 <frosch123> yes 22:40:20 * andythenorth did a silly thing, splitting SGBT / SGCN by economy :P 22:40:25 <andythenorth> by climate rather 22:40:33 <andythenorth> now I have to special case all my generated docs :D 22:40:41 <andythenorth> silly andythenorth 22:40:46 <krinn> frosch123, so water is always at level 1? 22:40:58 <frosch123> level 0 :p 22:41:06 <krinn> lol yeah 0 22:41:14 <frosch123> there are some patches on the forums with water depths 22:41:34 <krinn> oh shitty, so we could detect river vs sea as river couldn't be 0 then! 22:41:42 <frosch123> but they have the problem that flooding over multiple levels is weird 22:41:47 <Samu> speaking of water 22:41:52 <frosch123> krinn: untrue 22:42:00 <frosch123> boith rivers and canals can be at level 0 22:42:01 <FLHerne> krinn: River can be 0, sea doesn't flood river 22:42:23 <Samu> nevermind... i rather not ask 22:42:26 <frosch123> anyway, the whole issue with the api functions is that they behave so inconsistently 22:42:29 <FLHerne> I don't think the map generator does it, but scenarios might 22:42:44 <frosch123> a ship depot tile is a ship depot tile, but it is a canal/river/sea tile at the same time 22:42:58 <krinn> from what i see, river "falls" into sea 22:43:00 <frosch123> similar for tree tiles, vs. land/coast tiles 22:43:25 <frosch123> krinn: the generated rivers behave like that, but scenedit can do other things 22:43:38 <Samu> are you forbidding river destruction? 22:43:40 <frosch123> can you can use canals in game to stop flooding, and build at level 0 22:43:49 <planetmaker> krinn, yet you can have at lv0 have river and canal tiles. They are not flooded as they're already water 22:44:01 <krinn> well, it mean AI can detect river except with scenario but using current API still no? 22:44:12 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 22:44:26 <planetmaker> it's a common way to build rail tracks at lv0, frosch123 :) 22:45:24 <krinn> if i see a water tile, i could assume if height >= 1 it's a river 22:45:38 <planetmaker> or a canal 22:45:48 <Samu> it would be cool if river tiles were undestructible by any means 22:45:50 <krinn> canal aren't a problem you can detect canal tile 22:46:03 <planetmaker> krinn, and at height 0 it might still be a river or canal with slope 22:46:14 <planetmaker> thus coast 22:47:14 <krinn> tbh, mistaking river and sea on coast is less a problem, you know it will cost you a lot 22:48:23 <Samu> could the river generator be a bit more lock friendly? locks take 1x3 tiles, and the rivers sometimes make a turn right away after the ramp 22:48:41 <andythenorth> hmm 22:48:48 <andythenorth> FIRS fruit plantation is ugly 22:48:50 <andythenorth> maybe I could fix it 22:49:36 <andythenorth> also bedtime 22:49:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:49:50 <krinn> but ability to find a tile with water is just a river and not some fine water area imply diff cost: river can be clear, water couldn't 22:50:18 <krinn> well, water could, but remain there after clear (only wasting money) 22:51:34 <Samu> oh krinn, u got a nice idea 22:51:49 <Samu> rivers should be water :p 22:51:55 <Samu> u destroy it, it refils 22:52:09 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 22:52:55 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 22:53:14 <krinn> yeah sure, and why not wind generator to sea where a tree will fall when clear? 22:53:42 <krinn> /ssea/see (too much see/sea) 22:54:31 <Samu> is it a bad suggestion? 22:54:45 <Eddi|zuHause> yes 22:54:53 <Samu> hmm, can't see why 22:55:21 <krinn> we knows, that's why it's bad 22:57:09 <frosch123> night 22:57:12 *** frosch123 [~frosch@frnk-4d00b429.pool.mediaways.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:57:27 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:57:31 <Samu> would be bad for the AI? 22:58:43 <Samu> AI building a rail piece on a cleared river tile that would eventually be flodded with water later on? 22:58:50 <Samu> flood 23:00:26 <krinn> it could happen already, i don't think any AI check it build on level 0 23:07:46 <Samu> brb 23:09:39 <Samu> trying to familiarize with the area names 23:10:53 <Samu> upon land area information on a Coast tile, it comes up with 'Coast or riverbank' 23:11:10 <Samu> a waterfall tile says: "River" 23:13:08 <Samu> lake tiles are also 'river', hmm, ok. So clearing a lake tile will not cause it to refill with water. Is that intended? 23:14:01 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 23:14:25 <krinn> yes 23:16:21 <Samu> I was suggesting that 'river' tiles would refill with water, if adjacent with 'water' tiles 23:17:08 <Samu> but I can see there could be an issue with lakes 23:17:36 <Samu> upon lake generation, these tiles are not connected to 'water' tiles 23:18:31 <krinn> river are candy eyes, any change to that status would mean openttd have to do work with them for special case: what do you prefer having 100 cars running in your game before your cpu is dead or 3 cars only because openttd keep handling things nobody cares? 