Times are UTC Toggle Colours
10:55:50 <_dp_> btw, it would be nice to see some improvements of opengfx sprites 10:55:58 <_dp_> it feels kinda abandoned at this point 10:56:51 <_dp_> not sure what the procedure would be though 10:57:11 <_dp_> maybe some kind of woting for all gpl sprites? 11:08:18 <FLHerne> woting? 11:10:06 <reldred> nah just get someone to make a captains call 11:10:22 <reldred> the same amount of people will be angry regardless of the outcome or the means 11:10:50 <LordAro> same as any new feature in OTTD - if a dev likes it, it gets in 11:11:09 <LordAro> i would imagine 11:16:18 *** Kitrana has joined #openttd 11:19:01 <_dp_> somehow it doesn't seem to work that way 11:19:11 <_dp_> there was almost no improvement of sprites since 2012 11:19:18 <_dp_> only like 2 or 3 commits 11:20:26 <_dp_> I mean improvement of graphics, it's all either new sprites or some technicall stuff 11:23:04 *** andythenorth has joined #openttd 11:23:39 *** Kitrana1 has quit IRC 11:26:55 <LordAro> well someone does actually need to draw them 11:27:13 <LordAro> there's been a couple of proposed improvements, but not really that much 11:28:31 <_dp_> it's not like no one is drawing sprites, there are plenty of house newgrfs 11:28:47 <_dp_> people just don't even seem to consider proposing them as opengrf improvements 11:28:58 <_dp_> *opengfx 11:29:46 <LordAro> ¯\_(ツ)_/¯ 11:30:29 <_dp_> Even for trees, I was surprised to find some improvements in opengfx+ landscape 11:31:41 <_dp_> lol, just made a new map to check sprites and noticed terragen derping up: https://i.imgur.com/ku4X98w.jpg 11:31:52 <_dp_> 15/23 farms on the map are in that pit 11:32:00 <_dp_> for snowline reasons it seems 11:51:51 <LordAro> ha 11:52:25 <LordAro> yeah, snowline makes things real wonky 12:12:35 *** WormnestAndroid has joined #openttd 12:38:23 <andythenorth> BAD FEATURE 12:39:52 <andythenorth> who is the OpenGFX maintainer? :P 12:40:05 * andythenorth is contributor #5 so it can't be me 13:05:22 <LordAro> andythenorth: pretty sure it's pm :p 13:41:33 *** Barrotes has joined #openttd 13:41:43 *** glx has joined #openttd 13:41:43 *** ChanServ sets mode: +v glx 13:42:13 <Barrotes> hello 13:43:00 <Barrotes> i'm trying to run ottd but i get a white screen window and nothing else, help 13:43:10 <Barrotes> Windows 10 13:53:00 <glx> can you try to start with "-v win32" ? 13:55:18 <DorpsGek> [OpenTTD/team] glx22 commented on issue #287: [zh_CN] Translator access request https://github.com/OpenTTD/team/issues/287 13:57:28 <Barrotes> trying right now 14:00:00 *** Kitrana1 has joined #openttd 14:01:46 <supermop_Home> yo 14:02:19 *** Kitrana has quit IRC 14:02:24 <supermop_Home> i got my hotel in ogfx last year 14:02:34 <supermop_Home> but that was thanks to andy's muscle on it 14:02:46 <supermop_Home> and the old hotel being universally despised 14:03:37 <supermop_Home> there are a few things in Hale that are less 'tropical flair' and more 'finally replace this Ogfx sprite that I hate 14:04:53 *** Kitrana has joined #openttd 14:05:27 <supermop_Home> trolleybi was supposed to be a proposal for adding electric RVs to OGFX+ RVs, but it went nowhere so i eventually just made it a whole RV set and moved away from the ogfx style 14:06:42 <supermop_Home> lso last year i drew 'improved' monorail and maglev stations, and even opened an ogfx issue, but that went nowhere 14:09:34 *** Kitrana1 has quit IRC 14:14:28 <supermop_Home> _dp_ most of the 'worst' ogfx sprites are the ones that came from 'everyone contribute your gpl house sprites' 14:15:07 <glx> main issue with opengfx is the non unified style 14:15:34 <supermop_Home> like various clamped palette rendered sprites dumped in from the old 32bpp base set effort 14:16:46 <supermop_Home> which had no unified style, just many various people making a few assorted buildings in different styles, and rendering them with different workflows 14:17:19 <supermop_Home> tropic suffered the worst from this i feel, which is part of why I've long wanted to make a partial replacement static grf 14:17:30 <supermop_Home> and now i have! 14:18:33 <supermop_Home> i just have to replace the tall garish CC colored arctic office tower that gets reused in tropic, and i'll have all of the clamped rendered sprites replaced! 14:18:37 <_dp_> bad initial sprites wouldn't have been such a problem if improvement didn't stop there 14:20:32 <supermop_Home> _dp_ one issue is that anyone motivated enough to draw a bunch of sprites in a unified style has generally preferred to just make their own house set rather than try to match the ogfx style and be limited by the housetypes in the base set 14:20:37 <_dp_> imo opengfx temperate is more or less fine but everything else is kinda meh 14:20:59 <supermop_Home> _dp_ ^ that's why i made Hale 14:21:21 <glx> I'm not a fan of the GUI icons 14:22:09 <supermop_Home> you'd think base sprite replacement would be easier, but its frustratingly limiting to try to squeeze houses into the very few base tropic types 14:22:47 <glx> and some tropic sprites are shared with subarctic 14:23:05 <supermop_Home> only these few have CC recoloring, only this shop has brick recoloring, not that house where it would be useful 14:23:21 <supermop_Home> this office