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00:02:25 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.39/20151110143939]] 00:02:38 *** oooze81 [~3oooze81@118-93-104-119.dsl.dyn.ihug.co.nz] has quit [Quit: Leaving] 00:08:39 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 00:09:19 * drac_boy pokes sim-a12 with an imperial measured wrench? ;) 00:21:31 <Eddi|zuHause> how would we know? 00:25:41 *** Biolunar [Biolunar@x4d02589c.dyn.telefonica.de] has joined #openttd 00:30:37 <sim-al2> Ahh. Not imperial units! 00:30:59 <drac_boy> heh I never liked them either :) 00:31:10 <drac_boy> hows you anyhow? 00:31:13 <Mazur> Unless they're french. 00:31:43 <Mazur> Bonaparte styled himself emperor for a while... 00:31:52 <Mazur> :-) 00:32:16 <sim-al2> I'm good. Caculations with the old customary units get interesting... I suspect many people haven't used slug units instead of pounds... 00:33:31 <drac_boy> heh well tbh its a bit strange but some of the times when I ask someone (and this place is nowwhere close to any usa borders btw) about litres to kilometer they give me a blank face like they don't even know what thats supposed to mean 00:34:14 <drac_boy> (and on a funny note.. lower mpg in usa is worser but lower l/100km in canada is better ... talk about going opposited) 00:34:53 <drac_boy> mazur at least you hopefully don't have to deal with services/products that comes in half-n-half 00:35:02 <sim-al2> Yeah, distance vs volume usage :) 00:35:15 <drac_boy> there was at least one ford car (I forgot model) that for example had metric at one end and SAE at other end of the one brake cable :-s 00:36:09 <sim-al2> I think lots of GM products went that way too, with some parts still using imperial unit specs and the rest metric 00:37:12 <sim-al2> In theory the government is actual fully metric too, it's just popular culture that never changed over 00:37:30 <drac_boy> :) 00:37:44 <Mazur> No, we have no remnants of older measurement systems left over here. 00:38:18 <Mazur> Well, our ships still sail in knots, but that only stands to reason. 00:38:32 <drac_boy> sim-a12 at least there are still a small but decent % of cars in canada that only have km/h alone on the speedometer (these came during the Canadian Auto Pact thats now long been axed basically afaik) 00:38:55 <sim-al2> Oh, I suppose lots of US companies starting packing in liters instead of quarts, slightly smaller volume for the same price 00:39:18 <drac_boy> even the subaru legacy had that for a while in first generation .. then when the pact died you could see the usual mph+kph combo speedometers instead 00:39:49 <sim-al2> Aren't most cars up there marked in both? Many US vehicles have dual markings (although some US pickup trucks don't) 00:40:03 <Mazur> You'll get there, eventually, and then you can start landing lading stuff successfully on Mars, even. 00:40:11 <Mazur> ;-P 00:40:17 <drac_boy> well during the pact period (or what I can tell from limit of online photos) you could actually get kph-only 00:41:09 <Mazur> I bet in Texas and Alabama there's not a km/h in sight. 00:41:39 <sim-al2> Texas actually has some signs near the border for the cross-border trucks 00:41:46 <drac_boy> and btw I'm not sure re quarts/litres .. but I think it may partially also be to do with cooking (as I can't recall seeing a book that mentioned "1 1/2 quart of milk" but I'll be happy to stand corrected if necessary tho) 00:42:12 <sim-al2> In Alabama, you are lucky if the road is drivable in the first place... 00:42:38 <drac_boy> alabama? why? 00:42:47 <sim-al2> It's Alabama :) 00:43:52 <sim-al2> (redneck sterotypes galore) 00:44:00 <drac_boy> umm I'm just seeing a lot of normal pavements when I look for alabama online? :P 00:44:03 <Mazur> Last 16th century place left on Earth. 