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00:04:43 *** Smedles has quit IRC 00:04:48 *** Smedles has joined #openttd 00:09:05 *** Smedles has quit IRC 00:13:18 *** Wormnest_ has quit IRC 00:27:28 *** tokai has quit IRC 00:31:16 *** Smedles has joined #openttd 00:31:49 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7813: export map into picture https://git.io/JezQ6 00:40:11 *** tokai has joined #openttd 00:40:11 *** ChanServ sets mode: +v tokai 00:40:38 *** HerzogDeXtEr has quit IRC 00:42:58 *** Wolf01 has quit IRC 00:46:02 *** Flygon has joined #openttd 00:55:06 *** tokai has quit IRC 00:58:17 <nnyby> is there a setting to prevent the finances window from popping up every year? 00:58:31 <glx> yes 01:00:12 <glx> https://wiki.openttd.org/Advanced_Settings/Interface#Show_finances_window_at_the_end_of_the_year 01:00:46 <glx> usually when something is annoying there's a setting :) 01:17:43 <_dp_> if only :p 01:29:46 *** Progman has quit IRC 01:38:48 *** Smedles has quit IRC 01:39:26 *** tokai has joined #openttd 01:39:26 *** ChanServ sets mode: +v tokai 01:40:13 *** Smedles has joined #openttd 01:50:45 *** Smedles has quit IRC 01:52:23 *** Smedles has joined #openttd 02:00:43 *** Smedles has quit IRC 02:04:07 *** Smedles has joined #openttd 02:54:04 *** Smedles has quit IRC 02:55:36 *** Smedles has joined #openttd 03:25:35 *** Smedles has quit IRC 03:27:10 *** Smedles has joined #openttd 03:39:32 *** Smedles has quit IRC 03:42:55 *** Smedles has joined #openttd 03:43:11 <DorpsGek_III> [OpenTTD/OpenTTD] telk5093 commented on issue #7813: export map into picture https://git.io/JezQ6 03:50:19 *** Smedles has quit IRC 03:51:49 *** Smedles has joined #openttd 03:52:58 *** D-HUND has joined #openttd 03:56:17 *** debdog has quit IRC 04:03:08 *** glx has quit IRC 04:06:41 *** Smedles has quit IRC 04:08:16 *** Smedles has joined #openttd 04:13:34 *** Smedles has quit IRC 04:14:58 *** Smedles has joined #openttd 04:24:26 *** supermop_Home_ has joined #openttd 04:36:13 *** WormnestAndroid has quit IRC 04:58:10 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to control engine availability for a specific company https://git.io/JegBD 05:00:22 *** WormnestAndroid has joined #openttd 05:05:33 *** Smedles_ has joined #openttd 05:09:13 *** Smedles has quit IRC 05:21:13 *** WormnestAndroid has quit IRC 05:21:43 *** WormnestAndroid has joined #openttd 05:22:01 *** Smedles_ has quit IRC 05:23:23 *** Smedles has joined #openttd 05:32:41 *** Smedles has quit IRC 05:33:55 *** Smedles has joined #openttd 05:54:53 *** Smedles has quit IRC 05:59:48 *** Smedles has joined #openttd 06:01:43 *** TELK has joined #openttd 06:04:15 *** Smedles has quit IRC 06:07:11 *** Smedles has joined #openttd 06:11:29 *** Smedles has quit IRC 06:12:51 *** Smedles has joined #openttd 06:14:31 <DorpsGek_III> [OpenTTD/OpenTTD] telk5093 opened pull request #7817: Feature: minimap command https://git.io/JegRL 06:16:50 *** TELK has quit IRC 06:18:49 *** Smedles has quit IRC 06:20:03 *** Smedles has joined #openttd 06:31:01 *** Smedles has quit IRC 06:32:14 *** Smedles has joined #openttd 06:36:12 *** Smedles has quit IRC 06:37:25 *** Smedles has joined #openttd 06:43:23 *** Smedles has quit IRC 06:44:36 *** Smedles has joined #openttd 06:53:12 *** tokai|noir has joined #openttd 06:53:12 *** ChanServ sets mode: +v tokai|noir 06:59:34 *** Smedles has quit IRC 07:00:11 *** tokai has quit IRC 07:00:47 *** Smedles has joined #openttd 07:13:15 *** Smedles has quit IRC 07:29:41 *** Smedles has joined #openttd 07:34:37 *** Smedles has quit IRC 07:36:32 *** Smedles has joined #openttd 07:41:59 *** Smedles has quit IRC 07:52:17 *** Smedles has joined #openttd 07:57:15 *** Smedles has quit IRC 08:06:17 *** Smedles has joined #openttd 08:10:28 *** Smedles has quit IRC 08:12:15 *** Smedles has joined #openttd 08:12:46 *** D-HUND is now known as debdog 08:16:10 *** sla_ro|master has joined #openttd 08:16:24 *** Smedles_ has joined #openttd 08:18:02 *** HerzogDeXtEr has joined #openttd 08:22:33 *** Smedles has quit IRC 08:23:06 *** Progman has joined #openttd 08:35:12 *** andythenorth has joined #openttd 08:46:41 <andythenorth> more bridges then? 08:46:56 <andythenorth> we only have 13 x 4? 