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00:00:14 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 00:00:59 *** Rivers [~river@2001:984:c003:1:a11:96ff:fe78:28ec] has joined #openttd 00:20:16 *** drac_boy [~oftc-webi@72.1.195.4] has left #openttd [] 00:35:11 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:39:42 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 01:05:59 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 01:32:25 *** namad7 [~aaaaa@pool-108-17-112-179.pitbpa.fios.verizon.net] has joined #openttd 01:36:33 *** namad7 [~aaaaa@pool-108-17-112-179.pitbpa.fios.verizon.net] has quit [] 01:52:02 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 01:57:25 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 02:15:29 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 02:28:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:43:11 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 02:43:13 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:54:53 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 03:02:57 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 03:28:57 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:43:50 *** Worthyer12 [~oftc-webi@d67-193-161-229.home3.cgocable.net] has joined #openttd 03:44:00 <Worthyer12> hello? 03:44:43 *** Worthyer12 [~oftc-webi@d67-193-161-229.home3.cgocable.net] has quit [] 03:45:48 *** wor [~oftc-webi@d67-193-161-229.home3.cgocable.net] has joined #openttd 03:46:09 *** Worthyer12 [~oftc-webi@d67-193-161-229.home3.cgocable.net] has joined #openttd 03:46:34 <wor> hello anyone here? 03:47:24 *** Worthyer12 [~oftc-webi@d67-193-161-229.home3.cgocable.net] has quit [] 03:49:04 *** wor [~oftc-webi@d67-193-161-229.home3.cgocable.net] has quit [] 03:55:40 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 04:03:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 04:13:47 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:16:23 *** Rivers [~river@2001:984:c003:1:a11:96ff:fe78:28ec] has quit [Quit: Rivers] 04:39:10 *** kdog [~oftc-webi@72-24-229-19.cpe.cableone.net] has joined #openttd 04:47:14 *** kdog [~oftc-webi@72-24-229-19.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 05:12:01 *** HerzogDeXtEr [~farci@i59F6B1DF.versanet.de] has joined #openttd 05:29:14 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:47:41 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p5DC676D1.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC6671D.dip0.t-ipconnect.de] has joined #openttd 05:57:15 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:05:05 *** JezK_ [~jez@202.161.114.97] has quit [Quit: :q!] 06:05:16 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 06:15:29 *** HerzogDeXtEr [~farci@i59F6B1DF.versanet.de] has quit [Read error: Connection reset by peer] 06:34:20 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:36:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 07:12:30 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 07:18:52 *** kamnet [~oftc-webi@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 07:19:16 <kamnet> Good morning to all. 07:39:07 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 08:00:14 *** kamnet [~oftc-webi@cpe-76-177-66-219.natcky.res.rr.com] has quit [Quit: Page closed] 08:14:19 *** theholyduck__ is now known as theholyduck 08:24:49 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 08:25:04 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 08:34:34 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:52:25 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:07:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:38:27 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 10:16:16 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 10:16:19 *** mode/#openttd [+v tokai|noir] by ChanServ 10:22:47 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:54:47 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 11:48:21 *** Wolf01 [~wolf01@host105-62-dynamic.252-95-r.retail.telecomitalia.it] has joined #openttd 11:49:30 <Wolf01> o/ 11:56:41 <__ln__> /o 11:59:25 <Wolf01> % 12:05:18 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 12:05:53 <Wolf01> o/ 12:06:39 <andythenorth> o/ 12:07:11 <Wolf01> did you see the new technic helicopter? 