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Log for #openttd on 12th February 2021:
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08:39:38  <TrueBrain> sometimes Eddi|zuHause says this random thing, without context .. sadly, my thought-reading-machine is broken, sorry :)
08:40:43  <andythenorth> I do that to Eddi
08:40:45  <Wolf01> I always thought that machine was only a female feature :)
08:40:59  <andythenorth> sometimes Eddi has a thought reading machine and I get a good answer
08:41:05  <andythenorth> sometimes I get polite snark
08:41:57  <TrueBrain> hmmm .. "docker push" behaviour seems to have changed on GitHub runners ..
08:41:59  <TrueBrain> that .. is odd
08:45:08  <TrueBrain> okay .. Docker 20.10 did this ... normally, --all-tags was implied
08:45:11  <TrueBrain> now it has to be explicit
08:45:21  <TrueBrain> so .. you have to detect the Docker version if you want to be universal about it
08:45:23  <TrueBrain> holy crap
08:45:28  <TrueBrain> that is bad design right there :P
08:49:27  <TrueBrain> what is weird, that these runners should be running 19.03
08:49:34  <TrueBrain> but clearly something changed in their update of yesterday
08:54:36  <TrueBrain> it is running 19.03 .. but clearly something is backported :P
08:58:23  <DorpsGek> [OpenTTD/actions] TrueBrain opened pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Yj
08:58:53  <TrueBrain> this basically breaks all our automation
08:58:57  <TrueBrain> how nice of GitHub
08:58:59  <TrueBrain> or Ubuntu
08:59:02  <TrueBrain> which ever is to blame :P
09:00:00  <TrueBrain> I am not the only one finding this out
09:00:01  <TrueBrain> haha
09:00:40  * andythenorth wonders if they've found an exploit :P
09:00:44  <andythenorth> and quietly patched it
09:02:13  <TrueBrain> hmm .. it is possibly related that GitHub is upgrade "ubuntu-latest" to 20.04
09:02:18  <TrueBrain> but the runner still says 18.04
09:02:20  <TrueBrain> so that is odd
09:02:40  <TrueBrain> well, the 18.04 image changed yesterday
09:02:45  <TrueBrain> so I am sure they did something there
09:05:26  <DorpsGek> [OpenTTD/actions] TrueBrain merged pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Yj
09:05:45  <DorpsGek> [OpenTTD/actions] LordAro approved pull request #23: Fix: push all tags on docker-publish step https://git.io/Jt6Ol
09:05:54  <LordAro> lol
09:05:55  <DorpsGek> [OpenTTD/actions] TrueBrain created new tag: v2.0.2 https://git.io/Jt6O8
09:05:59  <TrueBrain> sorry LordAro :)
09:06:06  <TrueBrain> but I appreciate it nevertheless :D
09:06:27  <LordAro> TrueBrain: don't suppose you want to fix that dependabot alert i keep getting every week from that repo, while you're in the area? :p
09:06:49  <TrueBrain> meh ... not today, honestly
09:06:55  <TrueBrain> but I will see what I can do next week
09:07:03  <TrueBrain> it is a non-sense thing, that is why I never picked it up :P
09:07:14  <LordAro> indeed :)
09:08:58  <TrueBrain> let's see if this fix really fixes the problem
09:09:01  <TrueBrain> as that is really hard to test :P
09:09:15  <TrueBrain> I still cannot believe they made this change just like that :P
09:09:21  <TrueBrain> I see many more people making PRs doing the same
09:13:16  <TrueBrain> w00p, that works
09:14:04  <TrueBrain> happy I made "actions" repo now ... 1 place to fix for ALL our workflows
09:14:12  <TrueBrain> instead of 10-ish PRs :P
09:15:02  <TrueBrain> 13k people already wishlisted OpenTTD on Steam
09:15:51  <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8556: Feature: Allow diagonal tracks on level crossings https://git.io/Jt63U
09:16:27  <TrueBrain> of the known platform users, Windows 4k, Linux 400, Mac 80
09:16:32  <TrueBrain> says a bit about the Steam distribution :)
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09:20:03  <Wolf01> <TrueBrain> of the known platform users, Windows 4k, Linux 400, Mac 80 <- it doesn't add up to 13k :P
09:20:13  <TrueBrain> read the first part of the sentence
09:20:25  <Wolf01> Oh, "known platforms"
09:20:29  <TrueBrain> very good :)
09:21:12  <Wolf01> There are other platforms other than the unlisted steam OS (which is linux)?
