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Log for #openttd on 22nd January 2021:
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03:47:04  <supermop_Home_> just got all my dune books in a box from my parents
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09:12:32  <TrueBrain> so LordAro .. beta this weekend?
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09:15:16  <LordAro> TrueBrain: sure!
09:15:18  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8566: Move "town name" selection into map generator GUI https://git.io/Jt3J3
09:15:39  <TrueBrain> LordAro: I have no idea what we have to do to make that happen, but I am sure together we figure it out :P
09:15:58  <LordAro> in theory, it's just merging my release PR & tagging it ^^
09:17:38  <TrueBrain> okay .. in that case, are there any PRs that should land before we do so?
09:18:09  <_dp_> when does feature freeze start? I don't particularly care about beta but would be nice to have #8576 in 1.11
09:18:53  <TrueBrain> although I fully understand that, one thing I learnt from OpenTTD: there is always this one thing we would like in version N before feature-freeze :P
09:19:03  <LordAro> TrueBrain: there's probably a few, but nothing that's blocking a beta release
09:19:17  <LordAro> RC is feature freeze :)
09:19:18  <TrueBrain> LordAro: so I can make a beta in a bit, might as well then? :D
09:19:27  <andythenorth> yo hi
09:19:29  <andythenorth> also bye
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09:19:33  <TrueBrain> <3 andythenorth
09:19:36  <TrueBrain> bah :P
09:19:56  <LordAro> TrueBrain: i should make sure my changelog PR is up to date, but go for it
09:20:10  <TrueBrain> good point; when-ever you have the time :)
09:22:02  <TrueBrain> ugh, I see the % of Samu PRs is growing again
09:22:09  <TrueBrain> such an endless battle
09:25:27  <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S
09:25:33  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8546: Doc: provide a visual representation of the company colour ranges https://git.io/Jt3JA
09:26:50  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JLhWW
09:27:22  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/Jt3Uv
09:28:31  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8573: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed https://git.io/JtJdI
09:28:33  <TrueBrain> sorry, merging approved PRs :P
09:28:46  <LordAro> oh no
09:28:58  <LordAro> 3 minutes it took to become out of date
09:29:03  <TrueBrain> sorrrryyyyyy
09:29:08  <TrueBrain> let me check if there are any more
09:29:21  <TrueBrain> 0
09:29:22  <TrueBrain> :D
09:29:26  <TrueBrain> one more time LordAro :)
09:30:41  <_dp_> well, #8576 just waits for LordAro to decide on enum naming style :p
09:30:57  <_dp_> or anyone rly xD
09:31:17  <LordAro> oh yeah, that was given to me for some reason
09:31:23  <LordAro> yeah, leave it
09:31:27  <TrueBrain> you are our coding-style-nazi, it seems :P
09:31:27  <LordAro> needs a rebase :)
09:32:12  <TrueBrain> since when do we call singleplayer "offline mode"?
09:32:51  <LordAro> we don't?
09:34:21  <TrueBrain> we never used to, hence the: since when?
09:35:15  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/JtUMd
09:36:25  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jt3UM
09:36:30  <TrueBrain> turns out we have far less references to "offline mode"
09:36:46  <TrueBrain> and mostly we call it "single player" / "singleplayer"
09:36:58  <LordAro> quite
09:37:04  <LordAro> who's been calling it offline mode?
09:37:08  <TrueBrain> glx :)
09:37:15  <TrueBrain> see the PR I commented on :P
09:37:21  <TrueBrain> like .. it is in the title!
09:37:23  <LordAro> oh, derp
09:37:55  <TrueBrain> the CMD is called CMD_OFFLINE
09:39:12  <_dp_> I kinda like that naming xD
09:39:17  <_dp_> as someone who only plays online :p
09:39:32  <TrueBrain> as it goes, I really don't care what we name it .. but "offline mode" vs "multiplayer" is weird
09:39:38  <TrueBrain> and having more than one name for the same thing is annoying :)
09:40:30  <_dp_> hm... also does LAN really count as "online"?...
09:40:48  <TrueBrain> and does a server where you play alone count as "multiplayer"
09:40:54  <TrueBrain> ;)
09:41:09  <TrueBrain> there is no correct here :D
09:41:21  <_dp_> well, at least there is you and there is a server :p
09:41:27  <_dp_> unless you are a server....
09:42:53  * Timberwolf gets a wicked temptation to introduce hotseat multiplayer and play-by-email modes.
09:44:18  <_dp_> And Samu's AI vivarium would have a hard time counting even as a single player xDDD
09:47:02  <LordAro> vivarium, that's a good word
09:48:23  <TrueBrain> play-by-email for OpenTTD ... that would be interesting
09:48:29  <TrueBrain> hopefully not a tick per email
09:48:36  <TrueBrain> :D
09:48:42  <TrueBrain> LordAro: how is the PR updating going? :P
09:48:55  <LordAro> i was gonna wait for #8576 :p
09:49:21  <TrueBrain> there are more PRs that "should be merged" before beta :P
09:49:38  <TrueBrain> (I really don't mind, it just always makes me laugh, as this is always what happens :D)
09:50:00  <_dp_> didn't openttdcoop have some email-ish games?
09:50:07  <_dp_> when it lagged their server to a standstill xD
09:50:26  <TrueBrain> LordAro: but #8576 is updated, so what are you waiting on/for? :P
09:50:41  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/Jt3T0
09:50:57  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8576: Feature: Allow GameScripts to add additional text to Industry view window https://git.io/JtUMd
09:51:14  <Timberwolf> Microprose made e-mail versions of a few of their games, although I'm not sure what the full list is (I only know of e-mail X-COM, and that it was part of a series)
09:52:20  <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S
09:53:04  <LordAro> TrueBrain: do please review my changelog :)
09:53:44  <_dp_> LordAro, you missed #8573 in a changelog
09:53:48  <TrueBrain> I opened https://github.com/OpenTTD/OpenTTD/pull/8597 .. I regret my decision
09:54:04  <LordAro> _dp_: i decided it wasn't important enough
09:54:06  <LordAro> idk
09:54:51  <_dp_> it kinda is since it requires changes when updating script to newer api version
09:56:24  <TrueBrain> for that we have https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/game_changelog.hpp
09:56:30  <TrueBrain> I hope GS/AI makers don't use the release changelog for that :D
09:57:42  <_dp_> yeah, but won't hurt to mention in the global one as well imo
09:58:11  <_dp_> I'm not sure all GS makers know about game_changelog.hpp existance
09:58:33  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8597: Fix: Prevent showing company is in trouble again after about 260 months due to overflow https://git.io/Jt3T5
09:59:54  <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S
10:00:31  <TrueBrain> LordAro: please fill in the ?? :)
10:00:35  <TrueBrain> otherwise I cannot merge it :P
10:00:59  <LordAro> did i not?
10:01:14  <TrueBrain> `Last updated:    2021-01-??`
10:01:15  <TrueBrain> :D
10:01:19  <LordAro> oh, that one
10:01:20  <LordAro> lol
10:01:21  <TrueBrain> (you did 1 of the 2 places :P)
10:01:56  <DorpsGek> [OpenTTD/OpenTTD] LordAro updated pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S
10:02:17  <TrueBrain> I started to read the changelog .. halfway through all I could think: what-ever, I am sure you are sufficiently capable of doing this :P
10:02:42  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jt3kU
10:02:52  <LordAro> :o
10:02:53  <TrueBrain> I like how you reworded some things to make it clear to people what is going on
10:03:22  <TrueBrain> Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4)
10:03:24  <TrueBrain> like that
10:03:27  <TrueBrain> the () addition is very good
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10:11:12  <Samu> hi
10:12:29  <TrueBrain> LordAro: are we doing this? :D
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10:14:03  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S
10:14:11  <TrueBrain> okay ... lets do a release via GitHub interface, I guess
10:14:11  <LordAro> hype
10:14:14  <TrueBrain> "should be fine"
10:14:25  <LordAro> in past releases i've copied the changelog into the release text
10:14:31  <LordAro> but it's not required
10:15:18  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain created new tag: 1.11.0-beta1 https://git.io/Jt3ky
10:15:42  <TrueBrain> let's see if this builds correctly :)
10:16:16  <LordAro> do we get to blame orudge if not?
10:16:21  <LordAro> wait, or you!
10:16:43  <TrueBrain> or you!
