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00:01:00 *** DanOrange has quit IRC 00:57:09 *** tokai has quit IRC 00:58:06 *** tokai has joined #openttd 00:58:06 *** ChanServ sets mode: +v tokai 01:35:01 *** HerzogDeXtEr has quit IRC 02:10:20 *** supermop has quit IRC 02:18:04 *** Supercheese has joined #openttd 02:23:39 *** Supercheese has quit IRC 02:41:17 *** glx has quit IRC 03:07:42 *** debdog has quit IRC 03:08:44 *** debdog has joined #openttd 03:26:46 *** trendynick has joined #openttd 03:37:29 *** Eddi|zuHause has joined #openttd 03:43:02 *** Snail has joined #openttd 04:21:03 *** Supercheese has joined #openttd 04:32:40 *** Snail has quit IRC 05:42:47 *** Lejving has joined #openttd 06:00:57 *** TrueBrain has joined #openttd 06:29:10 *** andythenorth has joined #openttd 06:43:06 *** Supercheese has quit IRC 06:55:27 *** andythenorth has left #openttd 06:55:29 *** andythenorth has quit IRC 07:00:06 <Lejving> any tips on how to scramble passenger trains? now they all go for the same place and building a long ass queue :/ 07:03:03 <Alkel_U3> yeah, use timetables with slightly longer times than needed for one trip and set starting dates of vehicles so that they're spaced appart 07:04:28 <Alkel_U3> there's also some feature that will adjust the starting dates of the group with shared orders automatically that involves ctrl-click in timetables window, but I don't remember precisely how to do that 07:06:16 <Alkel_U3> so as I said yesterday - use autofill to fill the timetable and then raise the time for the train to stay in stations where it won't be too much in the way 07:06:16 <Lejving> ctrl+click on start date 07:06:23 <Lejving> yeah 07:06:25 <Lejving> I think I get it 07:06:27 <Alkel_U3> yeah, that makes sense 07:06:38 <Lejving> somehow that first sentence made so much sense 07:14:53 <Lejving> I would really like a random function though, so they go to any random station on the list ^^ 07:15:22 <Alkel_U3> That would be total mayham 07:15:46 <Alkel_U3> above all, cargodist wouldn't work with that 07:18:12 <Lejving> btw do you know if universal rail makes things crash? I had a lot of crash, but once I took that off it seems fine 07:18:41 <Lejving> the game that is 07:18:43 <Lejving> not trains ^^ 07:31:28 <Alkel_U3> sound like ysomething you should report 07:31:55 <Alkel_U3> I don't use that so I don't know 07:32:08 <Alkel_U3> but it probably shouldn't 07:32:15 <Alkel_U3> (obviously) 07:32:18 <Lejving> yeah 07:32:29 <Lejving> well maybe it's like a known thing maybe 07:32:33 <Lejving> that's why I asked 07:37:24 <Lejving> Alkel_U3, if it's say 10 days late, that means I have an too optimistic timetable... right? 07:37:35 <Lejving> and I need to increase either travel time or stay time for stations 07:38:36 <Lejving> I noticed you could also set speed limit, setting it to 611km/h since that's top speed for bridges should help with spacing (breaking is really bad in traffic isn't it) 07:38:44 <Lejving> braking* 07:42:13 <Alkel_U3> Lejving: yup 07:43:19 <Alkel_U3> I only apply the speed limit with level crossings but having the traffic go at one top speed might be benefical especially with heavy freight trains 07:44:41 *** sla_ro|master has joined #openttd 07:45:37 *** Wolf01 has joined #openttd 07:45:58 <Wolf01> moin 08:17:06 <Lejving> http://i.imgur.com/RhX3rhK.png I like 09:08:41 <Wolf01> Too many signals, my eyes are bleeding 09:20:59 *** andythenorth has joined #openttd 09:21:07 <andythenorth> Unsinkable Sam should have been called “Skipskatt” 09:21:16 <andythenorth> Norwegians can translate ;) 09:21:22 <andythenorth> http://messybeast.com/poly-cats.html 09:27:15 <Wolf01> o/ 09:40:04 *** HerzogDeXtEr has joined #openttd 10:18:30 *** nilez has quit IRC 10:18:48 *** nilez has joined #openttd 11:06:06 *** keoz has joined #openttd 11:09:54 *** Gja has joined #openttd 11:16:07 *** keoz has quit IRC 11:16:26 <Lejving> Wolf01, sorry for your bleeeding =/ 11:21:15 <Flygon> Why did I read that as Breeding 11:21:33 <Lejving> 3 e 11:21:40 <Lejving> that's why 11:21:41 <Lejving> :) 11:21:51 *** keoz has joined #openttd 11:32:10 <V453000> ASS BLEEDING? 