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10:27:12 <reldred> And I seem to somehow have landed the job of supervising/mentoring the IT helpdesk 10:34:40 <Merni> andythenorth: Chips but with more buildings and pax platforms 10:39:15 <Rubidium> pickpacket: if it were "free" time off (i.e. it does not cut into days I can use for vacation), then I can agree. But I rather have my free time when for actual vacation, and I rather not travel during public holidays/common vacation times due to congestion and price concerns 10:40:29 <pickpacket> Rubidium: I get 30 vacation days per year. Could easily spend 4 of them for this time :D No need to travel -- I can just stay at home and play openttd. Maybe go on a date or two 10:40:59 <Pruple> petern: photographic grey... back in the day they had the same problem andy's having with black being uncontrasty, so they painted new locos light grey before photographing them so the details came out. π 10:41:01 <pickpacket> the problem is that due to bureaucracy mishaps I'm currently at *minus* 3 vacation days... 10:41:02 <Rubidium> but then, I don't have to be at the office and I have a few other co-workers that are still working 10:41:06 <Pruple> https://en.wikipedia.org/wiki/Photographic_grey 10:41:24 <pickpacket> I don't have to be at the office either really. It's just nice to get out a bit 11:15:28 <Pruple> hmmm 11:16:29 <Pruple> should farm fields in arctic and tropic use more than one fence style? 11:18:23 <pickpacket> π€· 11:19:12 <pickpacket> reldred: sounds like you're doing a lot of different things :D 11:21:08 <reldred> Itβs uhhhhhhh itβs not ideal 11:21:13 <reldred> But it is what it is 11:27:45 <petern> NewFences? 11:29:09 <andythenorth> cmake -DCMAKE_BUILD_TYPE=Release .. 11:31:20 *** HerzogDeXtEr has joined #openttd 11:36:38 *** WormnestAndroid has joined #openttd 11:57:22 <petern> 60 lines instead of 30 lines. Non-jquery is 'better'. 11:58:02 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057990878213451816/image.png 11:58:02 <andythenorth> our diagonal roads are the best diagonal roads 11:59:05 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1057991145109590016/image.png 11:59:05 <andythenorth> I might build my train lines this way 12:01:36 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10234: Update: emsdk and related patches / readme https://github.com/OpenTTD/OpenTTD/pull/10234#pullrequestreview-1232435243 12:06:30 <petern> What can I blow today? 12:08:04 <TallTyler> Um 12:12:09 <TallTyler> Pruple: My favorite quote from that article: ββ¦this could include such specific instructions as having a bowler-hatted man precisely six feet tall standing alongside, as a scale measure.β 12:12:57 <TallTyler> Imagine being the Ruler Man at the company, with the special height hat stored under lock and key in the directorβs office 12:23:05 <pickpacket> andythenorth: what textures are you using? 12:23:41 <Pruple> looks like original TTD to me 12:26:00 <andythenorth> there are others? :p 12:40:27 <petern> Basically no. 14:07:01 *** nielsm has joined #openttd 14:32:28 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10018: Codechange: Don't store tree counter in the map array https://github.com/OpenTTD/OpenTTD/pull/10018#issuecomment-1367370840 14:41:01 <FLHerne> TrueBrain: given that the Discord bridge seems to work, any chance of bridging the other Discord channels here as #openttd-foo or something 14:41:04 <FLHerne> ? 14:41:38 <FLHerne> occasionally I look in there and the discussions are usually interesting 14:49:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10227: Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI https://github.com/OpenTTD/OpenTTD/pull/10227#pullrequestreview-1232551814 14:52:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10124: Change: Don't show vehicle reliability when breakdowns disabled https://github.com/OpenTTD/OpenTTD/pull/10124 14:52:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10124: Change: Don't show vehicle reliability when breakdowns disabled https://github.com/OpenTTD/OpenTTD/pull/10124#issuecomment-1367385225 14:54:16 <TallTyler> If we bridged to multiple Discord channels, how would messages sent on IRC end up in the proper channel? 