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all this 07:59:43 *** dP has joined #openttd 07:59:45 *** dP is now known as _dp_ 08:02:08 <V453000> I think I should rework all trees 08:07:07 *** mindlesstux has quit IRC 08:07:49 *** mindlesstux has joined #openttd 08:12:49 *** Alberth has joined #openttd 08:12:49 *** ChanServ sets mode: +o Alberth 08:13:43 <andythenorth> V453000: rework everything 08:13:52 <andythenorth> but just one thing at once :P 08:15:15 *** gpsoft has quit IRC 08:20:20 <Alberth> o/ 08:28:13 <andythenorth> lo Alberth 08:35:01 *** Biolunar has joined #openttd 08:51:32 *** sla_ro|master has joined #openttd 08:53:32 *** dark_pingus has quit IRC 08:53:57 *** sla_ro|master has quit IRC 09:02:03 *** andythenorth has quit IRC 09:04:22 *** Progman has quit IRC 09:14:21 *** sla_ro|master has joined #openttd 09:18:59 *** gpsoft has joined #openttd 09:20:46 *** sla_ro|master2 has joined #openttd 09:22:57 *** sla_ro|master has quit IRC 09:33:40 *** HerzogDeXtEr has joined #openttd 09:34:19 *** andythenorth has joined #openttd 09:35:00 <Eddi|zuHause> so... how do i quickly (and temporarily) create 1000 abandoned houses for building a fusion reactor? 09:36:41 <Alberth> add road, build 1000 houses, delete road ? 09:36:57 <Eddi|zuHause> no, the houses disappear then, not get empty 09:38:56 <Alberth> disconnect the road from other parts of the city? 09:40:07 <Alberth> disconnect power? 09:40:15 <Alberth> disconnect water? 09:42:38 *** sla_ro|master2 has quit IRC 09:46:27 *** sla_ro|master has joined #openttd 09:53:25 <Eddi|zuHause> i don't think cutting the water worked 10:00:36 *** Cubey has joined #openttd 10:00:36 *** tycoondemon has quit IRC 10:02:21 <Alberth> python json module makes wild assumptions on the size of the data file: "return loads(fp.read(), ... " 10:02:28 <Alberth> my data file is 900MB :p 10:02:41 <LordAro> :D 10:02:54 <LordAro> just download more ram 10:04:07 <Eddi|zuHause> Alberth: i don't think that library was designed with your use case in mind :p 10:05:06 *** Gja has joined #openttd 10:05:28 <LordAro> some googling suggests ijson or json-streamer 10:06:19 *** tycoondemon has joined #openttd 10:07:35 <Alberth> oh, it fits, just takes 5 minutes to load :p 10:07:44 <LordAro> ^^ 10:09:16 <Alberth> :) 10:10:07 <Eddi|zuHause> oh, it did work... just i didn't do enough, only 750 buildings :/ 10:11:12 <Alberth> not sure how a fusion reactor is connected to abadoned houses 10:11:40 <Alberth> seems a bit strange 10:13:59 <Alberth> hmm, maybe they use RE for parsing, which can't handle matching from a stream 10:16:53 <Eddi|zuHause> fusion reactor needs the observatory 10:17:05 <Eddi|zuHause> and the observatory needs 1000 abandoned houses 10:17:09 <Eddi|zuHause> for some reason 10:17:17 <Eddi|zuHause> maybe they don't want light pollution :p 10:18:53 *** andythenorth has left #openttd 10:24:00 *** sla_ro|master has quit IRC 10:24:30 *** tycoondemon has quit IRC 10:26:02 *** sla_ro|master has joined #openttd 10:29:00 *** Wolf01 has joined #openttd 10:29:25 <Wolf01> o/ 10:30:15 *** Wormnest has joined #openttd 10:35:03 <Wolf01> All hail buffer chests! 10:36:30 <Eddi|zuHause> bwäääh... 975 abandoned buildings :/ 10:39:30 <Alkel_U3> I suppose there isn't an option to auto-raze them all at once :-) 10:40:39 <Wolf01> You are making me willing to play cities xl 10:40:40 <Eddi|zuHause> you DON'T want to erase them 10:41:11 *** Cubey has quit IRC 10:41:19 <Eddi|zuHause> but yes, there is a mod that will auto-destroy abandoned buildings, but i don't think it's worth it. you don't usually get a lot of them 10:45:16 <Alkel_U3> Wolf01: apparently you sent wind yesterday, too. I just oveeheard news on the radio that trees were falling yesterday and lightning took out safety equipment on some railway connections 10:45:40 <Wolf01> Eh 10:50:22 <Eddi|zuHause> that sounds less apocalyptic than the news i read from northern italy the last few days 10:52:40 <Eddi|zuHause> 4 of 5 weeks of sustaining 1000 abandoned buildings 10:52:46 <Wolf01> We also lost about 80% of crops in my area, but it might be an exaggeration and most of then will be able to recover for harvest 10:52:53 <Wolf01> *them 10:57:31 *** synchris has joined #openttd 10:57:52 <Wolf01> https://bugs.openttd.org/task/6599 "please fix this", I think this makes the game unplayable 10:58:58 <LordAro> literally unplayable 10:59:04 <LordAro> probably a valid bug though 10:59:21 <eekee1> lol 10:59:23 <Wolf01> Yes, but at least it doesn't break things :P 10:59:50 <Wolf01> Maybe some invalidate window could fix it 11:01:22 <Wolf01> https://bugs.openttd.org/task/6601 meh... 11:02:03 <Wolf01> I found the same problem by mixing a rail set and an industry set with same cargoes and different names 11:02:17 <Alberth> o/ 11:02:44 <Wolf01> Maybe that's the reason for the other bug reported from this guy with the missing string for cargo 11:03:41 <LordAro> i think that's because different tiles of the industry accept different cargoes 11:03:52 <LordAro> confusing, but intentional(?) 11:04:21 <Wolf01> Nono, they are the same cargoes but with different names (at least that's what happened to me 11:04:30 <Wolf01> Lunch, back in ha while 11:04:43 <Wolf01> s//h 11:05:35 <LordAro> oh, right 11:05:39 <LordAro> weird 11:06:36 <Eddi|zuHause> now, how long until people move back into this neighbourhood 11:11:56 <Wolf01> Add an immigrants mod 11:20:33 *** Stimrol has joined #openttd 11:34:15 *** mescalito has joined #openttd 11:34:20 *** Gja has quit IRC 11:37:01 *** Gja has joined #openttd 11:52:13 *** eekee has joined #openttd 11:56:51 *** eekee1 has quit IRC 12:00:26 <Wolf01> https://bugs.openttd.org/task/6587 kek 12:03:13 <LordAro> lack of space? 