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00:12:10 *** Progman [~progman@p57A19A6D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:17:33 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:27:29 *** ale [ale@0001177c.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:38:12 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 00:41:15 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 00:46:35 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 01:09:49 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 01:09:51 <drac_boy> hi 01:20:20 <argoneus> hi drac_boy friend 01:20:39 <argoneus> drac_boy: I wanted to tell you before 01:20:41 <argoneus> you can buy factorio 01:20:47 <argoneus> and refund it if it doesn't run 01:21:14 <drac_boy> ah ok :) 01:21:19 <drac_boy> either way what you doing atm? 01:21:53 *** HerzogDeXtEr1 [~farci@i59F6CE26.versanet.de] has joined #openttd 01:22:00 <argoneus> watching game of thrones 01:22:01 <argoneus> you? 01:22:51 <drac_boy> not much atm..just kinda wondering a bit about vehicles (the real ones sorry heh) 01:23:51 <argoneus> heh 01:27:51 *** HerzogDeXtEr [~farci@i59F6BDE5.versanet.de] has quit [Ping timeout: 480 seconds] 01:29:08 <drac_boy> I did kinda wonder about seeing Spectre .. we'll just have to see when then 01:37:09 <drac_boy> kinda funny that I think its the first bond movie to be reusing a car from a much earlier time tho .. the austin martin yeah 01:37:31 <drac_boy> admittly I think someone reviewing the trailer mentioned that it had a few features less than the original one 01:39:02 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 01:53:29 <drac_boy> anyway think going for now 01:53:33 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:02:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 02:03:01 *** mode/#openttd [+v tokai|noir] by ChanServ 02:05:33 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Ping timeout: 480 seconds] 02:09:58 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:24:20 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 02:29:23 *** Tirili [~chatzilla@2a02:8109:680:910::4] has joined #openttd 02:39:03 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Ping timeout: 480 seconds] 02:41:17 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 03:45:30 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:51:18 *** Tirili [~chatzilla@2a02:8109:680:910::4] has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.39/20151110143939]] 04:02:16 *** chadreynolds [~chadreyno@c-71-226-158-36.hsd1.ga.comcast.net] has joined #openttd 04:20:10 *** strohalm [~smoofi@212.37.175.238] has quit [Quit: just quited] 04:20:36 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 04:22:00 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 04:35:33 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:19:23 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: cya] 05:34:10 *** chadreynolds [~chadreyno@c-71-226-158-36.hsd1.ga.comcast.net] has left #openttd [] 05:49:37 *** HerzogDeXtEr1 [~farci@i59F6CE26.versanet.de] has quit [Read error: Connection reset by peer] 05:55:26 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 05:55:27 *** Biolunar [Biolunar@x4d0250b9.dyn.telefonica.de] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p57BD5A4D.dip0.t-ipconnect.de] has quit [] 05:56:12 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 05:56:17 *** Eddi|zuHause [~johekr@p5B0DAF9E.dip0.t-ipconnect.de] has joined #openttd 05:57:53 *** OsteHovel [~OsteHovel@c7815BF51.dhcp.as2116.net] has joined #openttd 06:01:20 *** Flygon__ [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has joined #openttd 06:08:17 *** Flygon_ [~Flygon@ppp118-209-235-246.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 06:28:47 *** sim-al2 is now known as Guest1150 06:28:48 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 06:33:18 *** Guest1150 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:56:25 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 07:56:37 *** Progman [~progman@p57A1905A.dip0.t-ipconnect.de] has joined #openttd 07:56:38 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: cya] 08:10:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:10:06 *** mode/#openttd [+o Alberth] by ChanServ 08:19:52 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:19:58 <andythenorth> o/ 08:22:57 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 08:26:55 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 08:30:28 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 08:34:07 <Alberth> o/, and o/ 08:45:29 *** Progman [~progman@p57A1905A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:45:45 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 08:45:48 *** mode/#openttd [+v tokai] by ChanServ 08:52:13 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:01:18 <andythenorth> can I make a railtype which forbids junctions and signals? 