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Log for #openttd on 19th June 2021:
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06:24:19  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnzsP
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06:41:35  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9376: Feature: Show the number of clients and companies in the online players window https://git.io/JnznN
06:59:57  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9368: Codechange: Remove last FOR_XXX macros https://git.io/Jnz8e
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07:31:45  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnzzX
07:41:01  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnzaW
07:41:08  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9379: Change: prevent palette updates during copying to the video driver  https://git.io/JnWMo
07:41:13  <TrueBrain> poeh, almost went down a rather large rabbit hole there ..
07:41:16  <TrueBrain> found the eject button in time
07:54:21  <peter1138> But they're fun!
08:07:38  <Rubidium> TrueBrain, a present for your savegame regression test: https://rbijker.net/openttd/borken.sav ;)
08:08:07  <TrueBrain> do I want to know?
08:08:32  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/Jnzii
08:11:19  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnzP8
08:12:05  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
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08:19:16  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/Jnz1z
08:34:40  <TrueBrain> stupid randomness of linkgraph (in terms of pausing the game) still screws up my test-suite :P
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09:00:15  <peter1138> Hmm, "best practice #1" -- double the length of login throttle on every bad login attempt.
09:00:20  <peter1138> That soon adds up
09:03:16  <TrueBrain> not if you start with 0
09:03:17  <TrueBrain> :D
09:03:57  <Rubidium> yeah, you need to figure out something to let linkgraph calculations to finish before saving for a consistent state
09:04:22  <TrueBrain> Rubidium: they solved it by saving the full linkgraph state
09:04:24  <TrueBrain> which works, I guess
09:04:33  <TrueBrain> but what I run into, that I fastforward the game by a lot
09:04:42  <TrueBrain> hitting the "max time (in game-time) the linkgraph can take"
09:04:45  <TrueBrain> it pausing the game to catch up
09:04:55  <TrueBrain> but -vnull runs for X ticks, paused or not
09:05:14  <TrueBrain> so ... depending on what my CPU is doing, 2 games can do different things for the same amount of -vnull ticks
09:05:17  <TrueBrain> which is annoying :D
09:05:26  <TrueBrain> (solution is to disable the threads in the code, but I tend to forget that :P)
09:13:12  <TrueBrain> hmm .. running a new check on my PR shows a weird diff .. livery colours order is changed between 2 runs
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09:59:08  <andythenorth> chunky bevels when?
09:59:33  <peter1138> Keeping them myself.
09:59:51  <peter1138> I loaded the bread maker and pressed stop instead of start :(
10:00:44  <andythenorth> ouch
10:01:02  * andythenorth must to chores
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10:04:44  <peter1138> I feel like I lost at least an hour on it, but maybe I didn't put it on that early.
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10:35:10  <peter1138> He's back.
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10:41:45  <peter1138> Hmm, 1 person took 6 attempts to login.
10:42:12  <Rubidium> or was that just the mail client trying 6 times?
10:44:16  <peter1138> Heh
10:44:41  <peter1138> This requires a GET/POST sequence, so probably not :)
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11:05:57  <Samu> 5000 road vehicles in 5 years
11:06:04  <Samu> my ai is faster
11:06:41  <Samu> im getting tons of load spikes though
11:09:50  <Samu> 250k ops didn't use to stall this much
11:11:20  <Samu> gonna test older versions of my AI
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11:22:26  <TrueBrain> finally found why my PR gave a diff on some savegames .. some commits on the master break old savegames .. but it is already fixed :P
11:22:39  <TrueBrain> and I had at commit checked out in-between those 2 moments in time
11:22:40  <TrueBrain> ugh :P
11:22:54  <TrueBrain> right, lets fire up the regression test again
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11:39:45  <peter1138> What was broken when? Hmm
11:40:03  <peter1138> Don't remember recent livery changes.
11:40:19  <TrueBrain> in one of my PRs I broke liveries in savegames < 0.7, and in the next I fixed it
11:40:22  <TrueBrain> purely by accident
11:40:37  <peter1138> Oops.
11:40:53  <TrueBrain> it's fineeeeee
11:44:13  <peter1138> Surely we guaranteed the savegame format...
11:44:13  <TrueBrain> still useful to have this massive amount of different savegame versions to validate this crap :P
11:44:33  <TrueBrain> haha, yes ... I dunno why it got approved to word it like that :P
11:44:36  <TrueBrain> such silliness
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11:51:12  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JGlmd
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12:14:41  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #9385: Passenger subsidies don't check if houses actually accept Passengers https://git.io/Jngwh
12:20:17  <TrueBrain> https://github.com/OpenTTD/OpenTTD/commit/bf500c39c9b6c7359204c5454aefa0dc7f51dae5 <- this is the commit that crashes the compiler on MacOS
12:20:30  <TrueBrain> we already kinda suspected it strongly, but now I am 99.99% sure :P
12:21:19  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9385: Passenger subsidies don't check if houses actually accept Passengers https://git.io/Jngwh
12:22:38  <TrueBrain> it is also the reason GCC throws a warning
12:22:52  <TrueBrain> from what I understand, clang cannot handle running out of memory
12:22:58  <TrueBrain> this results in a bus error: 10 error
12:23:26  <TrueBrain> GCC tells me that that commit for some reason requires a lot more stuff to do for optimization
12:23:29  <TrueBrain> and it stops trying
12:23:36  <TrueBrain> clang ... well, just boom :P
12:26:38  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:33:10  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:36:00  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:41:11  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:42:28  <TrueBrain> up to someone else to figure this one out ^^
12:42:36  <TrueBrain> would be nice if we can fix it, as having nightlies is kinda nice :D
12:44:21  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:47:30  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
12:47:39  <TrueBrain> Rubidium: regression set passed with my PR again :)
13:04:31  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
13:05:10  <peter1138> Alright, ham sandwich with freshly made bread :D
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14:01:46  <DorpsGek> [OpenTTD/OpenTTD] JGRennison commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
14:24:02  <Rubidium> it's a bit of nuisance that the PR builds still succeed, but the nightly builds fail
14:24:35  <Rubidium> otherwise experimenting would be slightly easier
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14:40:31  <Samu> i feel like doing an AI tournament
14:41:05  <Samu> maybe a solo
14:41:12  <Samu> or duel 1v1?