14:54:39 <TallTyler> You might just need to use Discord π 14:54:58 <JGR> You can have multiple channels on IRC 14:55:47 <TallTyler> Oh, now Iβm reading the original post to understand it that way π 14:56:33 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058035805152620545/image.png 14:56:33 <andythenorth> anyone fancy adding hp/t here? 14:57:59 <TallTyler> Another sort by dropdown I have never ever used - there are some interesting options there π 14:59:57 <JGR> It's one of those cases where most of the options are useless, but it's quite difficult to articulate why 15:02:16 *** sla_ro|master has joined #openttd 15:02:20 <andythenorth> I use it quite a lot 15:02:33 <andythenorth> I guess UI is quite circumstantial π 15:03:03 <andythenorth> there are only 4 there I don't use at least sometimes 15:03:28 <andythenorth> no 6 π 15:03:55 <JGR> I use number, and occasionally length or cargo 15:05:19 <JGR> All of them no doubt fit into someone's specialist workflow somehow though 15:06:15 <andythenorth> filters are quite low-cost UI 15:06:18 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #10007: Change: Adjust saved viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10007#issuecomment-1367395707 15:06:22 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #10007: Change: Adjust saved viewport zoom level for HiDPI displays https://github.com/OpenTTD/OpenTTD/pull/10007 15:06:23 <JGR> I suppose I can't talk, as my own branch has plenty of useless modes like that π 15:06:25 <andythenorth> and if you don't need them....it doesn't hurt much 15:06:37 <Gwyd> https://imgs.xkcd.com/comics/workflow.png 15:07:49 <andythenorth> that's more like ... subtypes refit or something π 15:07:53 <andythenorth> filters are nearly free 15:08:12 <JGR> Actually, thinking about it, I don't use the cargo sort mode either, as the cargo filter does that better 15:08:25 <TallTyler> I bet hp/t would be easy to add, just needs the classic βsomebodyβ to implement it π 15:09:30 <JGR> Would this be current hp/t, or nominal when full hp/t? 15:10:49 <andythenorth> it's the nominal 15:10:57 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058039428150472704/image.png 15:11:04 <andythenorth> the consist has the attribute 15:13:42 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #9084: Depot behaviour for timetables https://github.com/OpenTTD/OpenTTD/pull/9084#issuecomment-1367401277 15:13:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #9084: Depot behaviour for timetables https://github.com/OpenTTD/OpenTTD/pull/9084 15:15:09 <TrueBrain> FLHerne: The bridge can only bridge a single channel, by design. In theory it could be extended, but that would complicate the code drastically, and I really don't have motivation to do so π So it would mean someone would have to contribute that π 15:16:05 <TrueBrain> for the relative few people still using IRC, honestly, not sure if that is worth the effort. Sorry to say, but you guys are the minority π 15:16:41 <TrueBrain> basically I wrote this whole bridge for .. 6 people? π 15:18:25 <TallTyler> Has anyone ever used the Rename button in the build vehicle menu? I have not, and itβs lived in a blind spot until I noticed it when reviewing a PR just now. Does it only exist because vanilla OpenTTD trains donβt use the real vehicle names? 15:19:16 <JGR> Like many features, there's a small minority that uses it a lot 15:19:37 <TrueBrain> Guess I should finish the telemetry PR so we can see how many people click what buttons? 