00:44:37 <sim-al2> I don't know about 16th century, but they defintely have problems leaving the 20th 00:46:23 <sim-al2> Alabama has some questionable road maintenance, even the interstates tend to be left with no fixes until they just grind the whole thing down and repave 00:46:40 <sim-al2> Mississippi is worse because they never actual fix the road 00:46:47 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:47:32 <drac_boy> hmm sounds like a decent place for non-lowered cars :) 00:48:11 <sim-al2> Yeah, as much as I hate the jacked-up trucks it is somewhat functional, especially if you go on country "maintained" roads 00:48:20 <sim-al2> *county 00:48:53 <drac_boy> actually you don't even need it to be jacked up... 00:49:09 <drac_boy> its usually just the same actual clearance unless you go with fancy hummer-like axles :) 00:49:35 <drac_boy> (I dunno of anyone else who make geared tire assembly....unimog maybe but not sure) 00:49:40 <sim-al2> Keeps the body off the ground 00:49:49 <drac_boy> wouldn't matter 00:51:19 <sim-al2> Most of these people don't go off-road anyway, or at best drive through the mud until they get stuck 00:53:01 <sim-al2> Besides fancy off-road axles get really expensive when you could use that money to put on a 4ft fake exhaust stack on your V8 gasoline truck 00:54:12 <Eddi|zuHause> my boss drives unimog ralleys 00:55:07 <Eddi|zuHause> they drive to remote places in like poland or romania, and then go 100km off-road 00:55:30 <sim-al2> Unimogs are nearly non-existant here, people either build custom rigs or buy ex-military trucks 00:55:58 <Eddi|zuHause> our military has plenty of unimogs :p 00:55:59 <drac_boy> or just use a decent suv with standard sized tires? (thats what I had anyway..long story with that heh) 00:56:41 <Eddi|zuHause> i believe the unimog my boss uses is ex-military 00:57:07 <sim-al2> Off-road is really a self-reinforcing hobby here, there's not too many places where a truck or SUV with decent ground clearence can't reach 00:58:31 <sim-al2> Even the worse public roads are at least driveable, with exceptions of course (certain mountain roads, national parks, and all bets are off with the little private access tracks) 01:02:05 <drac_boy> just as long as you don't drive like ace ventura :) 01:03:27 <Mazur> But he parks right in the spot, and without a scratch on his car. 01:03:36 <Mazur> :-| 01:04:04 *** Pikkaphone [~yaaic@106-69-113-24.dyn.iinet.net.au] has joined #openttd 01:04:38 <drac_boy> mazur well...at least *it* was a small suv built out of real steel (even as its small engine power could make it a little slow at times) .... 01:05:02 <drac_boy> if he had tried the same thing with anything else built in the 90's or later .. it might had completely blow apart early on 01:05:06 <drac_boy> :) 01:05:46 <drac_boy> and sim-a12 if you're wondering this is the scene in question .. and yep poor little animal really afraid of ace's recklessness! https://www.youtube.com/watch?v=fCy4yhiJw4g 01:08:41 <sim-al2> Ah, the old school Land Rover, a vehicle know for its speed and power... 0.o 01:09:32 *** Biolunar [Biolunar@x4d02589c.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 01:10:52 <drac_boy> well at least the last generation of the old 'series' had an engine option for close to 100hp but ehh yeah :) 01:11:10 <sim-al2> The real question is why they have the monkey with them... I know this is a 90's film but that doesn't really make any sense 01:11:25 <drac_boy> sim-a12 its probably due to ace ventura tbh :) 01:11:54 <drac_boy> he had this purple(ish or was it some strange blue offtone?) muscle car that had a silly little poodle for a ride in many scenes 01:13:49 <drac_boy> either way I'll let you two have some fun.. 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<Wolf01> random argument of the day? 15:28:27 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:28:30 *** mode/#openttd [+o Alberth] by ChanServ 15:28:33 <Wolf01> or just a how difficult could be adding an "autoreplace anything which enters this depot to a new consist, automatically purchasing and selling the rolling stock"? 15:28:35 <Wolf01> o/ 15:28:52 <Alberth> o/ 15:29:15 <Alberth> given newgrf capabilities, non-trivial at least 15:34:54 <Wolf01> i'm trying to figure out how to simulate shunting (i don't really need it to be visible) so you can just configure the orders and send trains to a depot which rebuilds the entire train as autoreplace/autorenew does, and keeping the orders 15:35:59 <Wolf01> the main problem is that if you do it every time you'll waste big money, but with a sort of "cache" of the rolling stock inside the depot it might be cool 15:39:30 <Alberth> but if you rebuild from consist A to B every time in the same depot, wouldn't it stack a lot of "old" A wagons that are never used again? 