08:53:50 * andythenorth was reading suggestions forum :P 08:53:52 <andythenorth> oops 08:57:22 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain opened pull request #11: Various updates to GitHub Actions https://git.io/Jeg0N 08:57:30 <TrueBrain> bad andythenorth, bad bad bad andythenorth :P 08:58:01 *** Wolf01 has joined #openttd 09:12:57 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain updated pull request #11: Various updates to GitHub Actions https://git.io/Jeg0N 09:14:21 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain merged pull request #11: Various updates to GitHub Actions https://git.io/Jeg0N 09:16:15 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain updated pull request #10: Scheduled monthly dependency update for November https://git.io/Jeg36 09:20:13 <DorpsGek_III> [OpenTTD/DorpsGek] TrueBrain merged pull request #10: Scheduled monthly dependency update for November https://git.io/Jeg36 09:23:24 <andythenorth> did anyone rewrite the README recently? o_O 09:23:28 <andythenorth> I remember it was wanted 09:39:01 <LordAro> andythenorth: i don't recall 09:42:03 *** tokai has joined #openttd 09:42:03 *** ChanServ sets mode: +v tokai 09:44:33 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to control engine availability for a specific company https://git.io/JegEj 09:46:17 *** Progman has quit IRC 09:48:58 *** tokai|noir has quit IRC 09:56:20 <andythenorth> 50 PRs eh :) 09:56:21 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls 09:56:24 <andythenorth> 1.11.0? 09:56:24 <andythenorth> :P 10:04:00 <Eddi|zuHause> technically we can go to 1.15 without any trouble, then it'll conflict with newgrf version reporting 10:41:31 <_dp_> just do 2.0 already :p 10:42:22 <michi_cc> OpenTTD X 10:42:51 <LordAro> 2.0 is where we just make JGRPP the mainline version ~ andythenorth, probably 10:43:25 <andythenorth> probably 10:45:19 <andythenorth> what shall we do today? 10:45:31 <andythenorth> all my newgrfs are....stopped :P 10:45:53 <andythenorth> and I have run out of YT videos to watch 10:46:09 <LordAro> tanks 10:46:28 <andythenorth> got some kind of virus, tanks is lolz 10:46:36 <andythenorth> my eyes aren't working right 10:46:51 <LordAro> maybe you should go lie down then :p 10:46:56 * LordAro isn't feeling great today either 10:47:25 <andythenorth> I had a 2 hour unwanted nap in the office yesterday 10:52:48 *** frosch123 has joined #openttd 11:00:51 <andythenorth> quak 11:00:57 <frosch123> moo 11:16:29 <andythenorth> this has had no progress since July https://github.com/OpenTTD/OpenTTD/pull/7664 11:16:41 <andythenorth> but it extends towards something we do want afaik 11:17:17 <andythenorth> failing automated checks :P 11:20:02 <LordAro> andythenorth: nothing we can do about it while it's a draft PR 11:20:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7664: Extended heightmap support https://git.io/Jegz7 11:21:14 <andythenorth> Eddi|zuHause: am I the blocker on this, or is it design choices? https://github.com/OpenTTD/OpenTTD/pull/7000 11:21:17 <andythenorth> nice number btw :P 11:21:59 <Eddi|zuHause> andy: it both lacks some momentum and outside input 11:23:11 <andythenorth> Eddi|zuHause: if you simply need