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08:51:05 <Pikka> hmm 09:01:42 *** Laedek has quit IRC 09:05:32 * andythenorth deletes wagons 09:05:35 <andythenorth> got out of hand 09:05:47 <andythenorth> MOAR is not moar 09:07:41 <Pikka> o/ 09:08:21 *** Laedek has joined #openttd 09:11:11 <andythenorth> hey 09:11:20 <andythenorth> how about I reduce Horse to 1950-2000 09:11:32 <andythenorth> but taking place over 150 game years? o_O 09:11:35 <andythenorth> super detailed :P 09:13:15 *** stefino has joined #openttd 09:13:49 <stefino> hi, is possible that NML master doesn't know No_HOUSES flag in roadtypes? 09:15:55 <andythenorth> yes it's possible 09:16:10 <andythenorth> https://wiki.openttd.org/NewGRF_Specification_Status 09:16:48 <andythenorth> Pikka: are you doing a CDA clay covhop thing? 09:17:09 <andythenorth> I think I accidentally tried to make Cornish Horse grf 09:17:13 <andythenorth> may be fail 09:19:02 <stefino> Road/tramtype property 10 flags 0..4 done 09:20:09 <Pikka> ummm 09:20:13 <Pikka> did I do one of those? 09:20:16 <andythenorth> UKRS 09:20:19 <andythenorth> clay refit 09:20:52 <andythenorth> maybe I should just make Cornish Horse :P 09:21:16 <Pikka> not in 3 yet 09:21:24 <andythenorth> https://www.cornwallswimminghorses.co.uk/ 09:21:31 <Pikka> but then I haven't done a lot of cargo sprites yet 09:22:45 <andythenorth> https://dev.openttdcoop.org/attachments/download/9577/swimming-horse.png 09:22:57 <andythenorth> not like 09:23:15 <andythenorth> changes or deletions 09:25:29 <andythenorth> maybe https://dev.openttdcoop.org/attachments/download/9578/swimming-horse-2.png 09:26:37 <Pikka> I don't mind the first one... second seems a bit plain 09:35:29 *** stefino has quit IRC 09:35:37 <andythenorth> useful feedback thanks :) 09:35:49 <andythenorth> the 1st one looks a mess to me, but maybe it's a better sprite 09:41:51 <planetmaker> ho :) 09:42:35 <andythenorth> hi planetmaker 09:42:45 <planetmaker> Pikka, as to you wondering about 4x sprites: is it possible that foundations *have* to have one pixel less width (as they don't cover the pixel on the side where they are smallest? 09:42:56 <planetmaker> (and one pixel = 4 in 4x) 09:43:19 <planetmaker> I haven't looked at it too closely... just what popped my mind when reading it 09:44:48 <Pikka> it's not the side where they're smallest, though. it seems that the ground tile child sprite is positioned at x-1 to the foundation origin 09:46:43 <Pikka> which becomes x-4 at 4x 09:51:08 *** Samu has joined #openttd 09:52:04 <Pikka> it's also offset by +1 in the y direction, but that's easy to fix by moving the foundation sprite origin a pixel higher. moving it a pixel right fixes the offsets, but of course cuts off part of the sprite because you can't draw left of the origin. 09:52:30 <Pikka> ... where "a pixel" = 4px in 4x 09:56:58 <Pikka> I'll go with it for now... I guess the problem will be clearer when there's an available grf illustrating it :) 10:18:28 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8 10:23:43 *** Progman has joined #openttd 10:32:22 <planetmaker> well, yes. I remember that the offsets with 4x were not exactly intuitive (at least to me) 10:33:10 <planetmaker> templates in zabse are made such that it looks ok... even when the offsets look funky :) 10:40:01 *** snail_UES_ has joined #openttd 11:01:26 *** Wolf01 has joined #openttd 11:30:18 *** _Artea is now known as Artea 11:34:09 <DorpsGek_III> [OpenTTD/website] LordAro closed pull request #80: General layout refactor https://git.io/fjmIS 11:34:10 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #80: General layout refactor https://git.io/JeAXc 11:57:40 <planetmaker> so... I'm off for this decade. See you in the next. All have a happy new 2020 :) 11:57:58 <andythenorth> :) 11:58:13 <Pikka> o/ 12:00:10 <DorpsGek_III> [OpenTTD/website] LordAro commented on issue #117: There's a couple of layouting/responsiveness issues in the OpenTTD website. https://git.io/Jed55 12:00:29 * peter1138 ponders 12:00:42 <peter1138> Save your Google+ content before 31 March 2019 12:00:49 <peter1138> Why do I have that email, still? 