15:39:44 <Alberth> (and you build B -> A at another depot 15:39:47 <Alberth> ) 15:40:05 <Wolf01> eh that is the problem 15:40:55 <Wolf01> you might need to run a consist just to move the rolling stock from one depot to the other one every now and then 15:45:25 <Wolf01> but this sounds too much "R", so let the game stay as it is and we are all happy 15:54:53 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 15:55:08 <Alberth> something refit wagons seems like a nicer solution, perhaps 15:56:18 <Wolf01> but the refit doesn't change the wagon, you might need an universal cargo wagon or just refit to the compatible ones, as it works on stations now 15:56:49 <Wolf01> i want to change from hopper to flatbed for example, and the number of wagons too 15:57:14 <Wolf01> maybe even the engine 15:57:43 <Alberth> ah, refit limitations :( 15:58:09 <Alberth> ha "engine" :) 15:58:21 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 15:58:53 <Wolf01> also the autoreplace is global, refit at stations is done on stations (so no consist change, just the paper attached to the wagon) 15:59:26 <Alberth> I don't think RL would consider engines to be rolling stock that you have to move, do they? :) 16:00:08 <Alberth> afaik you can also do refit in depot? 16:00:31 <Alberth> never tried it though 16:00:33 <Wolf01> i don't know, never tried 16:01:18 <Wolf01> iirc, some times i've seen unpowered engines attached to another consist just to be moved to a different station 16:14:45 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 16:15:44 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 16:19:39 *** HerzogDeXtEr [~farci@i59F6A28D.versanet.de] has joined #openttd 16:38:43 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:38:43 *** Belugas [~belugas@216.191.111.230] has joined #openttd 16:38:46 *** mode/#openttd [+o Belugas] by ChanServ 16:46:33 *** Progman [~progman@p57A19F80.dip0.t-ipconnect.de] has joined #openttd 16:51:22 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:52:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 16:57:18 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:21:04 <V453000> hi humanz, what do I need to install to compile newGRFs for openttd? 17:21:22 <V453000> last time we seemed to have concluded that I dont need vc redistributable 17:21:24 <V453000> but what then :D 17:23:19 <V453000> I read NML needs python 3.5.1, I installed that 17:23:32 <V453000> I forgot how to install NML though 17:25:48 <Alberth> you said yesterday PLY and Pillow, which sounds about right 17:26:38 <V453000> yes but then somebody said I dont need that :d 17:26:54 <V453000> I tried installing pillow but it didnt find python 17:26:55 <V453000> or something 17:27:54 <V453000> Windows users can install the windows binary which contains a binary which bundles (most) required libraries. 17:27:56 <V453000> but what binary 17:28:04 <V453000> http://bundles.openttdcoop.org/nml/nightlies/LATEST/ ? 17:28:24 <V453000> is the zip considered a binary? it only has nmlc in it 17:28:36 <V453000> is that it? 17:30:34 <Alberth> windows binary is an exe file, normally 17:30:42 <V453000> well yeah 17:30:53 <V453000> only exe is nml 17:30:59 <V453000> readme says run setup.py which I cant see 17:33:04 <V453000> *only exe is nmlc 17:34:01 <Alberth> https://paste.openttdcoop.org/pvvxbnwub nightly doesn't seem to have a readme 17:34:16 <Alberth> it's probably safe to ignore the readme 17:34:34 <Alberth> the python.dll is used 17:34:47 <V453000> o 17:34:55 <V453000> python33.dll? 17:35:17 <Alberth> that's the one :) 17:35:19 <V453000> how do I ... "use" it? 17:35:31 <V453000> clicking stuff aint helping, windoze user is lost 17:35:44 <Alberth> in a command.com shell type "nmlc -h" 17:37:45 <V453000> just anywhere? 17:37:51 <V453000> or do I go to the NML folder? 