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Log for #openttd on 9th September 2019:
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00:29:06  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeJXO
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01:43:49  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeJdT
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06:34:34  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeJbS
07:25:31  <andythenorth> err eh what?  Why profitable? https://dev.openttdcoop.org/attachments/download/9493/spurious_profit.png
07:25:55  <andythenorth> this is just unloading and reloading at the second station
07:26:22  <andythenorth> getting transfer leg profit?
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08:24:46  <Samu> hi
08:28:54  <Samu> oh no, an anti rondje patch
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08:44:55  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeTvv
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09:18:38  <Samu> looking for AIs that (are forced to ) transport PASS and MAIL with road vehicles
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09:33:27  <crem2> How I play openttd+FIRS:  1. Start it.  2. Play for 15 minutes.  3. Feel overwhelmed.  4. Stop it.  5. Wait half a year.  6. GOTO 1.
09:37:06  <crem2> Why am I 2!
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12:28:25  <Eddi|zuHause> what am i going to do with a wet cat?
12:28:40  <LordAro> wring it out
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12:48:56  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeLZf
12:53:11  <andythenorth> Eddi|zuHause: put it on top of the hot tub to dry out
12:53:59  <andythenorth> NewStationRating
12:54:12  <andythenorth> eh, fix it in newgrf
12:54:14  <andythenorth> problem solved
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13:37:28  <Samu> testing3x my AI: PASS & MAIL vs PASS vs MAIL
13:37:36  <Samu> which will win
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13:40:49  <_dp_> andythenorth, newgrfs are ever bigger problem :p
13:40:52  <_dp_> fix in GS!
13:40:57  <_dp_> oh wait...
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13:41:12  <andythenorth> _dp_: you are a bad person :P
13:45:15  <Samu> I expect PASS & MAIL to be the best
13:45:21  <Samu> but who knows..
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13:46:01  <_dp_> bubbles ftw!
14:02:41  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
14:03:22  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas updated pull request #7708: Change: Use Squirrel version 3.0.7 https://git.io/fjxWf
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14:20:27  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JetGO
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15:02:40  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JetDf
15:24:09  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/Jeqek
15:29:51  <peter1139> Yet another hidden super advanced setting? :p
15:30:36  <nielsm> I'm perfectly fine with not changing the station rating calculation
15:30:57  <nielsm> there should just not be an easy way to configure vehicles to constantly autorenew to the same model then
15:31:47  <peter1139> Or that should cost more.
15:32:10  <nielsm> what is even depreciation on vehicle value?
15:32:12  <peter1139> Realistic Value Depreciation!
15:32:16  <nielsm> yes!
15:32:24  <peter1139> Dunno, but it's quite tame.
15:33:07  <nielsm> basically value drops by 50% when it leaves depot first time and then it follows a curve down to 1% of purchase price over the lifetime
15:33:30  <nielsm> (as long as it hasn't left depot you can sell it for full refund, as an undo button)
15:34:03  <peter1139> Heh, that's harsh.
15:35:45  <_dp_> nielsm, I'm not sure that even with an easy way to autorenew it will be worth doing
15:36:01  <_dp_> mb for a very specific situations like that cb game
15:37:20  <_dp_> where you have limited amount of vehicles so that bit of extra cargo at a right time is worth the lost growth while upgrading
15:39:47  <_dp_> btw, selling vehicles is actually a big problem for goal games
15:39:50  <_dp_> much exploits
15:40:11  <_dp_> no good solution :(
15:40:11  <nielsm> in what way?
15:41:23  <_dp_> 1. selling vehicles at destination
15:41:37  <_dp_> worst but at least can be blocked by server
15:41:45  <_dp_> 2. selling everything to reach the goal faster
15:42:25  <nielsm> what kind of goal here?
15:42:49  <_dp_> usually money
15:43:25  <_dp_> 3. preloading
15:44:20  <nielsm> goals for reaching a certain bank balance could be supplied with a goal of having a certain profit, and maintaining that profit for a while after reaching the cash goal
15:45:40  <_dp_> nielsm, why have balance goal in a first place then?
15:46:09  <nielsm> e.g. keep monthly profits for 6 months and require the player doesn't drop below 90% of that average in the next 6 months
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15:46:18  <_dp_> also profit is also not a good goal for a number of reasons
15:47:05  <nielsm> (in this idea the profit goal is not fixed but just a verification requirement determined dynamically)
15:48:59  <_dp_> nielsm, too complex
15:49:37  <nielsm> also "preloading" shouldn't be classifiable as an exploit or unusual, as stations receiving all cargos right away was the original behaviour
15:50:46  <_dp_> nielsm, I don't care about classification, it's just a thing you have to do for a best score and I don't like it
15:51:08  <_dp_> it's also allowed on all servers I know of
15:51:55  <nielsm> imo it should be made a feature, just a button you click on a station "begin transporting this cargo"
15:52:16  <_dp_> nielsm, yeah, that would be nice
15:53:04  <_dp_> but than, easier griefing...
15:53:13  <nielsm> maybe a tri-state, starts out "undetermined", where sending a vehicle to load the cargo will then toggle it to "enabled", but you can also manually toggle it to "enabled" or "do not transport"
15:54:45  <_dp_> nielsm, yeah, would also solve "how to stop accepting" problem
16:09:10  <andythenorth> we should get better exploits
16:09:16  <andythenorth> like short selling of stock
16:09:19  <andythenorth> buying on margin
16:09:23  <andythenorth> pumping and dumping
16:12:45  <_dp_> andythenorth, there are better exploits
16:13:01  <_dp_> andythenorth, like soft-blocking an industry by building two stations :p
16:13:18  <andythenorth> does that mean no cargo gets distributed to 3rd or something?
16:13:25  <supermop_work> correct
16:13:27  <_dp_> andythenorth, yep
16:13:31  <andythenorth> oof
16:18:19  <_dp_> autoclean is also a fun thing to exploit
16:18:41  <_dp_> as there is no way to autoclean protected company without leaving it unprotected for at least a month
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16:20:41  <nielsm> https://github.com/OpenTTD/OpenTTD/pull/7540  <- do the initial idea or close?
16:21:58  <milek7> exploiting autoclean? what does it exploit?
16:24:45  <_dp_> milek7, you can catch yourself a nice rich company if you're lucky/patient
16:25:50  <milek7> eh, disable autoclean? ;d
16:26:57  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7540: Change: New layout for the Station view window https://git.io/Jeq2P
16:27:29  <nielsm> milek7 I think the purpose might be if you want to drop out of the game?
16:27:57  <nielsm> you can't have the server delete your company without leaving it unprotected for a while, and someone else might claim it in that time
16:28:29  <milek7> yes, but why delete companies? does unoccupied companies hurt?
16:28:51  <_dp_> milek7, because servers quickly become full with unused companies
16:31:29  <milek7> ah, ok
16:31:32  <milek7> *there's patch for that
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16:36:54  <nielsm> I'm sure you could work around it
16:37:44  <nielsm> like the GS catching a company name change to "deleteme", popping up a confirmation box to the player, and on confirmation it sends something to the adminport where something then sends an rcon command back to delete the company
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16:41:41  <_dp_> nielsm, I just reimplemented the whole autoclean logic :p
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16:44:06  <_dp_> to only clean companies when server is near full or wants to restart
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17:01:32  <Wolf01> o/
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17:02:28  <andythenorth> yo
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17:16:48  <DorpsGek_III> [OpenTTD/OpenTTD] auslambert opened issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
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17:24:51  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
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17:47:22  <andythenorth> nielsm: if it's any help, I have no problems with station window :)
17:47:24  <andythenorth> as it is now
17:52:35  <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i
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17:56:30  <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i
17:58:36  <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i
18:04:40  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4
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19:29:57  <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened issue #7733: RemoveDockingTile  https://git.io/Jeqr9
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