12:04:05 <LordAro> peter1138: did you? 12:04:13 <peter1138> No, I didn't have any :p 12:04:16 <peter1138> Who even used it? 12:04:33 <peter1138> I'm thinking about dropping Dropbox too. 12:06:05 *** snail_UES_ has quit IRC 12:17:17 <LordAro> nielsm: i think #7461 has already been fixed, what do you think? 12:17:53 *** WormnestAndroid has quit IRC 12:18:02 *** WormnestAndroid has joined #openttd 12:19:57 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro reopened pull request #7081: Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) https://git.io/fh2Pg 12:20:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6470: Link graph job thread-join schedule changes https://git.io/JeAXQ 12:20:15 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #6470: Link graph job thread-join schedule changes https://git.io/JeAXQ 12:20:29 <nielsm> LordAro yeah very likely 12:21:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station https://git.io/fjIzj 12:21:12 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh closed issue #7461: kdtree asserting when removing station https://git.io/fjIzj 12:22:23 <nielsm> I'm off to some friends for tonight, see you in the new year 12:22:40 <DorpsGek_III> [OpenTTD/website] auge8472 commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAXd 12:22:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6842: Heap overflow leading to crash https://git.io/JeAXF 12:26:03 *** WormnestAndroid has quit IRC 12:27:17 *** WormnestAndroid has joined #openttd 12:28:37 <DorpsGek_III> [OpenTTD/website] LordAro commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeA1e 12:28:42 <LordAro> nielsm: ttfn 12:30:27 *** nielsm has quit IRC 12:33:56 *** Eddi|zuHause2 is now known as Eddi|zuHause 12:34:06 *** stefino has joined #openttd 12:37:43 <stefino> one more question about NRT. Tramtype dont display railroad crossings. Is it possible to code it? Because I don't see something like railway crossings in NRT. 12:38:03 <stefino> https://scontent.fprg2-1.fna.fbcdn.net/v/t1.15752-9/80786443_1001616383548058_5968449496990875648_n.png?_nc_cat=101&_nc_ohc=zBwPESTzs4AAQksYJlo73Zhg7p3GNoKEX4Afsbe_oCutre66bfKQsr1TA&_nc_ht=scontent.fprg2-1.fna&oh=c501734d8d09793bb7f0153e84aa7ef9&oe=5EADF89D 12:43:52 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened pull request #7884: Fix #6667: Also recalculate bridge costs for 'spectated' AI companies https://git.io/JeA1Y 12:47:29 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://git.io/JeA1Z 12:57:31 * andythenorth wonders how liveries work 12:57:34 * andythenorth looks 13:00:24 *** welterde has joined #openttd 13:00:28 <andythenorth> was it lunch? 13:01:20 <peter1138> It's just about to be. 13:05:48 <LordAro> does the game (auto)save when you quit from a server? 13:08:47 <LordAro> trying to work out why #7462 wouldn't have a zzz cursor 13:11:16 * andythenorth wonders if group livery 'default' could fall through to vehicle type default 13:11:49 * andythenorth searching LS_DEFAULT and hoping light dawns :) 13:30:40 *** stefino has quit IRC 13:33:41 <Samu> ever since SmallVector removal, I've been unable to fix this code. Can't figure what to do 13:33:44 <Samu> https://pastebin.com/6Zvm6JEu 13:34:29 <Samu> >D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\station_cmd.cpp(3907,84): error C2664: 'void QSortT<Station*>(T *,size_t,int (__cdecl *)(const T *,const T *),bool)': cannot convert argument 1 from 