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00:10:13 *** spnda has quit IRC 00:59:04 *** glx has quit IRC 01:09:54 *** Wuzzy has quit IRC 01:22:37 *** Beerbelott has quit IRC 01:53:30 *** snail_UES_ has joined #openttd 02:08:57 *** Wormnest has quit IRC 02:21:06 *** debdog has joined #openttd 02:24:28 *** D-HUND has quit IRC 02:27:06 <supermop_Home_> hmm in Detroit there is an island called zug island 02:27:42 <supermop_Home_> which appears to be just a big rail yard and coal depot 03:08:32 *** Teck1015 has joined #openttd 03:11:11 *** Teck1015 has quit IRC 03:31:28 *** Flygon has joined #openttd 03:51:05 *** tokai|noir has joined #openttd 03:51:05 *** ChanServ sets mode: +v tokai|noir 03:58:08 *** tokai has quit IRC 04:17:22 *** snail_UES_ has quit IRC 04:22:24 *** Gustavo6046 has quit IRC 04:25:38 *** snail_UES_ has joined #openttd 04:45:39 *** snail_UES_ has quit IRC 05:44:07 <peter1138> milek7, MTU is only an issue for UDP. TCP should be treated as a continuous stream. 06:13:32 *** didac has joined #openttd 06:33:41 *** erle- has joined #openttd 06:48:45 *** sla_ro|master has joined #openttd 06:56:03 *** supermop_Home_ has quit IRC 07:01:17 *** didac has quit IRC 07:17:12 *** HerzogDeXtEr has joined #openttd 08:03:14 *** EER has joined #openttd 08:05:33 *** andythenorth has joined #openttd 08:29:38 *** Wolf01 has joined #openttd 09:10:57 *** Samu has joined #openttd 09:11:32 *** andythenorth has quit IRC 09:26:29 <peter1138> Quiet today? 09:28:19 <Timberwolf> Mmm. 09:31:53 *** glx has joined #openttd 09:31:53 *** ChanServ sets mode: +v glx 09:34:56 <TrueBrain> when I add an include to a file, I get errors that are too weird to understand ... wth 09:36:15 <TrueBrain> owh .. there is the typo 09:36:19 <TrueBrain> GCC errors are still the worst :P 09:36:29 <peter1138> :) 09:36:47 <peter1138> Urgh, okay, RGB recolours are a blitter-invading hack... 09:37:02 <peter1138> When I first wrote this, there was only place that needed it. 09:44:29 <peter1138> Is there any way to filter serverlist to show only servers that have same game version? 09:44:44 <peter1138> Question on Discord... I guess that would actually be sensible in your update... 09:45:00 <TrueBrain> yeah .. I have some more drastic plans for the Network GUI when we get to redoing that GUI :P 09:45:05 <TrueBrain> but not on my list for STUN PR atm :) 09:45:09 <TrueBrain> scoping ... is difficult :P 09:45:29 <peter1138> BUNDLE IT ALL TOGETHER! Oh, this patch is too big to review now... 09:46:11 <TrueBrain> :D Exactly 09:46:16 <TrueBrain> hmm .. how do I right-align text .. 09:46:26 <LordAro> add spaces 09:46:51 <TrueBrain> owh, I had a minimum size set, that is not needed 09:46:52 <peter1138> Professional MS Word user there.. 09:46:54 <TrueBrain> that makes it right-aligned too :D 09:47:17 <TrueBrain> seriously, how easily stuff crashes when you work with the widget system is just frustrating 09:59:32 <peter1138> I've seem been getting frustrated by how GUI sprites were/are aligned. 09:59:35 <peter1138> ... 09:59:37 <peter1138> STILL 10:03:47 <peter1138> Realistic braking, hmm. 10:03:53 <peter1138> Big quotes around realistic, of course. 10:05:35 <LordAro> """'''"'`Realistic`'"'''""" 10:08:39 *** WormnestAndroid has quit IRC 10:08:48 <TrueBrain> https://user-images.githubusercontent.com/1663690/114852718-51c60100-9de3-11eb-8918-afa488f6d377.png 10:08:52 *** WormnestAndroid has joined #openttd 10:09:00 <TrueBrain> that took .. surprisingly long to make 10:09:04 <TrueBrain> but okay, a start 10:24:58 <TrueBrain> so now I have to learn how we draw in a matrix .. eeeuuuuhhhhhhh 10:29:53 <TrueBrain> well, it is called a MATRIX, but basically it is just a panel with some scrolling ability :P 10:29:59 <TrueBrain> I was hoping for a bit more support to draw in a matrix :D 10:36:09 <peter1138> Yes. I had/have plans to update that. 10:36:15 <peter1138> But maybe. 