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Log for #openttd on 2nd September 2016:
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07:00:06  <Lejving> any tips on how to scramble passenger trains? now they all go for the same place and building a long ass queue :/
07:03:03  <Alkel_U3> yeah, use timetables with slightly longer times than needed for one trip and set starting dates of vehicles so that they're spaced appart
07:04:28  <Alkel_U3> there's also some feature that will adjust the starting dates of the group with shared orders automatically that involves ctrl-click in timetables window, but I don't remember precisely how to do that
07:06:16  <Alkel_U3> so as I said yesterday - use autofill to fill the timetable and then raise the time for the train to stay in stations where it won't be too much in the way
07:06:16  <Lejving> ctrl+click on start date
07:06:23  <Lejving> yeah
07:06:25  <Lejving> I think I get it
07:06:27  <Alkel_U3> yeah, that makes sense
07:06:38  <Lejving> somehow that first sentence made so much sense
07:14:53  <Lejving> I would really like a random function though, so they go to any random station on the list ^^
07:15:22  <Alkel_U3> That would be total mayham
07:15:46  <Alkel_U3> above all, cargodist wouldn't work with that
07:18:12  <Lejving> btw do you know if universal rail makes things crash? I had a lot of crash, but once I took that off it seems fine
07:18:41  <Lejving> the game that is
07:18:43  <Lejving> not trains ^^
07:31:28  <Alkel_U3> sound like ysomething you should report
07:31:55  <Alkel_U3> I don't use that so I don't know
07:32:08  <Alkel_U3> but it probably shouldn't
07:32:15  <Alkel_U3> (obviously)
07:32:18  <Lejving> yeah
07:32:29  <Lejving> well maybe it's like a known thing maybe
07:32:33  <Lejving> that's why I asked
07:37:24  <Lejving> Alkel_U3, if it's say 10 days late, that means I have an too optimistic timetable... right?
07:37:35  <Lejving> and I need to increase either travel time or stay time for stations
07:38:36  <Lejving> I noticed you could also set speed limit, setting it to 611km/h since that's top speed for bridges should help with spacing (breaking is really bad in traffic isn't it)
07:38:44  <Lejving> braking*
07:42:13  <Alkel_U3> Lejving: yup
07:43:19  <Alkel_U3> I only apply the speed limit with level crossings but having the traffic go at one top speed might be benefical especially with heavy freight trains
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07:45:58  <Wolf01> moin
08:17:06  <Lejving> http://i.imgur.com/RhX3rhK.png I like
09:08:41  <Wolf01> Too many signals, my eyes are bleeding
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09:21:07  <andythenorth> Unsinkable Sam should have been called “Skipskatt”
09:21:16  <andythenorth> Norwegians can translate ;)
09:21:22  <andythenorth> http://messybeast.com/poly-cats.html
09:27:15  <Wolf01> o/
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11:16:26  <Lejving> Wolf01, sorry for your bleeeding =/
11:21:15  <Flygon> Why did I read that as Breeding
11:21:33  <Lejving> 3 e
11:21:40  <Lejving> that's why
11:21:41  <Lejving> :)
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11:32:10  <V453000> ASS BLEEDING?
11:32:25  <Lejving> the fuq
11:32:28  <Lejving> you're in wrong channel
11:32:51  <Lejving> factorio is that way V453000 ---->
11:34:29  <Wolf01>                                          So V, I'm trying the new 0.14, something seem to work better
11:35:04  <Lejving> did you have ministutters?