'std::_Vector_iterator<std::_Vector_val<std::_Simple_types<_Ty>>>' to 'T *' 13:36:15 <Samu> the errors are at line 43, then 52 and 59 13:36:20 <LordAro> maybe if you took the time to understand what the code is doing, and how you iterate over std::vector, you'd have better luck 13:36:45 <Samu> I've coming back to this for months and never was able to fix 13:38:34 <LordAro> since staring at it clearly isn't helping, you should go read how std::vector works 13:39:00 <LordAro> hint: it doesn't use pointers (like that) 13:39:05 <peter1138> And you can look at the history to see how other places changed it. 13:40:02 <peter1138> I have saladed. I have fruited. Twice. I have flapjack minibited (those boxes that contain pieces that are, literally, one single bite). I have Soreen Lunch Loafed. 13:40:12 <LordAro> i riced 13:40:17 <peter1138> I just can't stop :/ 13:42:03 <andythenorth> oof :) 13:42:28 <peter1138> Everything feels tiny until I write it down :p 13:42:56 <peter1138> So, evening at home. Should I look at OpenTTD code? 13:44:47 <peter1138> Correct answer. 13:48:01 <Samu> testing for (auto st_iter = used_stations.rbegin(); st_iter != used_stations.rend(); ++st_iter) { 13:52:37 <peter1138> The dangers of copy & paste coding, I suppose. 13:52:58 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7462: Server exiting to main menu hangs client https://git.io/fjIgM 13:53:45 <LordAro> Samu: please try to actually understand what you're writing 13:55:37 <LordAro> peter1138: it'd be nice if you did :) 13:55:58 <LordAro> not sure anyone else really wants to look at the road vehicle pathfinding cache issues ;) 13:56:08 <peter1138> Uh oh 13:58:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script. https://git.io/fjiYv 13:58:30 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7641: Attempting to create an array of size 2147483648 and up crashes the whole game, not just the script. https://git.io/fjiYv 13:59:03 <LordAro> peter1138: not that i want to put you off or anything, you're quite welcome to look at whatever you wish ;) 13:59:47 <peter1138> I think I had patches for it, but not tested it. 14:02:47 <Pikka> well, happy new year from here! 14:02:51 <Pikka> must be supper time 14:05:32 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox 14:06:20 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro updated pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox 14:06:44 <LordAro> Pikka: grats! 14:06:57 <Samu> iterating is working! but now I'm stuck with QSortT 14:08:17 <Samu> it's the last thing to fix 14:10:55 <Samu> oh beautiful 14:11:08 <Samu> identifier QSortT is undefined, that means it was also removed? 14:11:14 <Samu> oh boy :( 14:20:23 *** Flygon has quit IRC 14:38:54 <LordAro> "It looks like this is your first time opening an issue in this project!" 14:38:58 <LordAro> shut up, github 14:39:49 <Samu> i think i did it 14:39:57 <Samu> std::sort(used_stations.begin(), used_stations.end(), CompareCargoRatings); 14:40:13 <Samu> the sort function also had to be changed 14:40:17 <LordAro> sounds good 14:40:23 <Samu> from a int to bool 14:40:27 <LordAro> i was about to ask if you'd also changed that ;) 14:41:14 <Samu> it's finally working! damn! took me so much time to get this back 14:41:40 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro opened issue #7885: Use of deprecated fluid_synth_set_sample_rate https://git.io/JeADP 14:53:13 *** Maarten^ has joined #openttd 14:54:58 *** Maarten has quit IRC 14:54:58 *** Maarten^ is now known as Maarten 14:55:45 <DorpsGek_III> [OpenTTD/OpenTTD] michicc approved pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/JeADQ 15:21:07 <Samu> at last! https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:distribute-cargo-to-multiple-stations-or-industries?expand=1 15:22:00 <Samu> thanks LordAro 15:23:02 <DorpsGek_III> [OpenTTD/website] TrueBrain approved pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAyB 15:23:16 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAy0 15:23:22 <TrueBrain> LordAro: dare I merge? :) 15:27:16 <DorpsGek_III> [OpenTTD/website] TrueBrain merged pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeAYP 15:29:24 <peter1138> Hmm, I need to go shopping. I've got lots of booze in case I wanted to drink tonight, but I fancy something else o_O 15:37:27 <LordAro> TrueBrain: :) 15:37:57 <TrueBrain> LordAro: it looks nice btw :) 15:38:07 <TrueBrain> the icon though, that is a bit too far to the left 15:38:35 <TrueBrain> it needs a bit more spacing .. 15:41:27 <TrueBrain> hmm .. you used a percentage and a fixed value in the same div .. that is odd :D 15:42:15 <TrueBrain> I really don't know enough about CSS anymore to fix it; funny :) 15:43:02 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on pull request #132: Change: Rework banner image use more modern CSS, and replace all images https://git.io/JeASU 15:43:52 <TrueBrain> LordAro: contrast-wise, these 7 images are perfect, nice job :D 15:45:19 *** spnda has joined #openttd 15:49:01 <spnda> From pr 7550, what and where are the "generate_widget" and "squirrel_export" scripts? 15:52:37 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JegbJ 15:54:44 <LordAro> TrueBrain: probably, it's only partially adapted from the original 15:54:57 <LordAro> it could no doubt be improved 15:55:06 <TrueBrain> I was trying to make it pretty, but I failed horribly :P 15:55:16 *** tokai has joined #openttd 15:55:16 *** ChanServ sets mode: +v tokai 15:55:22 <TrueBrain> calc() didn't want to work :P 15:55:28 <TrueBrain> calc(66% - 148px) doesn't work, so it seems 15:55:56 <LordAro> glad you like the images though, even if they all use grfs 15:56:13 <TrueBrain> owh, it does .. 15:56:13 <LordAro> i can imagine calc + flexbox would be a bit weird 15:56:26 <TrueBrain> I clearly just failed to type 15:56:42 <LordAro> did you remember to hard reload? css caching is quite common 15:59:28 <TrueBrain> I was editing inline :D 15:59:56 <TrueBrain> how well supported is calc ... 16:00:15 <TrueBrain> caniuse.com says yes 16:01:04 *** Pikka has quit IRC 16:01:50 <DorpsGek_III> [OpenTTD/website] TrueBrain opened pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4 16:02:06 <TrueBrain> hihi, all via github.com :) 16:02:10 *** tokai|noir has quit IRC 16:03:59 <TrueBrain> it should really be 28.5px from left, but .. who is counting really 16:04:04 <TrueBrain> that 1.5px .. I hope nobody spots that :D 16:04:12 <TrueBrain> (the top/bottom are in reality 28.5px apart) 16:05:19 <milek7_> lots of hardcoded dependencies ;) 16:05:48 <milek7_> maybe alternatively change justify-content to space-between 16:06:03 <milek7_> and apply left/right padding to banner div 16:06:42 <TrueBrain> lots of words, no clue what they mean in this context :) This PR is the best I can do :P I welcome any alternative ;) 16:07:08 <TrueBrain> (as I really do not understand modern HTML/CSS :P) 16:07:46 <TrueBrain> I doubt using calc() is ever a good solution btw :D 16:07:54 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7503: Feature: Add aircraft type dropdown in Autoreplace window https://git.io/fjqQz 16:09:04 *** snail_UES_ has joined #openttd 16:09:54 <TrueBrain> that 33% width is also annoying me .. but okay :) 16:09:57 <TrueBrain> baby-steps or something 16:11:17 <milek7_> https://pastebin.com/raw/DLbcmSHD 16:11:26 <TrueBrain> had to lookup justify-content .. still don't understand what it does :D 16:11:39 <TrueBrain> how about that 'max-width' 16:11:43 <TrueBrain> that mostly is just an odd one 16:13:49 <TrueBrain> maybe just change that into 'width', I