17:37:54 <Alberth> just like all previous versions of nml 17:38:06 <Alberth> in the nml folder would be a good idea 17:38:07 <V453000> I haz no version of nml here and dont remember how old one did it :P 17:38:09 <V453000> right 17:38:34 <V453000> should this NML folder I unpacked the zip to, be the same folder as where NML will be in the end? 17:38:43 <V453000> aka atm it is in C:\NML 17:38:44 <Alberth> although you can probably type "path\to\the\nmlc.exe" -h 17:39:06 <V453000> should it be C:\NML-install and then put the product into C:\NML? 17:39:12 <Alberth> c:\nml\nmlc -h would work probably 17:39:45 <Alberth> I don't think the exe is an install, it's the final product already 17:40:02 <V453000> right that is what I thought 17:40:18 <Alberth> but you can rename the directory to be on the safe side 17:40:41 <V453000> ah -h is help :D 17:40:44 <V453000> ok that worked 17:40:54 <Alberth> I have no idea what's packed into the windows distribution :) 17:40:58 <Alberth> great 17:41:19 <V453000> I guess I need to somehow teach python the nmlc command or something? 17:41:22 <Alberth> nmlc --grf=blah.grf blah.nml 17:41:28 <V453000> or windows cmd to be taught the command? 17:41:37 <V453000> hm 17:41:38 *** Progman [~progman@p57A19F80.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:41:52 <V453000> that means the grf needs to be in the same folder as NML, right? 17:42:07 <V453000> cause I am pretty sure that is how my .bat compile things look 17:42:25 <Alberth> you can probably specify a path to nmlc 17:42:38 <Alberth> ie d: cd d:\some\where 17:42:55 <Alberth> c:\nml\nmlc -h should work then 17:43:04 *** Biolunar [Biolunar@x5d820782.dyn.telefonica.de] has quit [Quit: leaving] 17:43:18 <V453000> ooo 17:43:35 <V453000> I might be doing that already 17:43:49 <V453000> am not :_ 17:43:50 <V453000> :) 17:44:21 <Alberth> if that works, you can stick the command in a .bat file 17:44:38 <V453000> looks like it works 17:44:51 <V453000> spriteset parameter error, so it is compiling, my code just has shit in it 17:44:57 <V453000> thanks :D I cant believe it was this simple 17:45:30 <Alberth> computers are simple-minded creatures, the only problem is knowing how to handle them :p 17:45:39 <Alberth> but yw :) 17:46:05 <Alberth> and great that my 20+years old windows knowledge still works :p 17:47:50 <V453000> XD 17:48:04 <V453000> well I did remember that I did set it up somehow super simply at work, but all the wiki and readme confused me to hell 17:48:33 *** frosch123 [~frosch@x5f7408db.dyn.telefonica.de] has joined #openttd 17:52:24 <frosch123> V453000: https://dev.openttdcoop.org/projects/nuts/repository/entry/compileNUTS.bat <- some people do it like that 17:53:02 <V453000> frosch yes that is actually where I copied it from :P I just added the path C:\.. 17:53:07 <V453000> works now :) 17:53:55 <V453000> also it is cute how it reveals that I compiled it at work because that was my windows username there XD at home I only have the first name 17:54:17 <Alberth> quak 17:54:29 <frosch123> hoin 17:54:35 <Wolf01> k 17:55:18 <frosch123> V453000: what? your username is not V ? 17:55:27 <V453000> :) 17:55:33 <V453000> not at work 17:56:02 <frosch123> i thought you were some fancy startup company, no old establishment :p 17:57:08 <V453000> 300 humans company with proper IT stuff 17:57:31 <frosch123> i meant your new company 17:57:33 <Wolf01> the team photo says 10 17:57:43 <frosch123> and btw. there is no such thing as "proper IT stuff" 17:57:57 <V453000> new company is 10 humans yes :) 17:58:10 <V453000> I am not compiling openttd shit at factorio office though ;) 17:58:15 <V453000> yeah 17:58:18 <V453000> because fuck IT :> 17:58:20 <V453000> shots fired 17:58:33 <frosch123> you should write a FFF and only talk about ottd :p 17:58:39 <V453000> https://paste.openttdcoop.org/p5bpppsv2 also why does this tell me Spriteset parameter 1 'name' should be an identifier? 17:59:06 <frosch123> no "-" allowed 17:59:12 <V453000> oh shitballs 17:59:14 <frosch123> "-" is minus 17:59:15 <V453000> :D 17:59:17 <V453000> XD 17:59:30 <V453000> yeah I learned to use - in files lately 17:59:43 <V453000> fucking christ need to rename the files then 17:59:54 <Wolf01> uhm, now i'm bored, i just coded the entire xml level loading 17:59:59 <frosch123> the files? why? 18:00:01 <V453000> no I just need to change the identifier 18:00:04 <V453000> my brain is offline 18:00:05 <frosch123> the stuff between " is fine 18:00:32 <frosch123> nml just doesn't know how to subtrract rail1_overlays from GEAR :) 18:00:58 <Wolf01> also shit happens, i hit the credit card limit this month 18:01:20 <Wolf01> so no "new fun stuff" 18:01:42 <V453000> unexpected token ; .............. ;_; 18:02:33 <Wolf01> then don't put ; at end of the lines 18:02:49 <V453000> yeah :) 18:02:53 <V453000> it just usually is ; missing 18:02:59 <V453000> oh fuck me right up 18:03:15 <V453000> seriously this can only happen to me 18:03:22 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 18:03:45 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:04:12 <V453000> https://dl.dropboxusercontent.com/u/20419525/GEAR/nice.png 18:04:25 <V453000> victory 18:04:43 <V453000> wat do? XD report? 