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00:04:10 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 opened pull request #7841: Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics. https://git.io/JeKjr 00:26:32 *** supermop_work_ has quit IRC 00:28:28 *** supermop_work_ has joined #openttd 00:31:07 *** frosch123 has quit IRC 00:47:18 *** snail_UES_ has quit IRC 01:01:44 *** snail_UES_ has joined #openttd 01:08:00 <supermop_work_> well here i am still at work 01:17:48 *** HerzogDeXtEr has quit IRC 01:20:18 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7839: [Suggestion] Addition of cargo icons in the corporate Industries window and all own windows of industries https://git.io/JeKsc 01:30:48 <DorpsGek_III> [OpenTTD/nml] glx22 opened pull request #61: Add: debug_print for GRF parameters https://git.io/Je6vZ 01:33:24 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7841: Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics. https://git.io/Je6vl 02:17:41 *** snail_UES_ has quit IRC 02:24:39 *** WormnestAndroid has quit IRC 02:25:28 *** WormnestAndroid has joined #openttd 02:50:43 *** supermop_work_ has quit IRC 02:54:24 *** supermop_work_ has joined #openttd 02:59:19 *** Wormnest has joined #openttd 03:24:37 *** supermop_work_ has quit IRC 03:28:12 *** supermop_work_ has joined #openttd 03:33:30 *** D-HUND has joined #openttd 03:36:52 *** debdog has quit IRC 03:52:04 *** D-HUND is now known as debdog 03:55:53 *** glx has quit IRC 03:58:24 *** supermop_work_ has quit IRC 03:59:43 *** supermop_work_ has joined #openttd 04:29:57 *** supermop_work_ has quit IRC 04:32:47 *** supermop_work_ has joined #openttd 04:47:53 *** Wormnest has quit IRC 05:03:00 *** supermop_work_ has quit IRC 05:05:36 *** supermop_work_ has joined #openttd 05:35:47 *** supermop_work_ has quit IRC 05:41:11 *** supermop_work_ has joined #openttd 06:11:24 *** supermop_work_ has quit IRC 06:11:52 *** supermop_work_ has joined #openttd 06:23:03 *** Eddi|zuHause has quit IRC 06:24:19 *** Eddi|zuHause has joined #openttd 06:43:06 *** supermop_work_ has quit IRC 06:46:35 *** supermop_work_ has joined #openttd 07:12:45 *** andythenorth has joined #openttd 07:16:50 *** supermop_work_ has quit IRC 07:18:23 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7839: [Suggestion] Addition of cargo icons in the corporate Industries window and all own windows of industries https://git.io/JeKsc 07:21:06 *** supermop_work_ has joined #openttd 07:51:20 *** supermop_work_ has quit IRC 07:52:01 *** supermop_work_ has joined #openttd 08:01:40 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7841: Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics. https://git.io/JeKjr 08:02:47 <andythenorth> on that front 08:03:07 * andythenorth wonders about fixing the broken original game mechanics :P 08:03:22 <andythenorth> if only there was some abstraction layer to do that, without changing the C++ 08:03:44 <LordAro> which ones? there are so many 08:04:15 <andythenorth> industry closure 08:04:22 <andythenorth> town restrictions 08:04:28 <andythenorth> base vehicles not refitting 08:04:30 <andythenorth> lack of trams 08:04:31 <andythenorth> no AI 08:04:46 <andythenorth> airport limits 08:05:16 <andythenorth> it was inspired by this https://www.tt-forums.net/viewtopic.php?f=32&t=86324 08:05:41 <andythenorth> which led me to https://www.tt-forums.net/viewtopic.php?p=735659#p735659 08:06:19 <andythenorth> 10 years of the same problem, and for whatever reason, the game doesn't guide people to the DLC that fixes this stuff 08:07:28 <LordAro> sounds like you're suggesting that ogfx+ be bundled with the game 08:11:36 <andythenorth> kinda 08:11:38 <andythenorth> or easier to find 08:11:39 <andythenorth> or something 08:11:57 <andythenorth> I also was thinking separately about sandbox mode 08:12:08 <andythenorth> equivalent of creative vs. survival in Minecraft 08:12:28 <andythenorth> wondering if this can all be bundled into some kind of 'choose a config' 08:13:41 <andythenorth> 'Original', 'Competitive updated (New Coke mode)', 'Sandbox' 08:14:04 <andythenorth> https://en.wikipedia.org/wiki/New_Coke :P 08:23:45 *** supermop_work_ has quit IRC 08:25:46 *** andythenorth has quit IRC 08:26:48 *** supermop_work_ has joined #openttd 08:48:47 *** andythenorth has joined #openttd 08:55:48 *** WormnestAndroid has quit IRC 08:56:00 *** WormnestAndroid has joined #openttd 08:57:02 *** supermop_work_ has quit IRC 09:02:07 *** supermop_work_ has joined #openttd 09:17:02 <DorpsGek_III> [OpenTTD/OpenTTD] Eric-01 commented on issue #7839: [Suggestion] Addition of cargo icons in the corporate Industries window and all own windows of industries https://git.io/JeKsc 09:32:21 *** supermop_work_ has quit IRC 09:35:03 *** supermop_work_ has joined #openttd 09:37:06 <andythenorth> supermop_work: what TZ are you in now anyway? :P 09:41:13 *** andythenorth has quit IRC 09:42:11 *** andythenorth has joined #openttd 09:45:36 *** andythenorth has quit IRC 10:05:18 *** supermop_work_ has quit IRC 10:05:43 *** supermop_work_ has joined #openttd 10:12:20 *** dwfreed is now known as Guest8317 10:12:21 *** dwfreed has joined #openttd 10:13:28 *** Arveen2 has joined #openttd 10:13:35 *** Guest8317 has quit IRC 10:20:41 *** Arveen has quit IRC 10:35:56 *** supermop_work_ has quit IRC 10:39:22 *** supermop_work_ has joined #openttd 10:41:54 *** Samu has joined #openttd 11:10:06 *** supermop_work_ has quit IRC 11:11:00 *** supermop_work_ has joined #openttd 11:35:49 *** Wormnest has joined #openttd 11:41:14 *** supermop_work_ has quit IRC 11:43:45 *** supermop_work_ has joined #openttd 12:13:59 *** supermop_work_ has quit IRC 12:16:25 *** supermop_work_ has joined #openttd 12:28:03 *** Wormnest has quit IRC 12:43:38 *** andythenorth has joined #openttd 12:47:40 *** supermop_work_ has quit IRC 12:48:05 *** supermop_work_ has joined #openttd 12:52:29 *** Flygon has quit IRC 13:04:12 *** Laedek has quit IRC 13:18:19 *** supermop_work_ has quit IRC 13:18:44 *** supermop_work_ has joined #openttd 13:48:58 *** supermop_work_ has quit IRC 13:49:59 *** supermop_work_ has joined #openttd 14:11:21 <supermop_work_> andythenorth: eastern standard 14:20:52 <andythenorth> up early 14:23:30 <peter1138> Did it lunch time yet? 14:23:34 <peter1138> I hope so because I had my... salad... 14:30:05 <andythenorth> I had some toast 14:30:08 <andythenorth> and cookies 14:30:11 <andythenorth> no salad though :( 14:31:05 <peter1138> No macaroni cheese? 14:31:37 <peter1138> I "pigged out" and had a peperami too. And a plum. And a mini cinnamon bite thing. Yeah, normal amount of food really. 14:35:13 *** nielsm has joined #openttd 14:53:11 <Arveen2> spinach cannelloni reporting in 15:03:53 <peter1138> Yum. 15:07:55 *** WormnestAndroid has quit IRC 15:09:56 *** WormnestAndroid has joined #openttd 15:10:32 *** WormnestAndroid has quit IRC 15:12:35 *** WormnestAndroid has joined #openttd 15:26:51 *** m1cr0man has quit IRC 15:30:47 *** andythenorth has quit IRC 15:53:01 *** sla_ro|master has joined #openttd 15:57:37 *** andythenorth has joined #openttd 16:05:28 *** WormnestAndroid has quit IRC 16:08:20 *** Wormnest has joined #openttd 16:24:47 *** andythenorth has quit IRC 16:26:46 <Samu> hi 16:33:03 *** zvxb has joined #openttd 16:45:03 *** andythenorth has joined #openttd 16:46:06 <andythenorth> yo 16:46:15 <andythenorth> so what what eh? :) 16:54:13 *** WormnestAndroid has joined #openttd 17:12:37 *** Compu has joined #openttd 17:38:24 *** frosch123 has joined #openttd 17:49:06 <DorpsGek_III> [OpenTTD/nml] FLHerne opened pull request #62: Mechanical cleanups https://git.io/Je6WP 17:59:45 *** HerzogDeXtEr has joined #openttd 18:05:21 *** Progman has joined #openttd 18:13:00 *** Wolf01 has joined #openttd 18:24:21 <DorpsGek_III> [OpenTTD/nml] andythenorth