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10:37:29 <andythenorth> outdoors is full of People 10:37:39 <andythenorth> why they're not indoors I do not know 10:47:26 *** HerzogDeXtEr has joined #openttd 10:49:22 *** gelignite has joined #openttd 11:01:41 *** SigHunter has joined #openttd 11:04:18 <SigHunter> is there a way to change the ratio of producing industries to processing industries when generating a new map? I'd like to have much fewer processing industries 11:17:40 <andythenorth> no 11:17:57 <andythenorth> it can be done as a mod in grf 11:18:02 <andythenorth> but that's significant effort 11:18:59 <andythenorth> you can create your own map in the scenario editor 11:19:03 <andythenorth> as an alternative 11:21:07 <nielsm> or you can use a GS that manages industry creation 11:36:28 *** andythenorth has quit IRC 11:43:59 *** J0anJosep has joined #openttd 11:55:11 <dP> I accidentally broke baseset download on first start in cmclient and holly heck it's hard to explain basesets to people... 11:58:59 <nielsm> I sometimes wonder if baseset download would be better served by a native GUI implemented for each platform 12:06:59 <SigHunter> thanks andythenorth[m] and nielsm, I think I'll do it with the scenario editor. But I think the destroyed industries often respawn (at different places) the following years, but maybe that is just my perception 12:07:06 <dP> hm, why does openttd not check for gcc >= 8 in configure (or whatever cmake equivalent of it is) 12:08:57 <dP> SigHunter, yes, if you don't set industry density setting to fund only industries will return to original ratio as the game goes 12:11:03 <dP> and you probably also need to set economy type frozen or use manual industries grf in that case to prevent industries from closing and emptying the map 12:20:53 <SigHunter> ok thanks 12:24:52 *** Kitrana has joined #openttd 12:25:11 <LordAro> dP: it checks for c++17 support, individual compiler version checks are too difficult 12:26:54 *** SigHunter has quit IRC 12:30:07 *** Kitrana1 has quit IRC 12:32:28 <dP> hm, that's kinda vague 12:32:44 <dP> is there ever a single compiler that fully supports c++17? xD 12:32:53 <dP> *even 12:40:00 <dP> anyway, maybe also check for <charconv> somehow? as this issue keeps popping up 13:00:22 <LordAro> maybe there's more targeted checks that can be done 13:06:54 <peter1138> So from Monday you'll legally need to mask up in shops... that means that today nobody is doing so because it... isn't necessary? Dunno. 13:21:07 *** andythenorth has joined #openttd 13:24:45 *** frosch123 has joined #openttd 13:49:48 * andythenorth considers Ultimate GS 13:49:59 <andythenorth> it's just a load of game settings frequently asked for 13:50:11 <andythenorth> with exciting adventures into 'this is not orthogonal' 14:03:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game https://git.io/JMleB 14:04:16 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #9718: Fix: Suppress vehicle age warnings for stopped vehicles https://git.io/JMleX 14:14:26 *** glx has joined #openttd 14:14:26 *** ChanServ sets mode: +v glx 14:16:46 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9716: Fix: Don't try to rename OWNER_DEITY signs in-game https://git.io/JMeZx 14:29:27 *** Kitrana has quit IRC 14:39:31 *** EER has joined #openttd 15:31:11 *** supermop_Home_ has joined #openttd 15:31:21 *** J0anJosep has quit IRC 16:16:08 *** gelignite has quit IRC 16:16:34 *** gelignite has joined #openttd 16:22:29 <andythenorth>