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00:34:41 <nnyby> i rebased this to master andythenorth 01:05:09 <Eddi|zuHause> i don't think he's around at this time... 01:30:54 *** snail_UES_ has joined #openttd 01:41:27 *** snail_UES_ has quit IRC 01:45:34 *** Flygon has joined #openttd 01:49:43 *** HerzogDeXtEr has quit IRC 02:37:37 *** glx has quit IRC 02:56:47 *** debdog has joined #openttd 03:00:07 *** D-HUND has quit IRC 04:12:12 *** Pikka has joined #openttd 04:56:56 *** Wormnest has joined #openttd 05:03:25 *** Wormnest_ has quit IRC 05:56:56 *** Wormnest_ has joined #openttd 06:01:01 *** sla_ro|master has joined #openttd 06:03:22 *** Wormnest has quit IRC 06:09:50 *** andythenorth has joined #openttd 06:10:38 <Pikka> zounds 06:15:47 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7741: Fix #7644: [OSX] Try to use system colour space to avoid video output… https://git.io/JeY9y 06:15:57 <andythenorth> :o 06:15:59 <andythenorth> a pikka 06:16:21 <Pikka> tis 06:16:33 <andythenorth> Twitter told me you're still alive and haven't fallen in the Brisbane river :) 06:16:42 <andythenorth> but here, now, you are 06:16:57 <Pikka> not permanently fallen in the river, anyway 06:17:23 <Pikka> trying to remember how this train drawing thing works :) 06:17:51 <andythenorth> use pixels 06:18:12 <andythenorth> advanced level: use code to make pixels 06:18:59 <Pikka> hmmm 06:19:17 <andythenorth> but what are you drawing? :) 06:20:47 <Pikka> 321ing at the moment... also thinking about houses (and whether I should use code to draw houses or if that's tmw) 06:24:22 <andythenorth> hmm 06:24:30 <andythenorth> I never bothered with code for industries 06:24:50 <andythenorth> just drawing 06:27:12 <Pikka> code is nice for lots of variation on a theme, though. I was thinking of drawing elements (or elephants) and then getting the code to put them together 06:27:51 <andythenorth> zeph did that somewhere 06:28:32 <andythenorth> if I did a town set 06:29:05 <andythenorth> I might do this: 06:29:19 <andythenorth> - draw some ground floors (door on left, door on right etc) 06:29:30 <andythenorth> - draw some upper floors (windows, balconies etc) 06:29:38 <andythenorth> - draw different roof styles 06:29:48 <andythenorth> all on same floorplan size 06:30:02 <andythenorth> then composite them, to give 1, 2 or 3 storey houses 06:30:15 <andythenorth> same for tower blocks 06:30:35 <andythenorth> also recolouring 06:30:50 <andythenorth> and I'd automate the boring crap like snow 06:31:11 <Pikka> oh yeah, snow... 06:32:20 <andythenorth> intermodal snow 06:33:48 <Pikka> versatile! 06:34:15 * andythenorth container wagons 06:56:40 <andythenorth> Express Container Wagons! 07:03:35 *** Progman has joined #openttd 07:06:40 *** HerzogDeXtEr has joined #openttd 07:25:45 <Pikka> implied container wagons? 07:32:56 *** nielsm has joined #openttd 07:33:05 * andythenorth now lost in google 07:40:38 *** AKTheKnight has quit IRC 08:11:12 *** thexa4 has joined #openttd 08:11:36 <andythenorth> pikka hi 08:21:24 <andythenorth> https://dev.openttdcoop.org/attachments/download/9490/gronk!.png 08:38:17 *** Progman has quit IRC 08:39:07 *** Progman has joined #openttd 08:39:07 *** Wolf01 has joined #openttd 08:39:25 *** thexa4 has left #openttd 08:39:29 *** thexa4 has joined #openttd 08:40:04 *** Samu has joined #openttd 08:40:11 <Samu> hi 08:44:21 <Samu> Pikka, how do I make your AI "beat everyone else" in profits/company value, or something 08:44:42 <Samu> which settings 08:45:48 <Samu> I've seen it competing fiercely, once, but forgot to see which settings 09:17:41 *** andythenorth has quit IRC 10:02:21 <Pikka> Samu, dumb luck probably 10:02:57 <Pikka> disabling the road network building might be it... it just builds randomly then, doesn't spend so much time pathfinding 10:03:57 *** thexa4 has quit IRC 10:06:50 <Samu> ok, will try 10:07:26 <Pikka> I'm just trying to remember how it works myself, hadn't touched it for a couple of months before today :) 10:29:25 <Samu> so i just discovered a new music group 10:29:53 <Samu> :o 10:30:12 <Samu> from SWE 10:32:06 *** andythenorth_ has joined #openttd 10:32:13 <andythenorth_> so 10:32:24 <andythenorth_> will it snowploughs? 10:33:16 <Samu> weird videos 10:33:41 <Samu> melodic songs with weird lyrics 10:35:37 <Samu> videos seem to kind of express violent thoughts 10:36:10 <Samu> melancolic 10:36:46 <andythenorth_> snowplough zellepins? 10:39:02 <Samu> nop 10:39:13 <Samu> RABBII 10:39:40 <Samu> https://www.youtube.com/channel/UC2ykjUUXvpilh5ipV25w_nQ 10:44:24 *** andythenorth_ has quit IRC 10:46:37 <Samu> the first song I listened by them was on a mix compilation, this: https://youtu.be/IDOYwuwAJPE 10:47:15 <Samu> the voice intrigued me, lyrics as well, investigated and got tat 10:47:23 <Samu> that group 11:30:31 *** andythenorth_ has joined #openttd 11:32:20 <Pikka> snowploughs are better than noploughs 11:32:41 <peter1139> O 11:34:12 *** andythenorth_ has quit IRC 11:44:37 <Eddi|zuHause> P 12:04:17 *** jrmu_ has left #openttd 12:06:05 *** WormnestAndroid has quit IRC 12:06:18 *** WormnestAndroid has joined #openttd 12:07:22 <Pikka> E? 12:24:09 *** andythenorth has joined #openttd 12:30:43 <peter1139> Well, it's my lunch time. 12:31:03 <peter1139> Post-cycle salad. 12:35:12 <andythenorth> mmm lunch 12:35:19 <andythenorth> I had two pork pies 12:35:23 <andythenorth> probably ginsters 12:35:29 <andythenorth> not valid 12:43:37 <peter1139> o_O 12:43:49 <peter1139> Got some sourdough bread as well. Mmm 13:01:40 *** glx has joined #openttd 13:01:40 *** ChanServ sets mode: +v glx 13:34:40 <peter1139> Damn, my villagers died :( 13:35:38 <andythenorth> should I Warcraft 1? 13:43:10 *** Etua has joined #openttd 13:51:15 *** snail_UES_ has joined #openttd 14:31:18 *** andythenorth has quit IRC 14:32:30 *** Pikka has quit IRC 14:32:51 *** andythenorth has joined #openttd 14:38:10 <andythenorth> did someone have a patch for newgrf docks? 14:39:09 <nielsm> I don't think so 14:41:35 *** gelignite has joined #openttd 14:53:03 *** Flygon has quit IRC 14:53:43 <Samu> i have a suggestion 14:54:10 <Samu> I want a remove all signs 14:54:29 <Samu> or I wish 14:54:54 <Samu> I plant my debug pathfinding signs, then i want to remove them 14:55:09 <Samu> can only remove 1 by 1, it's slow 14:55:18 <Samu> this step could be done in a single step 15:08:37 <glx> if human player can't do it, AI can't 15:10:50 <Samu> ok :( 15:17:10 <supermop_Home_> tbh i always feel like just building coke ovens right next to mines 15:44:57 *** Etua has quit IRC 15:49:16 <andythenorth> supermop_Home_: and that's wrong how? :) 16:07:54 *** WormnestAndroid has quit IRC 16:08:07 *** WormnestAndroid has joined #openttd 16:13:56 <peter1139> nielsm, why do you think that? 16:14:07 <peter1139> I mean... I did. 17:39:35 *** lpx is now known as Guest2624 17:39:50 *** lpx has joined #openttd 17:41:24 *** snail_UES_ has quit IRC 17:41:27 *** Guest2624 has quit IRC 17:57:58 *** Samu has quit IRC 18:08:43 <andythenorth> hmm 18:08:49 <andythenorth> so HEQS in Road Hog? 18:08:52 <andythenorth> or do HEQS 2? 18:09:04 <andythenorth> I've been adding HEQS-type things to Road Hog so far 18:38:38 *** tokai|noir has joined #openttd 18:38:38 *** ChanServ sets mode: +v tokai|noir 18:45:33 *** tokai has quit IRC 18:57:14 *** Samu has joined #openttd 18:57:55 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4 19:07:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4 19:10:17 <nielsm> anyone want to review that? :) 19:13:29 <Samu> @calc (150* 2 * 3 * 74 * 127 / 4) / (192 * 16) * 2) 19:13:29 <DorpsGek> Samu: Error: unexpected EOF while parsing (<string>, line 1) 19:13:44 <Samu> @calc (150 * 2 * 3 * 74 * 127 / 4) / (192 * 16) 19:13:45 <DorpsGek> Samu: 688.330078125 19:56:48 <andythenorth> nielsm: looks interesting :) 19:56:53 <andythenorth> can't comment on code :) 20:06:01 <_dp_> nielsm, it's probably possible to overflow 32bit on yearly cargotiles 20:06:16 <_dp_> nielsm, will need special newgrf for that though so probably ok 20:06:33 <nielsm> I thought I had made that 64 bit actually, guess not 20:06:59 *** thexa4 has joined #openttd 20:09:31 <_dp_> also not sure if that feature is useful at all 20:10:36 <_dp_> you can kinda guess that effeciency just by looking at the track 20:11:12 <nielsm> the long-term goal is to add a way for GS to change the company score calculation 20:11:30 <_dp_> would be more interesting if speed was also a factor imo 20:12:10 <nielsm> the thing that isn't obvious just from looking at the track is idle time 20:12:32 <nielsm> this rating will drop if vehicles are waiting long for their turn to load, or sitting at signals 20:13:20 <nielsm> you'll get a worse efficiency rating for having too many vehicles for a route 20:15:35 <_dp_> nielsm, ah, missed that actually 20:16:28 <Samu> https://imgur.com/g7c4l9M pathfinding over 678 tiles 20:17:12 <Samu> top left corner to bottom right corner of minimap 20:17:32 <nielsm> actually, it doesn't handle road vehicles queuing, maybe it should 20:17:45 <nielsm> nor aircraft blocked from movement on airport 20:18:09 <_dp_> nielsm, am I reading it correct that only idling is penalized but going slow isn't? 20:18:30 <nielsm> yes 20:19:07 <nielsm> maybe it should, now you mention it 20:19:33 <nielsm> if a fast vehicle is spending too much time going much slower than its theoretical top speed that's also waste of potential 20:19:51 <Samu> nerf trains, good idea 20:20:18 <_dp_> nielsm, well, at least for profit calculations acceleration plays a huge role 20:21:10 <_dp_> nielsm, bit this thing is kinda arbitrary so hard to tell what should it count :p 20:23:22 <andythenorth> in en-gb, 'intermodal wagon' or 'container wagon'? 20:23:25 <andythenorth> it carries containers 20:23:45 <LordAro> container container wagon 20:24:11 <andythenorth> container wagon container 20:24:19 <nielsm> aren't intermodal wagons the type that carry road trailers? 20:24:23 <LordAro> flatbed wagon? 20:24:33 <andythenorth> the terms are used interchangeably it seems https://www.ltsv.com/w_profiles_intermodal.php 20:24:56 <Samu> interwagontainer 20:25:14 <andythenorth> lol :) 20:27:17 <_dp_> nielsm, what's the point of GS score calculation btw? 20:27:38 <andythenorth> delete current high score mechanic? 20:27:40 * andythenorth guessing 20:27:53 <nielsm> giving the company score more meaning :) 20:28:00 <nielsm> letting GS customise the game rules more 20:28:07 <_dp_> andythenorth, yeah, like, I don't see any point in having a score in a first place 20:28:20 <_dp_> goal servers have scores that matter but that's whole different story 20:28:33 <nielsm> like, in a city builder you could have the company score actually reflect the GS rules 20:30:32 <_dp_> nielsm, erm, you mean let GS show a scoreboard at the end of the game with whatever score it wants? 20:30:41 <nielsm> yes 20:30:50 <nielsm> (still under the 0 to 1000 restriction) 20:31:39 <nielsm> and the performance rating graph reflects it as well 20:31:58 <_dp_> mb somewhat useful but not with 1000 restriction 20:32:47 <_dp_> like, for cb score is population, wtf is population in 0...1000 range supposed to mean? 20:33:26 <Samu> there's 3 screenshot options 20:33:42 <Samu> but... why 20:33:48 <_dp_> also scoreboard is quite useful to have in game at all times not just at the end 20:33:59 <_dp_> right now global goals are used for that 20:34:07 <_dp_> probably the only use of global goals :p 20:34:59 <milek7> 'Company league table' 20:35:03 <Samu> make a gif video creator instead of more screenshot options 20:36:12 *** sla_ro|master has quit IRC 20:36:37 <_dp_> milek7, oh, yeah, we have that thing as well 20:37:33 <_dp_> idk, unless GS is allowed to write arbitrary info there it doesn't seem all that useful 20:39:01 <_dp_> btw, score also comes with unit of measure. e.g. money, cargo units, etc. 20:39:41 <nielsm> yes 20:39:57 <nielsm> https://wiki.openttd.org/User:Nielsmh/GS_performance_rating 20:40:02 <nielsm> some ideas I wrote 20:40:55 <Samu> there can be only one GS :( 20:42:31 <_dp_> nielsm, omg, components... 20:43:15 <nielsm> yes that's how the scoring works originally and I want to allow only partially replacing the original scoring 20:43:22 <nielsm> but you could also just make a single component score 20:45:36 <_dp_> nielsm, yeah, I get it that you're trying to make original rating customizable 20:45:55 <_dp_> it's just that goal servers work on a whole different premise 20:46:17 <_dp_> I would be more than happy if I could just have some window where I could put whatever I want 20:46:32 <_dp_> not having to deal with arbitrary components limitations etc 20:47:57 *** andythenorth has quit IRC 20:48:21 <_dp_> currently it's exactly this way with global goals that are designed to work as goals but never used like that 20:48:38 <_dp_> and using them just to write a text is a huge pita 20:49:11 <_dp_> coz they're unordered 20:50:57 <nielsm> I suppose it could be possible to add a global switch for scoring mode, "fixed maximum" or "no maximum" 20:51:27 <nielsm> with no fixed maximum the company league window would lose the "titles" for score ranges 20:52:22 <_dp_> nielsm, one tricky part is that hq graphics also depend on titles 20:52:34 <nielsm> yeah... 20:52:58 <nielsm> and the HQ actually changes acceptance 20:53:04 <_dp_> actually.. title can also be assignable by GS 20:54:01 <_dp_> though it's kinda weird to have it all tied together 20:54:12 <nielsm> or a hybrid of kind? there's still scoring components used to calculate the rating, but the score is separate 20:56:51 <_dp_> nielsm, you mean have separate rating and scoring? 20:56:58 <nielsm> yea 20:57:32 <nielsm> the company league table reflects rating while the graph reflects score 20:58:52 <_dp_> nielsm, idk, rating just feels completely unnecessary to me in that case 20:59:07 <_dp_> I'd rather just have a command to set HQ style 21:03:25 <_dp_> oh, btw, scoreboard on our multigoal servers includes companies that were closed 21:03:31 <_dp_> so there is that usecase as well 21:03:46 <_dp_> was quite a pain to implement also 21:04:00 <_dp_> had to abuse some other feature 21:05:16 <_dp_> namely vehicle groups as adding a group on server company is the only way I know to show arbitrary strings in GS 21:12:48 *** Wolf01 has quit IRC 21:13:20 <nielsm> so you'd like a way for dead companies to be "memorialised" so their data is recorded even though they have no presence on the map 21:13:37 <nielsm> and allow some large history of these ghosts 21:14:00 *** Progman has quit IRC 21:15:09 <_dp_> nielsm, well, I just wanted a company name but I guess more history can be of some use as well 21:17:06 <_dp_> nielsm, like, if charts could show more than just 3 years it would make a lot of sense including dead companies 21:17:57 <nielsm> the graph UI is pretty bad as it is :) 21:18:43 *** Samu has quit IRC 21:19:00 <_dp_> nielsm, yeah, I completely gave up on doing anything with those graphs even in a patched client xD 21:19:15 <_dp_> much easier to do everything on a website 21:31:58 <_dp_> to sum it up, what GS lacks the most imo is ability to do UI 21:32:26 <_dp_> even in a simlest forms like showing error popups that have red window like real errors 21:51:13 *** gelignite has quit IRC 21:54:28 *** nielsm has quit IRC 22:54:29 *** namad7 has joined #openttd 23:00:31 *** namad7 has quit IRC 23:24:22 *** snail_UES_ has joined #openttd 23:29:55 *** drac_boy has joined #openttd 23:30:33 <drac_boy> thought I saw it mentioned somewhere but with everything going on I forgot about it and now can't seem to find it again .. any of you know if its true that openttd may eventually have 4+ cargos per industry etc? 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