12:03:20 <Wolf01> Could be 12:04:14 <Wolf01> I don't know any other problem on windows which might cause this, unless OTTD locks files while downloading and fails to unlock them at the right time 12:05:09 <LordAro> i'd imagine there *could* be a bug somewhere in the downloader if you download a large amount all at once, but not one that would cause a "File not writable" error 12:06:39 <Alberth> 32bit, and a too huge file :p 12:06:48 <Alberth> we should cap at 256MB :p 12:06:53 <LordAro> haha 12:06:57 <Wolf01> Ahaha 12:08:07 <Alberth> or maybe more than 10 selections or so 12:10:02 <Wolf01> https://bugs.openttd.org/task/6586 <- I don't think that a weird grey line is painted over, but the sprite is cut away because too big to fit the widget 12:11:59 *** frosch123 has joined #openttd 12:12:04 <Wolf01> Quak 12:12:48 <Alberth> o/ 12:13:18 <Wolf01> https://bugs.openttd.org/task/6590 <- we should fix this once and for all stuff. NRT requires it too 12:13:37 <peter1138> Wolf01, but it's over the sprite 12:14:01 <peter1138> should only be 1 pixel high, not 2 12:14:19 <peter1138> and is also obiwan on the first pixel too 12:15:48 <Wolf01> Hmmm right 12:17:04 <Wolf01> It seem that the padding is drawn after content 12:18:07 <Alberth> do you read that from the code? 12:18:17 <Wolf01> Also the padding is wrong, since those are 2 merged lines, it should be 1,1,0,1 on first line and 0,1,1,1 on the second (top, right, bottom, left) 12:18:20 <Alberth> padding is just administrative distance afaik 12:18:42 <Alberth> if you're talking widget padding, that is 12:18:57 <Wolf01> I didn't read the code, but when I tried to use the padding for the train lenght it fucked up things 12:21:11 <Wolf01> Best I got was a transparent area as padding :P 12:22:39 <Alberth> see-through window :p 12:23:12 <Alberth> it does need a background indeed 12:23:43 <Alberth> eg the settings windows use padded widgets on top of the grey background widget (forgot its name) 12:24:00 <Alberth> otherwise indeed you should not leave holes between widgets 12:24:13 *** sla_ro|master has quit IRC 12:24:40 <Alberth> we could enhance the dirty rectangle code to render the holes too :p 12:24:42 <Wolf01> To me it seem it's acting as a margin instead of a padding 12:25:32 <Alberth> probably another name for it 12:25:46 <Wolf01> They are 2 different things 12:26:09 <Alberth> there is also padding between the content of a widget, and its edges, don't remember what name that has 12:26:20 <Wolf01> [<-padding->[content]<-padding->] vs [<-padding->content<-padding->] 12:26:42 <Wolf01> The first one is what OTTD wants 12:26:43 <Alberth> yep, different 12:26:54 <Alberth> no, we want both 12:27:09 <Alberth> look at game options window 12:27:15 <Alberth> lots of gaps between widgets 12:27:43 <Alberth> newgrf window too 12:28:17 <Wolf01> Yes, but it should be <-margin->[content]<-margin-> or [<-padding->content<-padding->], not a mix of the 2 12:28:38 <Alberth> we have both 12:29:09 <Wolf01> Then the box function fails to render the padding correctly 12:29:19 <Alberth> don't remember their names, but sure, that could be weirdly named 12:29:52 <Alberth> the thing that you call margin doesn't render anything for the margin 12:30:06 <Alberth> you can only do that on top of a background 12:30:52 <Alberth> also widget sizes that you get may be different than what you asked for, you have to use provided sizes 12:31:14 <Wolf01> Because if I do PANEL, PADDING(1,1,1,1), PANEL I get [<-padding->[content]<-padding->] with transparent padding, which acts exactly like [<-margin->[content]<-margin->] applied to PANEL, PANEL, MARGIN(1,1,1,1) 12:31:36 <Wolf01> And that is wrong 12:32:06 <Wolf01> Padding background should always be rendered, if you don't want it, use margin 12:35:08 <Wolf01> https://bugs.openttd.org/task/6596 WAT?! 12:36:28 <Alberth> <sigh/> 12:45:21 <LordAro> lol. 13:00:03 *** sla_ro|master has joined #openttd 13:03:35 <Wolf01> How do you activate dev mode? 13:04:37 <peter1138> well 13:04:47 <peter1138> first become a dev 13:04:53 <Wolf01> Oh, ok, it's the newgrf developer tools, which is used for everything... 13:13:04 <V453000> gg 13:13:15 *** Gja has quit IRC 13:13:55 <Wolf01> Alberth: I need a kickstart on creating new windows 13:15:48 <Wolf01> I made a windowdesc, extended the window class, put a new entry in the help dropdown menu, it executes the new MyWindow() but nothing shows up 13:24:55 <Alberth> busy right now, grab a small window like bridges selection or so, and strip it? 13:25:08 <Wolf01> I've done that with the about window 13:25:08 <Alberth> otherwise, I can have a look later 13:25:14 <Wolf01> No clue 13:26:03 <Alberth> you construct the window widgets in the constructor? 13:26:11 <Alberth> hmm, I guess you do 13:26:44 <Wolf01> Uhm, maybe I dtripped too much 13:26:49 <Wolf01> *stripped 13:27:03 <Alberth> not sure how good the "about" window is, some are a bit fuzzy/weird due to special behavior 13:27:56 <Alberth> I'd think it automagically calls OnPaint to draw the widgets from the base class, so that should work 13:29:44 <Wolf01> Ok, InitNested at least triggered an error 13:35:12 <Alberth> gaps in the widget numbering? 13:35:21 <Alberth> or overlapping numbers 13:36:33 <Wolf01> I added a new window class, a "new" window number, new strings, and I get an error about newgrf string 13:40:31 *** dark_pingus has joined #openttd 13:41:28 <Wolf01> Take your time, I can wait :P 13:47:58 <Alberth> do you have a patch? 13:48:07 <Wolf01> Yes, wait 13:48:20 <Alberth> I'll clone the repo instead :p 13:50:49 <Wolf01> https://gist.github.com/Wolfolo/c487d750906b2d136203ff58f7d7c718 13:50:54 *** stefino has joined #openttd 13:51:17 <stefino> hello guys..anyone who can program in nfo ? 