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Log for #openttd on 29th December 2022:
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10:27:12  <reldred> And I seem to somehow have landed the job of supervising/mentoring the IT helpdesk
10:34:40  <Merni> andythenorth: Chips but with more buildings and pax platforms
10:39:15  <Rubidium> pickpacket: if it were "free" time off (i.e. it does not cut into days I can use for vacation), then I can agree. But I rather have my free time when for actual vacation, and I rather not travel during public holidays/common vacation times due to congestion and price concerns
10:40:29  <pickpacket> Rubidium: I get 30 vacation days per year. Could easily spend 4 of them for this time :D No need to travel -- I can just stay at home and play openttd. Maybe go on a date or two
10:40:59  <Pruple> petern: photographic grey... back in the day they had the same problem andy's having with black being uncontrasty, so they painted new locos light grey before photographing them so the details came out. πŸ˜›
10:41:01  <pickpacket> the problem is that due to bureaucracy mishaps I'm currently at *minus* 3 vacation days...
10:41:02  <Rubidium> but then, I don't have to be at the office and I have a few other co-workers that are still working
10:41:06  <Pruple> https://en.wikipedia.org/wiki/Photographic_grey
10:41:24  <pickpacket> I don't have to be at the office either really. It's just nice to get out a bit
11:15:28  <Pruple> hmmm
11:16:29  <Pruple> should farm fields in arctic and tropic use more than one fence style?
11:18:23  <pickpacket> 🀷
11:19:12  <pickpacket> reldred: sounds like you're doing a lot of different things :D
11:21:08  <reldred> It’s uhhhhhhh it’s not ideal
11:21:13  <reldred> But it is what it is
11:27:45  <petern> NewFences?
11:29:09  <andythenorth> cmake -DCMAKE_BUILD_TYPE=Release ..
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11:57:22  <petern> 60 lines instead of 30 lines. Non-jquery is 'better'.
11:58:02  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057990878213451816/image.png
11:58:02  <andythenorth> our diagonal roads are the best diagonal roads
11:59:05  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057991145109590016/image.png
11:59:05  <andythenorth> I might build my train lines this way
12:01:36  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10234: Update: emsdk and related patches / readme https://github.com/OpenTTD/OpenTTD/pull/10234#pullrequestreview-1232435243
12:06:30  <petern> What can I blow today?
12:08:04  <TallTyler> Um
12:12:09  <TallTyler> Pruple: My favorite quote from that article: β€œβ€¦this could include such specific instructions as having a bowler-hatted man precisely six feet tall standing alongside, as a scale measure.”
12:12:57  <TallTyler> Imagine being the Ruler Man at the company, with the special height hat stored under lock and key in the director’s office
12:23:05  <pickpacket> andythenorth: what textures are you using?
12:23:41  <Pruple> looks like original TTD to me
12:26:00  <andythenorth> there are others? :p
12:40:27  <petern> Basically no.
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14:32:28  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10018: Codechange: Don't store tree counter in the map array https://github.com/OpenTTD/OpenTTD/pull/10018#issuecomment-1367370840
14:41:01  <FLHerne> TrueBrain: given that the Discord bridge seems to work, any chance of bridging the other Discord channels here as #openttd-foo or something
14:41:04  <FLHerne> ?
14:41:38  <FLHerne> occasionally I look in there and the discussions are usually interesting
14:49:32  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10227: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI https://github.com/OpenTTD/OpenTTD/pull/10227#pullrequestreview-1232551814
14:52:15  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10124: Change: Don't show vehicle reliability when breakdowns disabled https://github.com/OpenTTD/OpenTTD/pull/10124
14:52:54  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10124: Change: Don't show vehicle reliability when breakdowns disabled https://github.com/OpenTTD/OpenTTD/pull/10124#issuecomment-1367385225
14:54:16  <TallTyler> If we bridged to multiple Discord channels, how would messages sent on IRC end up in the proper channel?
