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[~glevans21@68-116-139-65.dhcp.ftwo.tx.charter.com] has joined #openttd 09:41:00 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:915a:f14d:1e81:d59e] has quit [Quit: Leaving] 09:44:53 *** Pulec [~pulec@2a01:4f8:110:1463:127::2] has quit [Ping timeout: 480 seconds] 09:58:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 09:58:52 <Wolf01> o/ 09:58:57 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:05:38 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:07:33 *** Pulec [~pulec@78.46.49.59] has joined #openttd 10:42:13 *** MonkeyDrone [~Monkey@84.255.131.50] has joined #openttd 10:42:50 <MonkeyDrone> test test 10:50:30 <ST2> MonkeyDrone: /join #/r/openttd 10:58:39 <Wolf01> a reddit chan on irc? 10:59:03 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:59:08 <ST2> yeah, I think MonkeyDrone was searching for it :) 11:05:46 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:06:03 <MonkeyDrone> yeah 11:06:08 <MonkeyDrone> the game server irc channel 11:06:19 <MonkeyDrone> how can those two servers talk to each other and how can we talk to them from here 11:06:37 <ST2> 1st, /join #/r/openttd 11:06:44 <ST2> to you join the correct channel 11:07:22 <MonkeyDrone> ahhhhhhh 11:07:24 <MonkeyDrone> cheers 11:12:26 <Wolf01> uhm, another train accident, in NL this time, seem somebody forgot some equipment on the track or to change a switch 11:59:10 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:00:12 *** MonkeyDrone [~Monkey@84.255.131.50] has quit [Quit: Leaving] 12:05:54 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:19:02 *** MonkeyDrone [~MonkDAce@80.88.255.67] has joined #openttd 12:29:18 *** day [~day@58.174.109.52] has joined #openttd 12:59:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:59:35 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:59:38 *** mode/#openttd [+v tokai] by ChanServ 13:06:01 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:06:33 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:11:45 *** Clockworker [~Clockwork@200.96.104.251] has joined #openttd 13:17:20 *** Clockworker_ [~Clockwork@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 13:19:45 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 13:49:17 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:8cde:816d:f6f1:567c] has joined #openttd 13:59:24 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:59:36 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:59:43 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 14:06:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:07:07 *** day [~day@58.174.109.52] has quit [Remote host closed the connection] 14:19:58 *** SWAT [~swat@cyberdyneinc.xs4all.nl] has joined #openttd 14:42:08 <MonkeyDrone> anyone knows where i can get a list of the 'content' (mods) for the dedicated server. I do 'content state' and it throws out a huge list that i can't browse in the terminal or the game console, its too big 14:51:08 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 14:53:06 <Milek7> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/code_reference.html 14:53:36 <Milek7> why there isn't cargo id listed? 14:56:26 <planetmaker> what you mean with 'cargo ID', Milek7? And concerning NewGRFs: you do not need the cargoID *anywhere*. Use the cargo labels 14:57:13 <planetmaker> If you really use the cargoID in the sense as defined by the spec by any of your NewGRFs you write/modify, you do it wrong [TM] 14:58:18 <planetmaker> (speaking of vehicle newgrfs) 14:58:51 <MonkeyDrone> well i got my logs for the content state IDs, just ran openttd -D >> commands.log and viola 14:59:03 <MonkeyDrone> sweeet, time to get to exercise first and work on this next 14:59:21 <Milek7> game script api operates on CargoID 14:59:31 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:00:31 <Milek7> and i want to some cargo in firs diffirently than others 15:00:45 <Milek7> /s/to/to treat 15:01:48 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:04:54 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 15:06:18 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 15:06:27 <Milek7> i can do GetCargoLabel on each cargo, but this is pretty ugly solution 15:12:15 *** ConductCat [~Conductor@99-110-190-158.lightspeed.tukrga.sbcglobal.net] has quit [Ping timeout: 480 seconds] 15:13:09 <Eddi|zuHause> on the contrary, operating on cargo label is the only sane solution 15:13:43 <planetmaker> yes, you should operate with cargo label. Especially also for game scripts 15:13:46 <Milek7> but why not on id? 15:14:21 <planetmaker> because the ID is *not guaranteed* to be stable accross versions etc. 15:14:36 <planetmaker> the cargo label otoh describes a distinct cargo 15:15:04 <Milek7> ok, new firs would need updated game script config 15:15:10 <Milek7> what is wrong with it? 15:15:21 <planetmaker> that you would get the updated config 15:15:43 <Milek7> and what for industries id? 15:16:16 <Eddi|zuHause> with andy? those change faster than you can look... 15:16:27 <planetmaker> they can be explicitly set. But ^^ 15:17:15 <Milek7> industries don't even have labels 15:17:21 <Eddi|zuHause> "i hate this economy. let's make 3 more" 15:17:37 <Milek7> and using name sounds like a terrible idea 15:17:49 <planetmaker> a game script which works with cargo labels just works. With cargoIDs... is a PITA for users 15:17:56 <planetmaker> and for you to maintain 15:18:44 <Eddi|zuHause> Milek7: i'd rather identify industries by their input/output cargos 15:18:58 <planetmaker> yes ^^ 15:19:25 <Milek7> what? 15:19:45 <planetmaker> it's a bit boilerplate you need to add there to start with cargo label. convert that to the ID and then get a list of industries which accept or provide the cargo with that ID. 15:19:51 <planetmaker> But that's how a sane GS would do it 15:20:02 <Milek7> writting input/output cargo lists into gamescript code, and then matching it with industries? 