commented on pull request #62: Mechanical cleanups https://git.io/Je6l0 18:24:26 <DorpsGek_III> [OpenTTD/nml] andythenorth merged pull request #62: Mechanical cleanups https://git.io/Je6WP 18:25:03 <FLHerne> andythenorth: Ta 18:25:06 <andythenorth> so anyone written the November blog post? 18:25:26 <andythenorth> FLHerne: nah thanks to you, nml was suffering from lack of attention 18:25:37 <andythenorth> it's good to see housekeeping commits 18:30:18 *** glx has joined #openttd 18:30:18 *** ChanServ sets mode: +v glx 18:34:42 *** supermop_work_ has quit IRC 18:35:35 *** tokai|noir has joined #openttd 18:35:35 *** ChanServ sets mode: +v tokai|noir 18:37:47 *** supermop_work_ has joined #openttd 18:42:33 *** tokai has quit IRC 18:45:47 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je6lj 18:45:47 <DorpsGek_III> - Update: Translations from eints (by translators) 18:57:14 *** Laedek has joined #openttd 19:20:29 *** tokai has joined #openttd 19:20:29 *** ChanServ sets mode: +v tokai 19:22:43 *** supermop_work_ has quit IRC 19:23:08 *** supermop_work_ has joined #openttd 19:27:29 *** tokai|noir has quit IRC 19:39:51 <andythenorth> hmm 19:39:59 <andythenorth> what to do next? :D 19:40:15 <Wolf01> Tanks 19:42:23 <andythenorth> done that 19:42:33 <andythenorth> 44% WR today, despite getting unicum stats 19:42:37 <andythenorth> bored of tanks 19:42:49 <andythenorth> another vote for vehicle livery options btw :P https://www.tt-forums.net/viewtopic.php?f=26&t=68616&p=1226922#p1226920 19:43:39 <frosch123> make the color depend on the purchase date 19:43:49 <frosch123> then wagons bought at the same time have the same color 19:43:58 <frosch123> while different trains still have different colour 19:44:06 <frosch123> or, use the random bits of the engine 19:44:34 <frosch123> but then the color changes when rearranging trains 19:44:44 <Eddi|zuHause> iirc DBSet had a parameter for "use the same random bits for all wagons" or "randomize each wagon individually" 19:45:22 <Wolf01> I still think you should 1) bind a stat to a colour -or- 2) bind the colour to the reliability, so more dirty = less realiability 19:45:29 <andythenorth> oh I could do a parameter trivially 19:45:33 <frosch123> Eddi|zuHause: still about 8 months until 19-19-19 19:45:38 <andythenorth> I'm just not interested in parameters 19:45:50 <andythenorth> they're bad for QA and they cement the code 19:46:01 <Wolf01> frosch123: wtf? 19:46:31 <Eddi|zuHause> Wolf01: that's a running gag 19:46:46 <Eddi|zuHause> Wolf01: because the last dbset release was on 05-05-05 19:47:02 <Wolf01> Ha 19:47:03 <Eddi|zuHause> iirc we started with a projected release date for 0.9 on 10-10-10 19:47:05 <frosch123> andythenorth: yesterday you welcomed parameters :p https://www.tt-forums.net/download/file.php?id=136830 19:47:12 <Eddi|zuHause> and incremented that every time the date passed :p 19:48:09 <frosch123> so, next year is 10th aniversary of 10-10-10 ? 19:48:21 <Eddi|zuHause> frosch123: of course, andy sometimes flips on decisions like that twice in a day :p 19:48:22 <andythenorth> I welcome parameters in other people's code :P 19:48:47 <andythenorth> I am -1 for code I have to test 19:49:40 <andythenorth> also many things which are very slightly connected 19:49:42 <andythenorth> sandbox mode 19:50:02 <andythenorth> augmenting the out-of-the-box game with some default grfs 19:50:09 <andythenorth> 'fixing' industry closure :P 19:50:28 <andythenorth> and a specific question 19:50:42 <frosch123> i still don't get why closure is such a big deal... 19:50:43 <andythenorth> is there any reason we couldn't replace the industries with a base newgrf? 