11:32:25 <Lejving> the fuq 11:32:28 <Lejving> you're in wrong channel 11:32:51 <Lejving> factorio is that way V453000 ----> 11:34:29 <Wolf01> So V, I'm trying the new 0.14, something seem to work better 11:35:04 <Lejving> did you have ministutters? 11:35:35 <Wolf01> Also did you change the oil wells graphics? They look smoother, or maybe I have a short memory 11:39:19 <V453000> I think 0.14 is literally only the multiplayer Wolf01 11:39:29 <V453000> Lejving: :( 11:40:00 <Wolf01> Maybe I just changed some graphic setting with nvidia games optimization 11:40:39 <V453000> XD 11:40:49 <V453000> I don't think that should hcange anything 11:41:01 <V453000> but fuck knows 11:41:13 <Lejving> well wasn't it like 13.17 or so that introduced vsync again 11:41:38 <Lejving> (if he maybe updated from 13.16->14) 11:42:58 <Wolf01> I was a bit behind with versions, maybe even 0.13.4 11:43:09 <Wolf01> *14 11:44:03 <Lejving> 13.16 11:44:08 <Lejving> Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. 11:44:22 <Lejving> some people said that messed with their framerate 11:44:33 <Wolf01> 0.13.12 I think it was the last time I played 11:44:45 <andythenorth> where is BRIX tho 11:44:47 <andythenorth> :P 11:46:58 <Lejving> V453000, wanna know something crazy? I've played a lot of factorio, and I read some stuff about trains and someone mentioned you did mods for openttd, that got me into trying it now ^^ 11:47:25 <V453000> nice :D 11:47:33 <V453000> BRIX soon(tm) :P 11:47:46 <V453000> turns out trainz are fuckload more work than me thought 11:48:23 <Lejving> my biggest factorio map with like 150 trains is like 10 ups 11:48:36 <Lejving> and if I place one train section down, every train repath and I get 2 ups 11:49:10 <Lejving> sometimes train update time is like 20/0/0 11:50:20 <andythenorth> V453000: I think I’ll have new ship set done in a few days 11:50:28 <andythenorth> ‘a few days’ ™ 11:51:46 <V453000> well yeah but you are probably reusing graphics, OR daring to use some placeholder caterpillar boxes vehicul spritoz 11:53:07 <andythenorth> more like about 18 months I think 11:53:14 <andythenorth> before I have something I’d release properly 11:53:31 <andythenorth> I want ships-not-shit 11:53:37 <andythenorth> cargo sprites and stuff 11:53:43 <andythenorth> cows 11:53:44 <V453000> XD 11:53:51 <V453000> cargo sprites are win 11:54:09 <andythenorth> game mostly is cargo sprites 11:54:12 <andythenorth> you convinced me 11:54:21 <V453000> excellent 11:54:37 <andythenorth> when I started, it was ‘I want to draw this cool looking vehicle' 11:54:39 <V453000> now go request layered ship sprites from frosch :P 11:54:44 <andythenorth> exists :P 11:54:46 <V453000> nice 11:54:57 <V453000> I am totally going to do wild shit with it with my next train set 11:55:19 <andythenorth> now it’s “I want to see cargo, and vehicles need to look distinct in buy menu” :P 11:55:29 <andythenorth> ‘draw cool vehicles’ is a long way down list 11:57:09 <V453000> XD 12:00:14 <Wolf01> Oh, I just found that white stack inserter graphic is inconsistent between up and down orientation 12:04:12 <Wolf01> No, it's just the angle 12:04:39 <Wolf01> The double beam is