10:37:03 <peter1138> Every window with a matrix has its own slightly different way of finding the first item, and then iterating... 10:40:54 <TrueBrain> yeah ... hard to find one I can copy from :) 10:50:07 <peter1138> Hmm, what's the best way to get a remote desktop on Linux, from Windows? 10:51:01 <glx> CLI or X ? 10:54:57 <glx> but windows includes a RDP client 11:03:03 <peter1138> Desktop, yes. 11:03:11 <peter1138> CLI is obvious :-) 11:09:11 <peter1138> xrdp seems like it would be the right thing. I can log in, but it's just a teal background and nothing else. Sigh. 11:41:33 <EER> I've used xming with putty x forwarding in the past, not very ideal but worked fine for my use case of running a graphical oracle installer on a headless server ;-) 11:42:40 <EER> putty x forwarding = ssh x forwarding of course 11:46:18 <peter1138> Ew, Oracle :/ 11:47:48 *** urdh has quit IRC 11:47:56 <LordAro> graphical linux installers make me sad 11:48:07 <LordAro> especially when it's just an interface over tar 12:49:35 <TrueBrain> https://user-images.githubusercontent.com/1663690/114871638-c6a43580-9df9-11eb-9147-88b63cfaa3c9.png 12:49:37 <TrueBrain> now players .... 12:57:20 <milek7> peter1138: well maybe it should, but now it applies to all Packets 13:01:28 <Timberwolf> The days when you needed an existing Linux installation so you could build the x86 config to be able to actually see what the graphical installer was trying to output... 13:29:32 *** snail_UES_ has joined #openttd 13:30:39 <TrueBrain> meh, buttons on the Multiplayer GUI look messy as fuck 13:30:41 <TrueBrain> I don't like it 13:30:46 <TrueBrain> owh well, better than what we have 13:31:19 <LordAro> incremental improvement is better than no improvement! 13:33:02 <TrueBrain> exactly 13:33:37 <TrueBrain> so I spend 4 hours on making the GUI .. now I need to wire the buttons .. 13:33:44 <TrueBrain> ugh .. making GUIs is fucked up annoying :P 13:37:38 <glx> imagine how it was before the rewrite 13:37:53 <glx> but it's still annoying 13:38:25 <TrueBrain> as I cannot use any widget and I have to draw everything myself, it feels like nothing much has changed :P 13:38:38 <TrueBrain> I now even have to track myself if a button is clicked or not .. :( 13:39:01 <glx> why can't you use widgets ? 13:39:15 <TrueBrain> it is a matrix with in it buttons per line 13:39:21 <TrueBrain> couldn't find anywhere that does the same :P 13:40:14 <TrueBrain> I think I could use NWidgetFunction, but there are not many uses of that 13:40:16 <TrueBrain> so hard to tell 13:40:29 <glx> so you draw all buttons manually ? 13:40:40 <TrueBrain> well, drawing buttons is easy, just a few lines of code 13:40:45 <TrueBrain> the interactions with them is what worries me :D 13:41:26 <glx> I think you can programmatically add real buttons 13:41:38 <TrueBrain> yeah, with NWidgetFunction .. next on my list to try 13:41:55 <glx> will be easier to handle clicks 13:42:04 <TrueBrain> I just need to encode the widget-id 13:42:21 <TrueBrain> normally it is only used for 0 .. COMPANY_MAX 13:42:23 <glx> fixed id and extra data 13:42:28 <TrueBrain> but now I also have 0 .. CLIENT_MAX :P 13:51:27 *** nielsm has joined #openttd 13:57:33 <orudge> Looks like GOG want us to be on there too 13:58:26 <glx> yeah another rich presence API ;) 13:59:08 <TrueBrain> orudge: why do you say that? 14:01:03 <orudge> TrueBrain: see info@ 14:02:06 <TrueBrain> that is pretty nice 14:02:21 <TrueBrain> well, for sure it is worth doing honestly 14:02:30 <orudge> No idea what their SDK licensing is like, but they do make a point of offering DRM-free