working test cases in grf, I could extend the examples in nml (in a branch) 11:23:38 <andythenorth> it's not trivial work, but it would be the most beneficial way to provide test vehicles in grf 11:23:53 <Eddi|zuHause> andythenorth: mostly it needs someone answering the questions in the last post 11:24:08 <Eddi|zuHause> andythenorth: a good test case would be a bonus 11:24:10 <andythenorth> LordAro: this looks like you approved it, but not merged? Michi had a comment but GH says outdated: https://github.com/OpenTTD/OpenTTD/pull/7104 11:24:30 <andythenorth> frosch123: any opinions? :) https://github.com/OpenTTD/OpenTTD/pull/7000#issuecomment-531502791 11:25:48 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fjwSe 11:26:06 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL 11:26:14 <LordAro> andythenorth: ta 11:26:31 * andythenorth bit worried about samu, but eh 11:26:37 <LordAro> @seen samu 11:26:38 <DorpsGek> LordAro: samu was last seen in #openttd 2 weeks, 5 days, 14 hours, 40 minutes, and 51 seconds ago: <Samu> it's just too much work 11:26:39 <andythenorth> sounds like a rough life, and now he's absent 11:26:44 <LordAro> mm 11:27:03 <andythenorth> anyway 11:27:08 <andythenorth> we should help Eddi|zuHause finish the town grid 11:27:16 <andythenorth> I can't wait the standard 7 years for an eddi patch :P 11:27:28 <andythenorth> it's so much improved 11:27:39 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7745 11:28:06 <Eddi|zuHause> 2 main things need improvement there: 1) the settings need some explanation, and b) the gui in scenario editor needs reworking 11:28:52 * andythenorth compiles it 11:31:13 <andythenorth> also approved but not merged https://github.com/OpenTTD/OpenTTD/pull/7812 11:32:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7812: Fix changelog generation script https://git.io/JeznQ 11:32:30 <andythenorth> Eddi|zuHause: so are the parallel road settings orthogonal to town grid setting? 11:33:53 <Eddi|zuHause> andythenorth: one sets the shape, the other sets the size 11:34:06 <andythenorth> in SE I can't get a 3x3 town at all 11:34:12 <andythenorth> "Can't found town here" 11:34:21 <Eddi|zuHause> yeah, the buttons don't work 11:34:22 <andythenorth> tried various (but not all) combinations of grid setting 11:34:35 <andythenorth> Original, better, and 2x2 seem to work 11:34:53 <Eddi|zuHause> the buttons don't do what their label says anymore 11:35:23 <andythenorth> ok 11:35:23 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7745: Feature: setting for more flexible town spacing https://git.io/JeggT 11:35:41 <andythenorth> unrelated, I can largest distance < smallest distance 11:35:47 <andythenorth> set * 11:36:25 <andythenorth> is that correct? 11:36:46 <Eddi|zuHause> there should be a guard for that, probably 11:37:16 <andythenorth> it's an interesting minor UI challenge :) 11:37:21 <andythenorth> connecting 2 controls :P 11:37:46 <andythenorth> so in SE, should the road spacing be present on the 'Town generation' window? 11:38:24 <Eddi|zuHause> yes 11:41:54 <andythenorth> is max spacing of 6 an arbitrary choice, or due to some other constraint? 11:41:57 * andythenorth is trying with 10 :P 11:46:08 <Eddi|zuHause> limits are completely arbitrary 11:46:34 <Eddi|zuHause> however, with natural roads, you should go a bit lower, with grids you can go a bit higher 11:46:42 <andythenorth> get some very interesting towns with 10, and grids 11:47:00 <andythenorth> the natural ones tend to linear above 6, which is also interesting 11:47:05 <Eddi|zuHause> natural with 5 or 6 would be close to grid with 10 11:47:22 <andythenorth> yes 11:47:25 <andythenorth> testing agrees 11:48:11 <Eddi|zuHause> and grid with 1 probably