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00:06:08 *** Flygon has joined #openttd 00:27:17 *** Compu has joined #openttd 00:59:48 *** glx has quit IRC 01:08:49 *** rotts has quit IRC 02:45:47 *** D-HUND has joined #openttd 02:49:04 *** debdog has quit IRC 03:45:56 *** k-man_ has joined #openttd 03:47:09 *** supermop_Home has quit IRC 03:52:28 *** k-man has quit IRC 05:01:19 *** rotterdxm has joined #openttd 05:24:16 *** rotterdxm has quit IRC 05:59:38 *** OsteHovel has quit IRC 06:04:18 *** sla_ro|master has joined #openttd 06:28:05 *** Wolf01 has joined #openttd 06:31:52 *** snail_UES_ has quit IRC 06:59:18 *** andythenorth has joined #openttd 06:59:23 <andythenorth> o/ 07:12:58 <peter1138> Yes. 07:13:29 <peter1138> I need to either a) stop eating salad or b) go to the supermarket :/ 07:14:13 <peter1138> c) just play games 07:15:57 *** cHawk- has quit IRC 07:16:39 <andythenorth> I went to Tesco last week 07:17:03 <andythenorth> it was still there 07:18:59 *** nielsm has joined #openttd 07:21:25 <peter1138> It's scary now though. 07:23:44 <andythenorth> because it's outside? 07:24:23 <peter1138> No, because it's full of other people who don't understand rules. 07:24:50 <andythenorth> rules were strongly in effect at Tesco 07:25:14 <andythenorth> obviously quite weird 07:26:45 <peter1138> They are there, but it only takes a few people ignoring them to ruin it all. 07:26:55 <peter1138> And the staff themselves ignore them. 07:27:39 <peter1138> I wonder if they think the "social" part of "social distancing" only applies to their specific socializing activities, not everything... 08:17:13 *** qwebirc13443 has joined #openttd 08:49:32 *** cHawk has joined #openttd 09:22:31 *** Samu has joined #openttd 09:25:42 <Samu> hi 10:05:55 <Wolf01> <peter1138> I wonder if they think the "social" part of "social distancing" only applies to their specific socializing activities, not everything... <- I wonder why people use the face mask while driving alone 10:15:15 *** gelignite has joined #openttd 10:23:55 <Flygon> Wait. 10:23:57 <Flygon> Wait wait wait. 10:24:00 <Flygon> peter1138 10:24:04 <Flygon> There's an option other than c? 10:24:36 <Wolf01> Smart(?)working 10:24:51 <peter1138> Flygon, my employer would hope so. 10:27:01 <andythenorth> FML 10:27:08 <andythenorth> my employer is right here *at* home 10:27:15 <andythenorth> frigging nightmare 10:27:27 <Wolf01> My employer is trying to waste some time... today is "why don't you come here and grab this smartphone to evaluate this application?" I need to do 40km to get there, for a fucking smartphone, for an app which could give me some ideas to develop our one. 10:27:59 <Wolf01> Only because I don't have android/iphone 10:28:21 <peter1138> Emulate ;) 10:28:41 <peter1138> Time-wise, setting that up would probably take longer. 10:28:44 <Wolf01> Ahahah I tried, bluestacks doesn't get well with hyper-v enabled 10:29:23 <peter1138> Ah yes, the weird "ONLY I CAN CONTROL THIS" bollocks that happens :/ 10:29:35 <Wolf01> I bet the next step is "now that you have an android smartphone, use whatsapp" 10:30:15 <Wolf01> I'm avoiding to buy a non-windows smartphone exactly to not use whatsapp 10:40:50 <milek7> I think android sdk emulator does use hyper-v 10:42:14 <milek7> 'VM acceleration on Windows can use one of two hypervisors: the Intel Hardware Accelerated Execution Manager (HAXM) or the Windows Hypervisor Platform (WHPX).' 