15:21:26 <Eddi|zuHause> Milek7: it always depends what you're actually trying to achieve 15:21:32 <planetmaker> kinda, yes 15:22:01 <planetmaker> define the cargos you are interested in. Then look for industries which handle those 15:22:26 <Milek7> but, i am interesed in particular industry 15:22:31 <planetmaker> it makes sure your GS will work also with the FIRS version available literally tomorrow :) 15:22:42 <planetmaker> Milek7, a particular industry has particular cargo input and output 15:23:12 <planetmaker> what is it you try to do? 15:24:26 <Milek7> eg. i want to treat Builders Yard specially 15:26:06 <Eddi|zuHause> so, look for BDMT? 15:26:45 <Milek7> but BDMT is accepted also by Builders Yard, Bulk Terminal, Hardware Store 15:27:43 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 15:28:39 <Eddi|zuHause> so, find a cargo that distinguishes those 15:29:32 <Milek7> so i should get in/out cargo from industry, hash in into md5, and compare with predefinied hashes 15:29:35 <Milek7> sounds crazy 15:31:22 <supermop> hmm no andy 15:31:56 <supermop> i wonder what ever happened to that Andean roster that seemed to be drawn about a year ago 15:32:50 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:32:53 *** mode/#openttd [+o Alberth] by ChanServ 15:36:15 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 15:39:47 <planetmaker> Milek7, I don't quite see why that should be crazy. It's actually very sane. Look for industries which accept BDMT and supply nothing. Done. 15:41:13 <Alberth> o/ 15:41:40 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 15:41:40 <Milek7> but why not id!? 15:42:08 <Milek7> industries are added in the middle of list, not at end? 15:42:59 <planetmaker> yes 15:43:32 <planetmaker> Hi 4lberth :) 15:45:41 <Alberth> when you check on cargo, you have less changes to your script, and less versions of FIRS to worry about 15:46:04 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 15:47:15 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 15:47:44 <Alberth> At least as many industries disappear, or get renamed, not only added :) 15:52:42 *** AdmiralKew [~pcc31@119.94.106.189] has joined #openttd 15:55:08 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 15:59:39 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:06:21 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 16:16:32 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 16:32:03 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:53:05 *** sim-al2 is now known as Guest5341 16:53:06 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 16:53:54 *** Monkey_ [~Monkey@80.88.255.67] has joined #openttd 16:55:41 *** Guest5341 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 16:58:57 *** NXXR [~oftc-webi@nc-184-7-19-72.sta.centurylinkservices.net] has joined #openttd 16:59:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:01:23 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:01:26 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 17:06:27 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 17:06:29 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:08:46 *** day [~day@58.174.109.52] has joined #openttd 17:15:24 <Monkey_> can anyone point me in the direction of how to enable 'addons' on a dedicated linux server 17:16:47 *** day [~day@58.174.109.52] has quit [Ping timeout: 480 seconds] 17:18:10 <Alberth> same way you do at a normal desktop 17:18:19 <Alberth> activate some newgrfs 17:18:28 <Alberth> or use a map with newgrfs 17:19:14 <Alberth> only puzzles are a) how to configure (answer: use a desktop machine, and copy the openttd.cfg file, while the server is not running) 17:19:58 <Alberth> b) how to get the newgrfs there (answer, read the README, find the newgrfs at your desktop version, copy them to the right spot at the server 17:21:07 <Alberth> remember to replace the \ directory separator to / separators in the cfg if you copy from windows to unix 17:21:54 <Monkey_> thank you 17:22:07 <Monkey_> I already managed to download all the grfs to the server throuhg the command line 17:22:16 <Monkey_> i'll check out the openttd.cfg file 17:22:20 <Alberth> maybe add it to the MP faq? 17:22:20 <Monkey_> only thing missing to do 17:22:50 <Monkey_> well the wiki already has how to download content from the online repository through the command line 17:23:01 <Monkey_> https://wiki.openttd.org/Dedicated_server 17:23:12 <Monkey_> Installing Online Content section. 