19:51:14 <andythenorth> I think closure just ruined a game for me in 1994 and I never forgot since :P 19:51:17 <frosch123> i think it happened like twice to me, in i-dont-know-how-many-games 19:51:57 <Eddi|zuHause> frosch123: i found evidence for a 11-11-11 19:52:32 <frosch123> oh, at some point i made it a challenge to reanimate industries that were down to like 32/month 19:53:06 <frosch123> pushing service to >90% for best odds 19:53:26 <andythenorth> I had forgotten the non-supplies mechanic :) 19:53:52 <andythenorth> far down my to-do list: parameter option to combine supplies with default transported mechanice :P 19:55:02 <andythenorth> unrelated: if the solution to daylength is removing dates, does that apply automatically in sandbox mode? 19:55:09 <andythenorth> or is it a separate setting? 19:55:50 <frosch123> anyway, what about: 1) hard code ogfx+ download into ottd, 2) make a simple gui to select between "original gameplay", "modern gameplay (ogfx+)" and "custom" (today's newgrf gui). 3) append newgrf settings to the general settings tree 19:56:38 <frosch123> essentially reversing the "configure newgrf and safe/load as preset" into "select preset or create new one" 19:56:48 <andythenorth> yes 19:56:49 <andythenorth> that 19:56:59 <Eddi|zuHause> how much of this came true? http://www.tt-ms.de/forum/showthread.php?tid=1284&pid=77442#pid77442 19:57:00 *** HerzogDeXtEr1 has joined #openttd 19:57:18 <andythenorth> my German is awesome, but not that awesome 19:57:32 <andythenorth> if you want to find the Rathaus, and it's down the first street on the left, I can help 19:57:37 <andythenorth> but otherwise not 19:57:56 <Eddi|zuHause> andythenorth: it's a list of projects that need to be finished, and a snark at not using bananas 19:58:52 <Eddi|zuHause> (and the next half dozen replies are about that last bit) 19:59:19 <andythenorth> oof I think you could apply all this to me :P http://www.tt-ms.de/forum/showthread.php?tid=1284&pid=77442#pid77442 19:59:29 <andythenorth> do you know the reason that DB Set is not finished? 19:59:31 <frosch123> hmm, we never partied 10 years of bananas 20:00:32 <frosch123> andythenorth: the reviews for duke nukem forever were terrible 20:00:36 <Eddi|zuHause> this one is great :p http://www.tt-ms.de/forum/showthread.php?tid=1284&pid=78142#pid78142 20:00:45 <andythenorth> the reason it's not finished is....I AM MB! 20:00:51 <andythenorth> it's like Fight Club 20:02:35 *** HerzogDeXtEr has quit IRC 20:04:05 <Eddi|zuHause> so, i haven't found any clues to a 10-10-10 20:05:47 <frosch123> Eddi|zuHause: your first link goes to page 62 of 110 :p 20:06:00 <Eddi|zuHause> yes 20:06:18 <frosch123> did any development happen after that? or are there 50 pages about the release date? 20:06:32 <Eddi|zuHause> there definitely was 20:10:08 <Eddi|zuHause> frosch123: around 2014 we had some private conversations about technical details of longer wagons (like avoiding most glitches) 20:10:23 <Eddi|zuHause> and there were some vehicle additions 20:11:40 <Eddi|zuHause> and think the standard-railtype-scheme stuff might have spilt over into that topic as well 20:12:48 <frosch123> what? does that mean all the DBxx labels are not used? https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels 20:19:19 <Eddi|zuHause> yeah, i don't think so 20:20:09 <andythenorth> oh dear Eddi|zuHause is a daylength user :( http://www.tt-ms.de/forum/showthread.php?tid=1284&pid=80133#pid80133 20:20:29 <andythenorth> that might be the most shocking Eddi|zuHause revelation so far 20:20:47 <frosch123> uhm, Eddi|zuHause, wouldn't it be better if andy played tanks again, instead of reading tt-ms? 20:20:59 *** gelignite has joined #openttd 20:21:05 <andythenorth> I should be drawing a fish farm 20:21:14 <Eddi|zuHause> andythenorth: how is that news? 20:21:21 <andythenorth> it's shocking to me 20:21:28 <andythenorth> I didn't know you even played OpenTTD :O 20:21:37 <Eddi|zuHause> i'm also using "daylength" in transport fever 20:21:49 <Eddi|zuHause> andythenorth: have you looked on those dates? 20:21:58 <andythenorth> 11.11.11? 