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13:30:57 <__ln__> does an AI count as people? 13:33:03 <Arveen> wouldn't say so 13:45:03 *** sim-al2 has quit IRC 13:46:59 *** Snail has joined #openttd 13:50:22 *** synchris has joined #openttd 14:02:39 *** Flygon has quit IRC 14:14:41 *** Snail has quit IRC 14:20:24 <Samu> :) 14:37:46 <Samu> 3272x2200 - 4027x3174 14:38:28 <Samu> @calc 4027-3272+3174-2200 14:38:28 <DorpsGek> Samu: 1729 14:40:45 <Samu> 2426x1842 - 2069x2145 14:41:00 <Samu> @calc 2426-2069+2145-1842 14:41:00 <DorpsGek> Samu: 660 14:43:17 <Samu> 3037x2846 - 3349x2522 14:43:30 <Samu> @calc 3349-3037+2846-2522 14:43:30 <DorpsGek> Samu: 636 14:43:58 <Samu> ok 14:44:43 <Samu> ludiai aircraft distance is nearly 3 times the others 14:45:35 <Samu> 160 days travelling 14:45:39 <Samu> crazy 14:49:35 <supermop_work> yo 14:50:50 <Samu> hi 14:57:06 <Samu> trAIns is upgrading from railway to electrified railway 14:57:11 <Samu> very interesting 14:59:10 <LordAro> iirc it's the only AI to be able to do that 14:59:50 <Samu> nah, nocab did it too, simpleai too 14:59:55 <Samu> nonocab 14:59:57 <Samu> wormai 15:00:05 <Samu> real problem will be later on, to monorail 15:00:18 <Samu> or maglev 15:00:29 <Samu> trAIns is just special 15:00:34 <Samu> he does it piece by piece 15:00:43 <Samu> the others seem to do it in 1 go 15:01:47 <Samu> i'm not sure what AdmiralAI did, but he got electrified railways too 15:01:55 <Samu> but some parts are still railway 15:02:00 <LordAro> my information could well be out of date :p 15:04:04 <Samu> 516 railway pieces, 16,881 electrified railway pieces 15:04:20 <Samu> I wonder why he kept some 15:04:24 <Samu> must investigate 15:07:28 <supermop_work> Are AIs gendered? 15:09:50 <LordAro> i'd imagine about the same as ships and cars and other vehicles 15:12:08 <Samu> :) 15:12:10 <Samu> it 15:12:37 <Samu> there are many unfinished rail routes by AdmiralAI 15:13:17 <Samu> no clean up 15:13:19 <Samu> :( 15:16:24 *** Gja has joined #openttd 15:21:00 *** Breckett has quit IRC 15:22:01 *** HerzogDeXtEr has joined #openttd 15:22:51 <supermop_work> well only ships coventionally have gender in english grammar, and that seems to be mostly tradition. pretty sure other vehicles do not, regardless of what a particularly affectionate owner may think 15:24:48 *** blathijs has quit IRC 15:48:13 *** Alberth has joined #openttd 15:48:13 *** ChanServ sets mode: +o Alberth 15:49:47 *** Cubey has joined #openttd 16:44:51 <Samu> hi 16:48:20 <Samu> i'm bored 16:48:44 <Samu> gonna make screenshots I guess 16:51:28 *** TheMask96 has quit IRC 16:52:21 *** Progman has joined #openttd 16:53:46 <Samu> a 512x512 map isn't really 512x512, it's 510x510 16:54:34 *** TheMask96 has joined #openttd 16:54:47 <Samu> @calc 510/2 16:54:47 <DorpsGek> Samu: 255 16:54:51 <Samu> hmm :) 16:55:50 *** RafiX2 has joined #openttd 16:56:19 <Alberth> you missed the two invisible rows and columns :) 16:56:55 <Alberth> or rather 1 invisble row and column, as top-north is (0, 0) 16:57:25 *** RafiX has quit IRC 16:58:52 <Samu> top north is 1,1 16:59:02 <Samu> bottom south is 510,510 16:59:24 *** FLHerne has quit IRC 16:59:50 *** FLHerne has joined #openttd 17:00:28 <Alberth> ah, then there is an invisible row at all edges 17:02:57 <Samu> first to £1000M https://imgur.com/Sjremvq 17:10:48 *** FLHerne has quit IRC 17:16:44 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=82458&p=1201076#p1201076 is this too big for the forum ? :( 17:16:59 <Samu> wanted to show as much as possible with 1 ss 17:21:20 <Alberth> works for PC, mobile is probably horrible 17:21:59 <Alberth> did you consider to make the code block a text file attachment, and/or have less precise numbers? 