17:23:34 <Alberth> I believe you, I don't have a server nor am I intewrested in it 17:23:37 <Monkey_> activating it is another matter. i'mgoing ot try someting real quick first. Maybe old savegame keeps loading and that's why its not showing up. 17:24:52 <Monkey_> I am trying to setup a server with some resemblance of sanity in the game with some extra addons that add quality of life improvements to the game 17:25:59 <Alberth> nice blurb that you can read in anyway you like :) 17:26:55 *** HerzogDeXtEr [~farci@i59F6D52F.versanet.de] has joined #openttd 17:27:18 <Monkey_> :D ty for the help again 17:27:28 <Alberth> yw, have fun 17:28:23 *** Progman [~progman@p57A18C2E.dip0.t-ipconnect.de] has joined #openttd 17:30:02 <Monkey_> think i figured it out, now to wait for it to download 80MB of content on 2Mbps internet.....I'll post an update here when i've tested it. 17:30:11 *** _johannes [~johannes@port-92-203-151-9.dynamic.qsc.de] has joined #openttd 17:33:09 *** roidal [~roidal@cm74-134.liwest.at] has joined #openttd 17:33:15 <roidal> hi 17:35:33 <roidal> 'in temperate climate the oil wells are soon closing down due to a bug allowing no increase of their production.' â may i ask why this doesn't get fixed? 17:35:56 <sim-al2> It's not a bug, it's a feature (really, it's supposed to be that way) 17:36:22 <roidal> why this is supposed that way? 17:36:32 <Alberth> you get oilrigs instead 17:36:33 <roidal> and why does the wiki say a different thing? 17:36:54 <Alberth> euhm, it's a wiki? 17:37:11 <roidal> that point goes on you! :D 17:37:51 <roidal> but why it is supposed that oil wells can't increase their production? 17:38:08 <Alberth> but default industries in temperate switch from oilwells to oilrigs 17:38:24 <Alberth> not increasing production pushes in that direction 17:38:43 <roidal> hm, so 17:38:48 <Alberth> it was this way already in the original game 17:39:03 <roidal> there are no new oil wells created neither? 17:39:08 <Alberth> if you don't want this, you'll have to use an industry newgrf 17:39:26 <sim-al2> It makes more sense in the context of much smaller maps, pushing you to build into the sea to keep getting oil (just like Britain and the North Sea) 17:39:50 <roidal> tja 17:40:00 <roidal> so its bad if i have a map without see? 17:40:03 <roidal> :D 17:40:27 <Alberth> if you want oil after around 1955 or so, pretty bad yep :p 17:40:42 <Alberth> dig a big hole from the edge? :p 17:41:02 <roidal> yeah, that brings me to another question 17:41:46 <roidal> if i crate a own, big, lake 17:42:03 <roidal> would the game create oil rigs? 17:42:12 <sim-al2> Yes, if it's big enough 17:42:23 <Alberth> and not river, I think, but not sure 17:42:53 <roidal> ok, and how iam able to crate a totally own lake? 17:43:02 <roidal> if i use the water tool 17:43:07 <roidal> its not really like a lake? 17:43:25 <Alberth> there are 2 kinds of water 17:43:25 <sim-al2> I think if you lower land on the edge of the map to the lowest level sea appears (not sure about that) 17:43:48 <Alberth> river, and sea. The latter floods any 0 level land 17:43:58 <planetmaker> Monkey_, the simplest way is to upload a map and load that on the server. Unless you want randomly generated maps with the same settings again and again, then use the NewGRFs setting in the server's openttd.cfg 17:44:02 *** frosch123 [~frosch@x4d010004.dyn.telefonica.de] has joined #openttd 17:44:13 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:44:30 <Alberth> so lower land to 0 level, wait for flooding, then rise the edge (if you want a lake rather than a corner of sea) 17:44:40 <andythenorth> o/ 17:44:44 <Alberth> \o 17:44:44 <roidal> Alberth: and iam only able to create a river by myselfe? 17:44:56 <Alberth> no idea, sorry 17:44:59 <roidal> ok 17:45:09 <Monkey_> I did just sort out the [newgrf] setion, got my addons working, but thank you planetmaker, i was wondering how can i keep it from generating a new world each time 17:45:14 <Alberth> nice trains andy, fun names :) 17:45:29 <andythenorth> I need more names 17:45:38 <roidal> and if i have a big lake in the middle of the map, would there be any oilrigs or have it to be on the corner of the map? 17:45:40 <andythenorth> british trains tend to have many nicknames, so they were easy 17:45:49 <andythenorth> these ones, not so much 17:46:07 <andythenorth> I need some naming convention 17:46:18 <andythenorth> Road Hog is named after mines, quarries and forests 17:46:34 <Alberth> roidal, not sure, there is a setting to keep oilrigs at the edge within X tiles 17:46:55 <frosch123> hoi 17:47:01 <Alberth> hola 17:47:08 <roidal> hm 17:48:52 <_dp_> hey 17:48:53 <Monkey_> i'm liking NUTS, the colors look awesome in it 17:49:07 <_dp_> roidal, you can try funding oil rigs in game if you allow that in settings 17:49:22 <_dp_> roidal, but they are very picky as far as I can tell... 17:49:33 <roidal> yes, that would be possible too 17:49:47 <roidal> hm, i saw 17:49:56 <roidal> that there is no need for water to create a new see 17:50:15 <roidal> its done automatically if a border-tile is lowered to level 0 17:50:38 <_dp_> depends on some setting iirc 17:50:54 <Alberth> nah, flooding is always on 17:51:16 <_dp_> flooding yes, but not getting in from border 17:51:29 <Alberth> people fake it with a row of river tiles though :) 17:52:42 <Alberth> ah, ok 17:53:14 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:53:17 *** mode/#openttd [+v glx] by ChanServ 17:54:55 <roidal> _dp_: do you know the name of the setting 17:55:02 <roidal> can't find something related 17:55:37 <frosch123> it's called "primary industry construction method" 17:55:38 * andythenorth needs a DanMacK or so :) 17:55:42 <frosch123> or something like that 17:55:55 <frosch123> it has options "none", "prospect" and "like secondary" 17:56:02 <roidal> sorry for the missunderstanding 17:56:13 <roidal> i mean that flood thing from the boarder? 