guess 16:15:24 <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4 16:16:42 <DorpsGek_III> [OpenTTD/website] TrueBrain updated pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4 16:26:46 *** Wormnest_ has joined #openttd 16:28:27 <DorpsGek_III> [OpenTTD/website] LordAro approved pull request #134: Fix: better margin of logo on the banner https://git.io/JeA9c 16:29:03 <DorpsGek_III> [OpenTTD/website] LordAro merged pull request #134: Fix: better margin of logo on the banner https://git.io/JeAS4 16:29:22 <peter1138> FFS, migraine :( 16:29:47 <peter1138> Non-painful but messing with vision 16:30:01 <peter1138> Maybe I should stop looking at my screen for a bit :p 16:32:01 <LordAro> :( 16:32:34 <spnda> I've ran the squirrel scripts that glx22 told me to run. Now, how would I amend an older commit? 16:33:13 <LordAro> git commit --amend 16:33:17 <LordAro> ;) 16:33:38 <LordAro> (assuming it's the last commit) 16:33:48 <LordAro> (older commits require rebasing) 16:33:49 <spnda> That amends the last commit though 16:34:32 *** Mazur has joined #openttd 16:34:34 <LordAro> make a new (temporary) commit with your changes, then rebase interactive and mark the new commit as "fixup" 16:35:26 <peter1138> Yup, rebase interactive to combined commits. 16:38:19 <spnda> And what do I do with your Cleanup commit? Just leave it as pick and mark the original commit as edit? 16:39:16 <peter1138> Eh, when combine them then the cleanup will disappear... 16:39:26 <peter1138> That's the point of combining them 16:39:54 <spnda> So I'll just do that I guess 16:41:13 <DorpsGek_III> [OpenTTD/OpenTTD] spnda dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeN5C 16:41:14 <DorpsGek_III> [OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1 16:48:58 *** snail_UES_ has quit IRC 16:49:56 <dwfreed> LordAro: git commit --fixup=<commitish> 16:50:39 <dwfreed> then git rebase --interactive --autosquash will automatically make that commit a fixup; you have to use interactive to use autosquash, which is slightly annoying 16:51:46 <dwfreed> (a commitish is anything that resolves to a commit; it could be a commit, a branch, a tag, HEAD, or any of these with an ancestor selector, like ^ or ^^) 16:54:39 <LordAro> dwfreed: far too complex :p 16:54:43 <LordAro> neat though 16:56:42 <dwfreed> I mean, if you're fixing your last commit, git commit --fixup=HEAD 16:57:28 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp 17:24:27 *** glx has joined #openttd 17:24:27 *** ChanServ sets mode: +v glx 17:26:05 <Wolf01> So, bye, see you tomorrow, happy new year 17:26:10 *** Wolf01 has quit IRC 17:27:21 *** Mazur has quit IRC 17:39:02 *** Mazur has joined #openttd 17:49:18 *** sla_ro|master has quit IRC 17:57:19 <Samu> on my last rebase, hurray! 17:58:27 *** tokai|noir has joined #openttd 17:58:27 *** ChanServ sets mode: +v tokai|noir 17:58:51 <Samu> went through 40+ branches 17:59:51 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/fhrqY 17:59:57 <Samu> the end! 18:00:43 <Samu> only 3 branches weren't rebased, too much of a headache 18:00:57 <Samu> one i could delete, honestly 18:05:13 *** tokai has quit IRC 18:05:14 <Samu> will there be a "OpenTTD 2019 in review" kind of post? 18:07:56 <Samu> how do I synchronize my git repository on the web with what I have on my system? I deleted some branches but on the web, they're still there. 18:10:23 <Samu> whatever,i'll do it manually 18:18:38 *** snail_UES_ has joined #openttd 18:38:00 <LordAro> Samu: there are some flags you can pass to delete branches on the remote, but yeah, it's often easier to do it manually 18:41:17 *** snail_UES_ has quit IRC 18:45:34 <Samu> i have no idea what ive done in visual studio, but openttd is unloaded 18:45:38 <Samu> can't debug :( 18:47:55 <Samu> i screwed up... 18:48:01 <Samu> i loaded vs141 18:48:15 <Samu> then loaded back vs142 and now i can't run debug :( 18:53:06 <LordAro> well that was silly of you 18:53:40 <LordAro> some sort of deep clean should sort it out, i would imagine 18:53:45 <LordAro> learn to use your tools 19:06:05 <peter1138> git checkout . 