not really visible when facing up 12:04:52 *** trendynick has quit IRC 12:11:14 <V453000> xd 12:12:21 <Wolf01> When do you go full 3D so we could have 22.5° map rotation? ;) 12:13:49 *** Gja has quit IRC 12:30:29 <Flygon> Nah, we just need a Civ II-style map mode :B 12:30:33 <Flygon> Square Map, Diamond Tiles 12:30:43 <Flygon> Able to warp around xP 12:30:43 <Wolf01> Yup 12:30:57 <Wolf01> It would be a great improvement 12:31:17 <Flygon> Just a shame that'd require rewriting all the pathfinder code (probably) :U 12:31:18 *** Snail has joined #openttd 12:32:53 <Wolf01> Also hex tiles, many more combinations! 12:38:29 <Wolf01> http://media.pyweek.org/dl/2/PySwec/Shot0126.JPG 12:39:08 <Flygon> Ehhh 12:39:15 <Flygon> Hex tiles in OpenTTD has it's flaws <_> 12:39:21 <Flygon> No more vertical or horizontal 12:40:24 <peter1138> simple solution, don't use tiles 12:43:03 <Flygon> Shame that needs a new engine =/ 12:53:43 <peter1138> "shame" 12:55:24 <andythenorth> square tiles ftw 12:55:54 <goodger> underground stations would also need a new engine 13:00:09 <andythenorth> “Mitten Kittens” 13:00:20 <goodger> :3 13:00:39 *** Wolf03 has joined #openttd 13:00:39 *** Wolf01 is now known as Guest546 13:00:40 *** Wolf03 is now known as Wolf01 13:02:03 *** Snail has quit IRC 13:02:37 *** mescalito_ has joined #openttd 13:03:37 *** Guest546 has quit IRC 13:08:22 *** mescalito has quit IRC 14:12:48 *** supermop has joined #openttd 14:13:16 <supermop> yo 14:13:17 *** sim-al2 has quit IRC 14:14:16 *** Gja has joined #openttd 14:15:39 *** Alberth has joined #openttd 14:15:39 *** ChanServ sets mode: +o Alberth 14:15:47 <Alberth> o/ 14:15:50 <Wolf01> o/ 14:19:20 *** supermop_ has joined #openttd 14:25:48 *** supermop has quit IRC 14:32:16 <supermop_> any excuse to ramble about metabolists on the forum, i will take 14:39:50 <Alberth> I haven't read that part yet, I think :) 14:40:15 <Alberth> unless it involves people that want to hide vehicles at bridges :p 14:40:31 <andythenorth> does it involve cats on boats? 14:40:35 <andythenorth> with extra toes? 14:40:50 <Alberth> could be, at least there are houses on the bridge 14:41:07 <Alberth> and I truely don't understand why they do that 14:41:25 <Alberth> I mean, will the bridge drown when it rains or so? 14:42:50 <peter1138> eh 14:44:07 <peter1138> fosterize 14:44:08 <peter1138> nice 14:44:10 <Alberth> https://www.tt-forums.net/viewtopic.php?p=1176007#p1176007 <-- as illustration :) 14:45:20 <supermop_> Alberth: back before we had steel truss bridges, we built them with roofs so that the wood would last longer before rotting 14:45:48 <Alberth> ah,makes sense 14:45:55 <supermop_> i've never seen one for trains, only small country roads in remote counties across the northern US 14:46:20 <Alberth> wooden bridge and train may not be compatible :p 14:46:30 <supermop_> some are from the 20th century, but typically only when built to replace a much older pridge 14:46:43 <supermop_> Alberth: not in america! we have lots 14:46:48 <peter1138> "The purpose of the covering is to protect the wooden structural members from the weather." 14:46:51 <peter1138> so 14:47:24 <peter1138> also keeps the surface clear of snow i suppose 14:47:41 <supermop_> Alberth: https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg 14:47:58 <supermop_> for trains, we had these after creosote was discovered 14:48:09 <Alberth> rollercoasters! 14:48:13 <supermop_> some are still in use, many are on hiking trails now 14:48:21 * andythenorth ponders bridge set 14:48:38 <Alberth> only 13 bridges, shouldn't be much of a problem :p 14:48:46 <andythenorth> just make one 14:48:51 <andythenorth> choosing bridges is boring? 