10:16:45  <TrueBrain> :D
10:16:50  <TrueBrain> we are all in this together (8)
10:16:57  <LordAro> you rewrote most of what i did :p
10:17:03  <TrueBrain> not really
10:17:08  <LordAro> some of
10:17:09  <TrueBrain> I moved it around
10:17:10  <LordAro> a bit of
10:17:36  <TrueBrain> but I did not touch how they are build :) Which made me pretty happy, as I really couldn't get myself to do that again :D
10:19:26  <LordAro> windows arm64 failed \o/
10:19:29  <TrueBrain> https://github.com/OpenTTD/OpenTTD/issues/8596 <- so tempted to edit the issue and remove everything in "Linked"
10:19:51  <TrueBrain> internal GitHub issues
10:19:54  <TrueBrain> lets restart the job
10:20:26  <LordAro> shame you can't restart just one bit
10:20:37  <TrueBrain> you used to be able to only restart failed jobs
10:20:39  <TrueBrain> but they removed it
10:20:42  <TrueBrain> guess it broke often :P
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10:24:20  <LordAro> building now
10:24:41  <DorpsGek> [OpenTTD/website] LordAro opened pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3IC
10:24:44  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8596: Limited and not very useful ability to change the font in the game options window https://git.io/JtqO9
10:25:31  <TrueBrain> I just reworked the issue to make sense
10:25:35  <TrueBrain> I just can't even .....
10:26:17  <LordAro> black on grey is definitely better than white on purple though
10:26:27  <TrueBrain> he is not wrong
10:26:37  <TrueBrain> it is just impossible to do anything with it in the form he presents it
10:26:40  <TrueBrain> which is really annoying
10:26:43  <LordAro> who even implemented that window?!
10:26:49  <LordAro> (it was me)
10:26:55  <TrueBrain> like how does "allow changing fonts" relate to "change the color of the README"?
10:27:05  <LordAro> indeed
10:27:31  <TrueBrain> so I just removed it in the hope he starts to learn the lesson here ... otherwise we will have to deal with this for the next few months :P
10:27:51  <TrueBrain> people can be right and still not help out :D
10:28:36  <TrueBrain> I also like how he wrote: "Version: all" .. like .. so if we fix it, it is still a problem? :P
10:28:52  <TrueBrain> this is a constant in our community .. people being incapable of writing the version they found the issue with :P
10:28:54  <TrueBrain> its funny :D
10:29:09  <LordAro> i don't think that's limited to our community
10:29:17  <TrueBrain> I doubt it is indeed :P
10:29:32  <LordAro> first build success \o/
10:29:47  <LordAro> why's that so much faster than all the others, i wonder
10:29:55  <TrueBrain> simpler times
10:30:16  <TrueBrain> LTO times alone are insane on recent compilers
10:30:20  <LordAro> mm
10:30:43  <LordAro> i still like sqlite's version of LTO - concatenate everything into a single file before building
10:30:48  <LordAro> it's gloriously hacky
10:31:03  <TrueBrain> and it is scary efficient
10:31:05  <LordAro> indeed
10:32:12  <TrueBrain> too bad I couldn't get MacOS to build in parallel :P
10:32:19  <TrueBrain> this is like watching paint dry :D
10:33:52  <LordAro> clearly should use 2 macos builders and then recombine the result
10:35:00  <TrueBrain> we tried ... turns out that CPack basically rebuilds it again when you try to combine :)
10:35:06  <LordAro> ah
10:35:26  <TrueBrain> has to do with a few optimizations, and how dmg files are created
10:35:26  <LordAro> did you try setting the timestamps to something in the past? :p
10:35:30  <LordAro> bleh
10:35:55  <TrueBrain> you also need all the vcpkg available for example
10:36:03  <TrueBrain> basically, all a lot of work for just a bit faster something :)
10:36:25  <TrueBrain> "This can take minutes to hours"
10:36:28  <TrueBrain> always nice to read :P
10:36:32  <LordAro> :D
10:39:38  <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3LT
10:39:47  <TrueBrain> wait a bit with merging please
10:39:57  <TrueBrain> I should have waited with approval :P
10:39:58  <LordAro> great success
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10:40:16  <TrueBrain> currently it is pushing a new website version to staging/production to mention the new beta :P
10:40:34  <LordAro> i figured
10:40:48  <TrueBrain> all files on CDN looks as they should
10:40:55  <TrueBrain> no clue if their content is correct, but that is not the point :P
10:42:04  <LordAro> that's what the users are for!
10:42:04  <TrueBrain> win64.exe works (well, it is unsigned, but besides that, it works :P)
10:44:21  <TrueBrain> LordAro: k, merge away :)
10:46:57  <Samu> look at the first function https://github.com/SamuXarick/OpenTTD/commit/9c0da686da260962c68a6a0ec58fe10cbf4dc421
10:47:05  <Samu> Town* t ?
10:47:13  <Samu> code style issues?
10:48:20  <TrueBrain> omg, the horror! Might as well delete the whole codebase now!
10:49:32  <Samu> i'm hunting for a possible bug with tunnels
10:50:00  <Samu> I remember that bug when generating towns with 0 population would end up removing bridges of the neighbour town
10:50:12  <Samu> now i'm hunting the same for tunnels
10:50:48  <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3IC
10:58:05  <DorpsGek> [OpenTTD/website] TrueBrain created new tag: 1.4.13 https://git.io/Jt3tL
10:59:48  <LordAro> \o/
11:00:16  <TrueBrain> @topic get 0
11:00:16  <DorpsGek> TrueBrain: Error: '0' is not a valid topic number.
11:00:19  <TrueBrain> @topic get 1
11:00:19  <DorpsGek> TrueBrain: 1.10.3
11:00:29  <TrueBrain> @topic set 1 1.11.0-beta1, 1.10.3
11:00:29  *** DorpsGek changes topic to "1.11.0-beta1, 1.10.3 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
11:00:38  <TrueBrain> I always forget if it is 0-indexed or 1-indexed :D
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11:01:39  <TrueBrain> once news is published, going to post on Discord to ask for help testing :)
11:03:14  <Samu> TestTownOwnsBridge works for tunnels
11:03:33  <Samu> so... it's just misnamed now
11:05:29  <TrueBrain> LordAro: tnx for writing the changelog and news :D
11:05:39  <TrueBrain> and for the kudos, ofc ;)
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11:08:59  <TrueBrain> omg, its a peter1138 :o
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11:09:45  <LordAro> oof.
11:09:50  <TrueBrain> or ... not :)
11:10:11  <TrueBrain> should we announce on Twitter too?
11:11:04  <LordAro> sure
11:12:43  <TrueBrain> I never tweeted before
11:12:51  <_dp_> TrueBrain, does "few weeks" mean, like, 10 or are we in for a surprise? ;)
11:13:03  <TrueBrain> it means "in a few weeks" :P
11:13:17  <TrueBrain> should I publish the Discord message ...
11:13:18  <TrueBrain> hmm
11:13:23  <TrueBrain> I already opted out of @everyone tag
11:13:46  <TrueBrain> https://twitter.com/OpenTTDNews/status/1352574896124157954 <- I TWEETED
11:15:20  <Heiki> I LIKED YOUR TWEET
11:15:25  <TrueBrain> OMG
11:16:07  <TrueBrain> we really do not enough with things like Twitter
11:16:08  <TrueBrain> but okay :)
11:16:20  <TrueBrain> I am reading through our mentions .. most are in a language I don't understand :P
11:20:26  <TrueBrain> I wonder if we should try to claim @openttd on Twitter
11:20:33  <TrueBrain> account seems inactive for 10+ years
11:20:51  <dwfreed> Good luck
11:21:20  <TrueBrain> from what I read, it is not that difficult for a situation like ours .. I just wonder if it is worth the trouble
11:21:36  <TrueBrain> as it mostly means we have to get all followers over :P
11:22:54  <TrueBrain> any more places to publish our release ...
11:22:56  <TrueBrain> euh, yeah, forums
11:23:11  <Timberwolf> Reddit?
11:23:27  <TrueBrain> not sure we have a reddit account tbh :D
11:23:33  <LordAro> kamnet will probably do it soon :p
11:23:36  <Timberwolf> (Usually it'll naturally make its way there once you hit forums/Twitter/etc., someone will link it for the upvotes)
11:27:15  <Xaroth> hackernews?
11:27:22  <TrueBrain> for a beta? Please no
11:28:32  <_dp_> in reddit upvotes release post is like a half of a stupid picture :/
11:28:43  <Heiki> https://www.facebook.com/OpenTTD-285594021519741/ https://www.facebook.com/OpenTTDexchange/ https://www.facebook.com/Openttd-The-Official-Comunity-149350795106001/ so many OpenTTD’s on Facebook
11:29:10  <TrueBrain> awh, "OpenTTD" is taken on Reddit
11:29:12  <TrueBrain> who did that ...
11:30:21  <TrueBrain> r/openttd did, by the looks (it is a moderator there)
11:30:27  <TrueBrain> hmm ..
11:31:03  <_dp_> "OpenTTD
11:31:03  <_dp_> Bleep-bloop I am robot"
11:31:17  <TrueBrain> okay, I created an account ... now what
11:35:03  <Timberwolf> _dp_: I always have this background feeling looking at Reddit that what it needs is proper forum threads.
11:35:55  <Timberwolf> /r/vinyl is probably the worst for that, 99% of the posts could be organised into "your latest pickup", "post your setups!" and "what are you listening to today?"