09:01:54 * andythenorth looks 09:02:28 <Alberth> sounds very weird 09:03:23 <andythenorth> pipelines 09:03:42 <andythenorth> one vehicle per track 09:03:58 <andythenorth> use transfer stations (âpumping stationsâ) for longer routes, or to split cargo 09:04:19 <andythenorth> I use PIPE grf a lot, but thinking of making my own version 09:04:35 <andythenorth> routing PIPE like normal trains is weird 09:05:05 <Alberth> I suspected already it's for your pipelines :) 09:05:55 <andythenorth> I canât see us adding a new type for this ever 09:06:11 <andythenorth> especially because Factorio 09:14:48 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 09:21:49 <Eddi|zuHause> andythenorth: the answer is no 09:21:49 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 09:22:05 *** Speedy` is now known as Speedy 09:38:12 <andythenorth> so I see 09:41:01 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:54:49 *** pugi [~pugi@host-091-097-097-055.ewe-ip-backbone.de] has joined #openttd 10:02:44 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:14:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:21:30 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:21:52 <Wolf01> o/ 10:31:35 <Alberth> o/ 10:34:53 *** innocenat [sid8070@2604:8300:100:200b:6667:2:0:1f86] has quit [Ping timeout: 480 seconds] 10:38:58 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:42:47 *** theholyduck [sid10277@id-10277.ealing.irccloud.com] has quit [Ping timeout: 480 seconds] 10:43:17 *** innocenat [sid8070@2604:8300:100:200b:6667:2:0:1f86] has joined #openttd 10:53:22 *** theholyduck [~sid10277@id-10277.ealing.irccloud.com] has joined #openttd 11:03:34 *** frosch123 [~frosch@x5f7425fe.dyn.telefonica.de] has joined #openttd 11:07:17 <Alberth> o/ 11:18:59 *** ale [aprendiz@aprendiz.from-brasil.com] has joined #openttd 11:19:30 *** ale is now known as Guest1164 11:20:34 <frosch123> hoin 11:25:04 <Eddi|zuHause> cat in a box https://i.imgur.com/Fmq5PLr.jpg 11:27:27 <frosch123> i like how some people write stuff in all caps, and how they struggle when they encounter a à 11:28:46 <Eddi|zuHause> hm, i came across such a line earlier, but i don't remember where 11:29:24 <Eddi|zuHause> i found it funny because you could easily confuse "groÃ" with "grob" 11:29:32 <frosch123> i get assigned a new ip every day, and my browser is configured to reveal as little as i mananged to configure it 11:30:04 <frosch123> result is, the first time i visit youtube each time, it gives me the german mainstream bullshit 11:30:07 <frosch123> which i never watch 11:30:26 <frosch123> only after i enter the first thing into the searchbar, i get my regular targetted stuff 11:31:11 <Eddi|zuHause> they introduced this new "trend" category, where you can get back to the regular german mainstream stuff :p 11:32:08 <Eddi|zuHause> anyway... i would just write SS... 11:34:26 <frosch123> i know 4 versions: à (single lower case letter between all caps), SS (likely the normal thing to do), SZ (the artist way to do it), ᅵ (unicode uppercase Ã, which no font knows what to really draw for) 11:35:00 <Alberth> ha, big cats like boxes too :) 11:36:30 <frosch123> the big cats even like humans 11:37:04 <Wolf01> the same way they like their lunch? 11:37:20 <Eddi|zuHause> frosch123: i get a "missing glyph" glyph 11:37:21 <frosch123> likely 11:37:32 <frosch123> Eddi|zuHause: i expected no less :) 11:38:02 <frosch123> it's just forwarding the problem to the font guys 11:38:41 <Eddi|zuHause> i guess there is such a thing as "too nerdy" to implement :p 11:40:32 <Eddi|zuHause> i once got told this story, that in the early days of computing (before computers could do Ã), the west germans put "ss", and the east germans put "sz", so when the computers finally could do Ã, the east germans could more easily roll it back... 11:41:05 <frosch123> i heard the same story, but about type writers around 1890 11:41:14 *** Guest1164 is now known as ale 11:41:28 <Eddi|zuHause> there was no east germany in 1890 :p 11:41:38 <frosch123> anyway, if i had to make the decision, i would favour SZ 11:41:56 <frosch123> it has better semantics 11:42:09 <frosch123> Eddi|zuHause: seismic activity? 11:43:18 <Eddi|zuHause> frosch123: the old germany had more of a north-south-division 11:44:08 <Eddi|zuHause> well, it still has that, we call it the "weiÃwurstÀquator" 11:44:14 <frosch123> the old old germany had more of a west-middle-east division 11:44:46 <frosch123> i read that karl I is also considered the first french king 11:47:00 <Eddi|zuHause> well, the french are kinda in denial of their german heritage 11:47:34 <Eddi|zuHause> which is also why they over-romanticise the gauls 11:47:47 <Eddi|zuHause> gaulls? 11:47:50 <Eddi|zuHause> whatever 11:49:36 <frosch123> i am always amazed by the french-english stuff 11:50:00 <Eddi|zuHause> i always feel i know not enough about that stuff 11:50:02 <frosch123> like england declared "indepenene" from france, and france teams up with scotland 11:50:16 <frosch123> us declared independence from england, france helps them 11:50:31 <frosch123> Eddi|zuHause: i thought you played eu4? 11:50:36 <Eddi|zuHause> yes 11:50:51 <frosch123> so you should know about 100-year war 11:50:53 <Eddi|zuHause> but so far i neither played england nor france :p 11:51:19 <argoneus> good morning train friend amigos muchachos 11:51:22 <Eddi|zuHause> yes, i also knew about the 100 year war before... but only very minimal... 