11:27:57 *** gelignite has quit IRC 12:07:43 *** arikover has joined #openttd 12:10:28 <peter1138> STOP. SALAD TIME! 12:25:28 <andythenorth> oof 12:25:32 <andythenorth> I forgot to lunch 12:25:42 <andythenorth> the problem is that every morning I eat a packet of cookies 12:28:54 <peter1138> Oof 12:53:58 <Wolf01> <andythenorth> the problem is that every morning I eat a packet of cookies <- how big? We have packets with 2, 3, 6, 10, ~50 cookies here :P 12:54:09 <andythenorth> about 10 12:54:25 <andythenorth> hmm, I should stop trying to rss and json ld 12:54:29 <andythenorth> at least until I have lunch 12:58:02 <Flygon> Now I just want to buy a bag of 100 Biscuits and inevitably suffer the Acid Reflux and Sugar Headache that would result. 12:58:08 <Flygon> Thanks #openttd :D 13:00:41 *** supermop_Home has joined #openttd 13:01:03 <peter1138> Sugar headache? Is that a thing? 13:01:24 <peter1138> I get sugar head, but that's just craving more sugar... 13:01:38 <peter1138> Probably good that I didn't order lots of beer for this weekend... 13:01:56 * andythenorth has small pasta tubes with cheese 13:02:07 <peter1138> Delightful. 13:02:13 <peter1138> I'm running low on salad again. 13:02:21 <peter1138> Might need to do another essentials shop. 13:02:50 <peter1138> Should've paid more attention and just planted everything I need, eh? 13:03:17 <andythenorth> oof :) 13:03:21 <Flygon> peter1138: You clearly haven't binged as hard as I do. :D 13:03:22 <peter1138> Malt, hops, barley... 13:03:38 <peter1138> Flygon, I've often binged such that I cannot move. 13:03:42 <Flygon> ... 13:03:44 <peter1138> In my past life, at least. 13:03:48 <Flygon> Okay, we just have different body chemistry then. :D 13:04:05 <Flygon> The Sugar Headaches have happened my whole life. 13:04:13 <Flygon> I got worried at one point and thought I was diabetic. 13:04:24 <peter1138> I mean... I'd be worried, I've never heard of them before. 13:04:29 <Flygon> But... no, my body just overreacts to Sugar. I think it's a blood pressure thing. :D 13:04:45 <Flygon> It's a bit like. 13:05:02 <Flygon> If I drink a Soft Drink that has Sugar in it, my brain gets overwhelmed and I essentially become drunk. 13:05:23 <Flygon> But if I eat Chocolate in Solid Form, doesn't get digested so quickly as to overwhelm my body. 13:05:33 <Flygon> I think my body just overprocesses Sugar way too quickly. O_o" 13:05:41 <peter1138> What about processed food, like bread? 13:05:46 <Flygon> It's happened my whole life. 13:05:49 <Flygon> Bread? Bread's fine. 13:06:22 <Flygon> I can and will overbinge on carbs if given the chance tho. Been trying to break that habit. 13:06:27 <peter1138> Sugary drinks are of course known for making everyone hyperactive, but that's not a headache. 13:06:48 <Flygon> Oh, the headache comes in combo with my brain being unable to concentrate and go 160mph. :D 13:07:09 <Flygon> Then again, caffeine makes me feel tired AND unable to sleep so. :D 13:07:24 <Flygon> I have absolutely no idea how normal people enjoy life. :D 13:08:50 <peter1138> Anyway, I can order a fruit & veg box from random farm shops, at vast expensive. 13:09:00 <peter1138> But nobody seems to offer a fruit & salad box :/ 13:09:32 <peter1138> I'm not interested in tons of root vegetables... 13:09:56 <Flygon> Ouff. 13:17:00 *** iarp[m] has quit IRC 13:17:00 *** patricia[m] has quit IRC 13:17:00 *** tonyfinn[m] has quit IRC 13:17:00 *** labs[m] has quit IRC 13:17:02 *** ciet[m] has quit IRC 13:17:02 *** dude[m]1 has quit IRC 13:17:02 *** buggeas40d[m] has quit IRC 13:17:02 *** grag[m] has quit IRC 13:17:02 *** lapav[m] has quit IRC 13:17:02 *** natmac[m] has quit IRC 13:17:02 *** khavik[m] has quit IRC 13:17:02 *** nolep[m] has quit IRC 13:17:02 *** glothit7ok[m] has quit IRC 13:17:02 *** jact[m] has quit IRC 13:17:02 *** ircer[m] has quit IRC 13:17:02 *** josef[m] has quit IRC 13:17:02 *** pothyurf[m] has quit IRC 13:17:02 *** jeeg[m] has quit IRC 13:17:02 *** nartir[m] has quit IRC 13:17:02 *** yur3shmukcik[m] has quit IRC 13:17:02 *** dekeract[m] has quit IRC 13:17:02 *** osvaldo[m] has quit IRC 