14:54:39  <TallTyler> You might just need to use Discord πŸ˜‰
14:54:58  <JGR> You can have multiple channels on IRC
14:55:47  <TallTyler> Oh, now I’m reading the original post to understand it that way πŸ™‚
14:56:33  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058035805152620545/image.png
14:56:33  <andythenorth> anyone fancy adding hp/t here?
14:57:59  <TallTyler> Another sort by dropdown I have never ever used - there are some interesting options there πŸ™‚
14:59:57  <JGR> It's one of those cases where most of the options are useless, but it's quite difficult to articulate why
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15:02:20  <andythenorth> I use it quite a lot
15:02:33  <andythenorth> I guess UI is quite circumstantial πŸ˜›
15:03:03  <andythenorth> there are only 4 there I don't use at least sometimes
15:03:28  <andythenorth> no 6 πŸ˜›
15:03:55  <JGR> I use number, and occasionally length or cargo
15:05:19  <JGR> All of them no doubt fit into someone's specialist workflow somehow though
15:06:15  <andythenorth> filters are quite low-cost UI
15:06:18  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10007: Change: Adjust saved viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10007#issuecomment-1367395707
15:06:22  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10007: Change: Adjust saved viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10007
15:06:23  <JGR> I suppose I can't talk, as my own branch has plenty of useless modes like that πŸ˜›
15:06:25  <andythenorth> and if you don't need them....it doesn't hurt much
15:06:37  <Gwyd> https://imgs.xkcd.com/comics/workflow.png
15:07:49  <andythenorth> that's more like ... subtypes refit or something πŸ˜„
15:07:53  <andythenorth> filters are nearly free
15:08:12  <JGR> Actually, thinking about it, I don't use the cargo sort mode either, as the cargo filter does that better
15:08:25  <TallTyler> I bet hp/t would be easy to add, just needs the classic β€œsomebody” to implement it πŸ™‚
15:09:30  <JGR> Would this be current hp/t, or nominal when full hp/t?
15:10:49  <andythenorth> it's the nominal
15:10:57  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058039428150472704/image.png
15:11:04  <andythenorth> the consist has the attribute
15:13:42  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9084: Depot behaviour for timetables https://github.com/OpenTTD/OpenTTD/pull/9084#issuecomment-1367401277
15:13:45  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #9084: Depot behaviour for timetables https://github.com/OpenTTD/OpenTTD/pull/9084
15:15:09  <TrueBrain> FLHerne: The bridge can only bridge a single channel, by design. In theory it could be extended, but that would complicate the code drastically, and I really don't have motivation to do so πŸ™‚ So it would mean someone would have to contribute that πŸ™‚
15:16:05  <TrueBrain> for the relative few people still using IRC, honestly, not sure if that is worth the effort. Sorry to say, but you guys are the minority πŸ™‚
15:16:41  <TrueBrain> basically I wrote this whole bridge for .. 6 people? πŸ˜„
15:18:25  <TallTyler> Has anyone ever used the Rename button in the build vehicle menu? I have not, and it’s lived in a blind spot until I noticed it when reviewing a PR just now. Does it only exist because vanilla OpenTTD trains don’t use the real vehicle names?
15:19:16  <JGR> Like many features, there's a small minority that uses it a lot
15:19:37  <TrueBrain> Guess I should finish the telemetry PR so we can see how many people click what buttons?
15:19:40  <JGR> I expect most players wouldn't miss it, I certainly wouldn't
15:19:44  <TrueBrain> (yes, I am trolling, to be clear :P)
15:20:02  <TallTyler> I have literally missed it for years - never even noticed it somehow
15:20:46  <JGR> It's mainly for the railway RP folks
15:20:52  <JGR> As I understand it
15:24:41  <TrueBrain> glx[d]: you did notice that the latest NML release (0.7.1) failed for Windows / MacOS? (a while ago, I know, just checking :D)
15:27:53  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://github.com/OpenTTD/OpenTTD/pull/7955#issuecomment-1367410254
15:28:04  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://github.com/OpenTTD/OpenTTD/pull/7955
15:28:22  <glx[d]> TrueBrain: Yes because it was a re-release
15:28:44  <TrueBrain> k; as long as everything went okay πŸ™‚ Actions now give the suggestion it didn't πŸ˜‰
15:28:45  <glx[d]> First time Linux failed
15:29:11  <glx[d]> Needed to change something in workflow then re released
15:29:34  <glx[d]> Of course the other had to fail because they were already existing
15:32:12  <glx[d]> TrueBrain: BTW release run #11 was the original 0.7.1 πŸ˜‰
15:32:28  <TrueBrain> it's all good; just checking πŸ™‚
15:33:33  <LordAro> perhaps the release workflow should go via test pypi first to make sure
15:33:34  <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/8902 <- that is pending for almost 2 years, and has a ton of smaller PRs in other repos. How do we vote about this?