18:06:38 <frosch123> what does your usage of "sort" look like? 18:06:38 <V453000> the newgrf doesnt even really have anything in it XD 18:06:43 <V453000> ah 18:06:45 <V453000> nothing atm 18:06:56 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:06:59 *** mode/#openttd [+v glx] by ChanServ 18:07:02 <frosch123> you mean you left [] empty? 18:07:05 <V453000> yeah 18:07:11 <V453000> works now with it commented out 18:07:11 <frosch123> ok, that's it then :) 18:09:01 <frosch123> Alberth: making no-white-space-changes diffs for python code kind of fails :p 18:09:16 <Alberth> :D 18:09:48 <frosch123> https://paste.openttdcoop.org/pvxjvmygu?/pvxjvmygu <- so, well 18:09:49 <V453000> yay compiled for the first time 18:09:51 <V453000> blow the champagne 18:09:59 <V453000> that sounds very nsfw 18:09:59 <frosch123> i guess making it a NOP is fine, no error 18:10:16 <V453000> https://dl.dropboxusercontent.com/u/20419525/_FACTORIO/Factorio-in-a-nutshell.gif 18:10:17 <V453000> :> 18:11:02 <frosch123> looks like an ios game 18:11:06 <Wolf01> eheh 18:11:17 <frosch123> (without the automate) 18:12:16 <frosch123> "Makefile.config:10: *** Too many open files. Stop." <- trying to compile nuts :p 18:13:59 <V453000> it is a joke we have with Albert at the office; we enjoy the relation between factorio spirit and us automating anything we can at work 18:14:04 <Alberth> interesting to make last = vehid_list[0] :) 18:14:21 <Alberth> but if an empty list is a proper result, looks ok to me 18:14:49 <frosch123> well, i could change it to len > 1 actually 18:14:52 <frosch123> sorting one vehicle :p 18:15:36 <Alberth> is always trivially correct :) 18:17:17 <frosch123> why are makefiles from coop always completely broken? 18:17:26 <frosch123> Makefile.config including Makefile.config? 18:18:04 <glx> usually copy paste and people not knowing what they are doing ;) 18:20:33 <Alberth> overly generic makefile setups :) 18:21:27 <V453000> oh yeah I need to define at least 1 vehicle to see the track set XD 18:21:28 <V453000> fak 18:45:14 <DorpsGek> Commit by translators :: r27470 trunk/src/lang/turkish.txt (2015-12-11 19:45:09 +0100 ) 18:45:15 <DorpsGek> -Update from WebTranslator v3.0: 18:45:16 <DorpsGek> turkish - 69 changes by wakeup 19:03:30 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 19:03:37 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:33:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:33:47 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 19:34:46 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 19:35:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:36:03 <andythenorth> o/ 19:37:12 <Alberth> o/ 19:38:37 <andythenorth> is cats 19:38:44 <andythenorth> also hogs 19:39:08 <Wolf01> o/ 19:49:10 <V453000> ARE YOU CATS_ 19:49:11 <V453000> ? 19:50:22 <andythenorth> maybe 19:53:11 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 19:53:14 <drac_boy> hi 19:53:36 <andythenorth> more Hog 19:53:49 <drac_boy> OINK? :P 19:53:52 <drac_boy> heh 19:55:55 <drac_boy> so..working on firs as usual I assume? 19:56:17 * andythenorth needs more goals 19:56:35 * andythenorth patches BB 19:57:28 <drac_boy> heh ok 19:57:43 <andythenorth> letâs try 20 goals 19:58:02 <andythenorth> will it work with my savegame? :P 19:58:19 <andythenorth> no 19:58:23 <andythenorth> the setting is baked in 19:58:24 <V453000> will it blend 19:58:35 <andythenorth> bah 20:07:33 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has quit [Ping timeout: 480 seconds] 20:07:44 <frosch123> juicy cat - real filtered cat juice 20:12:56 <drac_boy> either way just curious about anyone else in here re if it was rather more specific to ussr or did any other countries have steam locomotives with full-wrap handrails as a provision to slippery weathers? https://upload.wikimedia.org/wikipedia/commons/thumb/2/22/Russian_Class_U_locomotive_Number_U127.JPG/1024px-Russian_Class_U_locomotive_Number_U127.JPG 20:13:07 <V453000> trying to avoid brain farts: original sprite template was x 128 y 128 sprite size ... I only change sprite size to 256*320, putting -128 to X offsets and -192 to each Y offset should keep the sprite look the same, right? 