12:07:17 <andythenorth> yup 12:07:26 <andythenorth> buying any of 1H sets? 12:07:42 <Wolf01> 1H? 12:07:47 <andythenorth> 1st Half 12:07:49 <andythenorth> 2016 12:07:54 <andythenorth> :) 12:09:09 <Wolf01> ah, i don't know, maybe... for sure i'll buy every set with price high than 100⬠12:09:21 <andythenorth> I do that 12:09:26 <andythenorth> dunno why, I donât really enjoy them 12:09:37 <andythenorth> I have the crawler in a cupboard at work, unbuilt 12:09:40 <andythenorth> and the volvo 12:09:53 <andythenorth> I built the big crane (B model), but donât like it 12:10:19 <Wolf01> i think it's because when they are off production they will get a bit pricey 12:10:23 <andythenorth> yeah 12:10:30 <andythenorth> Fear Of Missing Out 12:10:34 <andythenorth> theyâre impressive, but theyâre usually too big to perform well, and you canât leave them out around the house 12:10:48 <andythenorth> the Unimog is in my loft, half-disassembled 12:10:56 <andythenorth> Unimog was super disappointing imho 12:11:33 <Wolf01> you should have purchased this then http://shop.lego.com/it-IT/Spazzaneve-60083 12:11:34 <Wolf01> ;) 12:12:12 <andythenorth> silly lego, they always break deep-links to their site 12:12:21 <Wolf01> meh 12:12:23 <andythenorth> oh yeah, weâll buy the small Mog :) 12:12:33 <andythenorth> the kids want it 12:13:21 <Wolf01> i was looking for some of its pieces, maybe i'll buy 2 of them just to not have a odd number of pieces 12:13:45 <andythenorth> ha 12:14:00 <Wolf01> yes, i'm one of those people 12:14:03 <andythenorth> :P 12:14:18 <andythenorth> the curved pieces? 12:14:55 <Wolf01> the blade ones, i think they could be useful in a sort of mecha 12:15:08 <andythenorth> yup 12:15:11 <andythenorth> steering mod https://c2.staticflickr.com/8/7548/16176346882_f625bf28b0_b.jpg 12:15:22 <Wolf01> :o nice 12:15:58 <Wolf01> the T pieces are really useful 12:16:05 <peter1138> Silly Lego, using Flash for an image gallery... 12:16:09 <andythenorth> silly Lego 12:16:14 <andythenorth> Flash Must Die 12:16:25 <andythenorth> Wolf01: this is current favourite in our house http://www.lego.com/en-gb/technic/products/42038-arctic-truck 12:16:50 <Wolf01> really? i built it but i'm not really satisfied 12:16:58 <andythenorth> kids like it, itâs bouncy 12:17:07 <andythenorth> also this + the mining truck http://shop.lego.com/en-GB/Construction-Crew-42023 12:17:21 <Wolf01> i'll plan to convert it in a snowmobile 12:17:53 <Wolf01> yes, that one is cool, too bad it have a scale for its own 12:18:04 <peter1138> I... haven't had Lego for years :S 12:18:10 <andythenorth> easily solved 12:18:15 <Wolf01> time to get them again 12:18:16 <peter1138> Can't afford it! 12:18:54 <Eddi|zuHause> i have a large basket full of lego that hasn't been touched for like 10 years 12:19:09 <andythenorth> probably vintage 12:19:11 <andythenorth> sell it! 12:19:16 <andythenorth> send it to peter1138! 12:19:19 <andythenorth> gift economy :P 12:32:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:33:16 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:49:58 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:17:13 *** Guest88 is now known as FR^2 13:22:22 <andythenorth> scrap eints? https://www.transifex.com/pricing/ 13:22:28 <andythenorth> free plan for open source 13:23:44 <planetmaker> I looked at it some time ago. I was not really convinced that it's better in any way than what we have 13:24:55 <planetmaker> on the contrary. With a bit of work put around the edges of eints it would be a serious competitor 13:25:04 <Wolf01> http://img-9gag-fun.9cache.com/photo/aQn0Zor_460s.jpg ahah 13:30:32 <andythenorth> planetmaker: sell eints? o_O 13:30:38 <andythenorth> source of revenue for OpenTTD :P 13:31:04 <planetmaker> andythenorth, people *did* ask us for our previous web translation tool. Not only once 13:33:45 <planetmaker> and eints exists to be better than WT3 :) 13:35:15 <andythenorth> provide hosting, setup credit card billing and deployment automation :P 13:35:21 <andythenorth> make at least / month 13:35:33 <planetmaker> you're the business man 13:35:37 <andythenorth> ha ha 13:35:42 <planetmaker> and you're one of the authors of eints 13:35:46 <andythenorth> I just make the UI 13:35:58 <planetmaker> yeah. That's what the user really cares about :) 13:36:02 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 13:42:33 <peter1138> Free for open source... yeah, that worked out well with Linux and BitKeeper. 