17:57:37 <_dp_> roidal, no, I'm not even entirely sure it exists 17:57:41 <frosch123> no, the map border always floods 17:58:21 <Monkey_> can i enable more than 15 companies? or it won't matter even if i change it in the settings 17:58:49 <sim-al2> I don't think it's possible 17:59:53 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:00:34 <andythenorth> this http://dev.openttdcoop.org/attachments/download/7654/chinook.png 18:00:50 <andythenorth> I want to make multi-unit diesels quite a bit in Iron Horse 18:01:11 <andythenorth> is it weird 18:02:00 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 18:02:06 <andythenorth> rationale: big engines need to be 2000hp-6000hp 18:02:21 <andythenorth> and I only want to click once to build an engine for my train 18:03:06 <Alberth> see it as newgrf author freedom :) 18:03:30 <andythenorth> I can just hear the counter argument in my head 18:03:32 <roidal> ok, ty to everyone! 18:03:35 <andythenorth> âgive the player freedom to choose" 18:03:52 <Alberth> if they don't like it, just ignore it, or hide it 18:04:20 <andythenorth> this is what I want to hear :) 18:04:25 <andythenorth> obviously enough :) 18:06:38 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:07:05 <Monkey_> server v2 test in progress, aww yyiss 18:08:19 *** gelignite [~gelignite@x4db51a69.dyn.telefonica.de] has joined #openttd 18:08:23 <Alberth> as one of the almost 300 servers for 164 users :) 18:08:52 <Alberth> every user can have almost 2 servers all for himself :p 18:08:59 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 18:09:55 <Monkey_> success, hehe, just need to configure it 18:10:04 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:10:09 <Monkey_> yes i've seen those 300 servers, i just want something i can play :P 18:10:21 <Monkey_> and have it running even if i'm offline 18:10:38 <Monkey_> none of the servers have the setup i would like to have 18:10:43 <roidal> finally i got oilrigs 18:10:46 <roidal> :D 18:11:50 <Monkey_> congrats :D 18:11:59 <roidal> :D 18:12:33 <roidal> totally easy 18:12:37 <roidal> create your own ocean 18:12:40 <roidal> :D 18:13:18 <Monkey_> hehe, yeah, dig allt he way :D 18:13:37 <_dp_> ttd logic: no oil under land -> flood it and find some under water :p 18:15:53 <roidal> :D 18:16:58 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:18:11 <Monkey_> well oil is located underground 18:18:14 <Monkey_> so dig dig dig 18:18:17 <Monkey_> soudns legit 18:20:18 <roidal> i don't like oilrigs 18:20:23 <roidal> you need ships 18:20:27 <roidal> and ships are slow 18:22:24 <roidal> hm, can i use planes to transport oil? :D 18:22:31 <Monkey_> can't you like build as mall land mass to it to hook a station and throw up trains? :P 18:22:37 <Monkey_> or it won't owrk? 18:22:56 <roidal> exactly that was i think 18:22:59 <roidal> but with planes 18:23:02 <roidal> :D 18:23:30 <Monkey_> haha, planes work 18:23:41 <Monkey_> brb, need to switch to computer 18:24:02 *** Monkey_ [~Monkey@80.88.255.67] has quit [Read error: Connection reset by peer] 18:24:55 <MonkeyDrone> so much better 18:26:10 <roidal> wb 18:26:19 <roidal> and oil doesn't work with planes 18:26:22 <roidal> :/ 18:26:28 <MonkeyDrone> choo choo it is :D 18:26:45 <MonkeyDrone> no ship grfs that have faster ships? 18:27:04 <roidal> hm, would be unrealistic? 18:27:07 <roidal> :D 18:27:59 <MonkeyDrone> it is a game xD 18:28:22 <MonkeyDrone> it can be a little unrealistic :D 18:28:36 <MonkeyDrone> example 18:28:53 <MonkeyDrone> digging an ocean to have a oilrig spawn, how realistic is that? :P 18:28:57 <Alberth> openttd doesn't aim to be realistic at all 18:29:24 <Alberth> sharp 45 degrees corners :p 18:30:10 <roidal> MonkeyDrone: this is only a question of money :D 18:30:31 <roidal> and 45°, i think that was part of some technical restrictions? 18:30:34 <roidal> :D 18:30:51 <MonkeyDrone> roidal, true that xD 18:31:10 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 18:31:19 <MonkeyDrone> well real trains smooth out to 45 degrees 18:32:18 <roidal> i meant technical restrictions of the game 18:32:25 <roidal> ? 18:32:42 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has joined #openttd 18:33:03 <MonkeyDrone> animation restrictions? 18:33:09 <roidal> yes 18:33:14 <roidal> but a really funny thing in ttd 18:33:15 <MonkeyDrone> it's easier to rotate an object 45 degrees 18:33:23 <roidal> having planes flying with 800km/h 18:33:33 <roidal> and a setting that this is divided by 4 18:33:44 <roidal> to get the simulated travel speed 18:33:47 <roidal> :D 18:33:53 <roidal> iirc 18:34:06 <MonkeyDrone> well, game engine is the game engine 18:34:10 <MonkeyDrone> i'm just happy it works :P 18:34:55 <roidal> i really like ottd and what motivated programmer have done with that :) 18:35:49 <MonkeyDrone> hehe, aye, they have done some serious work and serious magic 18:39:15 <MonkeyDrone> the CHIPS set is just eye candy right 18:40:47 * andythenorth knows where the bodies are buried in CHIPS :P 18:41:04 <Alberth> no, it provides functional stations 18:41:16 <andythenorth> MonkeyDrone: Squid Ate FISH contains a speed parameter iirc 18:41:23 * andythenorth only made it, donât expect facts 18:42:09 <andythenorth> itâs only about 