games (historically at least, I've not used GOG in years) 14:02:31 <TrueBrain> I just haven't looked into it at all what is possible etc 14:02:33 <orudge> Yeah 14:03:05 <TrueBrain> so yeah, lets look into this :) 14:03:13 <orudge> Also, random data point, TT-Forums traffic this month so far seems to be currently matching last month's total traffic 14:03:19 <orudge> How's the bandwidth usage on AWS? 14:04:14 <TrueBrain> slow decreasing to "normal" 14:04:40 <orudge> OK 14:05:10 <TrueBrain> still over twice as much as last month :P 14:06:33 * Rubidium ponders making a "better" NoCAB ;) 14:06:45 <TrueBrain> what is stopping you? :D 14:06:50 <LordAro> Rubidium: NoNoCAB already exists :) 14:08:17 <Rubidium> recent AI writing experience 14:11:00 <TrueBrain> okay, finally got the NWidgetFunction to work in a way that is usable to me .. 14:11:19 <TrueBrain> now only .. can it rebuild on-the-fly 14:11:21 <TrueBrain> or only on opening 14:11:55 <TrueBrain> seems to be the latter 14:12:28 <TrueBrain> done with it for today :P 14:12:39 <Timberwolf> NoNoNoCAB? Followed by CABNoLimit? 14:13:30 <TrueBrain> GOG wants assets in PSD 14:13:32 <TrueBrain> eeeuuuuhhhhhhhh 14:16:53 <LordAro> "do you accept svg?" 14:17:41 <Rubidium> sorry, I only have Photoshop 1 files, are those good enough? 14:18:04 <TrueBrain> orudge: seems the first step for GOG is to fill in that agreement to get a developer account, if I read this correctly 14:18:34 <orudge> TrueBrain: right 14:22:12 <TrueBrain> otherwise it seems a lot the same to Steam 14:22:17 <TrueBrain> so just a matter of going through the motions 14:22:22 <TrueBrain> can be automated too 14:22:38 <orudge> I can enquire further if desired, make sure they're aware that we are a free GPL game etc (don't know if they have any other GPL games on there) 14:22:42 <TrueBrain> "One of the main features of games available on GOG.com is that they are provided DRM-free." <- start of their SDK page :P 14:22:48 <orudge> Yes 14:23:08 <orudge> Doesn't necessarily mean we can link to the SDK though, directly at least :) 14:23:18 <TrueBrain> no, but it made me laugh :) 14:24:55 <TrueBrain> can't find what the license of the SDK is :P 14:25:01 <TrueBrain> not mentioned somewhere obvious 14:25:04 <orudge> Mm 14:27:40 <TrueBrain> so yeah, if you can send them a mail back orudge , that would be cool :) 14:27:41 <Rubidium> yay, my "better" NoCab only needs 1/60th of the time of the original NoCab. That's progress! 14:27:44 <orudge> TrueBrain: Will do 14:27:48 <TrueBrain> cheers 14:31:50 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f 14:32:23 <glx> wow it's an old one 14:36:23 <Rubidium> now to figure out how to actually solve the issue in an elegant manner 14:37:27 *** Gustavo6046 has joined #openttd 14:41:58 <TrueBrain> glx: don't know if you have other suggestions, but it seems the widget system doesn't really like dynamic adding/removing things :D 14:42:25 <TrueBrain> so either I have to prerender (but hide) 255 clients per company 14:42:31 <TrueBrain> or I have to do buttons the hard-way :P 14:42:52 <FLHerne> Rubidium: Is it 1/60th of the time because the game crashes before it can use the rest? :p 14:47:15 <Rubidium> well, it primarily triggers #7513 way faster. That it's only 1/60th of the time is mostly due to me having to navigate the main menu, load screen and unpausing the game, and probably the game not being in fast forward mode 14:48:48 <Rubidium> otherwise, it would probably only take two or three seconds until the next GC is triggered. And probably that could be triggered more often, making it even quicker to trigger. Though the main benefit is that you do not need a huge map and then run it for ~40 minutes to trigger it 14:51:39 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f 15:16:55 <DorpsGek> [OpenTTD/website] orudge opened pull request #205: Add: Section in Contact page relating to OpenTTD Distribution Ltd https://git.io/JOcWI 15:18:12 <peter1138> There are windows that dynamically create buttons, but it's done when the window is crated. 