11:36:19  <DorpsGek> [OpenTTD/website] glx22 commented on pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3mG
11:36:41  <TrueBrain> https://www.reddit.com/r/openttd/comments/l2lyff/first_beta_of_111_release_series_released/ <- did I do this correct? :)
11:36:54  <LordAro> probably
11:36:58  <DorpsGek> [OpenTTD/website] TrueBrain commented on pull request #187: Add: 1.11.0-beta1 announcement https://git.io/Jt3mc
11:37:27  <TrueBrain> "100% Upvoted"
11:37:29  <TrueBrain> what does that even mean?
11:37:39  <Timberwolf> Everyone Liked That.
11:37:58  <Timberwolf> I think when you first post you get 1 default upvote, which is your own.
11:38:09  <TrueBrain> lolz
11:38:10  <TrueBrain> silly
11:38:32  <TrueBrain> right, so we now have a reddit account too :)
11:38:56  <TrueBrain> orudge: we have a voicemail in the info@ mailbox :P
11:41:12  <TrueBrain> okay, I guess I am "with the time" now, given I now posted on Twitter and Reddit, and even did a bit of Twitch livestreaming last year ... omg .....
11:41:17  <TrueBrain> I feel really old now :P
11:42:35  <Timberwolf> I think the current thing is we have to compose a sea shanty about it and make a TikTok.
11:42:47  <TrueBrain> the sea shanty was funny :)
11:43:04  <Timberwolf> Actually, that was last week. This week is photoshopping Bernie Sanders into it somehow.
11:43:34  <LordAro> last 24 hours, more like
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12:02:20  <Samu> I can't trigger tunnels being removed during town generation failure
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12:10:08  <Samu> ok, i can in scenario editor
12:10:21  <Samu> well, it works!
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12:21:06  <Samu> this code aged well! https://github.com/OpenTTD/OpenTTD/commit/ebc3934ee642e2528768d6747ce6c09869f32b76
12:21:20  <Samu> it works for tunnels, now that towns build tunnels as well
12:21:48  <Samu> should the descriptions, function names be renamed, or it doesn't matter?
12:23:08  <Samu> instead of "Check if a town 'owns' a bridge.", it should be "Check if a town 'owns' a bridge or tunnel", etc...
12:31:49  <TrueBrain> cannot believe people are surprised we are aiming for a release on the first of April .. like ... we do that since 2008 ...
12:32:00  <TrueBrain> only in 2012 we missed it by 2 weeks because of stupid bugs popping up
12:32:04  <TrueBrain> how can people still be surprised by this? :D
12:32:12  <LordAro> who's surprised?
12:32:30  <TrueBrain> people on Discord, among others
12:33:09  <TrueBrain> :o someone downvoted the release post on Reddit .. pffft
12:33:22  <LordAro> :o
12:33:40  <TrueBrain> reddit shows a (1) in the title
12:33:44  <TrueBrain> suggesting there is something to read
12:33:50  <TrueBrain> but nowhere in the interface I can see what that would be :P
12:34:10  <LordAro> there's a messages icon in the top right
12:34:20  <TrueBrain> nothing there
12:34:28  <LordAro> well i've no idea
12:34:34  <LordAro> there's a reason i use old.reddit.com :p
12:35:20  <TrueBrain> :D
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13:13:00  <Timberwolf> Reddit is weird, it adds a random number to the upvotes and downvotes so you don't know what the exact number is. Don't know if that also affects the %.
13:13:20  <Timberwolf> But also trying to understand the psychology of what gets voted in what direction is a swift route to gibbering madness.
13:13:36  <_2TallTyler> LordAro: Are you all set to run the title game contest, or do you need a volunteer? (I did it last year)
13:16:14  <LordAro> _2TallTyler: yes please :)
13:24:17  <_2TallTyler> Happy to help. :) Last year the contest opened March 13, submissions were due March 22, and voting closed March 28. I'd like to push this a little earlier for breathing room, perhaps submissions open March 1 and are due March 15, then voting is open until the 28th. Thoughts?
13:30:57  <Eddi|zuHause> yeah, it felt a bit rushed last time
13:31:05  <Samu> wow got an unexpected assert
13:32:18  <_2TallTyler> I could go even earlier if desired, but people tend to forget about things when the deadline is too long :)
13:32:26  <Eddi|zuHause> also, do we add 4k as target resolution?
13:32:57  <Samu> _2TallTyler, i got an assert about your tunnel patch
13:33:45  <Samu> https://pastebin.com/8ZLkirw8
13:33:56  <Samu> tile < MapSize()
13:34:49  <Samu> the tile is 4294964023, yeah that's definitely outside the map
13:35:32  <_2TallTyler> I'm happy to add 4k screenshots, but as my monitor is only 1920 x 1080, I don't think I can take them myself
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13:39:21  <_2TallTyler> Samu: Is that with just my patch, or did you make any changes?
13:39:31  <Samu> just your patch
13:39:45  <Samu> i see it's about when you add the += delta to the tile
13:39:59  <Samu> it ended outside the map
13:40:04  <Eddi|zuHause> _2TallTyler: you can set arbitrary resolutions by modifying the code. it's actually really easy, and used for the "zoomed-in screenshots"
13:40:06  <Samu> then when it computes tileslope it asserts
13:40:24  <_2TallTyler> I think I see the problem. There should be a check for a valid tile in that loop. I'll open a PR to fix that.
13:41:30  <_2TallTyler> Eddi|zuHause: That sounds much easier than repeatedly changing my screen resolution. :) Do you have a link for code which does this?
13:44:20  <Eddi|zuHause> _2TallTyler: this was my original patch back in the days: https://github.com/OpenTTD/OpenTTD/issues/3973
13:45:03  <Eddi|zuHause> i think the name got changed, and a few more modes added since then
13:45:17  <Eddi|zuHause> but it should point you to where the code is
13:46:24  <Eddi|zuHause> it should be pretty straightforward to add console parameters so you can do "screenshot 800 600" on the console or something
13:51:35  <Eddi|zuHause> with a console command like that it should be easy to automate making the screenshots
13:53:08  <LordAro> planetmaker had some patches to automatically generate screenshots too
13:53:21  <LordAro> TrueBrain will have to dig them out, now that devspaces has been retired
13:53:38  <DorpsGek> [OpenTTD/website] glx22 opened pull request #188: Fix: word repetition https://git.io/Jt3CG
13:53:45  <TrueBrain> he did it last year, so I assume he has everything he needs :)
13:54:03  <DorpsGek> [OpenTTD/website] LordAro approved pull request #188: Fix: word repetition https://git.io/Jt3CZ
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13:58:31  <DorpsGek> [OpenTTD/website] glx22 merged pull request #188: Fix: word repetition https://git.io/Jt3CG
13:59:18  <_2TallTyler> I did it the hard way last year by changing my monitor resolution. I'd love an easier way to do it. :) I don't think I have the knowledge to add console parameters to Eddi's patch.
14:00:14  <LordAro> that sounds exhausting ^^
14:00:42  <LordAro> iirc pm's patch hacked SDL to set the window resolution accordingly
14:01:31  <_2TallTyler> I have that diff but am not exactly sure how to apply it
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14:02:03  <DorpsGek> [OpenTTD/website] glx22 created new tag: 1.4.14 https://git.io/Jt3CK
14:02:24  <TrueBrain> tnx glx :)
14:02:37  <TrueBrain> _2TallTyler: I can look this weekend if we can cook something up for you to make this a bit easier
14:02:53  <TrueBrain> do I understand it right all you basically want is a screenshot in different resolutions of a savegame, right?
14:02:53  <_2TallTyler> That would be wonderful :)
14:03:10  <TrueBrain> the viewport, zoom-level, etc are all already correct?
14:04:35  <_2TallTyler> The title game seems to use the default viewport and zoom level, although I don't know how that's chosen. Is it the center of the map or is it the current view when the file is saved?
14:05:03  <TrueBrain> owh, for title game ofc, yeah, so just loading the savegame, make screenshot, do that for N resolutions
14:05:04  <TrueBrain> gotcha
14:05:26  <_2TallTyler> Planetmaker's diff also seems to capture several base graphics sets: https://web.archive.org/web/20181102084701/https://devs.openttd.org/~planetmaker/patches/titlegame.diff
14:05:52  <glx> _2TallTyler: current view, I expect submitter to save in the right place
14:06:22  <TrueBrain> _2TallTyler: do you still want to do that?
14:06:32  <TrueBrain> it might be good to check if it looks good on all, I guess
14:07:01  <nielsm> the title game uses the position in the savegame, the anchor point is top left corner of the screen
14:08:32  <_2TallTyler> And higher resolutions use the same top left anchor point, growing down and rightwards? I'd like to explain this when opening entries.