is very awkward 11:48:51 * andythenorth tries max 12 with grids 11:49:49 <Eddi|zuHause> anyway, the rapid spread of the two sequences with higher numbers makes it a bit tricky when using random networks 11:49:51 <andythenorth> above 6 the grid towns do look odd, because the centre is high-rise, then green space 11:50:07 <andythenorth> but the space it provides for building transport infrastructure is of benefit 11:50:16 <andythenorth> if only we had roadtypes :P 11:50:31 <andythenorth> we could do a large aerterial grid 11:50:34 <andythenorth> and a small local grid 11:50:50 <Eddi|zuHause> yeah, but that involves some complete rework 11:50:55 <andythenorth> we could apply different rules to deleting the local roads 11:51:20 <andythenorth> yes it would be a rework, and the approach in your PR is already high yield 11:51:23 <andythenorth> rework is not needed 11:52:15 <andythenorth> hmm high grid numbers produce some accidental swastiks 11:52:54 <LordAro> haha 11:53:56 <andythenorth> well it's fine, it's just a hindu symbol 11:54:01 <andythenorth> but reddit will make something of it :P 11:54:57 <andythenorth> the Migrations GS does an interesting thing, it builds roads from towns to nearby industries 11:55:23 <andythenorth> which somewhat blocks them for train routes, but gives a somewhat natural appearance to the town 11:55:37 <andythenorth> it's on bananas if anyone wants to try it :P 11:57:46 <Eddi|zuHause> andythenorth: there's no way we can include code to prevent that shape... 11:57:53 <andythenorth> nope 12:06:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7745: Feature: setting for more flexible town spacing https://git.io/JeggS 12:09:02 <andythenorth> ^ attached some pictures :) 12:12:32 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7745: Feature: setting for more flexible town spacing https://git.io/Jeggh 12:13:43 <andythenorth> hmm, for grids, the optimum is either small or large 12:13:55 <andythenorth> 4-8 doesn't give room to build infra in the gaps 12:14:00 <andythenorth> interesting 12:14:31 <Eddi|zuHause> that probably is highly specific to your play style 12:14:46 <andythenorth> agreed 12:15:13 <andythenorth> how small is the smallest airport :P 12:15:49 <Eddi|zuHause> 3x4 i think 12:16:03 <Eddi|zuHause> the next larger 4x5 12:16:31 <andythenorth> yes 3x4 12:16:44 <andythenorth> every grid block gets an airport :) 12:18:24 * andythenorth tries MAX_TOWN_SPACING 16 12:18:39 <andythenorth> we need a GS that plants parks in the gaps :P 12:18:50 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/Jeg2U 12:21:59 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #7000: Some NewGRF variables concerning railtypes https://git.io/Jeg2k 12:29:22 *** HerzogDeXtEr has quit IRC 12:30:47 *** HerzogDeXtEr has joined #openttd 12:37:11 <LordAro> ah crap, the samu PR added a compile warning 12:38:18 <LordAro> not an invalid one either 12:41:42 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7818: Fix ccb4c37: Use of possibly unitialised pointer https://git.io/Jeg2a 12:53:47 <DorpsGek_III> [OpenTTD/OpenTTD] mpavlase commented on issue #7813: export map into picture https://git.io/JezQ6 12:55:57 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 approved pull request #7818: Fix ccb4c37: Use of possibly unitialised pointer https://git.io/Jeg2y 12:56:51 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7819: Fix #7606: Game crash when trying to clean up a crashed script https://git.io/Jeg29 12:58:19 <frosch123> are we already in unique_ptr land? 13:02:31 <LordAro> yes 13:09:32 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/Jeg2j 13:10:27 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/Jegav 13:11:25 