09:21:26  <TrueBrain> no, there are not
09:21:35  <TrueBrain> but it is not always clear what platform a user uses
09:21:46  <Wolf01> Steam doing steam things...
09:22:15  <TrueBrain> I can imagine it being either of the two: either people with more than one OS (unlikely, seen the amount), or the way people wishlist (in steam vs via browser)
09:22:35  <Wolf01> Maybe private profiles
09:22:55  <TrueBrain> either way, the ratio is much more interesting than the actual number
09:23:18  <Wolf01> Yep, not many players on Mac
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09:27:08  <arikover`> Hello!
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10:27:49  <arikover> Question: I was translator (fr_FR), now I login with GitHub but have no access to French. Should I apply here (https://github.com/OpenTTD/team/issues/new/choose), or is there some mechanism to link my GitHub account with my old translator profile?
10:28:31  <Samu> I found code style issues again, will look into it later
10:28:35  <Samu> into a PR
10:35:22  <LordAro> arikover: reapply please :)
10:38:02  <Eddi|zuHause> TrueBrain: ok, context. you said something about testing MacOS builds. and i was probably jumping ahead about 5 steps :p
10:38:18  <TrueBrain> clearly :D
10:43:40  <Eddi|zuHause> anyway, my train of thought was to make it as easy as possible to test the builds, by having it available directly through steam. to hopefully find a larger than 0 amount of testers :p
10:43:58  <TrueBrain> I already push nightlies there, which hopefully helps
10:44:03  <TrueBrain> but to push PRs there .. not sure
10:44:08  <TrueBrain> that sounds like the wrong platform, honestly :)
10:52:09  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #8665: Codechange: Apply coding style https://git.io/Jt6n6
10:52:15  <Eddi|zuHause> _dp_: thanks for testing #8556, maybe i'll look at it today. probably has to do with the half-done graphics hacks, or an incomplete updating through all the NRT madness
10:53:00  <Eddi|zuHause> the code has changed a lot since 2006/2011
10:54:00  <DorpsGek> [OpenTTD/team] arikover opened issue #140: [fr_FR] Translator access request https://git.io/Jt6nS
10:55:34  <arikover> LordAro: thanks!
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11:28:12  <DorpsGek> [OpenTTD/team] glx22 commented on issue #140: [fr_FR] Translator access request https://git.io/Jt6nS
11:40:23  <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/Jt6C4
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12:08:26  <TrueBrain> orudge: did you measure framerates based on fast forward?
12:08:33  <TrueBrain> your reply leaves a bit of room of what you were looking at :)
12:09:55  <TrueBrain> and can you quantify it a bit more, if possible? Was it like: 30fps in ff with both, or? (I ask, as I wonder if the video output is the bottleneck, or if there is something else being slow :D)
12:10:22  <TrueBrain> the average value of the video output line is most interesting btw; but that is a bit hard to read sometimes :)
12:28:23  <orudge> TrueBrain: FF, yes; on a blank map one was averaging maybe 600-800fps, the other 300-400fps. I can try it with a more substantial game and see if there's any real difference.
12:30:23  <orudge> Yes, in a more substantial game, I'm getting 60-70fps ish with OpenGL on Mac, but 70-90fps with Cocoa
12:30:32  <orudge> Perhaps we need a Metal backend ;)
12:30:56  <orudge> I did start work on a Direct2D backend at one point, but didn't get very far with it. I wonder how it would compare to OpenGL on Windows.
12:43:30  <TrueBrain> Tnx orudge; weird that the performance on macOS is reversed to the other targets :p
12:44:24  <andythenorth> Apple have neglected OpenGL quite aggressively
13:03:53  <orudge> It would be good to get some more data points, if others see the same then maybe we just make OpenGL lower priority on macOS?
13:05:53  <TrueBrain> yeah, now it doesn't blow up your GPU, we should make a test-set of some sorts
13:06:00  <TrueBrain> to get a bit more factual data
13:06:15  <TrueBrain> on the other hand .. gut-feelings are possibly also enough
13:06:16  <TrueBrain> dunno :P
13:13:04  <FLHerne> Is there much overhead to grf procedure calls?
13:14:30  <FLHerne> i.e. how big does a varaction2 that's used a few times need to be to make it worthwhile?