13:51:12 <planetmaker> :) 14:02:21 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 14:44:13 <Wolf01> lalala... working on a picture gallery with the stupid home adsl... lalala 14:57:01 <Wolf01> mmmh images have stupid names, i think is better if i ask the guy to check them before uploading all the shit 14:59:36 *** xabi [~chatzilla@89.7.2.74] has joined #openttd 15:00:29 *** xabi [~chatzilla@89.7.2.74] has left #openttd [] 15:33:41 *** HerzogDeXtEr [~farci@i59F6B1DF.versanet.de] has joined #openttd 15:34:14 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:34:17 *** mode/#openttd [+o Alberth] by ChanServ 15:36:59 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 15:47:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:56:28 <andythenorth> lo Alberth 15:56:36 <Alberth> o/ 15:57:51 *** Rivers [~river@a82-161-247-228.adsl.xs4all.nl] has joined #openttd 15:59:36 <Mazur> \o 16:03:54 <Rivers> wor yea 16:20:04 <Wolf01> o/ 16:22:05 * andythenorth considers playing openttd 16:40:59 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 16:52:52 <V453000> wtf 16:53:07 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:57:34 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:00:11 *** Stimrol [~Stimrol@46-239-220-130.tal.is] has quit [Quit: ZNC - http://znc.in] 17:13:02 *** Progman [~progman@p57A18DC2.dip0.t-ipconnect.de] has joined #openttd 17:22:44 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:27:07 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 17:27:07 *** zeknurn` is now known as zeknurn 17:32:27 *** Rivers [~river@a82-161-247-228.adsl.xs4all.nl] has quit [Quit: Rivers] 17:37:50 *** liq3 is now known as Guest172 17:37:50 *** liq4 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 17:37:50 *** liq4 is now known as liq3 17:42:32 *** Guest172 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:53:20 *** liq4 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 17:53:20 *** liq3 is now known as Guest176 17:53:20 *** liq4 is now known as liq3 17:54:44 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 17:55:05 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:55:08 *** mode/#openttd [+v glx] by ChanServ 17:55:12 <andythenorth> V453000: wtf, playing? 17:55:49 <V453000> yes 17:56:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:56:27 <andythenorth> I didnât do it 17:56:30 <andythenorth> no GS 17:56:36 <andythenorth> takes too long to get a good map 17:56:48 <andythenorth> too many unfinished newgrfs which will break savegame when I fix them :P 17:57:04 <andythenorth> Iâve painted myself into a corner 17:57:33 <V453000> XD 17:58:51 *** Guest176 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:58:57 *** lugo [~smuxi@000189e6.user.oftc.net] has joined #openttd 18:07:10 *** Supercheese is now known as Guest178 18:07:15 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 18:07:37 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:11:23 *** Progman [~progman@p57A18DC2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:11:50 *** frosch123 [~frosch@x4d013bbd.dyn.telefonica.de] has joined #openttd 18:12:23 *** Guest178 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 18:13:23 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 18:17:26 *** lugo [~smuxi@000189e6.user.oftc.net] has quit [Remote host closed the connection] 18:17:42 *** Klanticus [~quassel@179.234.183.59] has quit [Ping timeout: 480 seconds] 18:29:29 <Terkhen> Hello 18:32:47 <andythenorth> hi Terkhen 18:32:50 *** gelignite [~gelignite@f053177103.adsl.alicedsl.de] has joined #openttd 18:39:02 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 18:45:13 <DorpsGek> Commit by translators :: r27465 trunk/src/lang/spanish.txt (2015-12-03 19:45:08 +0100 ) 18:45:14 <DorpsGek> -Update from WebTranslator v3.0: 18:45:15 <DorpsGek> spanish - 5 changes by SilverSurferZzZ 19:02:02 <peter1138> i've got, a silver machine 19:03:09 <frosch123> paint it black 19:05:45 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 19:20:35 * andythenorth must draw something 19:26:18 <Alberth> a square or a circle 19:34:55 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has joined #openttd 19:35:48 <andythenorth> tyre plant 19:35:56 <andythenorth> circles and squares 19:38:07 <frosch123> make