Times are UTC Toggle Colours
00:13:16 *** HerzogDeXtEr has quit IRC 00:15:05 <LordAro> supermop: sup 00:15:13 <LordAro> oh, wrong s 00:15:18 <supermop> WORKING 00:15:22 <supermop> haha 00:15:30 <LordAro> m'bad 00:15:33 <LordAro> do carry on 00:16:59 *** Deactivated has joined #openttd 00:34:53 *** Snail has joined #openttd 00:53:44 <supermop> try my trucks 01:15:40 *** chomwitt has quit IRC 02:12:10 *** glx has quit IRC 02:50:54 *** Bhootrk_ has joined #openttd 02:55:32 *** Biolunar_ has joined #openttd 02:56:37 *** supermop_home has joined #openttd 02:57:24 *** Mazur has quit IRC 03:00:33 *** Mazur has joined #openttd 03:02:30 *** Biolunar has quit IRC 03:34:04 *** sla_ro|master has joined #openttd 03:36:58 *** debdog has quit IRC 03:38:10 *** debdog has joined #openttd 03:38:20 <Deactivated> supermop what you talking about? 03:39:21 <ST2> [01:53:41] <supermop> try my trucks <<-- try his trucks, plain simple english xD 03:40:50 *** Mazur has quit IRC 03:41:07 <Deactivated> xD what trucks? 03:41:28 <Deactivated> your monster truck? ok 03:41:30 *** Mazur has joined #openttd 03:43:37 <Deactivated> ST2 try my map 03:43:57 <ST2> "your map"? 03:44:22 <Deactivated> plain simple english 03:45:09 <ST2> yup, supermop made some releases on bananas, where can I find yours? 03:45:13 <Deactivated> alright hold on, stay tuned to english 03:45:19 <Deactivated> wtf I meant reddit 03:45:37 <ST2> what is reddit? 03:46:12 <Deactivated> read it 03:46:32 <Deactivated> Reddit (stylized as reddit, /ˈrɛdɪt/) is an American social news aggregation, web content rating, and discussion website. Reddit's registered community members can submit content such as text posts or direct links. Registered users can then vote submissions up or down that determines their position on the page. 03:46:38 <ST2> that sounds like a redo stuff, like old couple trying to have sex over the 60's 03:48:15 <ST2> Deactivated: I'm installing SW on a desktop I mounted... not free time 03:48:36 <Deactivated> SW? 03:48:43 <Deactivated> Shockwave? 03:48:54 <ST2> but, about that reddit page, is it related to some porn thing?! because it seems so ^^ 03:49:02 <ST2> SW = SoftWare 03:49:05 <Deactivated> ahh ok 03:49:22 <Deactivated> crap I forgot how to start my own thread rip 03:50:32 <Deactivated> ahh found the button 03:57:16 <Deactivated> alright now lemme check out supermop's stuff 04:16:48 *** sla_ro|master has quit IRC 04:30:12 *** Deactivated has quit IRC 04:32:53 *** Snail has quit IRC 04:44:27 *** Deactivated has joined #openttd 04:56:13 *** Hiddenfunstuff has joined #openttd 05:25:18 *** Bhootrk_ has quit IRC 06:13:56 *** sim-al2 is now known as Guest1311 06:13:57 *** sim-al2 has joined #openttd 06:18:30 *** Guest1311 has quit IRC 06:28:03 *** andythenorth has joined #openttd 06:49:00 *** sim-al2 has quit IRC 07:04:00 <andythenorth> o/ 07:26:10 <crem> \o 07:35:28 *** JacobD88 has joined #openttd 07:49:15 *** tokai has joined #openttd 07:49:15 *** ChanServ sets mode: +v tokai 07:52:18 <Deactivated> o/ 07:56:14 *** tokai|noir has quit IRC 08:11:35 *** andythenorth has quit IRC 08:12:19 *** JacobD88 has quit IRC 08:28:14 *** andythenorth has joined #openttd 09:15:32 *** andythenorth has quit IRC 09:59:50 *** Gja has joined #openttd 10:09:36 *** Gja has quit IRC 10:18:52 *** Wolf01 has joined #openttd 10:18:56 <Wolf01> Moin 10:23:43 <Alkel_U3> hello 10:23:46 <Alkel_U3> https://youtu.be/sb6z4Thf6Ps 10:40:54 *** smoke_fumus has joined #openttd 10:42:37 *** FLHerne has joined #openttd 10:51:45 *** TheMask96 has quit IRC 10:54:05 *** TheMask96 has joined #openttd 10:55:52 *** smoke_fumus has quit IRC 11:09:42 *** chomwitt has joined #openttd 11:39:20 *** Deactivated has quit IRC 12:12:39 *** sim-al2 has joined #openttd 12:46:54 *** Gja has joined #openttd 13:12:41 *** juzza1 has quit IRC 13:37:02 *** sla_ro|master has joined #openttd 13:38:23 <supermop> ST2: trucks not on bananas yet because the need NRT 13:39:29 <supermop> you can find some old station grfs of mine on bananas though 13:42:46 <V453000> I thought NRT was in stable already? 13:43:28 <supermop> no 13:43:36 <supermop> not that i know of 13:43:47 <supermop> although it's probably close 13:43:57 <supermop> there is nothing that causes crases in it 13:44:13 <supermop> only remaining work is really a matter of taste 13:44:47 <supermop> like, should you be allowed to upgrade a town road? that's kind of a philosophical question 13:44:53 <Wolf01> NRT is far from complete 13:45:08 <Wolf01> You still find bugs :P 13:45:21 <Wolf01> I should fix that convert thing 13:45:52 <supermop> Wolf01: i've never seen a bug - the convert thing is not so much a bug as just the way it is, though i'd like to see it changed 13:46:23 <supermop> i'd also like to see variety of town road types, and road that cannot spawn houses 13:46:56 <supermop> but between gaining those features and just seeing NRT as is in trunk, i'll take the trunk path 13:48:58 <supermop> V453000: the only reason i made a road set and a trolley truck set is to prod either development or inclusion of nrt 13:49:44 <supermop> though i guess now i can reuse my code to make a set out of those rendered melbourne streets i modeled two years ago 13:50:01 <V453000> yarr :) 13:51:00 <Wolf01> There's the whole gamescript stuff to finish 13:51:28 <supermop> surely that can be done later? 13:52:01 <Wolf01> Also the HasAvailableInfrastructure() I'm working on, which needs some tweaking 13:52:05 <supermop> V453000: when compositing sprites, is there any like z-ordering to determine what ovelaps what? 13:54:41 *** sim-al2 has quit IRC 13:54:41 <supermop> like if i have a container on a flatbed truck, when truck is driving north, i want the container drawn in front of the cab, but when it is driving south i want the cab drawn in front of the container 13:57:28 <V453000> I think there is some order yeah but I haven't even gotten to that 13:57:40 <V453000> I know frosch told me I can even define different ordering per rotation 13:57:53 <supermop> that's what i want 13:57:56 <V453000> which is important so that your cabin doesn't draw over cargo when facing away 13:58:11 <V453000> well yeah then that's all I know, I didn't actually try it though 13:58:28 <supermop> otherwise i need to draw like a container with notch cut out when facing forward, 13:58:30 <supermop> hmm 13:58:38 <V453000> yeah I understand 13:58:45 <supermop> ill ask frosch when i get to that point 13:59:31 <supermop> currently all my cargo is part of trailer or truck sprite, which causes huge amount of sprites 13:59:52 <V453000> right 14:00:05 <supermop> not a problem as they are all tiny files, but if i render 32bpp versions... 