11:35:35  <Wolf01>                                          Also did you change the oil wells graphics? They look smoother, or maybe I have a short memory
11:39:19  <V453000> I think 0.14 is literally only the multiplayer Wolf01
11:39:29  <V453000> Lejving: :(
11:40:00  <Wolf01> Maybe I just changed some graphic setting with nvidia games optimization
11:40:39  <V453000> XD
11:40:49  <V453000> I don't think that should hcange anything
11:41:01  <V453000> but fuck knows
11:41:13  <Lejving> well wasn't it like 13.17 or so that introduced vsync again
11:41:38  <Lejving> (if he maybe updated from 13.16->14)
11:42:58  <Wolf01> I was a bit behind with versions, maybe even 0.13.4
11:43:09  <Wolf01> *14
11:44:03  <Lejving> 13.16
11:44:08  <Lejving> Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
11:44:22  <Lejving> some people said that messed with their framerate
11:44:33  <Wolf01> 0.13.12 I think it was the last time I played
11:44:45  <andythenorth> where is BRIX tho
11:44:47  <andythenorth> :P
11:46:58  <Lejving> V453000, wanna know something crazy? I've played a lot of factorio, and I read some stuff about trains and someone mentioned you did mods for openttd, that got me into trying it now ^^
11:47:25  <V453000> nice :D
11:47:33  <V453000> BRIX soon(tm) :P
11:47:46  <V453000> turns out trainz are fuckload more work than me thought
11:48:23  <Lejving> my biggest factorio map with like 150 trains is like 10 ups
11:48:36  <Lejving> and if I place one train section down, every train repath and I get 2 ups
11:49:10  <Lejving> sometimes train update time is like 20/0/0
11:50:20  <andythenorth> V453000: I think I’ll have new ship set done in a few days
11:50:28  <andythenorth> ‘a few days’ ™
11:51:46  <V453000> well yeah but you are probably reusing graphics, OR daring to use some placeholder caterpillar boxes vehicul spritoz
11:53:07  <andythenorth> more like about 18 months I think
11:53:14  <andythenorth> before I have something I’d release properly
11:53:31  <andythenorth> I want ships-not-shit
11:53:37  <andythenorth> cargo sprites and stuff
11:53:43  <andythenorth> cows
11:53:44  <V453000> XD
11:53:51  <V453000> cargo sprites are win
11:54:09  <andythenorth> game mostly is cargo sprites
11:54:12  <andythenorth> you convinced me
11:54:21  <V453000> excellent
11:54:37  <andythenorth> when I started, it was ‘I want to draw this cool looking vehicle'
11:54:39  <V453000> now go request layered ship sprites from frosch :P
11:54:44  <andythenorth> exists :P
11:54:46  <V453000> nice
11:54:57  <V453000> I am totally going to do wild shit with it with my next train set
11:55:19  <andythenorth> now it’s “I want to see cargo, and vehicles need to look distinct in buy menu” :P
11:55:29  <andythenorth> ‘draw cool vehicles’ is a long way down list
11:57:09  <V453000> XD
12:00:14  <Wolf01> Oh, I just found that white stack inserter graphic is inconsistent between up and down orientation
12:04:12  <Wolf01> No, it's just the angle
12:04:39  <Wolf01> The double beam is not really visible when facing up
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12:11:14  <V453000> xd
12:12:21  <Wolf01> When do you go full 3D so we could have 22.5° map rotation? ;)
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12:30:29  <Flygon> Nah, we just need a Civ II-style map mode :B
12:30:33  <Flygon> Square Map, Diamond Tiles
12:30:43  <Flygon> Able to warp around xP
12:30:43  <Wolf01> Yup
12:30:57  <Wolf01> It would be a great improvement
12:31:17  <Flygon> Just a shame that'd require rewriting all the pathfinder code (probably) :U
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12:32:53  <Wolf01> Also hex tiles, many more combinations!
12:38:29  <Wolf01> http://media.pyweek.org/dl/2/PySwec/Shot0126.JPG
12:39:08  <Flygon> Ehhh
12:39:15  <Flygon> Hex tiles in OpenTTD has it's flaws <_>
12:39:21  <Flygon> No more vertical or horizontal
12:40:24  <peter1138> simple solution, don't use tiles
12:43:03  <Flygon> Shame that needs a new engine =/
12:53:43  <peter1138> "shame"
12:55:24  <andythenorth> square tiles ftw
12:55:54  <goodger> underground stations would also need a new engine
13:00:09  <andythenorth> “Mitten Kittens”
13:00:20  <goodger> :3
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14:13:16  <supermop> yo
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14:15:47  <Alberth> o/
14:15:50  <Wolf01> o/
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14:32:16  <supermop_> any excuse to ramble about metabolists on the forum, i will take
14:39:50  <Alberth> I haven't read that part yet, I think :)
14:40:15  <Alberth> unless it involves people that want to hide vehicles at bridges :p
14:40:31  <andythenorth> does it involve cats on boats?
