Config
Log for #openttd on 14th December 2015:
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00:00:28  <drac_boy> the little white thats visible between cab and the little tender is the actual drive motor if you had to ask btw :)
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00:07:02  * drac_boy also went through many long posts on the german forum :-s (was just curious what kind of graphics they had over there heh)
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00:24:02  <Wolf01> yeah that's nice
00:24:07  <Wolf01> but, 'night
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09:08:12  <planetmaker> moin
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10:53:48  <argoneus> good morning train friends
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10:54:33  <V453000> oh so thats why yeti development has died out https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12279040_10153753763869826_1845360019544322951_n.jpg?oh=a6ab49fa4edbf1b9b00e2311cbf76427&oe=571928B5
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11:39:52  <juzza1> Could someone enable CF push builds for http://dev.openttdcoop.org/projects/make-nml-juzza1/ please?
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11:47:25  <Wolf01> moin
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13:22:07  <Eddi|zuHause> what's wrong with Belugas?
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13:53:26  <andythenorth> hmm
13:53:32  <andythenorth> time to redesign Squid
13:53:37  <andythenorth> it’s been a while
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13:57:47  <andythenorth> also why are all these industries on the top of mountains?
13:57:48  <andythenorth> :P
13:58:27  <V453000> sup the north
13:58:33  <V453000> roadtypes?
13:59:37  <andythenorth> meh
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14:03:59  <andythenorth> V453000 render ships for me?  max realisms?
14:04:52  <V453000> shit on ship
14:05:26  <V453000> atm I am solving the issue of vehicles getting longer in side and top/front views
14:05:39  <V453000> the only outcome looks like two models
14:06:03  <V453000> which is kind of bullshit because I want to rig some mechanisms and animate it
14:06:13  <V453000> making those twice is quite a big wtf
14:06:35  <V453000> perhaps I should just take a brush and draw it all and be done quicker XD
14:09:20  <V453000> ON THE OTHER HAND ships do not really mind if they are shorter in the side view :P
14:09:27  <V453000> I am starting to see the advantages andythenorth
14:10:26  <andythenorth> advantages of...?
14:10:27  <andythenorth> o_O
14:11:53  <V453000> of shits
14:12:07  <V453000> can make just one 3D model, no issues ever
14:12:14  <V453000> while trains have to remain consistent in curves
14:12:26  <juzza1> how would it look if _ is in right perspective, and the others are shortened
14:12:53  <V453000> super chubby
14:13:32  <V453000> the / \ already look like the vehicle is very short, taking a longer one and scaling it in that direction would probably make it even worse
14:13:43  <V453000> I think the only 100% solution is two 3D models
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14:15:02  <andythenorth> just chibi it in both dimensions
14:15:10  <V453000> especially if your vehicle has big round shapes, the round shapes are extremely visible when stretched
14:15:35  <V453000> side view will still be way less chibi :P
14:15:39  <V453000> 40% is shitload
14:15:46  <andythenorth> yea
.
14:15:51  <juzza1> wheels and such arent that bad looking when squashed in / view, but yeah, theres the chubbiness, though i dont see how you can reduce that even with two models without altering the height between views
14:15:57  <andythenorth> also, nobody knows what is ‘correct’
14:16:02  <andythenorth> so I have stopped making ships
14:16:08  <andythenorth> V453000 ^ easiest answer
14:16:18  <andythenorth> no point doing any work if it’s just wrong
14:17:02  <V453000> well with 3D models the correct can seem to be the 3D coordinates of the model, ignoring that the projection of bullshit sprites change the dimensions
14:17:09  <andythenorth> also
14:17:11  <V453000> yes that is kind of true juzza1
14:17:21  <andythenorth> instead of 2 models, can you have 2 cameras?
14:17:43  <V453000> yeah but that is the same as if you just stretch/scale the model
14:17:48  <V453000> I did that in NUTS
14:18:05  <V453000> it kind of works on the first sight but especially with some objects, the stretching is just visible
14:18:30  <V453000> with DOOM I tried to work in 120% scaling, and used 100% for /\ and 140% for side
14:18:38  <V453000> the concept sounds cute but the difference is still weird
14:19:40  <andythenorth> making 2 models is boatloads of work
14:19:51  <V453000> yes and no
14:19:52  <andythenorth> for something most people will never notice
14:20:04  <V453000> people do notice andy
14:20:19  <andythenorth> for ships?