14:00:11 <V453000> shit I had so many dreams about nuts cargo layering 14:00:19 <V453000> no time :( 14:00:41 <V453000> factorio + family = all time 14:00:47 <supermop> haha 14:01:12 <supermop> last few weeks my design job has been taking between 70-80 hrs per week 14:01:36 <supermop> which took up all the time i wanted to spend on looking for a new job that wouldn't take up so much time 14:02:36 <supermop> luckily had this past weekend off to crank out trucks, but was a bit annoying for my wife 14:02:55 <V453000> XD 14:03:08 <supermop> mostly because she hates messy code 14:03:31 <supermop> she'd walk by my computer and see my messy indentations 14:03:44 <supermop> and be like 'why are you coding in notepad!?" 14:05:30 *** Gja has quit IRC 14:08:08 <V453000> oh jeez programmer wife 14:09:07 <supermop> data scientist 14:09:19 <LordAro> lies 14:09:26 <LordAro> scientists don't care about code quality 14:12:29 <supermop> hmm code bendy buses first and just use two regular bus sprites, or draw sprites first and get stuck in several days of tweaking bus pixels? 14:13:06 <supermop> kind of want them to be 8+2+6 rather than 8+8 14:13:30 <supermop> make the bendy accordian part its own segment 14:17:48 <supermop> here is an idea: bendy part is part of rear segment, but you draw it flexing one way or the other based on cb checking "curv_info_prev_cur" 14:19:12 <supermop> for semi trucks, you could do the same thing for the hitch of the cab that goes under the trailer 14:23:50 *** efess has quit IRC 14:23:52 *** efess has joined #openttd 14:30:13 <supermop> can i concact strings? 14:31:17 <supermop> like have STR_MANUFACTURER + STR_MODEL_NAME + STR_TRUCK TYPE ? 14:32:42 <supermop> so i could make Mop X1 Flatbed Truck, but it randomly choose the "mop" name and the "x1" 14:38:41 <supermop> not sure this solves any problem 14:43:22 <Wolf01> andy did something like that IIRC 14:45:58 <supermop> even with no random, it might make it easier for me to name all these damn trucks 14:47:11 <supermop> though if the names of trucks could be different each play though that could be a neat illusion 14:48:32 *** Progman has joined #openttd 14:48:33 *** FLHerne has quit IRC 14:49:13 <planetmaker> o/ 14:49:31 <planetmaker> LordAro, that depends on what kind of scientist ;) 14:50:29 <planetmaker> supermop, you can upload to bananas also NewGRFs which need special OpenTTD versions. You can query the versions and disable the NewGRF when the proper one is not found. And even restrict visibility to certain OpenTTD versions on the bananas side 14:50:38 <planetmaker> Not sure how NRT deals with the versions though 14:51:47 <supermop> planetmaker: mabe once I add busses i'll consider that 14:51:49 <LordAro> planetmaker: very true :) 14:52:49 *** Maraxus has joined #openttd 14:52:57 <V453000> :) 14:55:20 <planetmaker> supermop, openttd_version and probably NRT could define a variable that NRT is enabled in the ttdpatch flags maybe 14:55:28 <planetmaker> not sure it's worth the trouble, though 14:59:36 <planetmaker> https://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags <-- in there. maybe 15:03:30 *** Gja has joined #openttd 15:11:00 <Wolf01> https://img-9gag-fun.9cache.com/photo/amYeApv_700b.jpg what's so unrealistic about this image? 15:11:41 <Taede> looks perfectly normal to me 15:11:45 <Wolf01> The game does not have roundabouts :( 15:22:59 *** juzza1 has joined #openttd 16:01:18 <supermop> hmm does an articulated bus hold more or less than twice the passengers of a regular bus? 16:01:47 <supermop> twice the length in game for 1.5 the capacity makes no gameplay sense 16:02:26 <supermop> twice the capacity for twice the length works if there is a noticeable running cost savings 16:03:18 *** TheMask96 has quit IRC 16:09:21 *** TheMask96 has joined #openttd 16:10:11 <Eddi|zuHause> articulated busses are not twice the length... 