19:07:46 <Samu> i think i solved it, i cloned openttd repository into a new folder 19:07:56 <LordAro> oh dear 19:07:57 <Samu> then moved all of it to the old one and replaced all files 19:08:01 <Samu> :p 19:10:44 <Samu> i switched to a branch that didn't have vs142.sln yet :( didn't know what to do 19:11:27 <LordAro> use the older solution? 19:11:35 <LordAro> they're more or less identical 19:12:27 <Samu> 5>D:\OpenTTD\OpenTTD GitHub\OpenTTD\src\core\math_func.hpp(83,1): warning C4146: unary minus operator applied to unsigned type, result still unsigned (compiling source file ..\src\map.cpp) 19:12:33 <Samu> is this error mine, or yours? 19:13:17 <Samu> forget it, it's mine 19:14:26 <LordAro> you know enough to know how to check you don't need to ask first 19:15:09 <Samu> i was subtracting uint's 19:15:15 <Samu> that was it :p 19:16:24 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeNFo 19:17:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeA5e 19:18:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7628: Fix #7625: Road infrastructure cost is correctly updated when upgrading your own roads. https://git.io/fjrox 19:18:00 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7625: Road infrastructure counts are not updated properly, free money exploit with infrastructure maintenance https://git.io/fj2da 19:18:19 <LordAro> Samu: that is what was implied by the warning, yes :p 19:24:53 <Samu> can't push... i screwed up big time 19:26:19 <Samu> authentication failed 19:34:51 <Samu> cloning it again, should solve, let's see 19:37:21 <Samu> this damn branch doesn't have vs142, it's getting on my nerves, what do I do in this situation 19:39:35 *** supermop_Home__ has joined #openttd 19:40:23 <supermop_Home__> yo 19:44:36 <supermop_Home__> hi andythenorth 19:45:46 <Samu> 854 commits behind :( 19:48:45 <Samu> finally it pushed 19:48:47 <Samu> https://github.com/SamuXarick/OpenTTD/tree/DistanceTransportedGoodsIncome 19:48:53 <Samu> what a headache 19:49:58 <Samu> oops, wrong fixes 19:50:05 <Samu> im so dumb 19:52:16 <Samu> https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:DistanceTransportedGoodsIncome?expand=1 19:52:18 <Samu> fixed 19:52:44 <supermop_Home__> why is it so hard to find French trap and reggaton on spotify 19:53:21 <Samu> oh, is it music time? 19:53:34 <supermop_Home__> it is for me 19:55:35 <supermop_Home__> best i can find is someone's playlist from 2017 19:55:40 <peter1138> Because stuff like Spotify caters for the lowest common denominator... 19:56:02 <Samu> https://www.youtube.com/watch?v=TGwmFIphNcg&list=RDTGwmFIphNcg&start_radio=1 19:56:39 <Samu> the new year is coming in 4 hours 19:57:49 <Samu> 2019 was the worst year of my life 19:58:37 <supermop_Home__> clearly there are French trap artists on spotify because someone made this playlist, but typing 'French trap' doesn't suggest artists 20:00:11 <Samu> pending life issues early 2020, my drama isn't over 20:01:42 <Samu> for how long will I have money to pay all these spendings 20:02:02 <Samu> oh well nvm... 20:02:25 <supermop_Home__> 2019 certainly wasn't a good year, but far from the worst for me 20:04:37 <Samu> i lost my father, had to leave house behind, leave cats behind, went into a institution, moved to another institution... 