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00:17:40 *** WormnestAndroid has quit IRC 00:17:43 *** WormnestAndroid has joined #openttd 02:07:10 *** Wormnest has quit IRC 03:08:07 *** pickpacket has quit IRC 03:08:29 *** pickpacket has joined #openttd 03:10:19 *** D-HUND has joined #openttd 03:13:46 *** debdog has quit IRC 03:17:53 *** D-HUND is now known as debdog 04:46:06 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/cdcc6b491d4194bda10957746f359d6ac9ba6b31 04:46:07 <DorpsGek> - Update: Translations from eints (by translators) 05:08:40 *** keikoz has joined #openttd 05:38:58 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13804294860 06:24:45 *** keikoz has quit IRC 07:26:21 *** Flygon has quit IRC 07:58:17 *** HerzogDeXtEr has joined #openttd 08:16:25 <LordAro> truebrain: still sad :( 08:16:46 <truebrain> Very sad. Also, very odd 08:24:43 <wensimehrp> how can I generate a token to access my bananas stuff given my github token? 08:56:03 <peter1138> GNU PTerry. 08:58:44 <peter1138> Okay... so it's not just me. https://tech.lgbt/@chiffchaff/114143635917911628 09:00:05 <LordAro> peter1138: wtf 09:26:40 <pickpacket> 🤦 09:26:51 * pickpacket uses bc anyway 09:27:10 <peter1138> :) 09:27:19 <pickpacket> I generally don't like the newer gnome stuff 09:27:29 <peter1138> My only issue with bc is that sometimes I get stuck trying to quit it. It's worse than vim :) 09:27:51 <pickpacket> The default screenshot utility in gnome3 doesn't have a delay setting, for example 09:27:52 <peter1138> I like bits of it. 09:28:16 <frosch123> Try using your dhcp server instead 09:28:20 <peter1138> I miss the days when you could run xscreensaver -root and have a fancy animated background. 09:28:23 <peter1138> :D 09:29:11 <pickpacket> peter1138: I don't know the command for quitting it. I just ctrl+d 😂 First thing I tried and because it works I haven't bothered checking what the exit command is 09:32:32 <peter1138> Yes. Sometimes if you enter something and it errors, then ctrl-d doesn't quite work. 10:06:18 <xarick> hi 10:06:45 *** toktik has quit IRC 10:07:07 *** toktik has joined #openttd 10:07:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349322985798111242/screenshot55.png?ex=67d2ae75&is=67d15cf5&hm=c1056d2dba077f337ab413e85a5104240e889bfb319c79db9ba13609695d662d& 10:07:49 <xarick> progress thus far 10:10:21 *** toktik has quit IRC 10:10:46 *** toktik has joined #openttd 10:11:07 <LordAro> not really a lot of point in having ffwd on :p 10:12:12 <LordAro> the resulting savegame might have some interest for profiling purposes 10:12:18 <LordAro> but realistically probably not 10:16:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349325099421011988/image.png?ex=67d2b06c&is=67d15eec&hm=91f848146246f26a0801598285b434073d24b6935c177cc441cc0255a9074e40& 10:16:13 <xarick> they're getting big, considering it's lzma:9 10:18:49 <peter1138> No, nobody wants to profile a game like that. 10:21:21 <xarick> i am hoping there's enough poolids of everything for AAAHogEx 10:21:30 <xarick> not sure if he uses shared orders 10:21:43 <LordAro> peter1138: :p 10:22:56 <xarick> without shared orders, it's impossible to max out 10:24:29 <xarick> so that's why I have the message history open 10:24:54 <xarick> if I stop seeing Citizens celebrate... then I know some limit has been reached 😦 10:34:46 <andythenorth> fuzz testing and chaos monkeys can be good for understanding how a system might break 10:35:11 <andythenorth> but they're not very relevant for meeting the majority of actual user expectations 10:35:35 <andythenorth> we don't crash test cars by launching them off cliffs 10:36:04 <andythenorth> https://www.youtube.com/watch?v=LBzstMRbzEs 10:58:45 <jfkuayue> Thinking of beamng drive crash simulation 10:59:49 <peter1138> Well. 11:24:42 <peter1138> > added 1123 packages, and audited 1124 packages in 34s 11:24:49 <peter1138> npm is scary. I've no dea what I just did... 12:01:43 <squirejames> Out of curiosity, is there any demographics on "typical" game size? Map size played, number of towns, number of stations etc? I know info is gathered on what newGRFs are being played etc 12:06:46 *** brickblock19280 has joined #openttd 12:06:46 <brickblock19280> Yes 12:07:00 <brickblock19280> Maybe not for all of those 12:07:20 *** keikoz has joined #openttd 12:09:27 <peter1138> Larks 12:11:13 <peter1138> Hmm, I see map_x and map_y stats, but not sure if there's a combined stat. 12:11:42 <peter1138> 80% of play-time is temperate. 