16:10:27 <Eddi|zuHause> the articulated extension is shorter than the base part 16:10:40 <Eddi|zuHause> so you get 1.5 the size for 1.5 the capacity 16:11:48 <Eddi|zuHause> regular bus is 12m, articulated bus is 18.75m 16:12:41 <supermop> Eddi|zuHause: shouldn't the capacity be a bit higher, as people can stand in the bendy part, and there is no drivers area? 16:13:08 <supermop> like 1.8 capacity for 1.5 length 16:13:35 <Eddi|zuHause> that depends a lot on the configuration of the bus (city busses tend to have fewer seats than long distance busses) and whether you count standing places at all 16:14:22 <supermop> also - in game costs are an afterthought, so there must be a bonus in density of seats per tile to justify the constrained granularity 16:14:46 <Eddi|zuHause> also, trading number of doors for quicker entry/exit for fewer seating places 16:16:18 <supermop> yes well you could have multiple bus types that trade off capacity/cargo age/load speed 16:16:25 *** Biolunar_ has quit IRC 16:17:54 <supermop> for now this bus will be 8/8 + 8/8 because i can test it without drawing new sprites 16:18:02 *** tycoondemon2 has quit IRC 16:19:29 <Eddi|zuHause> i suggest making the bus 7+5 16:29:26 <supermop> Eddi|zuHause: chopping 4px off the back of a regular bus to get a 7/8 front part looks pretty good 16:29:32 *** Gja has quit IRC 16:29:41 <supermop> name: string(STR_MRR_TB + STR_TBUS_2); 16:29:55 <supermop> want to take bets on if that will work 16:30:02 <supermop> ? 16:30:45 <Eddi|zuHause> unlikely 16:31:06 <supermop> :( 16:31:53 <Eddi|zuHause> you likely want something like "string(STR_CONCAT, string(STR_1), string(STR_2))" 16:32:18 <Eddi|zuHause> where "STR_CONCAT:{STRING}{STRING}" 16:35:23 <Eddi|zuHause> why, for the past like 5 months or so, i have been looking at games and said to myself "hey, that looks nice, i would pay X for it", and then i look at the price and it's 2*X? 16:38:03 *** Gja has joined #openttd 16:39:28 <supermop> hmm 16:39:43 <supermop> it doesnt seem to recognize that 16:40:13 <supermop> "Unknown string "STR_CONCAT"" 16:41:07 <supermop> is there a way i can just define a string as a combination of two strings elsewhere? 16:41:40 <Eddi|zuHause> yes, you need to define STR_CONCAT in your lang file 16:41:51 <Eddi|zuHause> with the line i posted above 16:42:18 <supermop> STR_CONCAT:{STRING}{STRING} 16:42:22 <Eddi|zuHause> yes 16:42:23 <supermop> just like that? 16:42:25 <supermop> ill try it 16:43:15 <supermop> well no errors 16:44:17 <supermop> now i wonder if i can get more exotic and have a switch 16:44:36 <Eddi|zuHause> no, vehicle names cannot have switches 16:48:13 <supermop> oh well 16:48:22 <supermop> this still saves me a lot of strings 16:50:08 *** Alberth has joined #openttd 16:50:08 *** ChanServ sets mode: +o Alberth 16:50:14 <Alberth> o/ 16:50:18 <supermop> yo 16:52:12 *** glx has joined #openttd 16:52:12 *** ChanServ sets mode: +v glx 16:53:23 <supermop> what soundds better, 'flatbed trolley truck' or 'trolley flatbed truck' 16:53:58 <supermop> 'articulated trolley bus' or 'electric articulated bus' 16:55:03 <Eddi|zuHause> first one for both 16:55:05 <Alberth> flatbed trolley truck, imho 16:55:26 <Alberth> is "articulated" of any importance? 