triangle, square and pentagon factories 19:38:29 <frosch123> and then some factories that asemble them to icosahedrons and stuff 19:39:01 <frosch123> at least vehicle grfs will know what to draw :p 19:40:20 <frosch123> oh, you can also add a tertiary industry that takes icosahedrons or dodecahedron and processes them into footballs 19:40:51 <Eddi|zuHause> you just cut off the corners from the icosahedron 19:40:54 <andythenorth> abstract economy 19:41:00 <andythenorth> I think itâs a valid idea 19:41:06 <andythenorth> I donât think Iâd bother to make it 19:41:14 <frosch123> Eddi|zuHause: yes, but you can do the same with dodecahedrons 19:41:16 <andythenorth> but definitely interesting gameplay 19:41:47 <andythenorth> itâs better than âstuffâ which is a weak joke 19:42:11 <Eddi|zuHause> frosch123: that totally escapes my imagination, and i have no physical objects to try that with :p 19:43:55 <frosch123> Eddi|zuHause: a dodecahedron has faces exactly where the icosahedron has edges 19:44:09 <frosch123> a football is the intersection of a dodecahedron and a icosahedron 19:44:18 <frosch123> you can cut off stuff from either of them 19:44:44 <Eddi|zuHause> that makes sense, probably. 19:45:18 <frosch123> s/edges/vertices/ 19:45:23 <frosch123> i always make that mistake :) 19:45:37 <Eddi|zuHause> that's an easy to make mistake :p 19:46:22 <Eddi|zuHause> not our fault that the english made this horrible translation of the graph theory. :p 19:48:43 <frosch123> andythenorth: hmm, how about mixing colours then? 19:48:57 <frosch123> deliver cyan, magenta and yellow 19:49:08 <frosch123> all ratios are processed 19:49:15 <frosch123> but yuo can get completely different outputs :p 19:52:01 <Eddi|zuHause> i don't think that works as an economy :p 19:55:50 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 19:55:56 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 19:56:13 <andythenorth> dunno 19:56:16 <andythenorth> colours might work 19:56:37 <andythenorth> that minimetro game has shapes as sources and destinations http://dinopoloclub.com/minimetro/ 19:56:48 * andythenorth however will be sticking to RL cargos :P 19:56:52 <andythenorth> sorry, no imagination :P 19:56:55 <frosch123> well, is it a reason to increae the number of cargos produced from 2 per industry to 256 per nidustry? 19:57:00 <frosch123> or does it need 16M ? 19:57:45 <andythenorth> no :( 19:57:57 <andythenorth> please, never increase cargos accepted or produced 19:57:58 <andythenorth> please 19:58:13 <Eddi|zuHause> frosch123: and how do you want to transport that stuff? 19:58:23 <frosch123> well, i am sorry, but with 32bit cargo labels we cannot support hdri colour cargos 19:58:29 <Eddi|zuHause> frosch123: have autorefitting wagons with 1 capacity each? 19:58:30 * andythenorth plays a whole other meta-game, making cargo chains fit together 19:58:34 <frosch123> Eddi|zuHause: V can render a wagon for each colour 19:58:42 <frosch123> :p 19:59:24 <Eddi|zuHause> frosch123: or implement "cargo bay" feature to have multiple cargos per vehicle 19:59:43 <andythenorth> that is a worthy feature 19:59:56 <andythenorth> which I can fake in newgrf for trains and RVs :P 20:00:10 <Alberth> ships! 20:00:25 <andythenorth> multi-cargo ships, probably worth it 20:01:49 * andythenorth thinks the game should stop developing though 20:01:56 <andythenorth> itâs done 20:01:58 <andythenorth> ish 20:13:36 <Eddi|zuHause> didn't that already happen? 20:14:53 <V453000> btw I dont think there is a way to make CC masks use some form of anti-aliasing? 20:15:11 <V453000> because without it they are kind of worthless - except when you use them for full sprite 20:15:20 <V453000> for 32bpp that is 20:15:31 <frosch123> i wondered about that, but no i did not find a method to make it work 20:15:51 <V453000> I can admit that I am planning to make a NewGRF and I do intend to leave CC masks out 20:15:56 <V453000> because just no 20:16:23 <V453000> which is kind of a shame but... 20:16:54 <frosch123> well, pikka just renders completely separate sprites :p 20:17:16 <frosch123> works as long as the cc remain as they are 20:17:21 <V453000> well pikka probably doesnt have that many sprites 20:17:22 <frosch123> i.e. 16 fixed colours 20:17:32 <Eddi|zuHause> can you make the masks 32bpp, and the transparency defines the amount of antialiasing? 