1.3x or 1.5x faster 18:42:12 <MonkeyDrone> roidal can use it 18:42:34 <MonkeyDrone> Roidal, try Squid Ate FISH. He's the one with the boat problems :D 18:42:38 <andythenorth> oic 18:42:40 <MonkeyDrone> 1.5x is better than 1.0 18:42:56 <andythenorth> I think itâs a none-issue 18:43:02 <Alberth> nah, it's a pipeline, speed isn't relevant 18:43:04 <andythenorth> just use more, smaller ships 18:43:52 * andythenorth wonders what google search has against flickr 18:44:03 <MonkeyDrone> flickr is so 90s 18:44:03 <andythenorth> obviously itâs a Yahoo product, with no Google ads on it 18:44:26 <andythenorth> I spend days on google images looking for stuff, and all I get is wikipedia, and results from tt-forums :P 18:44:36 <andythenorth> then I find gold on flickr 18:44:44 <andythenorth> maybe flickr is the dark web? o_O 18:44:50 <MonkeyDrone> what were you looking for o.o 18:45:09 <Alberth> flickr reuiqres a zillion sites with scripts to display anything :( 18:46:01 *** HerzogDeXtEr1 [~farci@i59F6A669.versanet.de] has joined #openttd 18:46:25 <MonkeyDrone> sorting out citybuilder is going to be fun :D 18:46:46 <MonkeyDrone> looks like i'll have to borrow someone's premade settings :D 18:47:23 <MonkeyDrone> i googled 'Citybuilder settings wiki', Pharoah popped up on front page xD 18:48:43 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 18:49:38 <roidal> MonkeyDrone: i will take alook 18:52:14 *** HerzogDeXtEr [~farci@i59F6D52F.versanet.de] has quit [Ping timeout: 480 seconds] 18:55:19 <andythenorth> flickr is where all the train photos are :) 18:55:24 <andythenorth> apparently 18:57:37 <Wolf01> oh I see factorio on steam 18:59:30 <MonkeyDrone> anyone has a city builder script template to share? 19:00:19 <MonkeyDrone> noooo i think i'm using the wrong script, there's another called Simple City Builder gaem script 19:00:25 <MonkeyDrone> yarrrgh 19:00:55 <ST2> http://bananas.openttd.org/en/gs/ 19:01:18 <MonkeyDrone> thank you ST2 19:01:24 <ST2> np :) 19:02:03 <_dp_> MonkeyDrone, there are tons of cb scripts)) 19:02:26 <MonkeyDrone> aye, i just need the simple city builder script 19:02:39 <MonkeyDrone> not looking for anything complicated :D 19:02:40 <MonkeyDrone> ty 19:03:28 <roidal> what is a city builder script? 19:03:34 <_dp_> MonkeyDrone, well, that one is good, but not really simple)) 19:04:02 <MonkeyDrone> it's what i require for now :D Once i'm comfortable with this level, i'll move up in the world 19:04:04 <ST2> compared with Aphid's CB, it's simple, yeah xD 19:04:54 <MonkeyDrone> yeah, i was trying to configure Aphid's CB....it did not go so well 19:06:15 <MonkeyDrone> Town Growth Mechanism : Normal or Expand, difference? 19:08:10 <_dp_> MonkeyDrone, oh, I don't know where to even start explaining that %) 19:08:34 <_dp_> MonkeyDrone, set to normal, expand is similar just not quite the same) 19:09:08 <MonkeyDrone> expand i assume that the town tries to cover more ground faster than making buildings 19:09:30 <MonkeyDrone> instead of increasing density, it takes over more land 19:10:00 <_dp_> MonkeyDrone, nah, it's more about technical stuff, nomal uses normal mechanics, and expand tries to do the same with special house building command 19:10:43 <MonkeyDrone> so what's better in terms of faster town growth? 19:11:05 <_dp_> MonkeyDrone, can probably give you our settings for this gs btw 19:11:06 <MonkeyDrone> no need to get into details, simple explanation will suffice how it affects the end-user 19:11:08 <Alberth> just try both? 19:11:31 <_dp_> MonkeyDrone, neither should be faster, but expand probably is xD 19:11:41 <MonkeyDrone> i plan on trying both, would just be nice to see what i should be looking out for 19:11:53 <MonkeyDrone> hehe, expand shall be my first test run :D 19:12:03 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:8cde:816d:f6f1:567c] has quit [Quit: Leaving] 19:13:22 <_dp_> MonkeyDrone, there was no way to use normal mechanics in ttd before 1.4 or so, so expand is just an attempt to mimic it by other means 19:14:12 <MonkeyDrone> so normal would be the default game mechanic that was coded for OpenTTD. Expand mimics the original TTD town growth? 19:15:40 <_dp_> MonkeyDrone, yep, pretty much 19:16:16 <MonkeyDrone> cool, thanks. I will go with expand and see how it goes and i agree this simple CB is not as simple as it is named xD 19:16:35 <MonkeyDrone> these rows in settings need to be color coded xD 19:16:45 <MonkeyDrone> half the time 'im just trying to find where i was 19:16:48 <Alberth> maybe the other ones are even more complicated? :p 19:17:08 <_dp_> MonkeyDrone, here are settings for our 5k cb server: http://pastebin.com/wZ4jw0Pw 19:17:39 <_dp_> MonkeyDrone, ouch, no it's 30k 19:17:56 <MonkeyDrone> yeahh simple CB works :D 19:18:03 <MonkeyDrone> 30k sounds nice 19:18:32 <MonkeyDrone> saved :D i'll give it a test run in a sec 19:18:36 <MonkeyDrone> and see what it looks like :D 19:19:09 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 19:26:06 <MonkeyDrone> x.x , downloading 80MB of addons on 4Mbps, yay 19:26:17 <MonkeyDrone> server is online, just need to connect to it now 19:26:33 <ST2> feel happy you didn't picked YETI :P 19:26:42 <MonkeyDrone> what's wrong with YETI? 19:26:51 <MonkeyDrone> i got FIRS up and running ...:D 19:27:02 <ST2> couple hundreds of MB's, I think ^^ 19:27:23 <MonkeyDrone> oh... 19:27:40 <MonkeyDrone> i was looking at zbase....i can use it clientside even if server doesn't have it? 19:27:44 <MonkeyDrone> that was like 200mb something 19:27:50 <MonkeyDrone> 32bit graphics 19:28:02 <Alberth> basesets are independent of server 19:28:30 <MonkeyDrone> nice, i should grab zbase then 19:29:11 <MonkeyDrone> looking forward to playing with NUTS, looks very nice with all the colors from what i've seen of it 19:30:18 <MonkeyDrone> do you guys suffer from lag issues when the map is full of stuff? 