16:56:21 <Alberth> ie, would it be comparable to "steel bus"? 16:56:39 <Alberth> (as in, it's made of steel) 16:56:47 <Eddi|zuHause> "Gelenk-O-Bus" 16:58:55 <supermop> Alberth: only to differentiate long and short buses in buy menu 17:00:29 <Alberth> and articulated is the common term for that? 17:00:49 <Alberth> I'd expect "long bus" or so 17:00:57 <Alberth> or maybe the suggestion by Eddi 17:01:12 <Alberth> although still quite techy 17:01:34 <supermop> articulated is what we'd typically call it, though colloquially i've heard them called bendy buses in the uk 17:02:04 <supermop> in new york, i never hear anyone talk about them colloquially 17:02:18 <Alberth> ok, that's fine, I was just wondering if it's more than a name in OpenTTD NewGRF 17:02:45 <debdog> http://deen.dict.cc/?s=gelenkbus 17:03:07 <supermop> most major routes are all articulated anyway so they do not seem notable, people who think about transit a lot call them articulated, everyone else just calls them buses 17:03:37 <Alberth> I have that same problem with the "2ccset" which suggests that its most important feature is being 2cc, rather than a set of vehicles for some purpose 17:03:53 <Eddi|zuHause> debdog: well, colloquial names include "Schlenkerbus" or "Schlenki" :p 17:04:42 <Eddi|zuHause> (these might be regional) 17:04:49 <debdog> yeah, never heard them 17:04:53 <Alberth> parameter! 17:05:25 <supermop> i like schlenki 17:05:32 <Alberth> :) 17:05:39 <Eddi|zuHause> well... https://de.wikipedia.org/wiki/Schlenki 17:05:50 <planetmaker> Eddi|zuHause, definitely regional ;) (never heard that) 17:06:48 <supermop> maybe that will be a model name 17:06:49 <planetmaker> but definitely a funny word :) 17:07:19 <planetmaker> to German ears that sounds like to an English-speaking person maybe wiggly sounds 17:07:44 <supermop> also like a slinky 17:08:05 <supermop> https://www.google.com/search?q=slinky&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi7ututz5rUAhVJw4MKHS7pCPUQ_AUICigB&biw=1920&bih=979 17:08:36 <planetmaker> Ziehharmonikabus is what we call(ed) it 17:09:35 <planetmaker> (concertina-bus) 17:09:35 <Alberth> supermop: I'd expect the "e" to be pronounced like the "e" in egg 17:09:40 <Eddi|zuHause> unrelated, but colloquial names for "Zieharmonika" include "Quetschkommode" :p 17:09:50 <planetmaker> ^^ 17:10:05 <Eddi|zuHause> i've never heard "Quetschkommodenbus" though :p 17:10:13 <planetmaker> hehe, me neither 17:10:16 <supermop> Alberth: it still has the same feeling of sound 17:10:42 <Alberth> oh sure, it's just a little less "i"-ish 17:11:05 <Alberth> you can use all the different names for this type of bus as names :p 17:11:26 <Eddi|zuHause> supermop: the words are likely related (have the same root), but not directly connected 17:12:55 <Eddi|zuHause> supermop: the dictionary defines "Schlenker" as "sudden turn in a straight movement" or "detour" 17:13:48 <Eddi|zuHause> the verb "schlenkern" has a few more meanings 17:14:02 <Eddi|zuHause> like arms swinging back and forth 17:19:54 *** Wormnest has joined #openttd 17:22:51 *** Maraxus has quit IRC 17:36:37 *** HerzogDeXtEr has joined #openttd 17:37:17 *** andythenorth has joined #openttd 17:46:49 <andythenorth> o/ 17:50:15 <Wolf01> o/ 18:00:34 <supermop> yo 18:05:53 *** sla_ro|master has quit IRC 18:11:30 <andythenorth> no frosch? o_O 18:13:47 <Wolf01> Seems not 18:17:43 * Wolf01 -> pub 18:19:34 *** frosch123 has joined #openttd 18:22:14 <andythenorth> quak 18:23:04 <frosch123> hola 18:23:58 <frosch123> RSVP? since when do english people use french abbreviations? 