15:18:15 <peter1138> *created 15:21:56 *** WormnestAndroid has quit IRC 15:22:13 *** WormnestAndroid has joined #openttd 15:34:35 *** Progman has joined #openttd 15:43:24 <DorpsGek> [OpenTTD/website] TrueBrain approved pull request #205: Add: Section in Contact page relating to OpenTTD Distribution Ltd https://git.io/JOcBh 15:58:24 *** Wormnest has joined #openttd 16:00:02 *** gelignite has joined #openttd 16:07:35 <DorpsGek> [OpenTTD/website] orudge commented on pull request #205: Add: Section in Contact page relating to OpenTTD Distribution Ltd https://git.io/JOcuX 16:07:41 <DorpsGek> [OpenTTD/website] orudge merged pull request #205: Add: Section in Contact page relating to OpenTTD Distribution Ltd https://git.io/JOcWI 16:16:35 <DorpsGek> [OpenTTD/website] orudge created new tag: 1.4.26 https://git.io/JOcgm 16:39:42 *** Flygon has quit IRC 16:45:47 *** tokai has joined #openttd 16:45:47 *** ChanServ sets mode: +v tokai 16:47:20 *** otetede has joined #openttd 16:47:39 *** frosch123 has joined #openttd 16:52:29 *** tokai|noir has quit IRC 16:54:51 <frosch123> TrueBrain: if you add individual widgets for 255 clients, you won't get scrollbars, and a very tall window :p 16:55:06 *** andythenorth has joined #openttd 16:55:35 <frosch123> to get scrollbars you could try NWID_MATRIX 16:55:46 <frosch123> i never used it though, so no idea what it really does 16:56:19 <andythenorth> yo 16:56:33 *** urdh has joined #openttd 16:56:43 <frosch123> https://www.gog.com/forum/factorio#1617213603 <- also, how many forums do you need :p 16:58:21 <frosch123> now i wonder why the ms store has no forums 17:00:13 *** Beerbelott has joined #openttd 17:05:13 <Wolf01> MSStore has discussion groups... or had 17:06:49 <otetede> andythenorth: at https://grf.farm/firs/4.0.1/html/get_started.html 17:06:52 <otetede> there are 2 links under the words: 17:07:01 <otetede> "Instructions" 17:07:07 <otetede> and 17:07:14 <otetede> "NewGRF settings window". 17:07:22 <otetede> The first should probably be 17:07:29 <otetede> https://wiki.openttd.org/en/Manual/Online content 17:07:34 <otetede> and second 17:07:42 <otetede> https://wiki.openttd.org/en/Manual/NewGRF#activating-newgrfs 17:08:10 <andythenorth> oh yeah the wiki broke :) 17:08:11 <andythenorth> GG 17:08:44 <andythenorth> thanks 17:09:04 <andythenorth> I should put a link checker on grf.farm 17:09:32 <Beerbelott> Any pro wishing to teach a noob? If so, why is the last commit breaking the game? https://github.com/Berbe/OpenTTD/commits/memleak 17:11:02 <nielsm> what does "breaking" mean here? crash? misbehaves? 17:11:22 <Beerbelott> The compiled code crashed, yeah 17:11:36 <Beerbelott> it seems fine with the previous-to-last commit 17:11:40 <andythenorth> oof maybe AWS just rate limited me for looking like an attack 17:12:01 <andythenorth> my link checker has 'unbounded' requests mode, and can run 41 threads 17:12:57 <nielsm> this is the cause: https://github.com/Berbe/OpenTTD/blob/31225a11c7fc7e46e163ca137bdc315b6abb091b/src/console.cpp#L244 17:13:10 <nielsm> the IConsoleCmd objects are allocated with malloc instead of operator new 17:13:25 <Beerbelott> segmentation fault; https://paste.rosset.net/?19bcd45fb7a5cf01#9yE5ZAaBUQxhJjMsnTg2Xou9Pu7rDNtUmt1i3wsUeucL 17:13:26 <nielsm> (and deleted with free instead of delete) 17:13:59 <Beerbelott> Mmmh 17:14:00 <nielsm> by putting a std::string member into the type you made it non-POD ("plain old data") and then the type must be allocated by the proper C++ way 17:14:32 <Beerbelott> I tried to be conservative in my change, but the inclusion of C++ types means the whole structure allocation needs to change too? 17:14:40 <Beerbelott> OK yeah you just repleid 17:14:43 <nielsm> also line 280 17:15:43 <nielsm> you can literally just change line 244 and 240 to use "new IConsoleCmd;" and "new IConsoleAlias;" instead of "MallocT<IConsoleCmd>(1);" 17:16:53 <nielsm> the console command system seems extremely weird overall... like why is it a linked list but there is also a std::vector of all the commands anyway 17:18:58 <andythenorth> slow link checking is slow 17:19:06 <andythenorth> y slow link chekcur? 17:19:26 <peter1138> How fast do console commands need to be? 17:21:17 <nielsm> I'm sure they are performance critical for 5000 fps 17:21:30 <peter1138> Okay is my company still alive 17:21:44 <peter1138> Playing a server with Pikka & Skiddles, old times... larks... 17:22:13 <Beerbelott> nielsm I already changed the list to a vector in the previous commit. I do not have a global understanding so far, and I am taking baby steps to try to unserstand how things work. I am not even sure I'll produce anything useful... and don't even start with the performance of said code ;) 17:22:41 <andythenorth> peter1138 any castles? 17:23:07 <andythenorth> hmm how do I MP? 17:23:09 <andythenorth> there's some button? 17:24:07 <peter1138> andythenorth, step 1 discord step 2 "nemoder" server in the server list somewhere 17:24:43 <andythenorth> such missing content 17:24:46 * andythenorth fixes 17:30:05 <glx> Beerbelott: I use a set to handle sorting automatically https://github.com/OpenTTD/OpenTTD/compare/master...glx22:console_commands 17:31:29 <Beerbelott> Oooh nice. Yup, there is a standard structure for every need (: 17:31:32 <glx> (and should also fix the "leak" as it uses explicit constructors and destructors) 17:32:01 <Beerbelott> But I see you are still using char* 17:32:18 <glx> yup didn't really try to move to string yet 17:34:50 <Beerbelott> You stil lgot problems in https://github.com/glx22/OpenTTD/blob/console_commands/src/console.cpp#L28 & https://github.com/glx22/OpenTTD/blob/console_commands/src/console.cpp#L43 17:35:12 <Beerbelott> I was working on that but the string conversion ate my time 17:35:37 <Beerbelott> Gimme 15 mins so I can try an ugly way to fix it 17:35:37 <glx> no it's ok, it's freed in the destructor 17:35:43 <Beerbelott> It is? 17:36:06 <Beerbelott> Oh, right 17:36:56 <Beerbelott> Well, going full steam on string in the name can free us of that, right? The nightmare will move on to the "how to avoid copying string objects" part ;) 17:37:32 <glx> yes strings auto manage memory 17:43:39 <peter1138> Yeah, I could perhaps do something with the chat history strings, I guess. 17:48:10 *** jottyfan has joined #openttd 17:49:32 *** spnda has joined #openttd 17:50:06 <spnda> ahh... love waking up at nearly 8pm 17:52:25 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JOcDb 17:52:26 <DorpsGek> - Update: Translations from eints (by translators) 17:54:08 *** jottyfan has quit IRC 17:56:22 <peter1138> AS IF 18:06:23 <Beerbelott> glx: https://github.com/OpenTTD/OpenTTD/compare/1.11.0...Berbe:memleak 18:12:02 <TrueBrain> frosch123: nah; you set the line-height, so that doesn't really happen :) 18:12:48 <TrueBrain> but yeah, custom drawing everything seems a lot easier .. the Widget system is not made for dynamic amount of elements :D 18:14:03 <TrueBrain> just makes handling clicks difficult .. but that is about it 18:19:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #9040: Issue 7513 https://git.io/JOcQU 18:33:44 <andythenorth> I love how in depot 18:33:50 <andythenorth> adding