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Log for #openttd on 2nd September 2025:
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01:12:02  *** Wormnest has quit IRC
01:18:12  <audigex> talltyler: Yeah if doing push pull/reversing nonsense then we probably just need an “is driving vehicle?” callback
01:18:12  <audigex> If there’s a driving vehicle at the back of the consist, it can reverse
01:18:12  <audigex> GRF authors can presumably then do things like check which way round the vehicle is, for asymmetric units
01:18:36  <audigex> Either way it doesn’t feel like a railtype issue
01:19:56  <talltyler> Property, not callback, but yeah that’s my plan
01:28:46  <audigex> Callback would be much nicer so that I can do things like switch it if the vehicle is facing the wrong way, or only allow it to be a driving vehicle based on being attached to compatible units etc
01:28:47  <reldred> Personally I want everything to be able to reverse, but maybe if it doesn’t have a driving vehicle it just crawls. I don’t ever want to see something magic flip.
01:29:41  <reldred> That’s my only contribution I have to make to this *goes back to my hole*
01:30:11  <audigex> I don’t think everything should be able to reverse, that would be confusing for the user for one thing - but maybe it could be possible with a “driving max speed” property for eg guards vans or low speed driving cabooses
01:33:56  <reldred> Yeah that would be nice
01:34:51  <reldred> But yeah for me personally I never ever wanna see a train magic flip
01:35:18  <reldred> I’ll build whatever silly infrastructure I need to to ensure that, which is currently lots of return loops lol
01:38:10  <talltyler> I posted a GitHub Discussion about my plan but in short, both of your needs should be covered. All trains can back up but trains without a cab on the back will only do so if you tell them, at reduced speed. Otherwise it magic flips to avoid confusing players.
01:41:44  <reldred> Yeah I’ll accept that
01:42:22  <reldred> I might make an option for JGRPP to force disable magic flip as an expert/masochist thing, but for mainline OprnTTD that’s a good call.
01:43:12  <reldred> I’ve even got an option in JGRPP to disable road vehicles giving up and magically phasing through vehicles blocking them. No way known id pitch that to a trunk OpenTTD audience, it’s cruel.
02:34:31  <emperorjake> reldred: That's genuinely useful when I need to stop traffic on a busy road to do some rebuilding
02:35:25  <reldred> Hah
02:35:45  <reldred> I mostly added it to make my own life difficult not make other people’s lives easier 🤣
02:36:41  <reldred> I like features that force me to have to build infrastructure rather than just be an arbitrary cost penalty etc
02:36:55  <reldred> Since buildable tiles are the One True Currency in game
02:37:27  <reldred> It’s why drive through depots ala PR8480 appeals to me so much, it creates a new challenge I have to build around
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04:39:49  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/fce2748bb72be1cdb3fd17a9b83fc0c57cde32af
04:39:50  <DorpsGek>   - Update: Translations from eints (by translators)
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14:16:12  <LordAro> take a wild guess
14:18:23  <peter1138> Good idea.
14:18:43  <peter1138> I guess pople use it so it is good.
14:21:58  <andythenorth> "good 

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