14:40:35  <andythenorth> with extra toes?
14:40:50  <Alberth> could be, at least there are houses on the bridge
14:41:07  <Alberth> and I truely don't understand why they do that
14:41:25  <Alberth> I mean, will the bridge drown when it rains or so?
14:42:50  <peter1138> eh
14:44:07  <peter1138> fosterize
14:44:08  <peter1138> nice
14:44:10  <Alberth> https://www.tt-forums.net/viewtopic.php?p=1176007#p1176007   <-- as illustration :)
14:45:20  <supermop_> Alberth: back before we had steel truss bridges, we built them with roofs so that the wood would last longer before rotting
14:45:48  <Alberth> ah,makes sense
14:45:55  <supermop_> i've never seen one for trains, only small country roads in remote counties across the northern US
14:46:20  <Alberth> wooden bridge and train may not be compatible :p
14:46:30  <supermop_> some are from the 20th century, but typically only when built to replace a much older pridge
14:46:43  <supermop_> Alberth: not in america! we have lots
14:46:48  <peter1138> "The purpose of the covering is to protect the wooden structural members from the weather."
14:46:51  <peter1138> so
14:47:24  <peter1138> also keeps the surface clear of snow i suppose
14:47:41  <supermop_> Alberth: https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg
14:47:58  <supermop_> for trains, we had these after creosote was discovered
14:48:09  <Alberth> rollercoasters!
14:48:13  <supermop_> some are still in use, many are on hiking trails now
14:48:21  * andythenorth ponders bridge set
14:48:38  <Alberth> only 13 bridges, shouldn't be much of a problem :p
14:48:46  <andythenorth> just make one
14:48:51  <andythenorth> choosing bridges is boring?
14:48:54  <andythenorth> minimalism?
14:48:56  <andythenorth> spartan?
14:49:00  <supermop_> they always smell strongly of creosote, but they do not ever have the over-deck truss and roof that a covered bridge has
14:49:02  <Alberth> +1
14:49:10  <supermop_> locomotive would likely have set the roof on fire anyway
14:49:35  <Alberth> haha :)
14:49:44  <Alberth> bridge for 1-time use :p
14:50:02  <supermop_> i only use regular steel truss in game unless i've started too early for it
14:50:21  <supermop_> looks good, trains go fast enough on it
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15:09:15  <supermop> https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg
15:09:33  <supermop> need curved bridges
15:10:49  <Eddi|zuHause> wrong link?
15:13:45  <supermop> oops
15:13:54  <supermop> http://www.sonic.net/~mfreeman/bike/bourland_trestle.jpg
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15:38:54  <supermop> had dream about firs last night
15:39:10  <andythenorth> nice
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15:50:00  <supermop> british economy had a ceramics chain
15:50:15  <supermop> that oddly enough began at a cermaics farm
15:50:21  <supermop> ceramics
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16:37:50  <Alberth> o/
16:39:06  <frosch123> moi
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17:15:30  <Wolf01> http://www.monochrom.at/turingtrainterminal/Chalcraft.pdf interesting
17:15:44  <Wolf01> Rail track turing machine
17:16:00  <Wolf01> Let's go try it in OTTD
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17:28:38  <Samu> hello
17:29:03  <Samu> has anyone looked into this yet? https://www.tt-forums.net/viewtopic.php?f=33&t=74253&p=1175791#p1175791
17:31:07  <Samu> I've finally tested W <-> E direction for roads
17:31:49  <Samu> travel time W -> E and E -> W is nearly consistent
17:32:07  <Samu> albeit the result is not what I was hoping for t.t
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17:58:12  <_dp_> Samu, you can try using my script from FS#6503 to check subtile coordinates of vehicle, it may shed some light on the issue
17:59:09  <_dp_> Samu, though it may require some adjustment as rv coordinates probably work slightly different
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18:36:38  <Samu> too bad i don't have access to my computer now, I'd like to take a look at that
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18:41:00  <andythenorth> o/
18:41:10  <andythenorth> Alberth: what is “Ship’s Cat” in Dutch? o_O
18:41:42  <Alberth> Scheepskat
18:41:48  <andythenorth> might work
18:41:51  <andythenorth> I need a roster name
18:42:07  <andythenorth> it’s quite North Sea: brit, dutch, swedish, etc
18:42:16  <andythenorth> as much as realism is going to apply to this set
18:42:46  <Alberth> Channel ships :)
18:42:52  <Alberth> Channel Cats :p
18:43:21  <andythenorth> Nordsee Kittens?