13:53:35 *** sim-al2 has quit IRC 13:54:27 <stefino> I need to program stationtile what has only backgroud. How can I do it? In tutorial on forum he has background and foreground. I'm talking about this line "7 * 62 00 04 02 01 00 08 "TUT0" 09 02 F4 03 00 00 00 00 00 10 05 03 2D 84 00 00 00 00 00 10 10 7A 2E 84 00 00 80 F3 03 00 00 00 00 00 05 10 03 2F 84 00 00 00 00 00 10 10 7A 30 84 00 00 80" 13:56:31 *** mindlesstux has quit IRC 13:57:05 *** mindlesstux has joined #openttd 13:57:19 <stefino> he has two tiles with background and foreground. and the second queastion. how nfo know what sprite is for background and what is for foreground? thx 14:05:41 <Alberth> Wolf01: do you want a parameterized titlebar? 14:06:13 <Wolf01> Isn't that the common one? 14:06:37 <Alberth> most titlebars have a fixed string :) 14:07:05 <Wolf01> I put WID_UT_CAPTION 14:08:48 *** debdog has quit IRC 14:09:12 <Alberth> that's the widget number, STR_WHITE_STRING is the text, which says "{white}{string}" 14:09:26 <Alberth> ie you must provide a string to paint the title bar 14:09:42 <Alberth> no worries, I added your new string, let's see if that works 14:09:50 <Wolf01> Oh yes 14:11:15 *** debdog has joined #openttd 14:11:57 <Wolf01> So it was that one... weird error 14:12:10 <Alberth> https://paste.openttdcoop.org/py8bdelio 14:12:47 <Alberth> http://devs.openttd.org/~alberth/red_window.png one red window :) 14:13:50 <Alberth> making a new string STR_UI_TEST_TITLE : {WHITE}UI Test is simpler here 14:15:46 <Alberth> stack dump indicated it was computing size of a widget and something ...GetStringWithArgs... 14:16:04 *** Gja has joined #openttd 14:16:49 <Alberth> that's kick enough? 14:20:31 <LordAro> Alberth: shouldn't it error hen not providing a string, rather than just doing nothing? 14:20:57 <LordAro> when* 14:20:58 *** Stimrol has quit IRC 14:21:29 <LordAro> stefino: probably better to ask on the forums, more permanence there 14:23:05 <stefino> ok ok 14:24:26 <Wolf01> https://paste.openttdcoop.org/pktgkftph Alberth: where is the grey panel? 14:24:39 <Wolf01> And the blue panel too? 14:24:43 <Wolf01> *red 14:24:57 <Wolf01> Blue is from another test :P 14:27:37 <Alberth> LordAro: euhm, it crashed, how's that nothing? :p 14:28:55 <Alberth> Wolf01: you have a panel with one widget on top of it, that top widget is expanded to fit the room that needs to be filled 14:29:05 <Alberth> ie your panel is behind the widget 14:30:07 <Alberth> code tries not to have gaps in the window (ie between the widgets) :) 14:31:25 <Wolf01> Ok, I think I understood how it works now, SetPadding adds a margin (html speaking) 14:31:28 <LordAro> Alberth: Wolf01 described nothing happening 14:31:44 <Wolf01> LordAro: yes, before calling InitNested() 14:31:51 <Wolf01> Then it crashed 14:32:03 <LordAro> ah right 14:32:04 <LordAro> heh 14:32:04 <Alberth> Wolf01: I was that thinking too, while I owondered about the padding 14:32:14 <V453000> hm, my own system is starting to defeat me 14:32:17 <V453000> it's just too complicated 14:32:21 <Alberth> ha :) 14:32:23 <V453000> track postproduction pipeline that is 14:32:26 <Wolf01> Automate it more 14:32:36 <V453000> it's outworldly levels of insane 14:32:47 <V453000> there's so many things doing stuff to other things 14:32:54 <Alberth> reduce magic special cases, usually 14:33:08 <Wolf01> Ha, welcome to software development 14:33:22 <V453000> the thing is that everything is like a magic case 14:33:27 <V453000> rail tunnels especially 14:33:30 <V453000> terrain is a slope but not 14:33:35 <V453000> etc 14:33:50 <Alberth> you may be over-generalizing, trying to cover too much 14:34:02 <V453000> I think the whole approach is upside down 14:34:04 <Alberth> so adding special handling becomes kludgy 14:34:36 <Alberth> ah yes, started at the wrong end, that happens too :) 14:34:53 <V453000> the original idea was to have strips of "rail stuff" so that I can for example easily copy things between rail, monorail, maglev, and their snow/desert editions 14:35:03 <V453000> but doing stuff to individual things is absolute mayhem 14:35:23 <V453000> the fact that I can't even zoom beyond 100% isn't helping either 14:35:54 <V453000> (the spritesheet is 16k, after effects can only use 30 000 width of a composition, so I guess the zoom is disabled for that reason) 14:35:55 <V453000> XD 14:36:05 <V453000> if I had each frame handled separately I could do this 14:36:07 <V453000> hm FUCK 14:36:13 <V453000> another thing I need to rework? :D 14:36:21 <V453000> this is probably the absolute biggest thing of all BRIX 14:37:02 <Alberth> aligning your view with reality of the problem is always the biggest problem 14:37:11 <V453000> oh yean and it combines with ground tiles in 1094289 different ways 14:37:16 <V453000> yeah* 14:37:34 <V453000> well I did rework this at least once in the past when I was doing rawr :D 14:37:38 <Alberth> enough to have lots of fun :p 14:38:26 <Alberth> working hard to automate things so you can be lazy never really reached the lazy part for me either 14:38:30 <V453000> the thing is I am not sure if it is a good idea to have 12x50 individual sprites to handle 14:38:39 <V453000> but apparently it might be necessary 14:38:56 *** andythenorth has joined #openttd 14:38:57 <Alberth> can't you do something in-between? 