20:17:35 <V453000> ah he even has company colours influence it? okay 20:17:56 <V453000> that would be cute Eddi|zuHause but can you? :D 20:18:02 <frosch123> Eddi|zuHause: you would need 40 to 48 bits 20:18:12 <frosch123> 32 bits for rgba of the underlying colour 20:18:17 <frosch123> 8 bits for blending the cc 20:18:25 <V453000> regardless, I dont want to render every vehicle x16^2 (two company colours, right? :D) 20:18:26 <frosch123> 8 bits for the cc itself 20:18:41 <V453000> nice 20:18:52 <frosch123> V453000: i never liked 2cc :p 20:18:55 <V453000> lets go 128bpp 64x EZ 20:18:59 <V453000> I love 2cc with 8bpp 20:19:04 <V453000> but with 32bpp just eh... 20:19:06 <Eddi|zuHause> frosch123: but sprite+mask is already 40 bits? 20:19:26 <V453000> I might postproduce my 8bpp x1 sprites by pixel pushing to make them work with CC if I feel really fucked in the head 20:19:40 <frosch123> Eddi|zuHause: yeah, add an alpha channel to the mask :) 20:19:42 <Eddi|zuHause> frosch123: so my suggestion would make it 64 bits? 20:19:55 <frosch123> rgba + ia 20:19:56 <V453000> but with the amount of sprites I am going to render ... probably not the best idea unless I can do it in some repeatable manner 20:20:13 <frosch123> except that the I part never worked nicecly 20:20:51 <Eddi|zuHause> frosch123: instead of "i", make it greyscale? 20:21:03 <frosch123> V453000: anyway, i prefer a rainbow coloured slug over a company coloured slug any day of the week :) 20:21:11 <Eddi|zuHause> so you have potentially 3 greyscale maps for 3 different colours 20:21:22 <frosch123> Eddi|zuHause: or remove it entirely? 20:21:49 <Eddi|zuHause> make it 3D :p 20:22:07 <Eddi|zuHause> then you can change the colour of each face :p 20:23:14 <frosch123> Eddi|zuHause: https://devs.openttd.org/~frosch/cc_gradient40C0.png <- anyway, already did that 20:23:22 <V453000> haha good point frosch123 but the slugs are actually done by recolour to save sprite count as you might remember :P 20:23:27 <frosch123> but well, starting a new game could be nice :p 20:24:23 <Eddi|zuHause> frosch123: that picture has more issues than just the recolouring :p 20:24:46 <frosch123> zbase? 20:25:07 <Eddi|zuHause> but the slugs look decent enough 20:25:40 <Flygon> I was half expecting to see a Starbug Train 20:25:41 <Eddi|zuHause> what's that thing with the rainbow mohawk? 20:26:08 <frosch123> the most puzzling zbase is how popular it seems to be, compared to noone having drawn the missing gui sprites in the past 3 years 20:26:17 <frosch123> *thing about 20:26:26 <sim-al2> How many missing sprites are there? 20:26:39 <frosch123> in that screenshot i count 6 20:27:22 <V453000> Eddi|zuHause: nyan cat driving a slug? 20:27:43 <V453000> frosch123: people just want MOAR PIXULZ, doesnt matter that it looks shit 20:27:46 <Eddi|zuHause> V453000: i don't see the cat part :p 20:28:09 <frosch123> V453000: i kind of assumed you would give your vehicles some fixed livery choices, which are not single coloured like company colour, but more mad 20:28:09 <sim-al2> Oh 32bpp slugs? 20:28:40 <Eddi|zuHause> frosch123: that does not surprise me at all, considering how many people play patchpacks with obvious and severe bugs that they instantly dismiss 20:28:45 <V453000> sim-al2: for like 2 years already :P but np 20:28:57 <sim-al2> Oh, must have missed them :) 20:29:19 <V453000> frosch123: that is what the heads basically do 20:29:35 <V453000> + WTF CC schemes some bad person helped me get done 20:30:04 <frosch123> well, you could give the middle parts a colour gradient from 1CC to 2CC 20:30:18 <frosch123> and then use grf code to assign random CCs to the parts 20:30:21 <V453000> rendering the 8bpp mask is a bit of a hell 20:30:30 <frosch123> so you get a rainbow slug, but with a gradient 20:30:39 <V453000> making a gradient out of it sounds wtf insane 20:30:41 <Eddi|zuHause> frosch123: only a crazy person would do that... oh, wait :p 20:31:17 <V453000> wait when you see my current project Eddi|zuHause 20:31:21 <V453000> :] 20:31:32 <frosch123> V453000: well, because of the no-blending, you would have to do the gradient by dithering 1cc and 2cc colours 20:31:37 <frosch123> so, uhm, may still look shit :p 20:31:41 <V453000> yes 20:31:44 <V453000> exactly 20:32:59 <frosch123> i guess we need to add support for drawing 2 independen sprites per vehicle :p 20:33:29 <V453000> I will just use colours to do something more meaningful than showing which player owns the vehicul 20:33:36 <Eddi|zuHause> so, back to the original suggestion: 32bpp mask, where "b" and "g" get replaced by the currently selected company colour, and just drawn over the sprite? 