19:31:01 <MonkeyDrone> i've been playing on the reddit server #2, lots of mods on it. Can't use monorail or maglev trains on it apparently -.- so depressing but the server has become quiet laggy with so much going on across the map 19:35:34 <MonkeyDrone> _dp_, i see your config now, looks good. i'm gonna mod it a bit to suit my needs ;D weee 19:35:58 <sim-al2> Sometimes the boats are the problem, but too many trains and other vehicles cause the server to slow down 19:37:01 <MonkeyDrone> slowing down is fine, as long as it's going smoothly, but jerky mouse movements ingame and skipping frames? 19:39:30 <sim-al2> That seems to happen either if the connection is poor, or if you are nearly on the edge of being too slow 19:40:53 *** roidal [~roidal@cm74-134.liwest.at] has quit [Quit: WeeChat 1.4] 19:43:09 <MonkeyDrone> cpu speed could also be alimiting factor correct, i don't know what machine their server runs on 19:43:41 *** NXXR [~oftc-webi@nc-184-7-19-72.sta.centurylinkservices.net] has quit [Quit: Page closed] 19:44:20 <sim-al2> I can't remember, but it's a good Intel quad core 19:44:47 <MonkeyDrone> aye, but since the game is Single threaded, you need a stronger single core 19:45:20 <MonkeyDrone> ah well, there is also a lot going on in that server, massive trains, its out of control xD 19:45:30 <sim-al2> I see many boats on there, it's a little tiresome telling people to use buoys and being ignored 19:46:02 <MonkeyDrone> lol 19:46:16 <MonkeyDrone> yes, people actually went out of their ways to make more water i believe and setup oil rigs and stuff 19:46:43 <MonkeyDrone> didn't know boats caused lag, game engine issue to do with water? 19:47:29 <sim-al2> No, pathfinding gets exponetially higher as the distance the boat has to navigate increases 19:47:39 <Alberth> actually, the client desktop must be bigger than the server 19:47:51 <sim-al2> Buoys seem to almost eliminate the problem, but people are lazy... 19:47:55 <MonkeyDrone> ah, ok. Makes sense where the cpu juice is going. 19:48:06 <Rubidium> it's not ships per se, if you create a 1x1 grid of roads the busses will cause the same kind of problems 19:48:10 <Pici> do planes have the same problem? 19:48:26 <Alberth> nope, they don't route at all :) 19:48:37 <MonkeyDrone> i can totally understand the issue for the water, it has to traverse a lot more ground, trains it has tracks, so it's simple. Airplanes fly in straight lines , vehicles follow roads 19:49:13 <MonkeyDrone> its the constant turning / recalculating. I understand that 19:49:38 *** Clockworker_ [~Clockwork@200.96.104.251] has joined #openttd 19:57:02 *** Clockworker [~Clockwork@200.96.104.251] has quit [Ping timeout: 480 seconds] 20:00:10 * andythenorth hopes that photo owners donât actually think flickr *can* prevent downloading the image files 20:00:47 <andythenorth> spaceball.gif is a good hack, but the actual image still has to get to my browser... 20:02:38 <Wolf01> it's like the ones who don't want the right mouse button enabled... you can only disable it with jscript... and you can force it disabling the jscript or simply pressing "shift" 20:05:02 <Alberth> The concept of having private data at the global Internet is a bit weird :p 20:06:29 *** Stimrol_ [~Stimrol@46-239-220-130.tal.is] has quit [Remote host closed the connection] 20:07:57 *** Stimrol [~Stimrol@46.239.220.130] has joined #openttd 20:15:20 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 20:16:51 <Milek7> i need GSCargoMonitor::GetIndustryDeliveryAmount but without company filter 20:22:15 <frosch123> make a loop over the companies 20:25:35 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 20:29:32 * andythenorth has visited the âprototype for everythingâ department 20:29:36 <andythenorth> and come out with goodies 20:30:03 <MonkeyDrone> what goodies we got santa? 20:30:11 <andythenorth> only trains and stuff 20:30:42 <MonkeyDrone> trains with wings? 20:34:19 <Milek7> frosch123: i don't see company list in nogo api 20:35:22 <Alberth> https://nogo.openttd.org/api/trunk/classGSCompany.html second enum 20:35:43 <Alberth> COMPANY_FIRST, COMPANY_LAST, iirc 20:37:09 <frosch123> https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/main.nut#L251 <- there are dozen of examples if you look at other scripts 20:37:22 <andythenorth> does this http://www.tt-forums.net/download/file.php?id=189715 20:37:27 <andythenorth> look different enough to this 20:37:29 <andythenorth> http://www.ovrtrains.com/images/P/ATH-96849-2.jpg 20:37:30 <andythenorth> ? 20:37:36 <andythenorth> or boringly similar? 