14:39:06 <V453000> yeah somewhat 14:39:15 <V453000> I have some ideas from past exprience that can help 14:39:17 <Alberth> ie everything in one system, and each individual are the extremes 14:39:48 <Alberth> maybe make a library that does small parts, which you can apply when needed or so 14:40:01 <V453000> that's pretty much what I have in mind 14:40:08 <V453000> sequences of edits which can be applied to anything 14:40:25 <V453000> but separated in time so I can still work in a large XY window 14:40:26 <Alberth> don't be afraid to recompute things, so you can make modular steps 14:40:57 *** stefino has quit IRC 14:40:58 <Alberth> lots of independent steps is easier to work with than passing data through each step 14:41:23 <Alberth> might take some additional cpu time, but who cares, there is plenty of that 14:41:41 <V453000> it's not about cpu 14:41:48 <V453000> it's about staying reasonably sane 14:42:26 <Alberth> yep, one way is to raise abstraction level, make each step smarter so it knows what to do by itself 14:42:51 <Alberth> so you can think in separate steps 14:43:20 <Alberth> but maybe it doesn't apply 14:43:50 <andythenorth> V453000: are you making pipelines? o_O 14:44:14 <V453000> well at this point I am looking at a thoroughly rusty and full of shit sewer :D 14:44:20 <Alberth> more like pipes all over the place :p 14:45:32 * andythenorth had idea of clean pipelines for pixa 14:45:34 <andythenorth> it worked 14:45:41 <andythenorth> but 14:45:50 <andythenorth> one of the steps is huge 14:46:06 <andythenorth> it’s basically tiny-step > huge huge step > tiny step :P 14:46:13 <Wolf01> So Alberth, how should I add an html padding to show the red panel too? 14:47:41 <LordAro> > html 14:47:42 <Wolf01> SetPIP? 14:47:47 <LordAro> > ottd windows 14:48:05 *** roidal has joined #openttd 14:48:23 <Alberth> Wolf01: why would you want a gap in the window? 14:48:36 <Wolf01> I don't want a gap in the window 14:48:45 <Alberth> oh, the caption thingie 14:48:50 <Wolf01> I want a space from the border of the container 14:49:10 <V453000> :DDDDDDDDDDDDDD 14:49:17 <V453000> I managed to view the whole scheme of the thing 14:49:17 <Alberth> SetPadding iirc 14:49:18 <Wolf01> PIP seem to work 14:49:20 <V453000> got to screenshot that shit 14:49:32 <Wolf01> Padding puts a transparent margin 14:49:40 <Wolf01> PIP puts a padding 14:49:47 <Alberth> PIP is for sequences of widgets 14:50:04 <Alberth> pip is translated to padding :p 14:52:23 * andythenorth approves of FS ticket closing 14:53:46 <eekee> ugh cargodist! i like the idea, but i always end up with trams swarming like maggots and connections overloaded anyway 14:53:55 <andythenorth> cargodist isn’t 14:54:02 <eekee> cargodest :) 14:54:06 <andythenorth> just use A-B networks 14:54:11 <eekee> i do 14:54:15 <eekee> lol 14:54:18 <andythenorth> don’t make A-B-C-D-E-F networks, with all connected 14:54:42 <andythenorth> cdist is (A) a hard technical achievement (b) mostly just automated transfers 14:54:55 <eekee> right 14:55:04 <andythenorth> if you connect all your pax networks, your game will start to suck 14:55:12 <eekee> right 14:55:43 <Alberth> Wolf01: https://devs.openttd.org/~alberth/padding.png https://paste.openttdcoop.org/peh6uegcd 14:56:11 <eekee> i've done pretty well in one or two games, but one of them has flat land, lots of ocean, and roads on 3x3 grid so it's easy to put in metro & intercity 14:56:34 <eekee> that game is also pax-only 14:57:55 <Alberth> Wolf01: pip means pre-intermediate-post, and is used in a horizontal or vertical container (and a panel is a vertical container). It gives you spacing between widgets without having to add padding everywhere 14:58:10 * andythenorth cannot comment on this one :) https://bugs.openttd.org/task/6603 14:58:15 <andythenorth> out of my knowledge 14:59:49 <eekee> imo cdist would benefit from reducing the production of well-served buildings 14:59:53 <Wolf01> Alberth: yeah, I noticed it, but how did you get that padding? 15:00:55 <andythenorth> eekee: that’s not quite the solution it seems 15:01:00 <andythenorth> it might clear the stations a bit 15:01:14 <andythenorth> but it’s counter-intuitive 15:01:21 <andythenorth> adding more service leads to fewer pax 15:01:25 <Alberth> Wolf01: I typed the numbers :p 15:01:51 <Wolf01> http://imgur.com/a/K826r I get this 15:01:56 <andythenorth> the solution is point-point networks, in my experience 15:02:28 <Alberth> Wolf01: you removed the background panel, why did you do that? 15:02:38 <Wolf01> It's there 15:02:50 <eekee> andythenorth: if more service led to fewer pax, i wouldn't be complaining :) 15:03:01 <Wolf01> NWidget(WWT_PANEL, COLOUR_RED), SetPadding(10, 20, 30, 40), 15:03:01 <Wolf01> NWidget(WWT_CAPTION, COLOUR_GREEN), 15:03:01 <Wolf01> EndContainer(), 15:03:34 <Alberth> Padding applies to the widget before it 15:04:01 <Wolf01> Ok, I must think about it as a margin 15:04:06 <Alberth> ie you made the background widget smaller, and the caption widget then expands on it 15:04:11 <Wolf01> NWidget(WWT_PANEL, COLOUR_RED), 15:04:12 <Wolf01> NWidget(WWT_CAPTION, COLOUR_GREEN), SetPadding(10, 20, 30, 40), 15:04:12 <Wolf01> EndContainer(), 15:04:18 <Alberth> yep 15:04:19 <Wolf01> This should work as I want 15:04:37 <Alberth> likely you don't want 10, 20, 30, 40, but yes :p 15:05:01 *** Maraxus has joined #openttd 15:05:40 <V453000> I don't even think this is everything https://dev.openttdcoop.org/attachments/download/8541/BRIX-tracks-Ae-flowchart.png 15:06:37 <andythenorth> V453000: that is art 15:06:57 <V453000> no that's fucking mayhem 15:07:13 <V453000> :D 15:07:17 <andythenorth> do we need 65535 stations per grf? https://bugs.openttd.org/task/6562?project=1&pagenum=2 15:07:24 <andythenorth> do we need stuff just because we can? 15:07:46 <eekee> andythenorth: in the games i can't complain about, i use nuts with its 'local' trains of huge capacity and brief loading time. i could use a comparable tram 15:08:04 <andythenorth> which tram set do you use? 15:08:11 <eekee> egrvts 15:08:37 <Alberth> I know garyg has lots of full object grfs, but stations? 15:08:51 <andythenorth> I can’t reject it because I’m not a dev :P 15:08:52 <andythenorth> or something 15:09:00 <andythenorth> but 65535 is total nonsense 15:09:09 <andythenorth> are we hitting a 255 limit or something? 