13:14:38  <FLHerne> Perhaps this question is too vague :p
13:14:58  <TrueBrain> a bit of context goes a long way :)
13:17:36  <FLHerne> Some of nmlc's builtins generate fairly complex sequences of varaction2 instructions
13:18:08  <FLHerne> like slope_to_sprite_offset
13:18:43  <FLHerne> And then when andy calls them, like, a thousand times in one grf that contributes to the enormous grf codesize
13:22:48  <TrueBrain> only one way to find out I guess .. benchmarking :D
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13:41:43  <FLHerne> The downside of benchmarking is that I have to stop being lazy and actually implement my daft idea :p
13:42:57  <andythenorth> 'guessing' is almost the same as benchmarking no?
13:43:04  <andythenorth> in computer 'science'
13:43:46  <andythenorth> I mean my experience of a lot of programming 'best practice' is that you could substitute 'blind prejudice' for 'benchmarking'
13:48:51  <LordAro> D:
13:55:54  * andythenorth overstates the case for Friday afternoon lolz
13:57:54  <andythenorth> ahem https://twitter.com/andyfacts/status/1360222056638537739
13:59:07  <LordAro> ooh, links to andy's real life
13:59:10  * LordAro explores
14:00:15  <andythenorth> it has Peter on it somewhere
14:00:22  <andythenorth> and Real Dave Worley
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14:01:01  <LordAro> that's a name i've not heard in a while
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14:29:35  <Wuzzy> This PR will make OpenSFX fully libre and is ready for review, please review: https://github.com/OpenTTD/OpenSFX/pull/14
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14:36:20  <LordAro> Wuzzy: you need to wait longer than 12 hours
14:36:36  <LordAro> while yes, nagging is the easiest way to get results, you can't nag *too* much
14:36:40  <Wuzzy> lol
14:36:58  <Wuzzy> well, it helped before, didn't it? 😀
14:38:53  <Wuzzy> i am basically almost singlehandedly moving opensfx to a libre version, worked hard to find replacements, etc. show some respect, please. 😉
14:42:48  <Wuzzy> how's the work on that Steam thing going, btw?
14:43:16  <Wuzzy> does it actually cost money to do this?
14:48:35  <orudge> It cost a small amount to join the Steam developer programme, but after that, no, it doesn't.
14:51:01  <Wuzzy> personally, i would not give a single cent to Valve, but hey, its not my money, so ... *shrug* 😀
14:53:17  <orudge> Given we apparently have 13,000 people who have wishlisted OpenTTD on Steam, it seems like it will prove worthwhile!
14:53:34  <supermop_Home> just curious, why not give one cent to valve?
14:53:57  <supermop_Home> (said by someone who hasn't used steam in over 10 years)
14:54:33  <LordAro> the crusade against a vaguely non-free licence for opensfx seems relevant
14:56:01  <supermop_Home> idk tho.. like did I miss something where valve is evil or one of the founders is racist or something?
14:56:20  <supermop_Home> is it owned by haliburton or exxon mobil?
15:00:24  <Xaroth> Out of what's around, you can hardly call Valve evil
15:00:53  <Xaroth> some don't agree with the % cut they take off sales, but if you compare it to what you gain from it, it's not that bad of a deal
15:02:43  <supermop_Home> what about giving a single cent to Logitech?
15:03:56  <Xaroth> I've been using Logi products for the better part of two decades now, I'm somewhat biased to answer that :P
15:05:13  <Wuzzy> re "vaguely non-free OpenSFX license": CC Sampling is not just "vaguely" non-free, it is unambigiously non-free, now rejected by FSF, OSF and even CC themselves have officially retired it 10 years ago. there are many things wrong with it, e.g. it forbids most forms of advertisements. See more: https://creativecommons.org/2011/09/12/celebrating-freesound-2-0-retiring-sampling-licenses/
15:05:45  <Xaroth> I think my first-gen G15 keyboard lasted me at least 15 years :P
15:05:54  <milek7> Wuzzy: there isn't single meaning of 'free', though :P
15:06:17  <milek7> actually from all game stores I'm more inclined to give money to valve
15:06:17  <milek7> at least they somewhat care about linux
15:06:19  <LordAro> Wuzzy: your "non-free" is different to the average person's "non-free"
15:06:47  <LordAro> well, the average person is "doesn't cost anything"
15:07:06  <LordAro> even most people involved in open source treat it as "open source" rather than anything else
15:07:41  <Wuzzy> you know exactly what i mean
15:07:55  <LordAro> i never said i didn't
15:08:00  <Wuzzy> you know a CC license is bad when even CC rejects it 🙂
15:08:11  <LordAro> "bad" is a matter of perspective
15:08:15  <LordAro> it's worked fine for the last 12 years
15:08:54  <LordAro> clarification: i have zero issues with what you are doing, it's ultimately a good thing
15:09:07  <supermop_Home> my issue is more the valve thing
15:09:10  <Wuzzy> thank you
15:09:12  <LordAro> it's just not a big deal, from most people's perspective
15:09:24  <Wuzzy> well only as long nobody sues 😉
15:10:48  <Wuzzy> but i dont want to be framed as a "crusader"...
15:11:07  <Wuzzy> actual crusaders kill people. i don't. minor difference 😀
15:11:56  <LordAro> crusade n. "a vigorous campaign for political, social, or religious change"
15:12:15  <LordAro> i didn't mean to imply you were pillaging the middle-east :p
15:14:10  <Wuzzy> well, at the end of the day, OpenTTD as a whole is still a sad drop in the ocean of non-free software.
15:15:04  <Wuzzy> we need more FOSS overall. FOSS still has it hard, proprietary software is, in generall, still very dominant. 🙁
15:16:14  <Wuzzy> I believe one big hurdle is money. seriously contributing to FOSS usually means you have to live in poverty. sad but true. while proprietary software MIGHT make you rich.
15:17:52  * andythenorth many things I could say
15:18:18  <milek7> eh, I don't have hard feelings about non-free games, not everything have to be foss
15:22:24  <Wuzzy> for me, its not about individual games, or pieces of software. its more about the general tendency. in today's software world, FOSS is still the "odd one out", and proprietary is the "default". If you do FOSS, you usually have to "explain" or "justify" yourselves because it's so "weird", while proprietary is "normal", always gets a pass, is not questioned by most people, etc. I want to turn that around.
15:23:25  <Wuzzy> anyway, just my 2 cents...
15:25:01  <milek7> the problem with foss games is that business model.. doesn't exist? :P
15:28:44  <Wuzzy> FOSS is not a business model, and was never meant to be.
15:29:26  <Wuzzy> but yeah, obviously proprietary has a big advantage because they are based on exploitation, secrecy and intellectual monopoly rights. not really compatible with FOSS 😉
15:32:19  <milek7> >FOSS is not a business model, and was never meant to be
15:32:27  <milek7> this is, uh, not a solution
15:32:59  <milek7> what you are gonna do? sell consulting services for your game? ;)
15:34:33  <Wuzzy> well, idk. i'm not a CEO. at least in real life 😉
15:37:56  <Wuzzy> My point is, proprietary software is, in general, harmful to society, especially when it is absolutely dominating. Now, the question HOW to move away from a proprietary-dominated software world ... thats a different one ...
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16:07:31  * andythenorth disagrees, but eh, another day
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16:31:37  <FLHerne> supermop_Home: As gaming companies go, Valve have been very friendly to FOSS
16:32:03  <FLHerne> They fund an entire team working on open-source graphics drivers and other tooling
16:32:11  <FLHerne> (like performance analyzers)
16:32:37  <FLHerne> But, they're still a company that primarily sells DRM'ed commmercial software
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17:47:06  <andythenorth> FML
17:47:15  * andythenorth is having a holiday
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18:03:10  <andythenorth> quk!
18:04:55  <frosch123> mo
18:05:00  <andythenorth> hell
18:05:08  <frosch123> dunkel
18:13:01  <supermop_Home> yo
18:14:45  <supermop_Home> FLHerne I don't see valve as bad ( I don't like having steam on my computer though). It seems about as good as one could expect a company to be. Though there may have been 'bad' things about it that I was un aware of, hence the question
18:15:21  <andythenorth> it's a service
18:15:24  <andythenorth> it's optional
18:15:32  <supermop_Home> i see Koch Industries as bad, to the point that i will not buy Georgia Pacific plywood
18:15:53  <andythenorth> I am no steam fan, but I was surprised by the residual level of grumbling about the steam move
18:16:02  <andythenorth> seems to have provoked FUD
18:16:13  <supermop_Home> but if i see something made out of the plywood, i still acknowledge that its a perfectly fine quality plywood that does the job
18:16:31  <supermop_Home> meeting now, back in a sec
18:20:40  <Wolf01> Holy shit... what did I do in the last hour? I feel like handicapped, I was just resting on the bed
18:21:26  <Wolf01> Too much smart wrecking today, not yet ready to do it
18:22:55  <frosch123> andythenorth: i think "steam" is very attached to "DRM"
18:23:32  <frosch123> i often read on game publishers sites: get it on steam, or DRM-free here or on GOG
18:24:01  <frosch123> i have no idea how many things on steam actually have DRM stuff
18:24:58  <andythenorth> I dislike Steam, but I don't have Steam anxiety
18:25:13  * andythenorth wonders what we should do today
18:27:49  <frosch123> https://steam.fandom.com/wiki/List_of_DRM-free_games <- i like how it says for one game: [to disable DRM] delete steam_api.dll
18:31:00  <Wolf01> I don't have anything against steam, I don't like epic (because of the exclusives and the false vantage of the concurrency when the game prices are really the same) but still get all the free games, they won't see a cent from me
18:45:10  <TrueBrain> hmm .. publishing on Epic, how much of an issue would that be .. or GoG .. something for after 1.11 :D
18:45:37  <TrueBrain> GOG should be simple, I assume ..
18:46:30  <frosch123> does GOG also have some auto-updating client?
18:46:39  <TrueBrain> GOG Galaxy, I think
18:46:50  <LordAro> fun fact: `svn cleanup --remove-unversioned --remove-ignored` does not remove socket files
18:46:58  * LordAro has had A Day
18:47:04  <TrueBrain> let me double click the GOG Galaxy icon I have on my desktop .. haven't done that in ages :P
18:47:15  <TrueBrain> LordAro: oef ... that sounds ... oef
18:47:56  <LordAro> also, that socket files are "readable" but cannot be read from
18:48:25  <frosch123> never heard of that :) only steam and origin
18:49:24  <frosch123> https://en.wikipedia.org/wiki/Category:Multiplayer_video_game_services <- TrueBrain: you have quite a long to-do list :p
18:49:36  * frosch123 hides
18:49:39  <TrueBrain> not that long :)
18:49:45  <TrueBrain> things like Xbox are another issue
18:49:48  <TrueBrain> same as PS
18:51:01  <frosch123> hmm, playing ottd on a touchscreen is already difficult, using a controller...
18:51:50  <andythenorth> hmm WASM means we're on iOS though for first time ever
18:52:09  <TrueBrain> there are a few fundamental problems that limit the amount of targets we work on, yes :P
18:52:15  <andythenorth> so can we make an App Store webkit app that loads OpenTTD?
18:52:17  <TrueBrain> "mouse required" is one of those :D
18:52:21  <andythenorth> Apple probably ban that :P
18:52:26  <glx> since I have openttd on steam, I also have it in gog galaxy :)
18:53:34  <TrueBrain> glx: yup, same, as it turns out :)
18:54:06  <andythenorth> touch optimised WASM
19:01:09  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt6Mc
19:01:10  <DorpsGek>   - Update: Translations from eints (by translators)
19:01:44  <orudge> What I have somewhat of a desire to do, though probably no time to do, is to see if there's any aay
19:01:58  <orudge> way we can bring the Android port into mainline
19:02:17  <orudge> I'm not sure how much it has diverged
19:02:37  <orudge> but it would be nice to support it officially
19:03:18  <frosch123> there were some PRs from it. but they were declined
19:03:26  <orudge> then an iOS port (for sideloading) or a WASM touch-based port might be simpler
19:03:31  <orudge> Hmm
19:03:37  <frosch123> the android port has some opinionated gui parts :)
19:03:41  <orudge> Mm
19:03:54  <orudge> My daughter plays it on her Amazon tablet
19:04:17  <frosch123> https://github.com/OpenTTD/OpenTTD/pull/8041
19:04:19  <TrueBrain> I don't get how people can play a game like OpenTTD on mobiles / tablets :P
19:04:28  <TrueBrain> honestly curious about it :)
19:04:55  <Wolf01> <frosch123> hmm, playing ottd on a touchscreen is already difficult, using a controller... <- There was TTDlx for playstation iirc
19:05:00  <frosch123> people also play streetfighter on touch
19:05:29  <TrueBrain> that PR is lacking motivation / intention .. it is sold as glitter, but .. what does it help to do this? :D
19:05:30  <orudge> TrueBrain: I find it somewhat fiddly myself, but people do it
19:05:34  <frosch123> just because something is against how all fanboys play it, it does not mean that some other player it like that
19:06:10  <frosch123> TrueBrain: i think it's to see window borders on high-dpi screens
19:06:23  <frosch123> but that doesn't fix it looking like a bug
19:06:43  <TrueBrain> I am happy we ask people more now what the motivation is for PRs :)
19:06:53  <Wolf01> Playing cities skylines with a controller is a suicide, but I'm doing it so I can play while on bed :P
19:06:54  <TrueBrain> I hate the guessing game :D
19:07:13  <_dp_> those borders look weird but fixing paddings to scale with ui would be nice
19:07:45  <frosch123> peter had a patch to increase the width of bevels
19:07:51  <frosch123> it looked like TTO, ugly as the night
19:08:05  <frosch123> but maybe it works on high-dpi screens
19:08:22  <_dp_> yeah, bevels are questionable
19:08:28  <_dp_> but paddings should be alright
19:19:27  <frosch123> the android port can play tutorial videos :o
19:19:44  <frosch123> and it has cloud storage
19:23:01  <andythenorth> is it tanks?