18:24:09 <andythenorth> since always :) 18:24:14 <andythenorth> also latin ones :P 18:26:46 <andythenorth> frosch123: can haz FIRS question? 18:26:49 <andythenorth> got a recent build of it? 18:27:01 <frosch123> it's from this year 18:27:26 <andythenorth> secondary industries now show ‘supplied’ on a per-cargo basis 18:27:31 <andythenorth> which works great 18:27:36 <andythenorth> not sure what to do with primaries 18:29:01 <andythenorth> ‘supplied’ might not be enough information, you need to know if it’s enough for ‘enhanced’ or ‘gung-ho' 18:29:10 <andythenorth> which is show separately 18:29:12 <supermop> frosch123: since 1066CE 18:29:17 <andythenorth> port industries have it worse even :) 18:30:09 <frosch123> supermop: poor welsh people 18:32:53 *** rubenwardy has joined #openttd 18:37:27 <frosch123> andythenorth: you want to display "(5 crates in past 3 months)"? 18:40:44 *** Mazur has quit IRC 18:46:47 *** Mazur has joined #openttd 18:47:20 <andythenorth> maybe :) 18:47:34 <andythenorth> not sure what looks best to player 18:48:22 <frosch123> i think the text at the bottom is fine 18:48:25 *** CompuDesktop has joined #openttd 18:53:31 *** Compu has quit IRC 18:53:53 <andythenorth> shall I just omit the ‘supplied’? 18:53:58 <andythenorth> it’s the least work :) 18:56:33 *** Mazur has quit IRC 18:57:08 *** Mazur has joined #openttd 18:58:15 <frosch123> you could also just add 3 numbers 18:58:36 <frosch123> "farm supplies (30, 10, 20)" 18:58:48 <frosch123> so you can also see how long ago the delivery was 19:11:06 *** FLHerne has joined #openttd 19:13:44 <andythenorth> plausible 19:13:46 <andythenorth> bit detailed 19:21:54 <frosch123> just tell people in the readme to use the newgrf inspect window 19:26:02 <andythenorth> ha 19:26:41 <andythenorth> primaries are really just ok as they are 19:28:20 <andythenorth> port-type industries aren’t quite so good, because they have 2 or 3 input cargos 19:28:31 <andythenorth> and you want to know which ones are delivered recently 19:31:41 <supermop> bendy busses 19:32:18 *** Stimrol has joined #openttd 19:34:36 <andythenorth> eh the cargos don’t combine though, so maybe it doesn’t matter 19:35:41 *** FLHerne_ has joined #openttd 19:37:20 * andythenorth ducks a big chunk of work for FIRS v3 19:37:52 <frosch123> what distinguishes firs3 from firs2? 19:40:00 *** FLHerne has quit IRC 19:41:00 <andythenorth> moar 19:41:50 <andythenorth> Steeltown economy, reworked Arctic Basic economy 19:41:57 <andythenorth> improved lots of graphics 19:42:11 <andythenorth> removed most of the industry ‘extra info’ text 19:43:25 <frosch123> i thought all of that was already released :o 19:44:40 <andythenorth> nah 19:44:48 <andythenorth> still got 3 industries to draw 19:45:18 <andythenorth> I’m going to give it a new grfid I think, because there will be haters of v3 19:45:24 <andythenorth> they can keep v2 :P 19:46:26 <supermop> release as collectors 3 DVD set 19:46:39 <supermop> is FIRS 10 years old yet? 19:47:19 <frosch123> unlikely, newindustries was only implenented to ottd 10 years ago 19:47:50 <supermop> ok you have some time for the special 10th aniversary edition andythenorth 