14:08:41  <nielsm> yes
14:09:14  <nielsm> so put the most important in the top left part, and make sure something interesting is going in further right and down too
14:09:27  <TrueBrain> I did not expect that :D
14:09:30  <nielsm> and design for at least 1920x1200 at default zoom
14:10:30  <LordAro> needs more https://github.com/LordAro/OpenTTD/tree/movable-menuviewport
14:10:43  <nielsm> (remember that zoom level on title screen matches the GUI zoom setting, so someone with a high resolution display will probably use 2x or even 4x GUI zoom, so they see the title game as if the resolution was lower)
14:11:19  <nielsm> LordAro yep
14:11:32  <_2TallTyler> Right. Even on 1920x1080 I play with double interface and font size
14:11:50  <nielsm> I have an extended idea too where you have signs labeled 1, 2, 3 etc, and they get used in order
14:11:50  <Eddi|zuHause> are you sure? i would think it uses the zoom level saved in the savegame
14:12:32  <nielsm> and each sign can have additional specifiers, probably "move" (gradual slide to next instead of instant jump) and something to control zoom
14:12:49  <nielsm> yeah I'm quite sure zoom is forced for the title game
14:13:13  <Eddi|zuHause> since when?
14:13:32  <LordAro> nielsm: oh absolutely, this was just something i hacked together in 10 minutes 2 years ago :)
14:13:34  <Eddi|zuHause> because i'm pretty sure in some year we had a zoomed-out savegame in the competition
14:13:35  <nielsm> well maybe it gets adjusted, it's long since
14:14:03  <nielsm> I just remember that I did code that changes zoom on the title screen depending on GUI scaling
14:14:03  <_2TallTyler> Re: base graphics, none of the entries last year were improved or made worse by using a different graphics set. Just a different look. I don't see anything wrong with only showing OGFX unless the intent was to make all players feel welcome by showing their favorite graphics set
14:15:01  <Eddi|zuHause> _2TallTyler: you can probably get away with OGFX only, but if you add automation to the screenshot making, it shouldn't be hard to add more
14:15:14  <_2TallTyler> Agreed
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14:23:38  <_2TallTyler> Samu: Did you get that assert in Scenario Editor or during a game?
14:24:13  <Samu> during world generation
14:25:22  <_2TallTyler> Thanks. It's surprisingly hard to reproduce reliably even in Scenario Editor.
14:27:44  <Samu> make it generate big fat cities, 1 in 1, with a multiplier of 10 for size
14:28:05  <Samu> then generate 4096x4096 and wait for an assert
14:29:19  <_2TallTyler> I'd like to be a bit more precise than that :)
14:32:25  <TrueBrain> find a seed :) If you start the game with "-g -G 1" for example, it uses seed 1
14:32:30  <TrueBrain> means you can reproduce it if you found one
14:32:34  <TrueBrain> might take a while :P
14:35:07  <_2TallTyler> Especially since map generation on debug builds is so slow :P
14:35:18  <glx> _2TallTyler: I guess a smaller map should trigger it too
14:36:03  <glx> it should just need a town near map border
14:36:39  <TrueBrain> you can also, upon crash, find the seed again I believe
14:36:42  <TrueBrain> I think it is still a global
14:46:49  <glx> so "offline", "singleplayer" or "single player" ?
14:47:38  <glx> hmm I don't find the same numbers
14:47:47  <TrueBrain> grep -i ;)
14:48:06  <glx> I check *.cpp;*.h*;*.mm;english.txt;*.ini in src
14:48:08  <nielsm> "singleplayer" for naming a game-mode where a single player is playing, with or without AI competitors
14:53:35  <glx> oh of course the case
14:53:53  <TrueBrain> even without it is clear "offline" is not used often :)
14:55:22  <TrueBrain> and I would say: we call it multiplayer, so singleplayer is the other side of that :)
14:55:27  <TrueBrain> multiplayer vs offline sounds odd to me
14:55:33  <glx> indeed, I used it because the comment in economy.cpp I think
14:56:26  <glx> ok so let's be consistent and use singleplayer
14:56:35  <glx> should I update CMD_OFFLINE too ?
15:08:38  <Heiki> is it intentional that openttd-1.11.0-beta1-linux-debian-buster-amd64.deb installs the binary into /usr/bin rather than /usr/games?
15:09:35  <TrueBrain> pretty sure that is not intentional :)
15:10:05  <Heiki> “OpenTTD is not a game, OpenTTD is life”
15:11:44  <TrueBrain> please create an issue for this, or better yet, a Pull Request fixing it? :D
15:12:04  <glx> maybe a missing -D when building the release
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15:13:22  <milek7_> argh, debugging opengl on macos is almost impossible
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15:18:20  <TrueBrain> glx: well, I guess we could wonder if we shouldn't always use /usr/games, even for non-relases
15:18:23  <TrueBrain> we are a game after all :)
15:18:36  <glx> depends on OS I think
15:18:43  <TrueBrain> for Linux, I mean
15:19:00  <TrueBrain> all of Linux
15:19:01  <TrueBrain> typing hard
15:22:25  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z opened pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt3Re
15:22:35  <Eddi|zuHause> _2TallTyler: might wanna have a go?
15:26:27  <_2TallTyler> Thanks, I'll take a look
15:29:57  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl
15:30:09  <glx> oups forgot to update the commit message
15:31:09  <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl
15:37:04  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt308
15:41:05  <glx> Eddi|zuHause: it's probably as safe as 'big' and 'giant' memory wise
15:41:22  <Eddi|zuHause> yeah, that's what i thought
15:41:52  <Eddi|zuHause> but "giant" is limited by map size, with this you could go even higher
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15:43:13  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z updated pull request #8598: Feature: add 'screenshot res <x> <y> [<filename>]' console command https://git.io/Jt3Re
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15:44:52  <Eddi|zuHause> what i noticed, in the ? dropdown a distinction between default zoom and max zoom was added, but the console command did not have this split
15:48:50  <Eddi|zuHause> the problem now is, that the screenshot mode i chose hides UI elements, so the main menu will not be shown
15:49:10  <Eddi|zuHause> so it might still be of limited use for the title game contest
15:49:46  <glx> seems to be 'big' for console
15:50:13  <Eddi|zuHause> yeah, and "big" was not split for "default" or "max" zoom
16:00:04  <DorpsGek> [OpenTTD/OpenTTD] hpiirai opened issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
16:02:39  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
16:03:14  <LordAro> ...yes james, yes you can
16:03:48  <Eddi|zuHause> ... but why would you do that?
16:04:00  <Heiki> no, he can’t, because it’s not a folder
16:04:28  <glx> probably something like https://github.com/OpenTTD/OpenTTD/blob/a252679a121a3e989ba76fae29007151fdac26a1/CMakeLists.txt#L25-L29
16:05:43  <Eddi|zuHause> how do you determine which distributions use /usr/games?
16:06:02  <LordAro> i think using it for .deb is not a bad idea
16:06:28  <LordAro> but yeah, should probably still default to /usr/bin for non-debian-based distros
16:06:31  <LordAro> afaik
16:06:39  <Heiki> I’m quite sure most Debian derived distributions use /usr/games
16:07:35  <Eddi|zuHause> but i have a feeling CMakeLists.txt is not the right place to make that decision
16:07:55  <Eddi|zuHause> but it should be some external configure option
16:08:55  <glx> it's already configurable with -DCMAKE_INSTALL_BINDIR
16:09:20  <LordAro> Eddi|zuHause: likely, yeah
16:13:31  <glx> I think we can default to /usr/games, like we did in old configure, and let package maintainers "fix" it when configuring cmake
16:15:15  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3zV
16:16:09  <Eddi|zuHause> i have no /usr/games. i have a /usr/local/games, but it's empty and also not in PATH
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16:20:16  <Samu> I'm delving deep into RoadDriveEntry, hunting for missing/exceeding frame count
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16:25:05  <glx> https://github.com/OpenTTD/OpenTTD/blob/cdd2892c49f0fa7b6a197a463cfa84ba0edcb20d/config.lib#L35 <-- used to default there, and was configurable
16:25:49  <_2TallTyler> Samu: Can you test my fixed tunnel patch at your convenience? It works on my end but a second round of tests wouldn't hurt :)
16:26:46  <Samu> I ended up in here https://github.com/OpenTTD/OpenTTD/blob/master/src/table/roadveh_movement.h  -> https://i.imgur.com/xERXfOT.png
16:27:04  <Samu> _2TallTyler, sure, when i get some time, i'm about to go eat
16:27:55  <_2TallTyler> Thanks. It's lunchtime here, might be dinner for you :)
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16:28:24  <DorpsGek> [OpenTTD/OpenTTD] hpiirai commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
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16:33:51  <glx> other option of course is to update workflow
16:37:48  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
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16:42:51  <Eddi|zuHause> my google results tell me that "/usr/games" is an "old" way of doing things
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16:45:44  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8599: Linux: The executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
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17:04:12  <Samu> must find a way to fix roadveh_movement.h, this is quite a puzzle
17:04:48  <Samu> either 17/11 or 18/10 are correct
17:05:03  <Samu> 18/11 and 17/10 are incorrect
17:05:24  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3al
17:09:40  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3aM
17:11:04  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3aH
17:11:10  <FLHerne> Eddi|zuHause: Well, yeah, it's Debian
17:20:38  <Samu> this was the tile it started, the delta moved it outside of map https://i.imgur.com/ruU1PgF.png
17:21:04  <Samu> it no longer asserts
17:22:48  <glx> testing stuff in the VM is slow (especially lto of release builds)
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17:42:08  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #8599: On Debian-based distributions, the executable should go to /usr/games, not /usr/bin https://git.io/Jt3uR
17:42:58  <Samu> horray, just turned that 18/11 into 17/11
17:43:59  <Samu> I wonder what happens when loading savegames now
17:44:25  <Samu> I reduced a frame, v->frame being 18 no longer exist
17:45:51  <Samu> now let me try turning that 17/10 into 17/11
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17:56:00  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8600: Fix: Assert from towns looking outside map when trying to build tunnels https://git.io/Jt3rQ
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17:57:32  <andythenorth> hello!