15:19:40 <JGR> I expect most players wouldn't miss it, I certainly wouldn't 15:19:44 <TrueBrain> (yes, I am trolling, to be clear :P) 15:20:02 <TallTyler> I have literally missed it for years - never even noticed it somehow 15:20:46 <JGR> It's mainly for the railway RP folks 15:20:52 <JGR> As I understand it 15:24:41 <TrueBrain> glx[d]: you did notice that the latest NML release (0.7.1) failed for Windows / MacOS? (a while ago, I know, just checking :D) 15:27:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://github.com/OpenTTD/OpenTTD/pull/7955#issuecomment-1367410254 15:28:04 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://github.com/OpenTTD/OpenTTD/pull/7955 15:28:22 <glx[d]> TrueBrain: Yes because it was a re-release 15:28:44 <TrueBrain> k; as long as everything went okay π Actions now give the suggestion it didn't π 15:28:45 <glx[d]> First time Linux failed 15:29:11 <glx[d]> Needed to change something in workflow then re released 15:29:34 <glx[d]> Of course the other had to fail because they were already existing 15:32:12 <glx[d]> TrueBrain: BTW release run #11 was the original 0.7.1 π 15:32:28 <TrueBrain> it's all good; just checking π 15:33:33 <LordAro> perhaps the release workflow should go via test pypi first to make sure 15:33:34 <TrueBrain> https://github.com/OpenTTD/OpenTTD/pull/8902 <- that is pending for almost 2 years, and has a ton of smaller PRs in other repos. How do we vote about this? 15:34:02 <glx[d]> Nml release workflow is not regularly tested like openttd one 15:34:21 <TrueBrain> OpenTTD's release workflow is not testing regularly too, as we find out every new release cycle π 15:34:27 * TrueBrain is looking at you Ubuntu / Debian 15:34:42 <glx[d]> At least a part is ran every night 15:35:54 <TallTyler> TrueBrain: I am strongly in favor of it, including the βsort byβ method - sometimes itβs nice to see whatβs new. Thatβs the default view for most mod sites including Steam Workshop 15:36:23 <TrueBrain> then please someone put effort in it π I really like to close off the PRs in the other repos; they are annoying me π 15:36:41 <TallTyler> It just needs a rebase, right? 15:36:44 <TrueBrain> I dunno π 15:36:48 <TallTyler> I canβt do that from mobile π 15:37:07 <petern> TrueBrain: Release early, release often, right? 15:37:53 <TrueBrain> petern: I once tried to with OpenTTD ... π 15:38:09 <TrueBrain> seems we are just stubborn enough to run in an endless: "one more PR!" cycle π 15:38:23 <glx[d]> Theorically nightlies could run the Ubuntu/Debian part but skip uploading 15:38:48 <petern> Now that we have Steam/Microsoft/GOG etc it's a lot easier on players too. 15:39:13 <TallTyler> Nobody wanted to ship 13.0 without variants and make Andy mad at them for an entire year π 15:39:49 <glx[d]> Instead we'll get mad grf authors ? 15:40:15 <TallTyler> If we need to change variant spec I suspect weβd have to release sooner 15:41:07 <TrueBrain> petern: yeah, I still think we should drop Ubuntu / Debian, but I sound like a broken record at this point in time π The generic linux variant works shockingly well π 15:42:05 <petern> We don't build any other distro-specific packages, right? 15:42:17 <Merni> "Mac OS is a distro" 15:42:29 <TrueBrain> petern: we do not 15:43:19 <petern> Merni: You're right, it would make more sense to have a *BSD build rather than Debian/Ubuntu builds. 15:43:38 <Merni> Who uses BSD though 15:43:52 <petern> Who uses Ubuntu? 15:44:07 <TallTyler> workflow.png 15:44:44 <petern> Whatever happened to Flatpak? 15:45:36 <petern> Who was it who used the DOS port? 15:46:21 <petern> Ah, Robotboy. Of course. 15:48:29 <DorpsGek> [OpenTTD/master-server-web] TrueBrain created new tag: 1.3.7 https://github.com/OpenTTD/master-server-web/releases/tag/1.3.7 15:48:54 <DorpsGek> [OpenTTD/master-server] TrueBrain created new tag: 1.2.15 https://github.com/OpenTTD/master-server/releases/tag/1.2.15 15:51:53 <DorpsGek> [OpenTTD/eints] TrueBrain created new tag: 1.3.2 https://github.com/OpenTTD/eints/releases/tag/1.3.2 15:52:20 <DorpsGek> [OpenTTD/DorpsGek] TrueBrain created new tag: v2.4.3 https://github.com/OpenTTD/DorpsGek/releases/tag/v2.4.3 15:57:18 *** DorpsGek has quit IRC 15:57:24 <TrueBrain> lol, there are still 1.3.0 servers running .. I love how weird people are π 15:57:32 *** DorpsGek has joined #openttd 15:57:32 *** ChanServ sets mode: +o DorpsGek 15:57:35 <TrueBrain> pretty sure this owner completely forgot he has them running 15:57:43 <TrueBrain> but it just