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15:48:34  <glx> <@Rubidium> it's a bit of nuisance that the PR builds still succeed, but the nightly builds fail <-- for me PR fail for ReleaseWithDebInfo
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16:07:23  <andythenorth> yo
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16:33:17  <peter1138> Oh no.
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17:49:26  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/Jn2y1
17:54:09  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/Jn2SZ
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17:58:56  <DorpsGek> [OpenTTD/OpenTTD] JGRennison dismissed a review for pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/Jn2SZ
17:58:56  <DorpsGek> [OpenTTD/OpenTTD] JGRennison updated pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/Jn2y1
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18:22:50  <Venemo> hey guys
18:23:00  <Venemo> what happened to the fractional scaling idea? https://github.com/OpenTTD/OpenTTD/issues/6797
18:23:14  <Venemo> it seems that someone developed this feature but it never got merged?
18:23:45  <FLHerne> Hey, you're the Nine guy
18:23:45  <FLHerne> SIlly stalebot
18:23:51  <michi_cc> Venemo: This is an issue, not a pull request, i.e. it was just a suggestion/feature request, not code.
18:24:13  <FLHerne> I don't see that anyone actually developed it
18:24:22  <FLHerne> Oh, J0anJosep said they did?
18:24:36  <FLHerne> but I don't see a patch
18:28:51  <michi_cc> Adding variable padding isn't really the same as scaling the icons, though.
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18:28:51  <FLHerne> No, but fractional icon scaling would be pretty ugly on most resolutions?
18:28:51  <FLHerne> Maybe 4k would be ok, I've still not got any of those high-DPI things
18:28:51  <Venemo> I'm not familiar with the code base, so can't judge, but somebody did write a comment starting with "I wrote the code for ..."
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18:28:51  <Venemo> the problem is that on the average 13 or 14 inch laptop with an 1080p display, the default font and interface size is too small, but the double size is too big
18:33:12  <Venemo> would be nice to have an option inbetween the two
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18:33:49  <Venemo> I think it'd be allright to scale the double sized icons down a bit
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18:39:06  <Rubidium> too big? In 1995 monitors were ~800x600 and ~15 inch, so... doubling at 1080p @ 13 inch gives you roughly the same size as it used to be in Transport Tycoon
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18:47:18  <Venemo> I can respect that you prefer that, but perhaps not everyone does
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18:48:20  <Venemo> for me a 150% setting would be preferable to double size
18:48:43  <Venemo> just for the fonts and icons, of course
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18:49:26  <Rubidium> for the fonts you can set a freetype font at any size you want, the icons are more tricky. Especially if you want to scale different things by different amounts
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18:51:03  <Rubidium> I can tell you that if it were easy, it would have been done already
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18:52:13  <Rubidium> as the "fun" is that e.g. the vehicles from the normal game are exactly those that are used as icon/cursor in the depot UIs
18:53:34  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jn2pv
18:53:35  <DorpsGek>   - Update: Translations from eints (by translators)
18:56:13  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/Jn2pV
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19:32:52  <andythenorth> double size works for me fine
19:33:08  <andythenorth> I just got bigger eyes
19:35:10  <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/JnaUJ
19:39:40  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
19:47:01  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
19:47:07  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #9388: Admin port: No synchronisation in NetworkAdminConsole which may be called from any thread https://git.io/Jnakq
19:50:28  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9385: Passenger subsidies don't check if houses actually accept Passengers https://git.io/Jngwh
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20:53:30  <Venemo> Rubidium: how do I set a custom font size?
20:53:49  <Venemo> And if I do that will the interface accommodate that without setting that to double size?
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21:16:13  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9386: Building on MacOS fails with "bus error: 10" https://git.io/Jngox
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21:22:25  <peter1138> Rubidium, pretty sure TTD was 640x480 only.
21:29:32  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #9322: Feature: store table headers for each chunk in savegame https://git.io/JnaCH
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21:31:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #9387: Fix nullptr dereference when autoreplacing vehicle with no orders in GetIncompatibleRefitOrderIdForAutoreplace https://git.io/Jn2y1
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22:25:53  <peter1138> Chunky Bevels *AND* non-integer scaling, eh?
22:26:04  <peter1138> 1.5 wide pixels pls
22:34:43  <peter1138> Hmm, ah yes, windows with vehicle sprites in them are not... very now.
22:34:48  <peter1138> Nor very nice.
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