20:34:09 <V453000> sounds reasonable to me, the unknowledgeable fuck, Eddi|zuHause 20:34:59 <Eddi|zuHause> and add the possibility of "r" being a 3rd colour for the cargo 20:35:04 <V453000> and R for completely randomized colour of the sprite 20:35:08 <V453000> ultimate Rainbow 20:38:22 <frosch123> Eddi|zuHause: you forgot the age-degression colour remap 20:38:26 <frosch123> and the dirt overlay 20:38:35 <V453000> ooooooooooooooooooooooooooooooooooooooooooooooooooo 20:38:57 <V453000> in that case we need n1 requested feature for nuts 20:39:03 <V453000> slime trails on tracks 20:39:12 <frosch123> or you just draw multiple sprite on top of each other, and scrap remapping 20:39:51 <frosch123> V453000: can slugs operate with catenary? 20:39:58 <V453000> hm, like building layers 20:40:08 <V453000> idk, they might eat it 20:40:17 <V453000> but their tracks dont have catenary, no 20:40:19 <V453000> maglev/purr 20:40:40 <frosch123> V453000: so the slime on the tracks reduced the TE of following non-slug trains? 20:40:47 <V453000> they built upon the technology of magnetic levitation, slime levitation 20:40:50 <frosch123> and the slime on the catenary reduces the power of electric trains? 20:41:05 <V453000> frosch123: there is no TE on maglev, so they just increase speed :P 20:41:07 <frosch123> could be a reason for infra structure sharing then :p 20:41:27 <V453000> nah just getting your network density higher ;P 20:45:49 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?p=1160646#p1160646 <-- i'm probably making a fool out of myself, because i did not fact-check any of this. 20:48:26 <frosch123> sounds about right 20:50:10 <V453000> I should go and place some super strong argument to derail the discussion 20:50:34 <andythenorth> what larks 20:50:36 <frosch123> it's the fourms 20:50:45 * andythenorth draws tyre factory 20:50:50 <frosch123> the discussion is already derailed on the second post 20:50:51 <andythenorth> by adapting it from slaughterhouse 20:51:11 <V453000> time for openttd 2.0 thread mk666 20:51:25 <V453000> nice andythenorth, accepts livestock? 20:51:45 <andythenorth> not so much 20:51:51 * andythenorth considers an âillogicalâ economy 20:51:55 <Eddi|zuHause> V453000: that discussion is already derailed 20:51:59 <andythenorth> OpenTTD 2.0? o_O 20:52:07 <andythenorth> how about 2.0 instead of 1.6? 20:52:11 <andythenorth> for âmarketing reasonsâ o_O 20:52:26 <V453000> I am all for it andythenorth, finally you could focus on actualy system of the economy instead of inventing names like pyrite or nitrates XD 20:52:27 <frosch123> i prefer 2.1 20:52:33 <Rubidium> 6.0 20:52:35 <Wolf01> i would skip to openttd 10.0 20:52:42 <andythenorth> OpenTTD X ? 20:52:49 <V453000> just OpenTTD 20:52:51 <V453000> modern trend 20:52:51 <Rubidium> or just... 16.04 20:53:13 <andythenorth> hmm 20:53:13 <Eddi|zuHause> OpenTTD LTS 20:53:17 <andythenorth> drawing industries is too easy 20:53:22 <andythenorth> and fun 20:53:28 <andythenorth> maybe I should stop making vehicle sets 20:53:38 <V453000> jesus andythenorth is pondering shit 20:53:55 <andythenorth> I atually drew stuff 20:53:57 <V453000> all reason goes out of the window for the rest of tonight 20:54:01 <V453000> unbelievable 20:54:07 <Eddi|zuHause> V453000: and a sack of rice fell over in china? 20:54:08 <V453000> pics or it didnt happen :P 20:54:24 <V453000> I dont get that Eddi|zuHause 20:54:38 * andythenorth is eating stew 20:54:44 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:55:04 <V453000> andythenorth: I actually started modelling a new train set, you will love it 20:55:13 <Eddi|zuHause> V453000: in german, that's a stereotypical saying about a non-news. 20:55:18 <V453000> yay 20:55:28 <Eddi|zuHause> V453000: something that is so comman, that it would be totally pointless to report about 20:55:31 <andythenorth> V453000: pics or it didnât happen 20:55:32 <V453000> yes 20:55:39 <V453000> andythenorth: noez, top secret project 20:55:55 <Eddi|zuHause> V453000: does it involve biters? 