has to look good in tropic AND arctic 14:23:42 <supermop_Home> this apartment building has to somehow look appropriate from year 0 to 50000 14:24:21 <supermop_Home> as an artist, just making your own simple house set is much much easier 14:25:49 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #9761: Change: add a timestamp in name of crash files https://github.com/OpenTTD/OpenTTD/pull/9761 14:26:06 <supermop_Home> i'm not bragging when i say that to my knowledge, I am the first person to draw a focused replacement of ogfx tropic buildings in the ~12 years since the set was released 14:26:49 <supermop_Home> it's just not that attractive of a problem for most people 14:27:57 <supermop_Home> and to that end, I've been thinking of and wanting to draw something for this since 2014, I only just now got around to doing it 14:28:16 <glx> IIRC there's a tile border issue with some tunnel entrances (a missing pixel causing a hole) but it's a pain to check the sprites :) 14:31:14 *** Kitrana has quit IRC 14:31:53 <supermop_Home> andythenorth: https://www.google.ca/maps/@21.2925542,-157.8411536,3a,75y,349.92h,90.23t/data=!3m6!1e1!3m4!1sVn7hZhKW5djBEidlgh7Fuw!2e0!7i16384!8i8192 14:32:00 *** Kitrana has joined #openttd 14:32:12 <supermop_Home> https://imgur.com/a/8lZNJsG - too tan? 14:32:38 <supermop_Home> i swear this building looks tan not grey on a sunny day, and it's always sunny in ottd 14:33:00 <supermop_Home> also thanks again for tips on drawing lava rock 14:33:33 <Barrotes> thank you glx for helping set the game up. +1 Like 14:37:39 *** Barrotes has left #openttd 14:44:09 <supermop_Home> apparently one of my PS slices has been like 5x as wide as its supposed to be this whole time 15:29:55 *** nielsm has joined #openttd 15:39:24 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame https://github.com/OpenTTD/OpenTTD/pull/9745#pullrequestreview-853061709 16:43:36 *** frosch123 has joined #openttd 16:45:51 <frosch123> more firs porks :p 16:46:27 <frosch123> or pirs forks 17:02:26 *** Wormnest has joined #openttd 17:03:03 *** Flygon has quit IRC 17:07:32 <andythenorth> yes 17:07:34 * andythenorth playing 17:07:38 <andythenorth> Pikka has a server up 17:07:53 <supermop_Home> ooooh 17:08:06 <andythenorth> Railway Ate My Aliens 17:08:19 <andythenorth> I can dm the password 17:09:06 <frosch123> i assume it's firs graphics + new nfo code, right? 17:09:06 <LordAro> :o 17:09:13 <andythenorth> seems to be :) 17:09:17 <andythenorth> might be nml dunno 17:09:20 <frosch123> i can't imagine pikka using pynml, nml or firs nfo output :p 17:15:28 <andythenorth> frosch123 join the game :) 17:37:58 *** jottyfan has joined #openttd 17:45:25 *** Wolf01 has joined #openttd 18:14:32 <Wolf01> Meh, cities skylines got modular airports before us 18:29:53 <_dp_> yeah, pirs doesn't look nml compiled... 18:47:50 *** gelignite has joined #openttd 18:50:30 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/8ac3f9a6e126c4a8ac632e211352baedcfe19d1d 18:50:31 <DorpsGek> - Update: Translations from eints (by translators) 20:06:39 *** iSoSyS has joined #openttd 20:26:49 *** iSoSyS has joined #openttd 20:31:33 *** jottyfan has quit IRC 20:33:20 *** nielsm has quit IRC 21:20:36 <andythenorth> is naptime? 21:37:41 *** _aD has joined #openttd 21:47:51 <supermop_Home> SEEMS A BIT LATE FOR A NAP 21:48:01 <TrueBrain> I AGREE 21:48:04 <TrueBrain> WHAT ARE WE GOING TO DO ABOUT IT? 21:48:39 <supermop_Home> GOING TO TRY TO FINISH THESE BAR DETAIL DRAWINGS IN THE NEXT HOUR 21:59:16 *** jottyfan has joined #openttd 22:08:14 <supermop_Home> hmm the Hawaiian town name set just seems to be a list of names of Hawaiian towns 22:08:47 <supermop_Home> not concatenated name parts 22:09:16 <frosch123> how many towns are on hawaii? 22:09:24 <supermop_Home> not sure i know enough about Hawaiian etymology to fix this 22:09:58 <frosch123> i have no idea about it, it feels like a citystate, but i guess it isn'T 22:10:12 <supermop_Home> frosch123 i guess it depends if you count the villages and place names that became neighborhoods of one of the larger cities 22:11:00 <supermop_Home> you could get a couple dozen names just from parts of Honolulu, but some of those were not 'towns' before being absorbed into the city 22:11:40 <supermop_Home> but basically each valley strip of land from sea to mountain would have a name 22:12:55 <supermop_Home> the US census has it at just 151 'census designated places' 22:13:12 <supermop_Home> but those would be independent municipalities 22:14:07 <supermop_Home> oh that was old 22:14:11 <supermop_Home> now its 163 22:14:28 <frosch123> what, they are founding cities? 22:15:28 <supermop_Home> if some land developer turns a bunch of cow ranch land into a housing development in the middle of the island, basically yes 22:15:37 <supermop_Home> https://geoportal.hawaii.gov/datasets/HiStateGIS::2020-census-designated-places/explore?location=20.464567%2C-157.261898%2C8.55 22:15:55 <supermop_Home> most of the land area is not in any 'town zone' tho 22:16:54 <supermop_Home> so list of census designated places is a lot of names, but not nearly enough to fill a large size map in the game 22:17:20 <supermop_Home> i feel 163 is much too few 22:18:22 <supermop_Home> no census designated pl