19:26:38  <frosch123> so, do we want to put tutorial videos onto the openttd channel? and add buttons in-game to open them?
19:27:05  <frosch123> hmm, though we never link to external sites like that
19:27:18  <TrueBrain> how good are your editing skills? :D
19:29:45  <frosch123> they are not all by pelya themself. but they seem to be recorded with the android gui
19:31:34  <frosch123> lol, one minute into the train tutorial: ottd plays some *loud* noise effect, player curses and turns volume down
19:33:15  <frosch123> considering how often they have to delete some tracks again, they are playing on a touchscreen
19:34:52  <frosch123> oh dear. when the tutorial author gets confused about block and path signals
19:36:22  <frosch123> yeah.. when there is one message i get from this tutorial: playing on a touchscreen is hard
19:38:19  <andythenorth> links per vehicle
19:38:29  * andythenorth remembers that idea
19:44:46  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #7744: Draft Feature: OpenGL video driver https://git.io/Jt6yz
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20:03:05  <TrueBrain> https://github1s.com/pelya/openttd-android <- that domain is such a useful find .. works with any github.com repo :)
20:06:27  <TrueBrain> awh, his repo is not a fork of ours; means I cannot use GitHub to see nice stats :D
20:07:05  <LordAro> i think it predates ours
20:07:35  <frosch123> it has recent commit in it
20:07:45  <frosch123> i did "git diff b2d9a2dc..pelya_android/master"
20:08:26  <frosch123> it has merge-commits, it's not rebased
20:08:40  <LordAro> same as JGR's, likely
20:17:18  <TrueBrain> funny how many things the SDL-android abstracts
20:17:20  <TrueBrain> that is nice :)
20:18:31  <FLHerne> Incidentally, pelya seems a bit unhappy about the Android port not being 'official' https://www.tt-forums.net/viewtopic.php?p=1233132#p1233132
20:18:56  <FLHerne> I did suggest opening a PR, but it might be worth someone 'official' sending a message ;-)
20:19:14  <frosch123> FLHerne: there is a bit more history to it :)
20:19:33  <FLHerne> When is there not in this community? :p
20:19:53  <frosch123> pelya complained countless times, that main ottd implemented something that was already present in android port in some way or another
20:20:15  <frosch123> gui-zoom, font-zoom, other big gui things
20:21:11  <FLHerne> That probably is a bit frustrating
20:24:37  <_dp_> it's kind of inevitable with any fork
20:25:57  <_dp_> I usually try to either PR vanilla or separate patch as much as possible
20:56:23  <michi_cc> Speaking of PRs, some housekeeping is incoming...
20:56:41  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8378: Remove undefined behaviour from save/load code https://git.io/JIjs7
20:56:55  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8537: Feature: Automatic UI and font zoom levels. https://git.io/JLpSS
20:57:04  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8518: [OSX] Replace FreeType by native glyph rasterization https://git.io/JLxK8
20:57:07  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8519: [OSX] Render screen in full native resolution on HiDPI displays. https://git.io/JLxK4
20:57:10  <DorpsGek> [OpenTTD/OpenTTD] michicc updated pull request #8652: [OSX] Cleanup video driver. https://git.io/JtaO5
20:58:52  <michi_cc> It would be nice if somebody would say either 'could be' or just closes them.
20:59:13  <LordAro> could be
20:59:29  <LordAro> #helpful
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22:57:09  <andythenorth> bed
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23:10:06  <Wolf01> Yes
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