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00:34:49 <DorpsGek> [OpenTTD/OpenTTD] trey92r commented on issue #9935: [Bug]: SSE4.1 is mandatory when SSE optimizations are enabled https://github.com/OpenTTD/OpenTTD/issues/9935 02:17:28 *** D-HUND has joined #openttd 02:20:06 *** Wormnest has quit IRC 02:20:56 *** debdog has quit IRC 02:46:06 *** glx has quit IRC 04:16:22 *** andythenorth has joined #openttd 04:49:57 *** andythenorth has quit IRC 05:28:34 *** Xaroth8 has quit IRC 05:44:39 *** Smedles has quit IRC 05:44:39 *** APTX has quit IRC 05:44:39 *** thornAvery has quit IRC 05:45:39 *** Smedles has joined #openttd 05:45:39 *** thornAvery has joined #openttd 05:45:39 *** APTX has joined #openttd 05:51:01 *** D-HUND is now known as debdog 06:01:15 *** andythenorth has joined #openttd 06:10:05 *** nielsm has joined #openttd 06:19:17 *** sla_ro|master has joined #openttd 06:44:09 *** andythenorth has quit IRC 07:01:15 *** gelignite has joined #openttd 07:01:20 *** gelignite has quit IRC 07:01:44 *** andythenorth has joined #openttd 07:06:10 *** Flygon has joined #openttd 07:20:35 *** thornAvery has quit IRC 10:04:47 *** Montana_ has joined #openttd 10:20:51 *** Samu has joined #openttd 11:00:20 *** skrzyp has quit IRC 12:13:06 *** andythenorth has quit IRC 12:22:34 *** glx has joined #openttd 12:22:34 *** ChanServ sets mode: +v glx 12:26:07 *** Wolf01 has joined #openttd 12:31:15 *** andythenorth has joined #openttd 12:38:59 *** andythenorth has quit IRC 12:56:51 *** Smedles has quit IRC 12:56:59 *** Smedles has joined #openttd 13:00:29 *** andythenorth has joined #openttd 13:14:39 <Samu> getting the parent tile 13:15:03 <Samu> i have a segment that can have 1, 2 or 3 tiles per line 13:15:43 <Samu> if i want the parent of the first tile in the array, i need to go back to the previous segment and get the last tile on it 13:16:46 <Samu> i need a max depth of previousness of 3, means i have to walk through up to 3 arrays 13:17:04 <Samu> this is complex 13:17:56 <Samu> _Cost function is forcing me to this 13:47:30 <Samu> prev_tile = prev_node[0].top()[0]; is this magic gonna work 13:58:55 *** virtualrandomnumber has joined #openttd 13:59:36 *** virtualrandomnumber has quit IRC 14:00:43 *** WormnestAndroid has quit IRC 14:16:17 *** WormnestAndroid has joined #openttd 14:45:12 *** andythenorth has quit IRC 14:57:28 *** HerzogDeXtEr has joined #openttd 15:20:56 *** andythenorth has joined #openttd 15:35:06 *** Montana_ has quit IRC 15:51:42 *** gelignite has joined #openttd 16:00:09 *** wallabra_ has joined #openttd 16:04:52 *** wallabra has quit IRC 16:33:17 *** Smedles has quit IRC 16:33:25 *** Smedles has joined #openttd 16:40:17 <Samu> assuming this code works, how to simplify it? https://gist.github.com/SamuXarick/8d52f07327ac1e80c2b699786fa3df53 19:17:12 *** Flygon has quit IRC 19:26:18 <andythenorth> hi 19:26:30 <andythenorth> are we having an OpenTTD dry spell again :P 19:31:12 *** tokai has joined #openttd 19:31:12 *** ChanServ sets mode: +v tokai 19:33:41 <NGC3982> is such a thing even possible? 19:38:15 *** tokai|noir has quit IRC 20:54:19 *** nielsm has quit IRC 21:16:17 *** virtualrandomnumber has joined #openttd 21:16:23 *** virtualrandomnumber has quit IRC 21:43:07 <Samu> I can almost get neighbours ! 21:44:09 *** gelignite has quit IRC 21:44:26 <Samu> the initial path is still buggy :( 21:44:47 <Samu> it's starts 1 step forward than intended, but i'm doing some progress on this 21:44:55 <Samu> gonna sleep, cyas 21:45:00 *** Samu has quit IRC 21:52:06 *** sla_ro|master has quit IRC 21:59:56 *** mat-[m] has left #openttd 22:13:49 *** andythenorth has quit IRC 22:32:35 *** andythenorth has joined #openttd 22:39:07 *** HerzogDeXtEr has quit IRC 22:40:36 *** andythenorth has quit IRC 22:45:54 *** andythenorth has joined #openttd 22:54:00 *** andythenorth has quit IRC 22:55:44 *** andythenorth has joined #openttd 23:18:41 *** andythenorth has quit IRC 23:35:03 *** Wolf01 has quit IRC