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Log for #openttd on 1st May 2026:
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06:04:04  *** Webster has joined #openttd
06:05:35  <verbosetiger> They might have been better off using clippy
07:04:55  *** Wolf01 has joined #openttd
07:16:22  <peter1138> 84.38% :D
07:32:46  <reldred> they're apparently not accepting any new github copilot subscriptions lmao
07:33:11  <reldred> i wish a very merry financial ruin on all ai pigfuckers
08:20:51  <locosage> ahyangyi: I've always planned to do some optimizing in grf-py but never actually got to it
08:21:26  <locosage> switch code generation in general kinda got stuck in POC phase
08:34:09  <__abigail> reldred: HAHAHAHAHAHA
08:58:57  <_zephyris> At risk of making everything kick off, has anyone tried running any local AI autocomplete/agentic tools, using LM studio or similar?
09:01:27  <peter1138> I don't need to, clangd handles all the autocompletion I need in a sane manner.
09:01:45  <peter1138> It is not a task that requires hallucination.
09:15:10  <LordAro> https://lcamtuf.substack.com/p/a-breakthrough-in-cc-dependency-management
09:25:51  <peter1138> > PS. It works, but don’t use this! PPS. If you do, you will die, and it will hurt the whole time you’re dying.
09:26:05  <peter1138> Oh christ.
09:40:00  <_zephyris> Now that's a disclaimer
09:42:33  <LordAro> the tgz download contains only the source, if you're interested in how it works
09:42:46  <LordAro> though LD_PRELOAD should be a significant clue
09:42:58  <andythenorth> I tried Cursor at the weekend, ran out of tokens in 20 mins on free trial
09:47:08  <LordAro> alas.
10:36:03  <locosage> that I don't run out of free tokens kinda shows how little coding I do these days
10:40:18  <mnhebi> andythenorth: tis why I'm retaining my old computer, and gona run a local model on it. Can't run out of tokens. Helps it already got enormous amount of RAM..just, its DDR4 but oh well
10:42:25  <peter1138> Funny, all the coding I do and I've never used up any 'free tokens'.
10:46:20  <mnhebi> yeah well, how are you gona sweet talk Skynet when he comes around eh. Gotta know how they think to suck up to them.
10:46:34  <mnhebi> 😜
10:46:55  <reldred> crowbar
10:49:02  <reldred> https://cdn.discordapp.com/attachments/1008473233844097104/1499724319960596480/shut-the-hell-up.png?ex=69f5d69d&is=69f4851d&hm=405561477b5f5ca7f3cc8ff346b85f2f64119df55f1b2a83ebecedfbbf677edc&
11:03:57  <__abigail> reldred: Addendum
11:04:43  <reldred> eh, I'll chat and make small talk if someone else initiates it
11:05:00  <reldred> tism be damned
11:05:12  <reldred> being nice to people is nice
11:12:42  *** Alkel_U3 has quit IRC
11:32:25  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #15562: Fix #15495: unable to build bridge over default waypoints https://github.com/OpenTTD/OpenTTD/pull/15562#pullrequestreview-4210975135
11:38:54  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15559: fix #15235: Towns ignoring setting preventing road building https://github.com/OpenTTD/OpenTTD/pull/15559#issuecomment-4359105898
11:39:56  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #15558: Codefix: Station/waypoint viewport rect handling in QueryStringWindow::OnPlaceObjectAbort https://github.com/OpenTTD/OpenTTD/pull/15558
11:46:06  <peter1138> Hmm, re #15562, should we fixup savegames as well?
11:46:59  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15557: Fix sort order of engines defined in overriding NewGRFs https://github.com/OpenTTD/OpenTTD/pull/15557#pullrequestreview-4211003916
11:51:55  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #15554: Fix: Display action limit error messages (#15223) https://github.com/OpenTTD/OpenTTD/pull/15554#pull2026-05-02T

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