a 0.4 train to a 3.6 train 18:33:53 <andythenorth> gets me a 3.9 train 18:36:53 <peter1138> Uh... 18:37:55 <andythenorth> rounding 18:38:13 <andythenorth> I don't normally see it because Horse is OCD about vehicle lengths 18:38:45 <frosch123> andythenorth: remember, 29 is the compromise between 32 and 22.6 18:38:54 <andythenorth> :) 18:47:56 *** spnda has quit IRC 18:51:07 <TrueBrain> frosch123: https://steamcommunity.com/app/1536610/discussions/0/5350815203281093468/ <- users asking the right questions! :D 18:56:54 <peter1138> Hmm 18:57:15 <frosch123> TrueBrain: you trained them well :) 18:58:05 *** spnda has joined #openttd 19:03:34 *** erle- has quit IRC 19:03:47 *** otetede has quit IRC 19:07:15 <glx> Rubidium: missing "override" everywhere ;) 19:08:45 *** jottyfan has joined #openttd 19:20:26 *** iSoSyS has joined #openttd 19:39:50 <glx> Beerbelott: you can use range for, and remove useless next fields 20:16:38 *** gelignite has quit IRC 20:22:40 *** supermop_Home_ has joined #openttd 20:57:09 *** Samu has quit IRC 21:16:05 *** Progman has quit IRC 21:31:27 <Timberwolf> I keep forgetting newgrf has no "native" understanding of single-sided platorms, it's all just a hack based on layouts. 21:32:14 <andythenorth> :o 21:32:19 <andythenorth> :) 21:45:27 *** andythenorth has quit IRC 21:48:09 *** nielsm has quit IRC 21:55:10 *** tokai|noir has joined #openttd 21:55:10 *** ChanServ sets mode: +v tokai|noir 22:00:23 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9041: Change: Improve layout and spacing of vehicle group widgets. https://git.io/JOCsI 22:01:32 *** frosch123 has quit IRC 22:01:47 <peter1138> Pictures, you say? 22:02:08 *** tokai has quit IRC 22:02:34 <LordAro> peter1138: scre- aw 22:04:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9041: Change: Improve layout and spacing of vehicle group widgets. https://git.io/JOCsE 22:05:50 <peter1138> Actually as the main issue was the random removal of 2 rows from the group list, the SetFill could probably go back on the buttons and not look so weird. 22:07:19 *** Sophon has joined #openttd 22:07:32 <peter1138> And allowing fill on a matrix is just not workable. 22:07:57 <peter1138> It should be, but isn't :) 22:08:41 <peter1138> Everything about it assumes whole numbers. 22:11:11 <peter1138> Hmm now perhaps to tackle the Multiplayer window. 22:11:19 <peter1138> Not sure it's worth it. 22:12:57 *** HerzogDeXtEr has quit IRC 22:19:38 *** sla_ro|master has quit IRC 22:20:06 <TrueBrain> Owh, those icons were not suppose to look so odd? 22:20:10 <TrueBrain> Lol 22:20:30 <TrueBrain> Always found them odd looking :D 22:23:23 <peter1138> Hah 22:26:49 <Beerbelott> glx "range for"? 22:28:31 <peter1138> https://www.geeksforgeeks.org/range-based-loop-c/ 22:29:57 <Beerbelott> OK, but what for? 22:30:46 <peter1138> for (auto it = _chatmsg_list.begin(); it != _chatmsg_list.end(); it++) 22:30:47 <peter1138> -> 22:30:57 <peter1138> for (auto &cmsg : _chatmsg_list) 22:31:30 <peter1138> There's probably more to it, but it's nice bit of short-hand. 22:41:40 *** iSoSyS has joined #openttd 22:44:43 *** iSoSyS has quit IRC 22:53:44 <peter1138> _dp_, found it. 22:59:45 *** Wolf01 has quit IRC 23:00:19 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOCcl 23:00:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOCcu 23:01:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #9042: Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom. https://git.io/JOCcg 23:02:21 <peter1138> As it's just a one-liner, worth doing... 23:02:34 *** jottyfan has joined #openttd 23:06:12 *** jottyfan has quit IRC 23:26:13 <milek7> huh, why it catches segfault and continues running.. 23:26:14 <milek7> on linux 23:48:04 *** glx has quit IRC