15:09:44 <frosch123> andythenorth: i made a survey, there are stations grfs which have like 250 already 15:09:57 <andythenorth> is the range 255, then 65535? 15:10:24 <frosch123> anyway, i would like to remove several 255 limits at a time 15:10:32 <frosch123> instead of one-by-one 15:10:41 <andythenorth> so that FS patch is valid? 15:10:54 <Alberth> the issue is valid :) 15:10:57 <frosch123> i think so 15:11:28 <frosch123> but the included patch is not necessarily 15:12:33 <Wolf01> http://imgur.com/a/K826r Ok, it seem that I finally understood how to use the "padding" 15:12:40 *** stefino has joined #openttd 15:12:50 <andythenorth> is it like html margin and padding? 15:12:52 <Wolf01> No 15:12:58 <Wolf01> It's the opposite 15:13:03 <andythenorth> ha 15:13:08 <Wolf01> OTTD padding = html margin 15:13:27 <stefino> one quick question - what grfcodec means if it write Insufficient meta-data while reading sprite 3? 15:13:46 <stefino> what is insufficient? 15:14:24 *** Gja has quit IRC 15:14:51 <andythenorth> stuck trains are part of the game no? https://bugs.openttd.org/task/6565 15:15:12 <andythenorth> imho, part of the playing experience is occasionally finding your network totally log-jammed 15:17:19 <Alberth> closed 15:17:53 <Alberth> :) I am getting to o good, don't get that fun things much any more 15:18:00 <andythenorth> this one is awesome :) https://bugs.openttd.org/task/6550?project=1&pagenum=2 15:18:03 <andythenorth> can we commit it? 15:19:01 <Alberth> bit of a waste to spend a commit on it 15:20:04 <Alberth> usually these things get changed when the code near it gets changed, or when there are "enough" of them 15:22:25 <andythenorth> this: why? https://bugs.openttd.org/task/6416 15:22:28 <Wolf01> Could I rename all the widget functions because of reasons? 15:22:31 <andythenorth> local authorities are part of the game 15:22:50 <andythenorth> is it for testing newgrfs? 15:23:35 *** sla_ro|master has quit IRC 15:24:01 *** stefino has quit IRC 15:24:35 <Wolf01> I don't think SetPadding is used outside of widgets, and it mixes up with SetBits, SetDParam... 15:24:57 <Alberth> stefino: http://dev.openttdcoop.org/projects/grfcodec/repository/entry/src/readinfo.cpp#L170 also lines 185 and 207, looks like the header cannot be parsed 15:25:52 * andythenorth wishes there were no conditional orders :P 15:26:00 <andythenorth> 25% of FS is more conditional order bollocks 15:26:04 <andythenorth> OrderScript? 15:26:27 <andythenorth> what problem are these people solving? My trains do everything I want, and I make loads and loads of money :P 15:27:42 <Alberth> Wolf01: "because of reasons" doesn't sound very convincing. Also, it's just in the widget description, make a temporary hack #define SetMargin SetPadding if you must, and remove it just before submitting, but it's simpler to design the window once and ignore it, imho 15:28:29 <Alberth> andythenorth: won't work, stuff does much more with orders than people think 15:28:52 <Alberth> eg cargodest looks for stations that will be visited, etc 15:28:54 <andythenorth> can I just reject all conditional order feature requests? 15:29:49 <Alberth> anything with random and time-dependent behavior is pretty much no go, as orders should be deterministic 15:30:19 <Alberth> different parts look at orders, and it only works if all parts get the same idea of what will happen 15:31:43 <andythenorth> what does this mean? https://bugs.openttd.org/task/6312 15:32:28 <Alberth> sounds asif he want a distance between airports in the order window (?) 15:32:55 <_dp_> andythenorth, not everyone likes to deal with stupid authorities :p 15:33:07 <_dp_> isn't there already distance between stations? 15:33:15 <andythenorth> why is a distance between airports needed? 15:33:18 <eekee> agreed orders should be deterministic! 15:33:20 <andythenorth> just route planes 15:33:23 <_dp_> ah, mb it's from patchpack 15:33:24 <andythenorth> they work fine 15:34:11 *** Flygon has quit IRC 15:34:13 <Alberth> perhaps when you change orders, although no idea how that's useful 15:36:15 <Wolf01> Alberth: I mean to rename all the functions to NWSetPadding, NWSetFill etc, it should be easier to find them also with autosuggest 15:39:12 <andythenorth> eh, isn’t this the intended behaviour of ctrl-click? https://bugs.openttd.org/task/5990 15:39:25 <andythenorth> ctrl-click shares orders, even if vehicle already has orders 15:39:45 <eekee> i only use conditional orders to work around servicing wierdness. you can't set servicing interval for a whole order group or vehicle class at once (painful), and "go to nearest depot" does not usefully share the load between two depots 15:40:01 <eekee> in both cases i'd rather there were another way 15:44:48 *** tokai has joined #openttd 15:44:48 *** ChanServ sets mode: +v tokai 15:46:04 <Alberth> andy, he wants some warning or so before overwriting orders, I use that feature a lot, having to click OK each time doesn't seem useful 15:46:30 <Alberth> with the exception that if you ctrl-click a station tile which happens to have a train 15:46:47 <Alberth> then it shares the train orders instead of visiting that station 15:47:06 <Alberth> I could see use of a disambiguating question there 15:48:22 <andythenorth> modal messages rarely solve much :P 15:48:43 <Alberth> it gets very complicated very quickly 15:48:48 <andythenorth> I requested closure ;) 15:50:39 *** Coobies has joined #openttd 15:50:58 *** Coobies has quit IRC 15:51:21 *** Cubey has joined #openttd 15:51:56 *** tokai|noir has quit IRC 15:52:33 <Alberth> @calc (5*60+43)*100/75/60 15:52:33 <DorpsGek> Alberth: 7.62222222222 15:55:33 <eekee> hahaha! pages of trams with capacity over 200 passengers, while i've been using egrvts which has *none*! 