11:51:46 <argoneus> wait wait 11:51:51 <argoneus> do I see eu4 discussion hre 11:51:52 <argoneus> here 11:51:57 <frosch123> yes, because it is europen history without germany being involved :p 11:52:20 <argoneus> 100 year war in eu4 is very historical 11:52:27 <argoneus> when england declares war on you as france 11:52:36 <argoneus> you ally spain, portugal and austria 11:52:38 <argoneus> and call them in 11:52:41 <Eddi|zuHause> i also only know very minor details about the reconquista 11:52:44 <argoneus> and that's how the french won the war 11:54:33 <Eddi|zuHause> i feel like starting as a superpower like france or ottomans is like cheating 11:55:17 <frosch123> i guess you are not allone on that :) 11:55:19 <Eddi|zuHause> so far i played games as saxony, genoa, japan, iroquios, cherokee and the hansa 11:55:25 <argoneus> yeah 11:55:25 <Eddi|zuHause> oh, and nowgorod 11:55:30 <argoneus> playing merchant republics is not cheating 11:55:36 <argoneus> getting 40 ducats a month after 10 years 11:55:44 <argoneus> actually being able to sustain mercenaries 11:55:46 <argoneus> poor hansa 11:55:47 <argoneus> :P 11:56:10 <Eddi|zuHause> well, they now split apart the hansa into individual cities 11:56:18 <argoneus> hm 11:56:22 <argoneus> i haven't played since cossacks 11:56:38 <argoneus> genoa too 11:56:43 <argoneus> genoa is like the easiest country to form italy with 11:57:00 <Eddi|zuHause> i didn't attempt to form italy as genoa 11:57:00 <argoneus> milan is the second easiest but you have to kill genoa asap 11:57:39 <Eddi|zuHause> as genoa i conquered greece and southern spain, then went colonizing 11:57:40 <argoneus> saxony is fairly hard granted 11:57:51 <argoneus> japan is frustrating and boring 11:58:04 <argoneus> ever since they made diploannexing take 500 years 11:58:13 <argoneus> it's faster to just kill everyone as the shogun 11:58:24 <Eddi|zuHause> i played japan before that... 11:58:38 <argoneus> lucky 11:58:39 <argoneus> I haven't :( 11:58:45 <frosch123> argoneus: i heard kongo is the most fun to play :p 11:59:11 <argoneus> well, "fun" 11:59:20 <argoneus> it's an isolated country that has potential to get westernized very early 11:59:27 <argoneus> and it sits on a trade node iirc 11:59:34 <argoneus> it's an interesting start to say the least 11:59:51 <frosch123> afaik you have to fast-forward 200 years before you can do anything at all 11:59:58 <Eddi|zuHause> well, you "sit" on the trade node if you manage to colonize before the europeans 12:00:06 <argoneus> I never played them 12:00:11 <argoneus> but isn't the biggest threat portugal? 12:00:18 <argoneus> or spain or whoever likes that area that game 12:00:25 <Eddi|zuHause> biggest threat, or biggest ally? 12:00:49 <argoneus> I don't think colonists liked people of black skin 12:00:51 <Eddi|zuHause> i found that the AI rather tries to colonize america first 12:01:21 <argoneus> depends 12:01:39 <argoneus> if there's an england player who actively colonizes the carribean (because AI never does that) 12:01:54 <argoneus> then either portugal or spain go to south america instead 12:01:57 <argoneus> and the other guy goes to africa 12:02:00 <argoneus> from my observations at least 12:02:24 <argoneus> I've seen portugal colonize most of african coast 12:02:40 <argoneus> normally they just take ivory coast, south africa and hurray to india 12:02:51 <Eddi|zuHause> hm, i only played countries which enter the colonization race rather late, so the caribbean was always already colonized by the time i arrived 12:03:20 <argoneus> I never bothered colonizing when I wasn't early to the race 12:03:27 <argoneus> caribbean is way too overpowered 12:03:29 <argoneus> unless they changed it 12:03:50 <Eddi|zuHause> like as hansa, i barely managed to get havanna, and put a trade center there, because it's fairly crucial in my trade network 12:03:55 <argoneus> basically if you hold the caribbean, then most of north and south american trade goes through there 12:04:01 <argoneus> and then you profit off other's colonies 12:04:03 <argoneus> it's dumb 12:04:44 <Eddi|zuHause> it's rather difficult to get all the world's trade to the north sea 12:04:48 <argoneus> as hansa I just went full battlemerchant on everyone 12:05:09 <argoneus> actually I go full kill-everything as every nation except the colonisators 12:05:10 <Eddi|zuHause> yes, sort of, but it's easier when you make 300 in trade than 40 :p 12:05:22 <argoneus> well, you see, that's the trick 12:05:28 <argoneus> you kill england and netherlands 12:05:37 <argoneus> meanwhile england colonizes everything 12:05:46 <argoneus> and then you get all that sweet trade in the english channel 12:05:49 <argoneus> without ever having to go to america 12:06:03 <Eddi|zuHause> i took london from england, and vassalized netherlands when they had like 2 provinces, then fed them all others 12:06:26 <Eddi|zuHause> then i never had admin points to get more of england 12:06:38 <Eddi|zuHause> nor a diplomat to annex netherlands 12:06:45 <argoneus> I feel like they increase coring and diploannexing costs every patch 12:06:52 <Eddi|zuHause> which really does take 100 years 12:06:54 <argoneus> it's like they want to turn this game into a geopolitical simulator 12:07:01 <argoneus> it used to be a fun map painting simulator :( 12:07:08 <argoneus> might as well play victoria 12:07:22 <argoneus> also aggressive expansion 12:07:26 <argoneus> they keep changing that too 12:08:44 <Eddi|zuHause> well, i now can steer trade through 3 routes: {china,india}-samarkand-moscow, indonesia-africa-caribbean-st. lorenz gulf, and persia-aleppo-constantinople-vienna 12:09:13 <argoneus> that's a lot of land 12:09:14 <Eddi|zuHause> all of those with about 70% efficiency 12:09:25 <argoneus> I dunno 12:09:30 <argoneus> I prefer playing countries like brandenburg 12:09:39 <argoneus> at first you pretend that you are just another irrelevant HRE country 12:09:46 <Eddi|zuHause> where you form prussia and just clobber everyone? 