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00:00:43 *** jinks has quit IRC 00:00:52 *** jinks has joined #openttd 00:06:25 <reldred> eheheh, you can definitely get some giant swamps on the right heightmap with the right settings 😄 00:27:12 *** toktik is now known as Guest31541 00:27:19 *** toktik has joined #openttd 00:29:56 *** Guest31541 has quit IRC 01:38:07 *** WormnestAndroid has quit IRC 01:38:09 *** WormnestAndroid has joined #openttd 02:21:22 <acs121> reldred: These look awesome 02:51:20 *** Wormnest has quit IRC 03:49:30 *** gnu_jj_ has joined #openttd 04:18:08 *** Zathras_11 has joined #openttd 04:21:29 *** Zathras has quit IRC 04:50:38 <DorpsGek> [OpenTTD/OpenTTD] PikkaBird opened issue #14802: [Crash]: Crash when overbuilding a station with the default station while the newgrf inspector window is open https://github.com/OpenTTD/OpenTTD/issues/14802 05:25:59 *** tokai|noir has joined #openttd 05:25:59 *** ChanServ sets mode: +v tokai|noir 05:32:44 *** tokai has quit IRC 05:45:25 *** keikoz has joined #openttd 06:41:33 *** tokai has joined #openttd 06:41:33 *** ChanServ sets mode: +v tokai 06:48:15 *** tokai|noir has quit IRC 08:52:02 <mmtunligit> is there a way to see a crash log type rundown of what the game is doing when its not crashing? im trying to figure stuff out and i think it could be helpful if i could see whats happening 08:59:48 <LordAro> i feel like there's a key combination in debug mode that triggers it 08:59:56 <LordAro> or are you describing gdb? 09:04:12 <peter1138> Essays, right? 09:05:02 <peter1138> mmtunligit, pause/breakpoint in your debugger, and you can see the stack trace. Using a debug build is slower but gives a better result. 09:05:22 <peter1138> LordAro, why is it snowing? 09:06:01 <peter1138> I added a better description to #14801. because "See above." is kinda brief. 09:07:25 *** johnfranklin has joined #openttd 09:10:52 <johnfranklin> is dibridge down? 09:11:04 <jfkuayue> no 09:12:31 <LordAro> peter1138: ikr 09:13:59 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14801: Fix #14800: Incorrect register processing in GetCustomStationRelocation https://github.com/OpenTTD/OpenTTD/pull/14801#issuecomment-3551624583 09:23:23 <peter1138> 6 * 4 01 04 01 00 09:23:24 <peter1138> 7 * 9 02 04 FF 01 01 00 00 00 00 09:23:36 <peter1138> Spriteset with no sprites. Mad scientists. 09:24:56 <andythenorth> I am hungry 09:24:58 <andythenorth> lunch? 09:27:32 <reldred> all I had for lunch was a bag of twisties and a bottle of iced coffee at around half past three 09:27:52 <reldred> I'm not sure if I'm actually hungry or not and its 7:30 now 09:29:45 <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1440635148008685579/image.png?ex=691edf88&is=691d8e08&hm=223214e25fd4ee5a5f06e67bb6e3d6ee37e131cec38a924ce169f6cb86dfaf95& 09:30:32 <peter1138> I thought that road was a trail of rocks. 09:31:01 <reldred> yeah it is a bit light 09:34:21 <reldred> now I was gonna have another crack this evening at porting swamps to JGRPP and adding my usual nonsense additional settings to it but I half feel like just having a lay down and a snooze 10:04:56 *** johnfranklin has quit IRC 10:05:19 *** johnfranklin has joined #openttd 10:07:43 <mmtunligit> could I get some help setting up the debugger? all the documentation i can find seems to assume im building in a way that im not. my IDE is Kate and it comes with a debugger adapter protocol. i have my executable set as {PATH}/openttd/build/openttd and the working directory as {PATH}/openttd/ but every time i hit sta