doesn't stop running :DF 15:59:30 <DorpsGek> [OpenTTD/bananas-server] TrueBrain created new tag: 1.4.10 https://github.com/OpenTTD/bananas-server/releases/tag/1.4.10 16:00:01 <DorpsGek> [OpenTTD/bananas-frontend-web] TrueBrain created new tag: 1.1.8 https://github.com/OpenTTD/bananas-frontend-web/releases/tag/1.1.8 16:00:01 <TallTyler> Hmm, goes it approve #7729 but itβs so old the actions never run and I donβt have a button to run them on mobile π€ 16:00:33 <DorpsGek> [OpenTTD/bananas-api] TrueBrain created new tag: 1.4.4 https://github.com/OpenTTD/bananas-api/releases/tag/1.4.4 16:01:00 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain created new tag: 1.5.8 https://github.com/OpenTTD/game-coordinator/releases/tag/1.5.8 16:01:11 <TrueBrain> all active TURN sessions will be terminated in a bit; maintenance π 16:01:33 <DorpsGek> [OpenTTD/dibridge] TrueBrain created new tag: v1.2.1 https://github.com/OpenTTD/dibridge/releases/tag/v1.2.1 16:01:36 <TrueBrain> and to those on IRC: we will be right back! 16:03:12 <LordAro> quick, talk shit about TrueBrain 16:03:35 <TrueBrain> LordAro: so a normal conversation? π 16:05:26 *** JGR has quit IRC 16:05:26 *** Gwyd has quit IRC 16:05:26 *** Merni has quit IRC 16:05:26 *** dP has quit IRC 16:05:26 *** DorpsGek_v has quit IRC 16:05:26 *** TrueBrain has quit IRC 16:05:26 *** andythenorth has quit IRC 16:05:26 *** TallTyler has quit IRC 16:05:26 *** reldred has quit IRC 16:05:26 *** petern has quit IRC 16:05:26 *** kamnet has quit IRC 16:05:26 *** Pruple has quit IRC 16:05:26 *** Brickblock1 has quit IRC 16:05:42 *** DorpsGek_v has joined #openttd 16:05:50 *** TrueBrain has joined #openttd 16:05:50 <TrueBrain> and we are back! π 16:07:58 <LordAro> oh no 16:08:07 <LordAro> @seen TrueBrain 16:08:07 <DorpsGek> LordAro: TrueBrain was last seen in #openttd 2 minutes and 16 seconds ago: <TrueBrain> and we are back! π 16:09:05 <TrueBrain> okay, all dependencies updated, 2 less CVEs on our projects π 16:09:10 <TrueBrain> it is a good day π 16:09:41 <LordAro> woop 16:09:50 <LordAro> 2 fewer* 16:10:07 <TrueBrain> it was, however, a painful round to update .. but we should now be good again for a while π 16:10:14 <TrueBrain> LordAro: pfff, nobody cares π 16:10:34 <TrueBrain> (read: I hate you are right :P) 16:11:04 <LordAro> :D 16:12:07 <TrueBrain> right, and game-coordinator is also back on its feet .. always nice, if things "just work" π 16:12:08 *** MnHebi has joined #openttd 16:12:08 <MnHebi> Amiga branch when? :P 16:12:12 <MnHebi> *runs* 16:12:19 <TrueBrain> MnHebi: resurrecting old branches? π 16:12:42 *** petern has joined #openttd 16:12:42 <petern> Head to head? 16:12:48 <TrueBrain> that was fun π 16:13:35 <MnHebi> there actually was an Amiga branch? 16:13:38 <MnHebi> wut 16:13:51 <TrueBrain> not just a branch; it was in main 16:14:12 <MnHebi> :confused_scream: 16:14:20 *** TROILUS has quit IRC 16:14:23 *** TROILUS has joined #openttd 16:14:32 <TrueBrain> removed Mar 5th, 2019 16:14:39 <TrueBrain> https://github.com/OpenTTD/OpenTTD/commit/7784d7771362f98145f17c469430e0f3e3b207b5 16:16:47 *** TROILUS5 has joined #openttd 16:17:48 *** TROILUS has quit IRC 16:17:48 *** TROILUS5 is now known as TROILUS 16:18:13 *** TallTyler has joined #openttd 16:18:13 <TallTyler> Now do Steam, Iβm sure itβs equally fun π 16:37:15 *** andythenorth has joined #openttd 16:37:15 <andythenorth> wonder if we could do an actual tech tree with generations 16:37:26 <andythenorth> then buy menu could have option to hide / show previous generation as a toggle 16:39:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10288: [Crash]: opening City local authority window on macOS causes crash https://github.com/OpenTTD/OpenTTD/issues/10288 16:39:06 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #10288: [Crash]: opening City local authority window on macOS causes crash https://github.com/OpenTTD/OpenTTD/issues/10288 16:40:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10280: [Bug]: Error message when performing town action with not enough cash does not say "not enough cash" https://github.com/OpenTTD/OpenTTD/issues/10280 16:42:17 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #10275: [Crash]: crash closing dialogue box https://github.com/OpenTTD/OpenTTD/issues/10275 16:50:41 *** Samu has joined #openttd 16:52:39 *** supermop_Home has joined #openttd 16:56:21 <andythenorth> I have a confession π 16:57:01 <supermop_Home> too much horse? 