12:09:47 <argoneus> and then all the morale and discipline ideas kick in 12:09:53 <argoneus> and then you roflstomp stacks twice your size 12:10:02 <argoneus> with 3 star generals 12:10:27 <Eddi|zuHause> i'm doing pretty good with hanseatic germany 12:10:40 <Eddi|zuHause> hanse has a nice morale boost 12:10:53 <Eddi|zuHause> and mercenaries 12:11:01 <argoneus> hm 12:11:06 <argoneus> does hansa have a -merc cost idea? 12:11:12 <Eddi|zuHause> hm, no i think the morale boost is from plutocratic 12:12:32 <Eddi|zuHause> i haven't played this last week... as i was trying to devise a way to port my hansa game from 1.12 to 1.14, which is non-trivial 12:12:47 <argoneus> I wish I cared that much about my games 12:12:52 <argoneus> I just shrug it off and start a new game 12:13:29 <Eddi|zuHause> because when i just load the game, my trade income drops like 20%, and i'm 100 above my force limit 12:13:41 <Eddi|zuHause> which moves my monthly surplus from +150 to -300 12:13:42 <Eddi|zuHause> or so 12:13:49 <argoneus> are you sure it's the save's fault? 12:14:02 <argoneus> I mean 12:14:05 <argoneus> if the game mechanics changed 12:14:13 <Eddi|zuHause> also, liberty desire gets bumped up 12:14:50 <Eddi|zuHause> and it sort of does matter whether it's 45% or 55% 12:14:55 <argoneus> yeah 12:15:09 <argoneus> just make them change religion 12:15:14 <argoneus> that will make them happy :^) 12:15:22 <Eddi|zuHause> i did that earlier :p 12:15:42 <argoneus> I actually tried an austria game once 12:15:45 <Eddi|zuHause> was exeptionally fun when i "asked" vatican to change religion :p 12:15:50 <argoneus> where I decided to kill the reformation before it spread 12:15:56 <argoneus> that is, forceconvert everything asap 12:16:01 <argoneus> it's impossible ._. 12:16:17 <argoneus> even if you get all the centers, people still keep converting 12:17:06 <Eddi|zuHause> well, i just force-converted everyone to protestantic that was small enough to do so... 12:17:22 <Eddi|zuHause> especially one-province thingies in separate piece 12:17:26 <Eddi|zuHause> peace 12:18:36 <argoneus> yeah, that's what I had to do as austria as well 12:18:41 <Eddi|zuHause> and i started the league war before france could join a side 12:18:49 <argoneus> when the reformation starts, austria isn't xenophobic yet, so you don't get a CB 12:18:52 <argoneus> :( 12:19:10 <argoneus> oh yeah 12:19:20 <argoneus> I was actually wondering why the leagues weren't starting in that game as well 12:19:28 <argoneus> I was like "I guess I beat the protestants so hard there's no leagues" 12:19:37 <argoneus> and then I read on the wiki at least one elector needs to be protestant for it to start 12:20:02 <argoneus> that sucked, because I couldn't enforce religion in the HRE :( 12:20:05 * Wolf01 plays VS2015 12:20:22 <Eddi|zuHause> so stomping is the wrong strategy? 12:20:35 <argoneus> well, if I were to do it again 12:20:46 <argoneus> first you want to make sure everyone in the HRE is relatively small, so you can force convert them 12:21:04 <Eddi|zuHause> i only played a small test game as austria, to see how the personal union mechanic works 12:21:11 <argoneus> then you pray to God that a center doesn't spawn in denmark or england or such 12:21:23 <argoneus> and once you have all 3 centers in the empire, you curbstomp them asap 12:21:28 <argoneus> and then you good 12:21:32 <Eddi|zuHause> but to force union on bohemia you must be quick, because they put their own dynasty in later 12:21:43 <argoneus> well, yes and no 12:21:44 <Alberth> /me plays GH reviewing 12:21:50 <argoneus> Alberth: GH? 12:21:58 <argoneus> guitar hero? 12:22:01 <Alberth> github 12:22:01 <argoneus> anyway 12:22:10 <argoneus> all you can do is marry bohemia on game start 12:22:15 <argoneus> and 80% of the time you don't get a PU anyway 12:22:17 <argoneus> but 12:22:33 <argoneus> after the year 1500, if you have more provinces than hungary or bohemia 12:22:39 <argoneus> you get a mission to force them into a PU 12:22:45 <argoneus> individually 12:22:53 <argoneus> no matter who they have on the throne 12:23:00 <argoneus> austria just randomly gets a mission to get them as PU 12:23:30 <argoneus> so in around 1510, if all goes well, you should have half of italy (to prevent shadow empire), and bohemia+hungary under PU 12:23:36 <argoneus> and if you were lucky, then burgundian inheritance as well 12:23:39 <argoneus> now that's a good start :P 12:24:03 <argoneus> and if you are even more proactive 12:24:09 <argoneus> you can exploit the missions and revoke privilegia in around 1490 12:24:12 <Eddi|zuHause> maybe i'll do a real austria game one time 12:24:16 <argoneus> and then you get a vassal swarm too 12:24:23 <argoneus> and you can't really lose a war ever again 12:24:43 <argoneus> and then there's the frustrating things 12:24:47 <argoneus> if your king dies and you get a female heir 12:24:51 <argoneus> you lose the crown 12:25:06 <argoneus> or you have to pass a decision that allows female heirs, but that costs authority 12:25:09 <argoneus> so blah 12:25:17 *** gelignite [~gelignite@x4db52b30.dyn.telefonica.de] has joined #openttd 12:25:41 <Eddi|zuHause> i think once the reformation kicks in, you're going to have a hard time on authority anyway 12:25:48 <argoneus> yeah 12:25:56 <argoneus> you want to pass like 1-3 decisions when it pops 12:26:02 <argoneus> and then force league war asap 12:26:19 <argoneus> s/when/before/ 12:26:25 <Eddi|zuHause> can you even force a league war as emperor? 