20:05:05 <Samu> because i'm invalid 20:05:16 <Samu> for practical purposes, it's what I am 20:06:23 <Samu> now all the problems related to my father's death are piling up 20:07:22 <Samu> the car insurance which I don't care, the rent which I don't care any longer, I'm already settled in this institution, why pay 20:07:30 <supermop_Home__> any Ghosn fans here? 20:07:37 <Samu> sorry 20:07:39 <Samu> just venting 20:07:54 <supermop_Home__> Samu: sounds like a case for bankruptcy court 20:09:51 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone opened pull request #7886: Group management enhancements https://git.io/JeAdk 20:20:39 <Samu> testing 7886, sounds interesting 20:29:45 <Samu> it's a 1 button do it all 20:29:48 <Samu> heh 20:32:52 <andythenorth> hi supermop_Home__ 20:33:35 * andythenorth reverts all things 20:33:50 <andythenorth> can't be arsed :) 20:34:03 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick opened issue #7887: Beep sound is missing https://git.io/JeAdB 20:35:52 <LordAro> andythenorth: more drinking required 20:36:15 <andythenorth> changing A to B, is B better? Fuck knows :) 20:36:17 <andythenorth> A was ok 20:36:21 <andythenorth> Horse faff 20:36:29 <andythenorth> trying to address player feedback 20:36:38 *** snail_UES_ has joined #openttd 20:36:41 <andythenorth> very New Year 20:41:54 *** HerzogDeXtEr has quit IRC 20:57:14 <andythenorth> supermop_Home__: what should tank wagons look like? 20:58:50 *** WormnestAndroid has quit IRC 20:59:50 *** WormnestAndroid has joined #openttd 21:20:52 <supermop_Home__> hmm 21:20:58 <supermop_Home__> black? 21:23:22 <supermop_Home__> oh the 43s don't hold mail? 21:24:05 <andythenorth> nah, they could but it's a faff 21:24:20 <andythenorth> currently tank cars change colour for cargo 21:24:26 <andythenorth> but child #1 said it's wrong 21:24:30 <andythenorth> oof 21:28:36 <supermop_Home__> andythenorth: do you have things like this: https://www.safetysign.com/products/7094/aluminum-solid-flip-set?s=st1zsk1lg9zppftyzbp11p 21:30:36 <andythenorth> 1 pixel dimension 21:31:09 <supermop_Home__> silver or black tanks, could have a color splotch per cargo 21:31:26 <andythenorth> I am thinking 21:31:43 <andythenorth> sulphur http://mrr.trains.com/-/media/Images/News%20and%20Reviews/Staff%20Reviews/2013/12/WalthersHOscale14000gallonsulfurtankcar.jpg 21:31:46 <andythenorth> for example 21:31:54 <andythenorth> quite NARS Horse though 21:32:09 <andythenorth> UK is a right pain in the arse, it had these daft rules about petrol tankers being grey 21:32:12 <andythenorth> so realism 21:32:14 <andythenorth> oof 21:36:53 *** snail_UES_ has quit IRC 21:41:48 *** Wormnest_ has quit IRC 21:57:22 <supermop_Home__> double headed Grids overkill for TL8? 22:02:18 <andythenorth> only a bit 22:03:18 <andythenorth> I redid some sprites https://dev.openttdcoop.org/attachments/download/9576/revolutionary-boom.png 22:08:15 *** Flygon has joined #openttd 22:11:28 <supermop_Home__> i don't have DVT 22:20:15 <andythenorth> hmm 22:22:33 <supermop_Home__> https://imgur.com/a/GkgP8bm 22:22:35 <supermop_Home__> gner 22:24:25 <supermop_Home__> dark blue should be darker 22:28:10 *** WormnestAndroid has quit IRC 22:28:35 *** WormnestAndroid has joined #openttd 22:29:03 <andythenorth> realism liveries all day long 22:30:00 <peter1138> Did you just use the R-word? 22:30:13 <andythenorth> happened 22:35:30 *** Wormnest_ has joined #openttd 22:52:24 *** tokai has joined #openttd 22:52:24 *** ChanServ sets mode: +v tokai 22:55:57 <Samu> hi 22:56:58 <Samu> CivilAI builds too high bridges, maybe that's intended, but seems a bit exagerated 22:59:13 *** tokai|noir has quit IRC 23:16:04 *** Pikka has joined #openttd 23:26:25 *** andythenorth has quit IRC 23:38:42 *** Mazur has quit IRC 23:41:35 <TrueBrain> Happy new year guys :) 23:42:00 <glx> happy new year 23:50:40 *** Wormnest_ has quit IRC 23:53:00 <greeter> still 2019 here but happy new year to everyone when it arrives :-) 23:58:22 <spnda> happy new year