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It basically installs a partitioned ubuntu in /snap. 08:26:01 *** andythenorth has joined #openttd 08:26:36 <peter1138> It's andy 08:34:05 <andythenorth> nope 08:34:08 <andythenorth> it's a bot 08:35:39 <LordAro> beep boop 08:35:57 <peter1138> Oh! 08:36:39 <peter1138> Hmm, my jenkins is not responding :S 08:36:52 <peter1138> Ah, finally. 08:41:24 <andythenorth> CeCe Peniston? 08:54:05 *** ToBeFree has quit IRC 08:59:31 <peter1138> PENISton 09:01:40 <peter1138> LordAro, hmm, so your PR fails ;S 09:04:58 <peter1138> Doesn't seem to show an error message though. 09:10:12 *** Eddi|zuHause2 is now known as Eddi|zuHause 09:10:23 <Eddi|zuHause> <peter1138> PENISton i'm sure nobody ever made this joke before 09:10:45 <andythenorth> it's 25 years since I first heard it ;) 09:11:50 <peter1138> I have the best jokes. 09:12:02 <andythenorth> @seen pikka 09:12:02 <DorpsGek> andythenorth: pikka was last seen in #openttd 2 days, 0 hours, 55 minutes, and 11 seconds ago: <Pikka> not much sup... heading out in a minute 09:12:05 <peter1138> Also, make regression shows that I broke AIs. 09:13:47 * andythenorth ponders 'fund random industry' button 09:13:52 <andythenorth> for when there's too much money 09:14:03 <andythenorth> or I could just click the fund menu with my eyes shut :P 09:23:30 <Eddi|zuHause> throw dice? 09:23:48 *** sim-al2 is now known as Guest2743 09:23:49 *** sim-al2 has joined #openttd 09:27:44 *** Guest2743 has quit IRC 09:48:18 *** Laedek_ has joined #openttd 09:50:24 <LordAro> peter1138: yeah, i'm not entirely sure what i broke 09:51:31 *** Laedek has quit IRC 09:55:20 <peter1138> Dunno, but it highlighted that I hadn't catered for the AI when changing command bit packing. 09:55:58 <peter1138> Maybe we should have accessors for DoCommand instead of calling it directly. 09:56:23 <peter1138> I should finish other stuff first :p 09:56:47 *** Lejving has joined #openttd 09:57:09 <Eddi|zuHause> moar indirection! 10:04:27 <peter1138> Ish. Compiler would most likely optimise it away. 10:48:27 *** Gja has joined #openttd 10:48:41 <andythenorth> do I need giant boats? 11:00:05 <Eddi|zuHause> probably not 11:01:33 <andythenorth> currently they top out at 720t 11:01:58 <andythenorth> FIRS has industries at 1500t / month 11:02:35 <Eddi|zuHause> that's still only 2 ships per month 11:03:11 <Eddi|zuHause> and there's no space restriction on ships 11:03:40 *** chomwitt has joined #openttd 11:07:37 <peter1138> Yet :) 11:08:19 <andythenorth> anything bigger doesn't fit in canals 11:08:25 <andythenorth> or throws out the relative scale 11:10:03 <Eddi|zuHause> <peter1138> Yet :) <-- as we discuss that for about 10 years already... 11:12:29 <peter1138> It's a very long yet. 11:13:37 <andythenorth> I learnt to think about 5 years as 'not very long' :P 11:14:14 <andythenorth> min. time to get anything done in software is about 1 year 11:17:15 *** JacobD88 has joined #openttd 11:25:02 <Eddi|zuHause> well, anything that is not done in 10 minutes 11:25:18 <Eddi|zuHause> (+ 30 minutes waiting for the computer to be ready to take your input) 12:04:37 *** Wacko1976 has joined #openttd 12:08:38 *** Gja has quit IRC 12:15:22 *** sla_ro|master has joined #openttd 12:18:22 *** supermop has joined #openttd 12:23:51 *** sim-al2 is now known as Guest2757 12:23:52 *** sim-al2 has joined #openttd 12:27:51 *** Guest2757 has quit IRC 12:33:57 *** supermop has quit IRC 12:36:48 *** Lejving has quit IRC 12:37:11 *** Gja has joined #openttd 12:38:26 *** snail_UES_ has joined #openttd 12:43:01 *** supermop has joined #openttd 12:45:18 *** Wacko1976 has quit IRC 12:53:07 *** supermop has quit IRC 12:57:11 *** snail_UES_ has quit IRC 13:02:19 <peter1138> LordAro, how did you test PR 6781? OpenTTD segfaults on start for me. 13:02:41 <LordAro> interesting 13:02:44 <LordAro> pretty sure it ran for me 13:03:44 <peter1138> It segfaults before it gets to main() 13:04:55 <peter1138> strlen is wrong, because those are all compiletime, not runtime. 13:15:49 *** JacobD88 has quit IRC 13:19:59 <LordAro> except the ones that are not 13:20:15 <LordAro> which is what the warning was about (mostly baseset::ini_set 13:20:20 <LordAro> ) 13:36:18 *** Gja has quit IRC 13:46:05 *** Gja has joined #openttd 13:47:14 <peter1138> LordAro, our saveload code checks that lengthof is the size of a pointer. 13:47:33 <peter1138> lengthof is defined, it's just not the runtime string length. 13:48:11 <LordAro> hrm 13:48:40 <LordAro> so OTTD performs the check the compiler is warning about and acts accordingly? 13:50:40 <peter1138> I guess. 13:50:51 <peter1138> I don't have that version to test :p 13:51:03 <peter1138> I don't know what your compiler is warning about. 13:51:09 <peter1138> We define lengthof ourselves in stdafx 13:51:13 <LordAro> yeah 13:51:20 <peter1138> Maybe it's being "helpful" and overriding it? 13:51:21 <LordAro> lemme find the output 13:51:37 <peter1138> sizeof(x) / sizeof(x[0]) 13:51:45 <LordAro> https://paste.openttdcoop.org/puwxwq4az?/puwxwq4az 13:52:00 <LordAro> yeah, it's warning about dividing by sizeof of pointer type 13:52:21 <LordAro> (line 500ish) 13:53:14 *** Wacko1976 has joined #openttd 13:53:47 *** nielsm has joined #openttd 13:57:14 <peter1138> The correct solution may just be sizeof() instead of lengthof() 13:57:46 <peter1138> sizeof/lengthof is the same for strings, because each element is only a byte anyway. 13:58:56 *** sim-al2 has quit IRC 13:59:18 <LordAro> unless it's a pointer type instead of an array type 13:59:19 <peter1138> LordAro, https://gist.github.com/PeterN/bcd30b9b68c3fe105eb157c874a1e146 13:59:20 <LordAro> which is the issue here 14:01:28 <peter1138> Try with sizeof instead of lengthof in the same places. 14:01:32 <peter1138> Should be fine. 14:02:20 <peter1138> But yeah, this is not runtime, hence strlen will not work. 14:02:45 <SpComb> this sounds like a fun discussion 14:03:15 <peter1138> And wouldn't work on loading, because the strlen of the current value is not relevant. 14:03:36 <LordAro> indeed so 14:03:47 <LordAro> but i'm not convinced sizeof/lengthof is the correct solution either 14:04:34 <peter1138> Well, this is something that has worked since forever. 14:05:40 <LordAro> i'd want to look at this "saveload code checks that lengthof is the size of a pointer" bit 14:06:46 <LordAro> i'll look later this evening 14:06:50 <peter1138> return sld->size == sizeof(void *) || sld->size == sld->length; 14:07:14 *** supermop has joined #openttd 14:10:48 <peter1138> Also, SLE_VAR_STR is for pointers 14:11:01 <peter1138> SLE_VAR_STRB is for arrays 14:11:51 <peter1138> So basically the code knows. lengthof/sizeof are interchangeable here except for your new warning. 14:17:25 *** andythenorth has quit IRC 14:22:23 <LordAro> mm 14:22:33 <LordAro> need to reevaluate anyway 14:24:43 *** davidofmk771 has joined #openttd 14:28:40 *** supermop has quit IRC 14:56:36 *** andythenorth has joined #openttd 15:02:02 <peter1138> He's back. 15:03:19 <andythenorth> yes he's back 15:03:23 <andythenorth> back again 15:06:37 *** Wacko1976 has quit IRC 15:09:13 *** Wormnest has joined #openttd 15:11:07 *** Wacko1976 has joined #openttd 15:12:38 *** Thedarkb-X40 has joined #openttd 15:23:24 <Eddi|zuHause> shady's back 15:47:47 *** Wacko1976 has quit IRC 15:50:09 *** Thedarkb-X40 has quit IRC 15:54:49 *** Wacko1976 has joined #openttd 15:55:12 *** KouDy has quit IRC 15:56:33 *** Flygon has quit IRC 16:03:18 *** davidofmk771 has quit IRC 16:10:48 *** TheMask96 has quit IRC 16:12:32 *** TheMask96 has joined #openttd 16:18:07 *** KouDy has joined #openttd 16:26:09 *** Cubey has joined #openttd 16:40:20 *** Thedarkb-X40 has joined #openttd 16:47:05 *** andythenorth has quit IRC 17:04:09 *** glx has joined #openttd 17:04:09 *** ChanServ sets mode: +v glx 17:07:55 *** Gwyd has joined #openttd 17:08:12 *** Wacko1976 has quit IRC 17:12:25 *** HerzogDeXtEr has joined #openttd 17:18:51 *** andythenorth has joined #openttd 17:23:16 *** rocky1138 has joined #openttd 17:35:01 *** Gwyd has quit IRC 17:38:01 *** LANJesus has quit IRC 17:45:31 *** LANJesus has joined #openttd 17:51:44 *** Progman has joined #openttd 18:04:36 *** frosch123 has joined #openttd 18:16:42 *** Fuco has joined #openttd 18:20:25 *** Lejving has joined #openttd 18:24:19 <andythenorth> hmm 18:24:29 <andythenorth> Iron Horse is a lot of trains to draw :P 18:24:54 <andythenorth> much regret :) 18:25:47 <frosch123> how many people would notice when the graphics are the same once the train leaves the depot? 18:36:37 *** gelignite has joined #openttd 18:37:00 <V453000> LOL 18:37:04 <V453000> :D 18:37:13 <V453000> proper grafix idea frosch123 18:57:18 <Eddi|zuHause> frosch123: a value less than "all" but more than "none" 19:07:36 *** Cubey has quit IRC 19:09:04 *** Wacko1976 has joined #openttd 19:13:22 <andythenorth> frosch123: in the / \ views, people wouldn't notice 19:13:32 <andythenorth> and definitely not the | view 19:13:43 <frosch123> so you are done? 19:13:52 <andythenorth> horse is deceptively playable, because I'm drawing it over Horse 1 sprites :P 19:14:08 <frosch123> you already have the --- sprites 19:14:08 <andythenorth> if I fixed all the broken offsets, nobody might ever notice :P 19:14:20 <andythenorth> there was some grf with alignment vehicles? 19:14:29 <frosch123> if you wait for people to notice you also get feedback which engines are used :p 19:14:43 <andythenorth> is there any chance we could (a) find out why the sprite aligner is broken and (b) fix it? 19:14:46 <frosch123> there is debugveh on bananas 19:15:02 <andythenorth> the numbers sprite aligner displays have no obvious connection to those in the grf 19:15:17 <frosch123> remove the "-c" option from nml 19:15:19 <Eddi|zuHause> that's how modern game development works? you work around the biggest bugs and then ship it, hoping nobody notices the smaller ones? 19:15:39 <frosch123> no cropping, bigger grf, same offsets 19:15:54 <andythenorth> frosch123: can I do that permanently? Or do I have to piss around with a makefile arg? :) 19:16:38 <Eddi|zuHause> andythenorth: it's not meant for "permanent", just debugging purposes 19:16:55 <andythenorth> so I have to manually edit the makefile every time? o_O 19:17:08 <Eddi|zuHause> andythenorth: and you can just "alias nmlc=nmlc -c" or something 19:17:29 <Eddi|zuHause> possibly with some '' 19:18:53 <frosch123> Eddi|zuHause: how would that work? 19:19:01 <Eddi|zuHause> no idea 19:19:42 <andythenorth> -c takes 6.1MB down to 5.2MB 19:19:44 <frosch123> andythenorth: don't you already have a variable for the fork bomb? 19:19:46 <andythenorth> so not critical, but worth it 19:19:53 <andythenorth> I have a var for the fork bomb yes 19:19:57 <Eddi|zuHause> another option is if the makefile is prepared with an "NMLCARGS" variable, you can do "NMLCARGS=-c make" 19:20:10 <frosch123> Eddi|zuHause: that is the wrong way around 19:20:25 <andythenorth> or I just do this once, fix the offsets, restore -c I guess 19:20:25 <Eddi|zuHause> both should work? 19:20:26 <frosch123> you want a variable to disable "-c", not to enable it 19:20:39 <Eddi|zuHause> ah 19:20:42 <Eddi|zuHause> yeah 19:20:55 <andythenorth> or I have 'make bundle_tar' use -c 19:21:02 <andythenorth> and plain 'make' doesn't 19:22:15 <Eddi|zuHause> frosch123: maybe there should be a "--no-crop" option? 19:22:26 <andythenorth> I thought there was? o_O 19:22:33 <Eddi|zuHause> that overrides a "-c" option 19:29:34 <andythenorth> so I removed -c but the offsets are still odd 19:29:38 * andythenorth investigates 19:29:50 <frosch123> are they multiplied by 4? 19:30:10 <frosch123> i don't remember whether we display 1x or 4x offsets or both or depending on zoom level 19:30:23 <frosch123> maybe it's also the gui zoom setting 19:33:59 <andythenorth> http://dev.openttdcoop.org/attachments/download/9045/offsets_eh.png 19:34:04 <andythenorth> oh yes 19:34:13 <andythenorth> you concluded same, they're multiplied by 4 19:34:24 * andythenorth was busy making screenshots :P 19:34:44 <andythenorth> UI zoom level doesn't seem to affect them 19:35:54 <frosch123> ok, so we only show 4x. i guess you closed some feature requests about showing 1x offsets :p 19:36:21 <andythenorth> 'oops' 19:36:44 <andythenorth> fix, or I just divide by 4? 19:38:56 *** Lejving has quit IRC 19:39:16 *** muffindrake3 has quit IRC 19:39:44 <peter1138> Hmm 19:40:57 <peter1138> Is the sprite aligner wrong then? 19:41:00 <V453000> haha offset bullshit 19:41:41 <frosch123> peter1138: it's fine if you do 4x sprites :) 19:41:47 <frosch123> but 1x people are confused 19:41:48 <peter1138> As everyone should! 19:42:13 <peter1138> Judging by that bounding box, those offsets are wrong anyway. 19:42:16 <V453000> GG :D 19:43:28 *** muffindrake has joined #openttd 19:44:40 *** Wacko1976 has quit IRC 19:45:27 <andythenorth> they are wrong :P 19:45:43 <andythenorth> if they were right...I would be talking about something interesting 19:45:52 <andythenorth> like how many railtypes we can have 19:52:28 <peter1138> 3 19:53:43 <frosch123> there should be an option to pick which 3 railtypes to use: if you want elrail you can choose to merge monorail into maglev or maglev into monorail 19:54:14 <peter1138> :) 19:54:54 <frosch123> if i would post that on the forums, noone would understand it :) 19:55:41 <andythenorth> doesn't 3 waste half a bit? o_O 19:55:53 <andythenorth> we could use that for something else maybe? o_O 19:56:14 <peter1138> 3rd rail 19:57:12 <frosch123> andythenorth: https://www.tt-wiki.net/wiki/UnifiedMaglev 19:58:29 <andythenorth> wow new things 19:58:39 <andythenorth> 10 years of playing ottd is not enough 19:58:53 <andythenorth> today I found you can ctrl-click on the station name a vehicle is heading for 19:59:08 <andythenorth> (in the main vehicle window) 19:59:44 <frosch123> https://wiki.openttd.org/Hidden :) 20:01:02 <andythenorth> boringly, I know most of them :P 20:01:06 <andythenorth> "Show vehicle load and capacity of multiple vehicles" is new to me though 20:01:36 <peter1138> Yeah we never copied that unified maglev feature from ttdpatch... 20:01:40 <frosch123> it's the unique ctrl+right click, i take full responsibility for that :) 20:03:55 *** sla_ro|master has quit IRC 20:04:38 <andythenorth> that's just to troll mac users 20:04:45 <andythenorth> ctrl-click is a right click on mac os 20:06:30 <peter1138> :p 20:06:50 <frosch123> also notice that "ctrl click on engine in depot" says "reverse engine direction", not "switch livery" :p 20:07:09 <peter1138> That'll be a bug report coming in soon then. 20:08:34 *** Gja has quit IRC 20:09:09 <andythenorth> failure demand 20:09:47 <andythenorth> so the patch to incremement a counter (0-15) when ctrl-clicking... 20:09:58 <peter1138> 16 reversal states? 20:10:01 <andythenorth> yes 20:10:04 <frosch123> or 32? 20:10:15 <andythenorth> A-B-A-B-A-B-A-B-A-B-A-B-A-B-A-B 20:10:26 <andythenorth> 8 liveries :P 20:10:45 <andythenorth> probably needs shift-ctrl-click to decrement? o_O 20:10:59 <frosch123> can you also long-click to morse code a specific livery number? 20:11:07 *** nielsm has quit IRC 20:12:01 <V453000> :DDDDDDDDDDDDDDDD 20:12:02 <frosch123> andythenorth: how about a train configuration gui similar to grf parameter gui? :p 20:12:14 <andythenorth> I like mystery clicking :P 20:12:18 <V453000> It's so good to not be the only one trying to fuck over the specs to get some greater good (tm) functionality 20:12:24 <andythenorth> it's very direct, even though you don't know what you're getting 20:12:26 <V453000> thanks andythenorth 20:12:29 <andythenorth> ctrl-clicking is fun 20:12:38 <andythenorth> picking from dropdown menus is dull :P 20:17:19 <frosch123> what if the dropdown would show the sprite? and what if the dropdown was no vertical list, but a circle? 20:17:30 <andythenorth> well 20:17:45 <andythenorth> does it include a unicorn :) 20:18:07 <andythenorth> oops I meant slug :P 20:18:56 <Eddi|zuHause> andythenorth: how about random liveries, but ctrl+click rerolls the random bits? 20:19:10 <andythenorth> hmm 20:19:15 <andythenorth> no :) 20:19:24 <andythenorth> that would be good trolling though 20:20:21 <Eddi|zuHause> well, that would simply be an UI change, instead of adding some mysterious counter thingie 20:20:41 <frosch123> the other day i wondered about improving map compression by removing all tile random bits, and instead store the number of rerandomisations 20:20:49 <Eddi|zuHause> which would involve changing vehicle storage code, GRF interface code, nfo specs and nml implementation 20:21:19 * peter1138 tests with 255 railtypes. 20:21:26 <andythenorth> imagine the abuses a counter could be put to 20:21:27 <peter1138> std::bitset testing :p 20:22:00 * andythenorth tries to remember how bitmasks work 20:22:14 <frosch123> grf-defineable toolbar ribbons for "formatting" train appearance 20:22:14 <Eddi|zuHause> andythenorth: rather add local storage registers for vehicles 20:22:38 <andythenorth> Eddi|zuHause: it's more appealing to do something that isn't proper 20:22:47 <andythenorth> it's a better meta-game 20:23:04 <andythenorth> like html :P 20:23:17 <frosch123> andythenorth: add livery wagons 20:23:33 <frosch123> their purpose is to change the livery of the other vehicles in the chain 20:23:34 <Eddi|zuHause> andythenorth: but you can then have your counter by adding a callback that is called on ctrl+click, which reads the register, adds one, and writes the register back 20:23:48 <peter1138> toolbar ribbons! but it doesn't need a spec cos modern language 20:23:54 <andythenorth> Eddi|zuHause: yes that would work 20:24:01 <andythenorth> it's just a bit too correct 20:24:17 <andythenorth> frosch123: the liveries I did already do that :P 20:24:19 <andythenorth> kind of 20:24:19 <peter1138> I think 64k railtypes is not possible. 20:24:23 <frosch123> peter1138: did actually any software make good use of ribbons beyond office? 20:24:26 <andythenorth> such sad news peter1138 20:24:31 <andythenorth> the game will now die 20:24:37 <peter1138> Not without extending the network command interface. 20:24:44 <peter1138> frosch123, you suggest that was a good use of it? 20:25:01 <andythenorth> is the ribbbon the toolbar at the top of my Word window? 20:25:07 <frosch123> it added hierarchical hotkeys 20:25:13 <frosch123> kind of like vim :p 20:25:24 <Eddi|zuHause> i have no clue what ribbons are in this context 20:25:27 <frosch123> andythenorth: yes 20:25:39 <andythenorth> so a ribbbon is a toolbar, but with MS marketing around it? 20:26:15 <frosch123> a ribbon is a tabbed toolbar that megers classic toolbars and dropdown menus 20:26:53 <peter1138> So std::bitset works. 20:27:22 <peter1138> I cheated and defined HasBit/SetBit/ClrBit for bitsets, instead of modifying all the code elsewhere to use 'native' calls. 20:27:28 <frosch123> are there std::bitsets in saveload code yet? 20:27:54 <peter1138> Mainly because the existing HasBit compiles fine for bitsets, though won't work properly beyond 32 bit. 20:27:57 <peter1138> No. 20:28:04 <peter1138> railtypes is never stored. 20:28:31 <frosch123> peter1138: i read using "std::begin(container)" is more modern than "container.begin()" 20:28:42 <peter1138> Although there is a left over at the moment where it's loaded because it used to be stored. It should just be a CONDNULL. 20:28:52 <peter1138> Sadly, I can't just commit a quick fix now ;( 20:28:56 <frosch123> so is "HasBit(set)" more modern than "set.HasBit()"? 20:29:19 <peter1138> Must be! 20:33:03 *** HerzogDeXtEr has quit IRC 20:51:00 *** frosch123 has quit IRC 20:51:05 *** Cubey has joined #openttd 20:53:44 *** synchris has quit IRC 20:57:12 <andythenorth> is bed 20:57:13 *** andythenorth has left #openttd 21:03:05 <Eddi|zuHause> if it were python, set.HasBit() would be the same as HasBit(set) 21:22:34 *** gelignite has quit IRC 21:32:24 *** sim-al2 has joined #openttd 21:48:13 *** gas1[m] has joined #openttd 22:06:34 *** Progman has quit IRC 22:25:02 *** Fuco has quit IRC 22:26:33 *** chomwitt has quit IRC 22:50:06 *** iSoSyS has joined #openttd 23:16:22 *** Wormnest has quit IRC 23:49:42 *** iSoSyS has quit IRC 23:50:56 *** sim-al2 has quit IRC