13:17:02 *** natalie[m] has quit IRC 13:17:02 *** robert[m]1 has quit IRC 13:17:02 *** olmvnec[m] has quit IRC 13:17:02 *** vanessa[m] has quit IRC 13:17:02 *** karoline[m] has quit IRC 13:17:03 *** menelaos[m] has quit IRC 13:17:03 *** albert[m] has quit IRC 13:17:03 *** amal[m] has quit IRC 13:17:03 *** dag[m] has quit IRC 13:17:03 *** yoltid[m] has quit IRC 13:17:03 *** freu[m] has quit IRC 13:17:03 *** cawal[m] has quit IRC 13:17:03 *** magdalena[m] has quit IRC 13:17:03 *** igor[m] has quit IRC 13:17:03 *** josef[m]1 has quit IRC 13:17:03 *** ist5shreawf[m] has quit IRC 13:17:03 *** paulus[m] has quit IRC 13:17:03 *** einar[m] has quit IRC 13:17:03 *** Heiki[m] has quit IRC 13:17:03 *** Groud[m] has quit IRC 13:17:03 *** johanna[m] has quit IRC 13:17:03 *** julie[m] has quit IRC 13:17:03 *** arron[m] has quit IRC 13:17:03 *** Corns[m] has quit IRC 13:17:03 *** BekJut[m] has quit IRC 13:17:03 *** ookfof[m] has quit IRC 13:17:03 *** hylshols7qui[m] has quit IRC 13:17:03 *** fiddeldibu[m] has quit IRC 13:17:03 *** twom[m] has quit IRC 13:17:03 *** ad5twoknebor[m] has quit IRC 13:17:03 *** elliot[m] has quit IRC 13:17:03 *** pina[m] has quit IRC 13:17:03 *** blim[m] has quit IRC 13:17:03 *** udo[m] has quit IRC 13:17:03 *** fjodor[m] has quit IRC 13:17:03 *** joey[m] has quit IRC 13:17:03 *** UncleCJ[m] has quit IRC 13:17:03 *** cyberjunkie[m] has quit IRC 13:17:03 *** Aileen[m] has quit IRC 13:17:03 *** leward[m] has quit IRC 13:17:03 *** karl[m]1 has quit IRC 13:27:44 *** fjodor[m] has joined #openttd 13:35:47 *** snail_UES_ has joined #openttd 13:36:09 *** sla_ro|master has quit IRC 13:55:52 <Samu> fast food 13:56:08 <Samu> it's food, and want to be transported fast! 14:03:00 <Samu> i wonder if i can make the pathfinder build 2 tile sized aqueducts 14:03:38 <Samu> 3, it can 14:43:46 *** cHawk has quit IRC 14:54:52 *** Wormnest_ has joined #openttd 14:55:16 *** Gustavo6046_ has joined #openttd 14:56:55 *** Gustavo6046 has quit IRC 15:06:07 *** Flygon has quit IRC 15:07:13 *** Samu_ has joined #openttd 15:12:19 *** Samu has quit IRC 15:17:48 *** Samu has joined #openttd 15:23:17 *** gelignite has joined #openttd 15:23:49 *** Samu_ has quit IRC 15:24:34 *** Progman has joined #openttd 15:28:23 <Wolf01> <Flygon> If I drink a Soft Drink that has Sugar in it, my brain gets overwhelmed and I essentially become drunk. <- same here, me, my mother, and my sister all have problems with sugar, I become drunk, they start to sweat and shiver at the same time 15:29:25 <Wolf01> And I'm not talking about soft drinks, but cakes and other food full of sugar 15:32:42 *** supermop_Home has quit IRC 15:36:00 *** Samu_ has joined #openttd 15:41:16 *** Samu has quit IRC 15:46:04 *** Samu_ has quit IRC 15:46:19 *** Samu has joined #openttd 15:46:43 <luaduck> stupid question: does the `clients` command have support for listing IPv6 addresses? 15:47:18 <luaduck> I'm connected via IPv6 and I seem to have been given the address of 172.25.0.1, which is obviously a private address 15:49:04 *** arron[m] has joined #openttd 15:49:04 *** pina[m] has joined #openttd 15:49:04 *** yoltid[m] has joined #openttd 15:49:04 *** ad5twoknebor[m] has joined #openttd 15:49:04 *** karl[m]1 has joined #openttd 15:49:05 *** Aileen[m] has joined #openttd 15:49:05 *** josef[m]1 has joined #openttd 15:49:05 *** pothyurf[m] has joined #openttd 15:49:05 *** hylshols7qui[m] has joined #openttd 15:49:05 *** khavik[m] has joined #openttd 15:49:05 *** osvaldo[m] has joined #openttd 15:49:06 *** BekJut[m] has joined #openttd 15:49:06 *** tonyfinn[m] has joined #openttd 15:49:07 *** joey[m] has joined #openttd 15:49:07 *** glothit7ok[m] has joined #openttd 15:49:07 *** grag[m] has joined #openttd 15:49:07 *** olmvnec[m] has joined #openttd 15:49:08 *** Heiki[m] has joined #openttd 15:49:08 *** albert[m] has joined #openttd 15:49:09 *** cyberjunkie[m] has joined #openttd 15:49:09 *** nolep[m] has joined #openttd 15:49:09 *** blim[m] has joined #openttd 15:49:09 *** vanessa[m] has joined #openttd 15:49:09 *** natalie[m] has joined #openttd 15:49:09 *** josef[m] has joined #openttd 15:49:09 *** natmac[m] has joined #openttd 15:49:09 *** einar[m] has joined #openttd 15:49:09 *** freu[m] has joined #openttd 15:49:09 *** nartir[m] has joined #openttd 15:49:10 *** leward[m] has joined #openttd 15:49:10 *** cawal[m] has joined #openttd 15:49:10 *** dekeract[m] has joined #openttd 15:49:10 *** paulus[m] has joined #openttd 15:49:10 *** labs[m] has joined #openttd 15:49:10 *** fiddeldibu[m] has joined #openttd 15:49:10 *** jeeg[m] has joined #openttd 15:49:11 *** UncleCJ[m] has joined #openttd 15:49:11 *** jact[m] has joined #openttd 15:49:11 *** magdalena[m] has joined #openttd 15:49:11 *** dag[m] has joined #openttd 15:49:11 *** igor[m] has joined #openttd 15:49:11 *** lapav[m] has joined #openttd 15:49:11 *** twom[m] has joined #openttd 15:49:11 *** ist5shreawf[m] has joined #openttd 15:49:11 *** ciet[m] has joined #openttd 15:49:11 *** elliot[m] has joined #openttd 15:49:11 *** patricia[m] has joined #openttd 15:49:12 *** buggeas40d[m] has joined #openttd 15:49:12 *** karoline[m] has joined #openttd 15:49:12 *** amal[m] has joined #openttd 15:49:12 *** udo[m] has joined #openttd 15:49:12 *** dude[m]1 has joined #openttd 15:49:12 *** iarp[m] has joined #openttd 15:49:13 *** Corns[m] has joined #openttd 15:49:14 *** johanna[m] has joined #openttd 15:49:14 *** ircer[m] has joined #openttd 15:49:14 *** ookfof[m] has joined #openttd 15:49:14 *** robert[m]1 has joined #openttd 15:49:14 *** yur3shmukcik[m] has joined #openttd 15:49:15 *** menelaos[m] has joined #openttd 15:49:15 *** julie[m] has joined #openttd 16:32:14 <Samu> i'm listening to sad music again https://www.rtp.pt/play/p287/e463017/argonauta 16:37:43 *** glx has joined #openttd 16:37:43 *** ChanServ sets mode: +v glx 16:38:23 <Samu> wow im listening to music from 1978, I'm really sad 16:42:46 <peter1138> What's... the problem with that? 16:50:53 <arikover> Sad memories about Jimmy Carter maybe? 17:01:16 <andythenorth> well 17:01:24 <andythenorth> we should OpenTTD or something 17:05:30 <Samu> Apparently I can't make easy 2-tile wide aqueducts 17:07:44 * andythenorth closes zoom, must be the end of the working week 17:07:47 <andythenorth> and whereby 17:19:18 <Wolf01> I'll have at least 2 other meetings tomorrow... also I must finish the project by one week ago 17:24:19 <_dp_> is there any good solution to oil rig infestation? 17:24:20 <_dp_> https://i.imgur.com/FptgN6G.png 17:25:13 <nielsm> only allowing one of each industry per town? 17:26:05 <nielsm> make industry density founding-only and have a GS create industries instead? 17:26:08 <FLHerne> You could minimize the max distance from the edge 17:26:15 <FLHerne> (min allowed seems to be 12 tiles) 17:26:23 <nielsm> make a newgrf that override oil rig placement rules and prevents them from being too close? 17:26:33 <peter1138> Let's do an OpenTTD coding livestream! 17:26:39 <FLHerne> Then you only have a border of oil rigs, rather than the whole map 17:26:41 <peter1138> (Just, not me) 17:26:46 <_dp_> well, I can disable oil rigs altogether but kinda wanted to have them just not in such ridicullous quantities 17:27:11 <FLHerne> Didn't Pikka do a pixelling livestream once? 17:29:09 <_dp_> and don't want to have newgrf either 17:31:58 <nielsm> you could also make a GS that deletes oil rigs spawning too close to others... 