14:20:21  <V453000> Pikkas approach is just utterly wrong, I hate that ... and stretched things do look weird
14:20:24  <V453000> not for ships
14:20:27  <V453000> ships do not care at all
14:20:31  <V453000> there the problem is nonexistent
14:20:40  <andythenorth> trains is different to ships
14:20:46  <andythenorth> trains is headache
14:20:49  <andythenorth> RVs also
14:20:54  <V453000> yes am talking about trains
14:20:58  <V453000> RVs slightly less
14:21:07  <andythenorth> try lining up articulated RVs nicely :P
14:21:07  <V453000> RVs are visible on diagonal only for a short period of time
14:21:16  <V453000> and do not need to be super consistent
14:21:17  <andythenorth> but depot and buy menu...
14:21:20  <andythenorth> means hacks
14:21:26  <V453000> well sure
14:21:27  <andythenorth> haxor
14:21:37  <V453000> but that is just 1 view, and you make 1 view fit to itself, easy
14:21:39  * andythenorth has just invented a new art style
14:21:43  <V453000> trains is combining the 2 views
14:21:49  <V453000> which is THE bullshit
14:22:03  <andythenorth> all vehicles are like a flat piece of card, no front view, only side
14:22:15  <andythenorth> like characters in board games
14:22:17  * andythenorth looks for image
14:23:35  <V453000> well, if you would do it in an interesting way then it could be nice
14:23:48  <V453000> but interesting probably means any kind of sensible detail which would again be prone to stretching
14:24:30  <andythenorth> yeah, but easy to fix by scaling
14:24:32  <andythenorth> maybe
14:24:33  <andythenorth> dunno
14:24:37  <andythenorth> also would look cool
14:24:52  <V453000> yes but 99% people would probably not find it playable
14:24:58  <andythenorth> ach just make the whole thing a 3D world
14:25:03  <andythenorth> rotateable camera
14:25:06  <andythenorth> problem solved
14:25:28  <V453000> when I see how shit zbase is, I cant imagine how bad would 3D openttd end up
14:25:43  <V453000> though, non-textured clean colourful style could work
14:26:56  <andythenorth> also I am confused
14:27:00  <andythenorth> I thought you quit due to RL?
14:27:04  <andythenorth> o_O
14:27:11  <andythenorth> not so?
14:27:34  <V453000> not entirely
14:27:42  <V453000> I am busy as fuck, yes
14:27:52  <V453000> but doing things helps me get more experience and stuff
14:28:01  <V453000> also I have utterly revolutionary gameplay idea for a train set
14:28:11  <V453000> and I really want to see it happen
14:29:27  <andythenorth> one powered wagon, refits everything
14:29:33  <andythenorth> graphics for all things
14:29:36  <andythenorth> 5 generations
14:29:40  <andythenorth> one railtype
14:30:26  <V453000> actually about 8 wagons, each refits everything
14:30:30  <V453000> graphics for all things
14:30:43  <V453000> generations dont matter but probably some evolution of engines would be nice
14:30:55  <V453000> multiple railtypes (like 3-5)
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14:31:33  <V453000> the core idea is that you have one train engine, and put some wagons behind it. Depending which wagons you choose, and where you put them, would adapt the train performance
14:31:55  <V453000> ie power wagons, speed wagons, tractive effort wagons, extra capacity wagons, loading speed wagons, ...
14:32:11  <V453000> and if you put them closer to engine, they give more bonus, further away from engine lesser bonus
14:32:15  <andythenorth> ha ha
14:32:18  <andythenorth> innovation :)
14:32:18  <V453000> -> you can assemble any train you want
14:32:45  <V453000> -> you can autoreplace between wagon types to try what works for you
14:33:06  <V453000> -> it is way the fuck less WTF than PURR/MEOW (trains adapting stats to railtype), and gives more train building options
14:33:40  <V453000> though, there will be at least one train/wagon which will allow for track detection and adapting to it, simply because it allows for some great things with conditional orders
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14:41:27  * andythenorth considers doing same for ships
14:41:31  <andythenorth> but using subtype refits :P
14:42:17  <V453000> if you cant combine them from many subsegments, it isnt nearly as good :P
14:42:29  <Eddi|zuHause> that sounds terribly pointless
14:42:51  <V453000> I dont think refit to subtypes should affect performance
14:43:02  <V453000> colours etc, sure
14:45:55  <peter1138> Gearing?
14:45:58  <peter1138> Tee hee
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14:51:37  <V453000> heh yeah
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16:30:23  <argoneus> Belugas: I think your internet might be fucked
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17:51:02  <Alberth> o/
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18:14:37  <andythenorth> o/ Alberth
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18:25:46  *** frosch123 [~frosch@x5f745b38.dyn.telefonica.de] has joined #openttd
18:26:46  <frosch123> o/ Alberth
18:27:14  <Alberth> o/
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18:34:51  <FR^2> o/
18:39:31  <argoneus> that's a lot of hands
18:40:11  <frosch123> most people have more hands than brains
18:47:57  <Mazur> \o
18:55:54  <Wolf01> o/
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