18:00:25  <andythenorth> gotta love reddit
18:00:27  <andythenorth> https://www.reddit.com/r/openttd/comments/l28unr/whatever_happened_to_the_temporal8_real_cars/
18:00:41  <andythenorth> user is puzzled why abandoned project has not been announced as abandoned
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18:04:21  <Samu> this drive data puzzle just doesn't fit together :(
18:05:11  <andythenorth> what did I miss this week?
18:05:13  * andythenorth logs
18:06:16  <frosch123> beta1 was released, without hovercraft support :(
18:06:27  <andythenorth> maybe next year!
18:07:40  <andythenorth> newgrf feature 15: hovercraft
18:09:10  <andythenorth> prop 0A: is large (can't use train and RV tunnels)
18:09:29  <andythenorth> prop 1E: noise level (towns can exclude noisy hovercraft from their town zone)
18:10:20  <frosch123> not sure whether using a train tunnel is a smart idea for a hovercraft
18:10:36  <andythenorth> the railtype will need to allow / disallow
18:10:40  <andythenorth> so we'll need a prop for railtypes
18:10:52  <andythenorth> do we need new stations for hovercraft? :)
18:11:11  * andythenorth wonders if the light at the end of the tunnel is....a hovercraft :P
18:11:15  <frosch123> ah yes, railtypes have a "allow level-crossing" flag
18:11:26  <frosch123> so "allow hovercraft-crossing" works well
18:11:41  <andythenorth> catenary is definitely incompatible imo
18:11:46  <andythenorth> but third rail should be fine
18:11:50  <Timberwolf> andythenorth: nds hovercraft pls is yesterday's news, it's all about the "I opened the new beta and I can immediately see the vehicles do not turn smoothly, they go 45 degrees in a single step, I can't believe the project has released in this state ... (continues for 4000 words)"
18:12:02  <andythenorth> pls is where?
18:12:07  <andythenorth> so I can be sure not to go there
18:12:13  <Timberwolf> Forums.
18:12:19  <Timberwolf> I finally cracked :) / :(
18:12:23  <andythenorth> is it april 1?
18:13:46  <_dp_> hm.... UpdateWidgetSize receives padding but it's hardly used anywhere
18:13:59  <_dp_> also DrawWidget doesn't get padding so gl figuring it out :p
18:14:58  <Timberwolf> I overstate but we've picked up a new, "after playing the game I have assembled this list of critical issues which I am surprised nobody has noticed before"
18:15:25  <_dp_> most of the code seems to just use WD_FRAMERECT_LEFT which, unlike padding, don't get gui size scaled
18:15:32  <_dp_> WD_FRAMERECT_*
18:17:45  <Timberwolf> To be fair, the ones which aren't "yes, that's why it has a setting in the settings menu" are valid points, I just got a bit fed up with yet another enormous "here is my essay on why this is WRONG and must be fixed in exactly the way I suggest and no other option is valid" series of screeds.
18:17:51  <andythenorth> 30% of all ottd discussion is 'JGRPP Mac build is where?'
18:18:06  <andythenorth> 30% is "this is in JGRPP (description of vanilla feature)"
18:18:10  <andythenorth> the other 30% is cat gifs
18:18:16  <Timberwolf> Heh, Discord :)
18:18:26  <andythenorth> see also reddit
18:18:48  <Timberwolf> It's quite charming in its way, when it's not making me feel about as old as my record collection would suggest.
18:18:52  <andythenorth> Timberwolf I couldn't find the one you are talking about btw, so that I new to avoid it
18:19:44  <Timberwolf> The "Some AIs are crashing all the time!" one.
18:20:51  <Timberwolf> Valid points: lots of stuff in content browser is broken in newer versions, there isn't really QC of it (beyond outright licence violation), it's a bit daunting for new players to figure out how it works.
18:23:31  <Timberwolf> Annoyance: the "your project is awful because of this, and it must be fixed in exactly the way I propose (but not by me)" tone.
18:24:34  <andythenorth> TL;DR game attracts non-native English speakers; game attracts people who are not neurotypical; or just otherwise not well socialised :)
18:24:49  <Timberwolf> Heh.
18:24:52  <andythenorth> TL;DR some people are ultimately just dicks, on the internet
18:25:21  <andythenorth> "I'm just giving feedback" people are often the biggest dicks, there is a funny (if rude and arrogant) video about it recently
18:25:40  <andythenorth> I feel your pain :P
18:26:23  <andythenorth> where is TrueBrain to entertain us in our hour of darkness
18:26:27  <andythenorth> ??
18:27:11  <Timberwolf> Being fair, I think I would have been exactly like that if the Internet had been like it is now when I was younger.
18:28:07  <Timberwolf> Similar lack of neurotypicality and complete lack of empathy for the effort that goes into creating things.
18:28:19  <andythenorth> it hasn't vastly changed since usenet, just...moar
18:28:41  <andythenorth> moar places for spk-ur-brainz
18:28:53  <andythenorth> less feedback that ur-brainz are hogwash
18:30:05  <Timberwolf> I wonder if some of it is that I read a lot of magazine articles about the Internet long before I first got a connection.
18:30:43  <Timberwolf> So I already came to it with this idea there was a thing called "netiquette" and expected ways of interacting with people (which probably the magazine writers made up after being annoyed by how people actually interacted)
18:32:31  <glx> common sense was a thing too :)
18:37:25  <andythenorth> in openttd, dalestan was a thing
18:37:37  <andythenorth> remember when that kind of specific rudeness was still an acceptable thing?
18:37:43  <andythenorth> and didn't just cause riot?
18:37:44  <andythenorth> :P
18:38:42  <Eddi|zuHause> Timberwolf: is this a case of the "this looks like PS1 graphics" crew?
18:40:31  <supermop_Home_> ooh
18:40:54  <supermop_Home_> can we get a 32bpp grf that is just a rip of the ps1 game sprites?
18:43:25  <Eddi|zuHause> supermop_Home_: this is typically said by people who have no clue how ps1 graphics actually looked like
18:44:05  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt3Kb
18:44:06  <DorpsGek>   - Update: Translations from eints (by translators)
18:44:23  <supermop_Home_> fwiw I've been listening to a lot of n64 music lately
18:45:11  <supermop_Home_> i remember n64 looking so much better than ps1 at the time,
18:52:14  <supermop_Home_> Timberwolf the sense of ownership various randos claim for other people's passion projects is a real morale sapper
18:53:14  <supermop_Home_> though this extends to real trains as well
18:57:30  <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365
18:58:37  <supermop_Home_> Women are definitely called Chairman if they hold the chair of a board...
18:59:12  <supermop_Home_> Chair would be better than Chairperson if a neutral term is needed
18:59:53  <supermop_Home_> businessperson is basically never used colloquially
19:00:48  <supermop_Home_> (even businessman as a title has essentially no common context where it would be used)
19:00:50  <andythenorth> I would probably change that
19:01:12  <andythenorth> given that the game had gender options since original AFAIK
19:01:31  <supermop_Home_> chairperson sounds like a weird transporter accident hybrid
19:01:31  <andythenorth> might as well finish that job
19:01:45  <andythenorth> fairly known in UK
19:02:49  <supermop_Home_> people say things like "chairman Smith" but when do people ever say "businessman Jones"
19:02:56  <andythenorth> Chair is quite common in UK now
19:03:04  <supermop_Home_> here too
19:03:23  <supermop_Home_> Chair is the common term for the position or rank
19:03:30  <supermop_Home_> but not used as a title
19:03:39  <andythenorth> yeah
19:03:48  <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3iI
19:03:50  <supermop_Home_> and businessman/woman/lady/person is never used as a title
19:04:19  <supermop_Home_> its pretty archaic and meaningless to even use it as a job description
19:05:05  <andythenorth> manager
19:05:06  <andythenorth> mogul
19:05:36  <andythenorth> https://wiki.openttd.org/en/Archive/Manual/Transport%20Manager
19:05:40  <supermop_Home_> other than maybe as a corny line in movies where an aspirant drug dealer refers to himself a "Businessman" rather than a mere hustler
19:05:47  <_dp_> gui too broken but I fixed it a smidge :/
19:05:50  <andythenorth> which translation is Businessman even in?