14:48:54 <andythenorth> minimalism? 14:48:56 <andythenorth> spartan? 14:49:00 <supermop_> they always smell strongly of creosote, but they do not ever have the over-deck truss and roof that a covered bridge has 14:49:02 <Alberth> +1 14:49:10 <supermop_> locomotive would likely have set the roof on fire anyway 14:49:35 <Alberth> haha :) 14:49:44 <Alberth> bridge for 1-time use :p 14:50:02 <supermop_> i only use regular steel truss in game unless i've started too early for it 14:50:21 <supermop_> looks good, trains go fast enough on it 14:51:15 *** TheMask96 has quit IRC 14:54:46 *** supermop has joined #openttd 14:55:32 *** TheMask96 has joined #openttd 15:01:20 *** supermop_ has quit IRC 15:03:35 *** JacobD88 has joined #openttd 15:09:15 <supermop> https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg 15:09:33 <supermop> need curved bridges 15:10:49 <Eddi|zuHause> wrong link? 15:13:45 <supermop> oops 15:13:54 <supermop> http://www.sonic.net/~mfreeman/bike/bourland_trestle.jpg 15:31:13 *** Progman has joined #openttd 15:32:57 *** tokai|noir has joined #openttd 15:32:58 *** ChanServ sets mode: +v tokai|noir 15:38:54 <supermop> had dream about firs last night 15:39:10 <andythenorth> nice 15:39:57 *** tokai has quit IRC 15:50:00 <supermop> british economy had a ceramics chain 15:50:15 <supermop> that oddly enough began at a cermaics farm 15:50:21 <supermop> ceramics 15:54:53 *** Progman has quit IRC 16:04:54 *** keoz has quit IRC 16:31:03 *** Arveen has joined #openttd 16:32:36 *** frosch123 has joined #openttd 16:37:50 <Alberth> o/ 16:39:06 <frosch123> moi 16:48:16 *** roidal has joined #openttd 17:01:46 *** andythenorth has quit IRC 17:09:27 *** glx has joined #openttd 17:09:27 *** ChanServ sets mode: +v glx 17:15:30 <Wolf01> http://www.monochrom.at/turingtrainterminal/Chalcraft.pdf interesting 17:15:44 <Wolf01> Rail track turing machine 17:16:00 <Wolf01> Let's go try it in OTTD 17:28:33 *** Samu has joined #openttd 17:28:38 <Samu> hello 17:29:03 <Samu> has anyone looked into this yet? https://www.tt-forums.net/viewtopic.php?f=33&t=74253&p=1175791#p1175791 17:31:07 <Samu> I've finally tested W <-> E direction for roads 17:31:49 <Samu> travel time W -> E and E -> W is nearly consistent 17:32:07 <Samu> albeit the result is not what I was hoping for t.t 17:40:48 *** supermop_ has joined #openttd 17:47:11 *** supermop__ has joined #openttd 17:47:16 *** supermop has quit IRC 17:52:58 *** supermop_ has quit IRC 17:58:12 <_dp_> Samu, you can try using my script from FS#6503 to check subtile coordinates of vehicle, it may shed some light on the issue 17:59:09 <_dp_> Samu, though it may require some adjustment as rv coordinates probably work slightly different 18:08:11 *** supermop__ has quit IRC 18:15:38 *** Stimrol has quit IRC 18:19:18 *** Defaultti has quit IRC 18:22:12 *** Defaultti has joined #openttd 18:27:16 *** mikegrb has quit IRC 18:36:38 <Samu> too bad i don't have access to my computer now, I'd like to take a look at that 18:40:21 *** andythenorth has joined #openttd 18:41:00 <andythenorth> o/ 18:41:10 <andythenorth> Alberth: what is “Ship’s Cat” in Dutch? o_O 18:41:42 <Alberth> Scheepskat 18:41:48 <andythenorth> might work 18:41:51 <andythenorth> I need a roster name 18:42:07 <andythenorth> it’s quite North Sea: brit, dutch, swedish, etc 18:42:16 <andythenorth> as much as realism is going to apply to this set 18:42:46 <Alberth> Channel ships :) 18:42:52 <Alberth> Channel Cats :p 18:43:21 <andythenorth> Nordsee Kittens? 