20:37:54 <andythenorth> Iron Horse rosters, the trains need to be visually distinct 20:38:12 <frosch123> one is blue 20:38:15 <frosch123> the other is green 20:38:22 <frosch123> :p 20:38:55 <Milek7> frosch123: but company_first company_last are useless 20:39:00 <frosch123> anyway, the green one has a proper driver cabin 20:39:14 <Milek7> companies could be deleted 20:39:19 <andythenorth> frosch123: so if I just use different colours⊠:P 20:39:31 <andythenorth> also this one comes in a pack of two http://www.bcoolidge.com/NYC%20Pix/RS2s%20and%20Flanger%20at%20Natick,%20MA%202_61.jpg 20:39:33 <frosch123> Milek7: guess what, neither nocargoal nor silicon valley have problems dealing with that 20:39:43 <frosch123> just look at other scrtips 20:39:59 <andythenorth> and Iâll make the cab 2CC http://www.trainweb.org/screamingeagle/other/08_slides/as1057.jpg 20:40:42 <Alberth> if you don't make them available at the same time, there is no problem, I think 20:40:46 <frosch123> andythenorth: most engines in some area seem to look the same 20:40:53 <andythenorth> all have wheels etc 20:40:53 <Alberth> problem / confusion :p 20:41:08 <andythenorth> most euro locos are boxes 20:41:09 <Alberth> and all wheels are round too :p 20:41:10 <frosch123> so, make the colour progress together with the stats? :p 20:41:14 <frosch123> also gets rid of cc :) 20:41:22 <andythenorth> gen 1: red 20:41:25 <andythenorth> gen 2: yellow 20:41:26 <andythenorth> :P 20:41:27 <andythenorth> etc 20:41:32 <Milek7> frosch123: i can do it by checking isvalidcompany, but this is ridiculous 20:41:36 <frosch123> here old engines are green 20:41:39 <frosch123> then they turn black 20:41:47 <frosch123> and then red 20:42:02 <Alberth> Milek7: yep, programming APIs are ridiculous :) 20:42:32 <Alberth> alternatively, you can build your own list of valid companies 20:42:46 <Alberth> frosch123: haha :) 20:47:32 <andythenorth> oops 20:47:41 <andythenorth> this roster has only 4 locomotives 20:47:47 <andythenorth> and their names all begin with B :o 20:47:53 <andythenorth> unintentional :P 20:48:12 <andythenorth> is that bad? 20:48:59 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Quit: CHOO CHOO MOFOS] 20:50:50 *** luaduck [~luaduck@cream.duck.me.uk] has joined #openttd 20:52:20 <frosch123> you raise expectations for the other letters 20:52:34 <Alberth> Bad ass engines :p 20:55:39 <Rubidium> andythenorth: or make a new roster every year with themes starting with a particular letter 20:55:47 <luaduck> hey folks, getting a really weird error on one of our production servers 20:55:53 <luaduck> getaddrinfo for hostname "f", port 3989, address family either IPv4 or IPv6 and socket type tcp failed: Name or service not known 20:56:20 <luaduck> the only thread I can find on the forum says it's from using the -f command line option, but that was back from like 2010 when I'm guessing fork wasn't implemented 20:56:31 <andythenorth> Rubidium: 26 years if I stick to Latin? :o 20:57:32 <Rubidium> andythenorth: ought to be enough, right? 20:57:40 <andythenorth> probably 20:58:24 <Rubidium> luaduck: you probably started OpenTTD with ./openttd -Df as parameter or something[4~ 20:58:43 *** sim-al2 [~sim-al2@dns25-173.cbu.edu] has quit [Ping timeout: 480 seconds] 20:58:54 <Rubidium> which could be just a simple typo, but that effectively puts f in the list of hosts to bind on 20:59:35 <Rubidium> luaduck: clear the content of server_bind_addresses 21:00:13 <luaduck> huh, fixed it 21:00:18 <luaduck> why would that randomly pop up? 21:00:51 <frosch123> getaddrinfo was the function of the week, wasn't it? :p 21:01:38 <Wolf01> yep 21:01:41 <Eddi|zuHause> that was already more than one week ago, right? 21:03:19 <Eddi|zuHause> hm, no, pretty much exactly one week 21:03:40 <frosch123> well, the cve number was from 2015 21:04:11 <Eddi|zuHause> well... responsible disclosure and stuff 21:04:42 *** _johannes [~johannes@port-92-203-151-9.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:07:11 <luaduck> oh, so it was a glibc flaw? 21:07:24 <frosch123> i don't think so :) 21:07:54 <Eddi|zuHause> luaduck: that has probably nothing to do with your issue :p 21:08:52 <Eddi|zuHause> <andythenorth> Rubidium: 26 years if I stick to Latin? <-- seems to work for QI so far :p 21:09:21 <andythenorth> bah, all the engines I want to draw look similar 21:09:46 <Eddi|zuHause> make more engines that you don't want :p 21:09:46 <andythenorth> this https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/SAR_Class_91-000_91-003_BF.jpg/895px-SAR_Class_91-000_91-003_BF.jpg 21:10:01 <andythenorth> looks like this? http://www.tt-forums.net/download/file.php?id=189715 21:10:44 <Eddi|zuHause> it should be much shorter 21:11:07 <andythenorth> yes 21:11:17 <andythenorth> but the gestalt is the same? Fundamentally? 21:11:48 <Eddi|zuHause> you cannot do rosters by that rule... 21:12:05 <Eddi|zuHause> half of the engines of each country look the same 21:12:36 <Eddi|zuHause> like almost all modern german engines use the same chassis design 21:12:44 <andythenorth> yup 21:12:53 <andythenorth> but I have generations 25-30 years apart 21:13:01 <andythenorth> and 1 express, 1 heavy freight, 1 branch line 21:13:12 <andythenorth> seems silly to make them look similar? o_O 21:13:20 <Eddi|zuHause> no. 21:13:34 <Eddi|zuHause> make them differ in small details 21:14:11 <andythenorth> I think you are helping me rationalise a poor decision :) 21:14:16 <andythenorth> but I can always change the sprites later :P 21:14:41 <andythenorth> I am drawing what I like from RL, not what the roster needs 21:14:47 <andythenorth> bad 21:14:57 <Eddi|zuHause> hence my first statement :p 21:18:08 <andythenorth> yup 21:19:10 <andythenorth> Iâm also trying not repeat engine shapes from British Iron Horse :P 21:19:14 <andythenorth> that might be a foolâs game 21:19:24 <andythenorth> there are only 3 or so shapes for diesel engines 21:27:47 <Alberth> do you need more than 3 diesel engines? 