20:13:17 <V453000> vehicles were centered at the center of the sprite in both cases 20:13:36 <drac_boy> (then again it almost seem the same styling you'll find on emd gp7 etca when it comes to much later diesels tho) 20:19:16 *** sim-al2 [~sim-al2@dns25-172.cbu.edu] has joined #openttd 20:22:04 <drac_boy> hi sim-a12 :) 20:22:23 <drac_boy> <is just trying to sort out a bit of steam locomotives atm 20:24:55 <V453000> too real 20:25:50 <Mazur> Are you pulling my plonker? 20:28:23 * drac_boy gives mazur some unplonker? 20:30:02 <Mazur> No? Who's pulling my plonker, then? 20:30:53 <drac_boy> no idea, but not me for sure :) 20:34:57 <Alberth> andythenorth: {BLACK}Processes pyrite ore into metal and chemicals.{}{}Cargo production:{} 4t + 4,000l per 8t delivered this looks somewhat wrong compared to the other strings? 20:35:19 <andythenorth> it does doesnât it 20:35:24 <andythenorth> I canât think how to do it better 20:36:07 <Alberth> Cargo production:{} 8 crates per 8,000l petrol delivered{} 8 crates per 8t metal delivered a bit more wordy, like <--- 20:36:43 <Alberth> oh, it's the other way around, sorry 20:37:47 <Alberth> still, 4t metal and 4,000l chemicals per 8t pyrite delivered 20:40:03 <andythenorth> ok 20:40:04 <andythenorth> will change 20:40:13 <andythenorth> working on that industry anyway, by coincidence 20:40:58 <Alberth> what's a supply yard? 20:41:29 <Alberth> ah, delving fools gold :p 20:44:43 <andythenorth> supply yard is just a place to arbitrarily make engineering supplies and so :D 20:46:06 * andythenorth pushes changes 20:51:22 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 20:51:49 <Eddi|zuHause> <frosch123> looks like an ios game <-- then "automate" would be "spend 2$ to make this action instant." 20:59:49 <V453000> guys does my stuff make sense pls_ 20:59:50 <V453000> ? 20:59:51 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:00:01 <V453000> trying to avoid brain farts: original sprite template was x 128 y 128 sprite size ... I only change sprite size to 256*320, putting -128 to X offsets and -192 to each Y offset should keep the sprite look the same, right? [21:13] <V453000> vehicles were centered at the center of the sprite in both cases 21:04:20 <Eddi|zuHause> uhm, if you add transparent stuff at the bottom and right of the sprite, the anchor shouldn't need changing 21:05:09 <Eddi|zuHause> (but i haven't touched a sprite in years) 21:06:10 <Eddi|zuHause> if you add transparent stuff at the top or left, the anchor should be moved 21:07:47 <Eddi|zuHause> if you add transparent stuff to both sides, anchor should be moved by 1/2 21:15:36 <Mazur> If you centered the image, the offset is x: -64, y: -96 21:16:18 <Mazur> (half the additional size.) 21:24:01 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 21:27:23 *** frosch123 [~frosch@x5f7408db.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:34:18 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:44:23 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 22:01:07 *** Progman [~progman@p57A19F80.dip0.t-ipconnect.de] has joined #openttd 22:12:28 *** oooze81 [~3oooze81@118-93-104-119.dsl.dyn.ihug.co.nz] has joined #openttd 22:24:39 <Wolf01> 'night 22:24:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:25:25 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 22:43:27 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 22:52:54 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 22:59:36 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 23:18:30 *** Progman [~progman@p57A19F80.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:24:38 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:34:49 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit []