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00:02:50 *** FLHerne has quit IRC 01:06:54 *** Flygon has joined #openttd 01:47:21 *** greeter has joined #openttd 01:47:34 *** Supercheese has joined #openttd 03:29:58 *** glx has quit IRC 04:01:30 *** sla_ro|master has joined #openttd 04:43:33 *** Cubey has quit IRC 05:19:21 *** sla_ro|master has quit IRC 06:21:17 *** Celestar has quit IRC 06:22:14 *** Celestar has joined #openttd 06:26:24 *** cosmobird_ has joined #openttd 06:46:01 *** andythenorth has joined #openttd 06:51:20 *** FLHerne has joined #openttd 06:54:05 *** andythenorth has quit IRC 07:00:13 <V453000> https://dev.openttdcoop.org/attachments/download/8485/slug-test-composite_0001.png 07:00:22 <V453000> just a quick little test from weekend, felt like sharing :) 07:03:38 *** Hiddenfunstuff has joined #openttd 07:37:08 *** Deactivated has joined #openttd 08:35:46 *** Supercheese has quit IRC 08:36:13 *** FLHerne has quit IRC 08:39:20 *** TheMask96 has quit IRC 08:40:37 *** TheMask96 has joined #openttd 08:48:04 *** DDR has quit IRC 09:00:20 *** Wolf01 has joined #openttd 09:01:06 <Wolf01> o/ 09:03:49 <crem> \o 09:03:55 <Celestar> o\ 09:04:14 <Alkel_U3> o| 09:04:20 <Celestar> .... 09:07:38 <Alkel_U3> what, the good ones were already taken 09:08:09 <Wolf01> Some money just flew away... car day (insurance, fuel, test) :| 09:09:54 <LordAro> o- 09:18:32 <Wolf01> So, is there some Alkel for F? 09:19:44 <Alkel_U3> Not before there is some Breakfast for A 09:19:59 <Alkel_U3> (I pretty much just got up) 09:20:35 <Wolf01> :) 09:23:35 *** andythenorth has joined #openttd 09:23:54 <Wolf01> o/ 09:26:18 <V453000> yo mf https://dev.openttdcoop.org/attachments/download/8485/slug-test-composite_0001.png 09:26:25 <V453000> just a small and dirty test from weekend :) 09:27:47 <andythenorth> shit 09:28:06 <Wolf01> ^ 09:28:14 <andythenorth> dunno why you bother 09:28:40 <V453000> well it is shit :) 09:28:44 <V453000> :P 09:28:47 <andythenorth> ha ha 09:28:54 * andythenorth has 3 tubs of slugs in the garden 09:28:57 <andythenorth> rotting in beer 09:28:58 <V453000> :D 09:29:00 <andythenorth> beer attracts slugs 09:29:01 <V453000> poor things 09:29:02 <andythenorth> slugs die 09:29:10 <V453000> sounds like humans 09:29:10 <andythenorth> all slugs must die 09:29:12 <V453000> doesn't it 09:29:16 <V453000> now we're talking 09:30:18 <V453000> how are you? 09:30:27 <V453000> I feel like making some slugs lately 09:30:28 *** cosmobird__ has joined #openttd 09:30:44 <andythenorth> I am kicking on 09:30:50 <andythenorth> not sure about FIRS docs, bit shit 09:31:00 <andythenorth> pixels are awesome obviously 09:31:06 <andythenorth> but the docs… :P 09:31:10 <V453000> what with docs? 09:31:19 <V453000> if they aren't awesome then they need more pixels? 09:31:21 <V453000> obviouz 09:31:23 <andythenorth> file:///Users/andy2/Documents/OTTD_graphics/FIRS/firs/docs/html/economies.html#temperate_basic 09:31:26 <andythenorth> oops 09:31:29 <andythenorth> that’s not the internet 09:31:35 <andythenorth> unless I fucked up my firewall :P 09:31:49 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html 09:32:00 <andythenorth> doing proper responsive design, instead of shit responsive design 09:32:22 <andythenorth> I dropped the picture of the industry in the header :( 09:32:27 <andythenorth> compare news.bbc.co.uk 09:32:30 <V453000> what do you mean resnponsive? 