15:34:02  <glx[d]> Nml release workflow is not regularly tested like openttd one
15:34:21  <TrueBrain> OpenTTD's release workflow is not testing regularly too, as we find out every new release cycle πŸ˜„
15:34:27  * TrueBrain is looking at you Ubuntu / Debian
15:34:42  <glx[d]> At least a part is ran every night
15:35:54  <TallTyler> TrueBrain: I am strongly in favor of it, including the β€œsort by” method - sometimes it’s nice to see what’s new. That’s the default view for most mod sites including Steam Workshop
15:36:23  <TrueBrain> then please someone put effort in it πŸ˜„ I really like to close off the PRs in the other repos; they are annoying me πŸ˜›
15:36:41  <TallTyler> It just needs a rebase, right?
15:36:44  <TrueBrain> I dunno πŸ™‚
15:36:48  <TallTyler> I can’t do that from mobile πŸ™‚
15:37:07  <petern> TrueBrain: Release early, release often, right?
15:37:53  <TrueBrain> petern: I once tried to with OpenTTD ... πŸ˜›
15:38:09  <TrueBrain> seems we are just stubborn enough to run in an endless: "one more PR!" cycle πŸ˜„
15:38:23  <glx[d]> Theorically nightlies could run the Ubuntu/Debian part but skip uploading
15:38:48  <petern> Now that we have Steam/Microsoft/GOG etc it's a lot easier on players too.
15:39:13  <TallTyler> Nobody wanted to ship 13.0 without variants and make Andy mad at them for an entire year πŸ˜›
15:39:49  <glx[d]> Instead we'll get mad grf authors ?
15:40:15  <TallTyler> If we need to change variant spec I suspect we’d have to release sooner
15:41:07  <TrueBrain> petern: yeah, I still think we should drop Ubuntu / Debian, but I sound like a broken record at this point in time πŸ˜› The generic linux variant works shockingly well πŸ™‚
15:42:05  <petern> We don't build any other distro-specific packages, right?
15:42:17  <Merni> "Mac OS is a distro"
15:42:29  <TrueBrain> petern: we do not
15:43:19  <petern> Merni: You're right, it would make more sense to have a *BSD build rather than Debian/Ubuntu builds.
15:43:38  <Merni> Who uses BSD though
15:43:52  <petern> Who uses Ubuntu?
15:44:07  <TallTyler> workflow.png
15:44:44  <petern> Whatever happened to Flatpak?
15:45:36  <petern> Who was it who used the DOS port?
15:46:21  <petern> Ah, Robotboy. Of course.