12:26:40 <argoneus> I don't see why you couldn't 12:26:44 <argoneus> you're the leader of the catholic side 12:26:54 <argoneus> just declare war on someone from the other side 12:27:23 <argoneus> actually wait 12:27:30 <argoneus> it has to be the protestants making the first move 12:27:46 <Eddi|zuHause> maybe i misread it, but i think it said the protestant leader must declare war on the emperor with the league war cb 12:27:54 <argoneus> yeah 12:27:56 <argoneus> but iirc 12:28:05 <argoneus> if you declare war on someone in the HRE who is in the emperor's league 12:28:14 <argoneus> then the emperor jumps in and it starts 12:28:45 <Eddi|zuHause> well, i only fought in one league war, and there i was the protestant leader 12:29:14 <Eddi|zuHause> i witnessed a league war in my cherokee game, but you can't take part in that if you're on another continent 12:29:22 <argoneus> haha 12:29:35 <argoneus> natives are hard 12:30:36 <Eddi|zuHause> it was actually pretty fun. don't invest points in tech, invest all in development. and exploit the other tribes to settle for you 12:30:55 <Eddi|zuHause> by the time you westernize, you have the largest development in the world 12:31:15 <Eddi|zuHause> then you need to catch up in tech (i was in that phase when i last played) 12:31:37 <Eddi|zuHause> i vassalized norway, which had lost all of its scandinavian provinces 12:31:58 <argoneus> hm, that sounds like a good idea 12:31:58 <Eddi|zuHause> that hopefully gives me a nice foot in the door for europe 12:32:00 <argoneus> the development thing 12:32:14 <argoneus> can you still make ships? 12:32:23 <argoneus> I only played aztecs once, and it ended up with me spamming heavy ships 12:32:25 <Eddi|zuHause> not before westernizing 12:32:26 <argoneus> and killing all the colonists 12:32:43 <Eddi|zuHause> that must have been a long time ago 12:32:49 <argoneus> let me check 12:33:08 <Eddi|zuHause> when i started playing (1.11), ships for natives were already disabled 12:33:12 <argoneus> december 2014 12:33:35 <argoneus> http://puu.sh/lTSL9/29c80ce856.jpg 12:33:35 <Eddi|zuHause> i started later than that 12:34:17 <Eddi|zuHause> i tried aztec, but it is now really crazy with the religion stuff they added 12:34:23 <argoneus> oh wait 12:34:28 <argoneus> this is the better screenshot 12:34:39 <argoneus> http://puu.sh/lTSO5/0cef93edda.jpg 12:34:40 <argoneus> ahaha 12:34:54 <argoneus> 18 heavy ships in 1522 12:36:49 <Eddi|zuHause> as natives the most scary phase is during westernization. all your old forts will get destroyed, so rebels occupy instantly. and the europeans may want war 12:37:54 <Eddi|zuHause> britain was hostile right away, but i gave them the two provinces they wanted, and turned their religion, then they became friendly 12:38:19 <Eddi|zuHause> and then my chief died and i got a tudor on the throne, not sure whether that's a good or a bad thing :p 12:39:44 <__ln__> 14:36 < Eddi|zuHause> as natives the most scary phase is during westernization. all your old forts will get destroyed, so rebels occupy instantly. <--- true story from 1990? 12:40:13 <argoneus> lol 12:40:14 <Eddi|zuHause> sort of :p 12:46:17 <Eddi|zuHause> __ln__: i think the height of that "westernization" was more around 1992-1995, when it became clear that the economy was dropping to 0, before it gets better 12:47:18 <Eddi|zuHause> this process is still not over, btw 12:50:33 <Eddi|zuHause> no, but the main problem about native westernization is that you lose all the perks of being a native at the start of it, and only gain the perks of being western at the end of it 12:51:26 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 12:51:45 <Eddi|zuHause> and westernization takes really long, because you spent so much on development 12:51:57 <Eddi|zuHause> and expansion 12:58:35 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 12:58:37 <drac_boy> hi 13:03:59 *** koesie10 [~oftc-webi@s5596d644.adsl.online.nl] has joined #openttd 13:04:09 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:04:14 <koesie10> Hi, I'm trying to get OpenTTD (tag 1.5.3) to compile in Visual Studio 2015. However, I get a lot of errors, mostly to do with table/strings.h. I also get an error with strgen, which I assume explains why table/strings.h doesn't exist: http://hastebin.com/gemoquneyi 13:05:08 <drac_boy> hmm wish I could maybe help but I don't have windows sorry :-> 13:05:29 <frosch123> koesie10: make sure to open the "solution", not the "project" 13:05:57 <frosch123> there are like 4 or so projects within the solution, which are all built when building the solution 13:06:21 <koesie10> frosch123: I've opened openttd_vs100.sln and I use 'Build solution' 13:06:47 <koesie10> And if I hadn't, there wouldn't be any errors for strgen_base.cpp 13:09:58 <frosch123> no idea then, maybe try to compile a nightly instead of 1.5.3. they have a openttd_vs150.sln 13:10:07 <frosch123> maybe that one works better in msvc2015 13:10:37 <koesie10> I can compile trunk with MSVC2015, however I want to modify 1.5.3 13:11:35 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 13:12:51 <Wolf01> o/ 13:13:46 <andythenorth> so belts? 13:13:55 <andythenorth> radical depature from classic TTD 13:13:59 <andythenorth> -> no vehicles 13:14:08 <drac_boy> hi wolf01? :) 13:15:21 <Wolf01> andy, yesterday evening i was show some photos of the new project of our group leader (lego technic), he is making a huge "something", maybe an excavator, at the moment the base consists of 4 bases of the new blue crane, it can also steer :o 13:15:34 <planetmaker> koesie10, if you want to modify OpenTTD, better get OpenTTD trunk instead of a(ny) release version 13:15:46 <planetmaker> modified versions are not compatible with release versions anyway 13:16:18 <koesie10> planetmaker: How are they not compatible? 