21:28:38 *** Progman [~progman@p57A18C2E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:29:54 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:34:51 <FLHerne> JGR: Good evening 21:35:37 <Alberth> evenink 21:35:42 <FLHerne> I started playing with your excellent patchpack rather than my flaky old home-bodged one, but there seems to be an issue with town-cargo production 21:35:57 <FLHerne> Alberth: Good evening to you too :-) 21:36:05 *** frosch123 [~frosch@x4d010004.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:38:31 <FLHerne> A city of 5000 people produces about 1500 passengers/month, one of 1000 people produces about 100/month. The non-linearity makes it hard to justify a decent service to small towns without massive overloading from the big cities 21:39:07 <FLHerne> Perhaps it's supposed to be that way - in that case, what do I need to tweak? 21:39:42 <_dp_> FLHerne, it's also random as hell 21:40:08 <andythenorth> Alberth: I need at least 9000 21:40:30 <andythenorth> or about 7 21:40:31 <Alberth> :O 21:40:52 <andythenorth> if anyone wants to play past year 2000 or so, I need another 3 maybe 21:41:37 <Eddi|zuHause> 1950-2020? 21:41:51 <Alberth> how come this isn't a problem with steam engines? 21:41:57 <Eddi|zuHause> 4 generations 21:42:10 <andythenorth> steam engines look different 21:42:25 <andythenorth> must diesels are about 22m long and look like a box 21:43:00 <Eddi|zuHause> Alberth: more technical details shine to the surface with steam engines 21:43:15 <Eddi|zuHause> tender/tank, wheel arrangement, ... 21:44:16 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 21:44:43 <Eddi|zuHause> whereas with diesel, it's all hidden under the chassis 21:44:55 <Alberth> boring :) 21:45:27 <Alberth> or realistic :p 21:47:06 <sim-al2> Not withstanding the European DMUs with engine(s) occupying a part of the would-be passenger compartment 21:47:09 <Alberth> get inspired by the animal name of the engine? 21:49:00 <andythenorth> I would end up going NUTS :) 21:49:07 <andythenorth> sim-al2: still just a box... 21:49:27 <sim-al2> Yeah, they all are though :p 21:49:46 <Alberth> less diesel then? 21:50:35 <Alberth> or smaller variations, longer cabins, different chimney psition 21:51:11 * andythenorth screenshots 21:51:11 <Alberth> different windows in the cabins 21:52:35 *** Sheogorath [~madgod@0001f8ef.user.oftc.net] has quit [Quit: Now get out of here before I change my mind....or my mind changes me.] 21:55:28 <andythenorth> Alberth can tell these apart? http://dev.openttdcoop.org/attachments/download/7656/antelope_3.png 21:56:37 <sim-al2> Those look great 21:57:45 <andythenorth> ta 21:58:34 <Eddi|zuHause> plenty of difference there 22:01:15 *** Sheogorath [~madgod@srv01.shivering-isles.com] has joined #openttd 22:01:45 *** Sheogorath is now known as Guest5378 22:01:49 <andythenorth> and yet I drew nothing new :) 22:01:56 <andythenorth> literally just moved existing pixel 22:01:59 <andythenorth> pixels * 22:02:12 <Alberth> like FIRS buildings :p 22:02:18 <Alberth> look fine to me 22:02:44 <andythenorth> ok good :) 22:03:40 <Alberth> good night 22:03:51 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 22:07:20 *** gelignite [~gelignite@x4db51a69.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:14:17 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 22:17:44 *** Guest5378 [~madgod@srv01.shivering-isles.com] has quit [Quit: Time to go I guess, let me check everything. Clothes? Check. Beard? Check! Luggage? Now where did I leave my luggage?] 22:18:07 *** Jyggalag [~madgod@srv01.shivering-isles.com] has joined #openttd 22:26:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:35:15 *** Clockworker__ [~Clockwork@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 22:43:06 *** Clockworker_ [~Clockwork@200.96.104.251] has quit [Ping timeout: 480 seconds] 22:43:53 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 22:56:34 *** kais58 is now known as kais58|AFK 22:56:54 *** kais58|AFK is now known as kais58 23:00:56 <supermop> yo 23:01:42 *** HerzogDeXtEr1 [~farci@i59F6A669.versanet.de] has quit [Read error: Connection reset by peer] 23:30:15 *** Clockworker_ [~Clockwork@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has joined #openttd 23:38:03 *** Clockworker__ [~Clockwork@200-96-104-251.paemt702.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 23:39:18 *** Biolunar_ [Biolunar@x4d025fa7.dyn.telefonica.de] has quit [Quit: leaving] 23:49:14 *** NXXR [~oftc-webi@r75-110-224-153.unknwn.ab.dh.suddenlink.net] has joined #openttd 23:51:55 *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd 23:51:59 <drac_boy> hi 23:55:32 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:56:31 <Wolf01> 'night 23:56:33 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:56:34 <drac_boy> correct me if I'm wrong but say you made a trainset that had both a reefer van and a goods van .. you could code it that if an industry grf exists with this class then the goods van would only take fruit but if the class isn't present then the goods van can accept being refitted to food too 23:56:52 <drac_boy> (sorry if I maybe couldn't make it more clear?)