20:22:23 <Eddi|zuHause> "17. Mai 2011" <-- that was probably one of the last times i actually played the game 20:22:42 <andythenorth> hjmm 20:22:57 <andythenorth> I wonder how distorted my view of OpenTTD is compared to most players 20:23:16 <andythenorth> probably pretty far along the curve 20:23:50 <frosch123> just imagine how distorted it would be if you used daylength? 20:25:43 <andythenorth> I rely on empathy to design things (UI, products) for lots of people who are not really like me 20:25:56 <andythenorth> but I can't see any way to empathise with desire for daylength :P 20:27:10 <andythenorth> case 1: "I want vehicle models to be around for longer" 20:27:20 <andythenorth> - simply adjust all the dates in your newgrfs and recompile 20:27:30 <andythenorth> case 2: "I want a lot less cargo to transport" 20:27:31 <Eddi|zuHause> andythenorth: i heard transport fever 2 gets a "stoped date" mode, where all the usual simulation stuff (like maintenance costs) runs further, but the technological date stays the same 20:27:41 <andythenorth> - simply recompile your industry grf with new values 20:27:53 <andythenorth> case 3: "I want vehicles to take much longer to travel x distance" 20:27:56 <andythenorth> - wtf? why? 20:28:26 <andythenorth> Eddi|zuHause: groundhog day mode? "It's always 1963" ? 20:28:34 <Eddi|zuHause> yeah, something like that 20:29:15 <andythenorth> hmm 20:29:26 <andythenorth> I guess most people don't have the 'take things apart and look inside' mentality I have :P 20:29:55 <andythenorth> and the content APIs are pitched at exactly the level of programming I have done for all my life 20:29:57 <Eddi|zuHause> andythenorth: the problem is, that you don't always have access to good methods to edit all those things yourself 20:30:21 <Eddi|zuHause> andythenorth: especially if your aim is at some large conglomerate from various authors that must all fit together 20:30:35 <andythenorth> yeah 20:30:43 <andythenorth> that various authors thing :P 20:30:46 <andythenorth> I abandoned that 20:34:47 <andythenorth> what if newgrfs could be modified in place? 20:34:54 <andythenorth> and that could be saved in a config? 20:35:08 <andythenorth> monkey patch 20:35:14 <frosch123> nah, that requires testing 20:36:21 <andythenorth> hmm 20:36:50 *** Thedarkb-X40 has quit IRC 20:37:22 <frosch123> i am confused, who is trolling who? 20:37:32 <andythenorth> I no longer know 20:38:31 <frosch123> grf parameters require qa and cement the code or something 20:39:19 *** Wormnest has quit IRC 20:39:40 *** sla_ro|master has quit IRC 20:40:29 <andythenorth> I was thinking we could actually monkey patch 20:40:46 <andythenorth> just turn 'newgrf debug' into an editor 20:40:53 <andythenorth> then save the values in the savegame 20:44:24 *** tokai|noir has joined #openttd 20:44:24 *** ChanServ sets mode: +v tokai|noir 20:47:59 *** Wormnest has joined #openttd 20:51:20 *** tokai has quit IRC 20:51:35 <andythenorth> there could be a UI before the game starts 20:51:41 <andythenorth> showing all defined newgrf items 20:51:47 <andythenorth> and their props 20:52:13 <andythenorth> eh callbacks might be harder :( 21:15:07 <Eddi|zuHause> i thought newgrfs are already monkey patching? 21:24:45 <andythenorth> monkey patch the monkeys 21:28:06 <frosch123> just so i got this right: you can use the monkey upload service ape to upload monkey patches to bananas? 21:28:49 <andythenorth> maybe 21:44:51 *** nielsm has quit IRC 21:59:50 <frosch123> [brexit trigger] https://twitter.com/MarcherLord1/status/1193259681256558592 <- Eddi|zuHause: is that tweet as funny to you as it is to me? :p 22:00:32 <Eddi|zuHause> "They did just fine" <- which history class has he skipped? 22:01:59 <frosch123> yep, while many replies point to wrong statements, none get to that point :p 22:02:09 <Eddi|zuHause> if "The economy completely collapsed and still hasn't recovered after 30 years" is their vision of a successful brexit... 