18:44:36 <Alberth> :) 18:44:57 <Alberth> https://nl.wikipedia.org/wiki/Kerguelen fun island 18:45:07 <Samu> the minimum speed I can set is 1 km/h 18:45:13 <Alberth> "descendants of ships cats" 18:45:33 <Alberth> Samu: sounds ok? 18:45:52 <Alberth> You don't want to stop :) 18:45:55 <andythenorth> "maar ook de afstammelingen van scheepskatten” 18:45:58 <andythenorth> ? 18:46:14 <Alberth> yep, "descendants of ships cats" 18:46:45 <andythenorth> where is it? 18:46:50 <andythenorth> literal middle of nowhere 18:47:02 <andythenorth> south of Mauritius 18:48:22 <Alberth> my thought too :) 18:48:57 <Alberth> but I can see the value of it for early shipping 18:50:31 <Samu> W->E: 368 days, E->W 374 days 18:51:03 <Samu> NW->SE: 434 days, SE->NW: 434 days 18:51:33 <Samu> N->S: 310 days, S->N: 431 days 18:51:50 <Samu> NE->SW: 434 days, SW->NE: 434 days 18:52:16 <Samu> at 1 km/h, 222 tiles distance 18:53:48 <Samu> strange however, that at 10 km/h it takes more days, i think it's a limitation of the timetable? 19:01:29 <frosch123> https://en.wikipedia.org/wiki/Ship%27s_cat#Notable_examples <- did you consider the wiki list on notable shipcats 19:01:47 <frosch123> noone would guess the roaster meaning :p 19:03:05 <andythenorth> I have been looking at that 19:03:09 <andythenorth> there are 9 to choose from 19:03:18 <andythenorth> but some of them died in tragic circumstances :P 19:03:46 <andythenorth> ‘Convoy’ and ‘Camouflage’ seem pretty good, but totally unrelated to Europe / US rosters :P 19:04:07 <frosch123> well, even if they were related, noone could tell by the name :p 19:04:36 <andythenorth> I also found Timmynocky, Toolbox, Tiddles and Sinbad as famous ship cats 19:04:39 <frosch123> i looked into cat species, but there are no distrinct regional cat species 19:04:43 <andythenorth> nah 19:04:54 <andythenorth> but these polydactyl cats have nicknames 19:05:04 <andythenorth> http://messybeast.com/poly-cats.html 19:05:09 <andythenorth> Mitten Kittens 19:05:11 <andythenorth> Boxing Cats 19:06:44 <frosch123> just avoid making a japanese roaster 19:06:56 <frosch123> or you will end up with pictures of manga kittens 19:07:52 *** Samu has quit IRC 19:11:53 *** sla_ro|master has quit IRC 19:13:00 *** mikegrb has joined #openttd 19:35:12 *** Samu has joined #openttd 19:36:22 <andythenorth> ha 19:36:27 <andythenorth> I’ll leave the ships for a bit 19:36:32 <andythenorth> "Road Hog is not done” 19:42:55 <Samu> i tried running openttd on a really old notebook 19:43:03 <Samu> with 128 MB ram 19:43:19 <Samu> it first complained about sprite cache 19:43:37 <Samu> then complained about zoom and cache 19:44:16 <Samu> then windows xp goes on about page file limitation issues and autoadjusted it 19:45:16 <Samu> http://wiki.openttd.org/Sprite_cache_size_px 19:45:25 <Samu> what is the lowest value i can set there? 19:45:41 <Samu> and uhm... what else can I do to reduce ram usage ? 19:46:30 <Samu> openttd does run, but there is a lot of page file swap and hdd seeks a lot 19:50:00 <peter1138> set max zoom to 1x 19:50:10 <peter1138> use 8bpp graphics set 19:50:20 <peter1138> use a normal size map (256x256 max) 19:52:07 <Samu> ah, i remember something else, there was some autosaving errors, albeit rare 19:52:16 <Samu> could not initialize compressor or something 19:55:57 <Samu> 8bpp simple or 8bpp optimized? 19:57:45 *** supermop has joined #openttd 19:57:48 <Alberth> optimized sounds better 19:58:18 <Alberth> but the biggest gain is not 32bpp :) 20:00:07 <supermop> yo 20:01:10 <andythenorth> hmm 20:01:19 <andythenorth> nobody has drawn these trams while I was on holiday :( 20:01:22 * andythenorth can’t get the help :P 20:01:27 <supermop> whats andy pondering 20:01:33 <supermop> what trams? 20:01:46 <andythenorth> Road Hog 20:01:48 <supermop> can it be solved with more green boxcars? 