17:32:16 <_dp_> yeah, I guess 17:32:32 <_dp_> just weird to see that something that silly needs a gs 17:33:31 <nielsm> remember the original game always had the max one of each industry per town restriction, probably in part to avoid that kind of industry overload issues 17:39:01 <_dp_> hm, I can probably enable 1 ind per town after map generation... 17:39:13 <nielsm> that might work 17:39:30 <_dp_> except it would affect funded industries as well :p 17:39:59 <_dp_> disable it for a second when someone funds industry xDDD 17:40:46 <nielsm> toggle the setting on for 3 months a year, off rest of the year 17:53:31 *** supermop_Home has joined #openttd 18:15:03 <andythenorth> so I tried adding more industries + cargos to this https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown 18:15:09 <andythenorth> and concluded there are enough already 18:15:22 <andythenorth> so now I just need to draw all the industry graphics and crap 18:29:17 *** nielsm has quit IRC 18:29:35 *** arikover` has joined #openttd 18:31:37 *** nielsm has joined #openttd 18:34:52 *** arikover has quit IRC 18:35:11 *** arikover` has quit IRC 18:55:30 <snail_UES_> andythenorth: “vehicle engines” and “vehicle parts” as separate cargoes? 18:55:53 <snail_UES_> “stainless steel” vs “steel sheet” vs “steel wire rod”? 18:56:07 <snail_UES_> talk about micromanaging… I’m not going back and edit my set for this :p 18:58:16 <andythenorth> crates 19:04:58 <Samu> yes! I made it, pathfinder can now build 2-tile wide aqueducts 19:05:13 <Samu> requires too many checks 19:05:22 <Samu> but it was possible 19:25:51 <Samu> I wonder, about aqueducts, do I really need to create a list of bridge types 19:25:57 <Samu> there's only 1 type of aqueduct 19:26:06 <Samu> it would simplify code 19:36:32 *** Wormnest_ has quit IRC 19:52:43 *** WormnestAndroid has quit IRC 19:55:56 *** WormnestAndroid has joined #openttd 20:23:52 <Samu> there's some tile costs that I don't quite understand. I'm adapting them from a rail pathfinder to a canal pathfinder 20:27:43 *** ja has left #openttd 20:49:28 *** Samu_ has joined #openttd 20:53:07 *** Samu has quit IRC 20:54:08 *** andythenorth has quit IRC 20:55:47 *** nielsm has quit IRC 21:00:14 *** Wormnest_ has joined #openttd 21:01:25 *** WormnestAndroid has quit IRC 21:04:03 *** WormnestAndroid has joined #openttd 21:14:01 *** mcbanhas has joined #openttd 21:14:07 <mcbanhas> Hello everyone 21:15:01 <mcbanhas> I've recently made a forum thread on the subject of creating a manual of style for OpenTTD. Let me know your opinion on the matter: https://www.tt-forums.net/viewtopic.php?f=33&t=86891&p=1230658#p1230658 21:15:35 *** Samu_ has quit IRC 21:32:50 *** nielsm has joined #openttd 21:34:36 <FLHerne> mcbanhas: At a quick look, I like all your proposals 21:35:28 <FLHerne> Except the example proposed text for the signal button, which I found hard to read 21:35:52 <FLHerne> (not that the current version is ideal; it might just mean that button does too much :P) 21:44:20 <mcbanhas> Yeah I am aware 21:44:54 <mcbanhas> It's an overly long tooltip that sadly requires a lenghty description for now 21:50:06 <mcbanhas> Ideally, it would be nice for someone to implement dynamic key shortcuts so we could include them in the tooltips too, I left a suggestion for this under issue #7873, but it will take some time until someone picks it up, if ever... 22:04:39 <supermop_Home> can the manual of style be a bound volume 22:06:23 <supermop_Home> also can it follow the ridiculous new Yorker style guide with umlauts over every compounded vowel? 