13:16:29 <planetmaker> thus you can get the development version with the newest features and bug fixes anyhow 13:16:50 <planetmaker> koesie10, OpenTTD multiplayer only works if all players have the exact same version. A patched version is different, thus incompatible 13:17:15 <andythenorth> Wolf01: is it some big bucket wheel excavator or such? 13:17:31 <koesie10> planetmaker: I have got the version to be the same between 1.5.3 and trunk, but the savegame was not compatible and I think that has to do with the fact that they are not the same versions 13:18:00 <drac_boy> andy...or maybe it has interchangeable tools and hence can be an oversized jackhammer another time? :) 13:18:14 <planetmaker> for instance. But even when they should be savegame compatible, they're not multiplayer compatible if they're different versions 13:18:44 <Wolf01> i think so, but it just may be a single bucket one 13:19:06 <koesie10> planetmaker: But if I for example only modify the layout of the toolbar, they would be compatible if it was based on 1.5.3 right? 13:19:07 <planetmaker> and if you hack them to pretend to be compatible it will often fail regardless as OpenTTD multiplayer only works if all clients do exactly the same so that the game state doesn't evolve differently on different machines 13:19:41 <planetmaker> if it is *only* a GUI change, that often can work - if you know how to bypass version check 13:19:48 <Wolf01> i don't know if it will use gantry cranes or just a mechanical arm 13:20:09 <planetmaker> anyway... cookie baking time :D 13:20:14 <koesie10> planetmaker: I have worked out how to make the versions exactly the same, but only in trunk 13:20:22 * andythenorth lego-ing time 13:20:36 <andythenorth> also a bit of busy bee playing :P 13:20:41 <koesie10> I have now got strgen to compile in 1.5.3 with the following from trunk: https://github.com/svn2github/OpenTTD/commit/52599b65ee602a97f41a05e9fac8dbcea0b8e14f 13:24:51 <Alberth> koesie10: uint means unsigned int, which is probably bigger than byte 13:25:43 <andythenorth> bloody ship sets 13:25:51 * andythenorth is _still_ disatisfied with Squid 13:25:54 <koesie10> Alberth: this is a clone from trunk, so it is already in the nightlies 13:27:16 <Alberth> hmm, strgen, probably newgrf specs limiting string length then 13:27:31 <drac_boy> Squid? 13:28:01 <Alberth> drac_boy: it's obligatory here to know all grfs made by andy :) 13:28:30 <drac_boy> andy made more than station platforms and firs? :-> 13:28:48 <Alberth> but it's a ship set, squid aka fish2 13:29:04 <andythenorth> HEQS, Squid, FISH, Road Hog, FIRS, CHIPS, Iron Horse, also Termite 13:29:35 <Alberth> really the only newgrfs you'll ever need :) 13:29:41 <andythenorth> AV9 13:29:46 <andythenorth> not mine 13:29:48 <Alberth> hmm, perhaps add nuts too 13:30:22 <drac_boy> I thought fish was danmack? 13:30:51 <Alberth> danmack makes beautiful .png 13:31:02 <Alberth> andy makes beautifil .grf from them 13:32:28 <drac_boy> alberth no I really meant that .. my fish grf only says its danmack .. noone else 13:32:34 <drac_boy> or there must be two different fish grfs 13:34:41 <Alberth> http://devs.openttd.org/~alberth/fish_details.png 13:34:43 <drac_boy> at least I think that cargo one from mb was under a different name thankfully .. don't have it anymore tho (and the website isn't there) so can't find what that name was 13:35:07 <Alberth> that's the fish grf I have 13:35:16 <drac_boy> hm I guess theres two then 13:36:11 <Alberth> lots of fishes in the ocean! :) 13:36:45 <drac_boy> say that reminds me ... I wonder where mb went to 13:37:02 <drac_boy> don't recall (unless I missed some) any posts from him for a while 13:37:56 *** HerzogDeXtEr [~farci@i59F6CE26.versanet.de] has joined #openttd 13:39:59 <drac_boy> geeze..does anyone remember the actual username for mb? he had all these nice germany-biased grfs he started a very long time ago 13:43:00 *** koesie10 [~oftc-webi@s5596d644.adsl.online.nl] has quit [Quit: Page closed] 13:43:25 <Eddi|zuHause> who? 13:55:52 <andythenorth> thereâs a fishing boat 13:55:59 <andythenorth> from danmack 13:56:05 <andythenorth> thatâs not the same as FISH 13:56:50 <andythenorth> mb is Michael Blunck http://www.tt-forums.net/viewtopic.php?f=26&t=2480&start=3080 13:57:27 <drac_boy> ohhhh blunck .. I always had thought it was something else (and wondered why I couldn't find it now) 13:58:06 <drac_boy> hmm october 2014 .. guess he hasn't really posted anymore 13:59:23 <Alberth> he moved to simuscape, afaik 13:59:36 <Alberth> also he was always active at the german forum 14:01:11 <drac_boy> german forum? oh why do I have some vague recall of that ... let me guess tiled green background with darker shade of green for the forum layout itself? 14:01:19 <Eddi|zuHause> i don't know about simuscape, but he posted recently in the german forum, about how things probably speed up again in the winter 14:01:37 <Eddi|zuHause> drac_boy: isn't that every tt-related website ever? 14:01:40 * drac_boy goes to see if I can find it 14:04:05 <drac_boy> heh guess some things don't change and I like that :) tt-ms.de 14:08:54 <Eddi|zuHause> i guess there's still enough time before the release date of 15-15-15 14:09:57 <drac_boy> umm theres only 12 months or was I not supposed to say that? :) 14:10:43 <andythenorth> I need new parts to make this in lego http://www.hendrickson-intl.com/getattachment/ccfdee0d-fa29-4a94-8004-6435d353d883/AR2.aspx,.pdf?maxsidesize=406 14:10:49 <andythenorth> the airbags just arenât feasible 14:11:17 <drac_boy> hmm dbsetxl 0.9 ... nice to see he's still slowly working on that 14:11:47 * drac_boy still has dbset_s and dbsetxl0.8 14:14:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:14:51 <Wolf01> andy, use these: http://alpha.bricklink.com/pages/clone/catalogitem.page?P=45590 14:17:20 *** pugi_ [~pugi@host-091-097-097-055.ewe-ip-backbone.de] has joined #openttd 14:18:34 *** Wolf03 [~wolf01@host94-63-dynamic.181-80-r.retail.telecomitalia.it] has joined #openttd 14:19:00 *** kirjs________ [sid25169@id-25169.charlton.irccloud.com] has joined #openttd 14:19:33 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:21:07 *** Wolf01 is now known as Guest1186 14:21:07 *** Guest1186 is now known as Guest1189 14:21:07 *** Wolf03 is now known as Wolf01 14:22:18 *** pugi [~pugi@host-091-097-097-055.