19:48:43 <andythenorth> FIRS started in Nov. 2008 19:49:39 <andythenorth> the date stuck because I was in Mumbai at the time, and it was attacked 19:54:26 *** frosch123 has quit IRC 19:55:27 <planetmaker> :-O nearly 10 years FIRS? 19:55:35 <planetmaker> Will we have a 10-years-firs party? :) 19:57:47 <Eddi|zuHause> we didn't have a party for quite a while now 19:59:01 <Eddi|zuHause> and it's not like we reach r30k anytime soon :p 20:03:53 *** JacobD88 has joined #openttd 20:18:37 *** sim-al2 has joined #openttd 20:22:22 <andythenorth> we could have had a FIRS 5k party :P 20:22:29 <andythenorth> but we’re late 20:22:36 <andythenorth> r5641 20:29:12 <supermop> https://paste.openttdcoop.org/pmhttsthe#line-249 20:29:29 <supermop> for some reason, nmlc complains that line 214 has no : 20:29:34 <supermop> when it clearly does 20:29:35 *** Gja has quit IRC 20:30:48 * andythenorth looks 20:31:02 <supermop> haven't changed that line since this morning when it worked fine 20:32:20 <andythenorth> something like that is usually an error elswhere, tripping up the parser 20:32:28 <andythenorth> I am checking the lines before 20:33:20 <andythenorth> can’t see anything there 20:33:50 <supermop> YEAH 20:33:55 <supermop> its weird 20:35:09 <supermop> i deleted all those livestock trolley truck strings bc they are not used yet, and it gives the error for the last diesel livestock truck 20:36:39 <supermop> maybe its the following // comment? 20:36:46 <supermop> are comments not allowed? 20:37:25 <Alberth> try # for comment 20:37:33 <supermop> deleted all comments and it worked 20:37:54 <Alberth> // is not a comment at least 20:40:14 <Alberth> hmm, I am not even sure it has comment at all 20:41:25 <Eddi|zuHause> well, the first few lines of that file look like comments to me 20:49:29 <supermop> yeah i forgot and used // instead of # 20:51:54 <Alberth> always so nice if different files of the same program use different syntax :p 20:53:49 <andythenorth> that never trips me up, ever :P 20:53:52 <andythenorth> except sometimes 20:54:59 *** Alberth has left #openttd 20:56:16 <andythenorth> also 20:56:16 *** andythenorth has quit IRC 21:17:19 *** Hiddenfunstuff has quit IRC 21:20:40 <supermop> bellows part of bendy bus looks too big 21:22:01 *** rubenwardy has quit IRC 21:24:15 <supermop> http://imgur.com/a/5V6U5 21:24:26 <supermop> i guess its ok. looks stupid in corners 21:28:01 *** JacobD88 has quit IRC 21:33:00 <Wolf01> Looks nice 21:33:08 *** rubenwardy has joined #openttd 21:35:45 *** chomwitt has quit IRC 21:36:03 *** gelignite has joined #openttd 21:40:54 <supermop> I think making the bendy part a separate segment of the vehicle might make corners better 21:52:06 <Eddi|zuHause> corners are tricky with small parts 21:54:13 *** tycoondemon has joined #openttd 21:55:05 *** tycoondemon has quit IRC 21:56:36 *** CompuDesktop is now known as Compu 21:56:56 *** Compu has joined #openttd 22:02:16 <supermop> what thinking of using prev curv cb bend the rear part 22:03:13 *** Montana_ has joined #openttd 22:04:03 *** Progman has quit IRC 22:05:26 *** FLHerne_ has quit IRC 22:07:43 *** FLHerne has joined #openttd 22:18:04 *** chomwitt has joined #openttd 22:24:23 *** tycoondemon has joined #openttd 22:25:04 *** Stimrol has quit IRC 22:46:56 *** FLHerne has quit IRC 22:59:56 *** Wormnest has quit IRC 23:04:39 *** Cubey has joined #openttd 23:10:48 *** gelignite has quit IRC