22:05:24 <andythenorth> I am not looking 22:05:35 <andythenorth> I don't really get brexit triggered :P 22:05:36 <Eddi|zuHause> frosch123: that conan gif is summing up my initial reaction about right 22:05:40 <andythenorth> but twitter :P 22:06:30 <glx> it's a safe tweet 22:07:09 <frosch123> andythenorth: usually i only encounter the tweets of german fascists , brexit tweets are similar but refreshing 22:08:44 <Eddi|zuHause> ... i don't know where you get your tweets from. but the way bubbles work is usually "look at how ridiculous the people on the other side are", and then the most extreme version of the opposing viewpoint possible 22:10:51 <andythenorth> is it bedtime? 22:13:01 <Eddi|zuHause> it should probably be, if i were normal... 22:14:42 *** Wolf01 has quit IRC 22:15:09 <andythenorth> fish farm? https://dev.openttdcoop.org/attachments/download/9535/fish_farm_1.png 22:19:06 <frosch123> interesting, so in addition to "ports should not be in lakes, only at sea", you get "fish farms should not be at sea, only in lakes" 22:19:40 <andythenorth> perhaps 22:19:49 <andythenorth> I use 'newgame' a lot until I get what I want :P 22:19:58 <andythenorth> norway has little houses for fish farms https://www.123rf.com/photo_65604452_norwegian-fish-farm-for-salmon-growing-in-natural-environment-sea-fjord-in-trondheim-region-norway.html 22:20:07 <Eddi|zuHause> why is that corner broken like this? 22:20:17 <andythenorth> I was going to put a building on the coast :P 22:20:23 <andythenorth> but I might put it on a sea tile instead 22:20:57 <andythenorth> hmm ports not in lakes 22:20:58 <frosch123> Eddi|zuHause: between the water and the grass you can see uninitialised memory 22:21:03 <andythenorth> how long can I tile search for? 22:21:08 <frosch123> maybe you can find a password there 22:21:14 <Eddi|zuHause> just make a check "shore in X distance", doesn't have to be lake 22:21:30 <andythenorth> for fish farms yes 22:21:40 <andythenorth> ports are a different challenge :P 22:21:58 <andythenorth> what's max varaction 2 chain length? :P 22:22:29 <Eddi|zuHause> unlimited, if you reuse the same ID :p 22:22:41 <Eddi|zuHause> (so no branches) 22:23:39 <Eddi|zuHause> but you don't actually have to check all the tiles, to be reasonably sure you're in a large body of water 22:24:07 <andythenorth> maybe we could let newgrf run a pathfinder :P 22:24:51 <Eddi|zuHause> pathfind to (0,0), allowing only water and void tiles? 22:25:47 <andythenorth> o_O 22:25:55 <andythenorth> yes 22:26:09 <andythenorth> all it needs is a bool result 22:26:31 <andythenorth> I imagine on larger maps this is completely untenable for performance :P 22:27:23 <Eddi|zuHause> only if there are no suitible locations 22:27:49 <andythenorth> isn't pathfinding arbitrary tiles incredibly slow? 22:28:14 <Eddi|zuHause> a few dozen pathfinder runs are not important, but if it fails the first few, industry generation is cranked up to a few thousand attempts 22:28:56 <andythenorth> what do K-D trees do again? :P 22:29:02 <Eddi|zuHause> andythenorth: no, what's slow (e.g. for ships) is that it's called repeatedly, very often 22:29:04 <frosch123> andythenorth: ships have to consider their orientation (12 per tile), you don't need that, so you are 12 times faster than a single ship 22:30:07 * andythenorth wonders about 'just' caching the result 22:30:16 <andythenorth> and allowing the cache might occasionally be outdated 22:30:34 <andythenorth> water tiles don't change very frequently in a game 22:30:44 <Eddi|zuHause> andythenorth: that's very pointless 22:30:49 <andythenorth> ok 22:30:49 <Eddi|zuHause> probably 22:32:01 <Eddi|zuHause> andythenorth: the only time where a cache would even do anything is during map generation... otherwise it's just a single run on user interaction 22:32:21 <Eddi|zuHause> that's not going to be performance relevant 22:32:56 <andythenorth> I was proposing the cache is at game start, and is just a list of valid tiles 22:33:20 <andythenorth> it's not a good idea 22:33:28 <andythenorth> this is a marginal feature already :P 22:34:12 <andythenorth> getting a nice map with no trapped ports usually only takes 20-30 attempts 22:34:55 <frosch123> when your opponent services a port, can you wall it in with landscaping, and it will close down? 22:35:31 <andythenorth> I suspect....not 22:35:41 <andythenorth> unless you would like to fork FIRS 22:36:00 <frosch123> can i make it a setting? 