19:06:04  <andythenorth> _dp_ thanks for that :)
19:06:13  <andythenorth> I was going to learn GUI to try and fix that, you saved me :D
19:06:55  <supermop_Home_> wouldn't a chair of the board of directors outrank a president of the same company
19:07:15  <andythenorth> supermop_Home_ https://en.wikipedia.org/wiki/Business_magnate
19:07:25  <andythenorth> the hierarchy is kinda made up, it's fine
19:07:35  <andythenorth> president vs. chief exec is dubious rank order
19:07:37  <andythenorth> Magnate
19:07:38  <andythenorth> Mogul
19:08:09  <andythenorth> https://en.wikipedia.org/wiki/Captain_of_industry
19:08:32  <frosch123> did anyone ever notice there are different business titles in the highscore window than in the company window?
19:08:37  <supermop_Home_> i could have sworn mogul was a rank when i played tto
19:08:50  <Timberwolf> andythenorth: Heh, I was just thinking about DaleStan's reign of terror before I went to the shop :)
19:08:50  <frosch123> supermop_Home_: it is in the highscore list...
19:09:16  <andythenorth> frosch123 that's a nice amount of lol
19:09:18  <frosch123> supermop_Home_: mogul was also a difficulty setting in railroad tycoon
19:09:19  <andythenorth> livestream content
19:09:33  <andythenorth> shall we impromptu livestream now?  I am bored
19:09:48  <andythenorth> and I had 4-5 hours sleep most nights this week, so I am super articulate
19:09:52  <supermop_Home_> i guess mogul, titan, tycoon, captain of industry,
19:09:59  <andythenorth> supermop_Home_ do a PR :)
19:10:31  <supermop_Home_> these are terms people describe you as in a valedictory manner
19:11:01  <supermop_Home_> rather than director, president, ceo, chair
19:11:07  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3io
19:11:28  <supermop_Home_> so it makes sense that the high score list has different terms
19:12:24  <andythenorth> Timberwolf found you some more nice vanilla normal trucks https://titan-sf.com/en/fahrzeuge/
19:12:28  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/Jt3iX
19:12:34  <andythenorth> for everyday logistic
19:12:43  <andythenorth> GoRender HEQS :P
19:13:25  <frosch123> the score computation is the same in-game and in-highscore
19:13:29  <frosch123> just the titles are different
19:13:55  <frosch123> only an assembler programmer can duplicate such silly code
19:14:10  <Eddi|zuHause> i think i've only eve seen the highscore screen once in TTO
19:14:19  <Timberwolf> andythenorth: or a Russian (non)-road vehicle set.
19:14:19  <Eddi|zuHause> *ever
19:14:57  <supermop_Home_> can we just drop businessman as a title though?
19:15:16  <supermop_Home_> its an essentially meaningless term
19:15:19  <Timberwolf> Russian trucks tend towards the, "the simplest way to get somewhere is in a straight line" approach.
19:15:50  <andythenorth> we'd need them to be hovercraft TBH
19:15:53  <Timberwolf> There's a forest, a mountain and a vicious mud bog in the way? No problem, build the truck to handle these things.
19:15:58  <andythenorth> hovercraft
19:16:28  <_dp_> ekranoplan! :p
19:16:50  <Timberwolf> That would be the way to turn ships super-OP.
19:17:27  <_dp_> Timberwolf, not rly if crash ratio stays realistic :p
19:17:36  <Timberwolf> Ships have the "can go faster than 112km/h" multi-step movement code these days, right?
19:20:56  <frosch123> https://dpaste.org/Oi6B <- why do they even exist?
19:22:20  <Timberwolf> Why is "Tycoon of the Century" awarded in a year ending 50?
19:22:35  <andythenorth> frosch123 what did TTO do? :D
19:22:39  <Timberwolf> Bold assuming "we're halfway in, probably unlikely a better tycoon comes along"
19:22:46  <Timberwolf> (Even more premature in TTO)
19:22:47  <Eddi|zuHause> Timberwolf: because you have played for 100 years at that point (theoretically)
19:22:48  <frosch123> andythenorth: no idea, i only know TTO from 3 screenshots
19:23:06  <frosch123> Timberwolf: for the same reason why we have the summer of the century every year
19:23:07  <andythenorth> well it's a nice bit of 'wtf?' :)
19:23:31  <Timberwolf> I have TTO but I'm not sure I fancy trying to get a 960-scoring game in it.
19:23:42  <andythenorth> decompile it and find the strings :P
19:23:50  <frosch123> Timberwolf: grep the source for the title
19:23:56  <frosch123> they are most likely consecutive
19:24:06  <frosch123> *grep the binary
19:26:02  <frosch123> TTO has no "quit" button in the intro gui :p
19:26:06  * Timberwolf gets the CD-ROM drive.
19:26:21  <frosch123> i already found a download
19:27:13  <frosch123> uh.. though considering the download speed, you are probably faster with the cd :p
19:27:37  <Timberwolf> It's compressed on CD, currently playing with DOSBOX :)
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19:29:25  <frosch123> lol, the screenshots are TTO, the download says TTD :/
19:29:49  <nielsm> <frosch123> TTO has no "quit" button in the intro gui :p <-- but you can still quit from it, by pressing Ctrl-Alt-Del (that brings up the "exit to dos?" box, does not reboot the computer)
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19:30:14  <frosch123> nielsm: lol
19:30:17  <Timberwolf> OK< so I have Engineer/Traffic Manager/Transport Coordinator/Route Supervisor/Director/Chief Executive/Chairman/President/Tycoon
19:30:22  <TrueBrain> so many voicemails .. we are popular!
19:30:58  <Timberwolf> And Businessman/Entrepreneur/Industrialist/Capitalist/Magnate/Mogul/Tycoon of the Century
19:31:14  <frosch123> so the same as in TTD?
19:31:40  <Timberwolf> Looks like it.
19:32:07  <andythenorth> funny
19:32:34  <frosch123> i wonder which set of names was CS' idea, and which one was microprose's
19:33:53  <Timberwolf> TTO UI is so chunky!
19:34:22  <Timberwolf> Heh, I immediately tried to build an HQ with two tiles on a slope :)
19:35:58  <andythenorth> livestream!
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19:36:17  <Timberwolf> I wonder if it's possible to implement the same colours? (Not sure how different the palettes are). https://i.imgur.com/siMGTom.png
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19:37:28  <_dp_> omg
19:37:53  <andythenorth> I think I played TTO, never TTD
19:37:56  <andythenorth> looks very familiar
19:38:18  <frosch123> hey, the vehicle window has only 4 buttons
19:38:25  <frosch123> ignore-signal is missing
19:38:32  <frosch123> so, we are closer to the original now?
19:38:38  <Timberwolf> I need to set up this DOSBox installation with Fluidsynth and a CS-55 emulation patch, MPS did *not* spend much time testing the MT-32/LAPC1 driver.
19:38:42  <andythenorth> the construction menu is different?
19:38:50  <andythenorth> it's hidden mostly, but looks different
19:39:13  <Timberwolf> Oh yes, it's much more square.
19:39:46  <andythenorth> and there was the company colour chip in each window bar
19:39:56  <andythenorth> UI was so advanced at the time
19:40:04  <Timberwolf> I should find my TTD CD, but that's a lot more buried.
19:40:13  <Eddi|zuHause> Timberwolf: i thought there were company colour newgrfs
19:40:50  <frosch123> there is a black cc grf by pikka
19:41:19  <Eddi|zuHause> i kinda miss the "higher" buttons from TTO
19:41:44  <andythenorth> there are company colour grfs
19:42:04  <andythenorth> RVs without TE :P
19:42:15  <andythenorth> remember RV physics getting added?
19:42:20  <frosch123> andythenorth: make a troll grf that randomised the company colours, so they do not match their names in-game?
19:42:27  <andythenorth> ouch
19:42:28  <Timberwolf> Trains have "ignore signal" https://i.imgur.com/kCIIEXF.png
19:42:51  <Timberwolf> I'm surprised how much is still here, like the catchment area highlight.
19:42:53  <andythenorth> we should resurrect that construction palette
19:42:58  <Timberwolf> Farms are terrible though.
19:43:03  <andythenorth> the zoom level is 'correct' though
19:43:10  <supermop_Home_> i miss that construction toolbox
19:43:17  <Timberwolf> Although when TTD first came out, I didn't like all the extra fields!
19:43:21  <frosch123> Timberwolf: so are those different versions of TTO?
19:43:27  <Timberwolf> Nah, same version.
19:43:41  <frosch123> but how does the vehicle gui switch from 4 to 5 buttons?
19:43:46  <Timberwolf> From the nostalgia bin :) https://photos.app.goo.gl/5nVyKHirnBWoBqSZ7
19:44:37  <Eddi|zuHause> frosch123: iirc you can change the colour names, so you could also rename them instead of change the colours :p
19:45:21  <Timberwolf> frosch123: RV one is smaller: https://i.imgur.com/f96SMY1.png
19:45:22  <supermop_Home_> my cd doesn't have the picture of the ship on it
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19:46:45  <Timberwolf> Other weird thing - https://i.imgur.com/eYoFLsP.png
19:46:51  <Timberwolf> What is the switch that does nothing?
19:47:07  <supermop_Home_> i wonder how much my memories of living in England are colored by playing a ton of TTO for1-2 years before moving there
19:47:40  <andythenorth> blue station windows!
19:47:56  <supermop_Home_> i my mind Leeds in the summer of 97 had the same color palette as TTO
19:47:59  <frosch123> Timberwolf: ah, so road-vehicle-reverse button is missing
19:48:30  <andythenorth> supermop_Home_ my wedding had the same palette as TTD :P
19:48:45  <Eddi|zuHause> i remember RVs clumping up in front of stations
19:48:50  <supermop_Home_> which company color did you pick?
19:49:01  <Eddi|zuHause> 10 vehicles in one spot, nothing moves
19:49:06  <Eddi|zuHause> impossible to resolve
19:49:11  <aliasbkilgrinhu[m]> Has anybody considered code a map generator based on OpenStreetMap? I found a few hand-made maps in the online content menu.
19:50:17  <supermop_Home_> Timberwolf let us know if you are able to get signals working
19:50:47  <frosch123> aliasbkilgrinhu[m]: https://www.tt-forums.net/viewtopic.php?f=29&t=27052 <- there have been like 10 similar tools later
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19:51:47  <Timberwolf> supermop_Home_: I did have a play in an earlier game, it's hard when you're used to having the one-way signals.
19:52:02  <aliasbkilgrinhu[m]> Not hightmap, either map of a given city or map of a region (with towns placed representatively)
19:52:25  <Timberwolf> You can only really build single track with passing places if you want it to be jam-free.
19:52:47  <aliasbkilgrinhu[m]> OpenStreetMap was mostly blank back in 2006 when these posts were written.
19:53:14  <aliasbkilgrinhu[m]> But now it is more detailed than anything else and is open data.
19:53:15  <andythenorth> there's a whole discord ongoing about maps
19:53:19  <andythenorth> join openttd discord
19:53:38  <andythenorth> https://discord.com/channels/142724111502802944/
19:55:28  <aliasbkilgrinhu[m]> Sorry, I only use open source software, so Discord is out of the question 🤷
19:56:23  <andythenorth> oh dear
19:56:39  <Timberwolf> The only things I know of are like that thread, using gazetteer data to place towns at vaguely right places.
19:57:05  <Timberwolf> I don't think anyone went as advanced since then, which is a shame as that was before more height levels or rivers.
19:57:46  <Timberwolf> Challenge with OSM data would be converting free vector roads into roads that can only travel in cardinal directions (and have to address map contours in specific ways)
19:58:00  <Timberwolf> You also need to pick the right density of ways, so it doesn't cover an entire map in road tiles.
19:58:26  <Timberwolf> Probably put down some points and A* pathfind between them similar to an AI?
19:59:27  <aliasbkilgrinhu[m]> Maybe. I wouldn't want to overdo it, so basically just algorithmically filling up a given poligon (town extent) with roads according to the usual town generation logic should be just fine.
20:00:36  <aliasbkilgrinhu[m]> Maybe import a few obstacles inside, like industries, bodies of waters, perhaps leave a little space inside for a city-crossing train network
20:00:52  <Timberwolf> You hit the scale issue with OpenTTD then :). The common approach was using a gazetteer of place centres and population, and picking how many OpenTTD houses each 10,000 of population corresponded to. It works out pretty well within the game scale and accuracy, unless you want micro representation of a local area.
20:01:19  <aliasbkilgrinhu[m]> But I guess this would be too much work and wouldn't make the game that much more attractive to users, it's just something that popped up after seeing the content screen.
20:02:15  <aliasbkilgrinhu[m]> And yes, I read a bunch of pages in the wiki recently, and the whole scaling part is interesting as well.
20:02:18  <Timberwolf> Indeed, that's been the problem with it :). People care, but nobody cares enough to do spend the time on a full-fledged data importer at the quality and robustness needed.
20:03:01  <aliasbkilgrinhu[m]> But then again, what would gamers really need? What do they miss? What needs to be done to make OpenTTD a hyped thing?
20:03:22  <supermop_Home_> i don't think it needs to be a more hyped thing
20:03:44  <aliasbkilgrinhu[m]> We just talked about it in our local Matrix room and Emscripten was a great addition. I can't wait for WebRTC network play, though :-)
20:03:54  <andythenorth> JGRPP is hyped enough ;)
20:04:45  <supermop_Home_> an extra million users is just an extra million complaints but no extra dollars
20:05:06  <aliasbkilgrinhu[m]> Well, with web technologies, you could actually place ads on the side.
20:05:23  <aliasbkilgrinhu[m]> And/or the pop up news could also occasionally include one.
20:05:32  <aliasbkilgrinhu[m]> If this is the limiting factor for development.
20:06:52  <aliasbkilgrinhu[m]> It's a bit unfortunate that the micromanagement aspects makes it not very friendly to smaller screens, so I guess a mobile port wouldn't attract many.
20:07:26  <LordAro> no ads, tyvm
20:07:52  <andythenorth> ads on the vehicles
20:07:54  <frosch123> aliasbkilgrinhu[m]: there is already an android port
20:07:55  <andythenorth> was my idea
20:08:01  <andythenorth> but even better
20:08:07  <andythenorth> micropayment for additional liveries
20:08:10  <aliasbkilgrinhu[m]> You could always disable the ads with LibrePay or something...
20:08:36  <aliasbkilgrinhu[m]> But who plays the Android port and for how long and how often? I can't imagine it being used other than as a novelty.
20:08:51  <LordAro> an official android port would be nice, for sure
20:09:06  <LordAro> but the UI as is needs an awful lot of work first
20:09:06  <aliasbkilgrinhu[m]> Do you know any maintained (or recently abandoned) FOSS business simulation game? It's not a problem if it's simple - I always thought that OpenTTD was too complicated for its purpose (although it's sure pleasing to look at as eye candy in god-game mode).
20:10:10  <aliasbkilgrinhu[m]> Yes, basically for real Android support you would need to automate and simplify lots of things and redo the whole UI. At the end, that would be a different game (but similar in spirit).
20:12:07  <aliasbkilgrinhu[m]> Another question. I haven't played much multiplayer yet, but if others have, could you perhaps extend what kind of cheating should be ruled against? I've already added a few:
20:12:07  <aliasbkilgrinhu[m]> - https://wiki.openttd.org/en/Community/Multiplayer%20cheating
20:13:07  <Timberwolf> Difficult as a lot of it comes down to house rules and reasonableness tests.
20:13:54  <Timberwolf> Like one group of people I play with have a "no connecting to a serviced industry" rule, another have a "it's fair game if you're not using that cargo", another have "anything the game allows is fair game".
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20:15:53  <Timberwolf> There's a fantastic abuse you can run in games with certain new road type sets, where you "upgrade" someone's town roads from a type that allows houses to a type that doesn't.
20:16:28  <aliasbkilgrinhu[m]> Oh, sorry, wrong link, this is what I wanted to add - so what must we agree before playing to make a game "fair"?
20:16:28  <aliasbkilgrinhu[m]> - https://wiki.openttd.org/en/Community/Play%20Style/Multiplayer%20Rules
20:17:03  <_dp_> haha, one can probably write a book on all the ways to abuse this game :p
20:17:24  <aliasbkilgrinhu[m]> Yes, that's just the reason behind my question. I just found a server that stated "no competing at secondary industries"
20:17:32  <Timberwolf> A fair few of the most ridiculous TTO/TTD ones have been squashed.
20:17:36  <aliasbkilgrinhu[m]> Please share! ❤️
20:17:48  <Timberwolf> No more running a train onto another company's tracks.
20:17:51  <aliasbkilgrinhu[m]> Yes, I'm not interested in bugs.
20:18:03  * _dp_ was recently amused seeing LugnutsK basecosting water clear to 1mil/tile and then abusing it with canals xD
20:18:23  <aliasbkilgrinhu[m]> Although it was fun that in the original, you could station your train at the end of your opponents train station and all of their trains would stop.
20:18:27  <Timberwolf> Heh, I saw that game being set up but missed the canals.
20:18:41  <Timberwolf> I was mostly horrified by what was going on with the newgrf window :)
20:19:40  <_dp_> aliasbkilgrinhu[m], forbiding competition on secondary industries is a very common thing on competitive servers
20:19:50  <_dp_> otherwise attackers advantage is too big
20:19:55  <Timberwolf> All that time we spend telling people not to meddle with the newgrf files after you start the game :)
20:21:06  <aliasbkilgrinhu[m]> I found it odd that you could trap your opponent's trams, as they can go on your own tramways as well
20:21:43  <aliasbkilgrinhu[m]> By the way, I think I found a bug that towns do not builds roads that cross tramways. Not sure if this had been reported or fixed before (tested some weeks ago)
20:23:34  <aliasbkilgrinhu[m]> Timberwolf: you can simply demolish all building around an opponent's station until it neither provides, nor accepts anything 🤷
20:23:53  <aliasbkilgrinhu[m]> And build railroads in their place of course.