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 14:22:18 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 14:22:19 *** pugi_ is now known as pugi 14:22:27 <andythenorth> I am :) 14:22:35 * andythenorth waits for flickr upload :P 14:23:03 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 14:23:40 <andythenorth> meanwhile, to pass the time⊠https://www.youtube.com/watch?v=LY8cFDXPHgQ 14:23:53 *** kirjs_______ [sid25169@id-25169.charlton.irccloud.com] has quit [Ping timeout: 480 seconds] 14:23:53 *** kirjs________ is now known as kirjs_______ 14:24:00 <Wolf01> ha! 14:24:10 <Wolf01> really nice 14:24:33 *** Guest1189 [~wolf01@0001288e.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:24:50 <andythenorth> he has lots of funny automatons on his channel 14:27:30 <Wolf01> i watched the "simple machine series" from him 14:28:23 <andythenorth> Wolf01: https://www.flickr.com/photos/andythenorth/23639364521/in/album-72157624230397751/ and https://www.flickr.com/photos/andythenorth/23721886385/in/album-72157624230397751/ 14:28:27 <andythenorth> there are 3 of those parts 14:29:18 <andythenorth> I really need a 3-stud part that can be anchored at both ends, and will deform 0.5 studs in the middle 14:29:36 <andythenorth> or 3.5, and it compresses to 3 stud under load, and another 0.5 stud under shock-load :P 14:30:02 <Wolf01> chain more of them 14:30:16 <Wolf01> but it might become too big 14:30:19 <andythenorth> it does :) 14:30:40 <andythenorth> I have limited clearance, due to steering + torque rods https://www.flickr.com/photos/andythenorth/23170135239/in/album-72157624230397751/ 14:30:58 * andythenorth tries a different approach 14:31:37 <Wolf01> too bad the lego-me is asleep since about a month, i can't even think about how difficult is upscaling a moc i made :( 14:33:11 <Wolf01> mmh, your problem might be difficult to solve 14:34:58 *** HerzogDeXtEr [~farci@i59F6CE26.versanet.de] has quit [Read error: Connection reset by peer] 14:37:30 <Wolf01> put them horizontally and stretch them instead of compress them, it is not like the real one but it should do its job 14:39:09 <andythenorth> yeah 14:39:13 <andythenorth> got a solution with that 14:39:19 <andythenorth> too big, but eh 14:49:42 * drac_boy still likes one-rail lego trains? :) 14:55:45 <drac_boy> heh 14:58:32 <andythenorth> kind of works https://www.flickr.com/photos/andythenorth/23639795571/in/album-72157624230397751/ 14:58:37 <andythenorth> TMWFTLB though 15:00:08 <Wolf01> you are too demanding, just enjoy you found a solution 15:01:22 <drac_boy> wolf01 is that the same thing we tell miniature rivet counters? :P (after all why should anyone care exactly how many rivets there are on the smokebox door in HO scale?) 15:01:29 <drac_boy> hehe 15:02:34 <Wolf01> yes, it's not a critical failure if it's not perfect 15:03:51 <drac_boy> trying to put four drivers on a steam locomotive and still call it a Mogul would be a certain critical failure tho? 15:03:59 <drac_boy> sorry, maybe we're getting a bit carried away here :-> 15:05:40 <Wolf01> even if you put another axle to a steam locomotive i hardly notice, maybe if you forget to change the plate i'll find it 15:06:32 <drac_boy> wolf01 heh well tbh a Mogul is technically basically a 2-6-0 .. if you change any of that its not in that class anymore 15:07:46 *** Progman [~progman@p57A1905A.dip0.t-ipconnect.de] has joined #openttd 15:07:58 <Wolf01> yes i know, but i don't know the names, i just read them on the documentation 15:08:26 <Wolf01> if the documentation doesn't match with what i'm seeing i'll start to have doubts 15:09:29 <Wolf01> but if you show me a suspension system like andy's one, which works, and i don't know how the real one is, i don't really give a fuck, it works 15:10:29 <andythenorth> I found a more compact solution, just hanging the chassis from the rubber parts 15:10:42 <andythenorth> but it means limited ground clearance... 15:10:45 <Wolf01> i give a fuck about factiorio different length of the rolling stock in vertical and horizontal directions 15:10:49 <Wolf01> *factorio 15:11:08 <andythenorth> so now on bumps, the chassis hits the terrain, so the bounce of the suspension is useless :D 15:11:21 <drac_boy> either way tbh for legos I've never bothered doign anything else than just put the axle right straight through the chassis itself ... after all thats what the instructions for eg 8868 does 15:11:24 <andythenorth> also the axles hit the frame at maximum suspension travel 15:11:29 <andythenorth> so eh 15:11:36 * andythenorth will do without springs 15:13:06 <drac_boy> actually...it was not as simple as the box photo showed .. http://peeron.com/scans/8868-1/16 lot of things crammed into small space :-> 15:15:05 <Wolf01> wait, what? i can't even think about that thing they did to fit the dishes support perfectly centered 15:15:18 <andythenorth> yeah 15:15:20 <andythenorth> they really did that 15:15:25 <andythenorth> I donât miss brick-building 15:15:43 <andythenorth> itâs clever, itâs skilled, but itâs border-line hacks 15:19:12 <drac_boy> wolf01 you mean the fluid/air tank? well its at least better than that crappy mold one-piece junk in the later sets tbh 15:19:36 <drac_boy> not to mention you can change the length (which I did) 15:20:50 <drac_boy> hmm yeah to our own I guess but I've always liked the classic build-up pieces instead of these silly mold one-piece stuff in later sets 15:21:11 <Wolf01> i would have used this http://peeron.com/scans/8250-1/24/ 15:24:12 <drac_boy> oh and the one other thing is...why the hell are the grey bricks not matching? :-> 15:24:32 <Wolf01> you mean the colour? 