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01:12:02 *** Wormnest has quit IRC 01:18:12 <audigex> talltyler: Yeah if doing push pull/reversing nonsense then we probably just need an “is driving vehicle?” callback 01:18:12 <audigex> If there’s a driving vehicle at the back of the consist, it can reverse 01:18:12 <audigex> GRF authors can presumably then do things like check which way round the vehicle is, for asymmetric units 01:18:36 <audigex> Either way it doesn’t feel like a railtype issue 01:19:56 <talltyler> Property, not callback, but yeah that’s my plan 01:28:46 <audigex> Callback would be much nicer so that I can do things like switch it if the vehicle is facing the wrong way, or only allow it to be a driving vehicle based on being attached to compatible units etc 01:28:47 <reldred> Personally I want everything to be able to reverse, but maybe if it doesn’t have a driving vehicle it just crawls. I don’t ever want to see something magic flip. 01:29:41 <reldred> That’s my only contribution I have to make to this *goes back to my hole* 01:30:11 <audigex> I don’t think everything should be able to reverse, that would be confusing for the user for one thing - but maybe it could be possible with a “driving max speed” property for eg guards vans or low speed driving cabooses 01:33:56 <reldred> Yeah that would be nice 01:34:51 <reldred> But yeah for me personally I never ever wanna see a train magic flip 01:35:18 <reldred> I’ll build whatever silly infrastructure I need to to ensure that, which is currently lots of return loops lol 01:38:10 <talltyler> I posted a GitHub Discussion about my plan but in short, both of your needs should be covered. All trains can back up but trains without a cab on the back will only do so if you tell them, at reduced speed. Otherwise it magic flips to avoid confusing players. 01:41:44 <reldred> Yeah I’ll accept that 01:42:22 <reldred> I might make an option for JGRPP to force disable magic flip as an expert/masochist thing, but for mainline OprnTTD that’s a good call. 01:43:12 <reldred> I’ve even got an option in JGRPP to disable road vehicles giving up and magically phasing through vehicles blocking them. No way known id pitch that to a trunk OpenTTD audience, it’s cruel. 02:34:31 <emperorjake> reldred: That's genuinely useful when I need to stop traffic on a busy road to do some rebuilding 02:35:25 <reldred> Hah 02:35:45 <reldred> I mostly added it to make my own life difficult not make other people’s lives easier 🤣 02:36:41 <reldred> I like features that force me to have to build infrastructure rather than just be an arbitrary cost penalty etc 02:36:55 <reldred> Since buildable tiles are the One True Currency in game 02:37:27 <reldred> It’s why drive through depots ala PR8480 appeals to me so much, it creates a new challenge I have to build around 03:04:39 *** Flygon has joined #openttd 03:09:30 *** Zathras_11 has joined #openttd 03:15:27 *** mindlesstux has joined #openttd 03:20:14 *** mindlesstux has quit IRC 03:33:00 *** mindlesstux has joined #openttd 04:09:45 *** keikoz has joined #openttd 04:29:23 *** mindlesstux has quit IRC 04:31:32 *** mindlesstux has joined #openttd 04:39:49 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/fce2748bb72be1cdb3fd17a9b83fc0c57cde32af 04:39:50 <DorpsGek> - Update: Translations from eints (by translators) 05:18:54 *** toktik has quit IRC 05:19:34 *** toktik has joined #openttd 14:16:12 <LordAro> take a wild guess 14:18:23 <peter1138> Good idea. 14:18:43 <peter1138> I guess pople use it so it is good. 14:21:58 <andythenorth> "good