18:44:36  <Alberth> :)
18:44:57  <Alberth> https://nl.wikipedia.org/wiki/Kerguelen  fun island
18:45:07  <Samu> the minimum speed I can set is 1 km/h
18:45:13  <Alberth> "descendants of ships cats"
18:45:33  <Alberth> Samu: sounds ok?
18:45:52  <Alberth> You don't want to stop :)
18:45:55  <andythenorth> "maar ook de afstammelingen van scheepskatten”
18:45:58  <andythenorth> ?
18:46:14  <Alberth> yep,  "descendants of ships cats"
18:46:45  <andythenorth> where is it?
18:46:50  <andythenorth> literal middle of nowhere
18:47:02  <andythenorth> south of Mauritius
18:48:22  <Alberth> my thought too :)
18:48:57  <Alberth> but I can see the value of it for early shipping
18:50:31  <Samu> W->E: 368 days, E->W 374 days
18:51:03  <Samu> NW->SE: 434 days, SE->NW: 434 days
18:51:33  <Samu> N->S: 310 days, S->N: 431 days
18:51:50  <Samu> NE->SW: 434 days, SW->NE: 434 days
18:52:16  <Samu> at 1 km/h, 222 tiles distance
18:53:48  <Samu> strange however, that at 10 km/h it takes more days, i think it's a limitation of the timetable?
19:01:29  <frosch123> https://en.wikipedia.org/wiki/Ship%27s_cat#Notable_examples <- did you consider the wiki list on notable shipcats
19:01:47  <frosch123> noone would guess the roaster meaning :p
19:03:05  <andythenorth> I have been looking at that
19:03:09  <andythenorth> there are 9 to choose from
19:03:18  <andythenorth> but some of them died in tragic circumstances :P
19:03:46  <andythenorth> ‘Convoy’ and ‘Camouflage’ seem pretty good, but totally unrelated to Europe / US rosters :P
19:04:07  <frosch123> well, even if they were related, noone could tell by the name :p
19:04:36  <andythenorth> I also found Timmynocky, Toolbox, Tiddles and Sinbad as famous ship cats
19:04:39  <frosch123> i looked into cat species, but there are no distrinct regional cat species
19:04:43  <andythenorth> nah
19:04:54  <andythenorth> but these polydactyl cats have nicknames
19:05:04  <andythenorth> http://messybeast.com/poly-cats.html
19:05:09  <andythenorth> Mitten Kittens
19:05:11  <andythenorth> Boxing Cats
19:06:44  <frosch123> just avoid making a japanese roaster
19:06:56  <frosch123> or you will end up with pictures of manga kittens
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19:36:22  <andythenorth> ha
19:36:27  <andythenorth> I’ll leave the ships for a bit
19:36:32  <andythenorth> "Road Hog is not done”
19:42:55  <Samu> i tried running openttd on a really old notebook
19:43:03  <Samu> with 128 MB ram
19:43:19  <Samu> it first complained about sprite cache
19:43:37  <Samu> then complained about zoom and cache
19:44:16  <Samu> then windows xp goes on about page file limitation issues and autoadjusted it
19:45:16  <Samu> http://wiki.openttd.org/Sprite_cache_size_px
19:45:25  <Samu> what is the lowest value i can set there?
19:45:41  <Samu> and uhm... what else can I do to reduce ram usage ?