22:06:42 *** Wolf01 has quit IRC 22:07:27 <supermop_Home> for some reason among my friends / classmates in the early 00s it was trendy to keep the big orange Chicago manual of style on your shelf 22:08:07 <mcbanhas> lol, i guess you can print it if you want to :) 22:08:27 <mcbanhas> Manuals of style DO come in handy from time to time 22:08:59 <supermop_Home> i got suckered into buying the nice MTA and British Rail graphic Standards books 22:09:10 <supermop_Home> almost bought the NASA one too 22:09:32 <DorpsGek_III> [OpenTTD/OpenTTD] michicc updated pull request #7744: Draft Feature: OpenGL video driver https://git.io/JeO8B 22:10:14 <supermop_Home> https://standardsmanual.com/products/nyctacompactedition 22:10:18 <mcbanhas> if you're into fonts and design, those things are great for inspiration 22:10:22 <supermop_Home> one of these but for OpenTTD 22:11:05 <supermop_Home> actually it would be nice to codify the graphic style - both Simon Foster and OGFX+ 22:11:32 <mcbanhas> hnnng that Helvetica cover 22:11:51 <mcbanhas> I love that font so much I'd print my wedding invitations on it 22:12:37 <mcbanhas> Well, we don't even have official fonts at the moment 22:15:41 <FLHerne> mcbanhas: Are the little pixelly ones not official? :P 22:16:04 <mcbanhas> are they in the package? 22:16:05 <supermop_Home> i don't have proper training in copyediting so can't be of much help but i am excited by the idea of a manual of style 22:16:19 <supermop_Home> they are sprites in the baseset i think? 22:16:33 <supermop_Home> it's not a full font 22:16:38 <mcbanhas> oh that one 22:16:46 <supermop_Home> but it does have glyphs for trains etc! 22:17:15 <supermop_Home> i tried to use rail alphabet as my font in game 22:17:30 <DorpsGek_III> [OpenTTD/OpenTTD] Goury opened issue #8070: Check Online Content once was a useful feature, not anymore https://git.io/Jvpao 22:17:35 <supermop_Home> but couldn't get it so went for a clone of Transport 22:18:20 <mcbanhas> yeah but it would be nice to adapt an official font at some point. there's no shortage of freely licensed fonts around 22:19:05 <supermop_Home> unfortunately that sounds like a huge bike shedding risk in an open source software group 22:19:44 <supermop_Home> once andy gets work of this there will go a few hundred hours of irc discussions 22:20:33 <mcbanhas> you mean picking a font? 22:20:53 <supermop_Home> "best official font for OpenTTD" sounds like both his dream and nightmare 22:21:27 <FLHerne> Oh, of course there's a low-res pixel font in the official logo 22:21:45 <supermop_Home> and for the rest of us amateur graphic designers here 22:22:05 <FLHerne> (all six different glyphs of it) 22:22:19 <FLHerne> And the $ sign :P 22:22:54 <supermop_Home> that's really more of a logotype than a typeface :) 22:23:11 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #8070: Check Online Content displays too much https://git.io/Jvpao 22:23:48 <supermop_Home> nice work on retitling issue LordAro 22:23:59 <LordAro> it's still not very useful 22:24:06 <supermop_Home> some of that decade old garbage in there is mine! 22:24:20 *** andythenorth has joined #openttd 22:24:33 <andythenorth> 'lye' or 'caustic soda'? 22:24:42 <supermop_Home> oh god i summoned him 22:24:44 <LordAro> and frankly there have been many issues of very similar sort that have just been closed in the past 22:24:45 <mcbanhas> Hahah well you be surprised how much of a blessing BaNaNas is compired to what they do at the OpenXcom community 22:24:55 <andythenorth> NaOH 22:25:05 <supermop_Home> hopefully he wont check the logs..... 22:25:37 <andythenorth> where's the clone of Transport? 22:25:59 <andythenorth> there is a whole history around that, I considered getting licensed for it 22:26:07 <supermop_Home> too late 22:26:14 <supermop_Home> he's onto us 22:26:27 <mcbanhas> I'm all down for font talking 22:26:30 <supermop_Home> andythenorth a bit dodgy 22:26:31 <andythenorth> I really wanted to get licensed for TfL Johnston as well 22:26:42 <supermop_Home> oh yeah tell me about it 22:26:57 <mcbanhas> which font you guys talking about actually? 22:27:31 <supermop_Home> Transport is Calverts font for UK motorways 22:28:09 <supermop_Home> Rail Alphabet is hers for BR station signage 22:28:28 <supermop_Home> both good high legibility humanist san serifs 22:28:31 <mcbanhas> oh i see, but I don't see this fitting the game per se 22:28:49 <mcbanhas> this type of font is good for signage, not so much for descriptions and such 22:29:10 <supermop_Home> better for titles etc 22:29:44 <mcbanhas> Moreover a pixelart font would suit the graphics better 22:29:57 <supermop_Home> Johnston maybe better for body text 22:30:10 <andythenorth> I just use the original baseset font 22:30:15 <andythenorth> complete with reversed ' 22:30:32 <andythenorth> anyway I need to go to sleep 22:30:36 <supermop_Home> mcbanhas its too late you've got font nerds talking we wont have any further actually productive discourse 22:30:42 <andythenorth> but 'lye' or 'caustic soda'? 22:30:46 <supermop_Home> lye 22:30:48 <andythenorth> I already have 'soda ash' 22:30:50 <supermop_Home> idk why 22:30:53 <mcbanhas> no, I like talking fonts, no worries 22:30:53 <andythenorth> lye is more retro and cool 22:30:59 <supermop_Home> more concise 22:31:02 <supermop_Home> sounds better 22:31:05 <andythenorth> cargo label: LYE_ or NAOH? 22:31:09 * andythenorth used LYE_ 22:31:31 <supermop_Home> sounds good to me 22:32:08 <andythenorth> trying to figure out if I should insert steel beams and crap to the end cargos https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown 22:32:20 <supermop_Home> yeah idk 22:32:22 <supermop_Home> maybe 22:32:30 <andythenorth> for strict realism, it needs: steel sections, tinplate, and steel bar 22:32:36 <andythenorth> but they don't add any gameplay 22:32:45 <supermop_Home> if you are going into the weeds on steel making anyway, why not? 22:33:02 <supermop_Home> model railroads are also pretty poor on gameplay 22:33:14 <supermop_Home> but its nice to see the different sorts of wagons 22:33:35 <andythenorth> I don't know where to send steel sections, the only destination is wharf 22:33:47 <snail_UES_> supermop_Home: I doubt any train GRF author would make specific graphics for all those cargoes 22:33:49 <supermop_Home> build skyscrapers in towns> 22:34:02 <supermop_Home> snail_UES_ i can think of one 22:34:14 <snail_UES_> especially because Andy has the tendency of changing his cargoes every other month :D 22:34:16 <mcbanhas> Man everytime I look at a FIRS diagram I feel like I might as well be looking at the sephirotic system from the kabbalah 22:34:16 <andythenorth> I'm going to repeat graphics 22:34:22 * mcbanhas plays vanilla industries 22:34:35 <andythenorth> snail_UES_ you know I've deleted Extreme? 22:34:41 <andythenorth> and all those cargos? 22:34:53 <snail_UES_> beautiful… so I made work for nothing :p 22:35:02 <snail_UES_> what are the cargoes you deleted? is there a list? 22:35:06 <andythenorth> well FIRS v3 still on bananas 22:35:12 <supermop_Home> andythenorth using Kabbalahistic graphic standards might be nice for FIRS docs 22:35:19 <andythenorth> I think players will continue using it 22:35:25 <andythenorth> Extreme seems to be liked 22:35:34 <snail_UES_> oh, so why did you kill it? 22:35:36 *** gelignite has quit IRC 22:35:46 <andythenorth> it makes no sense 22:36:46 <andythenorth> I think this diagram says all http://bundles.openttdcoop.org/firs/releases/3.0.9/docs/html/economies.html#extreme 22:38:53 <mcbanhas> lol holy shit 22:39:48 <andythenorth> supermop_Home turbine factory :P 22:39:56 <andythenorth> dunno what it accepts or produces, but sounds cool 22:40:52 <andythenorth> also https://en.wikipedia.org/wiki/Electrical_steel 22:42:36 <FLHerne> andythenorth: The madness is the point! 