23:21:33 <Samu> I don't undestand the difference 23:21:43 <Samu> there's tons of water already 23:23:43 <Samu> is it because water flooding can't go up terrain levels? there's only a few rivers in comparison to the amount of 'water' tiles 23:25:31 <krinn> can only flood at level0, but without checking code, i'm sure if any river is set at level0, the river will endup flooded too, i don't think anyone cares to preserved a rivertile from flooding 23:26:05 <Flygon_> All this talk of water 23:26:10 <Flygon_> Makes me wish water depth was a thing 23:26:12 *** Flygon_ is now known as Flygon 23:26:27 <Flygon> Kinda wishing terrain height came in signed integers 23:26:27 <Flygon> :P 23:26:43 <planetmaker> Flygon, easy to add by adding a sea_level_height 23:26:54 <planetmaker> treat everything below as sea 23:27:12 <Flygon> You just gave me a bitchin' idea 23:27:21 <Flygon> Atlantis terrain type 23:27:29 <Flygon> Aircraft are submarines :D 23:27:41 <Flygon> Can't have electric trains, so 23:27:45 <krinn> yeah, and next idea would be typhon event! 23:27:47 <Flygon> They'll be phenumatically powered 23:27:53 <Wolf01> 'night 23:27:59 <Flygon> 'night, man 23:28:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:28:02 <Flygon> Also I want a Phen Card 23:28:04 <Flygon> B> Phen Card 23:28:15 <Flygon> 1m 23:29:41 <krinn> wish someone made submarine able to sink other players ships, so my AI can seek & destroy 23:30:28 <Samu> arg I wish i could explain things clearer 23:31:25 <Flygon> (Atlantis's 'oceans' would be 'Abysses' in the ocean floor) 23:31:57 <Samu> a river tile boundary, the sides of a river so to speak, can't this limit where the flood goes to? 23:32:00 <planetmaker> krinn, that's against the project mission :) 23:32:14 <Flygon> I'd love if water 23:32:15 <Flygon> Could, say 23:32:19 <Flygon> Be multi-leveled 23:32:21 <Flygon> As in... 23:32:23 <Flygon> Ocean styled water 23:32:29 <Flygon> So we can have rivers with diagonal tiles 23:32:30 <krinn> planetmaker, yeah, but it would be soooooo evil and cool 23:32:32 <supermop> i'd love if a game would let me start in july rather than january 23:32:43 <Flygon> You'd rather start a game in Winter? 23:33:05 <Samu> meh, I guess I give up 23:33:22 <krinn> planetmaker, and gives AI ability to call the chopper and gave it the target instead of that poor ufo :) 23:33:32 <planetmaker> :D 23:33:33 <Eddi|zuHause> yeh, just make an inverse snowline height grf 23:33:44 <supermop> if you play with a northern hemisphere mindset, which I assume many do, all of your potential farmland may be covered in snow at map creation 23:33:52 <planetmaker> Eddi|zuHause, tsunami-height grf? :D 23:34:08 <supermop> so you have to wait for farms to start spawning 23:34:31 <Eddi|zuHause> i don't think that is a game feature :p 23:34:32 <planetmaker> supermop, use ogfx+landscape and set snowline height accordingly. You can choose summer in January 23:34:35 <supermop> and can't place them in SE 23:34:48 <supermop> planetmaker: what if i want summer in july 23:34:54 <Flygon> I play with a Southern Hemisphere mindset 23:34:59 <supermop> but also want to place farms in scenario editor 23:35:00 <Flygon> Also when I play a European or American map 23:35:03 <planetmaker> then choose snowline accordingly... 23:35:04 <Flygon> I place cars on the left 23:35:15 <Samu> arf... gonna paintbush some river tiles, be right back, maybe then it will be clearer 23:35:20 <Flygon> I simply can't build a road network trying to remember that interchanges need to be built a non_Australian way x.x 23:35:25 <supermop> but farms should stilll be snowwy in winter 23:36:04 <krinn> (i think we're half way to get the "we need rain" query) 23:36:08 <supermop> basically just the ability to set current month in SE would help a lot 23:36:29 <planetmaker> supermop, you can't have it simply run a few months? 23:36:47 <supermop> the editor date doesnt change if you leave it unpaused 23:37:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:37:43 <supermop> you would have to start game, let it run 6 mo, save then edit again 23:38:18 <krinn> going bed before samu ask cops to tickets speeding cars 23:38:19 <supermop> not impossible but certainly odd and then you have a company already in your scenario 23:38:20 <krinn> night 23:38:33 *** krinn [~krinn@252.227.101.84.rev.sfr.net] has quit [Quit: Leaving] 23:38:47 <planetmaker> supermop, ah, yes. Though you can delete the company again 23:39:51 <supermop> seems like there would have been enough maniacs playing canadian games to have requested this already... 23:40:43 <supermop> let alone midwestern americans, russians, and anyone else who lives where the lowlands are snowcovered in winter 23:41:26 <supermop> Flygon: for australian games what point does snow serve? I've never seen snow here 23:42:36 <Flygon> supermop: Seriously? 23:42:41 <Flygon> I live like 23:42:44 <Flygon> 20 minutes from where it snows 23:42:48 <Flygon> And I live in Sunbury. :| 23:44:36 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:49:37 <supermop> almost done placing all rivers on this Oahu map 23:49:43 <supermop> its been about a week 23:50:24 <supermop> just onee more small basin in the north west to do 23:53:17 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 23:53:35 <supermop> ok 23:53:52 <supermop> too bad by now i have no desire to play this thing 23:55:44 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Read error: Connection reset by peer] 23:57:05 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Ping timeout: 480 seconds]