20:55:59 <V453000> no 20:56:04 <V453000> but it is very factorio feeling in general 20:56:34 <Wolf01> i ran over 2 biters nests today 20:56:59 <V453000> wtf 20:57:17 <Wolf01> they don't attack you if you run over them 20:57:54 <V453000> with a tank? 20:57:59 <Wolf01> yeah :D 20:58:34 <Eddi|zuHause> i believe the correct expression is "run them over" 20:58:44 <andythenorth> potato / potato 20:58:51 <V453000> I think military shit is banned on bananas Wolf01 :P 20:59:16 <andythenorth> do tyre factories have smoke? 20:59:27 <V453000> everything has smoke else not industrial enough 20:59:39 *** aditsu [~chatzilla@cm222-166-88-188.hkcable.com.hk] has joined #openttd 21:00:03 <Eddi|zuHause> chemical smoke is terrible... 21:00:15 <aditsu> hi, what's the expected time for an unused secondary industry to close down? 21:00:20 <Eddi|zuHause> we used to have that here 21:00:24 <Eddi|zuHause> then the 1990s came 21:00:37 <frosch123> Wolf01: i was disappointed when tanks were added 21:00:40 <Eddi|zuHause> aditsu: 5-ish years 21:01:06 <frosch123> i expected them to be some self-driving one-way weapon, that you mass-produce and then send off to the biters on their own 21:01:18 <frosch123> instead it became a slow vehicle you have to drive yourself 21:01:24 <aditsu> hmm, there's a refinery that has been sitting there for hours :/ 21:02:01 <Eddi|zuHause> aditsu: also depends on settings and newgrfs 21:02:22 <Wolf01> i really like them instead, i was disappointed on combat robots because i tought they were like the logistics ones, instead you have to build a shitload of capsules... 21:02:33 <V453000> frosch123: all about that automation :P 21:03:06 <aditsu> Eddi|zuHause: other things have closed down, but this one just won't die :p 21:03:37 <Alberth> it's teasing you :p 21:03:37 <Eddi|zuHause> aditsu: we have the saying "tja" :p 21:03:51 <aditsu> what's that? 21:04:07 <Eddi|zuHause> aditsu: something like "shit happens" :p 21:04:54 * andythenorth is grateful for faster nmlc 21:05:01 <andythenorth> did I mention that? :P 21:05:18 <V453000> you now compile from 2,3 seconds in 2,25? 21:05:28 <Eddi|zuHause> andythenorth: won't be for long until it's too slow for you again :p 21:05:30 <V453000> which makes you not get distracted? :P 21:05:41 <andythenorth> itâs 50 seconds 21:05:48 <andythenorth> which is ok, as long as you have youtube, or something 21:05:50 <V453000> omg so many seconds 21:05:53 <aditsu> oh well, I guess I'll check it again tomorrow 21:07:55 *** aditsu [~chatzilla@cm222-166-88-188.hkcable.com.hk] has quit [Quit: ChatZilla 0.9.92 [Firefox 38.4.0/20151027170520]] 21:08:51 <V453000> does any of you guys have information about xUSSR set causing desyncs? 21:09:10 <V453000> we are having desyncs on our welcome server and I am kind of betting it is because of that 21:09:31 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 21:14:57 <frosch123> run the game with -d desync=2 21:15:03 <frosch123> you can even do that in singleplayer 21:15:17 <frosch123> if it reports newgrf cache mismatches, you have found the problem 21:19:51 <Eddi|zuHause> yes xUSSR set has known desync issues 21:20:28 <V453000> yay 21:20:55 <Alberth> V: http://www.tt-forums.net/viewtopic.php?f=26&t=14582&p=1159386&hilit=desync+xussr#p1159386 21:20:55 <Eddi|zuHause> (imho, the game should get fixed) 21:21:47 <V453000> yay 21:22:47 <Eddi|zuHause> callback-dependent caches need to be saved, instead of recalculated on load 21:23:20 <frosch123> as if that would fix it :p 21:23:43 <frosch123> you also have to backup everything when doing command-test runs 21:23:48 <frosch123> autoreplace, ... 21:23:57 <frosch123> when calling callbacks from gui, ... 21:24:04 <V453000> will it allow me to change power on the fly? :D 21:24:15 <frosch123> i don't think hiding the problem from an ottd side fixes it 21:24:33 <frosch123> esp. since it would not even do what the grf author expects 21:24:42 <sim-al2> Did 1.5.3 release today? I see it's on the site but there's no blog message yet 21:24:51 <frosch123> V453000: no 21:24:56 <ST2> tuesday 21:25:04 <sim-al2> Ah ok, thank you 21:25:04 <V453000> then it is a BAD_FEATURE 21:25:06 <frosch123> sim-al2: do you want to write one? :) 21:25:12 <ST2> sorry my education ^^ 21:25:14 <ST2> hi all :) 21:26:17 <ST2> btw, not sure if the correct place to ask but here it goes: is there a script (or something) to create the windows installer? 