20:01:53 <andythenorth> 3rd generation 20:02:06 <andythenorth> I have drawn beautiful – views 20:02:11 <andythenorth> but not the rest :P 20:02:13 <supermop> i feel like drawing some comeng style trams 20:02:17 <supermop> ahah 20:02:19 <andythenorth> and they’re asymmetric, for extra lawks 20:02:34 <andythenorth> I should stick to symmetrical 20:03:02 <andythenorth> you could do the melbourne parcels tram :P 20:03:05 <andythenorth> I need parcels trams 20:03:20 <supermop> thats pre- comeng 20:03:34 <supermop> 30s ish i recall 20:03:52 *** Arveen has quit IRC 20:04:02 <andythenorth> http://tdu.to/a8339/98U_SHB_rail_removal_24-7-1958.jpg 20:04:02 <andythenorth> also 20:04:07 <supermop> all ottd trams should be single ended as they never reverse 20:04:12 <andythenorth> nah 20:04:16 <andythenorth> harder to draw :P 20:04:16 *** ShadowecR has joined #openttd 20:05:57 <andythenorth> http://www.thecollectormm.com.au/private/Elizabeth1962.jpg 20:06:20 <andythenorth> http://www.thecollectormm.com.au/private/FlindersLane1957.jpg 20:06:29 *** Klanticus has quit IRC 20:07:35 *** Alberth has left #openttd 20:07:38 <supermop> thats not flinders lane, 20:07:55 <supermop> flinders lane doesnt have tramway 20:14:19 *** andythenorth has quit IRC 20:14:35 *** andythenorth has joined #openttd 20:15:53 <ShadowecR> quit 20:15:55 <ShadowecR> exit 20:15:59 *** ShadowecR has left #openttd 20:19:50 <Samu> where is this GfxClearSpriteCache() defined? I don't have access to visual studio on this computer 20:21:54 <Samu> better yet, _sprite_cache_size 20:21:58 <Samu> where is this used 20:28:03 *** sim-al2 has joined #openttd 20:30:06 <Samu> i found it! 20:30:11 <Samu> ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG); 20:30:15 <Samu> yeah that was the error i got 20:32:02 <Samu> so, 1 MiB is the minimum that can be set? seems quite low 20:32:07 <Samu> will try 20:32:32 *** Samu has quit IRC 20:32:53 *** Samu has joined #openttd 20:32:57 <Samu> oops, closed window 20:36:56 <Samu> very sluggish 20:42:48 <Samu> erm, 8bpp-simple seems bugged on max zoom out 20:43:22 <Samu> i get screen corruption on scrolling 20:43:39 <Samu> 8bpp-optimized doesn't have this problem 20:45:13 <Samu> sec, let me screenshot 20:45:51 *** roidal has quit IRC 20:47:28 <Samu> 8bpp-simple max zoom out http://imgur.com/a/Ghn99 20:47:39 <Samu> corruption trail 20:57:35 *** andythenorth has left #openttd 20:59:20 <peter1138> simple still exists? 21:01:28 <frosch123> debug was removed at some point :p 21:20:32 *** Progman has joined #openttd 21:23:23 <peter1138> yeah i think simple was meant to be as well 21:26:40 *** JacobD88 has quit IRC 21:31:50 *** Gja has quit IRC 21:53:53 *** Progman has quit IRC 21:58:22 *** Progman has joined #openttd 21:59:50 *** Progman has quit IRC 22:04:49 *** gelignite has joined #openttd 22:04:57 *** frosch123 has quit IRC 22:08:20 *** ConductorCat has quit IRC 22:09:54 *** ricus has quit IRC 22:16:53 <Samu> just tried sprite_cache_size_px = 1 22:17:00 <Samu> on the celeron system 22:17:16 <Samu> much better 22:18:25 <Samu> Page File size is at ~90 MiB now 22:19:22 <Samu> but something surprised me though 22:20:01 <Samu> when i tried sprite_cache_size_px = 1 on the core i5-2500, the game became very very slow 22:20:38 <Samu> but on the piece of crap celeron from 15 years ago, it is doing good 22:20:51 <Samu> no slugginess 22:23:14 <Wolf01> 'night 22:23:17 *** Wolf01 has quit IRC 22:24:35 *** ConductorCat has joined #openttd 22:26:20 *** Samu has quit IRC 23:35:19 *** ricus has joined #openttd 23:46:21 *** Supercheese has joined #openttd 23:53:30 *** gelignite has quit IRC