20:24:25  <Timberwolf> Needs quite an extensive amount of local authority tree rating exploit.
20:25:07  <Timberwolf> You can do it, but it'd be a few £100k to force the other person to.... relocate their station a bit.
20:25:38  <aliasbkilgrinhu[m]> Well, it's just a matter of building a few dozen bus stops and servicing each one within 50 days.
20:27:18  <aliasbkilgrinhu[m]> Tree planting has its limits - according to my experience, an area will fill up with trees to 100% too soon to accomplish this. Hence I used bus stops when isolating airports successfully (just in test games of coures).
20:27:23  <aliasbkilgrinhu[m]>  * Tree planting has its limits - according to my experience, an area will fill up with trees to 100% too soon to accomplish this. Hence I used bus stops when isolating airports successfully (just in test games of course).
20:28:55  <aliasbkilgrinhu[m]> And if you build your own roads/crossroads everywhere, the opponent can't place go-through bus stops there, though they could still place bays. However, if you own the road in front of the bay, you can trap any bus of them.
20:29:04  <aliasbkilgrinhu[m]> All hypothetically of course 😺
20:29:17  <Timberwolf> The tree abuse is cycling it, you demolish all the trees within the area of influence (drops you to -1000, Appalling), then build over the entire cleared area (usually taking you up to 220, Good)
20:29:34  <aliasbkilgrinhu[m]> Yep, but buses are much cheaper.
20:29:40  <Timberwolf> It gets expensive to go through many cycles.
20:29:57  <_dp_> just buy exclusive rights :p
20:30:15  <aliasbkilgrinhu[m]> But that's time limited.
20:30:25  <aliasbkilgrinhu[m]> And renewing it is too much micromanagement to be worth it.
20:30:26  <Timberwolf> A lot of these also hit the point you're wasting so many actions on low-level griefing you'd be better just ignoring the competitors and setting up a new route.
20:31:12  <aliasbkilgrinhu[m]> 👍️
20:31:40  <Timberwolf> The difficulty I find more is the "house rules" style stuff where there's a disagreement between what constitutes normal play.
20:31:53  <supermop_Home_> yeah
20:32:02  <aliasbkilgrinhu[m]> Many servers print messages upon joining and/or mark the rules in signs.
20:32:22  <aliasbkilgrinhu[m]> Only those can join who agree
20:32:24  <Timberwolf> e.g. one guy I know who'll just plonk down airports next to an existing served secondary industry.
20:32:33  <aliasbkilgrinhu[m]> (Although it would be great to read this before joining, from the game selector menu)
20:33:27  <aliasbkilgrinhu[m]> But this kind of how real life is, isn't it? Not everyone plays nice. You've got to have a plan "B".
20:33:27  <Timberwolf> It's entirely valid, the game allows it, it's just the group you're playing with don't like the cheesiness of fully loaded goods 747s off the back of someone else's network.
20:33:52  <aliasbkilgrinhu[m]> (I'm not talking about moderator kicking, I'm talking about ingenious solution)
20:34:20  <Timberwolf> A more interesting one I ran into was bridging islands with rail (and eventually causeways) once you have the money to do so.
20:34:29  <_dp_> openttd isn't really a competitive game on its own, it allows way too much stuff
20:34:41  <_dp_> rules exist to make up for those shortcomings
20:34:44  <aliasbkilgrinhu[m]> Depends who you ask
20:34:44  <aliasbkilgrinhu[m]> - Only what you are "eating" (serving) is yours 🤣
20:35:03  <andythenorth> so...how much would we charge for extra liveries?
20:35:04  <andythenorth> :P
20:35:09  <_dp_> also in 1.11 it will be possible to solve some indusry sharing things with gamescript
20:35:34  <Timberwolf> I've always done it, never thought about it, but then I played with a new group and they pointed out, "it takes away the fun of multi-modal transport when someoene else just whacks a four-lane train line the entire width of the sea"
20:35:36  <aliasbkilgrinhu[m]> I've set up a 64x64 map with various industies and a bunch of AI to test how competition really works. You compete to rarely in normal circumstances.
20:36:01  <Timberwolf> Which was a case of, "yeah... actually, I kind of see the point"
20:37:45  <Timberwolf> Then of course you have the whole other world of public games and the battle of, "could we please get through a week without someone making an attempt at 'edgy' humour somewhere on the map?"
20:38:01  <glx> competition in 64x64 is hard, 1 industry of each type (if unlucky some are missing), and only 1 town usually
20:38:15  <andythenorth> Steeltown 64x64 or go home
20:38:19  <andythenorth> 16 company MP also
20:38:39  <andythenorth> use hovercraft :P
20:38:51  <glx> and IIRC only 2 best stations get cargo
20:39:49  <supermop_Home_> andythenorth 64x64 clockwork steeltowns are my favorite
20:40:25  <supermop_Home_> competition is silly
20:41:15  <andythenorth> hovercraft onnly
20:41:22  <andythenorth> industry-hovercraft spec when?
20:41:39  <andythenorth> moving castle stuff
20:41:42  <supermop_Home_> only ropeways
20:42:09  <supermop_Home_> andythenorth archigram moving cities
20:43:09  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on pull request #8597: Fix: Prevent showing company is in trouble again after about 260 months due to overflow https://git.io/Jt3Di
20:45:41  <Samu> the company has to be in trouble for 260 consecutive months
20:46:15  <supermop_Home_> shouldn't it tell you like at least once a year if you have a negative balance?
20:46:39  <TrueBrain> it now does it roughly every 20 years
20:46:42  <Samu> no, it tells you on the 4th month in red, and that's it
20:47:01  <Samu> if you keep in the red for +255 months, then it tells you again
20:47:36  <Samu> the point is... it doesn't matter anymore to show i'm in trouble
20:48:01  <supermop_Home_> don't you lose the game if you are bankrupt that long?
20:48:08  <Samu> no, in single player nop
20:48:25  <Samu> this issue is for single player only
20:48:50  <supermop_Home_> I've spent the last 25+ years of my life thinking it was possible to lose the game by going out of business
20:48:59  <Timberwolf> This was my last 64x64: https://i.imgur.com/h32cwCy.png
20:49:23  <Samu> in multiplayer, you bankrupt if you're in red for 10 consecutive months, in single player, this counter doesn't stop, and overflows when it goes past 255
20:49:40  <Samu> it repeats the 4th month again
20:51:25  <Samu> I'm trying to understand roadveh_movement.h
20:51:33  <supermop_Home_> Timberwolf nice
20:52:16  <supermop_Home_> the dense Foster capsule towers really are begging for some TTO monorails running amongst them
20:54:50  <aliasbkilgrinhu[m]> Wow, nice game.p0rn
20:54:59  <aliasbkilgrinhu[m]> Do you guys see it if I attach an image over Matrix?
20:55:07  * aliasbkilgrinhu[m] uploaded an image: 64x64-2-industries-ai.jpg (449KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/QDlnNwlTkwKEcFeoBiTDTrku/64x64-2-industries-ai.jpg >
20:55:52  <Timberwolf> I'm really looking forward to seeing what Improved Town Layouts does to the towns in my 1815 Start game, once I get to being able to grow them.
20:56:05  <supermop_Home_> aliasbkilgrinhu[m] the TTD palette doesn't map well to jpg - png is better at preserving colors
20:56:29  <aliasbkilgrinhu[m]> So could you open the above link?
20:56:39  <Timberwolf> Yes, wfm.
20:57:06  <supermop_Home_> the last improved town layouts game i played i accidentally had a GS on that that really hamstrung town growth, so didn't really get to see the effects
20:57:13  <aliasbkilgrinhu[m]> PNG is 6x as large
20:57:44  <supermop_Home_> yes, because  it doesn't lose all the data that renders the palette colors faithfully
21:00:25  <aliasbkilgrinhu[m]> Interestingly it still looks pretty good in 16-colors, but that's still 1.2MB.
21:04:16  <aliasbkilgrinhu[m]> But anyway, most AI's that started after me bailed out due to errors despite the fact that I've only used a small subset of them that I've tested successfully on bigger maps. Looks like they weren't prepared for this special case.
21:04:16  <aliasbkilgrinhu[m]> And of course by the time they appeared I've already services all opportunities.
21:18:21  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8602: Fix: Center text and image in vehicle statusbar vertically https://git.io/Jt3iI
21:20:00  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #8037: Crash when Reloading AI in single player https://git.io/Jv1m2
21:20:03  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #8587: Fix #8037: assertion failed when reloading AI for last existing company in offline mode https://git.io/JtIhl
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