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7503: Feature: Add aircraft type dropdown in Autoreplace window https://git.io/Jegaf 13:12:17 <LordAro> i'm pretty sure #7628 can be trivially fixed (i spoke to the guy, he said he didn't care enough to do anything with the PR) 13:13:23 <andythenorth> I am not finding many that can be obviously closed 13:13:52 <andythenorth> I worry a bit when I see potential new contributors asking for reviews and getting crickets :) 13:14:04 <andythenorth> I guess we don't get more competent reviewers without more contributors 13:16:23 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/stormcone 13:16:43 <andythenorth> I need a filter that is "not core developer" :P 13:16:47 <andythenorth> dunno if GH has that 13:17:18 <LordAro> not afaik 13:17:45 <andythenorth> 'new contrub' label :P 13:17:58 <andythenorth> but it might set up wrong expectation :) 13:18:04 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/kiwitreekor 13:18:11 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/spnda 13:18:30 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/Berbe 13:18:47 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/btzy 13:19:01 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/sdcloudt 13:19:15 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/TheDude-gh 13:19:27 <andythenorth> https://github.com/OpenTTD/OpenTTD/pulls/ZornsLemma 13:19:28 <LordAro> we get your point :p 13:19:34 <andythenorth> I'm just finding them 13:19:49 <andythenorth> there's probably a couple of others 13:19:58 <andythenorth> my method is not foolproof :P 13:21:01 <LordAro> i tried a search thing 13:21:01 <andythenorth> new devs have to be nurtured a bit....I reference :D https://github.com/OpenTTD/OpenTTD/pulls/ZornsLemma 13:21:05 <LordAro> got a 500 error 13:21:06 <andythenorth> oops wrong paste https://www.tt-forums.net/viewtopic.php?f=33&t=58835#p999909 13:21:39 <andythenorth> oh your forum sig quote is interesting LordAro 13:21:41 <andythenorth> "It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra" 13:21:48 <andythenorth> I stand by that 13:21:56 <LordAro> :) 13:22:00 <LordAro> Dijkstra had a few like that 13:22:08 <andythenorth> I started with BASIC when I was about 5, and I never did become a programmer 13:22:30 <LordAro> https://en.wikiquote.org/wiki/Edsger_W._Dijkstra#How_do_we_tell_truths_that_might_hurt?_(1975) 13:22:41 <andythenorth> oh he's Dutch I see 13:22:50 <andythenorth> racial stereotype continues :P 13:23:00 <Eddi|zuHause> the spelling of the name kinda gives that away, i thought? 13:23:33 <andythenorth> never considered it :) 13:23:41 <Eddi|zuHause> not many languages have this "ij" think going on 13:24:25 <Eddi|zuHause> somehow my typing is confusing g/k and d/t a lot lately 13:24:41 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7818: Fix ccb4c37: Use of possibly unitialised pointer https://git.io/Jeg2a 13:31:05 <andythenorth> hmm there might be a couple of other new contribs, but I think my list above is not bad 13:33:45 <andythenorth> I tested this, it's a solid improvement https://github.com/OpenTTD/OpenTTD/pull/7800 13:33:48 <andythenorth> not sure about code 13:33:58 * _dp_ started with basic as well... 13:34:12 <andythenorth> the inital screenshot on 7800 is misleading ^^ it's a group window improvement 13:34:12 <_dp_> though I did figure it's garbage by the time I was 12 13:34:43 <andythenorth> if someone had taught me bytecode at the age of 10 I might have got somewhere 13:35:12 <andythenorth> but it was a weird time, where programming was taught, but using BASIC and LOGO 13:35:27 <andythenorth> and any further debate was via a computer magazine 13:35:45 <andythenorth> and revolved around basic vs. pascal vs. cobol 13:36:03 * andythenorth worries about all the kids being taught sketch now 13:36:25 <Eddi|zuHause> i dabbled in basic a bit, but wasn't the first language, and i moved on to pascal quickly 13:36:51 <Eddi|zuHause> the problem dijkstra had with basic was not the language itself, but the culture around it 13:37:07 <Eddi|zuHause> particularly the programming styles it encouraged 13:38:29 <Eddi|zuHause> so what that quote means is: "once someone has learned the wrong technique, it's nearly impossible to get it out again" 13:40:32 <_dp_> btw, I don't think TheDude counts as a new contrib :p 13:43:32 <Eddi|zuHause> btw, this problem of learning stuff the wrong way is occuring today a lot in the way children are taught writing. in the past decades some teaching methods leaned towards "let them just figure out stuff by themselves, and don't force the kids into anything", which leads to horrible results by the time it actually matters whether they can spell, and then it's too late to correct 13:58:02 <andythenorth> my kids are just taught how to spell 13:58:10 <andythenorth> seems to mostly work :P 13:58:30 <andythenorth> is it nap time? 14:27:47 *** tokai|noir has joined #openttd 14:27:47 *** ChanServ sets mode: +v tokai|noir 14:28:28 *** andythenorth has quit IRC 14:34:26 *** tokai has quit IRC 14:34:29 *** WormnestAndroid has quit IRC 14:36:11 *** WormnestAndroid has joined #openttd 14:42:46 *** andythenorth has joined #openttd 14:52:42 <supermop_Home_> yo 15:07:08 *** Flygon has quit IRC 15:36:33 *** amal[m] has joined #openttd 15:38:00 *** Wormnest_ has joined #openttd 15:39:27 *** gelignite has joined #openttd 15:43:37 *** glx has joined #openttd 15:43:37 *** ChanServ sets mode: +v glx 15:46:31 *** Wormnest_ has quit IRC 15:50:00 *** Wormnest has joined #openttd 15:58:10 *** andythenorth is now known as Guest6891 16:01:45 *** andythenorth has joined #openttd 16:02:07 *** Guest6891 has quit IRC 16:12:32 <andythenorth> so 16:12:39 <andythenorth> I moved all my newgrfs to github :) 16:12:53 <andythenorth> and now they're unreleasable, as they depend on hg for version numbers 16:12:59 <andythenorth> until I update this https://github.com/andythenorth/iron-horse/blob/master/bin/hg-info 16:13:20 <andythenorth> but I am not a good enough programmer to update that ^ 16:13:25 <andythenorth> alberth wrote it for me :) 16:17:58 <Eddi|zuHause> haven't we discussed that before? 16:18:30 *** gelignite has quit IRC 16:18:36 <andythenorth> yes, you solved the count of revs 16:18:49 <andythenorth> my concern is that if I just hack at hg-info 16:18:59 <andythenorth> I don't really understand it :P 16:19:16 <andythenorth> and if I start from scratch, there's a lot of thinking by alberth thrown away 16:19:35 <Eddi|zuHause> you probably don't need all that complexity in that script 16:19:51 <andythenorth> I could likely do most of it from git describe 16:20:13 <Eddi|zuHause> there's some sanity checks buried in there 16:26:06 <LordAro> 10:03:59 < Eddi|zuHause> technically we can go to 1.15 without any trouble, then it'll conflict with newgrf version reporting 16:26:18 <LordAro> looks like there wouldn't actually be any problem with 1.16 in this regard 16:26:29 <LordAro> it would just happen to be the same as 2.0 :) 16:26:38 <Eddi|zuHause> well, maybe :) 16:26:52 <LordAro> or, hmm 16:26:58 <LordAro> maybe it would be the same as 1.0 16:27:00 <Eddi|zuHause> but it might cut off some bits 16:27:11 <Eddi|zuHause> instead of overlaying them 16:27:26 <LordAro> maybe you'd need to bump it by another power of 2 16:27:57 <LordAro> 3 whole bits for the major version does seem a bit wasteful :p 16:29:30 <Eddi|zuHause> LordAro: just do a java and drop the first number :p 16:30:50 <Eddi|zuHause> if we don't have the courage to bump to 2.0, we might as well just shuffle the bits around, as long as the whole thing is monotonous 16:31:43 <frosch123> that's reasonable either way. if there is a 2.0, it won't be followed by another 1.x 16:32:24 <frosch123> btw. is there a reason noone made a 1.9.4 for the order bug? or just that noone did it? 16:32:48 <Eddi|zuHause> probably just inertia 16:33:39 <LordAro> frosch123: we wanted to push for 1.10 instead 16:33:48 <LordAro> ¯\_(ツ)_/¯ 16:34:18 <frosch123> i was just worried about pm answering those emails of people who cannot read forums or gh 16:36:33 * andythenorth likes smaller releases :P 16:36:44 <andythenorth> that may not be relevant here 16:37:10 <frosch123> that only works if you also like breaking changes 16:39:12 <frosch123> that's also the hot topic in c++ currently :) 16:39:48 <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF 16:56:16 <andythenorth> hmm 16:56:35 <andythenorth> for joker trains (snowplough etc) is there any point in parameter to enable/disable? 16:56:41 <andythenorth> there is always 'hide'? 16:59:49 <andythenorth> enable by default, one paramter to mass-disable 16:59:50 <andythenorth> that works 17:00:17 <frosch123> i always disabled the weird rail vehicles in heqs :) but that was before hide-engine 17:05:33 <Eddi|zuHause> andythenorth: just a generic "disable eyecandy vehicles" parameter 17:06:22 <andythenorth> Eddi|zuHause: +1 17:06:40 <andythenorth> that's what I've implemented 17:07:17 <andythenorth> now I need to draw some more trains :P 17:10:55 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7809: Fix #7631: replace produced&transported with cargo sprites in industry directory https://git.io/JegoN 17:26:56 *** andythenorth has quit IRC 17:46:03 *** frosch has joined #openttd 17:50:55 *** frosch123 has quit IRC 17:51:43 *** gelignite has joined #openttd 18:09:42 *** Wormnest_ has joined #openttd 18:16:28 *** Wormnest has quit IRC 18:45:50 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jeg61 18:45:50 <DorpsGek_III> - Update: Translations from eints (by translators) 18:49:28 *** Wormnest_ has quit IRC 19:00:39 *** andythenorth_ has joined #openttd 19:01:07 <andythenorth_> was it lunch? 19:04:14 <frosch> 3 hours ago 19:04:24 <Markk> 8 hours ago. 19:05:02 <frosch> kaasspätzle 19:06:38 *** Wormnest_ has joined #openttd 19:15:31 <TrueBrain> 30 hours ago 19:15:37 <TrueBrain> (wait, is this a competition?) 19:15:48 <Markk> Depends on how you see it. 19:16:13 *** andythenorth_ has quit IRC 19:18:45 *** andythenorth_ has joined #openttd 19:18:51 <andythenorth_> i think i lost :| 19:19:05 <andythenorth_> what were the rules? 19:21:28 * andythenorth_ is hungry 19:22:03 <Markk> That the spaghetti monster gives one tree to a rich Irish man, when we offer one liter of salt water to each goat and Volvo truck that are located in the ISS. The rules are simple, only spoons made of uranium-235 are allowed to feeding the salt water to the goat and truck. 19:22:39 <andythenorth_> such game 19:23:17 <Markk> Yes. 19:24:03 <Markk> And I almost forgot, you are not allowed to use any space vehicles that launch from Kazakhstan or the USA. 19:27:21 <LordAro> Markk: i thought that was obvious 19:27:59 <Markk> LordAro: Good! Just wanted to make sure. 19:28:28 <DorpsGek_III> [OpenTTD/OpenTTD] Floedekage commented on issue #7814: More track for the same cost https://git.io/JezxN 19:29:50 *** andythenorth_ has quit IRC 19:53:47 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7619: Game crash from out-of-bounds helicopter, infinite circling with superfast aircraft https://git.io/fjz3Z 19:53:52 <LordAro> big comment 20:01:58 *** Wormnest_ has quit IRC 20:08:28 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7814: More track for the same cost https://git.io/JezxN 20:44:54 *** Samu has joined #openttd 20:45:03 <Samu> hello 20:45:36 <Samu> I have good news 20:46:16 <Samu> I got my pc again 20:48:22 <Samu> means I can work on my prs again, for the time being, hopefully things have stabilized in my life 20:56:46 *** andythenorth has joined #openttd 21:02:05 *** frosch has quit IRC 21:13:10 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened issue #7820: Heap use after free when oil rig is removed https://git.io/JegXx 21:14:54 <DorpsGek_III> [OpenTTD/OpenTTD] JGRennison opened pull request #7821: Fix #7820: Heap use after free when removing oil rig https://git.io/Jeg1I 21:27:43 *** Smedles_ has quit IRC 21:28:02 *** Smedles has joined #openttd 21:32:27 *** sla_ro|master has quit IRC 21:44:39 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7821: Fix #7820: Heap use after free when removing oil rig https://git.io/Jeg1A 21:46:31 *** tokai has joined #openttd 21:46:31 *** ChanServ sets mode: +v tokai 21:53:31 *** tokai|noir has quit IRC 22:01:43 <DorpsGek_III> [OpenTTD/OpenTTD] Floedekage commented on issue #7814: More track for the same cost https://git.io/JezxN 22:20:17 *** Progman has joined #openttd 22:33:28 *** gelignite has quit IRC 22:41:01 *** tokai|noir has joined #openttd 22:41:01 *** ChanServ sets mode: +v tokai|noir 22:47:46 *** tokai has quit IRC 22:49:09 <andythenorth> carry mail in snowploughs? o_O 22:49:15 <Samu> I'm investigating this, https://github.com/OpenTTD/OpenTTD/issues/7670 and I can provide an even better savegame, and only 2 vehicles 22:49:21 <andythenorth> hey Samu is back :) 22:49:29 <Samu> yes, I am, I am ! 22:51:29 <Samu> the bug requires 2 vehicles: the blocking vehicle and the vehicle behind making a turn in the same tile after a reverse 22:51:38 <Samu> sec, i post savegame 22:52:41 <Samu> the topic title needs to change, it's not path cache related, it also happens in NPF which has no cache 23:00:11 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on issue #7670: Road vehicle pathing cache does not always pick up changes in road network https://git.io/fjyVR 23:01:43 <LordAro> Samu: are you sure about that? i didn't think the cache was pathfinding type specific 23:03:52 <Samu> the problem is the combination of line 1381 and 1398 in roadveh_cmd.cpp 23:04:20 <Samu> at 1381 it calls the pathfinder 23:04:46 <Samu> and at 1398 the vehicle finds itself blocked, so there's no update to the vehicle position on the current tick 23:04:51 <Samu> next tick it repeats again 23:05:31 <Samu> constantly doing this until control_block times out 23:06:09 <Samu> blocked_ctr 23:06:14 <Samu> not control_block 23:06:34 <LordAro> you haven't forgotten where you need to write this stuff, i presume? :) 23:06:47 <Samu> ok, i write there 23:06:54 <LordAro> :) 23:10:02 *** andythenorth has quit IRC 23:13:14 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick commented on issue #7670: Road vehicle pathing cache does not always pick up changes in road network https://git.io/fjyVR 23:21:35 <Samu> I don't see a good way out for this bug 23:31:19 *** Samu has quit IRC 23:35:08 *** Wolf01 has quit IRC 23:39:41 <DorpsGek_III> [OpenTTD/OpenTTD] michicc merged pull request #7821: Fix #7820: Heap use after free when removing oil rig https://git.io/Jeg1I 23:39:41 <DorpsGek_III> [OpenTTD/OpenTTD] michicc closed issue #7820: Heap use after free when oil rig is removed https://git.io/JegXx 23:41:51 *** tokai has joined #openttd 23:41:51 *** ChanServ sets mode: +v tokai 23:42:26 *** Flygon has joined #openttd 23:43:29 *** Progman has quit IRC 23:48:46 *** tokai|noir has quit IRC