09:32:45 <andythenorth> make the window smaller, you’ll see 09:32:59 <andythenorth> grid changes at breakpoints 09:33:08 <andythenorth> wtf is that bbc paste? try http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html 09:33:20 <V453000> no picture in header is gay 09:33:36 <V453000> Get started = wall of text 09:33:43 <andythenorth> get started is awful 09:33:48 <V453000> need to attract the customers to make big $$$$ 09:33:50 <andythenorth> I got bored and fixed economies instead 09:34:00 <andythenorth> maybe I need some new art 09:34:12 <andythenorth> not just the industry images on the grid 09:34:36 <andythenorth> normally such images http://www.citizenspace.com/info/tour 09:34:38 <V453000> industry images on the grid are consistent with what the thing is :) 09:35:00 <V453000> random fillers are useless 09:35:03 <V453000> FIRS picturz it is 09:35:09 <V453000> you have so many of them after all 09:35:37 <andythenorth> I do 09:35:50 <andythenorth> could put two or three side by side 09:35:59 <V453000> /me should stfu since his nuts wiki is a fucking mess too 09:36:00 <andythenorth> or I could annotate 09:36:05 <andythenorth> arrows! 09:36:08 <andythenorth> “Such pixels” 09:36:11 <andythenorth> “Deliver coal here" 09:36:15 <V453000> :D 09:36:16 <andythenorth> “Animated shit" 09:36:23 <V453000> great 09:36:30 <andythenorth> or like a blue print 09:36:34 <andythenorth> blue prints are always good 09:36:38 <andythenorth> or the concept art? 09:36:47 <V453000> u haz concept arts? 09:36:50 *** cosmobird_ has quit IRC 09:37:04 <andythenorth> https://www.tt-forums.net/viewtopic.php?p=760309#p760309 09:37:14 <andythenorth> and even from this year, recent ones too 09:37:21 <andythenorth> concept art -> finished picture? 09:37:30 <V453000> =D nice 09:37:30 <andythenorth> bit internal to me, not really what you play 09:37:42 <V453000> could be nice to use on some page :) 09:37:48 <andythenorth> isn’t it 09:38:01 <andythenorth> some big screenshot maybe? 09:38:06 *** DDR has joined #openttd 09:38:08 <V453000> bug: changelog page is too long 09:38:10 <V453000> :DD 09:38:23 <V453000> nutmen 09:39:43 *** dxfan5 has joined #openttd 09:40:01 <andythenorth> changelong 09:40:05 <andythenorth> is great 09:40:09 <andythenorth> shows value for money 09:40:19 <V453000> changelog is very nice for people who just want to see what up 09:40:25 <V453000> I should have made that too 09:40:31 <V453000> but well, fuck it now :D 09:43:33 <andythenorth> V453000 what is user need to see pictures in header? 09:43:37 * andythenorth adding some 09:43:48 <andythenorth> but just gets in way of words, no? 09:44:09 <Wolf01> Mmmh, the biter's nation is attacking 09:45:26 <V453000> with that idea you could say every picture gets in the way of words, no? :P 09:45:32 <andythenorth> no 09:45:32 <V453000> IRC master race 09:45:39 <andythenorth> sometimes the words get in the way of the pictures 09:46:08 <andythenorth> V453000: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/changelog.html 09:46:12 <andythenorth> refresh and shit 09:46:27 <V453000> idk I feel like people nowadays are so lazy to read that you need to constantly catch their attention with pictures at like each paragraph before they get attention from they facebookwitterstagramwhateverelse 09:46:36 <V453000> I shit 09:46:37 <andythenorth> notifications 09:46:48 <andythenorth> docs should notify you a lot 09:46:55 <andythenorth> why doesn’t openttd have notifications? 09:46:59 <V453000> idk does it need all 3 of them? :D 1 would be enough 09:47:02 <andythenorth> preferably on all my devices 09:47:07 <andythenorth> 1 looks shit layout 09:47:13 <andythenorth> when centered 09:47:16 <V453000> sdf 09:47:21 <andythenorth> “your train has arrived” 09:47:25 <andythenorth> we need that stuff 09:47:27 <V453000> put slug factory there then 09:47:27 <andythenorth> and a daily event 09:47:29 <V453000> oh wait 09:47:42 <V453000> ={ 09:47:55 <V453000> v@_ v@_ v@_ 09:48:04 <V453000> 666: slugs not found 09:48:11 <andythenorth> unique header per page? 09:48:18 <V453000> ofc 09:48:22 <andythenorth> like, a monocolour crop of a cargoflow for economies 09:48:30 <andythenorth> and concept art -> pixels for changelog 09:48:31 <V453000> eh 09:48:36 <andythenorth> and stuff 09:48:37 <V453000> I'd just use a different industry for each page 09:48:41 <andythenorth> it’s random 09:48:46 <andythenorth> javascript innit 09:48:48 <V453000> kind of like I use thumbnails for my shit 09:49:10 <V453000> random is fine if you want to keep text important 09:49:23 <V453000> otherwise each image immediately becomes "related" to the category/header 09:49:32 <V453000> not like it matters much probably 09:49:43 <V453000> bigger problem is not having slug farms 09:51:21 <andythenorth> how do you know not secret slug farm? 09:51:23 <andythenorth> easter slug 09:51:28 <V453000> oooo 09:51:36 <V453000> /me immediately starts playing OpenTTD 09:54:50 <Alkel_U3> Wolf01: ready to launch 09:54:50 <Wolf01> Already there :P 09:54:50 *** TheMask96 has quit IRC 09:55:39 *** TheMask96 has joined #openttd 09:55:39 <Alkel_U3> so where do I connect again? 09:55:42 <V453000> rokkitz? 09:55:48 <Wolf01> Wolfolo's game 09:56:38 <Wolf01> It might take a bit with my poor 320kpbs up 09:56:46 <Alkel_U3> oh, right, xDSL uplink :( 09:57:02 <Alkel_U3> want me to host it on my VPS for you? 09:57:35 <Alkel_U3> or has the connectivity cleared up since last time? :-) 09:57:48 <Wolf01> It just works 09:57:56 <andythenorth> bbl 09:57:56 *** andythenorth has left #openttd 09:58:18 <Alkel_U3> I just hope the horriblelags from last time will not be there 10:24:56 <Deactivated> I ain't see wolfolo's game wolf01 10:25:14 <Wolf01> Strange 10:25:30 <Deactivated> having probs with getting to master svr I guess? 10:25:54 <Wolf01> Some people already connected, but with more than 1 client I lag too much 10:26:03 <Deactivated> hmm... 10:26:24 <Deactivated> so as a result of the lag data to the svr just breaks? 10:26:36 <Deactivated> *data to the master svr 10:27:35 <Wolf01> Aren't you trying to connect to factorio with ottd, are you? 10:27:47 <Deactivated> wait wtf 10:27:52 <Deactivated> so it's factorio 10:27:54 <Deactivated> kill me 10:28:21 <Deactivated> alright so I guess I'm out 10:28:22 <Deactivated> bye 10:29:01 <Deactivated> oh god pls dun... 10:29:04 <Deactivated> break my connection 10:29:12 <Wolf01> XD 10:29:35 <Deactivated> no welcome svr LOAD 10:29:57 <Deactivated> wheew 18 seconds connection lost when I joined 10:31:05 <Deactivated> toyland... ok I take that 10:31:43 *** Deactivated has quit IRC 10:33:35 <Wolf01> Alkel_U3: https://wiki.factorio.com/Multiplayer#Dedicated.2FHeadless_server 