16:59:06 <andythenorth> well yes 17:01:32 <MnHebi> goes make Iron Ox? <https://www.youtube.com/watch?v=_77udRigYdM> 17:02:45 *** gelignite has joined #openttd 17:03:41 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8575: Profit for each vehicle in vehicle lists aren't being updated regularly https://github.com/OpenTTD/OpenTTD/issues/8575 17:03:44 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8575: Profit for each vehicle in vehicle lists aren't being updated regularly https://github.com/OpenTTD/OpenTTD/issues/8575 17:04:14 <andythenorth> I've played 40 years of variants 17:04:47 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8419: Trains stuck at path through implicit destinations after fixing route towards real destination https://github.com/OpenTTD/OpenTTD/issues/8419 17:04:54 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8419: Trains stuck at path through implicit destinations after fixing route towards real destination https://github.com/OpenTTD/OpenTTD/issues/8419 17:06:45 <petern> Variant flag to hide previous variants introduced earlier, even if not expired == tech-tree? 17:07:05 <petern> Although that's a bit too specific. 17:07:53 <andythenorth> would put them on a tech line I guess π 17:08:36 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058069037764063312/image.png 17:08:40 <supermop_Home> i haven't started making stations, even though i found my old station PSDs 17:09:03 <supermop_Home> at a bit of a loss for knowing what exactly i want to make of them 17:09:16 <andythenorth> petern: the ones who said it's weird to reset engine age for a repaint....might have a point π 17:09:22 <andythenorth> rest of it works 100% 17:10:15 * andythenorth invents more auto-replace buttons :P 17:12:40 <petern> Extra flag and then keep age? 17:13:52 <petern> Apparently you can just use cargo subtypes for liveries, or something. 17:14:02 <andythenorth> I heard 17:14:18 <andythenorth> it makes more sense in JGRPP with template replacement, but eh 17:14:49 <andythenorth> how about if you ctrl-click 'start replacing' it keeps stats? 17:14:53 <andythenorth> but otherwise it doesn't π 17:15:03 <petern> How about not. 17:16:03 <andythenorth> I heard middle mouse button is unused 17:16:11 <andythenorth> except on the RiscOS port 17:19:18 <petern> You need to get an AMX Mouse. 17:19:33 <petern> Very ergonomic. 17:20:12 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058071956852846663/image.png 17:20:32 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058072040055263342/s-l1600.png 17:20:50 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened issue #10289: Setting timetable start dates for shared orders silently fails if not fully timetabled https://github.com/OpenTTD/OpenTTD/issues/10289 17:21:26 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #8054: Automatic spacing in timetables not working https://github.com/OpenTTD/OpenTTD/issues/8054 17:21:28 <MnHebi> petern: Get a vertical mouse. 17:21:37 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #8054: Automatic spacing in timetables not working https://github.com/OpenTTD/OpenTTD/issues/8054 17:21:46 <petern> I have one. 17:22:12 <MnHebi> :O 17:22:35 <MnHebi> does it really help with the aches if you use the mouse a lot? 17:25:47 <petern> I don't know, I switched as a preventative measure. It is more comfortable though. 17:29:46 *** WormnestAndroid has quit IRC 17:29:55 *** WormnestAndroid has joined #openttd 17:30:14 <andythenorth> hmm I am using a lot of RVs 17:30:19 <andythenorth> playing it wrong? 17:30:26 <petern> Road Variants? 