17:22:39 <Alberth> I mean, the bottom 6 digits aren't much interesting if the amount of money is in the 9-10 digits 17:23:30 <Samu> i was talking about the screenshot :( 17:23:48 <Alberth> yeah, me too 17:24:12 <Alberth> there is some info that isn't very relevant, like the vehicles at the left 17:25:05 <Alberth> and there is black space around the map, so the various windows could have been moved closer to the map, and make the image smaller 17:25:39 <Alberth> £5,765,225/ £8,380,410 <-- 5,8M / 8,4M says just as much 17:29:44 *** FLHerne has joined #openttd 17:29:47 *** Cubey has quit IRC 17:30:34 *** Stimrol has joined #openttd 17:36:53 *** efess has quit IRC 17:37:00 <Samu> resolution = 1027,597 17:37:04 <Samu> that magic number 17:40:28 *** roidal_ has joined #openttd 17:41:25 <Samu> this should be enough https://imgur.com/4ElMx95 17:47:18 *** roidal has quit IRC 18:02:39 *** glx has joined #openttd 18:02:39 *** ChanServ sets mode: +v glx 18:05:31 *** frosch123 has joined #openttd 18:05:38 <Alberth> that would work 18:05:39 <Alberth> hola 18:08:18 <frosch123> moi 18:10:52 <Borg> getto hubs ftw! ;) 18:12:09 *** blathijs has joined #openttd 18:12:34 *** Gja has quit IRC 18:15:00 *** Breckett has joined #openttd 18:16:42 *** blathijs has quit IRC 18:16:53 *** blathijs has joined #openttd 18:17:10 <Samu> useless screenshot, [img]https://i.imgur.com/EAF1iD4.png[/img] 18:17:14 <Samu> but whatever 18:20:02 *** Gja has joined #openttd 18:20:22 <Alberth> :D 18:20:29 *** Breckett has quit IRC 18:20:48 *** Breckett has joined #openttd 18:21:54 <Samu> almost there, 4 more screenshots... 18:27:17 <Samu> done https://www.tt-forums.net/viewtopic.php?f=65&t=82458&p=1201076#p1201076 18:36:32 *** Cubey has joined #openttd 18:41:10 <Samu> now that I posted the screenshots, I'm bored again 18:41:53 *** sla_ro|master has joined #openttd 18:46:01 *** sla_ro|master has quit IRC 18:46:03 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:49:56 <Samu> I need to do better than just a screeshot 18:50:05 <Samu> maybe a gif 18:50:39 <Samu> stack multiple screenshots in a gif to show map usage progress 18:51:39 <Samu> need a gif editor, a simple one 18:51:55 <Samu> virtualdub might work, if I still have it 18:53:33 *** andythenorth has joined #openttd 18:53:56 <supermop_work> the north 18:54:56 <Samu> ~andy, the no 18:56:28 <Samu> is there a way to "screenshot" the minimap in openttd? 18:58:43 <Samu> only interested in the minimap part 18:58:53 <Samu> wouldn't want to screenshot the entire openttd window :( 18:59:56 <andythenorth> biab 18:59:57 *** andythenorth has quit IRC 19:02:52 *** Breckett has quit IRC 19:03:50 *** Wormnest has joined #openttd 19:03:58 <Alberth> find an application that can take a screen shot of some section of the screen? 19:09:18 <Samu> i have an idea 19:09:31 <Samu> can openttd screenshot monthly? 19:09:39 <Samu> or yearly, or so 19:09:45 <Samu> auto-screenshot 19:10:49 <Samu> I would collect all those screenshots, load them in virtualdub and force it to create a .gif 19:11:07 <Samu> hopefully openttd numbers them correctly for virtual dub 19:11:14 <Samu> wishful thinking 19:12:20 *** Thedarkb has joined #openttd 19:14:04 <Samu> virtual dub would let me crop that "pseudo-video", I could cut the uninteresting parts out 19:19:02 *** Breckett has joined #openttd 19:21:26 *** ToffeeYogurtPots has joined #openttd 19:27:47 <Cubey> You could do that pretty easily with ffmpeg 19:36:10 *** andythenorth has joined #openttd 19:41:12 <andythenorth> anyone verified this is legit? o_O https://www.tt-forums.net/viewtopic.php?f=33&t=82463 19:41:16 <andythenorth> looks plausible tbh 19:42:55 <frosch123> i doubt it's exponentially 19:43:01 <frosch123> at worst quadratic 19:47:52 <blathijs> Sounds like it might be by design too, linear growth is probably boring. And bigger towns also generate more movement per resident, I'd expect, since people are more used to moving around. 19:49:25 <frosch123> well, it's like that in ottd 0.1, so most likely original ttd behaviour 19:49:43 <frosch123> we could add a setting :) 19:50:02 <frosch123> i think there were various patches which add settings for town production reduction 19:52:41 <andythenorth> towns do seem to over-produce above 1k or so 19:53:29 <frosch123> it depends on the house newgrf :) 19:53:41 <frosch123> it's quadratic on a per-house base 19:53:56 <frosch123> many small houses produce less than few big houses with same population 19:54:18 <frosch123> people want to escape the skycrapers 20:01:43 <Borg> ;) 20:25:14 *** ToffeeYogurtPots has quit IRC 20:25:38 *** TigerbotHesh has joined #openttd 20:25:40 *** ToffeeYogurtPots has joined #openttd 20:26:31 <Samu> interesting 20:27:42 <Samu> so, passengers are "produced" 20:27:45 <Samu> :p 20:28:38 <andythenorth> yes 20:30:24 <Samu> it doesn't keep track of each individual passenger 20:30:44 <andythenorth> when does JGR need its own subforum? o_O 20:31:48 *** Borg has quit IRC 20:41:05 *** Breckett has quit IRC 20:43:54 <Alberth> it does keep track, for as long as they are traveling 20:44:43 <Alberth> I wondered about a FIRS economy with GaryG graphics today :) 20:44:43 *** Wormnest has quit IRC 20:45:02 <Alberth> so probably Australian :D 20:50:07 <andythenorth> considered Australia 20:50:09 <andythenorth> but nah 20:54:29 *** Thedarkb1 has joined #openttd 20:58:51 *** M3henry has joined #openttd 21:00:58 *** Thedarkb has quit IRC 21:02:46 *** M3henry has quit IRC 21:08:51 <Alberth> fair enough 21:08:54 <Alberth> good night 21:08:56 *** Alberth has left #openttd 21:11:48 *** Rybeast has joined #openttd 21:12:01 <Rybeast> Hey - I was wondering if I could get some help, please? 21:12:34 <ST2> don't ask to ask... just ask (it's on the topic ^^) 21:14:26 *** Breckett has joined #openttd 21:14:50 *** Rybeast has quit IRC 21:15:27 *** Rybeast has joined #openttd 21:15:47 <Rybeast> My wifi cut out, sorry. 21:16:19 *** Wormnest has joined #openttd 21:16:28 <Rybeast> I've forgotten my username - I tried to request a password reset hoping it would email it out to me, but apparently I need my username to do that... Which defeats the object! 21:17:30 <Rybeast> I've also gotten OpenTTD on my Mac. However, the graphics still seem to be the very basic ones - I've seen some YouTube videos whereby they installed the graphics as part of the installation process, but there doesn't seem to be an option to install on the Mac zip files 21:19:33 <LordAro> define "very basic" 21:20:24 <LordAro> you can download extra content from the main menu, including other base sets 21:20:36 <peter1138> The only graphics you need are the original TTD graphics. 21:20:51 <Rybeast> like, the very basic TTD graphics. I don't know what they are 21:21:14 <Rybeast> what is the best graphic set at the moment? I've downloaded Zbase but it doesn't seem to have done anything 21:21:33 <peter1138> Original TTD graphics are the best. 21:21:40 <LordAro> best is very much your opinion 21:22:04 <LordAro> you change base sets from the "game options" menu 21:22:16 <Rybeast> https://www.youtube.com/watch?v=2PTgkZmfWPo 21:22:21 <Rybeast> Something that looks like that 21:22:24 <LordAro> peter1138: also, i agree 21:22:54 <LordAro> ah 21:23:03 <LordAro> pretty sure those graphics don't exist any more 21:23:14 <LordAro> not those specific ones 21:23:23 <LordAro> there are several 32bpp grfs out there though 21:23:27 <LordAro> and a couple of base sets 21:23:38 <Rybeast> So what would I search - 'base set'? 21:23:57 <LordAro> extra content download is divided into categories 21:25:04 <Rybeast> I've seen that, but that isn't going to help me work out how I beef up the graphics in my game if I don't know what I'm likely to need 21:25:56 <andythenorth> peter1138's opinion is the correct one 21:26:02 <LordAro> searching for "32bpp" might work 21:26:09 <andythenorth> some opinions are more wrong than others 21:26:29 <andythenorth> that video is horrorshow eh 21:26:39 <LordAro> but the graphics in the video are from a fork that ultimately largely got shelved, although the features themselves did get implemented into the core game 21:27:05 <LordAro> (i managed the graphics for it for a while) 21:27:31 <LordAro> as far as i know, barely any of the graphics themselves got converted to the new system 21:29:20 <Rybeast> So there's none of the new graphics or better looking graphics at all in this modern day? 21:29:48 <LordAro> there's zBase and other similar packs, but not exactly what you see in the video 21:30:33 <Rybeast> I'm wondering if I've done something wrong then... :/ 21:30:44 <Rybeast> I thought I'd enabled zbase in the main settings 21:31:01 <LordAro> you'd definitely notice the difference 21:32:06 <Rybeast> I'll have to have another go 21:32:33 <Rybeast> are there any nice maps? No AI, spacious, room for expansion and development? 21:32:57 <LordAro> you keep asking subjective questions :p 21:33:03 <LordAro> yes, there are maps that people consider nice 21:33:24 <LordAro> there are some maps that are hard, that are easy, that are based on real life places, that are based on fantasy places 21:33:32 <LordAro> generate your own 21:34:20 *** Breckett has quit IRC 21:37:06 <frosch123> Rybeast: brix is modern looking 21:41:04 <Rybeast> hmmm. I still haven't managed to sort the graphics, so maybe making a scenario and making sure I click the right shit will help 21:41:27 <LordAro> Rybeast: you can only change the base set from the main menu 21:42:09 <LordAro> http://wiki.openttd.org/Game_options_window 21:43:54 *** synchris has quit IRC 21:51:58 *** supermop has quit IRC 21:57:02 <Samu> https://www.dedoimedo.com/games/openttd-32bit-graphics.html 21:57:12 <Samu> it was in the youtube comments 21:58:23 <ST2> and points to http://bundles.openttdcoop.org/32bpp-ez/LATEST/ 21:58:31 <ST2> but I'm with: [21:21:32] <peter1138> Original TTD graphics are the best. 21:58:38 <ST2> peter1138: \o/ 22:05:43 *** supermop has joined #openttd 22:07:15 <supermop_work> ooh i joined the channel 22:16:33 <Samu> LordAro: https://i.imgur.com/8PrmoqL.png 22:18:28 <LordAro> :) 22:18:55 *** Gja has quit IRC 22:19:04 <Samu> red means, too little buses 22:19:10 <Samu> green means, too many buses 22:19:19 <Samu> cargodist was enabled 22:19:51 <LordAro> that's not what the legend indicates 22:20:01 <LordAro> (white too little, red too many) 22:20:04 <Samu> the legend is misleading 22:20:42 <LordAro> well, either way AroAI hasn't been touched since cargodist got merged 22:20:48 <LordAro> and has no concept of what that is 22:21:09 <LordAro> i'm not sure it does any management of existing routes at all 22:21:56 <Samu> the colors should be reversed imo 22:22:10 <Samu> it's hard to understand cargodist as is 22:23:23 *** blathijs has quit IRC 22:25:37 <Samu> i think the ideal color is one of the greens, unsure which one though 22:26:28 *** roidal_ has quit IRC 22:26:40 <Samu> red just means there's too many passengers on this route, but too little buses to transport them 22:26:48 <Samu> something like that 22:27:07 <Samu> but the greens... confuse me 22:27:07 <LordAro> mm 22:27:29 *** andythenorth has quit IRC 22:30:22 <supermop_work> green = good 22:30:32 <supermop_work> red = the route is over capacity 22:31:07 <supermop_work> red = every train is packed and there are still hundreds of people at the station who cannot fit on 22:31:28 <supermop_work> green means everyone can get on the train and find a seat 22:31:59 <supermop_work> green = riding the subway at 15:00, red is riding the subway at 18:00 22:32:37 *** sim-al2 has joined #openttd 22:32:38 <supermop_work> white = no one even knows or cares about this subway, 22:32:53 <supermop_work> seems straightforward to me 22:33:08 <Samu> which green is worse? 22:33:18 <supermop_work> no green is bad 22:33:28 <Samu> which green comes after yellow? 22:33:37 <Samu> the brighter green or the darker green 22:33:39 <supermop_work> the one that is more yellow 22:34:05 <supermop_work> iirc there is a scale or something in the gui somewhere 22:34:36 <supermop_work> build in SE 6 hotels, equally spaced. 22:35:31 <supermop_work> build a train line between hotel 1&2, one between 3&4, and one between 5&6 22:35:57 <supermop_work> have one train be 4 cars, one be 8, and one be 16 22:36:37 <supermop_work> if the hotel productions are all made equal that should let you see how different capacities look 22:39:05 <Samu> how do i build hotels? I can only build entire towns at once 22:40:39 <supermop_work> use a firs economy 22:41:10 <supermop_work> they are a first industry with a somewhat consistent high production of passengers 22:41:46 <supermop_work> so if you wanted to test three passenger routes with reproducible demand, that would be your best bet 22:41:51 *** frosch123 has quit IRC 22:42:40 <supermop_work> ofc once the game is running production could vary a bit, as woud station rating, but if you set us all three routes at game start, they should probably be close enough to compare 22:45:55 *** JacobD88 has joined #openttd 22:46:46 <Samu> lol, wormai started playing on my scenario 22:46:49 <Samu> :o 22:47:12 <Samu> actually, a shit ton of AIs, forgot to disable them :ç 22:48:32 <Samu> gonna try again 22:51:55 <Samu> ok i see 22:52:12 <Samu> the color before yellow is dark green 22:52:21 <Samu> that's why I find this confusing 22:52:54 <Samu> the more buses I add, the ligher the green becomes 22:54:31 <Samu> in my opinion, the greens are switched around 22:54:53 <Samu> unless I fail to understand this 22:58:27 <supermop_work> could be a valid point, could report it as a bug? 22:59:05 <supermop_work> i generally would say that the green with more red in its RGB should count as 'more yellow' 22:59:31 <Samu> im unsure as to what it really means, so I dunno if it's bugged, or if it's my interpretation 23:00:27 <Samu> that's also what makes more sense to me 23:02:24 <Samu> a dark green for me would mean I'm using too many buses? 23:02:37 <Samu> a dark reed would mean I'm using too little buses 23:04:01 <LordAro> you're thinking in terms of vehicles rather than passengers waiting 23:06:52 <Samu> the best color is then light green, optimal usage 23:07:21 <Samu> but i see it as too many buses, i could transport them all with less buses 23:07:47 <Samu> that would make the green color a bit darker 23:12:48 <Samu> it all points to dark green being the best bus/passenger ratio 23:17:48 <Samu> let me look at AroAI screenshot again 23:19:55 <Samu> yellow and dark green are thus the best ratios 23:20:12 <Samu> it's just too constrastful these colours though 23:21:17 <Samu> it's like they mean totally opposites of each other, while in fact, they're just next to each other 23:23:38 *** Thedarkb1 has quit IRC 23:30:31 *** HerzogDeXtEr has quit IRC 23:30:50 *** Thedarkb1 has joined #openttd 23:38:20 *** FLHerne has quit IRC 23:38:47 *** Stimrol has quit IRC 23:40:19 *** Biolunar has joined #openttd 23:43:14 <Samu> a 23:43:15 <Samu> https://bugs.openttd.org/task/6651 - what colors are those? english plz!! 23:54:37 *** Progman has quit IRC 23:57:42 *** Wormnest has quit IRC 23:59:18 <Samu> i don't play that game, but look at that balance! https://youtu.be/CzAEqY8CVCg?t=758