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Log for #openttd on 7th July 2022:
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05:22:14  <wallabra> built with -Ofast because I'm edgy
05:22:21  <wallabra> and clang's polly and thinlto, what's not to like?
05:22:27  <wallabra> can't wait to witness the results
05:22:54  <wallabra> (-Ofast overrides my makepkg.conf configurations, which otherwise specify -O3, but I've found that certain kinds of optimizations, such as powf related ones, only work with -O3 -ffast-math)
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16:25:51  <Samu> wow
16:26:01  <Samu> it can almost do it https://i.imgur.com/r1io1FU.png
16:26:38  <Samu> i kinda dropped off many barriers
16:27:02  <Samu> it doesn't detect colisions, or paths already tested, so it was disjtrak or whatever it is
16:27:14  <Samu> with only the estimate
16:27:55  <Samu> so i can already assume some things: the cost and estimate are correct
16:28:14  <Samu> the segments, at least, these I tested, are correct
16:28:42  <Samu> that means, their offsets and walking from one to another
16:29:23  <Samu> but now the hard part is making it more a*
16:29:46  <Samu> directions continue to be really confusing for me
16:30:27  <Samu> I don't know if I need the closed list to have directions "per tile" based, or if they must be "per segment" based
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17:06:28  <andythenorth> yo
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20:46:16  <Samu> I have a feeling this can't be done on a "per tile" based
20:47:15  <Samu> how am I storing 20 directions
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21:30:33  <Samu> this gives me hope, but at the same time... 3.19 GB memory used and took nearly 2 years to search https://i.imgur.com/zWzpaUS.png
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