22:43:20 <FLHerne> Also, dot's awful layouting makes it look worse than it is :P 22:43:32 <andythenorth> I was hoping I could do a new Extreme focussed on city cargos 22:43:39 <andythenorth> but I tried it, was soooooo very dull 22:43:45 <andythenorth> delivering to towns is the pox 22:43:52 <andythenorth> it's such non-gameplay 22:44:13 <andythenorth> towns are frigging awful to build in 22:44:19 <andythenorth> and they never accept anything useful 22:44:27 <andythenorth> and it's all just black hole crap 22:44:28 <FLHerne> Right 22:44:50 <andythenorth> I did have sewage sludge on the list though 22:45:07 <andythenorth> and hoovers 22:45:41 <mcbanhas> lol literally carrying shit on your trains 22:46:13 <FLHerne> For model-railway games, "focused on x" is less than ideal 22:47:08 <andythenorth> is it the broadest range of cargos wanted? Or the most detailed? (subtle difference) 22:47:19 <FLHerne> Temperate Basic and Extreme both let you have a world and traffic distribution that looks reasonable 22:47:28 <andythenorth> Steeltown has tended towards detailed, but you don't get livestock wagons :P 22:47:40 <FLHerne> Former 22:47:47 <FLHerne> Yes, that's the problem 22:47:59 * andythenorth considers a Kaolin Clay economy 22:48:13 <FLHerne> A 64^2 map with every Steeltown industry would be pretty cool 22:48:19 <andythenorth> http://www.kernowmodelrailcentre.com/p/43597/SB002I-DJ-Models-JIA-TIGER-China-Clay-Wagon-number-33-70-9382061 22:48:34 <andythenorth> I play Steeltown on 256x512 22:48:41 <andythenorth> you get to do the whole chain twice 22:48:43 <FLHerne> Basically modelling the Scunthorpe internal network or something 22:48:49 <andythenorth> South Wales 22:48:55 <andythenorth> PIttsburgh 22:48:58 <andythenorth> Great Lakes 22:49:12 <FLHerne> But on a big map, it's just weird that there are metalworking industries and nothing else 22:49:43 <andythenorth> someone will probably fork V4 to put Extreme back 22:49:51 <andythenorth> or there's Oz Industries 22:49:57 <FLHerne> Even South Wales isn't *that* monocultural 22:49:59 <andythenorth> clay slurry https://www.dapol.co.uk/2f-027-008-n-gauge-silver-bullet-ermewa-33-87-789-8013-0-2157 22:50:04 <andythenorth> clay powder 22:50:06 <andythenorth> ball clay 22:50:18 <andythenorth> hmm, that's probably the limit 22:50:26 *** Taede has quit IRC 22:56:35 <andythenorth> hmm fasteners https://elceegroup.com/fasteners/ 22:56:40 <andythenorth> AKA nuts and bolts 22:57:06 <supermop_Home> andythenorth turbines more of a special shop 22:57:27 <andythenorth> somehow fasteners don't interest 22:57:38 <andythenorth> neither forgings, castings, or weldged subassemblies 22:57:38 <supermop_Home> hilti? 22:57:46 <supermop_Home> Lichtenstein economy 22:58:06 <andythenorth> lol 22:58:23 <andythenorth> steel beams just overlap with pipe / tube 22:58:40 <andythenorth> I've done rebar rather than generic bar 22:58:49 <andythenorth> steel sheet covers plate 22:58:57 <andythenorth> I tried tinplate, but it's ugly to fit in 23:00:44 <andythenorth> tin is also a minority metal, relatively low production 23:02:18 <mcbanhas> is there anything similar to FIRS for toyland? :D 23:07:19 *** Taede has joined #openttd 23:09:16 *** andythenorth has quit IRC 23:13:25 <DorpsGek_III> [OpenTTD/OpenTTD] jpsouzamatos opened issue #8071: Vehicles renewing and new technologies https://git.io/Jvpr8 23:20:23 *** tokai|noir has joined #openttd 23:20:23 *** ChanServ sets mode: +v tokai|noir 23:26:28 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #8071: Vehicles renewing and new technologies https://git.io/Jvpr8 23:26:31 *** cHawk has joined #openttd 23:27:03 *** tokai has quit IRC 23:37:42 *** Progman has quit IRC 23:46:21 *** k-man__ has joined #openttd 23:49:15 *** mcbanhas has quit IRC 23:52:57 *** k-man_ has quit IRC