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00:00:07 *** WormnestAndroid has joined #openttd 00:12:16 *** Progman has quit IRC 00:21:51 *** tokai has joined #openttd 00:21:51 *** ChanServ sets mode: +v tokai 00:28:48 *** tokai|noir has quit IRC 02:02:15 *** glx has quit IRC 02:03:37 *** Flygon has joined #openttd 02:08:12 *** sim-al2 has joined #openttd 02:24:19 *** debdog has joined #openttd 02:27:39 *** D-HUND has quit IRC 04:59:59 *** sim-al2 has quit IRC 06:20:05 *** nielsm has joined #openttd 06:47:00 *** Progman has joined #openttd 07:14:26 *** Etua has joined #openttd 07:28:39 *** arikover has joined #openttd 07:37:45 *** Thedarkb-X40 has quit IRC 07:41:46 *** sla_ro|master has joined #openttd 08:28:27 *** Wolf01 has joined #openttd 08:29:49 *** Samu has joined #openttd 08:30:00 <Samu> hi 08:43:12 <arikover> hey 08:44:53 <Samu> in the fps window, why there's sound mixing when I selected NoSounds 08:45:07 <Samu> with a 0.01 ms average 08:51:56 *** gelignite has joined #openttd 08:52:40 <arikover> NoSounds is a sound package without sound. Maybe the "sounds" still are mixed even though they are not audible? 09:02:29 *** WormnestAndroid has quit IRC 09:02:43 *** WormnestAndroid has joined #openttd 09:22:48 <Samu> march 2010 - superbus is out! 09:53:55 <Samu> oh! the unthinkable happened https://imgur.com/YeVpK5u 09:54:16 <Samu> load at least 1 cargo was surpassed by default load 09:54:37 <Samu> after the superbus model out 10:05:25 <Samu> load at least 1 cargo is in 80 towns 10:05:39 <Samu> default load is in 180+ 10:06:07 <Samu> interesting how the AI "corrects" itself 10:06:23 <Samu> unprofitable routes are closed 10:07:07 <Samu> which is a very low probability with load at least 1 cargo 10:07:41 <Samu> but a high one with default load 10:07:51 <Samu> especially with small towns 10:09:02 <Samu> there's more routes on larger towns with default buses, but also less busses per route, compared with load at least 1 cargo 10:09:10 <Samu> default load* 10:09:48 <Samu> default load is still massing statues 10:10:03 <Samu> load at least 1 cargo is already maxed out in statues 10:10:31 <Samu> it will only get better for default load... interesting that in the very long run, it's becoming the most profitable 10:34:45 *** OsteHovel has quit IRC 11:00:13 *** WormnestAndroid has quit IRC 11:00:32 <Samu> recessions impacts full load in a lesser degree than the others 11:00:48 <Samu> impacts default load the most 11:21:17 *** WormnestAndroid has joined #openttd 11:50:18 *** Thedarkb-T60 has quit IRC 11:59:36 *** WormnestAndroid has quit IRC 12:11:45 <Samu> full load and default load still massing statues, zzz 12:12:14 <Samu> 94/119 vs 157/199 12:23:08 *** glx has joined #openttd 12:23:08 *** ChanServ sets mode: +v glx 12:23:34 *** WormnestAndroid has joined #openttd 12:46:20 <Eddi|zuHause> you need to start with "-s null" to disable sound mixing 12:46:53 <Eddi|zuHause> "NoSound" is only there to make it not complain about missing sound set 12:58:59 <Samu> full load finished massing statues! 12:59:23 <Samu> advertising campaigns from now on 13:01:06 *** supermop_Home has joined #openttd 13:01:09 <supermop_Home> yo 13:01:50 <Samu> default load is at 193/199 statues, almost there too 13:11:04 <supermop_Home> which route is prettier: https://imgur.com/a/3gkGPQr 13:11:46 <supermop_Home> following the land more and reusing more existing track? or more new track and more direct? 13:12:22 <Eddi|zuHause> i'd probably reuse the track 13:12:32 <supermop_Home> coke oven and blast furnace are in upper right corner of image 13:12:58 <Eddi|zuHause> ... that will also cause "interesting" follow-up problems once the track gets more congested 13:13:36 <Eddi|zuHause> ... speaking of which, i still haven't figured out a traffic light for my "abomination crossing" in C:S 13:14:17 <supermop_Home> never played it, is it good? 13:15:26 <Eddi|zuHause> yeah 13:15:43 <supermop_Home> my truck line there cureently sees light traffic from coal trains and DMUs from the south, and limestone from the quarry in the center, plus one lone pig iron train 13:15:58 <supermop_Home> s/ trunk / truck 13:18:50 <Eddi|zuHause> it was so innocent back in the days... https://ibin.co/4sj4ZSyJmCgX.png 13:18:58 <Eddi|zuHause> now it's crazy congested 13:19:38 <Eddi|zuHause> and my current traffic light schedule doesn't let trams through often enough, so they pile up 13:23:57 <supermop_Home> this map has put all the big cities in the mountains and only small villages in the plains 13:24:39 <supermop_Home> Eddi|zuHause looks like osaka 13:25:15 <Eddi|zuHause> i've no real clue how osaka looks 13:25:20 <supermop_Home> throat of that tram station looks like a real dream for cyclists 13:26:15 <Eddi|zuHause> hehe :) 13:26:56 <supermop_Home> also what are all those kids doing on the playground in the middle of the night 13:27:00 *** Etua has joined #openttd 13:27:39 <supermop_Home> looks like a cool game 13:28:46 <supermop_Home> man I only started this game to test out andy's new high speed trains 13:29:09 <supermop_Home> but now im just in the weeds of building up this iron -> steel chain 13:29:26 <Samu> https://imgur.com/OPQeL0P - the impact of advertising campaigns are surprising 13:29:46 <Samu> orange and blue don't advertise as much 13:31:43 <Eddi|zuHause> bad thing is, memory usage of that game seems to have exploded over the past 2 years... i can't do multitasking things, or have firefox open in the background, or anything 13:31:51 *** Progman has quit IRC 13:34:14 *** OsteHovel has joined #openttd 13:43:59 <Eddi|zuHause> how it looks nowadays: https://ibin.co/4sjCAI6tYTZY.png (haven't finished the texture of the modified tram exchange segment) 13:46:16 <supermop_Home> lot of cars getting off your autobahn ant that exit 13:46:25 <Eddi|zuHause> yes 13:46:34 <Eddi|zuHause> but also lots of cars going in other directions 14:22:44 <Samu> 2030 - entering the last 20 years 14:23:27 <Samu> default load has still not stabilized profits 14:23:39 <Samu> too many towns to advertise 14:23:46 <Samu> despite being the most profitable 14:24:03 <Samu> it doesn't offset enough to start growing in value 14:29:13 <supermop_Home> hm I cant recall when I have the next bus introduced 14:30:37 *** Thedarkb-T60 has joined #openttd 14:31:43 <Samu> https://imgur.com/q2eXWmg 14:34:04 *** andythenorth_ has joined #openttd 14:34:09 <andythenorth_> Hi 14:35:55 <andythenorth_> supermop_Home o/ 14:44:44 <Eddi|zuHause> hey, with the new tighter traffic light it actually seems to have cleared up somewhat 14:46:18 * andythenorth_ has Horse queries 14:48:17 <andythenorth_> probably too many for one neat question :p 14:50:33 *** sim-al2 has joined #openttd 14:51:31 <andythenorth_> North American passenger train speeds were (theoretically) very high from 1900s 14:51:53 <andythenorth_> And have only marginally increased since then in most cases 14:52:00 <andythenorth_> Or even decreased 14:52:30 <andythenorth_> This is a progression challenge :p 14:56:10 *** Etua has quit IRC 15:02:11 <andythenorth_> Hmm 15:02:48 <andythenorth_> This was a problem for NARS 2 also 15:03:20 <andythenorth_> Which I really like, but trains get fast and powerful, then don’t get any faster 15:03:31 <andythenorth_> By about 1950 15:05:43 <andythenorth_> Fake stats then. 15:05:48 <andythenorth_> ?? 15:08:01 *** Wormnest has joined #openttd 15:08:23 <supermop_Home> hi andythenorth_ 15:08:59 <andythenorth_> Is that game FIRS 3? 15:12:42 *** Progman has joined #openttd 15:21:27 *** andythenorth_ has quit IRC 15:23:42 *** andythenorth_ has joined #openttd 15:28:10 <supermop_Home> hm? 15:29:26 *** andythenorth_ has quit IRC 15:30:51 *** Wormnest_ has joined #openttd 15:34:53 *** WormnestAndroid has quit IRC 15:36:18 *** Wormnest has quit IRC 15:51:16 *** andythenorth_ has joined #openttd 15:51:47 <andythenorth_> Very connection :x 15:54:51 *** andythenorth_ has quit IRC 15:55:09 <glx> started cities:skyline after about 3 years, many of the mods I used at that time are crashing 15:55:22 <glx> I should probably clean all that stuff 15:58:34 *** andythenorth_ has joined #openttd 15:58:51 *** Progman has quit IRC 16:03:03 *** andythenorth_ has quit IRC 16:03:29 <SpComb^> I've somehow never managed to grow my cities beyond about 50-70k 16:03:54 *** gelignite has quit IRC 16:04:36 <SpComb^> last game I built a very nice city at the end of a highway, then figured that it was bottlenecking too badly on that single highway and built a massive ring road around the city, decided it looked way too ugly and stopped playing 16:05:07 <Markk> I usually stop at around 100-130k, as it's becoming so slow that fast forward just causes it to be slower than normal spped. 16:05:10 <Markk> speed* 16:05:40 <Markk> SpComb^: That's why I build all my highways underground, in tunnels. 16:05:51 <Markk> I love them tunnels. 16:06:59 <Markk> Even build my highway crossings undergroup, multi layered. It's really neat. Something I really wish that it would be possible in OTTD. 16:15:52 <SpComb^> yeah, undergroud construction is way too cheap in C:S, it solves a lot of problems 16:18:23 <Markk> Yep! 16:18:34 <Markk> And makes the city looks cleaner and more neat. 16:27:38 *** Flygon has quit IRC 16:28:28 *** andythenorth_ has joined #openttd 16:29:51 <andythenorth_> supermop_work_: so North American Horse....suggestions? :) 16:31:14 <andythenorth_> supermop_Home: alternatively :p 16:35:07 *** WormnestAndroid has joined #openttd 16:39:53 <supermop_Home> hmm, uglier trains? 16:40:16 <andythenorth_> Boxes? 16:40:22 <andythenorth_> With noses? 16:42:24 <andythenorth_> Also does Horse need snowploughs? 16:43:02 <supermop_Home> should I add a 2nd growler to this coal train i'm going to lengthen, or change it to a chinook? 16:43:10 *** gelignite has joined #openttd 16:43:40 <supermop_Home> ooh finally hst is available - but nowhere to really use it on this map 16:43:49 <andythenorth_> whichever looks best 16:44:06 <andythenorth_> I use both 16:45:17 <andythenorth_> there is no ‘correct’ choice, but the simplest choice is chinook, one click vs two 16:46:17 <arikover> andythenorth_: Horse NA: Maybe you could leave the stats as they are, and make the trains cheaper to maintain so that they remain an interesting alternative? 16:46:35 <andythenorth_> also, yes, UK Horse now contains more trains than you can probably use in a single game supermop_Home :p 16:46:48 <arikover> andythenorth_: And then maybe for XXI trains fake some stats? 16:47:09 <andythenorth_> Arikover capacity is a possible progression point also 16:47:09 <arikover> andythenorth_: XXIst Century trains I meant. 16:48:31 <arikover> andythenorth_: You mean "more cargo per tile"? 16:48:34 <andythenorth_> Yup 16:48:50 <andythenorth_> US has very high axle load limits 16:50:29 *** sim-al2 has quit IRC 16:54:01 <arikover> Well here you go then! UK Horse is speed, NA Horse is load! Or something like that. 16:54:37 <andythenorth_> Plausible yes 16:57:40 <andythenorth_> US railroad cars have increased 70t > 100t > 110t > 125t payload per car 16:58:00 <andythenorth_> 250t in one tile? :p 16:58:22 <andythenorth_> Meh connection will drop now :x 16:58:53 <supermop_Home> https://www.tt-forums.net/viewtopic.php?f=47&t=28633&p=1224790#p1224790 17:01:30 *** andythenorth_ has quit IRC 17:06:56 *** andythenorth_ has joined #openttd 17:14:16 <arikover> Well for Gung-Hoed FIRS Industries, 205t/tile can come in quite handy I guess... 17:15:08 <andythenorth_> Yair 17:17:33 <andythenorth_> Original Iron Horse :o 17:17:36 <andythenorth_> https://dev.openttdcoop.org/attachments/download/5439/Screen1.png 17:23:16 <andythenorth_> Also are we adding 10/8 non-articulated vehicles then? 17:23:24 * andythenorth_ assumes not 17:23:43 <andythenorth_> Scale compression will be applied :p 17:23:48 <arikover> Why add 10/8? 17:23:59 <andythenorth_> US trains are quite long 17:24:14 <andythenorth_> 90 feet or so per unit 17:24:40 <andythenorth_> There’s no fixed scale in OpenTTD 17:25:39 <andythenorth_> But drawing ‘long’ vehicles at 8/8 makes ‘short’ vehicles very short (4/8 or even 3/8) 17:26:21 <andythenorth_> Or I just fake the scale 👍 17:30:40 *** Etua has joined #openttd 17:36:16 *** andythenorth_ has quit IRC 17:44:37 *** Progman has joined #openttd 17:48:23 *** WormnestAndroid has quit IRC 17:52:46 *** WormnestAndroid has joined #openttd 17:54:16 *** Wormnest_ has quit IRC 18:24:29 *** frosch123 has joined #openttd 18:37:38 <SpComb^> meh, C:S keeps crashing now :/ 18:51:37 <Wolf01> Mod it 'til it crashes? 18:56:37 *** Etua has quit IRC 19:49:35 <Samu> year 2051 is approaching 20:01:13 <Samu> 9 months remaining 20:01:29 *** gelignite has quit IRC 20:22:18 <Samu> oh, there no more special news 20:22:47 <Samu> just keeps on playing 20:23:03 <Samu> or maybe there isn't for spectators 20:30:30 <Samu> and now, a sudden max road veh of 5000 20:30:32 <Samu> :p 20:30:36 <Samu> cus im bored 20:39:30 *** sla_ro|master has quit IRC 20:45:48 *** arikover has quit IRC 20:46:15 *** frosch123 has quit IRC 20:54:56 *** Progman has quit IRC 21:00:14 *** arikover has joined #openttd 21:12:28 *** WormnestAndroid has quit IRC 21:12:32 *** WormnestAndroid has joined #openttd 21:42:32 *** Samu has quit IRC 21:46:46 *** Wolf01 has quit IRC 21:52:36 *** nielsm has quit IRC 22:06:13 <Eddi|zuHause> only really crashes for me when it runs out of memory 22:09:48 <Eddi|zuHause> glx: a bunch of outdated mods have a "don't use this one, use that one instead" in their comments 22:10:37 <glx> yep I saw, and I updated them, not restarted the game though 22:29:49 *** Thedarkb-X40 has joined #openttd 23:05:23 *** WormnestAndroid has quit IRC 23:06:55 *** arikover has quit IRC 23:10:54 *** WormnestAndroid has joined #openttd