12:12:12 <peter1138> Pretty sure there's no stats on number of towns or stations. 12:14:59 <peter1138> Most popular size is 256 of course, but 512/1024 are tied and 2048/4096 are also tied. 64 and 128 are rarer. 12:16:34 <peter1138> JGRPP players prefer 2048. 12:27:17 *** akimoto has joined #openttd 13:02:58 <squirejames> Interesting, thank you. I was seeking to compare what a "normal" (although statistics show there is no such thing) game looks like in terms of towns, stations, trackage etc, to compare to my rather mad project. 🙂 13:04:36 <ahyangyi> We are all mad, just in different ways. 13:08:27 <squirejames> The default English/British town names *can* support up to 65,000 (or so) towns, I believe. 13:08:27 <squirejames> I doubt the game would actually handle that many without needing something very beefy running it, par example 13:14:49 <peter1138> What you can do is run a game that is far to hard on your computer, and then complain that it runs slow... 13:32:31 *** Flygon has joined #openttd 13:48:01 *** akimoto has quit IRC 14:06:40 *** keikoz has quit IRC 14:24:02 <xarick> 🙂 14:25:20 <xarick> openttd needs a benchmark tool 14:32:00 <xarick> generate new game benchmark, with pre set settings 14:41:41 <squirejames> Oh I fully accept that this plan of mine might be entirely broken already. I don't blame anyone but myself for trying to do something my PC and the game engine likely cannot handle 😄 14:52:07 <xarick> wtf... 14:52:31 <xarick> "break on" doesn't work 14:52:43 <xarick> in the debug window, it did not break 14:53:20 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349394838763868241/image.png?ex=67d2f160&is=67d19fe0&hm=70b8d846d32a1b128aac3c847d56a357793cfad8dd0a0aae854c57da93c3085d& 14:56:40 <xarick> 15.0-beta1 14:57:27 <LordAro> xarick: perhaps it only works on exact messages? 15:01:46 <_glx_> it should work on partial message, as long as all filter elments are matched 15:03:34 <_glx_> hmm maybe it's the `'` 15:05:09 <_glx_> <https://github.com/OpenTTD/OpenTTD/blob/master/src/stringfilter.cpp#L27-L84> 15:06:02 *** Flygon has quit IRC 15:08:07 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349398560507953216/image.png?ex=67d2f4d7&is=67d1a357&hm=d85682de867afa5d01634dcf4c65af10823e1be98c55c49dbe0ccb5a88b66ec8& 15:08:44 <_glx_> so it's already fixed 15:09:33 <xarick> maybe it's the restart in the console 2025-03-12T15:092025-03-12T20:35:52 <xarick> 75 bugs, 🙂 21:00:37 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13802: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13802 21:00:49 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13801: Codefix: potential integer overflow before widening integer https://github.com/OpenTTD/OpenTTD/pull/13801 21:02:02 *** tokai|noir has joined #openttd 21:02:02 *** ChanServ sets mode: +v tokai|noir 21:05:06 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13803: Codefix: add move operators to SQObjectPtr https://github.com/OpenTTD/OpenTTD/pull/13803 21:05:19 *** HerzogDeXtEr has quit IRC 21:05:44 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #13777: Codefix: remove some logically dead code https://github.com/OpenTTD/OpenTTD/pull/13777 21:05:56 *** nielsm has quit IRC 21:09:00 *** tokai has quit IRC 21:53:27 *** Wolf01 has quit IRC 22:07:21 *** Erek0se has joined #openttd 22:08:11 *** Erek0se has quit IRC 22:46:47 *** WormnestAndroid has quit IRC 22:46:51 *** WormnestAndroid has joined #openttd