15:48:29  <DorpsGek> [OpenTTD/master-server-web] TrueBrain created new tag: 1.3.7 https://github.com/OpenTTD/master-server-web/releases/tag/1.3.7
15:48:54  <DorpsGek> [OpenTTD/master-server] TrueBrain created new tag: 1.2.15 https://github.com/OpenTTD/master-server/releases/tag/1.2.15
15:51:53  <DorpsGek> [OpenTTD/eints] TrueBrain created new tag: 1.3.2 https://github.com/OpenTTD/eints/releases/tag/1.3.2
15:52:20  <DorpsGek> [OpenTTD/DorpsGek] TrueBrain created new tag: v2.4.3 https://github.com/OpenTTD/DorpsGek/releases/tag/v2.4.3
15:57:18  *** DorpsGek has quit IRC
15:57:24  <TrueBrain> lol, there are still 1.3.0 servers running .. I love how weird people are πŸ˜›
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15:57:35  <TrueBrain> pretty sure this owner completely forgot he has them running
15:57:43  <TrueBrain> but it just doesn't stop running :DF
15:59:30  <DorpsGek> [OpenTTD/bananas-server] TrueBrain created new tag: 1.4.10 https://github.com/OpenTTD/bananas-server/releases/tag/1.4.10
16:00:01  <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain created new tag: 1.1.8 https://github.com/OpenTTD/bananas-frontend-web/releases/tag/1.1.8
16:00:01  <TallTyler> Hmm, goes it approve #7729 but it’s so old the actions never run and I don’t have a button to run them on mobile πŸ€”
16:00:33  <DorpsGek> [OpenTTD/bananas-api] TrueBrain created new tag: 1.4.4 https://github.com/OpenTTD/bananas-api/releases/tag/1.4.4
16:01:00  <DorpsGek> [OpenTTD/game-coordinator] TrueBrain created new tag: 1.5.8 https://github.com/OpenTTD/game-coordinator/releases/tag/1.5.8
16:01:11  <TrueBrain> all active TURN sessions will be terminated in a bit; maintenance πŸ™‚
16:01:33  <DorpsGek> [OpenTTD/dibridge] TrueBrain created new tag: v1.2.1 https://github.com/OpenTTD/dibridge/releases/tag/v1.2.1
16:01:36  <TrueBrain> and to those on IRC: we will be right back!
16:03:12  <LordAro> quick, talk shit about TrueBrain
16:03:35  <TrueBrain> LordAro: so a normal conversation? πŸ˜›
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16:05:50  <TrueBrain> and we are back! πŸ˜›
16:07:58  <LordAro> oh no
16:08:07  <LordAro> @seen TrueBrain
16:08:07  <DorpsGek> LordAro: TrueBrain was last seen in #openttd 2 minutes and 16 seconds ago: <TrueBrain> and we are back! πŸ˜›
16:09:05  <TrueBrain> okay, all dependencies updated, 2 less CVEs on our projects πŸ™‚
16:09:10  <TrueBrain> it is a good day πŸ™‚
16:09:41  <LordAro> woop
16:09:50  <LordAro> 2 fewer*
16:10:07  <TrueBrain> it was, however, a painful round to update .. but we should now be good again for a while πŸ˜›
16:10:14  <TrueBrain> LordAro: pfff, nobody cares πŸ˜›
16:10:34  <TrueBrain> (read: I hate you are right :P)
16:11:04  <LordAro> :D
16:12:07  <TrueBrain> right, and game-coordinator is also back on its feet .. always nice, if things "just work" πŸ™‚
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16:12:08  <MnHebi> Amiga branch when? :P
16:12:12  <MnHebi> *runs*
16:12:19  <TrueBrain> MnHebi: resurrecting old branches? πŸ˜›
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16:12:42  <petern> Head to head?
16:12:48  <TrueBrain> that was fun πŸ™‚
16:13:35  <MnHebi> there actually was an Amiga branch?
16:13:38  <MnHebi> wut
16:13:51  <TrueBrain> not just a branch; it was in main
16:14:12  <MnHebi> :confused_scream:
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16:14:32  <TrueBrain> removed Mar 5th, 2019
16:14:39  <TrueBrain> https://github.com/OpenTTD/OpenTTD/commit/7784d7771362f98145f17c469430e0f3e3b207b5
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16:18:13  <TallTyler> Now do Steam, I’m sure it’s equally fun πŸ˜›
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16:37:15  <andythenorth> wonder if we could do an actual tech tree with generations
16:37:26  <andythenorth> then buy menu could have option to hide / show previous generation as a toggle
16:39:01  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10288: [Crash]: opening City local authority window on macOS causes crash https://github.com/OpenTTD/OpenTTD/issues/10288
16:39:06  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10288: [Crash]: opening City local authority window on macOS causes crash https://github.com/OpenTTD/OpenTTD/issues/10288
16:40:36  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10280: [Bug]: Error message when performing town action with not enough cash does not say "not enough cash" https://github.com/OpenTTD/OpenTTD/issues/10280
16:42:17  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10275: [Crash]: crash closing dialogue box https://github.com/OpenTTD/OpenTTD/issues/10275
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16:56:21  <andythenorth> I have a confession πŸ˜›
16:57:01  <supermop_Home> too much horse?
16:59:06  <andythenorth> well yes
17:01:32  <MnHebi> goes make Iron Ox? <https://www.youtube.com/watch?v=_77udRigYdM>
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17:03:41  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8575: Profit for each vehicle in vehicle lists aren't being updated regularly https://github.com/OpenTTD/OpenTTD/issues/8575
17:03:44  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8575: Profit for each vehicle in vehicle lists aren't being updated regularly https://github.com/OpenTTD/OpenTTD/issues/8575
17:04:14  <andythenorth> I've played 40 years of variants
17:04:47  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8419: Trains stuck at path through implicit destinations after fixing route towards real destination https://github.com/OpenTTD/OpenTTD/issues/8419
17:04:54  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8419: Trains stuck at path through implicit destinations after fixing route towards real destination https://github.com/OpenTTD/OpenTTD/issues/8419
17:06:45  <petern> Variant flag to hide previous variants introduced earlier, even if not expired == tech-tree?
17:07:05  <petern> Although that's a bit too specific.
17:07:53  <andythenorth> would put them on a tech line I guess πŸ™‚
17:08:36  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058069037764063312/image.png
17:08:40  <supermop_Home> i haven't started making stations, even though i found my old station PSDs
17:09:03  <supermop_Home> at a bit of a loss for knowing what exactly i want to make of them
17:09:16  <andythenorth> petern: the ones who said it's weird to reset engine age for a repaint....might have a point πŸ˜›
17:09:22  <andythenorth> rest of it works 100%
17:10:15  * andythenorth invents more auto-replace buttons :P
17:12:40  <petern> Extra flag and then keep age?
17:13:52  <petern> Apparently you can just use cargo subtypes for liveries, or something.
17:14:02  <andythenorth> I heard
17:14:18  <andythenorth> it makes more sense in JGRPP with template replacement, but eh
17:14:49  <andythenorth> how about if you ctrl-click 'start replacing' it keeps stats?
17:14:53  <andythenorth> but otherwise it doesn't πŸ˜›
17:15:03  <petern> How about not.
17:16:03  <andythenorth> I heard middle mouse button is unused
17:16:11  <andythenorth> except on the RiscOS port
17:19:18  <petern> You need to get an AMX Mouse.
17:19:33  <petern> Very ergonomic.
17:20:12  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058071956852846663/image.png
17:20:32  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058072040055263342/s-l1600.png
17:20:50  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #10289: Setting timetable start dates for shared orders silently fails if not fully timetabled https://github.com/OpenTTD/OpenTTD/issues/10289
17:21:26  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8054: Automatic spacing in timetables not working https://github.com/OpenTTD/OpenTTD/issues/8054
17:21:28  <MnHebi> petern: Get a vertical mouse.
17:21:37  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8054: Automatic spacing in timetables not working https://github.com/OpenTTD/OpenTTD/issues/8054
17:21:46  <petern> I have one.
17:22:12  <MnHebi> :O
17:22:35  <MnHebi> does it really help with the aches if you use the mouse a lot?
17:25:47  <petern> I don't know, I switched as a preventative measure. It is more comfortable though.
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17:30:14  <andythenorth> hmm I am using a lot of RVs
17:30:19  <andythenorth> playing it wrong?
17:30:26  <petern> Road Variants?
17:36:13  <andythenorth> did we do NRT?
17:36:33  <andythenorth> I've made a massive overwhelming train grf, and it's distracting πŸ˜›
17:36:41  <andythenorth> so many trains to play with
17:42:24  <MnHebi> Wait till you make a truck grf with variations.
17:42:38  <MnHebi> Cause the amount of different kinds of cab painting styles is over 9000 :D
17:44:22  <petern> Scrap variants now?