10:42:44 *** andythenorth has joined #openttd 10:42:49 <andythenorth> V453000: if in doubt, moar http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/changelog.html 10:42:55 <andythenorth> tiny pixels 10:43:07 <Wolf01> Alkel_U3: I'm updating my ubuntu and then get something for lunch, I should come back in a bunch of minutes 10:46:02 <Alkel_U3> Wolf01: ok, ack 10:48:03 *** andythenorth has left #openttd 10:50:21 <V453000> OMG IT SMALL 11:01:02 <Wolf01> Back 11:06:24 <Alkel_U3> Wolf01: I can't make it visible and don't know why. It's just reachable on alkel.info 11:12:50 <Wolf01> Mmmh, how do I extract a xz archive? gzip doesn't seem to like it 11:12:54 *** FLHerne has joined #openttd 11:32:46 <debdog> tar 11:33:04 <Wolf01> Yeah, tar -xzf 11:33:11 <Wolf01> "not a valid gzip" 11:33:27 <debdog> the archive might be broken 11:33:46 <debdog> erm, try without z 11:33:50 <Celestar> .xz isn't gzip? :P 11:35:11 <Wolf01> 7zip works 11:42:32 <Wolf01> Uhm, maybe I did somethinf wrong with the symlink, ls shows every file, the autocomplete instead finds only folders 11:45:38 <debdog> autocompletion of which command? 11:46:35 <Wolf01> Paths in general 11:47:12 <debdog> well, behaviour might change per command 11:48:39 <Wolf01> Tar doesn't seem to see files 11:49:53 <debdog> it should only see files which end with proper archive file extensions 11:50:32 <debdog> (or tar's autocompletion definition is broken) 11:51:03 <Alkel_U3> so, are you dealing with xz or tar.xz file? 11:51:14 <Wolf01> tar.xz 11:51:28 <Wolf01> I usually download tar.gz 11:51:35 <Wolf01> But this came up 11:52:11 <Wolf01> (is the factorio headless, btw) 11:53:10 <debdog> touch test.tar.xz 11:53:10 <debdog> tar -xf tes<tab> 11:53:11 <Alkel_U3> did you try giving tar -J argument? (for xz archive) 11:53:16 <debdog> hmm, works nicely here 11:53:48 <__ln__> Wolf01: if you say z to tar, it means you claim it is indeed a gzip archive. 11:54:19 <Alkel_U3> "tar -xJf file.tar.xz" should do it 11:54:29 <Wolf01> Yeah, it did it 11:55:12 <__ln__> also try without z or J 11:55:25 <Alkel_U3> also, it's usually best to leave that part (z, J, etc) out completely, tar usually finds out what kind of compression it's dealing with on its own 11:55:55 <Wolf01> Ok, I always used it because I was told so :P 11:56:13 <__ln__> don't trust what people tell you on the internet 11:56:20 <__ln__> except us 11:57:04 <Wolf01> It was my sysadmin 11:57:06 <Wolf01> XD 11:57:24 <__ln__> does he play openttd? 11:57:49 <Wolf01> No, he dislikes the pixelated graphics and 32bpp does not please him 11:57:57 <__ln__> so, there's the problem 11:59:48 <peter1138> tar used to require those options, at some point it gained detection 12:00:21 <Alkel_U3> Wolf01: server crash 12:00:26 <Wolf01> Yeah 12:00:29 <Wolf01> Noticed it 12:01:18 <Wolf01> And now which is the password for the new user I just made? XD 12:02:24 <Wolf01> Better set a new one 12:02:39 <__ln__> peter1138: and of course, we're only talking about gnu tar here. 12:06:18 <Wolf01> Yeah, installing 188MB of python stuff 12:07:02 <Wolf01> (also useful if I'll need to put my dirty hands on nml one day or another) 12:08:24 <__ln__> your dirty paws, you mean 12:08:43 <Wolf01> Yes, paws 12:09:02 *** FLHerne has quit IRC 12:12:39 <Alkel_U3> Wolf01: back up 12:12:39 <Wolf01> Yup 12:21:38 *** Gja has joined #openttd 12:23:04 *** FLHerne has joined #openttd 13:10:55 *** Alberth has joined #openttd 13:10:55 *** ChanServ sets mode: +o Alberth 13:11:01 <Alberth> o/ 13:16:02 <Wolf01> o/ 13:16:17 <__ln__> / 13:18:34 <LordAro> 13:19:00 <Wolf01> Are you sure? 13:20:54 <Alberth> no 13:42:55 <debdog> http://www.ebay.de/itm/Modelleisenbahn-Komplettanlage-LOXX-Miniatur-Welten-Berlin-Huge-Model-railway-/142424800496?hash=item21292dfcf0:g:hhAAAOSwjvJZP~nG 13:48:45 <peter1138> do it 13:53:53 <Celestar> peter!!! 14:10:05 <peter1138> hi 14:11:03 <Celestar> how ya been? 14:53:35 *** dark_pingus has joined #openttd 15:21:00 *** kais58 has joined #openttd 15:36:45 *** Wormnest has joined #openttd 15:39:46 *** Flygon has quit IRC 15:44:31 *** Stimrol has joined #openttd 16:03:40 *** wookey1 has joined #openttd 16:04:01 <wookey1> hello 16:05:08 <wookey1> m new here 16:06:18 *** wookey1 has left #openttd 16:37:35 *** synchris has joined #openttd 16:39:11 *** Progman has joined #openttd 16:46:40 <Eddi|zuHause> debdog: damn, too late 16:54:42 *** glx has joined #openttd 16:54:42 *** ChanServ sets mode: +v glx 16:56:32 *** smoke_fumus has joined #openttd 16:56:39 *** HerzogDeXtEr has joined #openttd 17:04:56 *** JacobD88 has joined #openttd 17:26:21 *** sla_ro|master has joined #openttd 17:28:21 *** JacobD88 has quit IRC 17:38:17 *** gelignite has joined #openttd 17:41:42 <Alkel_U3> Wolf01: yeah, I should probably go outside or do stuff, too :P 17:41:46 <Wolf01> :P 18:03:37 *** FLHerne has quit IRC 18:05:20 <Wolf01> Do you see things moving on belts too? It was a strange thing to see on the dining table XD 18:06:50 <Alkel_U3> no but that will come when I'll be trying to fall asleep 18:08:55 *** Mutter has joined #openttd 18:09:56 *** andythenorth has joined #openttd 18:10:29 <Wolf01> o/ 18:11:32 *** Mutter has quit IRC 18:14:04 <andythenorth> hi 18:25:49 *** frosch123 has joined #openttd 18:26:08 <Wolf01> Who let the frogs out? :D 18:26:37 <frosch123> quak 18:28:40 <planetmaker> quok 18:29:13 <Eddi|zuHause> kauq 18:44:43 <andythenorth> such pictures? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/changelog.html 18:44:45 <andythenorth> in the header 18:44:50 <andythenorth> "probably fine” 18:45:05 <frosch123> they do not slide 18:45:15 <andythenorth> I should carousel? o_O 18:45:19 <andythenorth> carousels are evil 18:45:19 <frosch123> and they are always five, instead of filling the whole width 18:45:35 <andythenorth> these are…ideas 18:45:44 <andythenorth> also they are true random 18:45:47 <andythenorth> i.e. they can repeat 18:46:12 <frosch123> yep, most-rigth and most-left are equal currenlty :p 18:46:12 <andythenorth> boom, double repeat 18:46:27 <frosch123> same here, aabbc 18:46:35 <frosch123> did you save the seed? 18:47:14 <andythenorth> https://dev.openttdcoop.org/attachments/download/8486/WIN.png 18:47:20 <andythenorth> I should write another javascript 18:47:29 <andythenorth> if all 5 match, you get a popup offering a prize 18:47:49 <andythenorth> mini-game :P 18:48:22 *** tokai|noir has quit IRC 18:50:47 <andythenorth> I think the economies page will ship like this, unless anyone has improvements http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html 18:50:53 * andythenorth can then do the other pages 18:51:23 <frosch123> the zoom stuff always fails the first time after browser restart or something 18:51:28 <frosch123> does it use cookies to work? 18:51:29 <andythenorth> +1 18:51:35 <andythenorth> dunno if it’s cookies, didn’t check 18:51:38 <frosch123> i clear them on restart 18:51:40 <andythenorth> :o EU Cookie Law! 18:51:47 * andythenorth has no cookie statement 18:51:48 <frosch123> gluten free? 18:52:20 <andythenorth> :P 18:52:39 <andythenorth> frosch123: Eddi|zuHause is disappointed by this graphviz layout http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargoflow_steeltown.html 18:52:56 <andythenorth> graphviz docs basically say “no layout control, get over it” 18:53:26 <andythenorth> I have adjusted the industry chains in a couple of economies to make the graphviz layout nicer 18:53:33 <andythenorth> but too much of that seems unwise 18:53:33 <frosch123> you have some layout control iirc, but what is bad about the picture? 18:54:15 <frosch123> too many parallel lines? 18:54:20 <Eddi|zuHause> it's too wide for the amount of nodes in there, the long stretched lines are difficult to follow 18:54:58 <frosch123> well, provide a better hand-drawn one 18:55:14 <frosch123> otherwise i doubt there is a better manual solution 18:55:21 <frosch123> and thus no better automatic solution 18:56:10 <andythenorth> shame there’s no aspect ratio weighting 18:56:16 <andythenorth> or maybe there is 18:56:46 <andythenorth> that graph could scale to 70% wider, and 30% taller, with more acute angles 18:57:45 <frosch123> there is a "ratio" property for that 18:57:52 <frosch123> for the manual layout there is a "rank" property 18:58:14 <frosch123> never used them, so no idea what the result is 18:59:40 <frosch123> e.g. you could put basic oxygen furnance, stell, stell finishing plant into a subgraph, and assign rank "same" 18:59:47 <frosch123> ther should draw them vertically 18:59:50 <frosch123> *that 19:01:06 <frosch123> you could also try to draw top-bottom with rankdir 19:01:17 <frosch123> but maybe that is weird 19:02:01 <Eddi|zuHause> frosch123: while i generally dislike these (too common) edge-cases of graphviz where it just doesn't look right, i learned that trying to fight graphviz to make it look better is mostly futile 19:10:46 *** nekomaster has joined #openttd 19:10:57 <nekomaster> So I ran into a coding error again that I can't figure out 19:11:06 <nekomaster> https://pastebin.com/Su0vTM9R 19:11:15 <nekomaster> Line 58 : Unexpected token ")" 19:12:59 <nekomaster> I grabbed this code from the 2cc Trains DSB S Tog II code (graphics + item code) 19:17:00 <Eddi|zuHause> at first glance i would suspect some macro expansion going wrong 19:17:17 <nekomaster> Hmm? 19:18:05 <nekomaster> I dont even know what that is 19:18:08 <Eddi|zuHause> also, there is no ) on line 58 19:18:12 <nekomaster> Yeah 19:18:18 <nekomaster> but the compiler keeps complaining about it 19:18:54 <nekomaster> nmlc ERROR: "src/EMU/EMU_PRR_MP54.pnml", line 58: Syntax error, unexpected token ")" 19:19:34 <Eddi|zuHause> try to look at the corresponding .nml output file 19:20:18 <Eddi|zuHause> (warning, may be huge) 19:22:21 <nekomaster> I think I might know what it is maybe 19:22:59 <nekomaster> https://pastebin.com/MGjNK0Dg 19:23:12 <nekomaster> seems like its looking for an ID range and I forgot to change that all 19:24:16 <nekomaster> Weird thing is that bit of code doesnt seem to match with the ID range I actually set for EMU's 19:24:17 <nekomaster> #define ID_RANGE_EMU 0x32C8..0x36AF 19:25:23 <Eddi|zuHause> you're using ID_RANGE_UNIT_WAGONS 19:25:42 <nekomaster> ahh 19:25:56 <nekomaster> and those have a different range in my VehicleID then the 2cc trains does 19:27:05 <Eddi|zuHause> also, going back to what i originally said, a "#define" defines a "macro", and a "macro expansion" is replacing the macro name with its content 19:27:13 <nekomaster> Ahh 19:27:58 <Eddi|zuHause> and it turns out i was right 19:28:38 <nekomaster> well at least I know now how to fix this ;P 19:35:15 *** Gja has joined #openttd 19:47:06 *** nekomaster has left #openttd 19:52:47 *** nekomaster has joined #openttd 19:52:55 <nekomaster> Now I have a new issue >_> 19:53:58 <nekomaster> I would like my EMU cars to have No Pantograph/Lowered Pantograph sprites for unpowered wagons and Pantograph (Up) Sprites for the Powered MU wagons 19:53:59 <nekomaster> https://pastebin.com/Hwir3WsM 19:54:18 <nekomaster> But I dunno how to get the code to only show the pantograph wagons when I add a Powered MU Wagon 19:54:28 <nekomaster> "MU Car (Powered)" 20:07:49 <andythenorth> frosch123: if there are tuning parameters, I could set them explicitly per economy 20:07:56 <andythenorth> manually 20:08:06 <andythenorth> but leaving the rest of the graph automatic 20:09:34 *** Stimrol has quit IRC 20:13:32 *** tokai has joined #openttd 20:13:32 *** ChanServ sets mode: +v tokai 20:17:31 *** Alberth has left #openttd 20:20:45 *** JacobD88 has joined #openttd 20:22:06 *** sla_ro|master has quit IRC 20:31:36 *** FLHerne has joined #openttd 20:44:18 *** JacobD88 has quit IRC 20:47:36 <V453000> slugs? 20:48:14 <Wolf01> Yes 20:48:27 <V453000> excellent 20:51:13 <andythenorth> I just killed some more 20:51:13 <andythenorth> drowning in beer 20:57:51 <nekomaster> With my code here for a MP54 https://pastebin.com/Hwir3WsM how do I make the Powered MU Cars have a different graphic then the Unpowered cars? 20:58:10 *** synchris has quit IRC 20:58:12 <nekomaster> I'd like it so that Powered MU cars show up as sprites with Pantographs (or with the Pantograph in the up postition) 20:58:35 <nekomaster> And unpowered cars have no pantograph (or have the pantograph down) 21:01:59 *** andythenorth has left #openttd 21:02:49 <Eddi|zuHause> nekomaster: in the livery_override sections, change the "default" callback 21:03:34 <nekomaster> This is what I have for the default section 21:03:34 <nekomaster> default: switch_EMU_PRR_MP54_cargo_selection; 21:03:43 <nekomaster> that applies to both powered and unpowered wagons 21:04:16 <Eddi|zuHause> yes, you need to duplicate that switch, so one chain ends in no-pantograph sprites, and the other chain in with-pantograph sprites 21:04:51 <nekomaster> How would I do that? I'm not well versed enough in NML to start taking swings at doing stuff myself 21:04:59 <nekomaster> I'm mostly just trying to understand the code I reuse 21:06:43 <Eddi|zuHause> you copy-paste that switch, and call one "..._with_pantograph", then you do that again for all switches that switch references 21:06:49 <Eddi|zuHause> until you end up at a spriteset 21:08:20 *** cute[m] has joined #openttd 21:10:08 <Eddi|zuHause> (there's a way to avoid copy-paste by using STORE_TEMP, but really, that's probably beyond your level of programming) 21:10:31 <nekomaster> Honestly