19:46:30  <Samu> openttd does run, but there is a lot of page file swap and hdd seeks a lot
19:50:00  <peter1138> set max zoom to 1x
19:50:10  <peter1138> use 8bpp graphics set
19:50:20  <peter1138> use a normal size map (256x256 max)
19:52:07  <Samu> ah, i remember something else, there was some autosaving errors, albeit rare
19:52:16  <Samu> could not initialize compressor or something
19:55:57  <Samu> 8bpp simple or 8bpp optimized?
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19:57:48  <Alberth> optimized sounds better
19:58:18  <Alberth> but the biggest gain is not 32bpp :)
20:00:07  <supermop> yo
20:01:10  <andythenorth> hmm
20:01:19  <andythenorth> nobody has drawn these trams while I was on holiday :(
20:01:22  * andythenorth can’t get the help :P
20:01:27  <supermop> whats andy pondering
20:01:33  <supermop> what trams?
20:01:46  <andythenorth> Road Hog
20:01:48  <supermop> can it be solved with more green boxcars?
20:01:53  <andythenorth> 3rd generation
20:02:06  <andythenorth> I have drawn beautiful – views
20:02:11  <andythenorth> but not the rest :P
20:02:13  <supermop> i feel like drawing some comeng style trams
20:02:17  <supermop> ahah
20:02:19  <andythenorth> and they’re asymmetric, for extra lawks
20:02:34  <andythenorth> I should stick to symmetrical
20:03:02  <andythenorth> you could do the melbourne parcels tram :P
20:03:05  <andythenorth> I need parcels trams
20:03:20  <supermop> thats pre- comeng
20:03:34  <supermop> 30s ish i recall
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20:04:02  <andythenorth> http://tdu.to/a8339/98U_SHB_rail_removal_24-7-1958.jpg
20:04:02  <andythenorth> also
20:04:07  <supermop> all ottd trams should be single ended as they never reverse
20:04:12  <andythenorth> nah
20:04:16  <andythenorth> harder to draw :P
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20:05:57  <andythenorth> http://www.thecollectormm.com.au/private/Elizabeth1962.jpg
20:06:20  <andythenorth> http://www.thecollectormm.com.au/private/FlindersLane1957.jpg
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20:07:38  <supermop> thats not flinders lane,
20:07:55  <supermop> flinders lane doesnt have tramway
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20:19:50  <Samu> where is this GfxClearSpriteCache() defined? I don't have access to visual studio on this computer
20:21:54  <Samu> better yet, _sprite_cache_size
20:21:58  <Samu> where is this used
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20:30:06  <Samu> i found it!
20:30:11  <Samu> ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
20:30:15  <Samu> yeah that was the error i got
20:32:02  <Samu> so, 1 MiB is the minimum that can be set? seems quite low
20:32:07  <Samu> will try
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20:32:57  <Samu> oops, closed window
20:36:56  <Samu> very sluggish
20:42:48  <Samu> erm, 8bpp-simple seems bugged on max zoom out
20:43:22  <Samu> i get screen corruption on scrolling
20:43:39  <Samu> 8bpp-optimized doesn't have this problem
20:45:13  <Samu> sec, let me screenshot
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20:47:28  <Samu> 8bpp-simple max zoom out http://imgur.com/a/Ghn99
20:47:39  <Samu> corruption trail
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20:59:20  <peter1138> simple still exists?
21:01:28  <frosch123> debug was removed at some point :p
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21:23:23  <peter1138> yeah i think simple was meant to be as well
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22:16:53  <Samu> just tried sprite_cache_size_px = 1
22:17:00  <Samu> on the celeron system
22:17:16  <Samu> much better
22:18:25  <Samu> Page File size is at ~90 MiB now
22:19:22  <Samu> but something surprised me though
22:20:01  <Samu> when i tried sprite_cache_size_px = 1 on the core i5-2500, the game became very very slow
22:20:38  <Samu> but on the piece of crap celeron from 15 years ago, it is doing good
22:20:51  <Samu> no slugginess
22:23:14  <Wolf01> 'night
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