22:36:25 <andythenorth> in your fork yes 22:36:40 <andythenorth> when do FIRS forks get into double digits? 22:36:48 <andythenorth> I am aware of at least 5 22:37:12 <frosch123> they all fork the generated nml 22:38:12 <andythenorth> does that count? 22:38:17 <frosch123> did they ask stallman what to do when something is "generated" for some and "preferred form for editign" for others? 22:38:57 <frosch123> maybe "bed" wasn't such a bad idea 22:39:39 <andythenorth> I started playing OpenTTD :P 22:40:08 <andythenorth> did Eddi|zuHause finish his town layout improvements yet? 22:40:16 <andythenorth> it's taking nearly as long as DB Set XL 22:40:19 <Eddi|zuHause> no? 22:40:27 <Eddi|zuHause> i never finish anything, ever. 22:40:59 *** josef[m]1 has joined #openttd 22:45:13 <frosch123> you missed an opportunity to not finish that senten 22:46:16 <FLHerne> andythenorth: Case 1 isn't solved by changing grf dates if you want 'realism' 22:46:40 <andythenorth> it is for me 22:46:51 <FLHerne> andythenorth: Which is why most people want to have slower vehicle progression in the first place, so they can actually get around to using all the random vehicles 22:47:07 <andythenorth> actually no, I've spent far too long making Horse dates 'nearly realistic' :P 22:47:15 <andythenorth> even though the trains are 'mostly fake' 22:48:00 <FLHerne> andythenorth: For me, the whole point of daylength is that I can use UKRS2+'s weird 1st-gen diesels for more than an hour or two before scrapping them all :P 22:48:11 <andythenorth> I played a daylength patch once 22:48:18 <andythenorth> it simply reset the date 50% of the time 22:48:36 <FLHerne> I agree, case 2 is orthogonal to daylength and tying together is silly 22:48:43 <andythenorth> it was a couple of lines, I'm sure Eddi|zuHause gave me the patch :P 22:48:54 <FLHerne> Yeah, that's basically what I want 22:49:14 <andythenorth> hmm, new game 22:49:20 <andythenorth> will I ever use this silly snowplough? 22:49:25 <FLHerne> And I don't think case 3 has ever been requested or implemented by anyone? 22:49:34 <FLHerne> Well, there's always one 22:49:47 <FLHerne> But it's not a thing 22:49:58 <andythenorth> there was one in the forums 22:50:11 <Eddi|zuHause> andythenorth: no, that was not by me 22:51:12 <FLHerne> Really? Why?! 22:51:25 <FLHerne> https://www.youtube.com/watch?v=3nTSubYzQOM is rather impressive 22:51:48 <FLHerne> [Wednesday, 20 November 2019] [12:54:26 GMT]<FLHerne> Are we betting on whether Mk1 blows up before it even flies? 22:51:54 <FLHerne> ^ called it, too :D 22:52:44 <andythenorth> sandbox mode needs to allow me to demolish town bridges :P 22:52:57 *** Progman has quit IRC 22:56:05 *** HerzogDeXtEr1 has quit IRC 22:59:13 *** andythenorth has left #openttd 23:07:42 *** frosch123 has quit IRC 23:19:36 <Eddi|zuHause> FLHerne: "nice tin can you have there. would be a shame if something happened to it" 23:20:36 <FLHerne> I mean, the big hammer used in the assembly process made me a bit skeptical https://pbs.twimg.com/media/EJws0uDWkAID8k4.jpg:orig 23:33:17 *** tokai has joined #openttd 23:33:17 *** ChanServ sets mode: +v tokai 23:37:06 *** nielsm has joined #openttd 23:38:39 *** WormnestAndroid has quit IRC 23:40:20 *** tokai|noir has quit IRC 23:41:48 *** WormnestAndroid has joined #openttd 23:43:56 *** Flygon has joined #openttd 23:45:01 *** Samu has quit IRC 23:45:10 *** nielsm has quit IRC 23:57:25 *** gelignite has quit IRC