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01:13:08 *** Wolf01 has quit IRC 01:18:04 *** glx has quit IRC 01:32:08 *** orudge` has quit IRC 01:32:22 *** orudge` has joined #openttd 01:32:22 *** ChanServ sets mode: +o orudge` 02:21:18 *** ToBeFree has joined #openttd 02:21:47 <supermop_home> should a 16m tram be 8/8 02:21:48 <supermop_home> ? 02:22:16 <supermop_home> i know this set isn't supposed to be true to any real prototype 02:22:18 <supermop_home> but 02:22:46 <supermop_home> my ps template has a maximum length of 7/8 02:23:08 <supermop_home> but I planned this 70s tram to be conspicuously long 02:23:54 <supermop_home> and stupid mistake on my part led to me not realizing I had built everything up around 7/8 as my maximum length 02:26:37 *** orudge` has quit IRC 02:27:02 *** orudge` has joined #openttd 02:27:02 *** ChanServ sets mode: +o orudge` 02:30:30 <supermop_home> https://imgur.com/a/XVXw3 02:31:28 <Eddi|zuHause> supermop_home: CETS uses 2m=1/8 scale 02:33:15 <Eddi|zuHause> but i think more important than a real-to-game length scale is that length-to-capacity ratio is consistent 02:33:40 <Eddi|zuHause> GermanRV has huge problems with that 02:34:03 <supermop_home> the tram i am trying to base this on had a pretty huge real capacity 02:34:44 <supermop_home> like 70+ seats in original configuration i thing 02:34:45 <supermop_home> think 02:36:02 <supermop_home> my capacity is actually slightly less than the next tram, which is only 7/8 02:36:35 <supermop_home> 8/8 does at least let the wheels get a less awkward spacing 02:37:13 <Eddi|zuHause> anyway, trams work best when they are a full tile long 02:37:51 <Eddi|zuHause> (or around that) 02:38:18 <supermop_home> 16/8 rigid trams are kind of odd, but yeah I agree 02:38:34 <Eddi|zuHause> articulated, usually 02:38:41 <Eddi|zuHause> or simply two wagons 02:38:42 <supermop_home> it's simpler to space them out if they are >16/8 02:39:03 <Eddi|zuHause> halftile trams always get stuck behind another tram 02:39:09 <Eddi|zuHause> because they don't separate at stations 02:39:41 <supermop_home> my articulated trams are generally 16 or longer 03:13:05 *** smoke_fumus has quit IRC 03:27:11 *** cHawk has joined #openttd 03:33:37 <supermop_home> hmm when it was just green and yellow, Melbourne tram livery was easy to parse into 2cc 03:34:46 <supermop_home> under older yarra trams I guess i'd say it was green 1cc, blue 2cc? 03:35:07 <supermop_home> or would it be white 1cc and green 2cc? hard to say 03:36:11 <supermop_home> later yarra trams livery, and current PTV livery, green seems to be the 1cc, but is the yellow/hi-vis the 2cc? or is that just an accident 03:36:15 <supermop_home> *accent 03:37:19 <supermop_home> I guess you could say it is green 1cc, dark green 2cc, and the white and yellow are just part of the tram body, and would be there regardless of branding 04:30:44 *** ToBeFree has quit IRC 04:31:55 *** cHawk has quit IRC 04:35:44 *** orudge` has quit IRC 04:35:48 *** orudge` has joined #openttd 04:35:48 *** ChanServ sets mode: +o orudge` 05:04:30 *** orudge` has quit IRC 05:04:34 *** orudge` has joined #openttd 05:04:34 *** ChanServ sets mode: +o orudge` 05:33:26 *** orudge` has quit IRC 05:33:30 *** orudge` has joined #openttd 05:33:30 *** ChanServ sets mode: +o orudge` 05:53:36 *** bootmii has joined #openttd 06:07:55 *** sim-al2 is now known as Guest5635 06:07:57 *** sim-al2 has joined #openttd 06:13:59 *** Guest5635 has quit IRC 06:37:46 *** bootmii has quit IRC 07:17:04 *** andythenorth has joined #openttd 07:28:40 *** andythenorth has quit IRC 07:55:47 *** andythenorth has joined #openttd 07:59:53 <andythenorth> blah 08:03:34 <V453000> iz 08:11:15 <andythenorth> such 08:11:19 * andythenorth automating 08:17:38 <V453000> what are you automating? 08:18:13 <andythenorth> train graphics processing 08:18:22 <andythenorth> auto cargos 08:18:33 <V453000> :> 08:18:46 <V453000> you know you could just... 08:18:49 <V453000> use a 3D program 08:18:50 <V453000> :P 08:18:57 <andythenorth> is not pixels :P 08:19:12 <V453000> iz true 08:19:19 <andythenorth> I could just…draw them 08:19:21 <andythenorth> like NUTS 08:19:38 <V453000> what is NUTS 08:19:55 <andythenorth> iz trains 08:20:00 <andythenorth> should try 08:20:03 <V453000> k 08:21:15 <V453000> fuck I need to throw shit away from my table 08:21:21 <V453000> can't fit stuff for shit 08:21:27 <V453000> brb 08:22:11 *** yorick_ has quit IRC 08:28:16 <V453000> k threw away 1 monitor, 1 keyboard, 1 mouse, 1 tea cup, minor amount of random shit :D so much better 08:28:24 <V453000> so I'm tryinng this NUTS thing 08:28:46 <Eddi|zuHause> how crazy 08:28:48 <andythenorth> try NUTS 2 08:29:05 <V453000> it looks mediocre, some of the trains looks awesome, some of them less, but I was trying to build some train and it keeps screaming at me "can't connect this wagon" 08:29:13 <V453000> should I read the text at the purchase menu? 08:29:18 <andythenorth> no 08:29:22 <andythenorth> why would anybody read that? 08:29:24 <V453000> also how do I tell which train is for what? 08:29:31 <andythenorth> colours 08:29:45 <andythenorth> just use cabeese 08:29:55 <V453000> well some of trains even change colours as they go 08:29:59 <V453000> does it mean they are for everything? 08:30:13 <V453000> also why do some trains look like gastropods 08:30:37 <Eddi|zuHause> because arthropods would have been scarier? 08:31:24 <V453000> nah I think they would just not work very well with long train shapes 08:31:25 <V453000> but still 08:31:31 <V453000> there's even an engine which looks like cat 08:31:44 <V453000> or that one has hair and ALL the rainbow colours ... is it for everything again? 08:31:56 <V453000> and why on earth do my rails look like a piece of river or canal 08:32:07 <V453000> is there some tutorial? 08:32:12 <V453000> 0. 08:32:20 <Eddi|zuHause> does it sing nyanyanyan? 08:32:34 <V453000> no it seems like some stupid fat ass black cat, not even the nyan thing 08:35:35 <V453000> where do I find NUTS 2? 08:35:40 <V453000> it can't get any worse than this 08:39:15 <andythenorth> NUTS 2 is not done yet 08:39:56 *** sim-al2 has quit IRC 08:42:00 <V453000> oh 08:42:09 <V453000> well I guess it's for the better that the author just stops 09:02:39 *** chomwitt has quit IRC 09:27:10 *** Smedles has quit IRC 09:29:38 *** chomwitt has joined #openttd 09:29:43 *** Smedles has joined #openttd 10:20:23 <andythenorth> V453000: now what? 10:21:01 <V453000> ? 10:21:55 <andythenorth> automated all the graphics 10:22:06 <andythenorth> should probably wreck FIRS now 10:23:30 <andythenorth> hmm no 10:23:36 <andythenorth> way too full of snot to make good decisions 10:28:55 <andythenorth> YT YIME 10:28:58 <andythenorth> time * 10:37:13 <V453000> :D 11:00:10 <andythenorth> 4% battery :( 11:00:16 <andythenorth> bbl 11:00:17 *** andythenorth has quit IRC 11:12:33 *** andythenorth has joined #openttd 11:20:38 *** andythenorth has quit IRC 11:36:18 *** andythenorth has joined #openttd 11:36:25 <andythenorth> V453000: fuck 11:38:51 <V453000> iz 11:39:17 <andythenorth> wagon recolouring 11:39:22 <andythenorth> probably rules 11:39:22 <V453000> what's wrong with it 11:39:38 <andythenorth> specially if I do it wrong 11:40:38 <V453000> wtf :D 11:40:40 <V453000> logic 11:41:25 <andythenorth> do it for some cargos only 11:41:27 <andythenorth> others get CC 11:41:28 <andythenorth> winning 11:42:27 <V453000> well you could have the CC in a different layer you know :P 11:43:12 <V453000> iz probably what I'm going to do, if I don't just straight up ignore CC in wagons 11:43:26 <andythenorth> CC is mandatory 11:43:29 <andythenorth> or not 11:43:57 <V453000> I will have it only on the engine 11:44:09 <V453000> on wagons it's nice to see but mandatory? eh 11:44:18 <V453000> I prefer to have a colour which tells which cargo the wagon can carry 11:44:32 <V453000> but that's just my current concept, no rule 11:47:46 <andythenorth> tanks http://dev.openttdcoop.org/attachments/download/8645/horse_tank.png 11:47:53 <andythenorth> maybe I do same for more types 11:48:30 <andythenorth> it’s almost zero effort, I just have to draw in purple not blue :P 11:48:38 <andythenorth> and bollocks with defining recolour maps 11:51:37 <V453000> the gray ring looks kind of weird 11:51:41 <V453000> not as shaded as the tank 11:52:00 <V453000> well defining recolour maps isn't that horrible 11:52:10 <V453000> and you can reuse it for all wagons 11:53:12 <andythenorth> gray ring is ladder, might be bollocks 11:53:16 <andythenorth> probably delete 11:53:55 <V453000> oh 11:54:18 <V453000> well a ladder would still be influenced by light in some way 11:54:21 * andythenorth must now to automation 11:54:30 <andythenorth> even more complicated pipeline :P 11:54:32 <V453000> and I would use more of a |||||||| texture for a ladder 11:54:34 <V453000> haha 12:10:13 *** APTX_ has joined #openttd 12:25:25 *** sim-al2 has joined #openttd 12:30:19 <andythenorth> wtf 12:30:22 <andythenorth> no code needed 12:30:26 <andythenorth> just add more colours to remap 12:30:39 <andythenorth> ok 12:37:41 *** chomwitt has quit IRC 13:46:51 <supermop_> andythenorth: how many liveries too many? 13:47:02 <andythenorth> 7 13:47:04 <andythenorth> V453000: http://dev.openttdcoop.org/attachments/download/8646/horsey_horsey.png 13:47:18 <andythenorth> can haz awesome 13:47:25 <andythenorth> but I like CC, so I’m not doing it for all 13:47:27 <supermop_> and should i break all my templates to make the z 8/8? 13:47:37 <andythenorth> supermop_: ? 13:48:14 <supermop_> https://imgur.com/a/XVXw3 13:48:22 <V453000> recolouring is great, but I am really missing the noise 13:48:25 <V453000> this reminds me of 2cc set 13:48:32 <supermop_> wheels fit better on 8/8 13:49:00 <supermop_> and real zs were stupidly long compared to what came before and after 13:49:18 <andythenorth> V453000: noise later 13:49:22 <V453000> XD 13:49:23 <andythenorth> also I frigging hate noise :) 13:49:26 <andythenorth> but I’ll add some 13:49:29 *** sim-al2 has quit IRC 13:49:42 <andythenorth> supermop_: you used 28px templates? o_O 13:49:44 <andythenorth> :o 13:49:48 <supermop_> yeah 13:50:07 <supermop_> big mistake i realized only when starting trams 13:50:17 <andythenorth> oops 13:50:27 <supermop_> ogfx+rvs are all 7/8 13:51:01 <andythenorth> probably original style 13:52:11 <V453000> ._. 13:52:20 <V453000> 8/8 or auschwitz 13:52:22 <supermop_> rigid trucks look best short 13:52:44 <supermop_> :( 13:52:46 <andythenorth> V453000 went to godwin already 13:52:50 <andythenorth> and it’s not even 3pm 13:52:59 <supermop_> not even 10 am 13:53:56 <supermop_> messed up mytemplates, PS slices, etc 13:54:26 <supermop_> can fix, just can't be arsed for 1 tram 13:54:51 <supermop_> nothing else in the set is 8/8 13:54:58 <andythenorth> not totally convinced by body recolouring 13:55:00 <andythenorth> but eh 13:55:05 <andythenorth> pressing on 13:59:00 <andythenorth> body colour has to contrast with cargo colour 13:59:07 <andythenorth> unlike tankers, which use cargo colour for body 13:59:57 <supermop_> Arbitraryrulesthenorth 14:00:23 *** chomwitt has joined #openttd 14:00:51 <supermop_> wife and other non-openttd people voted in favor of the long tram as being more melbourney 14:01:30 <supermop_> i feel like i am disregarding my arbitrary rules too much, whereas andy is following his too closely 14:03:59 <andythenorth> so body colouring - parameter to turn it off or what? 14:06:10 <supermop_> sure? 14:15:27 <supermop_> i see a lot of essentially black coal hoppers in the midwest 14:15:46 <supermop_> and i have seen plenty of of photos of maroon iron ore hoppers 14:16:08 <andythenorth> RL they tend to colour the body to match the cargo 14:16:17 <andythenorth> so that overspill is less visible 14:16:21 <supermop_> stays cleaners looking 14:16:24 <andythenorth> we need the inverse :) 14:16:58 <supermop_> i mean are you designing this strictly from a high contrast accessibility standpoint? 14:17:06 <supermop_> ADA doesn't apply to video games 14:17:44 <andythenorth> so far :P 14:18:15 <andythenorth> needs to be obvious if wagon is loaded or empty ;) 14:18:22 <andythenorth> also V453000 has a scheme 14:19:08 <andythenorth> errr 14:19:13 <andythenorth> how about patches of colour on the body? 14:19:22 <andythenorth> rather than colouring all of it? 14:19:23 <supermop_> i like that 14:19:34 <supermop_> like a little placard 14:19:37 <andythenorth> only works if the wagon is big enough 14:20:42 <supermop_> one extra length unit in | ... 1 or 2 px? 14:21:04 <supermop_> i generally have 1.5px per 1/8 in | 14:21:26 * andythenorth tries it 14:22:15 <andythenorth> supermop_: for length in | , just half the length of – 14:22:20 <andythenorth> measuring along the roof 14:22:25 <andythenorth> then add ~8 for body height 14:22:32 <andythenorth> depends on how high vehicle is :) 14:22:53 <supermop_> im a little off that - my 7/8 are 13 px long | 14:23:22 <supermop_> 16px | would be a huge leap 14:24:08 <supermop_> not sure how i ended up with 4px -> 1.5ishpx instead of 2 14:24:58 <supermop_> i think i was shortening trams so the pole would stick out past them when down 14:25:08 <andythenorth> | view is rarely seen for RVs 14:25:13 <andythenorth> I wouldn’t worry about it 14:25:22 <supermop_> like they all start 1px below the top of blue box 14:25:29 *** Alberth has joined #openttd 14:25:29 *** ChanServ sets mode: +o Alberth 14:25:36 <Alberth> o/ 14:25:50 <supermop_> if i don't have to increase | blue, i can keep my PS slices 14:26:01 <andythenorth> hmm, colour chip looks nice 14:26:02 <andythenorth> but eh 14:26:19 <supermop_> so i'll make the Z 15px| 14:26:29 <supermop_> do it 14:26:40 <supermop_> original coal wagons had CC square 14:26:40 <Alberth> make it so :p 14:29:41 <andythenorth> yeah 14:29:46 <andythenorth> doing it 14:31:00 <andythenorth> supermop_: could put a railfreight sector logo on the engines :P 14:31:04 <andythenorth> depending on refit 14:31:07 <andythenorth> maybe not eh? 14:31:10 <supermop_> yessssss 14:31:18 <supermop_> all i've ever wanted 14:31:50 <supermop_> generic locomotive livery based on wagons, rather than wagon livery based on locomotive 14:32:32 <supermop_> sector emblems are a coup of british signage design 14:32:59 <supermop_> and BR was already better at signage and graphics than most other things 14:33:54 <andythenorth> strictly, I could do engine recolour based on cargo too :P 14:34:02 <andythenorth> it’s probably not even much work :( 14:34:17 <andythenorth> probably ruins multiplayer eh 14:34:34 <supermop_> you could make the sector emblem 2cc 14:34:50 <supermop_> grey locomotives with CC squares seems appropriate 14:35:48 <supermop_> also this always looked so sharp: https://en.wikipedia.org/wiki/British_Rail_Class_58 14:38:03 <V453000> iz friday 14:38:05 <V453000> iz facts 14:38:15 <Alberth> \o/ 14:38:17 <supermop_> i always wondered if the Large logo one was preserved or what, shouldn't it have had a sectorized livery? 14:38:35 <supermop_> did anything else ever get grey large logo? 14:38:36 <V453000> andythenorth: parts being colourful is obviously making it look less like a retarded rail-bound chameleoparrot 14:38:38 <V453000> so y 14:51:10 <andythenorth> supermop_: recolour to this? :P https://photos.smugmug.com/Rail/Indi/Class-37/i-Sfv2VdS/0/d60a86ff/L/37093-L.jpg 14:51:32 <supermop_> from the HST ad? 14:51:54 <andythenorth> never saw it, but yes 14:52:06 <supermop_> ive seen it on youtube 14:52:45 <supermop_> scene with a bunch of 43s stuck in traffic was nice 14:53:15 <supermop_> https://www.youtube.com/watch?v=iN7naLLeB0A 14:55:08 <andythenorth> http://dev.openttdcoop.org/attachments/download/8647/horsey_horsey_2.png 14:55:29 <andythenorth> I messed up the hoppers a bit to please V453000 14:55:37 <andythenorth> but they look like a blob now :) 14:59:41 <supermop_> motion graphics at the end of that with the trains making the br logo look impressive for the time 15:02:55 <andythenorth> so cargo-recolouring body 15:02:58 <andythenorth> in or out? 15:03:01 <andythenorth> it’s 50% working 15:03:10 <andythenorth> same amount of work to finish, or remove :P 15:03:17 <supermop_> so apparently that was filmed with all real trains 15:03:27 <supermop_> ? 15:03:42 <andythenorth> seems so 15:03:52 <supermop_> did they just pull all the 43s out of service to be in that shoot for a day? 15:05:01 <andythenorth> seems like it 15:14:46 <andythenorth> ach 15:14:56 <andythenorth> I do kind of like the plain CC for wagons 15:16:43 <supermop_> maybe i'll have a large logo easter egg tram 15:17:28 <andythenorth> Alberth: any opinion? :P http://dev.openttdcoop.org/attachments/download/8647/horsey_horsey_2.png 15:21:52 <Alberth> desperately needs playing! 15:22:24 <Alberth> no steam, I see 15:22:44 <Alberth> needs longer game thus :) 15:22:56 *** tokai|noir has joined #openttd 15:22:57 *** ChanServ sets mode: +v tokai|noir 15:23:55 <Alberth> but I like it, good colours of the wagons 15:24:29 <Alberth> engines are more round :) 15:25:21 <andythenorth> I don’t like the wagon colours, I find it confusing :) 15:25:52 <Alberth> quite modern looking to me 15:26:36 <Alberth> engines seem somewhat out of place, you'd expect them to be more rectangular, looking at the wagons 15:27:09 <Alberth> but perhaps it's just that wagons have no top that you can colour 15:28:28 <andythenorth> for reasons I can’t explain, I prefer CC http://dev.openttdcoop.org/attachments/download/8648/horsey_less_horsey.png 15:28:35 <andythenorth> except for tank wagons :P 15:29:14 <Alberth> CC is company colours? 15:29:17 <andythenorth> yes 15:29:29 <Alberth> if so, why do you have differently coloured wagons? 15:29:33 <andythenorth> per cargo 15:29:35 <andythenorth> experiment 15:29:45 <Alberth> ah 15:29:51 *** tokai has quit IRC 15:29:57 <Alberth> like nuts has unique colours too 15:30:00 *** Flygon has quit IRC 15:30:01 <andythenorth> yes 15:30:02 <andythenorth> but I already use white, grey etc to theme some kinds of wagon permanently 15:30:10 <andythenorth> and that is lost if other wagons recolour 15:31:58 <Alberth> per cargo doesn't help much in diversity at a single track 15:32:22 <Alberth> you'd need to do random or based on age or so 15:32:50 <Alberth> wagons do look more matching with the engines with CC though 15:33:32 <Alberth> without CC it's a bit two different sets 15:33:43 <Alberth> ie engine set and wagon set 15:34:36 <Alberth> but it gives you more colours for the wagons 15:35:29 <Alberth> ie the CC set really matches with each other, but all wagons are the same blue 15:35:53 <Alberth> (modulo a few lighter/darker variations) 15:38:22 *** chomwitt has quit IRC 15:40:26 <andythenorth> +1 to all 15:40:56 <andythenorth> I already recolour tankers, I’ll keep that 15:41:02 <andythenorth> and maybe box cars should recolour :P 15:41:10 <andythenorth> anything where cargo doesn’t show 15:43:14 <Alberth> maybe make CC a bit more subtle, eg a CC logo-like area? 15:43:38 <Alberth> ie somewhat partly blue 15:44:35 <Alberth> although I'd pick the non-CC set now 15:46:10 <Alberth> I like the modern style 15:46:39 <Alberth> perhaps because it's not common in openttd 15:48:12 <andythenorth> there might be other ways to get same affect, without recolouring wagons per cargo 15:48:40 <Alberth> cargo itself would do that, wouldn't it? :) 15:49:01 <Alberth> box cars with some windows :) 15:50:07 <andythenorth> open-top box cars :P 15:51:48 <Alberth> nuts does colouring the other way around for tank wagons, empty wagons are 50% yellow and 50% red, full are almost completely yellow :) 15:52:05 <Alberth> clearly empty wagons are more dangerous :) 15:52:11 <andythenorth> super dangerous 15:52:42 <andythenorth> not sure I care enough about empty vs. loaded tank wagons :) 15:53:37 *** HerzogDeXtEr has joined #openttd 15:53:53 <Alberth> you'd use barrels otherwise :) 15:54:51 <andythenorth> could animate vapour coming from full ones 15:55:05 <Alberth> lying on their side, 5 or so (3 at the bottom ,and 2 on top) 15:56:04 <LordAro> V453000: why have i only just connected "friday facts" with being released on a friday? 15:56:32 <Alberth> you live day-less? 15:57:00 <LordAro> well i'm on holiday at the moment 15:57:02 <LordAro> so yes 15:57:05 <LordAro> sorta 15:57:13 <Alberth> perhaps rather week-less :) 15:57:31 <LordAro> eh, it's only a 4 day weekend 15:58:29 <Alberth> you skipped friday :) 16:06:50 <LordAro> aye :) 16:10:00 *** gelignite has joined #openttd 16:14:07 <supermop_> andythenorth: fictional articulated z class: just two of them in multiple? 16:14:14 <supermop_> RH trams seem to be that 16:14:25 <andythenorth> 1 tile length 16:14:28 <andythenorth> are they 8/8? 16:14:38 <supermop_> or chop off the cabs and throw in a bellows 16:14:59 <supermop_> Zs will be 8/8 once i make my blue bits bigger 16:15:21 <andythenorth> pax trams work best at 16/8 16:15:28 <supermop_> yeah yeah 16:15:30 <supermop_> but 16:15:36 <supermop_> what looks least stupid 16:15:44 <andythenorth> 16/8 16:15:56 <andythenorth> 18/8 is the optimimum length for station performance in my tests 16:16:00 <andythenorth> but 16/8 looks better 16:16:29 <supermop_> regardless of length, though - dead cabs nose to nose in the center, or a single bendy vehicle 16:17:30 <supermop_> like if this had been made 10 years earlier: https://www.google.com/search?q=b+class+tram&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjmkMPV5crWAhUE2mMKHZAeBnEQsAQIMw&biw=1920&bih=925 16:17:38 <andythenorth> where are they in your progression tree? 16:17:47 <andythenorth> what generation? 16:18:07 <supermop_> 4th, 1965 16:18:13 <andythenorth> dead cabs 16:18:19 <andythenorth> nose-to-nose 16:19:26 <supermop_> other option is single ended trams coupled tail to tail 16:19:48 <supermop_> no prototype for that but wouldn't look too bad 16:20:04 <supermop_> need to hire two trammies tho 16:24:31 <andythenorth> Hog tends to repeat double-cab units 16:24:35 <andythenorth> for drawing reasons 16:24:42 <andythenorth> 50% less of it :P 16:26:48 *** Progman has joined #openttd 16:30:42 <supermop_> going to have to deal with this when upgrading to modern trams: http://www.takver.com/history/tram_cv.jpg 16:31:14 <andythenorth> classic 16:31:51 <andythenorth> finding 5 ways to draw hopper cars is going to be a PITA 16:31:54 <andythenorth> generations suck :P 16:42:57 <Alberth> make less 16:43:13 <Alberth> engines are much more relevant than wagons, imho 16:51:28 <andythenorth> I think the inverse :) 16:51:38 <andythenorth> literally every newgrf has focussed on baziliions of engines 16:52:07 <andythenorth> except literally Pineapple :P 16:55:07 *** glx has joined #openttd 16:55:07 *** ChanServ sets mode: +v glx 17:03:27 *** Wormnest has joined #openttd 17:05:06 *** frosch123 has joined #openttd 17:08:32 *** Cubey has joined #openttd 17:17:46 <frosch123> hoin 17:18:14 <Alberth> o/ 17:19:07 <Alberth> andy: most newgrfs make too many available at once, mostly just because RL did that 17:20:30 <andythenorth> quak 17:20:37 <Alberth> quok 17:20:50 <andythenorth> I am over-providing wagons :P 17:21:01 <andythenorth> nobody else has done that yet afaik 17:21:03 <Alberth> is horse nightly playable, or are you in the middle of hacking? 17:21:05 <andythenorth> new mistakes to make 17:21:09 <andythenorth> horse is pretty bad 17:21:17 <andythenorth> the graphics are all for — view only :) 17:21:24 <Alberth> "over-providing wagons" :D 17:21:55 <andythenorth> I will have to turn on ‘vehicles expire’ setting 17:22:10 <Alberth> nah, it needs wagons expire :p 17:23:23 <Alberth> I have it turned off now for some time, and it's not a problem, you just hide the old one whenever you're done with it 17:24:17 <Alberth> maybe it becomes a nuisance with a bazillion engines, but I wouldn't dare trying that :p 17:25:34 <Alberth> maybe just aim for more diversity in wagons 17:27:33 <andythenorth> http://dev.openttdcoop.org/attachments/download/8649/horsey_hoppers.png 17:27:48 <andythenorth> 1900-1990 4 generations 17:33:44 *** ST2 has quit IRC 17:36:35 <Alberth> looks nice 17:39:43 *** Eddi|zuHause has quit IRC 17:40:18 *** Eddi|zuHause has joined #openttd 17:41:49 <frosch123> Alberth: andy learnt that you get the most feedback for teaser images, no need to make stuff playable with other views than --- 17:42:22 <andythenorth> exactly 17:42:45 *** SpComb has quit IRC 17:43:10 *** Gja has joined #openttd 17:43:15 *** ST2 has joined #openttd 17:48:53 *** SpComb has joined #openttd 17:55:17 *** orudge` has quit IRC 17:55:46 *** orudge` has joined #openttd 17:55:46 *** ChanServ sets mode: +o orudge` 17:56:22 *** FLHerne has quit IRC 18:11:15 <Alberth> unfortunately that breaks if people want to actually play with the set :p 18:11:49 <Alberth> but fair enough, no point in making all 4 sides if you ditch the wagon anyway 18:13:56 <andythenorth> there’s quite a high rate of deletion :) 18:17:24 <Alberth> s/deletion/progress/ :) 18:19:34 *** Montana has joined #openttd 18:29:25 <andythenorth> http://dev.openttdcoop.org/attachments/download/8650/horsey_dump_cars.png 18:32:01 <andythenorth> some sort of irl copy of my sprites https://www.flickr.com/photos/nat37670/30224539036/in/pool-2070723@N25/ 18:34:18 <frosch123> recently i notice a lot of v cars at the local station 18:34:29 <frosch123> http://www.sa-transport.co.za/train_modellers/tankers/xbj-10_cement-tanker_george_01_ra06.JPG http://www.sa-transport.co.za/train_modellers/tankers/xb-5_cement-tanker_george_ra06.JPG 18:34:36 <frosch123> never saw them in ottd 18:34:46 <frosch123> apparently they are for cement and stuff 18:37:07 <andythenorth> frosch123: “Silo Car" 18:37:14 <andythenorth> planning to add tehm 18:37:25 <andythenorth> them * 18:38:09 <frosch123> in this shape they always look like broken tank wagons :) 18:39:57 *** Gja has quit IRC 18:40:57 *** Gja has joined #openttd 18:41:27 <andythenorth> sliding roof wagon? https://www.flickr.com/photos/johnfrombedford/35162610892/in/pool-2070723@N25/ 18:42:20 <frosch123> anyway, those dump cars randomise between the two cc? 18:43:01 <andythenorth> yup 18:43:17 <andythenorth> if you don’t like it, you can set both cc same also 18:43:34 <frosch123> i like it :) 18:44:54 * andythenorth +1 18:45:20 <V453000> glorious 18:50:19 *** Wolf01 has joined #openttd 18:50:28 <Wolf01> o/ 18:51:30 *** yorick has joined #openttd 19:00:33 *** Stimrol has joined #openttd 19:07:14 *** Alberth has left #openttd 19:18:27 <V453000> iz 19:34:12 <andythenorth> any new FS? o_O 19:36:23 * andythenorth allows ridiculous 110mph freight train 19:36:25 <andythenorth> because game 19:36:38 <andythenorth> could have a parameter eh, realisms or not 19:37:12 <Wolf01> I was at the station bar today, I noticed we have a lot of freigh trains passing here 19:37:57 <andythenorth> probably not 110mph 19:37:59 <andythenorth> :) 19:38:29 <Wolf01> Not in the station for sure 19:38:30 <V453000> 110mph isn't that game-much 19:38:41 <frosch123> they were probably military trains 19:38:44 <V453000> 177kmh 19:38:44 <V453000> eh 19:38:55 <frosch123> italy is going to invade monacco, san marino and vatican over the weekend 19:39:00 <V453000> iz SH40 from vanilla 19:39:29 <frosch123> V453000: why do you know those numbers? 19:39:45 <V453000> which numbers? 19:39:51 <frosch123> speed of sh40 19:39:58 <V453000> well I played the game for some hours you know :P 19:40:21 <V453000> and I have good memory for stupid shit 19:40:26 <V453000> can't remember what I had for lunch 19:40:53 <andythenorth> did you have lunch? 19:41:18 <V453000> good question 19:41:19 <V453000> I did though 19:41:50 <frosch123> hmm, if you do not know what you had for lunch, what did you have lunch for... 19:42:11 <V453000> biological upkeep :D 19:42:24 <V453000> lunch won't make pixels for you 19:42:42 <frosch123> ah, it's to avoid licking pixels 19:44:37 <Wolf01> <andythenorth> probably not 110mph <- the ones I've seen are designed for 87mph 19:45:12 <LordAro> bad things happen when it hits 88mph 19:45:17 <V453000> == they go 120mph :P 19:45:19 <Wolf01> Lol 19:45:34 <Wolf01> https://de.wikipedia.org/wiki/Siemens_ES64F4 3 of these in 20 minutes 19:48:30 <andythenorth> trains 19:48:35 * andythenorth should draw some 19:48:56 <andythenorth> horse is very bad for compile times 19:53:49 <andythenorth> all the cargo sprites :( 20:00:07 <V453000> blabla :P 20:01:59 <frosch123> haha, yesterday wolf complains about no new high res pictures, and today v writes fff :p 20:05:44 <V453000> lol what 20:05:47 <V453000> Wolf01 ubitch 20:05:52 <Wolf01> Yes 20:06:19 <V453000> that's the whole message I got nothing else :P 20:06:50 <Wolf01> BTW, really nice, good boy V 20:07:30 <V453000> I'm working on like 4 things simultaneously :P 20:07:32 <Wolf01> Finally the circuit box doesn't look like a sticker on top of the things 20:07:44 <V453000> blender scenes are wrecked, need to redo a lot of stuff 20:07:53 <V453000> even the lamp is done from zero, blend scene didn't exist 20:07:54 <V453000> ._> 20:09:41 <Wolf01> Oh, I noticed today that F/blog has a rss feed 20:12:25 <Wolf01> That wire on the rails... 20:12:39 <Wolf01> https://us2.factorio.com/assets/img/blog/fff-210-ccm-03-various-modes.png It doesn't look really safe to me 20:14:23 *** Defaultti has quit IRC 20:15:19 <frosch123> oh, 4 years of fff 20:15:35 *** Defaultti has joined #openttd 20:16:22 <frosch123> Wolf01: it detects trains :) single use only 20:16:49 *** ToBeFree has joined #openttd 20:16:52 <Wolf01> :D 20:19:11 *** Gja has quit IRC 20:23:36 *** FLHerne has joined #openttd 20:36:58 *** sim-al2 has joined #openttd 20:51:50 *** Gja has joined #openttd 20:52:12 *** Montana_ has joined #openttd 20:57:02 *** Montana has quit IRC 20:57:10 *** Montana_ is now known as Montana 21:05:31 <andythenorth> bye 21:05:33 *** andythenorth has left #openttd 21:14:20 *** DDR has quit IRC 21:28:15 <V453000> well shits 21:28:26 <V453000> the land recolouring doesn't quite work very well for tunnels :D 21:28:28 <ST2> ... happen 21:28:38 <V453000> PAIN 21:28:51 <Wolf01> Do tunnels by hand 21:29:57 <V453000> well that's basically what I'm doing 21:32:38 <V453000> hm, maybe this hack will work 21:33:27 <Wolf01> Well, I was waiting for a random rss feed update to check if the UI updates as well... well, I was in th wrong tab, missed the update :| 21:39:47 *** Gja has quit IRC 21:41:41 *** Progman has quit IRC 21:47:07 *** Laedek has quit IRC 21:48:57 *** Laedek has joined #openttd 21:49:46 *** gelignite has quit IRC 22:14:44 *** frosch123 has quit IRC 22:24:26 *** ToBeFree has quit IRC 22:35:21 *** nicfer has joined #openttd 22:35:30 <nicfer> Hi 22:35:57 <nicfer> V453000, do you manage the YETI newgrf repo? 22:37:35 <nicfer> Because I can't clone it, and I get a sudden "transaction abort!" message followed by a rollback 22:38:18 *** Wormnest has quit IRC 22:40:45 <nicfer> And then "abort: HTTP request error (incomplete response)", and then it says that it may be an intermitent network failure, but it keeps happening since two days 22:44:43 <nicfer> Other Mercurial repos work correctly, so I guess it's not my connection 22:46:02 <planetmaker> nicfer, it's a HUGE repo. Might be that it only clones correctly via ssh. Give me your key, and you can try that way 22:46:03 <LordAro> could be something to do with the file sizes 22:52:20 <nicfer> I don't have a key set 22:52:46 <nicfer> yet* 22:59:09 *** Biolunar has joined #openttd 23:37:57 *** Biolunar has quit IRC 23:42:05 *** HerzogDeXtEr has quit IRC 23:51:39 <nicfer> I think I have a SSH key 23:52:03 <nicfer> Can I use that to clone that way?