15:24:50 <drac_boy> yeah 15:25:21 <Wolf01> the old one changed to yellow-ish too easy 15:25:57 <drac_boy> wolf01 well funny mine had been in lot of sun and the only thing changed is that white is a bit dirty 15:26:11 <drac_boy> gray is still the same 15:26:49 <drac_boy> for some reason some of the blue have a bit of funny minor variation under bright light tho 15:28:51 <drac_boy> either way I'll leave you with andy's industrial truck .. have fun :) me need sort some food :-s 15:29:01 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 15:31:05 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 15:33:56 <andythenorth> yeah I hate those one piece parts 15:33:57 <andythenorth> like wheels 15:34:02 <andythenorth> why a wheel part? 15:34:04 <andythenorth> use bricks :P 15:35:13 * andythenorth wonders if tyres would make air bags? 15:35:14 <andythenorth> nvm 16:02:00 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:02:03 *** mode/#openttd [+v glx] by ChanServ 16:09:33 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 16:21:48 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 16:21:51 *** mode/#openttd [+v tokai] by ChanServ 16:31:30 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 16:39:02 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 17:18:55 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 17:54:35 <frosch123> Alberth: any reason to not force "override newer texts" when uploading the base language? 17:56:35 <Alberth> for the base language it should be fine, I think 17:56:51 <Alberth> ie the only way to update the base language is to upload 17:57:14 <Alberth> so you cannot overwrite changes from other sources, such as translators adding new texts 17:58:27 <frosch123> hmm, somehow eints disallows reverting to an older translation 17:58:33 <frosch123> even when using the webinterface 17:58:51 <frosch123> i press "save changes & get next string" and it just ignores it :p 17:59:39 <Alberth> hmm, for a translation, that should not happen 17:59:58 <Alberth> it does look for existing strings, maybe that breaks in some way 18:01:30 <Alberth> the old strings give you history (until they are removed), and I also thought to revert to old translations when the base language reverts 18:01:50 <Alberth> that could be a wrong thought 18:01:58 <V453000> frosch123: I fixed the issue by throwing the graphics to a dustbin and making a better solution :P 18:27:56 <frosch123> Alberth: there seems to be some issue when reverting translations when also the baselanguage reverted 18:28:38 <frosch123> case_chgs = data.get_all_changes(lng.changes.get(sname), lng.case, bchg) <- string_edit.py seems to only query the changes for the current base language 18:29:46 <frosch123> if you reenter the latest translation for that base language, the submission is discarded 18:30:06 <frosch123> even if the latest translation is against another base language, and thus differs 18:34:16 <frosch123> Alberth: https://paste.openttdcoop.org/pwdhyn6mg <- maybe that's a better description 18:42:02 <frosch123> i have no idea why it would only compare it to the translations of the same base 18:42:12 <Alberth> looks like a bug then 18:42:37 <frosch123> line 537 even compares the bases again 18:42:53 <frosch123> so, i would just replace the "bchg" in the get_all_changes with "None" 18:43:21 <Alberth> I have the code not in my head :) 18:43:53 <Alberth> I can have a look in a few days, but feel free to make a fix 18:57:15 *** Biolunar [Biolunar@x4d0250b9.dyn.telefonica.de] has quit [Quit: leaving] 20:26:49 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has quit [Quit: cya] 20:33:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:35:29 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:35:36 *** frosch123 [~frosch@x5f7425fe.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:38:10 *** HerzogDeXtEr [~farci@i59F6CE26.versanet.de] has joined #openttd 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[~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 22:54:34 *** pugi [~pugi@host-091-097-097-055.ewe-ip-backbone.de] has quit [] 22:56:20 *** Progman [~progman@p57A1905A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:07:34 *** sla_ro|master [slamaster@82.210.156.68] has quit [] 23:37:41 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 23:42:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:42:34 *** mode/#openttd [+v tokai|noir] by ChanServ 23:48:54 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:54:27 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 23:54:32 <drac_boy> hi 23:55:33 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:57:33 *** Xal [~Xal@S0106881fa12987ab.vw.shawcable.net] has joined #openttd 23:59:53 <drac_boy> oh and wolf01 took me a while to remember where I saw it but hope you like this? http://www.brickshelf.com/gallery/legonina/Western-Monorail/loko03.jpg that was one of the few things that initially inspired me .. talk about one-rail trains like I was saying :P