15:57:19 <eekee> re. overwriting orders: i hate confirmation popups, i find them kinda painful, and there's never really any need to ctrl-click unless you want to share orders 16:01:38 *** Gja has joined #openttd 16:02:21 <Alberth> add full-load goto order also uses ctrl-click 16:03:08 <andythenorth> it’s pretty rare to accidentally click a vehicle when aiming for a station 16:03:12 <andythenorth> but I have done it more than once 16:03:19 <andythenorth> is it worth fixing? 16:09:47 <Alberth> no idea how, without making it very complicated 16:11:07 * andythenorth thinks not 16:11:58 <Alberth> if you add better multi-cargo support, "full load" becomes useless all by itself 16:12:25 <Alberth> except for trains carrying 1 cargo only 16:13:03 <andythenorth> I am not convinced it adds anything 16:13:25 <Alberth> consist-based orders would make sharing mostly obsolete 16:13:47 <Alberth> I am also not convinced it's useful 16:13:58 * andythenorth offers a false dichotomy 16:14:27 <andythenorth> nah actually 16:15:03 <Alberth> at least you add complicated words :p 16:15:52 <andythenorth> I was trying to compare benefits of templated consists (big advance) 16:15:57 <eekee> what i meant is you don't *need* to ctrl-click to set orders ever, unless you want to share. the alternative is just 2 clicks 16:16:05 <andythenorth> against all these things that add complexity to existing stuff 16:16:29 <andythenorth> most of these FS multiply complexity to meet use case of limited handful of players 16:16:42 <andythenorth> whereas templated consists might benefit everyone 16:16:44 <eekee> often the case 16:17:19 <Wolf01> Consist based could be faked by using the trains list as a depot and using the groups to automatically share the orders and clone the vehicles 16:18:27 <eekee> i've not found groups useful yet, mostly because i didn't want to add trains individually when i already have so many in order groups :) 16:19:02 <Alberth> I consider them useless too 16:19:05 <frosch123> you can mass-add vehicles which share orders 16:19:11 <andythenorth> I use groups all the time 16:19:14 <andythenorth> for auto-replace 16:19:14 <frosch123> otherwise their only purpose is autoreplace 16:19:17 <andythenorth> they are very limited 16:19:29 <andythenorth> but they perform that function very well 16:19:38 <Alberth> I just autoreplace the engine globally 16:19:53 <frosch123> you do not need every engine in a group 16:20:11 <frosch123> instead you can setup add-hoc groups when you want to autoreplace a subset 16:20:16 <andythenorth> that’s what I do 16:20:31 <Alberth> why would you want to replace a subset only? 16:20:38 <Wolf01> I use groups to check the average profit of the vehicles which are in the group 16:20:53 <Alberth> if only groupd would provide that info :p 16:21:02 <frosch123> Alberth: when the game starts with 2 viable engines, and later you have 3 options 16:21:10 <Alberth> although someone may have add that feature 16:21:30 <frosch123> or if the cargo turned out heavier than guessed first 16:21:37 <frosch123> so one route needs a different engines 16:21:43 <Alberth> moar steam engines! 16:21:53 <Alberth> :) 16:21:54 <andythenorth> how many companies should there be? https://bugs.openttd.org 16:22:00 <Alberth> 1 ? 16:22:01 <andythenorth> oops https://bugs.openttd.org/task/6263 16:22:08 <andythenorth> is 16 a hard limit? 16:22:13 <eekee> 1! :D 16:22:19 * andythenorth has ‘close ticket’ prepped and ready 16:22:21 <Wolf01> Alberth: http://imgur.com/a/j77gD 16:24:29 <Alberth> andy, bottom comment of planet person says it all, I think 16:25:43 <Alberth> Wolf01: group window? 16:25:49 <Wolf01> Yes 16:26:03 <Alberth> ok, so some stuff got added :) 16:37:17 *** orudge` has quit IRC 16:37:35 *** orudge` has joined #openttd 16:37:35 *** ChanServ sets mode: +o orudge` 16:40:52 *** Jay[m] has quit IRC 16:40:56 *** cute[m] has quit IRC 16:40:56 *** UncleCJ has quit IRC 16:47:37 * andythenorth closed that ticket 16:50:54 *** sla_ro|master has joined #openttd 16:51:55 *** mindlesstux has quit IRC 16:52:25 *** mindlesstux has joined #openttd 16:52:34 <Wolf01> https://bugs.openttd.org/task/6566 <- buy a better pc? 16:54:02 <LordAro> you could probably claim it's because basically all the graphics rendering is done by the cpu, rather than the gpu 16:54:33 <LordAro> offloading more of that would probably improve things, but it would be hard 16:58:12 <Wolf01> I had to rewrite my game to use directx in order to gain better performances, with CPU only I got 20fps 16:58:39 <andythenorth> 4K ? :P 17:02:50 *** Gja has quit IRC 17:03:48 <Wolf01> https://bugs.openttd.org/task/6567 :D 17:05:03 <Eddi|zuHause> Wolf01: does your camera movement work now? 17:07:15 <Wolf01> Nah, I didn't touch it since yesterday 17:07:22 <Wolf01> Maybe later I'll try again 17:11:12 *** Gja has joined #openttd 17:11:36 <eekee> added higher-capacity trams with fast loading, and now my cargodist routes are fine :) 17:15:40 <andythenorth> this is an arch example of ‘jumped the shark’ https://bugs.openttd.org/task/5890 17:16:01 *** supermop_ has quit IRC 17:16:35 *** supermop has joined #openttd 17:17:50 *** bwn has quit IRC 17:18:45 *** Biolunar has quit IRC 17:19:00 <eekee> lol yeah 17:19:18 <Eddi|zuHause> andythenorth: but i agree with both of the ideas (separately) 17:19:24 <Eddi|zuHause> autosave-while-paused 17:19:34 <Eddi|zuHause> and ingame clock (if playing fullscreen) 17:19:40 <Eddi|zuHause> are both extremely useful things 17:19:45 <andythenorth> I have closed in-game clock 17:19:47 <andythenorth> it’s nonsense 17:20:03 <eekee> wall clocks exist 17:20:31 <Eddi|zuHause> every game should have an ingame clock 17:21:03 <eekee> second life's ingame clock didn't do me any good ^.^ 17:23:56 <andythenorth> every browser should have an email client :P 17:24:08 <LordAro> every emacs should have a text editor 17:31:56 <Wolf01> <Eddi|zuHause> every game should have an ingame clock <- I solved this with a Logitech G510 17:32:32 <Eddi|zuHause> LordAro: coffeemacs? 17:34:03 <Wolf01> I even thought to add a patch to support it's display on OTTD to show some info, like a subsidy browser, last warnings 17:35:24 <Wolf01> BTW, ice cream, BBL 17:35:35 <Eddi|zuHause> well, i play openttd in windowed mode, so i have the taskbar with clock 17:35:50 <Eddi|zuHause> but other games... 17:44:13 <andythenorth> this? https://bugs.openttd.org/task/5573 17:46:30 <Alberth> he has somewhat of a point, not sure it should be fixed though 17:47:05 <Alberth> you can add an option 'send to depot for selling' or so 17:47:24 *** glx has joined #openttd 17:47:24 *** ChanServ sets mode: +v glx 17:47:29 <Alberth> or only change engine when leaving the depot perhaps 17:48:24 <andythenorth> consist templates :P 17:48:44 <andythenorth> we could (1) add yet another ‘send all in order group’ command (to sell them) 17:48:59 <glx> looks like andythenorth is trying to clean FS :) 17:49:03 <andythenorth> (2) have template consists where all in current group are assigned an empty template 17:49:15 <andythenorth> glx: I’m seeing how far I can go before someone yells at me :) 17:49:26 <andythenorth> I got rid of ~40 tickets last week 18:01:51 *** UncleCJ has joined #openttd 18:07:45 <Eddi|zuHause> might be too narrow of a use case 18:08:11 <Eddi|zuHause> or maybe a human wants to play the game rondje-style 18:08:41 <Eddi|zuHause> you set up a train with "go to A" "go to B" "sell at depot", and then you just clone that train over and over 18:09:29 *** smoke_fumus has joined #openttd 18:11:30 <Alberth> all this useless double track building :p 18:12:17 <Eddi|zuHause> well, the chinese did that for a while with shipping containers 18:12:42 <Eddi|zuHause> was way cheaper to build new containers in china than ship them back from europe 18:19:11 *** Jay[m] has joined #openttd 18:19:15 *** cute[m] has joined #openttd 18:19:30 <__ln___> http://i.imgur.com/xPgdmch.png 18:19:39 <frosch123> Eddi|zuHause: did they also build new ships? 18:21:13 <Eddi|zuHause> i wouldn't put it past them :p 18:25:27 <andythenorth> this would mean keeping the industries in the map? https://bugs.openttd.org/task/5290 18:26:15 <frosch123> andythenorth: it's called message historyx 18:26:39 * andythenorth notes that 18:27:27 <frosch123> if anyone would care, someone would have added filters to the message history window :) 18:27:37 <andythenorth> probably the list should have also popup message notifying that the industry has been addded to the closed list 18:27:41 <andythenorth> in case the player missed it 18:27:50 <andythenorth> Because “quite often, the industry is closed without noticing by the player." 18:27:56 <andythenorth> so that probably needs a message 18:28:02 <andythenorth> in case you missed the message 18:28:24 <andythenorth> and a log saying there was a message about the message 18:28:37 <andythenorth> so you can check if you missed any messages about messages about messages about closure 18:28:42 <andythenorth> how do some of these people human? 18:28:44 <frosch123> you can likely write a gamescript which reminds you about missed messages 18:29:05 <andythenorth> in my day job I get actual feature requests about actual shit things we’ve sold to people :P 18:29:12 <andythenorth> not some of this crap :D 18:42:05 *** cHawk has quit IRC 18:51:46 <Eddi|zuHause> <andythenorth> Because “quite often, the industry is closed without noticing by the player." <-- that's usually because of ticker messages, which stupidly prevent real messages from popping up 18:52:10 <andythenorth> is that a bug? o_O 18:52:24 <Eddi|zuHause> no, a misfeature of the original game 18:55:32 <andythenorth> quite neat this one https://bugs.openttd.org/task/385 18:55:36 <andythenorth> 2006 eh? 18:55:39 * andythenorth likes it 19:00:37 <Eddi|zuHause> andythenorth: anyway, the problem is that ticker messages take a while to scroll through, so when you have lots of them, some messages time out, which could have been real messages 19:02:10 <Eddi|zuHause> (btw, did anyone ever look up whether the ticker sound is a real message, and what it says?) 19:16:55 *** FLHerne has joined #openttd 19:27:29 <Wolf01> Back 19:32:02 <peter1138> tons of pm request spam ;( 19:33:56 <andythenorth> blame andythenorth 19:48:03 <peter1138> yes 19:52:12 <andythenorth> I could just close more, avoiding some of the bureaucracy 19:58:52 <Wolf01> https://9gag.com/gag/aZg7DQ6 heh 20:03:34 <andythenorth> how would random orders work in multiplayer? 20:03:59 <andythenorth> would it be handled in game state somehow? o_O 20:04:06 <Wolf01> Seed 20:11:12 <andythenorth> Wolf01: so currently there is _no_ Lego Technic I want to buy :) 20:11:15 <andythenorth> first time in years 20:12:02 <Wolf01> I want to buy the current ones anyway... no money 20:12:19 <andythenorth> Fire Truck...nah 20:12:35 <andythenorth> purple thing…maybe, but it’s really big and takers up a lot of space 20:12:52 <andythenorth> blue Tow truck - no way, seriously over-priced 20:13:50 *** FLHerne has quit IRC 20:24:02 *** sim-al2 has joined #openttd 20:29:30 *** FLHerne has joined #openttd 20:30:01 <Wolf01> https://img-9gag-fun.9cache.com/photo/awQogVW_460sv.mp4 V453000, you know where is this? 20:30:33 *** Alberth has left #openttd 20:30:38 <V453000> I haven't been there but yes 20:31:39 <Wolf01> Well.. where? 20:32:37 <andythenorth> such bed 20:32:38 *** andythenorth has quit IRC 20:43:12 <V453000> it's somewhere in Prague :) 20:50:10 *** Gja has quit IRC 20:52:58 *** cHawk has joined #openttd 20:53:13 <Wolf01> Thank you, I already knew that, that's why I asked you and not andy :D 20:55:03 *** FLHerne has quit IRC 21:03:01 <V453000> Thank you for your question. 21:03:02 <V453000> XD 21:07:12 <Wolf01> Could it be in Wenceslas platz? 21:07:35 <Wolf01> A couple of friends want to go there :P 21:07:43 <V453000> yep 21:07:45 <V453000> Vytpona 21:07:47 <V453000> Vytopna 21:07:58 <V453000> https://www.google.cz/maps/uv?hl=en&pb=!1s0x470b94929ef88247:0x95f8da59d136d8bc!2m22!2m2!1i80!2i80!3m1!2i20!16m16!1b1!2m2!1m1!1e1!2m2!1m1!1e3!2m2!1m1!1e5!2m2!1m1!1e4!2m2!1m1!1e6!3m1!7e115!4s/maps/place/prague%2Bpub%2Bwith%2Btrain/@50.0803286,14.4283843,3a,75y,135.14h,90t/data%3D*213m4*211e1*213m2*211s7JbJQdLOTa4AAAQfCM98eQ*212e0*214m2*213m1*211s0x470b94929ef88247:0x95f8da59d136d8bc!5sprague+pub+with+train+-+Google+Search&imagekey=!1e2!2s7JbJ 21:07:59 <Wolf01> Good 21:10:32 <V453000> https://dev.openttdcoop.org/attachments/download/8542/BRIX-test-4.png big file 21:10:43 <V453000> alone the land is boring 21:10:50 <V453000> but with things it's very nice I believe 21:11:36 <frosch123> Wolf01: that's at the main tourist street 21:11:44 <frosch123> no surprise V hasn't been there :) 21:11:49 <frosch123> lots of loud gemans there 21:11:53 <V453000> I go there quite often actually 21:13:05 <frosch123> 2001 i was in a marmor pizza place in that area 21:13:14 <frosch123> everyone in my class thought it was run by the mafia 21:13:28 <Wolf01> I might go there too if my friends decide they really want to 21:13:28 <frosch123> s/marmor/marble/ 21:15:14 <Wolf01> V: that's very good, I like the signals too 21:15:58 <V453000> :) 21:16:09 <V453000> and I discovered one big advantage of gray terrain 21:16:14 <V453000> it doesn't collide with 8bpp colours at all 21:16:24 <V453000> https://dev.openttdcoop.org/attachments/download/8543/BRIX-test-5.png 21:16:30 <Wolf01> Also the triangular ones are easy to identify 21:16:45 <frosch123> there are 16 8bpp grey scale colors 21:17:01 <V453000> sure 21:17:01 <frosch123> is it noticeable if the terrain is converted to 8bpp? :p 21:17:08 <V453000> it probably would be 21:17:34 <V453000> I'll try again when I get my conversion script to work properly :P 21:17:44 <frosch123> the trees are new? 21:17:56 <frosch123> i remember icosahedron and stuff 21:18:24 <V453000> they are inconsistent but they aren't new 21:18:47 <V453000> icosahedron or whatever is still there at bottom right 21:20:25 <frosch123> i never notices that ottd puts so many trees of same type next to each other 21:20:54 <frosch123> it's way more visible with the distinct colored trees 21:21:24 <V453000> well the original trees are much larger so they aren't visible as a whole, lets you see individuals less and they are more likely to blend together as a kind of texture mass 21:21:39 <V453000> the colours are also quite various in the original graphics 21:21:56 <V453000> here it's mainly the overall style of the trees being so wildly different 21:22:04 <V453000> I think everything will be more geometric in the next iteration 21:22:12 <V453000> all of the 'natural' ones will go to hell 21:23:13 <frosch123> he, all those geometric shapes appear in nature :p 21:23:33 <V453000> lawyered 21:24:19 <Wolf01> <frosch123> i never notices that ottd puts so many trees of same type next to each other <- I'm the only one which thinks it's not enough? :D 21:30:07 <frosch123> if you want to make it more lively, add a double-helix tree 21:31:31 *** Hiddenfunstuff has quit IRC 21:34:43 *** gelignite has quit IRC 21:34:44 <Wolf01> Also cauliflower fractals :P 21:35:09 <Wolf01> https://img.wonderhowto.com/img/60/48/63560999541029/0/cauliflower-is-fractal-ly-delicious.w1456.jpg 21:36:17 <frosch123> https://en.wikipedia.org/wiki/Pythagoras_tree_(fractal) <- also works somewhat in 3d, but there it intersects with itself 21:39:20 <V453000> he 21:39:25 <V453000> well I fuck off :P 21:39:28 <frosch123> http://devs.openttd.org/~frosch/pytha.png <- i did it in povray in my youth 21:39:37 <V453000> too realistic 21:39:40 <V453000> gnight ;P 21:39:42 <frosch123> :p 21:40:09 *** synchris has quit IRC 21:40:11 <Eddi|zuHause> it looks weird this asymmetric 21:44:30 *** dark_pingus has quit IRC 21:51:08 <frosch123> hmm, shops are closed tomorrow 21:51:37 <frosch123> buying new dishes/stuff is no option, i guess i will have to clean them 21:51:41 <Eddi|zuHause> that tends to happen on sundays 21:56:22 <Wolf01> So shops close on sunday in Germany? 21:56:51 <frosch123> you can sell travel supplies in train stations 21:56:53 <frosch123> like potatoes 21:57:00 <frosch123> and washing machines 21:59:34 <Eddi|zuHause> train stations or fuel stations can stay open, and cities are allowed to open a few sundays each year (usually in december) 22:00:21 <Wolf01> What idyllic place :) 22:01:25 <Wolf01> Here you can close at sunday and holidays, but like max 5 days 22:01:28 <Eddi|zuHause> just a few decades ago shops weren't even allowed open in the evening 22:02:06 <Eddi|zuHause> shops had to close at 17:00, and thursdays 18:30 22:02:06 *** FLHerne has joined #openttd 22:04:26 <Eddi|zuHause> they relaxed that rule to 22:00, and meanwhile you see ocasional exceptions for 24h shops (except sundays) 22:05:09 <Eddi|zuHause> so they're open like monday 6:00 to saturday 22:00 or so 22:11:46 *** Maraxus has quit IRC 22:12:50 *** sla_ro|master has quit IRC 22:24:01 *** FLHerne has quit IRC 22:45:17 *** Wormnest has quit IRC 22:52:47 *** Jay[m] has quit IRC 22:56:16 *** mescalito has quit IRC 23:05:00 <Wolf01> 'night 23:05:03 *** Wolf01 has quit IRC 23:07:41 *** roidal has quit IRC 23:08:17 *** frosch123 has quit IRC 23:31:41 *** Jay[m] has joined #openttd 23:58:06 *** tokai has quit IRC