I barely even know how to go about doing anything 21:10:50 <frosch123> hmm, kate became usable again in the past 2 years 21:10:51 <nekomaster> Its a wonder how I've even made a set as big as NARS Add-on, then again makign locomotives is pretty easy 21:11:42 <frosch123> it's now better than in kde3, while it was still way worse like 3 years ago 21:11:53 <frosch123> i didn't dream it would ever recover 21:12:19 <Eddi|zuHause> i use kate on windows... i'm terrible 21:12:29 <nekomaster> What is KATE? 21:12:52 <frosch123> it's kate 21:12:58 <Eddi|zuHause> probably some acronym containing the word "editor" 21:12:58 <nekomaster> I dunno what that is 21:13:02 <nekomaster> ahh 21:13:08 <nekomaster> I just use Notepadd++ 21:13:27 <nekomaster> Yay my code didn't explode 21:14:00 <nekomaster> And it sort of works :P 21:14:11 <nekomaster> Just have to switch the default sprites around :P 21:16:06 <nekomaster> https://cdn.discordapp.com/attachments/142724111502802944/331905721908068363/unknown.png 21:16:27 <nekomaster> There, now my MP54 and future EMU trains will have a pantograph car for the powered MU Cars 21:18:46 <nekomaster> I suppose if I want different graphics for the Front and Rear head engines of a MU train, I would just do the same thing for the default graphics and what nto for the head engine 21:19:20 <nekomaster> I dont like the look of a Passenger MU refit to Mail and still looks like its refit for passenger 21:19:46 *** cosmobird__ is now known as cosmobird 21:26:43 *** Progman has quit IRC 21:27:35 <glx> you could try https://github.com/Microsoft/vscode :) 21:31:34 *** frosch123 has quit IRC 21:32:35 <nekomaster> Ok so I'm trying to get the code for changing the head engine graphics based on cargo selection 21:32:36 <nekomaster> https://pastebin.com/XXKsWcPp 21:32:59 <nekomaster> I think I have it mostly set up I just dont know how to get it to default to the Passenger graphics and then change to a Mail Engine for other cargos 21:33:07 <nekomaster> Either that or I have garbage 21:33:52 <nekomaster> (ALso I'm using the passenger engine graphics for now until I'm sure I can do this all, which then I'll refer the code to the proper position for the mail engine graphics) 21:34:54 <Eddi|zuHause> you already have a cargo switch, what's the problem? 21:35:30 <nekomaster> nmlc ERROR: "src/EMU/EMU_PRR_MP54.pnml", line 120: Unrecognized identifier 'switch_EMU_PRR_MP54_pass_front' encountered 21:36:01 *** Gja has quit IRC 21:36:25 *** FLHerne has quit IRC 21:37:34 *** FLHerne has joined #openttd 21:37:57 <nekomaster> Basically i dunno how to get the Head Engine graphics to actually use the cargo selection switches I made 21:38:00 <nekomaster> for the Head engines 21:38:05 <nekomaster> the MU wagons are fine now 21:59:46 *** gelignite has quit IRC 22:05:49 *** DDR has quit IRC 22:18:27 *** Wormnest has quit IRC 22:29:02 *** FLHerne has quit IRC 22:30:23 *** cosmobird has quit IRC 22:42:41 *** Hiddenfunstuff has quit IRC 22:42:45 *** HerzogDeXtEr has quit IRC 22:50:20 *** Celestar has quit IRC 22:53:05 <Wolf01> 'night 22:53:07 *** Wolf01 has quit IRC 23:03:31 *** Celestar has joined #openttd 23:04:36 *** dark_pingus has quit IRC 23:20:34 *** smoke_fumus has quit IRC 23:37:20 *** ProfFrink has joined #openttd 23:41:32 *** Prof_Frink has quit IRC 23:41:32 *** ProfFrink is now known as Prof_Frink