17:45:05  <andythenorth> nah, later
17:45:10  <andythenorth> after I've converted all my grfs to it
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17:48:11  <Brickblock1> Variant chips
17:49:59  <supermop_Home> andythenorth want to redraw all my trucks?
17:50:33  <andythenorth> hmm
17:50:35  <andythenorth> no πŸ™‚
17:51:25  <MnHebi> hey mop, as someone who has owned a few kei cars. The one in your set is fun, but somewhat unrealistic for 1950's :P
17:51:50  <MnHebi> they didn't reach 120km/h until around 1991..
17:52:38  <supermop_Home> i'm not sure whether i want to make Hawaiian-ish stations, or just a basic station that you can drag to be 2x5, fits in most places, and chiefly doesn't look like the same brick arch ogfx one I've been staring at for nearly 15 years
17:53:07  <supermop_Home> MnHebi as much as i love kei trucks, there isn't one in my grf
17:53:20  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058080293866717295/image.png
17:53:20  <andythenorth> hmm
17:53:28  <MnHebi> I thought that one tiny truck was one
17:53:28  <supermop_Home> thought about adding them as 'vehicles cargo' though
17:53:29  <andythenorth> lot of RVs for one station
17:53:32  <MnHebi> it fit the bill
17:53:51  <MnHebi> (besides the absurd speed and payload being higher than a 1950s kei truck could haul)
17:53:57  <supermop_Home> the tiny truck is meant to be a regular Toyota or Datsun pickup
17:54:46  <supermop_Home> meant to be roughly passenger car sized, as i had to draw that and the wrx as cargo anyway
17:55:02  <MnHebi> ah a Datsun 120?
17:55:40  <supermop_Home> in game cargo isn't really granular enough for kei-sized cargo
17:56:03  <supermop_Home> like delivering an individual tuna to a sushi restaurant
17:56:55  <supermop_Home> MnHebi whatever your imagination desires - Tama is sort of Hino inspired but not really
17:57:03  <MnHebi> :O
17:57:21  <MnHebi> ah yes the Briska!
17:57:52  <supermop_Home> and obviously that makes the wrx right out as it should be a lancer
17:57:54  <MnHebi> I was drooling over a Hino Super Dolphin this morning...
17:58:37  <supermop_Home> but fuji heavy industries doesn't cypher over to a made up truck company as well
17:59:23  <MnHebi> <https://www.tc-v.com/used_car/hino/superdolphin/32094840/?isNew=1>
18:01:06  <supermop_Home> tama is short and catchy, maps to tokyo suburb with some industrial history, where such a company conceivably could have arisen, and nods to the snappily liveried monorail i like
18:03:08  <MnHebi> too bad all the Hino 3.5 tonners have disappeared under the ground :(
18:03:38  <MnHebi> these days there is no true Hino light truck...well, the Dyna badge engineer does have a joint Toyota/Hino engine
18:04:09  <supermop_Home> andythenorth maybe build a train?
18:04:44  *** WormnestAndroid has quit IRC
18:07:41  <MnHebi> when are you gona make the trucks use a truck starting sound btw? :P
18:07:57  <MnHebi> it bothers me when I hear just a construction sound every time a truck starts..
18:08:14  <supermop_Home> never play with sound on so never noticed
18:08:45  <MnHebi> original TTD sound archives also have a few unused truck startup sounds..
18:12:18  <MnHebi> can't remember which one of these very helpfully "unused sound" titled ones they were though https://wiki.openttd.org/en/Development/SoundIDs
18:16:30  <LordAro> huh
18:16:45  <LordAro> i exited OTTD fullscreen and X crashed
18:19:40  *** EmperorJake has joined #openttd
18:19:40  <EmperorJake> wait, the industry sound effects play when the industry actually produces something?
18:20:09  <MnHebi> no?
18:20:45  <EmperorJake> That's what the SoundIDs page seems to imply
18:20:51  <MnHebi> cause I don't recall the factory whistle coinciding with cargo supply to station
18:21:46  <EmperorJake> That's what I thought too
18:24:23  <supermop_Home> go out to get a coffee or make one?
2022-12-29T18:2

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