21:26:22 <frosch123> V453000: eddi basically suggests to make the error messages black text on black background :p 21:26:47 <frosch123> it may desync less, but actually only hide a problem that shows in other places 21:26:49 <V453000> nice comparison 21:27:08 <frosch123> we could as well just remove the speed and refit cost callbacks 21:27:16 <frosch123> no desync, and no relevanr gameplay change :p 21:27:20 <Eddi|zuHause> frosch123: the game should still avoid desyncing at all costs 21:27:30 <frosch123> Eddi|zuHause: we are not php 21:27:41 <frosch123> detect issues, don't obfuscate them 21:27:46 <V453000> newgrf should avoid it as well 21:27:50 <V453000> it is a cooperation 21:27:52 <glx> easy, just disable newgrf in multiplayer :) 21:27:54 <Eddi|zuHause> frosch123: you can throw red error windows if that pleases you 21:28:00 <andythenorth> weâre not PHP? :o 21:28:03 * andythenorth must leave now 21:28:08 <frosch123> yup, it should also terminate the game in singleplayer :p 21:28:25 <V453000> I wouldnt dare to randomize wagon capacity since I was informed that it could cause some bad shit 21:28:34 <V453000> George apparently is aware that his stuff is causing shit 21:28:48 <sim-al2> Frosch: I could but I don't know what to list for the major change :) 21:28:58 <frosch123> sim-al2: there are none 21:29:02 <frosch123> it's the same as rc1 21:29:08 <frosch123> just the "-rc1" removed 21:29:13 <V453000> it is kind of the same as OzTard deliberately sabotaging his graphics, except the users can see through that better 21:29:45 <Eddi|zuHause> V453000: i suppose George just didn't get around to fixing it 21:29:51 <V453000> ... btw can I ask somebody what is the feature actually doing? 21:29:55 <V453000> ok Eddi|zuHause :) sorry 21:30:02 <frosch123> sim-al2: did you see the haiku for 1.5.2? it's about as much as there is to say :) 21:30:39 <Eddi|zuHause> frosch123: : write "all quiet on the western front" 21:30:41 <sim-al2> Yeah, I can't really top a haiku unfortunatly 21:31:04 <frosch123> Eddi|zuHause: who do you expect to get that? 21:31:44 <Eddi|zuHause> i imagine that's rather well known... 21:31:55 <frosch123> sim-al2: try a limerick :p 21:42:40 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:42:52 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:46:59 <V453000> am going 21:47:03 <V453000> gnight 21:50:27 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 21:54:11 *** JezK_ [~jez@ip-34-152-161-203.static.pipenetworks.com] has joined #openttd 21:54:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 22:04:00 <andythenorth> hurgh 22:04:06 * andythenorth has made an ugly building 22:06:56 *** Progman [~progman@p57A182D5.dip0.t-ipconnect.de] has joined #openttd 22:17:42 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:28:13 *** frosch123 [~frosch@x4d013bbd.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:43:36 *** Progman [~progman@p57A182D5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:48:39 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:51:03 *** gelignite [~gelignite@f053177103.adsl.alicedsl.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:53:37 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 22:53:37 *** zeknurn` is now known as zeknurn 23:09:01 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 23:09:37 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 23:11:32 *** glx [~glx@000128ec.user.oftc.net] has quit [Read error: Connection reset by peer] 23:13:29 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 23:13:32 *** mode/#openttd [+v glx] by ChanServ 23:16:50 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 23:17:23 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 23:20:56 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 23:24:12 <Wolf01> 'night 23:24:15 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:27:05 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 23:32:57 *** sim-al2 [~sim-al2@dns25-179.cbu.edu] has quit [Ping timeout: 480 seconds] 23:49:27 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:54:10 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 23:55:01 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 23:56:44 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit []