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00:20:38 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 approved pull request #7669: Fix #7655: Decrease buttons in cheat window do not work properly https://git.io/fjyBu 01:29:11 *** Thedarkb-T60 has quit IRC 01:49:47 *** Flygon has joined #openttd 02:11:49 *** Lejving has quit IRC 02:41:41 *** glx has quit IRC 02:58:33 *** D-HUND has joined #openttd 03:01:49 *** debdog has quit IRC 03:56:04 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year. https://git.io/fjyR5 04:59:36 *** acklen has joined #openttd 05:07:51 *** acklen has quit IRC 05:32:58 *** Wacko1976 has joined #openttd 05:33:20 *** acklen has joined #openttd 05:41:33 *** acklen has quit IRC 05:51:01 *** acklen has joined #openttd 05:59:16 *** acklen has quit IRC 06:07:32 *** acklen has joined #openttd 06:15:11 *** sla_ro|master has joined #openttd 06:15:46 *** acklen has quit IRC 06:23:19 *** D-HUND is now known as debdog 06:37:16 <peter1138> Hi 06:37:43 *** Wolf01 has joined #openttd 06:37:44 <LordAro> it's very wet outside 06:41:31 <peter1138> It's damp but not currently raining. 06:41:55 <LordAro> https://www.bbc.co.uk/weather/2633352 06:49:24 *** Progman has joined #openttd 06:56:12 *** acklen has joined #openttd 07:01:52 *** nielsm has joined #openttd 07:10:37 *** acklen has quit IRC 07:26:11 *** andythenorth has joined #openttd 07:28:01 <andythenorth> hi 07:31:05 *** HerzogDeXtEr has joined #openttd 07:36:41 <andythenorth> why is there so much latency on the buttons for max map height cheat ? 07:37:23 <andythenorth> it's about 1s on 1.9.1 and 2s with the fix applied from 7669 07:38:06 <andythenorth> (latency is from mousedown to button triggering) 07:43:17 <andythenorth> :) 07:43:21 <LordAro> curious 07:46:34 <LordAro> i can't imagine it would change significantly with the #7669 change 07:46:45 <LordAro> there is a noticable delay for me though 07:46:56 <LordAro> probably dependent on what clicking the button is actually doing 07:47:39 <LordAro> https://github.com/OpenTTD/OpenTTD/blob/master/src/cheat_gui.cpp#L144 probably that 07:47:51 <nielsm> that seems plausible 07:48:08 <nielsm> so yes if you want to change it, click the number and type in a new one : 07:48:09 <nielsm> :) 07:48:22 <LordAro> why is reloading grf data necessary? 07:48:37 <nielsm> I think it's a grf parameter and the grf may change behaviour based on it? 07:48:41 <nielsm> on the top level too 07:49:03 <andythenorth> it's a weird cheat 07:49:30 <nielsm> it seems very much like a thing that should be scenario editor only 07:49:42 <LordAro> well there's a reason it's a cheat :p 07:50:21 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7669: Fix #7655: Decrease buttons in cheat window do not work properly https://git.io/fjy4F 07:50:30 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7655: Cheat window date '<' arrow incremements date https://git.io/fjX84 07:50:57 <andythenorth> hurrah 07:50:59 <andythenorth> nice fix 07:51:08 <LordAro> does #7635 seem like a hacky workaround to anyone else? 07:51:08 * andythenorth testing SDL 2 PR 07:52:25 <andythenorth> given that ottd mac performance is currently weirdly variable, not sure I can give meaningful feedback on SDL 2 :) 07:52:28 <andythenorth> but it compiles and runs 07:53:37 <nielsm> well if you can make a mac build with sdl video driver that may shed some light on whether it's the cocoa driver that causes the performance issues 07:53:58 <andythenorth> I should video record how odd it is 07:54:06 <nielsm> since the sdl driver does do several things different 07:54:13 <andythenorth> and the strange behaviour where opening a news message window restores performance 07:54:30 <andythenorth> which I thought was co-incidence, but is entirely reproducible 07:55:08 <nielsm> is it possible it's related to the real-time vs game ticks split? 07:55:13 <andythenorth> maybe 07:55:24 <andythenorth> I could video record 1.9.1 running on ffwd in the corner of the map too 07:56:10 <andythenorth> it's never less than 3000fps 07:56:14 <andythenorth> and peaking at 9999fps 07:56:36 <andythenorth> CPU use is about 80% of one thread unit 07:56:45 <andythenorth> auto-save barely affects it 07:56:55 <nielsm> ffwd should usually max out one core 07:57:29 * andythenorth builds master for comparison 07:58:11 <LordAro> shouldn't need to build master, just run with the other video drivers 07:58:37 <andythenorth> I have some other patches applied, so I want a clean master :) 08:01:30 <andythenorth> by comparison, current master running on ffwd 08:01:37 <andythenorth> is stable around 70-80fps 08:04:14 <andythenorth> interestingly it's only pegging CPU thread unit at 60% 08:04:38 <andythenorth> playing actual games recently, CPU will often rise to 100% during normal gameplay without ffwd 08:05:43 <andythenorth> on much older mac systems (early i7) it used to be around 30-40%, and more recently it is usually around 60% 08:07:06 <andythenorth> so for this stable 70-80fps result 08:07:38 <andythenorth> opening a news window will cause the simulation rate to spike to 3000-7000fps 08:07:56 <andythenorth> then settle back around 300-400fps 08:08:16 <andythenorth> closing the news window, it drops back to the stable 70-80fps 08:08:26 <andythenorth> I should live stream on twitch or something :P 08:30:16 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic https://git.io/fjyEX 08:40:19 *** nielsm has quit IRC 08:41:17 <LordAro> i've reopened #6666 08:43:17 <LordAro> there's no way i can test for it on my linux install, i don't have RTL support :) 09:01:00 *** Samu has joined #openttd 09:07:32 <Wolf01> <LordAro> it's very wet outside <- I've seen frogs and fishes swimming in air, but as soon as I tried to take a picture they fled 09:48:36 <Wolf01> So, F is the most played game I have in my library (excluding idle clicker games), with about 150 hours more than the second one 10:01:06 * andythenorth reads about F again 10:01:10 <andythenorth> mostly the cargo chains :P 10:01:42 <Wolf01> Now lunch and then I'll put another bunch of hours into F :P 10:02:11 <Eddi|zuHause> i still didn't get sparked by F 10:02:24 <andythenorth> me neither 10:02:57 <Samu> anyone review my PR #7661 yet? 10:03:40 <Samu> if that goes through, it makes some of my other PRs unneeded 10:03:45 <Samu> in a good way 10:05:36 <Samu> #7515 and #7486 become pointless 10:06:08 <Samu> stuff involving "start_date" 10:06:26 *** Wacko1976 has quit IRC 10:06:42 <Samu> there's another one, already in master, that could also be reverted 10:07:12 <Samu> let me find 10:08:37 <Samu> this one https://github.com/OpenTTD/OpenTTD/commit/4703cd433d18c8c6d144a0e279891cf039add6e1 10:10:24 <Samu> some of peter1138 commits as well, involving "start_date" workarounds 10:11:09 <Samu> but #7661 does take care of them 10:11:23 <Samu> removes his workarounds 10:13:17 <Eddi|zuHause> highest game i have is 2000 hours, and 2nd highest 700 10:13:21 <LordAro> very good 10:13:49 <Eddi|zuHause> (eu4 and stellaris) 10:14:05 <Eddi|zuHause> then it flattens out at about 150 hours for most games 10:14:06 <Samu> oh, commit 1 of #7486 still needed, only 2 and 3 are not 10:14:39 <Eddi|zuHause> and then there's single-playthrough games with 4-10 hours 10:14:50 <Samu> my bad 10:15:17 <Eddi|zuHause> and then there's "haven't really gotten around to it" games... 10:30:19 <Arveen> hmm, trying to download the latest nightly gives me a nginx gateway timeout 10:30:45 <LordAro> which version? 10:30:54 <Arveen> (20190723 10:31:02 <LordAro> sorry, which type of download, i mean 10:31:19 <Arveen> type ? 10:31:25 <LordAro> which download did you select? 10:31:33 <Arveen> ah 10:31:37 <Arveen> the win64 binary 10:31:42 <Arveen> zip 10:32:01 <LordAro> https://proxy.binaries.openttd.org/openttd-nightlies/20190723-master-g2e686ad5d5/openttd-20190723-master-g2e686ad5d5-windows-win64.zip works fine for me 10:32:32 <Arveen> i get an "504 Gateway Time-out" after like 20 seconds waiting 10:32:41 <LordAro> hmm 10:32:43 <Eddi|zuHause> probably a bad mirror 10:32:45 <LordAro> has ipv6 broken again? 10:32:51 <Eddi|zuHause> or that 10:33:06 <LordAro> are the mirrors even used anymore? i thought it was all on AWS 10:33:24 <Eddi|zuHause> dunno 10:34:06 <LordAro> yeah, ipv6 again 10:34:14 <Arveen> i'm trying via ipv4 10:34:19 <LordAro> tried from my vps - curl <foo> 504 timeout, curl -4 <foo> works 10:34:56 <DorpsGek_II> [OpenTTD/website] LordAro commented on issue #93: IPv6 broken again https://git.io/fjyzk 10:36:19 <Arveen> and now it works - weird heh 10:36:23 *** andythenorth has quit IRC 10:36:38 <LordAro> ha. 10:37:00 <LordAro> now i've got a 504 with ipv4... 10:37:13 <DorpsGek_II> [OpenTTD/website] LordAro commented on issue #93: IPv6 broken again https://git.io/fjyzL 10:37:28 <Arveen> :D 10:39:18 <LordAro> is AWS having issues, i wonder? 10:39:51 <LordAro> status page says everything is fine, but those are usually meaningless anyway 10:43:39 *** Progman has quit IRC 10:45:00 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjyzG 11:10:44 <Eddi|zuHause> so... it's somewhat like "broken mirror" after all? 11:15:22 <LordAro> somewhat, yes 11:23:01 <Eddi|zuHause> why do some "games" in steam not have the entry for "assign categories"? 11:23:40 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjyzw 11:54:03 <Eddi|zuHause> ah... it doesn't show up in the right click menu, but there's another entry on the right of the "game" description page which has it 11:55:53 <Eddi|zuHause> weird... 11:57:47 <Wolf01> Maybe they are starting the upgrade to auto-category as they have announced? 11:57:54 *** Wacko1976 has joined #openttd 12:08:22 *** Eddi|zuHause has quit IRC 12:08:49 *** Eddi|zuHause has joined #openttd 12:14:17 *** Lejving has joined #openttd 12:15:08 <Samu> nerf trains 12:15:22 <Samu> make them crashing road vehicles to also crash them 12:15:32 <Samu> or at least have a chance to crash 12:15:39 *** andythenorth has joined #openttd 12:23:49 *** jstsch[m] has joined #openttd 12:24:13 *** jstsch[m] has left #openttd 12:26:05 *** andythenorth has quit IRC 12:36:11 *** andythenorth has joined #openttd 12:36:25 <andythenorth> croque monsieur? 12:36:59 <LordAro> baguette 12:42:00 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjygm 12:44:46 <Samu> https://www.youtube.com/watch?v=Hw6ROXrOrCM&list=OLAK5uy_knzjim6tkE4jLErusy8jgXIG_QonsZeHI&index=7 lol, those comments are obvious bots 12:49:47 <Samu> "literal Enigma cover band.".. 12:50:02 <Samu> Delerium came first 12:50:07 <Samu> but k... ppl are stupid 12:50:33 <LordAro> Samu: your mistake is reading youtube comments at all 12:53:23 <Samu> Enigma is a German musical project founded in 1990 by Romanian-German musician and producer Michael Cretu.[1] 12:54:02 <Samu> Delerium is a Canadian New Age ambient electronic musical duo that formed in 1987, originally as a side project of the influential industrial music act Front Line Assembly.[1] 12:55:06 <Samu> Michael Cretu is barely german... that wikipedia stinks a bit 12:58:42 *** Thedarkb-T60 has joined #openttd 13:03:31 <Eddi|zuHause> "1975 erhielt Cretu die deutsche Staatsbürgerschaft." how does that "stink"? 13:07:15 <Samu> Romanian 13:07:35 * andythenorth is very confused 13:08:29 <Samu> decided to make a living in germany, doesn't stop him from being romanian 13:08:46 <andythenorth> I am listening to Scorpions 13:08:57 <andythenorth> and I thought you were calling them an Enigma cover band 13:09:05 <andythenorth> even though you have no way of knowing I'm listening to them 13:09:15 * andythenorth needs more sleep, I have delerium :P 13:11:49 <Eddi|zuHause> Samu: says here, his mother was austrian, and he was allowed to leave romania on account of being "stateless"... that's a very weak argument for being "pure romanian" 13:13:31 <Eddi|zuHause> so, for all that i am concerned, he is a german that happened to be born in romania. 13:14:14 <Samu> ok, I see 13:15:56 <Samu> i never understand these ppl that are born or grow in every places 13:16:27 <Samu> for me, where they are born is where they're from 13:21:30 <Samu> Enigma has very few darker tracks 13:25:44 <Samu> https://www.youtube.com/watch?v=e_5iqdWaMWU - last album of Delerium 13:25:51 <Samu> https://www.youtube.com/watch?v=Eo6xTUJlJNY&list=OLAK5uy_l2fayVkyLu4G8lJlNKZZurpfl94rVsu4A - last album of Enigma 13:26:18 <Samu> came out in the same year, probably same month? 13:26:22 <Samu> must investigate 13:27:52 <Samu> The Fall of a Rebel Angel - 11 November 2016 13:28:26 <Samu> Mythologie - 23 September 2016 13:28:28 <Samu> almost! 14:04:19 <Samu> Cretu was born on 18 May 1957 in Bucharest, Socialist Republic of Romania, to a Romanian father and Austrian mother. 14:04:38 <Samu> Wilhelm Anton "Bill" Leeb (born 21 September 1966,[2] Vienna, Austria) is an Austrian-Canadian 14:04:46 <Samu> okay, they're both Austrians then 14:09:55 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjy2Z 14:10:46 <andythenorth> is it nap time? 14:17:39 <Arveen> it's pizza time over here 14:42:31 <Eddi|zuHause> ok, how alarming are these parameters "--ppapi-flash-path=./pepflashplayer.dll --disable-web-security"? 14:43:17 <Samu> flash is bad 14:43:59 <Samu> i knew flash was already bad while ppl were still praising it :o 14:45:55 <andythenorth> I miss flash 14:46:07 <andythenorth> it was so useful 14:46:20 <Samu> it didn't scale properly, and when it did, it was slow 14:46:45 <andythenorth> it sucked for many reasons 14:46:48 <andythenorth> but it was so capable 14:47:52 <Samu> i still remember flash being the cause of my system losing sound 14:49:06 <Samu> can't remember, but I complained often here about it 14:49:17 <Samu> thinking it was openttd 14:50:13 *** snail_UES_ has joined #openttd 14:50:46 <Samu> and in the end... it was the audio part of drm videos causing issues with windows audiomixer thing 14:50:59 <Samu> causing 100% use of a thread 14:51:15 *** sla_ro|master has quit IRC 14:51:22 <Samu> and then completely muting the system 14:52:06 <Samu> playing midis on openttd was building up some congestioned audio buffer 14:52:35 <Samu> and boom, it was either playing distorted, or after a few hours, muted 14:54:38 <Samu> ah, i remember the name: “Windows Audio Device Graph Isolation” 14:55:05 <Samu> always 100% usage 14:56:19 <DorpsGek_II> [OpenTTD/OpenTTD] jcoletto77 commented on issue #6407: railtype - depot - snow https://git.io/fjy2p 14:56:34 <snail_UES_> https://github.com/OpenTTD/OpenTTD/issues/6407 14:56:57 <snail_UES_> I’m now having depots with snow on the roof, and this issue ^^^ is really getting in the way 14:58:11 <LordAro> stalebot closed issue, i've reopened 14:58:18 <LordAro> not that that necessarily means anything 14:58:42 <snail_UES_> thanks… hopefully increases the chance some good soul might look into this :) 15:03:36 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjyaJ 15:10:10 *** Wormnest has joined #openttd 15:33:41 <andythenorth> ha ha 15:33:49 <andythenorth> just clipped 38mph on my bike 15:34:13 <andythenorth> moderately scary 15:36:42 <LordAro> :o 15:36:43 <LordAro> nice 15:37:55 <andythenorth> downhill 15:37:59 <Wolf01> Is it scary because you were saying it here while doing it? 15:38:16 <andythenorth> it's scary because it was on a small road with steep hedges and tight bends 15:40:20 <andythenorth> and also to read the speed I had to look at the speedo not the road 15:44:30 <Eddi|zuHause> hm, i'm having serious performance problems in civ6 while it maxes out at like 15% CPU 15:46:12 <snail_UES_> when I was younger I’d regularly hit 80 km/h on my bike on a mountain downhill road :p 15:46:25 <snail_UES_> paved though... 15:46:45 <andythenorth> that's terrifying also 15:46:59 <andythenorth> the time to react to error is non-existent 15:47:04 <snail_UES_> yeah but when you’re in your teens it just feels fun to you 15:47:15 <snail_UES_> seen in retrospect, yes, it’s terrifying... 15:50:15 <andythenorth> :) 15:51:23 <Eddi|zuHause> i've never had a speedometer on a bike 15:52:16 <andythenorth> @calc (365 + 355)/2 15:52:16 <DorpsGek> andythenorth: 360 15:52:27 <andythenorth> meh 15:52:46 <andythenorth> if that was 357, Iron Horse 2 would be one train every 2 days since starting 15:52:53 <andythenorth> @357 / 360 15:53:00 <andythenorth> @calc 357 / 360 15:53:00 <DorpsGek> andythenorth: 0.991666666667 15:53:27 * andythenorth will round it :P 15:55:36 *** Flygon has quit IRC 16:02:46 *** Wacko1976 has quit IRC 16:25:24 *** Progman has joined #openttd 16:54:41 *** andythenorth has quit IRC 16:55:00 *** andythenorth has joined #openttd 16:59:28 *** andythenorth has quit IRC 17:00:12 *** andythenorth has joined #openttd 17:25:31 <Samu> road vehicle at 139 ms all of a sudden, something's not right 17:28:06 <snail_UES_> hmm 17:28:28 <snail_UES_> I’m drawing tracks with ballast covered with snow, for lines above the snowline 17:28:44 <snail_UES_> problem is… they show up as covered with snow even inside of a depot… 17:29:05 <snail_UES_> I wonder if there’s a flag for tracks to know whether they’re inside of a depot or not? 17:31:17 *** rocky11384497 has quit IRC 17:31:31 *** Supercheese has joined #openttd 17:31:52 <Samu> i switched to YAPF, and road vehicle ticks decreased to 30 ms 17:31:59 *** rocky11384497 has joined #openttd 17:31:59 <Samu> I mean, to NPF 17:32:17 <Samu> something's wrong with YAPF 17:34:00 <Samu> gonna post savegame 17:41:19 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick opened issue #7670: Road vehicle ticks is higher in YAPF than in NPF https://git.io/fjyVR 17:42:22 <Samu> for some reason my github session was "logged in", this shouldn't be 17:42:48 <Samu> this isn't my pc 17:43:00 <Samu> must logout manually? kinda sucks 17:45:04 <andythenorth> Horse 99% 17:57:08 <Samu> looks like the company affected is that of Terron 17:57:24 <Samu> Company 4 killed and ms went all the way down to 16 ms 17:58:51 <andythenorth> last 1% ever be done? 17:59:02 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF https://git.io/fjyVw 17:59:07 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF https://git.io/fjyVr 18:00:01 *** Eddi|zuHause has quit IRC 18:00:41 <andythenorth> eddi has abandoned us :( 18:01:44 <Samu> i dont think my build has a savegame version bump 18:01:56 <Samu> let me see 18:04:27 <LordAro> Samu: your branch certainly does, though i don't believe it requires it 18:06:10 <Samu> oh, it does, but for no reason, lol 18:06:36 <Samu> ah, the reason 18:06:45 <Samu> it is saved as a game setting 18:06:50 <Samu> sorry bout that 18:08:21 <Samu> can't u force load the save? :( 18:08:37 <Samu> oh boy, how am i gonna reproduce this now... 18:21:26 *** Progman has quit IRC 18:22:21 *** Eddi|zuHause has joined #openttd 18:26:20 <Eddi|zuHause> i hereby declare this GPU deceased after long sickness 18:29:32 <Wolf01> Heh, condolences, I lost mine some time ago :P 18:32:21 <Eddi|zuHause> problem is, my only available replacement GPU for now doesn't let me play half the games at all, because they refuse to start 18:33:12 <Wolf01> Lucky, at least you have a replacement one 18:33:33 <Eddi|zuHause> well, technically two, as i have an onboard one as well 18:33:40 <Eddi|zuHause> which is even older 18:34:07 <Wolf01> Good timing to get a RTX one :P 18:34:26 <Eddi|zuHause> "OpenGL version string: 3.1 Mesa 19.1.2" <-- my other one had 4.5 support, and it's just one generation ahead :/ 18:34:47 <Eddi|zuHause> i plan on getting a complete new PC soon (tm) 18:34:53 <Eddi|zuHause> but until then... what should i do? 18:35:16 <Wolf01> Play OTTD 18:39:20 *** sla_ro|master has joined #openttd 18:39:37 *** Wacko1976 has joined #openttd 18:40:55 <andythenorth> play 2048 on tablet 18:41:13 <Samu> how to hack savegame? 18:41:21 <Samu> force load it or something 18:41:28 <LordAro> Samu: you cannot 18:42:05 <Samu> hmm what can I do 18:42:12 <LordAro> make a new save 18:42:20 <LordAro> you already know Terron has a big effect 18:42:40 <Samu> terron was the affected one 18:42:51 <andythenorth> Eddi|zuHause: you could draw this for Horse? o_O http://www.alankeef.co.uk/_i/w/600/h/400/q/100/i/uf%252F00316_f79591b3685a%252Fimages%252Fgallery%252F00000000243/f/dbs-locomotive-slieve-callan-no--5c-for-west-clare-railway-ireland.JPG 18:43:06 <andythenorth> on-board graphics will be fine for drawing pixels 18:43:09 <Samu> ok gonna download latest nightly 18:46:48 <Wolf01> Hmm, 4th thunderstorm today 18:54:27 <Arveen> forecast says heavy thunderstorms - it's not even raining outside all day, heh 18:55:40 <Wolf01> Today was like: sun (damp) thunderstorm sun (damp) thunderstorm sun (damp) thunderstorm dusk thunderstorm 18:56:06 <Wolf01> And it's raining piss :| 18:57:02 <Arveen> at least it's only 25c and not 41c like before 18:57:20 <Wolf01> Here is not changed much 18:58:43 <Arveen> i was really hoping for some rain so i don't have to water all my plants in the garden again 18:58:44 <Wolf01> It says 21°C, other days were 26°C at this time, during the day it was 31/33°C 18:59:25 <LordAro> been 18C & raining today, down from 35C on thursday 18:59:39 <LordAro> it's lovely 18:59:57 <Samu> arf... i already miss auto-ops feature 19:00:08 <Samu> gonna set to 500 on master version 19:09:13 *** Wacko1976 has quit IRC 19:15:13 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone opened pull request #7671: Fix #6407: Show snowy ground sprites for depots https://git.io/fjywY 19:20:45 <Eddi|zuHause> hm, according to https://www.x.org/wiki/RadeonFeature/#note_19 i should have OpenGL 4.2 support 19:23:07 <Eddi|zuHause> ah no... 19:23:15 <Eddi|zuHause> too many footnotes 19:27:48 <andythenorth> snail_UES_: ^^ 19:31:03 <andythenorth> hmm, do we have any modifier keys besides ctrl and shift? 19:36:10 <Eddi|zuHause> hm, there's a MESA_GL_VERSION_OVERRIDE, what could possibly go wrong? 19:37:30 *** glx has joined #openttd 19:37:30 *** ChanServ sets mode: +v glx 19:40:21 <Eddi|zuHause> ok... it seems to at least start :) 19:43:49 <Samu> terron wasn't even with 500 road vehs 19:44:16 <Samu> had 388 19:45:28 <Samu> @calc 500*9 + 150 + 380 19:45:28 <DorpsGek> Samu: 5030 19:45:39 <Samu> there were 5030 road vehicles in the map 19:45:45 <Samu> more or less 19:57:43 *** sla_ro|master has quit IRC 20:03:42 <Samu> oh, the other change is the custom difficulty 20:03:52 <Samu> but that doesn't require savegame conversion 20:04:50 <Samu> neither of the 2 changes would require savegame conversion, but the ai_start_delay needed to be saved 20:05:26 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots https://git.io/fjywV 20:06:02 <Samu> start_date being gone from scripts cause loading saves where the setting was in, to be discarded on load, no errors or issues spawn from it 20:12:06 <Samu> i don't know of any script that would actually require the start_date parameter to run 20:12:26 <Samu> what are the chances someone used it? 20:22:37 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots https://git.io/fjyw5 20:29:13 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7670: Road vehicle ticks is higher in YAPF than in NPF https://git.io/fjywF 20:32:16 <Samu> James103 uses irc? 20:32:23 <Samu> you here? 20:33:44 <LordAro> not afaik 20:33:46 <Samu> i have a different idea, gonna load my savegame and stop terron vehicles 1 by 1 20:34:17 <Samu> maybe I can see what the problem is like, I expect it to be 1 road vehicles causing that spike 20:34:20 *** Gumle2 has joined #openttd 20:36:42 <DorpsGek_II> [OpenTTD/OpenTTD] jcoletto77 commented on pull request #7671: Fix #6407: Show snowy ground sprites for depots https://git.io/fjywN 20:41:40 *** Gumle2 has quit IRC 20:47:29 <Samu> funny 20:47:40 <Samu> i stop a road vehicle and ms decreases 40 ms 20:49:20 *** nielsm has joined #openttd 20:51:24 <Samu> seems to be that the cache? doesn't update when bridges are demolished? 20:52:14 <LordAro> that is interesting 20:52:32 <LordAro> it needs a concrete example though, preferrably without relying on an AI 20:52:33 <Samu> the road vehicles are trying to move towards a tile that is missing road, presumably it was a bridge 20:52:41 <Samu> but its stuck there 20:52:45 <LordAro> sounds like a good guess though 20:53:40 <Samu> stopped one of the vehicles and gained 40 ms :o 20:53:56 <Samu> ok, gonna see if this is the problem 21:01:55 <Samu> https://imgur.com/tBNviZa 21:02:06 <Samu> i pinpoint to this 21:03:09 <Samu> the vehicles at the top near the rail, with a bridge on the other side and the vehicles at the south, near the trees, also with a bridge at the other side 21:03:47 <Samu> i find strange that south bridge being there unconnected to the road 21:03:59 <Samu> and the bridge even belongs to the town 21:04:09 <Samu> how did that came to be 21:09:15 <andythenorth> front of this is challenging in pixels https://www.p2steam.com/ 21:12:27 <Samu> tried to reproduce, i can't 21:12:56 <Samu> best i can do is hope it happens again 21:15:55 <DorpsGek_II> [OpenTTD/website] TrueBrain commented on issue #93: IPv6 broken again https://git.io/fjyrm 21:15:56 <DorpsGek_II> [OpenTTD/website] TrueBrain closed issue #93: IPv6 broken again https://git.io/fjX8Z 21:17:39 <Samu> lol, i build 2 road tiles crossing the rail and instant 16 ms 21:17:51 <Samu> the problem is definitely here 21:17:55 <LordAro> TB to the rescue again 21:17:59 *** Progman has joined #openttd 21:18:10 <Samu> too bad I can't provide this savegame 21:23:34 <Samu> okay, there's grey using this road too 21:23:41 <Samu> gray/grey 21:24:10 <Samu> that's LuDiAI, the original, so i know that code well, it doesn't remove roads 21:24:20 <Samu> terron apparently does 21:24:33 <Samu> must have tried to remove the roads where vehicles crashed 21:24:39 <Samu> to build a bridge over 21:24:50 <Samu> at least some AIs do this when they crash vs trains 21:25:50 <Samu> must have been waiting for the vehicles to disperse 21:26:00 <Samu> that didn't happen 21:26:09 <Samu> they got stuck there 21:26:25 <Samu> eating 115 ms ticks :p 21:27:16 <Samu> the other AI is choochoo, but got no buses there atm 21:27:43 <LordAro> Samu: i can't reproduce anything by deleting a road vehicle bridge manually 21:28:40 <Samu> there's a big network of roads before that rail and another after that rail 21:29:00 *** snail_UES_ has quit IRC 21:29:03 <Samu> dont have time to see this now 21:29:22 <Samu> but tomorrow will see how big is the road network 21:29:41 <Samu> take care 21:30:06 *** Samu has quit IRC 21:35:38 *** andythenorth has left #openttd 21:38:09 *** andythenorth has joined #openttd 21:38:14 <andythenorth> black engine front? https://dev.openttdcoop.org/attachments/download/9488/pegasus_1.png 21:38:29 <andythenorth> or keep working on the (more realistic) CC front https://dev.openttdcoop.org/attachments/download/9487/pegasus_2.png 21:38:29 <andythenorth> ?? 21:40:21 <LordAro> i like v1 21:41:55 <andythenorth> me too 21:47:42 *** andythenorth has left #openttd 21:51:50 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7652: Fix #7635: Game crash on exit scenario editor. https://git.io/fjyru 21:54:33 *** Wolf01 has quit IRC 22:04:34 *** nielsm has quit IRC 22:20:55 *** snail_UES_ has joined #openttd 23:08:34 *** Smedles_ has joined #openttd 23:11:44 *** Smedles has quit IRC 23:21:11 *** Smedles has joined #openttd 23:23:24 *** Smedles_ has quit IRC 23:44:38 *** Progman has quit IRC