17:36:13 <andythenorth> did we do NRT? 17:36:33 <andythenorth> I've made a massive overwhelming train grf, and it's distracting π 17:36:41 <andythenorth> so many trains to play with 17:42:24 <MnHebi> Wait till you make a truck grf with variations. 17:42:38 <MnHebi> Cause the amount of different kinds of cab painting styles is over 9000 :D 17:44:22 <petern> Scrap variants now? 17:45:05 <andythenorth> nah, later 17:45:10 <andythenorth> after I've converted all my grfs to it 17:48:11 *** Brickblock1 has joined #openttd 17:48:11 <Brickblock1> Variant chips 17:49:59 <supermop_Home> andythenorth want to redraw all my trucks? 17:50:33 <andythenorth> hmm 17:50:35 <andythenorth> no π 17:51:25 <MnHebi> hey mop, as someone who has owned a few kei cars. The one in your set is fun, but somewhat unrealistic for 1950's :P 17:51:50 <MnHebi> they didn't reach 120km/h until around 1991.. 17:52:38 <supermop_Home> i'm not sure whether i want to make Hawaiian-ish stations, or just a basic station that you can drag to be 2x5, fits in most places, and chiefly doesn't look like the same brick arch ogfx one I've been staring at for nearly 15 years 17:53:07 <supermop_Home> MnHebi as much as i love kei trucks, there isn't one in my grf 17:53:20 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1058080293866717295/image.png 17:53:20 <andythenorth> hmm 17:53:28 <MnHebi> I thought that one tiny truck was one 17:53:28 <supermop_Home> thought about adding them as 'vehicles cargo' though 17:53:29 <andythenorth> lot of RVs for one station 17:53:32 <MnHebi> it fit the bill 17:53:51 <MnHebi> (besides the absurd speed and payload being higher than a 1950s kei truck could haul) 17:53:57 <supermop_Home> the tiny truck is meant to be a regular Toyota or Datsun pickup 17:54:46 <supermop_Home> meant to be roughly passenger car sized, as i had to draw that and the wrx as cargo anyway 17:55:02 <MnHebi> ah a Datsun 120? 17:55:40 <supermop_Home> in game cargo isn't really granular enough for kei-sized cargo 17:56:03 <supermop_Home> like delivering an individual tuna to a sushi restaurant 17:56:55 <supermop_Home> MnHebi whatever your imagination desires - Tama is sort of Hino inspired but not really 17:57:03 <MnHebi> :O 17:57:21 <MnHebi> ah yes the Briska! 17:57:52 <supermop_Home> and obviously that makes the wrx right out as it should be a lancer 17:57:54 <MnHebi> I was drooling over a Hino Super Dolphin this morning... 17:58:37 <supermop_Home> but fuji heavy industries doesn't cypher over to a made up truck company as well 17:59:23 <MnHebi> <https://www.tc-v.com/used_car/hino/superdolphin/32094840/?isNew=1> 18:01:06 <supermop_Home> tama is short and catchy, maps to tokyo suburb with some industrial history, where such a company conceivably could have arisen, and nods to the snappily liveried monorail i like 18:03:08 <MnHebi> too bad all the Hino 3.5 tonners have disappeared under the ground :( 18:03:38 <MnHebi> these days there is no true Hino light truck...well, the Dyna badge engineer does have a joint Toyota/Hino engine 18:04:09 <supermop_Home> andythenorth maybe build a train? 18:04:44 *** WormnestAndroid has quit IRC 18:07:41 <MnHebi> when are you gona make the trucks use a truck starting sound btw? :P 18:07:57 <MnHebi> it bothers me when I hear just a construction sound every time a truck starts.. 18:08:14 <supermop_Home> never play with sound on so never noticed 18:08:45 <MnHebi> original TTD sound archives also have a few unused truck startup sounds.. 18:12:18 <MnHebi> can't remember which one of these very helpfully "unused sound" titled ones they were though https://wiki.openttd.org/en/Development/SoundIDs 18:16:30 <LordAro> huh 18:16:45 <LordAro> i exited OTTD fullscreen and X crashed 18:19:40 *** EmperorJake has joined #openttd 18:19:40 <EmperorJake> wait, the industry sound effects play when the industry actually produces something? 18:20:09 <MnHebi> no? 18:20:45 <EmperorJake> That's what the SoundIDs page seems to imply 18:20:51 <MnHebi> cause I don't recall the factory whistle coinciding with cargo supply to station 18:21:46 <EmperorJake> That's what I thought too 18:24:23 <supermop_Home> go out to get a coffee or make one? 2022-12-29T18:2